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@@ -58,17 +58,17 @@ class UserGameHeroModel extends Object_ext {
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$hids = GameConfig::primordial_data()->User_Heros; # 设置初始英雄
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my_Assert(null != $hids, ErrCode::err_const_no);
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foreach ($hids as $heroModelId_yanlingid) {
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- list( $heroModelId, $yanlingId) = explode('_', $heroModelId_yanlingid);
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+ list($heroModelId, $yanlingId) = explode('_', $heroModelId_yanlingid);
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$uid = HeroProc::CreateNewGameHeroUID($this->collectHeros, $this->recordMaxUID);
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$this->recordMaxUID = $uid;
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$hero = HeroProc::getGameHeroModelInstance($heroModelId, $uid);
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- // 初始化言灵
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- $yanlingMo = GameConfig::item_yanling_getItem($yanlingId);
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- my_Assert(null != $yanlingMo, ErrCode::err_const_no);
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- $yl_uid = StoreProc::PutYanLingInStore($yanlingMo->typeId, req());
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- req()->userInfo->game->store->yanling->$yl_uid->herouid = $uid;
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- $position = $yanlingMo->position;
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- $hero->yanling->$position = array("itemuid" => $yl_uid); # 装备位置
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+// // 初始化言灵
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+// $yanlingMo = GameConfig::item_yanling_getItem($yanlingId);
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+// my_Assert(null != $yanlingMo, ErrCode::err_const_no);
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+// $yl_uid = StoreProc::PutYanLingInStore($yanlingMo->typeId, req());
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+// req()->userInfo->game->store->yanling->$yl_uid->herouid = $uid;
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+// $position = $yanlingMo->position;
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+// $hero->yanling->$position = array("itemuid" => $yl_uid); # 装备位置
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$this->collectHeros->$uid = $hero;
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$this->displayHeroUID = $uid;
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