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@@ -87,33 +87,34 @@ class StoreProc {
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my_Assert($mo != null, ErrCode::err_const_no);
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StoreProc::removeItemFromStore($user->store, $costItemId, $costNumber);
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- $total += $mo->baseExp*$costNumber;
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-
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+ $total += $mo->baseExp*$costNumber;
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$totalGold += $mo->costGold*$costNumber;
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}
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+
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+ $wuqiExp = 0;
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//消耗武器
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foreach ($wuqiList as $wuqiId) {
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my_Assert(CommUtil::isPropertyExists($equipment, $wuqiId), ErrCode::store_weapon_err); # 玩家拥有此英雄
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- StlUtil::dictRemove($user->store->equipment, $wuqiId);
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- $total += GameConfig::item_weapon_getItem($equipment->$wuqiId->typeId)->baseExp;
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-
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+ StlUtil::dictRemove($user->store->equipment, $wuqiId);
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+ $baseExp = GameConfig::item_weapon_getItem($equipment->$wuqiId->typeId)->baseExp;
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+ $needExp = GameConfig::weapon_levelexp_getItem(GameConfig::item_base_getItem($equipment->$wuqiId->typeId)->quality,$equipment->$wuqiId->level)->needExp;
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+ $wuqiExp += ($baseExp+$needExp)*0.75;
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}
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$equipVo = new Ins_Weapon($equipment->$uid);
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- $equipVo->exp += $total;
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+ $equipVo->exp += $total+(int)$wuqiExp;
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$curlevel = self::Upgrade($equipVo->exp, GameConfig::item_base_getItem($equipVo->typeId)->quality);
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$curStar = $equipVo->starLevel ; #当前星级
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$equipVo->level = $curlevel;
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if ($curStar < 5) {
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$starlimitLv = GameConfig::weaponextra_level_getItem($equipVo->typeId, $curStar + 1)->starlimitLv;
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if ($starlimitLv < $curlevel) {
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- $equipVo->level = $starlimitLv;
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- $equipVo->xp = GameConfig::hero_levelexp_getItem($starlimitLv)->needExp;
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+ $equipVo->level = $starlimitLv;
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+ $equipVo->xp = GameConfig::weapon_levelexp_getItem(GameConfig::item_base_getItem($equipVo->typeId)->quality,$starlimitLv)->needExp;
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}
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}
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- $user->store->equipment->$uid = $equipVo;
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-
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+ $user->store->equipment->$uid = $equipVo;
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$user->baseInfo->gold -= $totalGold;
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req()->userInfo->game->store->items = $myPacketItems; # 更新背包数据
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