normal = new \stdClass(); $this->hard = new \stdClass(); $this->elite = new \stdClass; } else { parent::__construct($arg); } } public function getZoneMos() { $ldc = GameConfig::gate_mainland_getItem($this->landId); $zidArr = explode(',', $ldc->containZones); $ret = array(); $w = (array) GameConfig::gate_zone(); array_walk($w, function ($v, $k) use($zidArr, &$ret) { if (in_array($k, $zidArr)) { $ret[] = $v; } }); return $ret; } }