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@@ -62,7 +62,9 @@ class StoreProc {
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case CmdCode::cmd_store__weapon_upgrade: # 6421武器升级
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case CmdCode::cmd_store__weapon_upgrade: # 6421武器升级
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return self::weaponUpgrade();
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return self::weaponUpgrade();
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case CmdCode::cmd_store__weapon_tupo: # 6422武器突破
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case CmdCode::cmd_store__weapon_tupo: # 6422武器突破
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- return self::weaponTupo();
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+ return self::weaponTupo();
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+ case CmdCode::cmd_store__weaponReplace: # 6423武器替换
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+ return self::weaponReplace();
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default:
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default:
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Err(ErrCode::cmd_err);
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Err(ErrCode::cmd_err);
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}
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}
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@@ -108,7 +110,7 @@ class StoreProc {
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$initLevel = $equipVo->level;
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$initLevel = $equipVo->level;
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$equipVo->exp += $total+(int)$wuqiExp;
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$equipVo->exp += $total+(int)$wuqiExp;
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- $curlevel = self::Upgrade($equipVo->exp, GameConfig::item_base_getItem($equipVo->typeId)->quality);
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+ $curlevel = self::Upgrade($equipVo->exp, GameConfig::item_base_getItem($equipVo->typeId)->quality, Enum_UpgradeType::Wuqi);
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$curStar = $equipVo->starLevel ; #当前星级
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$curStar = $equipVo->starLevel ; #当前星级
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$equipVo->level = $curlevel;
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$equipVo->level = $curlevel;
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if ($curStar < 5) {
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if ($curStar < 5) {
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@@ -140,9 +142,14 @@ class StoreProc {
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* @param type $type
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* @param type $type
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* @return type
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* @return type
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*/
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*/
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- static function Upgrade($xp,$qual) {
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+ static function Upgrade($xp,$qual,$type) {
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$curLv = 0;
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$curLv = 0;
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- $heroLvDic = GameConfig::weapon_levelexp()->$qual;
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+ if(Enum_UpgradeType::Wuqi){
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+ $heroLvDic = GameConfig::weapon_levelexp()->$qual;
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+ } else {
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+ $heroLvDic = GameConfig::yanlingLevel_type()->$qual;
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+ }
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+
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$f = (array) $heroLvDic;
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$f = (array) $heroLvDic;
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ksort($f);
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ksort($f);
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foreach ($f as $lv => $mo) {
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foreach ($f as $lv => $mo) {
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@@ -151,10 +158,10 @@ class StoreProc {
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break;
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break;
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}
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}
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- if($lv>=glc()->Weapon_Upgrade_BasicMaxLevel){
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- $curLv = glc()->Weapon_Upgrade_BasicMaxLevel;
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- break;
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- }
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+// if($lv>=glc()->Weapon_Upgrade_BasicMaxLevel){
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+// $curLv = glc()->Weapon_Upgrade_BasicMaxLevel;
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+// break;
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+// }
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}
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}
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return $curLv;
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return $curLv;
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@@ -204,6 +211,27 @@ class StoreProc {
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));
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));
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}
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}
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+ static function weaponReplace() {
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+ list($uid ,$replaceId) = req()->paras; # 参数 言灵uid(指定进阶的言灵实例id)
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+ $user = req()->userInfo->game;
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+ $equipment = $user->store->equipment;
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+ my_Assert(property_exists($equipment, $uid), "找不到这个言灵");
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+ my_Assert(property_exists($equipment, $replaceId), "找不到这个言灵");
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+
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+
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+ $herouid = $equipment->$uid->herouid;
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+ $herouid_replace = $equipment->$replaceId->herouid;
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+ $equipment->$replaceId->herouid = $herouid;
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+ $equipment->$uid->herouid = $herouid_replace;
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+ $user->store->equipment = $equipment;
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+ req()->userInfo->game = $user;
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+
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+ UserProc::updateUserInfo(); # 回写玩家数据
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+ return Resp::ok(array(
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+ "store" => $user->store, # # 目前来看只涉及到items变化
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+ ));
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+ }
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+
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/**
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/**
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* [6420] 言灵进阶
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* [6420] 言灵进阶
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*/
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*/
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