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@@ -3,13 +3,47 @@
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namespace loyalsoft;
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/**
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- * PVPProc pvp 战斗模块, 挑战玩家镜像
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+ * PVPProc 竞技场 战斗模块, 挑战玩家镜像
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* @version
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* 1.0.0 Created at 2017-6-26. by --gwang
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* @author gwang (mail@wanggangzero.cn)
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* @copyright ? 2017-6-26, SJZ LoyalSoft Corporation & gwang. All rights reserved.
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*/
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class PVPProc {
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+ //
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+ // <editor-fold defaultstate="collapsed" desc=" 常量 ">
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+
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+ /**
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+ * 挑战记录最大条数
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+ */
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+ const maxLogCount = 49;
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+
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+ /**
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+ * 查找对手数量
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+ */
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+ const matchCount = 5;
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+
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+ /**
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+ * 竞技场赛季起始时间戳
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+ */
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+ const pvpStartTs = 1588521600; # 2020年5月4日 0时0分0秒
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+
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+ /**
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+ * 每个赛季持续时常
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+ */
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+ const pvpSeasonLengt = 86400 * 14; # 2周
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+
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+ /**
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+ * 竞技场初始积分
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+ */
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+ const pvpBaseScore = 1000;
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+
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+ /**
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+ * 竞技场 最大上榜人数
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+ */
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+ const pvpMaxRank = 500;
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+
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+// </editor-fold>
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/**
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* [6803] 挑战 - 查询对手信息 等级、头像、昵称、战队信息(言灵师,等级,星级,武器,技能,言灵)
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@@ -51,8 +85,6 @@ class PVPProc {
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return Resp::ok($result);
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}
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- const maxLogCount = 49;
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-
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/**
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* [6804] 挑战 - 记录挑战结果
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* @param req $req
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@@ -65,11 +97,11 @@ class PVPProc {
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$ts = now(); # 记录时间戳
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$req->mem->zadd($key_mine, array(# # 组装被挑战对手信息
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JsonUtil::encode(array(
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- 'uid' => $targetUID,
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- 'name' => $name,
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- 'headImg' => $headImg,
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- 'win' => $win,
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- 'msg' => $msg,
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+ 'uid' => my_null_default($targetUID, "-"),
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+ 'name' => my_null_default($name, ""),
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+ 'headImg' => my_null_default($headImg, ""),
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+ 'win' => my_null_default($win, false),
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+ 'msg' => my_null_default($msg, ""),
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'ts' => $ts
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)) => $ts));
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$req->mem->zremrangebyrank($key_mine, self::maxLogCount, -1); # 保留50条数据
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@@ -78,8 +110,8 @@ class PVPProc {
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'uid' => $req->uid,
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'name' => $req->userInfo->game->name,
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'headImg' => $req->userInfo->game->img,
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- 'win' => !$win,
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- 'msg' => $msg,
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+ 'win' => !my_null_default($win, false),
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+ 'msg' => my_null_default($msg, ""),
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'ts' => $ts
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)) => $ts));
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$req->mem->zremrangebyrank($key_target, self::maxLogCount, -1); # 保留50条数据
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@@ -107,172 +139,334 @@ class PVPProc {
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UserProc::updateUserInfo(); # 回写数据
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// 记录拉取时间戳(在主界面有个未读消息条数显示, 需要靠最后拉取时间戳对比, 时间戳之后的消息是未读消息)
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// 回传数据记录
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+ array_walk($offLog, function (&$i) {
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+ $i = JsonUtil::decode($i);
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+ });
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+ array_walk($defLog, function (&$i) {
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+ $i = JsonUtil::decode($i);
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+ });
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return Resp::ok(array(
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'offLog' => $offLog,
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'defLog' => $defLog
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));
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}
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+ // <editor-fold defaultstate="collapsed" desc=" 竞技场 681x">
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+ //
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+
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+ /**
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+ * 取当前赛季的编号(从赛季起始开始算起)
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+ * @return int
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+ */
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+ public static function GetCurSeasonID() {
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+ $n = ceil((now() - self::pvpStartTs ) / self::pvpSeasonLengt); # 进一取整
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+ return $n;
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+ }
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+
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+ /**
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+ * 取指定赛季的结束时间戳
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+ * @param int $seasonID
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+ * @return int
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+ */
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+ public static function GetSeasonEndTs($seasonID) {
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+ $ts = self::pvpStartTs + $seasonID * self::pvpSeasonLengt; # 从起始点开始 + n个赛季时常
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+ return $ts;
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+ }
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+
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+ /**
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+ * [6810] 竞技场 拉取主界面信息
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+ * @param Req $req
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+ */
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+ static function pvpMainInfo($req) {
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+ $uid = $req->uid; # 快速访问UID
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+ $zoneid = $req->zoneid; # 快速访问zoneid
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+ $pvp = new UserPVPModel($req->userInfo->game->pvp); # 设计玩家pvp数据结构
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+ $seasonId = self::GetCurSeasonID(); # 当前赛季ID
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+ $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonId); # 积分总榜
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+ // 玩家数据
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+ // 积分 + 排名
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+ // 总战力
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+ // 战报小红点
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+ // 对手列表
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+ // =======
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+ // 检查昨日奖励是否发放
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+ // 检查赛季奖励是否发放
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+ // 返回
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+ $score = self::_getScore_by_uid($uid, $key); # 玩家积分
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+ $rank = self::_getRank_by_uid($uid, $key); # 玩家排名
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+ $fPower = HeroProc::CalcUserFightPower($zoneid, $uid, $req->userInfo->game); # 玩家总战力?还是当前防守队伍的战斗力?
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+ $bHasNewLog = true; // todo: 真正查询是否有新战报
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+ $matches = self::getNewMatches($pvp, gMem(), $uid, $zoneid); # 获得新的匹配对手
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+
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+ if ($pvp->haventReward_season > 0 && $pvp->haventReward_season < $seasonId) { # 尚未发放上赛季奖励
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+ $haventKey = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $pvp->haventReward_season);
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+ // todo:发放上周奖励邮件
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+ }
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+ if ($pvp->haventReward_tsDay > 0 && $pvp->haventReward_tsDay < tsDay()) { # 尚未发放昨天奖励
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+ $haventKey_day = MemKey_GameRun::Game_PVPScoreByZone_zset_Day($zoneid, $day);
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+ if (gMem()->exists($haventKey_day)) { # 昨天的积分记录不存在
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+ gMem()->zcopy($key, $haventKey_day); # 复制一份当前积分作为昨天的截止积分榜
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+ }
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+ // todo:发放昨天奖励
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+ }
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+ // 组装 返回值结构
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+ $ret = array(
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+ 'score' => $score, # # 自己的积分
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+ 'rank' => $rank, # # 自己的排名
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+ 'pvpCoins' => $pvp->pvpCoins, # # 自己的竞技币
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+ 'fPower' => $fPower, # # 自己的总战力
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+ 'fightTicket' => $pvp->fightTicket, # # 自己的挑战票
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+ 'defTeam' => $pvp->defTeam, # # 自己的防守队伍
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+ 'bHasNewFightLog' => $bHasNewLog, # # 是否有战报刷新
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+ 'matches' => $matches, # # 对手列表
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+ );
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+ return Resp::ok($ret); # 返回
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+ }
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+
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+// </editor-fold>
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+//
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+// <editor-fold defaultstate="collapsed" desc=" 竞技商店 ">
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+
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+ /**
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+ * [6820] 竞技商店 主界面
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+ * @param type $req
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+ */
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+ public static function pvpShopMain($req) {
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+ // 商品列表
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+ // 检查刷新时间<now => 刷新商品列表
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+ // 返回
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+ }
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+
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+ /**
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+ * [6821] 竞技 商店 购买道具
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+ * @param type $req
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+ */
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+ public static function pvpShopBuy($req) {
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+ // 查询物品配置数据
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+ // 扣除竞技币
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+ // 发放道具
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+ // 回写数据
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+ // 返回
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+ }
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+
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+ /**
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+ * [6822] 竞技 商店 刷新道具
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+ * @param type $req
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+ */
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+ public static function pvpShopRefresh($req) {
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+ // 扣除刷新消耗
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+ // 更新刷新时间
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+ // 重刷道具
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+ // 回写数据
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+ // 返回
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+ }
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+
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+ /**
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+ * 【移动支付】获取神秘商城物品
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+ * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
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+ * @param Req $req
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+ */
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+ public static function m_pay_getDynamic($req) {
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+ $user = $req->userInfo->game;
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+ $userSecretshop = new userSecretshopModel($user->userSecretshop);
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+ // 参数提取
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+ $refreshType = $req->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
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+ switch ($refreshType) {
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+ case 1: # 免费刷
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+ if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
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+ return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
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+ }
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+ break;
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+ case 2: # 钻石刷
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+ if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
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+ return Resp::err(ErrCode::pay_refresh_times);
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+ } # 可以继续刷新,
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+ $cishu = $userSecretshop->refreshedTimes + 1; # 下次
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+ $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
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+ if (!UserGameModel::Consume_Cash($user, $amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
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+ return Resp::err(ErrCode::notenough_cash_msg);
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+ }
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+ $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
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+ break;
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+ case 0: # 不刷
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+ default : # 默认不刷
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+ // do nothing.
