cmd) { case CmdCode::cmd_user_friend_search: # [6110]查找好友 return FriendProc::SearchFriend($req); case CmdCode::cmd_user_friend_suggestList: # [6111]添加好友界面获取一批推荐好友列表 return FriendProc::GetSuggestList($req); case CmdCode::cmd_user_friend_get_list: # [6106]获取好友列表 ok下发好友个人公会信息 return FriendProc::getAppFriends($req); case CmdCode::cmd_user_friend_get_infos: # [6107]获取详细信息 return FriendProc::getAppFriendInfos($req); // ------------------------------------------ case CmdCode::cmd_user_friend_gift_getlist: # [6113]拉取好友赠送礼物的记录 return FriendProc::getAppFriendGiftList($req); case CmdCode::cmd_user_friend_gift_redraw: # [6114]领取好友赠送的礼物[并回赠] return FriendProc::getAppFriendGift($req); case CmdCode::cmd_user_friend_gift_send: # [6115]向好友发送礼物,示好 return FriendProc::sendGiftToAppFriend($req); case CmdCode::cmd_user_friend_unduckmsg: return FriendProc::CheckUnduckMessage($req); //-------------------------------------------- case CmdCode::cmd_user_friend_apply: # [6101]加好友 return FriendProc::ApplyToAddNewFriend($req); case CmdCode::cmd_user_friend_accept: # [6102]接受好友请求 return FriendProc::Accept($req); case CmdCode::cmd_user_friend_deny: # [6103]拒绝好友请求 return FriendProc::Deny($req); case CmdCode::cmd_user_friend_remove: # [6104]删除好友 return FriendProc::Remove($req); case CmdCode::cmd_user_friend_getapplylist: # [6105]好友请求列表 return FriendProc::GetApplyList($req); //----------------------------------------------- case CmdCode::cmd_user_friend_leave_message: # [6108]给好友发消息 return FriendProc::SendMessage($req); case CmdCode::cmd_user_friend_get_message: # [6109]刷新消息 return FriendProc::GetNewMessage($req); //----------------------------------------------- case CmdCode::cmd_user_friend_reload: # [6112]更新好友 return FriendProc::Reload($req); case CmdCode::cmd_user_friend_LookGuildInfo: # [6117]查看好友所在部落信息 return FriendProc::LookGuildInfo($req); case CmdCode::cmd_user_friend_LookFriendInfo: # [6118]查看好友简介 return FriendProc::LookFriendInfo($req); default: return Resp::err(ErrCode::cmd_err); } } /** * 查看好友的部落信息 * @param type $req */ static function LookGuildInfo($req) { $zoneid = $req->zoneid; $friendId = $req->paras[0]; $mem = $req->mem; $sql = "select * from `tab_rolename` where userID = '$friendId'"; $paydb = CPayInit(); $rows = $paydb->fetch_array($sql); if (count($rows) == 0) { $resp = Resp::err(ErrCode::err_user_no); } else { $friendGuildInfo = GuildProc::getMemUserGuildInfo($mem, $friendId, $zoneid); if ($friendGuildInfo == null && $friendGuildInfo->guildId < 0) { $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { $guildInfo = GuildProc::getMemGuildInfo($mem, $friendGuildInfo->guildId, $zoneid); if ($guildInfo == null) { # 找不到公会 $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { $resp = Resp::ok($guildInfo); } } } return $resp; } /** * 查看好友简介 * @param type $req */ static function LookFriendInfo($req) { $mem = $req->mem; $zoneid = $req->zoneid; $uid = $req->uid; $friendId = $req->paras[0]; //好友id $sql = "select * from `tab_rolename` where userID = '$friendId'"; $paydb = CPayInit(); $rows = $paydb->fetch_array($sql); if (count($rows) == 0) { $resp = Resp::err(ErrCode::err_user_no); } else { $friendInfo = self::initfriendInfo($mem, $rows[0]['userID'], $rows[0]['zoneid']); if ($friendInfo == null) { $resp = Resp::err(ErrCode::err_user_no); } else { $friendInfo->fightPower = GuildProc::initFightTeamInfo($mem, $rows[0]['userID'], $rows[0]['zoneid']); $resp = Resp::ok(array( "friendInfo" => $friendInfo, )); } } return $resp; } /** * 检查玩家的好友信息是否有未处理的 * @param type $req */ public static function CheckUnduckMessage($req) { $mem = $req->mem; $zoneid = $req->zoneid; $uid = $req->uid; $result = -1; // 别人的赠送列表 $fgiftlist = self::getOps($mem, $uid, $zoneid, enum_Friend_op::gift); if (count((array) $fgiftlist) <= 0) { $result = 0; } else { foreach ($fgiftlist as $key => $value) { if (count((array) $value) <= 0) { continue; } else { $result = 1; break; } } } //找别人发来的申请加好友的列表 if ($result == 0) { $ret = FriendProc::getOps($req->mem, $req->uid, $req->zoneid, enum_Friend_op::apply); $result = (count((array) $ret) > 0) ? 1 : 0; } return Resp::ok(array('ret' => $result)); } /** * [6112] 核算好友的离线操作 * @param Req $req */ public static function Reload($req) { $mem = $req->mem; $uid = $req->uid; $zoneid = $req->zoneid; // 刷新接受请求列表, 将已接受的好友添加到 $allOps = self::getOps($mem, $uid, $zoneid); $op = new enum_Friend_op(enum_Friend_op::accepted); $ops = $allOps->$op; if (count($ops) > 0) { foreach ($ops as $u => $ts) { # 立即将对方添加到好友列表 self::_AddFriend($mem, $uid, $zoneid, $u); } $ops = "{}"; $allOps->$op = $ops; } // 刷新删除列表, 看谁和我解除了好友关系, 删掉他 $op = new enum_Friend_op(enum_Friend_op::remove); $ops = $allOps->$op; if (count($ops) > 0) { foreach ($ops as $u => $ts) { self::_RemoveFriend($mem, $uid, $zoneid, $u); } $allOps->$op = "{}"; } $g = glc(); self::filterOutDateRecords($allOps, # # 清理过期的请求记录, new enum_Friend_op(enum_Friend_op::applied), $g->User_Friends_Apply_ExpireTs); self::filterOutDateRecords($allOps, # # 刷新别人发来的好友请求列表, 过期而没有处理的也删掉(莫名其妙的消失,玩家会不会不爽?要不要加上倒计时?). new enum_Friend_op(enum_Friend_op::apply), $g->User_Friends_Apply_ExpireTs); self::saveOps($mem, $uid, $zoneid, $allOps, 0); # 回存数据 // 清理过期的互动记录, 不清除, 一个好友最多保留3条记录 // 更新好友数量 return Resp::ok(array("ret" => "ok")); } private static function filterOutDateRecords($allOps, $op, $outts) { $ops = $allOps->$op; if (count((array) $ops) > 0) { $ops = array_filter((array) $ops, function ($ts)use($outts) { return (intval($ts) + $outts) > now(); }); $allOps->$op = (is_null($ops) || 0 == count((array) $ops)) ? "{}" : $ops; } } // // // /** * [6108]发送消息/留言 * @param Req $req */ public static function SendMessage($req) { // todo:检查是否好友 $mem = $req->mem; $uid_from = $req->uid; $uid_to = $req->paras[0]; $msg = $req->paras[1]; if (strlen($msg) > self::MaxMessageLength) { $msg = substr($msg, 0, self::MaxMessageLength) . "..."; } $key = MemKey_User::FriendsMsgQueue_hash($req->zoneid, $uid_to); $arr = $mem->hget($key, $uid_from); if (null == $arr) { $arr = ArrayInit(); } $ts = now(); array_push($arr, "{$msg}{$ts}"); if (count($arr) > glc()->User_Friends_MessageCount_Max) { array_shift($arr); } $mem->hset($key, $uid_from, $arr); // $mts = isset($req->paras[2]) ? $req->paras[2] : 0; $newmsg = self::_GetNewMessage($mem, $req->zoneid, $uid_from, $uid_to, $mts); return Resp::ok(array("ret" => "ok", 'newmsg' => $newmsg)); } /** * [6109]拉取最新消息/留言 * * @param Req $req */ public static function GetNewMessage($req) { if (count($req->paras) < 2) { return Resp::err(ErrCode::parasnotenough_msg); } $uid_filter = $req->paras[0]; $ts = $req->paras[1]; $arr = self::_GetNewMessage($req->mem, $req->zoneid, $req->uid, $uid_filter, $ts); return Resp::ok($arr); } /** * 取留言消息 * @param CredisUtil $mem * @param int $zoneid * @param string $uid * @param string $f_uid * @param ts $ts * @return asoc_array */ private static function _GetNewMessage($mem, $zoneid, $uid, $f_uid, $ts) { $key = MemKey_User::FriendsMsgQueue_hash($zoneid, $uid); $arr = array($f_uid => $mem->hget($key, $f_uid)); // 依据ts时间戳,剔除客户端不需要的消息,然后传送. foreach ($arr as &$msgq) { if (null == $msgq) { // 防御 continue; } $msgq = array_filter($msgq, function($msg) use($ts) { return $ts < substr($msg, -10); // 时间戳10位 }); } return $arr; } // // // // // // /** * 设置默认同意好友请求 * @param Req $req */ public static function SetAutoAccept($req) { } // // // // /** * [6105] 拉取好友请求列表 * @param Req $req */ public static function GetApplyList($req) { $ret = FriendProc::getOps($req->mem, $req->uid, $req->zoneid, enum_Friend_op::apply); return Resp::ok(array("ret" => (count((array) $ret) > 0) ? $ret : array())); } /** * [6101]添加好友 * @param Req $req */ public static function ApplyToAddNewFriend($req) { // 取目标玩家的ops列表插入请求 $mem = $req->mem; $uid_to = $req->paras[0]; $uid_from = $req->uid; if ($uid_from == $uid_to) { return Resp::err(ErrCode::paras_err, "添加的好友ID非法!"); } $err = self::AddOp($mem, $req->zoneid, $uid_to, enum_Friend_op::apply, $uid_from); if (ErrCode::ok != $err) { return Resp::err($err); } $err = self::AddOp($mem, $req->zoneid, $req->uid, enum_Friend_op::applied, $uid_to); if (ErrCode::ok != $err) { return Resp::err($err); } return Resp::ok(array("ret" => "ok")); } /** * [6102]接受好友请求 * @param Req $req */ public static function Accept($req) { // 将对方立即放到自己的好友列表中, 并给对方发送接受的op, 删除请求记录 $mem = $req->mem; $zoneid = $req->zoneid; $uid_my = $req->uid; $uid_arr = explode(',', $req->paras[0]); foreach ($uid_arr as $uid_to) { $myOp = self::getOps($mem, $req->uid, $zoneid, enum_Friend_op::apply); // 自己的请求列表 unset($myOp->$uid_to); // 删除请求记录 self::saveOps($mem, $req->uid, $zoneid, $myOp, enum_Friend_op::apply); // 更新自己的请求列表 $err = self::AddOp($mem, $zoneid, $uid_to, enum_Friend_op::accepted, $uid_my); // 向对方的已接受列表中添加记录 if ($err != ErrCode::ok) { // 出错 return Resp::err($err); } self::_AddFriend($mem, $uid_my, $zoneid, $uid_to); // $mem->sadd(MemKey_User::FriendsList_set($zoneid, $req->uid), $uid_to); // 立即将对方添加到好友列表 } return Resp::ok(array("ret" => "ok")); } /** * [6103]拒接好友请求 * @param Req $req */ public static function Deny($req) { // 直接 删除请求记录, 不通知对方了 $mem = $req->mem; $zoneid = $req->zoneid; $uid_my = $req->uid; $uid_to = $req->paras[0]; // 从自己的列表中删除就行了,不用通知对方 $myOp = self::getOps($mem, $uid_my, $zoneid, enum_Friend_op::apply); // 自己的请求列表 unset($myOp->$uid_to); self::saveOps($mem, $uid_my, $zoneid, $myOp, enum_Friend_op::apply); // 更新自己的请求列表 return Resp::ok(array("ret" => "ok")); } /** * [6104]删除好友 * @param Req $req */ public static function Remove($req) {// 将对方立即从自己的好友列表中删除, 并给对方发送remove的op $mem = $req->mem; $zoneid = $req->zoneid; $uid_to = $req->paras[0]; // 删除谁 $uid_my = $req->uid; $tOp = self::getOps($mem, $uid_to, $zoneid, enum_Friend_op::remove); // 对方的删除列表 $ts = now(); $userInfo_my = UserProc::getUserInfo($mem, $zoneid, $uid_my); $name = $userInfo_my->game->name; $tOp->$uid_my = $ts . "_" . $name; self::saveOps($mem, $uid_to, $zoneid, $tOp, enum_Friend_op::remove); // 更新对方的删除列表 self::_RemoveFriend($mem, $uid_my, $zoneid, $uid_to); return Resp::ok(array("ret" => "ok")); } // // // // /** * [6110]搜索好友 * @param Req $req */ static function SearchFriend($req) { //客户端参数解析 if (count($req->paras) <= 1) { // 参数非法 return Resp::err(ErrCode::parasnotenough_msg); } $zoneid = $req->zoneid; $filter = $req->paras[0]; $start = 0; if (count($req->paras) > 1) { $start = $req->paras[1]; } $max = 8; // 每次查询返回的数据条目数量 $sql = "select * from `tab_rolename` where (`userID`='$filter' OR `roleName` like '%$filter%') and zoneid = $zoneid limit $start, $max ;"; $paydb = CPayInit(); $rows = $paydb->fetch_array($sql); $ret = ArrayInit(); foreach ($rows as $row) { $uid = $row['userID']; $zone_all = $row['zoneid']; if ($uid == $req->uid) { continue; } $friendInfo = self::initfriendInfo($req->mem, $uid, $zone_all); if ($friendInfo != null) { $ret[] = $friendInfo; } } $ops = self::getOps($req->mem, $req->uid, $req->zoneid, enum_Friend_op::applied); return Resp::ok(array('fList' => $ret, 'applied' => $ops)); } static function initfriendInfo($mem, $uid, $zoneid) { $userInfo = UserProc::getUserInfo($mem, $zoneid, $uid); if ($userInfo == null) { return null; } $userGuildInfo = GuildProc::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null) { $userGuildInfo = ObjectInit(); $userGuildInfo->guildName = ""; $userGuildInfo->guildId = 0; } $key_cur = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); $score = $mem->zscore($key_cur, $uid); $userGuildInfo->cupScore = $score == null ? 0 : $score; $friendObj = new initfriendInfoModel(null, $uid, $userInfo->game->name, $userInfo->game->level, $userInfo->game->img, # $userInfo->game->imgBorderId, $userGuildInfo->guildName, $userGuildInfo->guildId, $userGuildInfo->cupScore); return $friendObj; } /** * [6111]添加好友界面获取一批推荐好友列表 * @param Req $req */ static function GetSuggestList($req) { //客户端参数解析 if (count($req->paras) < 1) { // 参数非法 return Resp::err(ErrCode::parasnotenough_msg); } $zoneid = $req->zoneid; $start = $req->paras[0]; // 第几页 $max = 8; // 每次查询返回的数据条目数量 $sql = "select * from `tab_rolename` where `zoneid`=$zoneid order by ts desc limit $start, $max ;"; $paydb = CPayInit(); $rows = $paydb->fetch_array($sql); $arr = ArrayInit(); foreach ($rows as $row) { if ($row['userID'] == $req->uid) { continue; } unset($row["tid"]); unset($row["zoneid"]); $arr[] = $row['userID']; } $applidops = self::getOps($req->mem, $req->uid, $req->zoneid, enum_Friend_op::applied); $ret = array('fList' => array_unique($arr), 'applied' => $applidops); return Resp::ok($ret); } // // // /** * [6106]获取好友ID列表 * @param Req $req * @return int */ static function getAppFriends($req) { self::Reload($req); $mem = $req->mem; $zoneid = $req->zoneid; //客户端参数解析 $friendIds = self::_GetFriendList($mem, $req->uid, $zoneid); // 取好友列表 $userArr = ArrayInit(); foreach ($friendIds as $index => $uid) { $friendInfo = self::initfriendInfo($mem, $uid, $zoneid); if ($friendInfo == null) { continue; } $userArr[] = $friendInfo; } //$mygiftops = self::getOps($mem, $req->uid, $req->zoneid, enum_Friend_op::giftrecord); $resp = Resp::ok(array( #"friends" => $friendIds, 'userGuild' => $userArr, )); return $resp; } /** * 查找好友数量 * @param Req $req */ public static function getCurrentFriendsCount($req) { return $req->mem->scard(MemKey_User::FriendsList_set($req->zoneid, $req->uid)); } /** * [6107] 获取好友信息列表 * @param Req $req * @return type */ static function getAppFriendInfos($req) { $mem = $req->mem; //客户端参数解析 $zoneid = $req->zoneid; $fuids = explode(',', $req->paras[0]); // 逗号分割uid字符串 $max = 8; # 一次最多取八个数据 $n = count($fuids); // var_dump($fuids); if ($n > 0 && $n <= $max) { $fuidkeys = array_map(function ($i) use($zoneid) { return MemKey_User::Info($zoneid, $i); }, $fuids); $arr = $mem->getMulti($fuidkeys); $friendInfos = ArrayInit(); $n = 0; foreach ($arr as $userInfo) { isEditor() && $userInfo = new UserGameModel; isEditor() && $shareInfo = new UserHeroModel; $uid = $fuids[$n++]; if (!$userInfo # 玩家数据不为空 || !property_exists($userInfo, 'heros') # 存在heros数据 || !$userInfo->heros) { # heros数据不为空 continue; } $sharedHeroId = $userInfo->heros->firendSupportHeroUID; if ($sharedHeroId) { $shareInfo = $userInfo->heros->collectHeros->$sharedHeroId; } else { // todo: 暂定如果没有设置共享英雄,默认取集合中第一个英雄, 征询策划是否修订规则 $coll = $userInfo->heros->collectHeros; $keys = array_keys((array) $coll); if (count($keys) <= 0) { continue; } $sharedHeroId = $keys[0]; $shareInfo = $userInfo->heros->collectHeros->$sharedHeroId; } // 额外将英雄的装备数据替换为实例数据 self::getArmor($userInfo, $shareInfo, 'weapon'); self::getArmor($userInfo, $shareInfo, 'armor'); self::getArmor($userInfo, $shareInfo, 'ring'); $friendInfos[$uid] = array('sharedHero' => $shareInfo, 'lastLoginTs' => isset($userInfo->lastLogin) ? $userInfo->lastLogin : 0, 'level' => $userInfo->level, 'nickname' => $userInfo->name ); } if (count($friendInfos) <= 0) { $friendInfos = null; } $resp = Resp::ok(array('ret' => $friendInfos)); } else { $resp = Resp::err(ErrCode::paras_err); } return $resp; } static function getArmor($userInfo, $hero, $armor) { $armorid = $hero->equip->$armor->itemuid; if ($armorid > 0 && isset($userInfo->store->equipment->$armorid)) { $hero->equip->$armor = $userInfo->store->equipment->$armorid; } else { $hero->equip->$armor = null; } } // // // // /** * [6115]向好友发送礼物(示好) * @param