/** * 每日礼包提示 */ public static function OnNewDay() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Gift_Day; } // // /** * 剧情任务状态有更新(新增/完成) */ public static function OnTask_Plot_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Task_plot; } /** * 每日任务状态有变动(完成) */ public static function OnTask_Daily_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Task_Daily; } // // /** * 言灵召唤状态,解锁新的战士 */ public static function OnCall_Warrior_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Call_Warrior; } /** * 言灵召唤状态,解锁新的法师 */ public static function OnCall_Magician_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Call_Magician; } /** * 言灵召唤状态,解锁新的射手 */ public static function OnCall_Archer_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Call_Archer; } // // /** * 包裹--获得新的武器 */ public static function OnBag_new_Weapon() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Weapon; } /** * 包裹--获得新的言灵 */ public static function OnBag_new_Yanling() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Kotodama; } /** * 包裹--获得新的碎片 */ public static function OnBag_new_Fragment() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Fragment; } /** * 包裹--获得新的材料 */ public static function OnBag_new_Material() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Material; } // /** * 排行榜--战力奖励状态有变化 */ public static function OnRanking_PowerReward_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Ranking_PowerReward; } /** * 排行榜--通关奖励状态有变化--暂时改成等级榜 */ public static function OnRanking_GageReward_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Ranking_ClearanceReward; } /** * 邮件系统--有新的邮件 */ public static function OnNewMails() { if (null != ctx()) { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Mail_New; UserProc::updateUserInfo(); } } /** * 公告有更新 */ public static function OnNotice_new() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Notice_New; } /** * 角色 属性(有新的可升级道具) */ public static function OnRoleAttribute() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Role_Attribute; } /** * 角色 言灵(有新的可替换/装备言灵) */ public static function OnRoleYanling() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Role_YanLing; } /** * 角色 武器(有新的可装备/替换武器) */ public static function OnRoleWeapon() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Role_YanLing; } /** * AAA */ public static function OnAAA() { ctx()->privateState->cornerSignNotifications[] = OperateEventType::Arena_FreeTimes; } }