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@@ -7,15 +7,15 @@ namespace loyalsoft;
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*/
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class Enum_TaskCmdType extends Enum {
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- const CommanderLevelUpTo = 11; # 玩家等级达到x级 (num:level,paras:[])
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- const HeroLevelUpTo = 12; # 唤灵师等级达到x级(num:level,paras:[heroid])
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+ const CommanderLevelUpTo = 11; # 玩家等级达到x级 (num:level,paras:[]) (跳关卡选择)
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+ const HeroLevelUpTo = 12; # 唤灵师等级达到x级(num:level,paras:[heroid])(hero属性)
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const HeroGradeUpTo = 13; #
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const HeroSegmentNumberTo = 14; #
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const HeroSkillUnlock = 15; #
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- const HeroWearupWeapon_quality = 16; # 唤灵师装备X品质的武器(num:1,paras:[heroId,quality])
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- const HeroWearupYanling = 17; # 唤灵师装备xx(id)言灵 (num:1,paras:[heroId,yanlingid])
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+ const HeroWearupWeapon_quality = 16; # 唤灵师装备X品质的武器(num:1,paras:[heroId,quality])(装备界面)
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+ const HeroWearupYanling = 17; # 唤灵师装备xx(id)言灵 (num:1,paras:[heroId,yanlingid])(言灵配置界面)
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// -----
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- const PassGateN = 21; # 通过指定剧情关卡(num:1,paras:[关卡id,难度(1,2,3)])
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+ const PassGateN = 21; # 通过指定剧情关卡(num:1,paras:[关卡id,难度(1,2,3)])(跳关卡选择)
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const passCarbonN = 22; #
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const PvPWinNumberTo = 31;
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const PvPScoreTo = 32;
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@@ -29,11 +29,11 @@ class Enum_TaskCmdType extends Enum {
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const DailyRankChalenge = 105;
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const DailyShopping = 106;
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// --------- 任务卡 --------
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- const KillMonster = 201; # 击杀怪物 (num:数量,paras:[怪物id])
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+ const KillMonster = 201; # 击杀怪物 (num:数量,paras:[怪物id]) (跳到某个关卡)
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const GainItem = 202; # 获得道具 (num:数量,paras:[道具id]
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const PlotOver = 203; # 对话结束 (num:1,paras:[gateid,stage]
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- const BuyTaskCard_Num = 204; # 购买任务卡_带数量(num:数量,paras:[])
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- const FinishTaskCard_ID = 205; # 完成任务_指定id(num:1,paras:[taskCardId])
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- const DrawSysMail_ID = 206; # 领取系统邮件_指定id(num:1,paras:[邮件id])
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+ const BuyTaskCard_Num = 204; # 购买任务卡_带数量(num:数量,paras:[]) (跳任务卡商店)
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+ const FinishTaskCard_ID = 205; # 完成任务_指定id(num:1,paras:[taskCardId]) (无前往)
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+ const DrawSysMail_ID = 206; # 领取系统邮件_指定id(num:1,paras:[邮件id]) (跳邮件界面)
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}
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