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@@ -139,7 +139,7 @@ namespace BossServer.server
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{
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if (boss.Ended) // boss战已结束, 尚未重新开启
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{
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- WriteLine("游戏结束1");
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+ //WriteLine("游戏结束1");
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peer.SendEvent(eProtocalCommand.ScGameOver, new SCGameOver() { BossHp = boss.Hp, CountDown = boss.CountDownSecs });
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peer.Close();
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}
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@@ -158,18 +158,18 @@ namespace BossServer.server
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{
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peerHp = int.Parse(hisHp.ToString());
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peer.Properties[PropertyName.Hp] = peerHp;
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- Console.WriteLine($" 玩家记录血量:{peerHp} ");
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+ //Console.WriteLine($" 玩家记录血量:{peerHp} ");
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}
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boss.Peers.Remove(oldPeer.Id);
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boss.Peers.Add(peerId, peer);
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}
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peer.SendEvent(eProtocalCommand.ScLogin, new SCEnterFight() { BossHp = boss.Hp, BossMaxHp = boss.MaxHp, UserHP = peerHp, CountDown = boss.CountDownSecs });
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- Console.WriteLine($"boss [{boss.ZoneId}] 已经初始化完毕, " + boss.Hp);
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+ //Console.WriteLine($"boss [{boss.ZoneId}] 已经初始化完毕, " + boss.Hp);
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}
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}
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else // 初始化新的boss
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{
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- Console.WriteLine($"初始化 boss [{msg.Zoneid}]");
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+ //Console.WriteLine($"初始化 boss [{msg.Zoneid}]");
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var b = new Boss(msg.BossId, msg.Zoneid, MaxHp, BossSettle);
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b.Peers.Add(peerId, peer);
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Boss_dict.Add(b.UID, b);
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@@ -181,7 +181,7 @@ namespace BossServer.server
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}
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void BossSettle(Boss boss)
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{
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- WriteLine($"结算Boss {boss.UID}");
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+ //WriteLine($"结算Boss {boss.UID}");
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if (Boss_dict.ContainsKey(boss.UID))
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{
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