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+ break;
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+ }
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+ if ($refreshType != 0) { # 是否刷新
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+ $err = self::refreshDynamicShopItems($req, $userSecretshop); # 更新物品表
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+ if ($err) {
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+ return Resp::err($err);
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+ }
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+ $user->userSecretshop = $userSecretshop;
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+ $req->userInfo->game = $user;
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+ UserProc::updateUserInfo();
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+ }
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+ // 返回最新物品表
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+ return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
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+ 'gold' => $user->gold,
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+ 'tili' => $user->tili,
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+ 'cash' => $user->cash,
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+ 'uss' => $userSecretshop, # # 当前神秘商城数据
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+ ));
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+ }
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+
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+ /**
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+ * 更新神秘商城物品
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+ * @param Req $req
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+ * @param UserSecretshopModel $userSecretshop Description
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+ */
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+ private static function refreshDynamicShopItems($req, &$userSecretshop) {
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+ $userSecretshop->lastRefreshTs = now();
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+ // todo: 这里补完更新物品的函数, // 第一版: 随机
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+ $userSecretshop->currentItems = ObjectInit();
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+ for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
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+ $arr = GameConfig::secretshop_goodsType_getItem($i);
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+ if (count($arr) > 0) {
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+ $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
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+ if ($err) {
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+ return $err;
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+ }
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+ }
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+ }
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+ return ErrCode::ok;
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+ }
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+
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+// // </editor-fold>
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//
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// <editor-fold defaultstate="collapsed" desc=" 旧版PVP 681x ">
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//
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-// /**
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-// * 查找对手数量
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-// */
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-// const matchCount = 5;
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-//
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-// /**
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-// * [6810] pvp 拉取主界面信息
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-// * @param Req $req
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-// */
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-// static function pvpMainInfo($req) {
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-// $mem = gMem();
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-// $uid = $req->uid;
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-// $zoneid = $req->zoneid;
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-// $pvp = new UserPVPModel($req->userInfo->game->pvp); # 设计玩家pvp数据结构
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-// $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分总榜
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-// $key_last = MemKey_GameRun::Game_PVPScoreByZone_zset_lastWeek($zoneid); # 上周积分榜
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-// $score = self::_getScore_by_uid($req, $uid); # 取玩家当前pvp积分
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-// $tsLastWeek = TimeUtil::tsWeek() - 1;
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-// $lastWeekScore = $mem->zscore($key_last, $uid);
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-// if (!in_array($tsLastWeek, $pvp->weeklyRewardRecords) # 尚未发放上周奖励
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-// && $lastWeekScore) { # 并且上周活跃
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-// $pvp->weeklyRewardRecords[] = $tsLastWeek; # 添加发奖记录
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-// $leagueid = self::GetLeagueByScore($lastWeekScore); # 上周积分所处阶段
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-// EmailProc::SendPvpLeagueReward($zoneid, $uid, $leagueid); # 阶段奖励
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-// $pvp->clearWeekData(); # 每周清理胜率数据
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-// $pvp->curMatches = self::getNewMatches($pvp, $mem, $uid, $zoneid); # 更新对手列表
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-// $req->userInfo->game->pvp = $pvp;
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-// UserProc::updateUserInfo();
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-// }
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-// self::sendLastRankReward($req); # 发放每周上榜人员奖励
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-// self::UpdateChanlianInfo($req); # 更新蝉联数据(并发奖)
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-// $pvp->score = $score; # 插入score数据
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-// $rank = $mem->zrevrank($key, $uid); # 提取总榜排行信息
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-// $pvp->rank = (is_null($rank) ? -1 : $rank + 1);
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-// return Resp::ok($pvp); # 返回pvp数据
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-// }
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-//
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-// /**
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-// *
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-// * @param Req $req
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-// * @param type $uid
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-// */
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-// static function _getScore_by_uid($req, $uid) {
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-// if ("" == $uid) {
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-// CLog::err('"uid" is Null!');
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-// return 10;
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-// }
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-// $mem = $req->mem;
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-// $zoneid = $req->zoneid;
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-// $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
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-// $score = $mem->zscore($key, $uid);
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-// if (!$score || $score <= 0) { # 分数异常
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-// $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
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|
|
-// $score = $leagueScore->minScore;
|
|
|
-// $mem->zadd($key, array($uid => $score)); # 更新玩家积分
|
|
|
-// $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $score));
|
|
|
-// }
|
|
|
-// return $score;
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// *
|
|
|
-// * @param Req $req
|
|
|
-// * @param type $uid
|
|
|
-// * @param type $addValue Description
|
|
|
-// */
|
|
|
-// private static function _addScore_by_uid($req, $uid, $addValue) {
|
|
|
-// if ($addValue <= 0) { # 防御
|
|
|
-// return;
|
|
|
-// }
|
|
|
-// $mem = $req->mem;
|
|
|
-// $zoneid = $req->zoneid;
|
|
|
-// $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
|
|
|
-// $score = $mem->zscore($key, $uid);
|
|
|
-// if (!$score || $score <= 0) { # 分数异常
|
|
|
-// $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
|
|
|
-// $score = $leagueScore->minScore;
|
|
|
-// $mem->zadd($key, array($uid => $score)); # 重置玩家积分
|
|
|
-// }
|
|
|
-// $newscore = $mem->zincrby($key, $uid, $addValue); # 返回最新值
|
|
|
-// $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $newscore));
|
|
|
-// return $newscore;
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// *
|
|
|
-// * @param type $req
|
|
|
-// * @param type $uid
|
|
|
-// * @param type $subValue
|
|
|
-// */
|
|
|
-// private static function _subScore_by_uid($req, $uid, $subValue) {
|
|
|
-// if ($subValue >= 0) { # 防御异常数值
|
|
|
-// return;
|
|
|
-// }
|
|
|
-// $mem = $req->mem;
|
|
|
-// $zoneid = $req->zoneid;
|
|
|
-// $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
|
|
|
-// $score = $mem->zscore($key, $uid);
|
|
|
-// $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
|
|
|
-// if (!$score || $score <= 0 #
|
|
|
-// || ($score + $subValue) <= $leagueScore->minScore) { # 分数异常
|
|
|
-// $score = $leagueScore->minScore; # 新手基础分
|
|
|
-// $mem->zadd($key, array($uid => $score)); # 重置玩家积分
|
|
|
-// } else {
|
|
|
-// $score = $mem->zincrby($key, $uid, $subValue); # 扣除积分并返回最新值
|
|
|
-// }
|
|
|
-// $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $score)); # 同步记录
|
|
|
-// return $score;
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 发送上周上榜奖励
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// public static function sendLastRankReward($req) {
|
|
|
-// $mem = gMem();
|
|
|
-// $zoneid = $req->zoneid;
|
|
|
-// $tsweek = TimeUtil::tsWeek();
|
|
|
-// $key = MemKey_GameRun::Game_PVPRankRewardRecord_set($zoneid);
|
|
|
-// if (!$mem->sismember($key, $tsweek)) { # 上周榜单尚未处理, 每周只处理一次
|
|
|
-// // 上周是空的情况.