Req $req */ static function sendGiftToAppFriend($req) { $mem = $req->mem; $zoneid = $req->zoneid; $uid = $req->uid; //客户端参数解析 $fuids = explode(',', $req->paras[0]); // 逗号分割的uid数组 // $pr = $req->paras[1]; // other参数 preserved $n = count($fuids); if ($n <= 0) { return Resp::ok(array("ret" => 0)); } $mygiftrecord = self::getOps($mem, $uid, $zoneid, enum_Friend_op::giftrecord); $m = 0; for ($i = 0; $i < $n; $i++) { $fid = $fuids[$i]; $tsDay = tsDay(); if (property_exists($mygiftrecord, $fid) // 判断对方是否能够领取礼物(当天已经发送过,则不再发送) && $mygiftrecord->$fid >= $tsDay) { continue; } $mygiftrecord->$fid = $tsDay; # 更新发送记录 $fgiftinfo = self::getOps($mem, $fid, $zoneid, enum_Friend_op::gift); if (null == $fgiftinfo) { // 防御 $fgiftinfo = ObjectInit(); // 没找到好友数据, 则创建 } // 给对方身上插入操作记录 if (!isset($fgiftinfo->$uid) or ! is_array($fgiftinfo->$uid)) {//防御 $fgiftinfo->$uid = ArrayInit(); } $arr = $fgiftinfo->$uid; $arr[] = tsDay(); if (count($arr) > 3) { // 最多保留3条记录 sort($arr); array_shift($arr); } $fgiftinfo->$uid = $arr; // 更新下 self::saveOps($mem, $fid, $zoneid, $fgiftinfo, enum_Friend_op::gift); $m++; } // 回存数据 self::saveOps($mem, $uid, $zoneid, $mygiftrecord, enum_Friend_op::giftrecord); // 其他检查比如任务、成就系统 // ... // 返回结果 return Resp::ok(array("ret" => $m)); } /** * [6113]查询游戏中哪些好友给我发送了礼物的列表 * @param Req $req */ static function getAppFriendGiftList($req) { $mem = $req->mem; $zoneid = $req->zoneid; $uid = $req->uid; // 别人的赠送列表 $fgiftlist = self::getOps($mem, $uid, $zoneid, enum_Friend_op::gift); if (count((array) $fgiftlist) <= 0) { $fgiftlist = NULL; } return Resp::ok(array('ret' => $fgiftlist)); } /** * [6114]领取来自好友的礼物[并回赠] * @param Req $req */ static function getAppFriendGift($req) { $mem = $req->mem; $zoneid = $req->zoneid; $uid = $req->uid; //客户端参数解析 $fuids = explode(',', $req->paras[0]); // 逗号分割的uidtsday数组 $bSendback = true; // 是否回赠 $arr = array(); array_map(function($f)use(&$arr) { $arr[substr($f, -5)] = substr($f, 0, -5); // tsday()占5个字符 }, $fuids); $fgiftlist = self::getOps($mem, $uid, $zoneid, enum_Friend_op::gift); $recieved = 0; foreach ($arr as $ts => $fid) { if (isset($fgiftlist->$fid) && in_array($ts, $fgiftlist->$fid)) { StlUtil::arrayRemove($fgiftlist->$fid, $ts); $recieved++; } } $req->userInfo->game->friendPoint += $recieved; self::saveOps($mem, $uid, $zoneid, $fgiftlist, enum_Friend_op::gift); UserProc::updateUserInfo($req); if ($bSendback && $recieved > 0) { $uids_send = array_unique(array_values($arr)); $req->paras[0] = implode(',', $uids_send); // var_dump($uids_send); self::sendGiftToAppFriend($req); } // 当天领取好友礼物有没有上限? 比如100个心. // 检查是否存在对应的礼物记录, // 发送礼物 // 删除礼物记录 // 回写数据 // 返回值 return Resp::ok(array("ret" => $recieved)); } /** * 玩家初始化 * @param Req $req */ static function Init($req) { $mem = $req->mem; $z = $req->zoneid; $uid = $req->uid; // $mem->sadd(MemKey_User::FriendsList_set($z, $uid), ""); $mem->hset(MemKey_User::FriendsMsgQueue_hash($z, $uid), "sys", ""); $mem->hmset(MemKey_User::FriendsOps_hash($z, $uid), array("apply" => "{}", "applied" => "{}", "gift" => "{}", "accepted" => "{}", "remove" => "{}", 