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@@ -49,7 +49,7 @@ namespace BossServer {
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}
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}
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#region Messages
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#region Messages
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/// <summary>
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/// <summary>
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- ///上报伤害输出
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+ ///涓婃姤浼ゅ�杈撳嚭
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/// </summary>
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/// </summary>
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public sealed partial class CSFightReportDamage : pb::IMessage<CSFightReportDamage> {
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public sealed partial class CSFightReportDamage : pb::IMessage<CSFightReportDamage> {
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private static readonly pb::MessageParser<CSFightReportDamage> _parser = new pb::MessageParser<CSFightReportDamage>(() => new CSFightReportDamage());
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private static readonly pb::MessageParser<CSFightReportDamage> _parser = new pb::MessageParser<CSFightReportDamage>(() => new CSFightReportDamage());
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@@ -87,7 +87,7 @@ namespace BossServer {
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public const int DamageFieldNumber = 1;
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public const int DamageFieldNumber = 1;
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private int damage_;
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private int damage_;
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/// <summary>
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/// <summary>
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- /// 伤害输出
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+ /// 浼ゅ�杈撳嚭
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/// </summary>
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/// </summary>
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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public int Damage {
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public int Damage {
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@@ -172,7 +172,7 @@ namespace BossServer {
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}
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}
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/// <summary>
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/// <summary>
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- /// 上报玩家剩余血量
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+ /// 涓婃姤鐜╁�鍓╀綑琛€閲�
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/// </summary>
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/// </summary>
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public sealed partial class CSReportUserHP : pb::IMessage<CSReportUserHP> {
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public sealed partial class CSReportUserHP : pb::IMessage<CSReportUserHP> {
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private static readonly pb::MessageParser<CSReportUserHP> _parser = new pb::MessageParser<CSReportUserHP>(() => new CSReportUserHP());
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private static readonly pb::MessageParser<CSReportUserHP> _parser = new pb::MessageParser<CSReportUserHP>(() => new CSReportUserHP());
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@@ -292,7 +292,7 @@ namespace BossServer {
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}
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}
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/// <summary>
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/// <summary>
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- /// 结束(一般情况下是玩家血量到底主动退出)
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+ /// 缁撴潫(涓€鑸�儏鍐典笅鏄�帺瀹惰�閲忓埌搴曚富鍔ㄩ€€鍑�)
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/// </summary>
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/// </summary>
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public sealed partial class CSLeaveFight : pb::IMessage<CSLeaveFight> {
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public sealed partial class CSLeaveFight : pb::IMessage<CSLeaveFight> {
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private static readonly pb::MessageParser<CSLeaveFight> _parser = new pb::MessageParser<CSLeaveFight>(() => new CSLeaveFight());
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private static readonly pb::MessageParser<CSLeaveFight> _parser = new pb::MessageParser<CSLeaveFight>(() => new CSLeaveFight());
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@@ -412,7 +412,7 @@ namespace BossServer {
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}
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}
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/// <summary>
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/// <summary>
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- /// 从连接状态转入已经登陆状态(标记自己的uid和zoneid)
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+ /// 浠庤繛鎺ョ姸鎬佽浆鍏ュ凡缁忕櫥闄嗙姸鎬�(鏍囪�鑷�繁鐨剈id鍜寊oneid)
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/// </summary>
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/// </summary>
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public sealed partial class CSEnterFight : pb::IMessage<CSEnterFight> {
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public sealed partial class CSEnterFight : pb::IMessage<CSEnterFight> {
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private static readonly pb::MessageParser<CSEnterFight> _parser = new pb::MessageParser<CSEnterFight>(() => new CSEnterFight());
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private static readonly pb::MessageParser<CSEnterFight> _parser = new pb::MessageParser<CSEnterFight>(() => new CSEnterFight());
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@@ -588,7 +588,7 @@ namespace BossServer {
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}
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}
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/// <summary>
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/// <summary>
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- /// 登陆完成
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+ /// 鐧婚檰瀹屾垚
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/// </summary>
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/// </summary>
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public sealed partial class SCEnterFight : pb::IMessage<SCEnterFight> {
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public sealed partial class SCEnterFight : pb::IMessage<SCEnterFight> {
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private static readonly pb::MessageParser<SCEnterFight> _parser = new pb::MessageParser<SCEnterFight>(() => new SCEnterFight());
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private static readonly pb::MessageParser<SCEnterFight> _parser = new pb::MessageParser<SCEnterFight>(() => new SCEnterFight());
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@@ -662,7 +662,7 @@ namespace BossServer {
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public const int CountDownFieldNumber = 4;
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public const int CountDownFieldNumber = 4;
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private int countDown_;
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private int countDown_;
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/// <summary>
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/// <summary>
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- /// 倒计时
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+ /// 鍊掕�鏃�
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/// </summary>
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/// </summary>
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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public int CountDown {
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public int CountDown {
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@@ -795,7 +795,7 @@ namespace BossServer {
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}
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}
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/// <summary>
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/// <summary>
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- /// 更新状态数据
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+ /// 鏇存柊鐘舵€佹暟鎹�
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/// </summary>
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/// </summary>
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public sealed partial class SCUpdateProperties : pb::IMessage<SCUpdateProperties> {
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public sealed partial class SCUpdateProperties : pb::IMessage<SCUpdateProperties> {
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private static readonly pb::MessageParser<SCUpdateProperties> _parser = new pb::MessageParser<SCUpdateProperties>(() => new SCUpdateProperties());
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private static readonly pb::MessageParser<SCUpdateProperties> _parser = new pb::MessageParser<SCUpdateProperties>(() => new SCUpdateProperties());
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@@ -857,7 +857,7 @@ namespace BossServer {
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public const int CountDownFieldNumber = 3;
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public const int CountDownFieldNumber = 3;
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private int countDown_;
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private int countDown_;
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/// <summary>
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/// <summary>
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- /// 倒计时
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+ /// 鍊掕�鏃�
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/// </summary>
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/// </summary>
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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public int CountDown {
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public int CountDown {
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@@ -974,7 +974,7 @@ namespace BossServer {
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}
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}
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/// <summary>
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/// <summary>
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- /// 战斗结束
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+ /// 鎴樻枟缁撴潫
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/// </summary>
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/// </summary>
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public sealed partial class SCGameOver : pb::IMessage<SCGameOver> {
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public sealed partial class SCGameOver : pb::IMessage<SCGameOver> {
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private static readonly pb::MessageParser<SCGameOver> _parser = new pb::MessageParser<SCGameOver>(() => new SCGameOver());
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private static readonly pb::MessageParser<SCGameOver> _parser = new pb::MessageParser<SCGameOver>(() => new SCGameOver());
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@@ -1024,7 +1024,7 @@ namespace BossServer {
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public const int CountDownFieldNumber = 2;
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public const int CountDownFieldNumber = 2;
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private int countDown_;
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private int countDown_;
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/// <summary>
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/// <summary>
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- /// 倒计时
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+ /// 鍊掕�鏃�
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/// </summary>
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/// </summary>
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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public int CountDown {
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public int CountDown {
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