|
|
|
-// $lastKey = MemKey_GameRun::Game_PVPRankRewardRecord_byWeek_str($zoneid, $tsweek - 1);
|
|
|
-// $mem->sadd($key, $tsweek); # 添加处理记录
|
|
|
-// $key_total = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 拉取上榜人员
|
|
|
-// $uids = $mem->zrevrange($key_total, 0, 99);
|
|
|
-// $rank = 0;
|
|
|
-// foreach ($uids as $uid) {
|
|
|
-// EmailProc::SendPvpRankReward($zoneid, $uid, ++$rank); # 发送奖励邮件
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @deprecated since version 2020.5.8
|
|
|
+ * @param Req $req
|
|
|
+ * @param type $uid
|
|
|
+ * @param type $addValue Description
|
|
|
+ */
|
|
|
+ private static function _addScore_by_uid($req, $uid, $addValue) {
|
|
|
+ if ($addValue <= 0) { # 防御
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ $mem = $req->mem;
|
|
|
+ $zoneid = $req->zoneid;
|
|
|
+ $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
|
|
|
+ $score = $mem->zscore($key, $uid);
|
|
|
+ if (!$score || $score <= 0) { # 分数异常
|
|
|
+ $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
|
|
|
+ $score = $leagueScore->minScore;
|
|
|
+ $mem->zadd($key, array($uid => $score)); # 重置玩家积分
|
|
|
+ }
|
|
|
+ $newscore = $mem->zincrby($key, $uid, $addValue); # 返回最新值
|
|
|
+ $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $newscore));
|
|
|
+ return $newscore;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @deprecated since version 2020.5.8
|
|
|
+ * @param type $req
|
|
|
+ * @param type $uid
|
|
|
+ * @param type $subValue
|
|
|
+ */
|
|
|
+ private static function _subScore_by_uid($req, $uid, $subValue) {
|
|
|
+ if ($subValue >= 0) { # 防御异常数值
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ $mem = $req->mem;
|
|
|
+ $zoneid = $req->zoneid;
|
|
|
+ $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
|
|
|
+ $score = $mem->zscore($key, $uid);
|
|
|
+ $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
|
|
|
+ if (!$score || $score <= 0 #
|
|
|
+ || ($score + $subValue) <= $leagueScore->minScore) { # 分数异常
|
|
|
+ $score = $leagueScore->minScore; # 新手基础分
|
|
|
+ $mem->zadd($key, array($uid => $score)); # 重置玩家积分
|
|
|
+ } else {
|
|
|
+ $score = $mem->zincrby($key, $uid, $subValue); # 扣除积分并返回最新值
|
|
|
+ }
|
|
|
+ $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $score)); # 同步记录
|
|
|
+ return $score;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 发送上周上榜奖励
|
|
|
+ * @param Req $req
|
|
|
+ */
|
|
|
+ public static function sendLastRankReward($req) {
|
|
|
+ $mem = gMem();
|
|
|
+ $zoneid = $req->zoneid;
|
|
|
+ $tsweek = TimeUtil::tsWeek();
|
|
|
+ $key = MemKey_GameRun::Game_PVPRankRewardRecord_set($zoneid);
|
|
|
+ if (!$mem->sismember($key, $tsweek)) { # 上周榜单尚未处理, 每周只处理一次
|
|
|
+ // 上周是空的情况.
|
|
|
+ $lastKey = MemKey_GameRun::Game_PVPRankRewardRecord_byWeek_str($zoneid, $tsweek - 1);
|
|
|
+ $mem->sadd($key, $tsweek); # 添加处理记录
|
|
|
+ $key_total = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 拉取上榜人员
|
|
|
+ $uids = $mem->zrevrange($key_total, 0, 99);
|
|
|
+ $rank = 0;
|
|
|
+ foreach ($uids as $uid) {
|
|
|
+ EmailProc::SendPvpRankReward($zoneid, $uid, ++$rank); # 发送奖励邮件
|
|
|
+ }
|
|
|
+ $mem->add($lastKey, $uids);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * [6811] 竞技场 刷新对手
|
|
|
+ * @param Req $req
|
|
|
+ */
|
|
|
+ static function pvp_Refresh($req) {
|
|
|
+ // 刷新无花费, 间隔时间3秒(客户端控制得了)
|
|
|
+ // 根据匹配规格获得5个对手即可(1. 排除自己, 2. 最好不要出现已经刷到过的对手)
|
|
|
+ // 低于玩家当前积分 -- 2个 -5%~-20%之间
|
|
|
+ // 与玩家当前积分基本持平 1个, ±5%之间
|
|
|
+ // 高于玩家当前积分 -- 2个 +5%~+40%之间
|
|
|
+// $amt = $req->paras[0]; # 提取 params , 验证下花费
|
|
|
+// $pvp = new UserPVPModel($req->userInfo->game->pvp);
|
|
|
+// $ts = now();
|
|
|
+// if ($amt <= 0) { # 免费情况
|
|
|
+// if ($pvp->nextRefreshTs > $ts) { # 验证时间
|
|
|
+// return Resp::err(ErrCode::pvp_refresh_time);
|
|
|
+// }
|
|
|
+// } else { # 扣除钻石刷新的情况
|
|
|
+// $priceArr = explode(',', glc()->PVP_reFresh_Match_cost); # 价格
|
|
|
+// if (count($priceArr) < $pvp->dailyRefreshMatchTimes) { # 超过最大刷新次数
|
|
|
+// return Resp::err(ErrCode::pvp_refresh_max);
|
|
|
+// }
|
|
|
+// $costCash = $priceArr[$pvp->dailyRefreshMatchTimes++]; # 查找对应的定价, 并计次
|
|
|
