/**
* 每日礼包提示
*/
public static function OnNewDay() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Gift_Day;
}
//
//
/**
* 剧情任务状态有更新(新增/完成)
*/
public static function OnTask_Plot_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Task_plot;
}
/**
* 每日任务状态有变动(完成)
*/
public static function OnTask_Daily_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Task_Daily;
}
//
//
/**
* 言灵召唤状态,解锁新的战士
*/
public static function OnCall_Warrior_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Call_Warrior;
}
/**
* 言灵召唤状态,解锁新的法师
*/
public static function OnCall_Magician_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Call_Magician;
}
/**
* 言灵召唤状态,解锁新的射手
*/
public static function OnCall_Archer_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Call_Archer;
}
//
//
/**
* 包裹--获得新的武器
*/
public static function OnBag_new_Weapon() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Weapon;
}
/**
* 包裹--获得新的言灵
*/
public static function OnBag_new_Yanling() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Kotodama;
}
/**
* 包裹--获得新的碎片
*/
public static function OnBag_new_Fragment() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Fragment;
}
/**
* 包裹--获得新的材料
*/
public static function OnBag_new_Material() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Bag_Material;
}
//
/**
* 排行榜--战力奖励状态有变化
*/
public static function OnRanking_PowerReward_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Ranking_PowerReward;
}
/**
* 排行榜--通关奖励状态有变化--暂时改成等级榜
*/
public static function OnRanking_GageReward_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Ranking_ClearanceReward;
}
/**
* 邮件系统--有新的邮件
*/
public static function OnNewMails() {
if (null != ctx()) {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Mail_New;
UserProc::updateUserInfo();
}
}
/**
* 公告有更新
*/
public static function OnNotice_new() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Notice_New;
}
/**
* 角色 属性(有新的可升级道具)
*/
public static function OnRoleAttribute() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Role_Attribute;
}
/**
* 角色 言灵(有新的可替换/装备言灵)
*/
public static function OnRoleYanling() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Role_YanLing;
}
/**
* 角色 武器(有新的可装备/替换武器)
*/
public static function OnRoleWeapon() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Role_YanLing;
}
/**
* AAA
*/
public static function OnAAA() {
ctx()->privateState->cornerSignNotifications[] = OperateEventType::Arena_FreeTimes;
}
}