'giftrecord' => "{}")); } // // // //-------------以下是辅助方法----------------- // /** * 验证是否好友 * @param Req $req */ public static function isFriendship($zoneid, $myUid, $fUid) { return gMem()->sismember(MemKey_User::FriendsList_set($zoneid, $myUid), $fUid); } /** * 添加fuid到好友列表 */ private static function _AddFriend($mem, $uid, $zoneid, $fuid) { $mem->sadd(MemKey_User::FriendsList_set($zoneid, $uid), $fuid); } /** * 从好友列表中删除fuid */ private static function _RemoveFriend($mem, $uid, $zoneid, $fuid) { $mem->sremove(MemKey_User::FriendsList_set($zoneid, $uid), $fuid); } private static function _GetFriendList($mem, $uid, $zoneid) { $arr = $mem->smembers(MemKey_User::FriendsList_set($zoneid, $uid)); if (!$arr) { # 数据为空 $arr = ArrayInit(); } $friendIds = array_values(array_filter($arr, function ($a) { return $a != ""; })); return $friendIds; } // // /** * 添加操作 * @param enum_Friend_op $op * @param Req $req */ private static function AddOp($mem, $zoneid, $uid, $op, $uid_from) { $enop = new enum_Friend_op($op); if (!$enop->isValidValue($op)) { return ErrCode::paras_err; } $ts = now(); $tOp = FriendProc::getOps($mem, $uid, $zoneid, $op); $userInfo = UserProc::getUserInfo($mem, $zoneid, $uid_from); $userName = $userInfo->game->name; $tOp->$uid_from = $ts . "_" . $userName; # 可以按照时间戳排序 return FriendProc::saveOps($mem, $uid, $zoneid, $tOp, $op); } /** * 查询好友异步操作队列 * @param CRedisUtil $mem * @param string $uid * @param int $zoneid * @param enum_Friend_op $op * @return mixed */ private static function getOps($mem, $uid, $zoneid, $op = 0) { $ret = ObjectInit(); if ($op == enum_Friend_op::__default) { $ret = $mem->hgetall(MemKey_User::FriendsOps_hash($zoneid, $uid)); } else { $ret = $mem->hget(MemKey_User::FriendsOps_hash($zoneid, $uid), new enum_Friend_op($op)); } if (is_null($ret)) { $ret = ObjectInit(); } return $ret; } /** * 回写好友异步操作队列 * @param CRedisUtil $mem * @param string $uid * @param int $zoneid * @param mixed $data * @param int $op */ private static function saveOps($mem, $uid, $zoneid, $data, $op) { $enop = new enum_Friend_op($op); if (!$enop->isValidValue($op)) { return ErrCode::paras_err; } if ($op == enum_Friend_op::__default) { # 全部数据 $mem->hmset(MemKey_User::FriendsOps_hash($zoneid, $uid), $data); } else { if (is_array($data) && count($data) == 0) { $data = "{}"; } $mem->hset(MemKey_User::FriendsOps_hash($zoneid, $uid), $enop, $data); } return ErrCode::ok; } // // // // } class initfriendInfoModel extends Object_ext { public $uid; public $name; public $level; public $img; public $imgBorderId; public $guildName; public $guildId; public $cupScore; function __construct($tag, $uid, $name, $level, $img, $imgBorderId, $guildName, $guildId, $cupScore) { if (1 == func_num_args() && $tag) { # 默认的Object初始化方法 parent::__construct($tag); } else { $this->uid = $uid; $this->name = $name; $this->level = $level; $this->img = $img; $this->imgBorderId = $imgBorderId; $this->guildName = $guildName; $this->guildId = $guildId; $this->cupScore = $cupScore; } } }