+// if ($costCash != $amt) { # 跟预期值不一致,
|
|
|
+// return Resp::err(ErrCode::pvp_refresh_cost_ilegal);
|
|
|
+// }
|
|
|
+// if (!UserGameModel::Consume_Cash($req->userInfo->game, $costCash)) {# 扣除钻石失败
|
|
|
+// return Resp::err(ErrCode::notenough_cash_msg);
|
|
|
// }
|
|
|
-// $mem->add($lastKey, $uids);
|
|
|
// }
|
|
|
-// }
|
|
|
//
|
|
|
-// /**
|
|
|
-// * [6819] pvp - 拉取蝉联信息
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// static function getChanlianINfo($req) {
|
|
|
-// $zoneid = $req->zoneid;
|
|
|
-// $key = MemKey_GameRun::Game_PVP_Chanlian_normal($zoneid);
|
|
|
-// $pvpChanlian = new GamePvpChanlian(gMem()->get($key));
|
|
|
-// $pvpHistory = gMem()->hgetall(MemKey_GameRun::Game_PVP_Chanlian_History_hash($zoneid));
|
|
|
-// return Resp::ok(array(
|
|
|
-// 'info' => $pvpChanlian,
|
|
|
-// 'history' => array_values((array) $pvpHistory)
|
|
|
-// ));
|
|
|
-// }
|
|
|
+// $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid);
|
|
|
+// $pvp->nextRefreshTs = now(glc()->PVP_refresh_Match_RecoverSeconds);
|
|
|
+// $req->userInfo->game->pvp = $pvp;
|
|
|
+// UserProc::updateUserInfo(); # 回写数据
|
|
|
//
|
|
|
-// /**
|
|
|
-// * [6811] pvp 挑战对手xx
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// static function pvp_PK($req) {
|
|
|
-// $uid = $req->uid;
|
|
|
-// $target_uid = $req->paras[0]; # 对手id
|
|
|
-// $result = $req->paras[1]; # 胜负结果 0负,1胜
|
|
|
-// $pvp = $req->userInfo->game->pvp;
|
|
|
+// $ret = array(
|
|
|
+// 'nextRefreshTs' => $pvp->nextRefreshTs, # # 下次免费刷新的时间戳
|
|
|
+// 'dailyRefreshMatchTimes' => $pvp->dailyRefreshMatchTimes,
|
|
|
+// 'curMatches' => $pvp->curMatches # # 当前对手清单
|
|
|
+// );
|
|
|
+ return Resp::ok($ret);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * [6812] 竞技场 挑战对手xx
|
|
|
+ * @param Req $req
|
|
|
+ */
|
|
|
+ static function pvp_PK($req) {
|
|
|
+ $uid = $req->uid;
|
|
|
+ $target_uid = $req->paras[0]; # 对手id
|
|
|
+ $result = $req->paras[1]; # 胜负结果 0负,1胜
|
|
|
+ $pvp = $req->userInfo->game->pvp;
|
|
|
+ // 根据挑战结果, 计算双方积分变化
|
|
|
+ // 更新双方的积分变化
|
|
|
+ // redis->zincr 修改各自积分
|
|
|
+ // 返回
|
|
|
// if (!property_exists($pvp->curMatches, $target_uid)//
|
|
|
// or property_exists($pvp->curMatches->$target_uid, 'killed')) { # 对手已被ko
|
|
|
// return Resp::err(ErrCode::pvp_wrongMather);
|
|
@@ -344,55 +538,35 @@ class PVPProc {
|
|
|
// 'leagueId' => $pvp->leagueId,
|
|
|
// 'newscore' => $score, # # 返回最新积分
|
|
|
// );
|
|
|
-// return Resp::ok($ret);
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * [6812] pvp 刷新对手
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// static function pvp_Refresh($req) {
|
|
|
-// $amt = $req->paras[0]; # 提取 params , 验证下花费
|
|
|
-// $pvp = new UserPVPModel($req->userInfo->game->pvp);
|
|
|
-// $ts = now();
|
|
|
-// if ($amt <= 0) { # 免费情况
|
|
|
-// if ($pvp->nextRefreshTs > $ts) { # 验证时间
|
|
|
-// return Resp::err(ErrCode::pvp_refresh_time);
|
|
|
-// }
|
|
|
-// } else { # 扣除钻石刷新的情况
|
|
|
-// $priceArr = explode(',', glc()->PVP_reFresh_Match_cost); # 价格
|
|
|
-// if (count($priceArr) < $pvp->dailyRefreshMatchTimes) { # 超过最大刷新次数
|
|
|
-// return Resp::err(ErrCode::pvp_refresh_max);
|
|
|
-// }
|
|
|
-// $costCash = $priceArr[$pvp->dailyRefreshMatchTimes++]; # 查找对应的定价, 并计次
|
|
|
-// if ($costCash != $amt) { # 跟预期值不一致,
|
|
|
-// return Resp::err(ErrCode::pvp_refresh_cost_ilegal);
|
|
|
-// }
|
|
|
-// if (!UserGameModel::Consume_Cash($req->userInfo->game, $costCash)) {# 扣除钻石失败
|
|
|
-// return Resp::err(ErrCode::notenough_cash_msg);
|
|
|
-// }
|
|
|
-// }
|
|
|
-//
|
|
|
-// $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid);
|
|
|
-// $pvp->nextRefreshTs = now(glc()->PVP_refresh_Match_RecoverSeconds);
|
|
|
-// $req->userInfo->game->pvp = $pvp;
|
|
|
-// UserProc::updateUserInfo(); # 回写数据
|
|
|
-//
|
|
|
-// $ret = array(
|
|
|
-// 'nextRefreshTs' => $pvp->nextRefreshTs, # # 下次免费刷新的时间戳
|
|
|
-// 'dailyRefreshMatchTimes' => $pvp->dailyRefreshMatchTimes,
|
|
|
-// 'curMatches' => $pvp->curMatches # # 当前对手清单
|
|
|
-// );
|
|
|
-// return Resp::ok($ret);
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * [6813] 购买体力 v2.0 阶梯定价.
