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去掉解锁地图event

王刚 3 years ago
parent
commit
ed3cec4c62
1 changed files with 17 additions and 17 deletions
  1. 17 17
      Gameserver/Amfphp/process/EventProc.php

+ 17 - 17
Gameserver/Amfphp/process/EventProc.php

@@ -56,14 +56,14 @@ class EventProc {
      * 收到请求
      */
     static function OnRequest() {
-
+        
     }
 
     /**
      * 处理完毕准备返回
      */
     static function AfterResponse() {
-
+        
     }
 
     /**
@@ -77,7 +77,7 @@ class EventProc {
      * 当周第一次登录(周一)
      */
     static function OnNewWeek() {
-
+        
     }
 
     /**
@@ -104,20 +104,20 @@ class EventProc {
             }
         }
 
-        $map = req()->userInfo->game->map;
-        foreach ($map->mainlands as $id => $mlnd) {                             # 检查解锁
-            $mlnd = new Ins_Mainland($mlnd);
-            foreach ($mlnd->getZoneMos() as $zoneid => $zone) {
-                isEditor()and $zone = new \sm_gate_zone();
-                if ($zone->playerLevelLimit <= $new) {
-                    if (!CommUtil::isPropertyExists($mlnd->normal, $zoneid)) {
-                        NormalEventProc::OnUnlockMap($zoneid, 0);
-                    } else {
-                        // 此区域已经解锁,走顺序关卡模式,除非有其他任务卡或者什么东西直接解锁了某个关卡
-                    }
-                }
-            }
-        }
+//        $map = req()->userInfo->game->map;
+//        foreach ($map->mainlands as $id => $mlnd) {                             # 检查解锁
+//            $mlnd = new Ins_Mainland($mlnd);
+//            foreach ($mlnd->getZoneMos() as $zoneid => $zone) {
+//                isEditor()and $zone = new \sm_gate_zone();
+//                if ($zone->playerLevelLimit <= $new) {
+//                    if (!CommUtil::isPropertyExists($mlnd->normal, $zoneid)) {
+//                        NormalEventProc::OnUnlockMap($zoneid, 0);
+//                    } else {
+//                        // 此区域已经解锁,走顺序关卡模式,除非有其他任务卡或者什么东西直接解锁了某个关卡
+//                    }
+//                }
+//            }
+//        }
 
         NormalEventProc::OnUserLvlUp($old, $new);                               # 添加升级事件,算了这个暂时没人关注
     }