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@@ -56,14 +56,14 @@ class EventProc {
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* 收到请求
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*/
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static function OnRequest() {
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-
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+
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}
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/**
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* 处理完毕准备返回
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*/
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static function AfterResponse() {
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-
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+
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}
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/**
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@@ -77,7 +77,7 @@ class EventProc {
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* 当周第一次登录(周一)
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*/
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static function OnNewWeek() {
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-
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+
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}
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/**
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@@ -104,20 +104,20 @@ class EventProc {
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}
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}
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- $map = req()->userInfo->game->map;
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- foreach ($map->mainlands as $id => $mlnd) { # 检查解锁
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- $mlnd = new Ins_Mainland($mlnd);
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- foreach ($mlnd->getZoneMos() as $zoneid => $zone) {
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- isEditor()and $zone = new \sm_gate_zone();
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- if ($zone->playerLevelLimit <= $new) {
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- if (!CommUtil::isPropertyExists($mlnd->normal, $zoneid)) {
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- NormalEventProc::OnUnlockMap($zoneid, 0);
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- } else {
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- // 此区域已经解锁,走顺序关卡模式,除非有其他任务卡或者什么东西直接解锁了某个关卡
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- }
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- }
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- }
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- }
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+// $map = req()->userInfo->game->map;
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+// foreach ($map->mainlands as $id => $mlnd) { # 检查解锁
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+// $mlnd = new Ins_Mainland($mlnd);
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+// foreach ($mlnd->getZoneMos() as $zoneid => $zone) {
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+// isEditor()and $zone = new \sm_gate_zone();
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+// if ($zone->playerLevelLimit <= $new) {
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+// if (!CommUtil::isPropertyExists($mlnd->normal, $zoneid)) {
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+// NormalEventProc::OnUnlockMap($zoneid, 0);
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+// } else {
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+// // 此区域已经解锁,走顺序关卡模式,除非有其他任务卡或者什么东西直接解锁了某个关卡
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+// }
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+// }
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+// }
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+// }
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NormalEventProc::OnUserLvlUp($old, $new); # 添加升级事件,算了这个暂时没人关注
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}
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