|
|
|
-// * @param Req $req
|
|
|
-// * @return type
|
|
|
-// */
|
|
|
-// static function pvp_buytili($req) {
|
|
|
-// $amt = $req->paras[0]; # 验证下本次扣除的钻石数量
|
|
|
+ return Resp::ok($ret);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * [6813] 竞技场 设置防守队伍
|
|
|
+ * @param req $req
|
|
|
+ */
|
|
|
+ public static function pvp_setTeam($req) {
|
|
|
+ $heros = $req->paras[0]; # para: 新阵容
|
|
|
+ $pvp = new UserPVPModel($req->userInfo->game->pvp);
|
|
|
+ if (is_array($heros)) { # 更新阵容
|
|
|
+ $pvp->defTeam->heros = $heros;
|
|
|
+ }
|
|
|
+ $req->userInfo->game->pvp = $pvp;
|
|
|
+ UserProc::updateUserInfo(); # 回存数据
|
|
|
+ return Resp::ok($pvp->defTeam); # 返回
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * [6814] 购买挑战票
|
|
|
+ * @param Req $req
|
|
|
+ * @return type
|
|
|
+ */
|
|
|
+ static function pvp_buyticket($req) {
|
|
|
+ $amt = $req->paras[0]; # 验证下本次扣除的钻石数量
|
|
|
+ # 检查并扣除消耗
|
|
|
+ # 增加挑战票
|
|
|
+ # 回存数据
|
|
|
+ # 返回
|
|
|
// $pvp = new UserPVPModel($req->userInfo->game->pvp);
|
|
|
// $g = glc();
|
|
|
// $curTili = intval((now() - $pvp->tiliTs) / $g->PVP_reCover_Tili_costSec);
|
|
@@ -428,19 +602,18 @@ class PVPProc {
|
|
|
// 'dailyBuyTiliTimes' => $pvp->dailyBuyTiliTimes,
|
|
|
// 'userCash' => $req->userInfo->game->cash
|
|
|
// );
|
|
|
-// return Resp::ok($ret); # 返回
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * [6814] pvp 拉取榜单数据
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// static function pvp_getRank($req) {
|
|
|
-// $maxAmt = 10; # 一次最多取10个玩家信息
|
|
|
-// $zoneid = $req->zoneid;
|
|
|
-// $index = $req->paras[0]; # 起始(0)
|
|
|
-// $n = $req->paras[1]; # 数量, (n<=max)
|
|
|
-//
|
|
|
+ return Resp::ok($ret); # 返回
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * [6815] 竞技场 拉取榜单数据
|
|
|
+ * @param Req $req
|
|
|
+ */
|
|
|
+ static function pvp_getRank($req) {
|
|
|
+ $maxAmt = 10; # 一次最多取10个玩家信息
|
|
|
+ $zoneid = $req->zoneid;
|
|
|
+ $index = $req->paras[0]; # 起始(0)
|
|
|
+ $n = $req->paras[1]; # 数量, (n<=max)
|
|
|
// if ($n < 1 || $n > $maxAmt) { # 防御非法情况
|
|
|
// $n = $maxAmt;
|
|
|
// }
|
|
@@ -458,295 +631,268 @@ class PVPProc {
|
|
|
// $ret = array(
|
|
|
// 'arr' => $result
|
|
|
// );
|
|
|
-// return Resp::ok($ret);
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * [6815] pvp 领取活跃度奖励
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// static function pvp_drawacitverewards($req) {
|
|
|
-// $rewardId = $req->paras[0]; # 提取参数
|
|
|
-// $reward = GameConfig::pvp_activityreward_getItem($rewardId);
|
|
|
-// if (!$reward) {
|
|
|
-// return Resp::err(ErrCode::err_const_no);
|
|
|
-// }
|
|
|
-// $pvp = new UserPVPModel($req->userInfo->game->pvp);
|
|
|
-// if ($reward->activityNum > $pvp->actives) {
|
|
|
-// return Resp::err(ErrCode::pvp_activenotenough);
|
|
|
-// }
|
|
|
-// $pvp->actives = 0; # 活跃记录直接清零
|
|
|
-// $req->userInfo->game->pvp = $pvp; # 回写pvp数据
|
|
|
-// $err = StoreProc::AddMultiItemInStore($req, $reward->reward1); # 发放奖励
|
|
|
-// if ($err) {
|
|
|
-// return Resp::err($err);
|
|
|
-// }
|
|
|
-// UserProc::updateUserInfo(); # 回写玩家数据
|
|
|
-// $ret = array(# # 返回值
|
|
|
-// 'actives' => $pvp->actives, // # 最新的 活跃度值
|
|
|
-// 'store' => $req->userInfo->game->store, // # 获得奖励之后的玩家仓库信息
|
|
|
-// 'hero' => $req->userInfo->game->heros, // # 获得奖励之后的玩家英雄信息
|
|
|
-// 'reward' => $reward->reward1,
|
|
|
-// );
|
|
|
-// return Resp::ok($ret);
|
|
|
-// }
|
|
|
-//
|
|
|
-//// ---------------- 辅助函数 -----------------------
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 清理每日计数器
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// public static function ClearDailyPkcnt($req) {
|
|
|
-// $pvp = new UserPVPModel($req->userInfo->game->pvp);
|
|
|
-// $pvp->dailyPkCnt = 0;
|
|
|
-// $pvp->dailyBuyTiliTimes = 0;
|
|
|
-// $pvp->dailyRefreshMatchTimes = 0;
|
|
|
-// $pvp->dailyMatchRecord = array($req->uid); # 屏蔽自己
|
|
|
-// $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid); # added by: 李宁,2017年8月1日 11:45:41
|
|
|
-// $pvp->nextRefreshTs = tsDay() * 86400 + glc()->PVP_refresh_Match_RecoverSeconds;
|
|
|
-// $req->userInfo->game->pvp = $pvp;
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 更新蝉联信息(并发奖,如果有)
|
|
|
-// * @param Req $req
|
|
|
-// */
|
|
|
-// private static function UpdateChanlianInfo($req) {
|
|
|
-// $zoneid = $req->zoneid;
|
|
|
-// $tsWeek = TimeUtil::tsWeek();
|
|
|
-// $key = MemKey_GameRun::Game_PVP_Chanlian_normal($zoneid);
|
|
|
-//// $key_lastWeek = MemKey_GameRun::Game_PVPScoreByZone_zset_lastWeek($zoneid);
|
|
|
-// $pvpChanlian = new GamePvpChanlian(gMem()->get($key));
|
|
|
-// if ($pvpChanlian->tsWeek == $tsWeek) {
|
|
|
-// return; # 已处理
|
|
|
-// }
|
|
|
-// $pvpChanlian->tsWeek = $tsWeek;
|
|
|
-// $arr_1 = gMem()->zrevrange(MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid), 0, 0);
|
|
|
-// $uid = $arr_1[0]; # 取上次第一
|
|
|
-// if ($uid == $pvpChanlian->uid) { # 蝉联了
|
|
|
-// $pvpChanlian->times++;
|
|
|
-// if ($pvpChanlian->times == 3) { # 达到3次, 完成蝉联, 发放奖励
|
|
|
-// EmailProc::SendPvpChanlianReward($zoneid, $uid); # 发放奖励
|
|
|
-// $historyKey = MemKey_GameRun::Game_PVP_Chanlian_History_hash($zoneid);
|
|
|
-// gMem()->hset($historyKey, $tsWeek, $pvpChanlian->userInfo); # 进入历届榜
|
|
|
-// }
|
|
|
-// if ($pvpChanlian->times > 3) { # 第四次蝉联的时候
|
|
|
-// $pvpChanlian->times -= 3; # 循环蝉联计数信息
|
|
|
-// }
|
|
|
-// } else { # 替换掉上一届
|
|
|
-// $arr = self::GetPlayerInfosForPVP(gMem(), $zoneid, array($uid => 100)); # 提取玩家信息
|
|
|
-// $pvpChanlian->userInfo = $arr[$uid]; # 更新蝉联玩家信息
