王刚 3 anni fa
parent
commit
98ed2a54c8

+ 1 - 1
CSserver/BossServer/server/Boss.cs

@@ -130,7 +130,7 @@ namespace BossServer.server
         private void BroadGameOver()
         {
 
-            Console.WriteLine("游戏结束1");
+            //Console.WriteLine("游戏结束1");
             this.Broadcast(TargetType.All, eProtocalCommand.ScGameOver, new SCGameOver() { BossHp = this.Hp, CountDown = this.CountDownSecs });
             this.Peers.Values.ToList().ForEach(p => p.Close());
         }

+ 1 - 1
CSserver/BossServer/server/EmailProc.cs

@@ -121,7 +121,7 @@ namespace BossServer.server
                 $"values({mail.mailId},{zoneid},{mail.appendix}, {mail.type}, {mail.sender_name}, {mail.sender_uid}, {uid}, {mail.title}, {mail.content}, {mail.tag})";
 
             var n = MysqlUtil.Ins.ExecuteSqlNonQuery(sql);
-            Debug.Assert(n > 0, $"{sql} 执行失败!");
+            //Debug.Assert(n > 0, $"{sql} 执行失败!");
         }
 
     }

+ 2 - 2
CSserver/BossServer/server/Peer.cs

@@ -141,12 +141,12 @@ namespace BossServer.server
                 }
                 else
                 {
-                    Console.WriteLine("uid/zoneid 为空.");
+                    //Console.WriteLine("uid/zoneid 为空.");
                 }
             }
             catch (RedisTimeoutException te)
             {
-                Console.WriteLine("redis操作超时");
+                //Console.WriteLine("redis操作超时");
             }
         }
 

+ 5 - 5
CSserver/BossServer/server/Room.cs

@@ -139,7 +139,7 @@ namespace BossServer.server
                     {
                         if (boss.Ended)                                         // boss战已结束, 尚未重新开启
                         {
-                            WriteLine("游戏结束1");
+                            //WriteLine("游戏结束1");
                             peer.SendEvent(eProtocalCommand.ScGameOver, new SCGameOver() { BossHp = boss.Hp, CountDown = boss.CountDownSecs });
                             peer.Close();
                         }
@@ -158,18 +158,18 @@ namespace BossServer.server
                                 {
                                     peerHp = int.Parse(hisHp.ToString());
                                     peer.Properties[PropertyName.Hp] = peerHp;
-                                    Console.WriteLine($" 玩家记录血量:{peerHp} ");
+                                    //Console.WriteLine($" 玩家记录血量:{peerHp} ");
                                 }
                                 boss.Peers.Remove(oldPeer.Id);
                                 boss.Peers.Add(peerId, peer);
                             }
                             peer.SendEvent(eProtocalCommand.ScLogin, new SCEnterFight() { BossHp = boss.Hp, BossMaxHp = boss.MaxHp, UserHP = peerHp, CountDown = boss.CountDownSecs });
-                            Console.WriteLine($"boss [{boss.ZoneId}] 已经初始化完毕, " + boss.Hp);
+                            //Console.WriteLine($"boss [{boss.ZoneId}] 已经初始化完毕, " + boss.Hp);
                         }
                     }
                     else                                                      // 初始化新的boss
                     {
-                        Console.WriteLine($"初始化 boss [{msg.Zoneid}]");
+                        //Console.WriteLine($"初始化 boss [{msg.Zoneid}]");
                         var b = new Boss(msg.BossId, msg.Zoneid, MaxHp, BossSettle);
                         b.Peers.Add(peerId, peer);
                         Boss_dict.Add(b.UID, b);
@@ -181,7 +181,7 @@ namespace BossServer.server
         }
         void BossSettle(Boss boss)
         {
-            WriteLine($"结算Boss {boss.UID}");
+            //WriteLine($"结算Boss {boss.UID}");
 
             if (Boss_dict.ContainsKey(boss.UID))
             {