|
|
|
-// $pvpChanlian->uid = $uid; # 玩家ID
|
|
|
-// $pvpChanlian->times = 1; # 首次
|
|
|
-// }
|
|
|
-// gMem()->set($key, $pvpChanlian); # 回写数据
|
|
|
-// }
|
|
|
-//
|
|
|
+ return Resp::ok($ret);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * [6816] 竞技场 查看战报
|
|
|
+ * @param Req $req
|
|
|
+ */
|
|
|
+ static function pvp_getFightLogs($req) {
|
|
|
+ // 提取主动挑战+被挑战记录
|
|
|
+ // 更新下刷新时间
|
|
|
+ // 返回
|
|
|
+ return Resp::ok($ret);
|
|
|
+ }
|
|
|
+
|
|
|
+// ---------------- 辅助函数 -----------------------
|
|
|
// <editor-fold defaultstate="collapsed" desc=" 辅助 函数 ">
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 依据积分获得所在阶段的id
|
|
|
-// * @param type $curScore
|
|
|
-// * @return int
|
|
|
-// */
|
|
|
-// private static function GetLeagueByScore($curScore) {
|
|
|
-// foreach (GameConfig::pvp_leaguescore() as $id => $lg) {
|
|
|
-// isEditor() and $lg = new sm_pvp_leaguescore;
|
|
|
-// if ($lg->maxScore >= $curScore && $lg->minScore <= $curScore) {
|
|
|
-// return $id;
|
|
|
-// }
|
|
|
-// }
|
|
|
-// return 1; # 找不到对应所属阶段的时候,返回 默认值 1
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 获取对手匹配结果
|
|
|
-// * @param UserPVPModel $pvp
|
|
|
-// * @param CRedisutil $mem
|
|
|
-// * @param type $uid
|
|
|
-// * @param type $zoneid
|
|
|
-// */
|
|
|
-// private static function getNewMatches($pvp, $mem, $uid, $zoneid) {
|
|
|
-// $arr = array();
|
|
|
-// $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid);
|
|
|
-// self::findmatcher($zoneid, $key, $uid, $pvp, $arr); # 积分榜查找
|
|
|
-// if (count($arr) < self::matchCount) { # 如果没有凑足人数,战斗力候补来源,
|
|
|
-// $keyfp = MemKey_GameRun::Game_FightPowerRank_zset($zoneid);
|
|
|
-// self::findmatcher($zoneid, $keyfp, $uid, $pvp, $arr); # 从战斗力榜找
|
|
|
-// }
|
|
|
-// if (count($arr) < self::matchCount) { # 再不行, 准备机器人吧
|
|
|
-//// todo: 这里引入gm对手数据,
|
|
|
-// CLog::err('PVP刷对手数量不足, 赶快考虑加入机器人.', 'PVP');
|
|
|
-// }
|
|
|
-// $ret = self::GetPlayerInfosForPVP($mem, $zoneid, $arr);
|
|
|
-// $keys = array_keys($ret);
|
|
|
-// $k = $keys[0];
|
|
|
-// $v = $ret[$k];
|
|
|
-// $v['fog'] = true;
|
|
|
-// $ret[$k] = $v;
|
|
|
-//// var_dump($v);
|
|
|
-//// echoLine(JsonUtil::encode($ret[$k]));
|
|
|
-// return $ret;
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 查找匹配的对手
|
|
|
-// * @param type $zoneid
|
|
|
-// * @param type $key
|
|
|
-// * @param type $uid
|
|
|
-// * @param UserPVPModel $pvp
|
|
|
-// * @param type $arr
|
|
|
-// */
|
|
|
-// private static function findmatcher($zoneid, $key, $uid, &$pvp, &$arr) {
|
|
|
-// $mem = gMem();
|
|
|
-// $rank = $mem->zrevrank($key, $uid); # 直接查排名
|
|
|
-// $zlen = $mem->zlen($key); # 数据长度
|
|
|
-// $i = 0; # 计数器
|
|
|
-// $b = false; # 上下标志位
|
|
|
-// while (count($arr) < self::matchCount && $i < 50) { # 找够数量为止,或者查找超过100个位置, 跳出查找
|
|
|
-// $index = $rank + ($b ? - $i : $i);
|
|
|
-//// todo: 这里引入连胜/连负修正系数.
|
|
|
-// $b = !$b;
|
|
|
-// if ($b) { # 变化查找方向
|
|
|
-// $i++; #
|
|
|
-// }
|
|
|
-// if ($index < 0 || $index >= $zlen) { # 跳过不合理位置
|
|
|
-// continue;
|
|
|
-// }
|
|
|
-// $back = $mem->zrevrange($key, $index, $index, true); # 取1个人
|
|
|
-// if (count($back) <= 0) {
|
|
|
-// continue;
|
|
|
-// }
|
|
|
-// $us = array_keys($back);
|
|
|
-// $d_uid = $us[0];
|
|
|
-// if ($d_uid == $uid) { # 避开自己
|
|
|
-// continue;
|
|
|
-// }
|
|
|
-// $user = $mem->get(MemKey_User::Info_hash($zoneid, $d_uid));
|
|
|
-// if (null == $user) {
|
|
|
-// continue;
|
|
|
-// }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 竞技场 查询玩家的积分
|
|
|
+ * @param type $uid
|
|
|
+ * @return int
|
|
|
+ */
|
|
|
+ static function _getScore_by_uid($uid, $key) {
|
|
|
+ if ("" == $uid) {
|
|
|
+ CLog::err('"uid" is Null!');
|
|
|
+ return 10; # 记录错误并返回一个极低分
|
|
|
+ }
|
|
|
+ $mem = gMem();
|
|
|
+ $score = $mem->zscore($key, $uid);
|
|
|
+ if (!$score || $score <= 0) { # 分数异常
|
|
|
+ $score = self::pvpBaseScore; # 新手基础分
|
|
|
+ $mem->zadd($key, array($uid => $score)); # 更新玩家积分
|
|
|
+ }
|
|
|
+ return $score;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 竞技场 查询玩家的排名
|
|
|
+ * @param string $uid
|
|
|
+ * @param string $key
|
|
|
+ * @return int
|
|
|
+ */
|
|
|
+ static function _getRank_by_uid($uid, $key) {
|
|
|
+ $rank = self::pvpMaxRank + 1; # 未上榜
|
|
|
+ if ("" == $uid) {
|
|
|
+ CLog::err('"uid" is Null!');
|
|
|
+ return $rank; # 记录错误并返回未上榜
|
|
|
+ }
|
|
|
+ $mem = gMem();
|
|
|
+ $r = $mem->zrevrank($key, $uid);
|
|
|
+ if (!is_null($r)) {
|
|
|
+ $rank = $r; # 有名次,更新
|
|
|
+ }
|
|
|
+ return $rank; # 返回
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 清理每日计数器
|
|
|
+ * @deprecated since version 2020.5.8
|
|
|
+ * @param Req $req
|
|
|
+ */
|
|
|
+ public static function ClearDailyPkcnt($req) {
|
|
|
+ $pvp = new UserPVPModel($req->userInfo->game->pvp);
|
|
|
+ $pvp->dailyPkCnt = 0;
|
|
|
+ $pvp->dailyBuyTiliTimes = 0;
|
|
|
+ $pvp->dailyRefreshMatchTimes = 0;
|
|
|
+ $pvp->dailyMatchRecord = array($req->uid); # 屏蔽自己
|
|
|
+ $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid); # added by: 李宁,2017年8月1日 11:45:41
|
|
|
+ $pvp->nextRefreshTs = tsDay() * 86400 + glc()->PVP_refresh_Match_RecoverSeconds;
|
|
|
+ $req->userInfo->game->pvp = $pvp;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 依据积分获得所在阶段的id
|
|
|
+ * @deprecated since version 2020.5.8
|
|
|
+ * @param type $curScore
|
|
|
+ * @return int
|
|
|
+ */
|
|
|
+ private static function GetLeagueByScore($curScore) {
|
|
|
+ foreach (GameConfig::pvp_leaguescore() as $id => $lg) {
|
|
|
+ isEditor() and $lg = new sm_pvp_leaguescore;
|
|
|
+ if ($lg->maxScore >= $curScore && $lg->minScore <= $curScore) {
|
|
|
+ return $id;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return 1; # 找不到对应所属阶段的时候,返回 默认值 1
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 获取对手匹配结果
|
|
|
+ * @param UserPVPModel $pvp
|
|
|
+ * @param CRedisutil $mem
|
|
|
+ * @param type $uid
|
|
|
+ * @param type $zoneid
|
|
|
+ */
|
|
|
+ private static function getNewMatches($pvp, $uid, $zoneid) {
|
|
|
+ $arr = array();
|
|
|
+ $seasonID = self::GetCurSeasonID();
|
|
|
+ $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonID); # redis key
|
|
|
+ self::findmatcher($zoneid, $key, $uid, $pvp, $arr); # 积分榜查找
|
|
|
+ if (count($arr) < self::matchCount) { # 再不行, 准备机器人吧
|
|
|
+// todo: 这里引入gm对手数据,
|
|
|
+ CLog::err('PVP刷对手数量不足, 赶快考虑加入机器人.', 'PVP');
|
|
|
+ }
|
|
|
+ $ret = self::GetPlayerInfosForPVP(gMem(), $zoneid, $arr);
|
|
|
+
|
|
|
+ return $ret;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 查找匹配的对手
|
|
|
+ * @param type $zoneid
|
|
|
+ * @param type $key
|
|
|
+ * @param type $uid
|
|
|
+ * @param UserPVPModel $pvp
|
|
|
+ * @param type $arr
|
|
|
+ */
|
|
|
+ private static function findmatcher($zoneid, $key, $uid, &$pvp, &$arr) {
|
|
|
+ $mem = gMem();
|
|
|
+ $rank = $mem->zrevrank($key, $uid); # 直接查排名
|
|
|
+ $zlen = $mem->zlen($key); # 数据长度
|
|
|
+ $i = 0; # 计数器
|
|
|
+ $b = false; # 上下标志位
|
|
|
+ while (count($arr) < self::matchCount && $i < 50) { # 找够数量为止,或者查找超过100个位置, 跳出查找
|
|
|
+ $index = $rank + ($b ? - $i : $i);
|
|
|
+ $b = !$b;
|
|
|
+ if ($b) { # 变化查找方向
|
|
|
+ $i++; #
|
|
|
+ }
|
|
|
+ if ($index < 0 || $index >= $zlen) { # 跳过不合理位置
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ $back = $mem->zrevrange($key, $index, $index, true); # 取1个人
|
|
|
+ if (count($back) <= 0) {
|
|
|
+ continue; # 跳过
|
|
|
+ }
|
|
|
+ $us = array_keys($back);
|
|
|
+ $d_uid = $us[0];
|
|
|
+ if ($d_uid == $uid) { # 避开自己
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ $user = $mem->get(MemKey_User::Info_hash($zoneid, $d_uid));
|
|
|
+ if (null == $user) { # 找不到对手数据,跳过
|
|
|
+ continue;
|
|
|
+ }
|
|
|
// $fp = HeroProc::CalcTeamFightPower($zoneid, $d_uid, $user);
|
|
|
// if ($fp > 0) {
|
|
|
-//// $pvp->dailyMatchRecord
|
|
|
-// if (!in_array($d_uid, $pvp->dailyMatchRecord)) { # 已经匹配过的对手不在出现
|
|
|
-// $arr[$d_uid] = $back[$d_uid];
|
|
|
-// $pvp->dailyMatchRecord[] = $d_uid;
|
|
|
-// }
|
|
|
-// }
|
|
|
-// }
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 获取榜单玩家
|
|
|
-// * @param Credisutil $mem
|
|
|
-// * @param int $zoneid
|
|
|
-// * @param int $start
|
|
|
-// * @param int $stop
|
|
|
-// * @return type
|
|
|
-// */
|
|
|
-// private static function getRankPlayers($mem, $zoneid, $start, $stop) {
|
|
|
-// $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid);
|
|
|
-// $retUidsWithScore = $mem->zrevrange($key, $start, $stop, true);
|
|
|
-// return self::GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore);
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 拉取玩家信息-pvp模块专用信息
|
|
|
-// * @param CredisUtil $mem
|
|
|
-// * @param type $zoneid
|
|
|
-// * @param type $retUidsWithScore
|
|
|
-// * @return type
|
|
|
-// */
|
|
|
-// private static function GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore) {
|
|
|
-//// var_dump($retUidsWithScore);
|
|
|
-// $retUids = array_keys($retUidsWithScore);
|
|
|
-// $keysOfUserInfo = array_map(function($u)use($zoneid) {
|
|
|
-// return MemKey_User::Info_hash($zoneid, $u);
|
|
|
-// }, $retUids);
|
|
|
-// $arrUserInfos = $mem->getMulti($keysOfUserInfo);
|
|
|
-// $arr = ArrayInit();
|
|
|
-// $i = 0;
|
|
|
-// foreach ($arrUserInfos as $userGameInfo) {
|
|
|
-// isEditor() && $userGameInfo = new UserGameModel;
|
|
|
-// $uid = $retUids[$i++];
|
|
|
-//// $sharedHeroId = $userGameInfo->heros->firendSupportHeroUID;
|
|
|
-// $team = JsonUtil::decode('{"teamLeader": 0,"heros":{}}');
|
|
|
-// $teamConfig = JsonUtil::decode($userGameInfo->heroTeamConfig);
|
|
|
-// if ($teamConfig && $teamConfig->curUseTeamID > 0) {
|
|
|
-// $heros = ObjectInit();
|
|
|
-// $teamid = $teamConfig->curUseTeamID;
|
|
|
-// $heros_uid = $teamConfig->teamDic->$teamid->heros;
|
|
|
-// $m = 0;
|
|
|
-// foreach ($heros_uid as $heroid) {
|
|
|
-// $m++;
|
|
|
-// $heros->$m = $heroid ? self::getHeroInfoForShare($userGameInfo, $heroid) : null;
|
|
|
-// }
|
|
|
-// $team = array(
|
|
|
-// 'teamLeader' => $teamConfig->teamDic->$teamid->teamLeader,
|
|
|
-// 'heros' => $heros
|
|
|
-// );
|
|
|
-// }
|
|
|
-//
|
|
|
-// $pvp = StlUtil::array2class(array('contWin' => '', 'totalTimes' => '', 'winTimes' => '', 'leagueId' => ''));
|
|
|
-// CommUtil::loadObject($userGameInfo->pvp, $pvp); # 提取pvp数据
|
|
|
-// $arr[$uid] = array(
|
|
|
-// 'img' => $userGameInfo->img,
|
|
|
-// 'imgBorderId' => $userGameInfo->imgBorderId,
|
|
|
-//// 'sharedHero' => self::getHeroInfoForShare($userGameInfo, $sharedHeroId),
|
|
|
-// 'lastLoginTs' => isset($userGameInfo->lastLogin) ? $userGameInfo->lastLogin : 0,
|
|
|
-// 'nickname' => $userGameInfo->name,
|
|
|
-// 'pvp' => $pvp,
|
|
|
-// 'score' => $retUidsWithScore[$uid],
|
|
|
-// 'level' => $userGameInfo->level,
|
|
|
-// 'uid' => $uid,
|
|
|
-// 'heroTeamConfig' => $team # 战队配置
|
|
|
-// );
|
|
|
-// }
|
|
|
-// if (count($arr) <= 0) {
|
|
|
-// $arr = null;
|
|
|
-// }
|
|
|
-// return $arr;
|
|
|
-// }
|
|
|
-//
|
|
|
-// /**
|
|
|
-// * 提取英雄信息以供其他人使用
|
|
|
-// * @param type $userInfo
|
|
|
-// * @param type $heroId
|
|
|
-// * @return UserHeroModel
|
|
|
-// */
|
|
|
-// public static function getHeroInfoForShare($userInfo, $heroId) {
|
|
|
-// if ($heroId) {
|
|
|
-// $heroInfo = $userInfo->heros->collectHeros->$heroId;
|
|
|
-// } else { // todo: 暂定如果没有设置共享英雄,默认取集合中第一个英雄, 征询策划是否修订规则
|
|
|
-// $coll = $userInfo->heros->collectHeros;
|
|
|
-// $keys = array_keys((array) $coll);
|
|
|
-// if (count($keys) <= 0) {
|
|
|
-// return null; // 暴力跳过, 防止出现更大的错误
|
|
|
-// }
|
|
|
-// $heroId = $keys[0];
|
|
|
-// $heroInfo = $userInfo->heros->collectHeros->$heroId;
|
|
|
-// }
|
|
|
-//// 额外将英雄的装备数据替换为实例数据
|
|
|
-// self::getArmor($userInfo, $heroInfo, 'weapon');
|
|
|
-// self::getArmor($userInfo, $heroInfo, 'armor');
|
|
|
-// self::getArmor($userInfo, $heroInfo, 'ring');
|
|
|
-// return $heroInfo;
|
|
|
-// }
|
|
|
-//
|
|
|
-// private static function getArmor($userInfo, $hero, $armor) {
|
|
|
-// if (isset($hero->equip->$armor)) {
|
|
|
-// if (property_exists($hero->equip->$armor, 'itemuid')) {
|
|
|
-// $armorid = $hero->equip->$armor->itemuid;
|
|
|
-// if ($armorid > 0 && isset($userInfo->store->equipment->$armorid)) {
|
|
|
-// $hero->equip->$armor = $userInfo->store->equipment->$armorid;
|
|
|
-// return; # 找到后直接跳出
|
|
|
-// }
|
|
|
+ if (!in_array($d_uid, $pvp->dailyMatchRecord)) { # 已经匹配过的对手不在出现
|
|
|
+ $arr[$d_uid] = $back[$d_uid];
|
|
|
+ $pvp->dailyMatchRecord[] = $d_uid;
|
|
|
+ }
|
|
|
// }
|
|
|
-// }
|
|
|
-// $hero->equip->$armor = null;
|
|
|
-// }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 拉取玩家信息-pvp模块专用信息
|
|
|
+ * @param CredisUtil $mem
|
|
|
+ * @param type $zoneid
|
|
|
+ * @param type $retUidsWithScore
|
|
|
+ * @return type
|
|
|
+ */
|
|
|
+ private static function GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore) {
|
|
|
+ $retUids = array_keys($retUidsWithScore);
|
|
|
+ $keysOfUserInfo = array_map(function($u)use($zoneid) {
|
|
|
+ return MemKey_User::Info_hash($zoneid, $u);
|
|
|
+ }, $retUids);
|
|
|
+ $arrUserInfos = $mem->getMulti($keysOfUserInfo);
|
|
|
+ $arr = ArrayInit();
|
|
|
+ $i = 0;
|
|
|
+ foreach ($arrUserInfos as $userGameInfo) { # 遍历
|
|
|
+ isEditor() && $userGameInfo = new UserGameModel; # 语法辅助
|
|
|
+ $uid = $retUids[$i++]; # 当前UID
|
|
|
+ $teamConfig = $userGameInfo->pvp->defTeam; # 防守阵容
|
|
|
+ $heros = new \stdClass(); # 英雄集合
|
|
|
+ foreach ($teamConfig->heros as $i => $hid) {
|
|
|
+ if ($hid > 0) {
|
|
|
+ $n_hid = $hid - 10000;
|
|
|
+ $heros->$n_hid = $userGameInfo->game->heros->collectHeros->$hid;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ $adversary = array(# # 拼装玩家信息
|
|
|
+ 'uid' => $uid,
|
|
|
+ 'name' => my_null_default($userGameInfo->game->name, ""),
|
|
|
+ 'level' => my_null_default($userGameInfo->game->level, 1),
|
|
|
+ 'headImg' => my_null_default($userGameInfo->game->img, ""),
|
|
|
+// 'skills' => null, # # skills暂时没有实例数据
|
|
|
+ 'equipment' => array("equipments" => my_null_default($userGameInfo->game->store->equipment, new \stdClass())), # 武器
|
|
|
+ 'yanling' => array("items" => my_null_default($userGameInfo->game->store->yanling, new \stdClass())), # 言灵
|
|
|
+ 'heros' => my_null_default($heros, new \stdClass()), # # 英雄集合
|
|
|
+ 'score' => $retUidsWithScore[$uid], # # 积分
|
|
|
+ );
|
|
|
+ $arr[$uid] = $adversary;
|
|
|
+ }
|
|
|
+ if (count($arr) <= 0) {
|
|
|
+ $arr = null;
|
|
|
+ }
|
|
|
+ return $arr;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 获取榜单玩家
|
|
|
+ * @deprecated since version 2020.5.8
|
|
|
+ * @param Credisutil $mem
|
|
|
+ * @param int $zoneid
|
|
|
+ * @param int $start
|
|
|
+ * @param int $stop
|
|
|
+ * @return type
|
|
|
+ */
|
|
|
+ private static function getRankPlayers($mem, $zoneid, $start, $stop) {
|
|
|
+ $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid);
|
|
|
+ $retUidsWithScore = $mem->zrevrange($key, $start, $stop, true);
|
|
|
+ return self::GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 提取英雄信息以供其他人使用
|
|
|
+ * @deprecated since version 2020.5.8
|
|
|
+ * @param type $userInfo
|
|
|
+ * @param type $heroId
|
|
|
+ * @return UserHeroModel
|
|
|
+ */
|
|
|
+ public static function getHeroInfoForShare($userInfo, $heroId) {
|
|
|
+ if ($heroId) {
|
|
|
+ $heroInfo = $userInfo->heros->collectHeros->$heroId;
|
|
|
+ } else { // todo: 暂定如果没有设置共享英雄,默认取集合中第一个英雄, 征询策划是否修订规则
|
|
|
+ $coll = $userInfo->heros->collectHeros;
|
|
|
+ $keys = array_keys((array) $coll);
|
|
|
+ if (count($keys) <= 0) {
|
|
|
+ return null; // 暴力跳过, 防止出现更大的错误
|
|
|
+ }
|
|
|
+ $heroId = $keys[0];
|
|
|
+ $heroInfo = $userInfo->heros->collectHeros->$heroId;
|
|
|
+ }
|
|
|
+// 额外将英雄的装备数据替换为实例数据
|
|
|
+ self::getArmor($userInfo, $heroInfo, 'weapon');
|
|
|
+ self::getArmor($userInfo, $heroInfo, 'armor');
|
|
|
+ self::getArmor($userInfo, $heroInfo, 'ring');
|
|
|
+ return $heroInfo;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @deprecated since version 2020.5.8
|
|
|
+ * @param type $userInfo
|
|
|
+ * @param type $hero
|
|
|
+ * @param type $armor
|
|
|
+ * @return type
|
|
|
+ */
|
|
|
+ private static function getArmor($userInfo, $hero, $armor) {
|
|
|
+ if (isset($hero->equip->$armor)) {
|
|
|
+ if (property_exists($hero->equip->$armor, 'itemuid')) {
|
|
|
+ $armorid = $hero->equip->$armor->itemuid;
|
|
|
+ if ($armorid > 0 && isset($userInfo->store->equipment->$armorid)) {
|
|
|
+ $hero->equip->$armor = $userInfo->store->equipment->$armorid;
|
|
|
+ return; # 找到后直接跳出
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ $hero->equip->$armor = null;
|
|
|
+ }
|
|
|
+
|
|
|
// </editor-fold>
|
|
|
//
|
|
|
// </editor-fold>
|