cmd) {
case CmdCode::active_day7_gettasklist: # 6500 刷新任务状态
return Day7Tasks::Day7_RefreshTaskList($req);
case CmdCode::active_day7_completetask: # 6501 完成任务
return Day7Tasks:: Day7_CompleteTask($req);
case CmdCode::active_day7_drawreward: # 6502 领取奖励
return Day7Tasks::Day7_DrawReward($req);
case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
return ActiveProc::GetZonePublicTS($req);
case CmdCode::Task_completetask: # 6506 完成任务
return ActiveProc::Tasks_CompleteTask($req);
case CmdCode::Task_drawreward: # 6507 领取奖励
return ActiveProc::Tasks_DrawReward($req);
case CmdCode::Task_Tili: # 6508 体力变化
return ActiveProc::RecoveryTili($req);
// case CmdCode::lottery: # 6509 抽奖
// return Boxes::OpenBox($req); # 宝箱
// return Lotterys::Lottery($req);
// return Lotterys::Lottery_Hero($req);
// case CmdCode::lottery_demo: # 6510 新手引导: 抽奖
// return Lotterys::demoLottery($req);
// case CmdCode::lottery_baodi: # 6511 抽奖 - 保底奖励
// return Lotterys::baodiLottery($req);
case CmdCode::active_token_drawReward: # 6512 兑换码礼包
return self::drawActivePackageByCode($req);
case CmdCode::active_draw_onlinegift: # 6513 领取在线礼包
return self::drawOnlineGift();
case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
return self::drawRegGift($req);
case CmdCode::active_presentTili: # 6515 领取在线赠送体力
return self::drawTiliGift($req);
case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
return self::getRegNumber($req);
default:
return Resp::err(ErrCode::cmd_err);
}
}
//
/**
* 领取 赠送体力
* @param Req $req
* @return type
*/
static function drawTiliGift($req) {
$user = new UserGameModel($req->userInfo->game);
$privateState = new PrivateStateModel($user->privateState);
$hour = date('G');
if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取
return Resp::err(ErrCode::active_hasgetted);
}
$arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
if (!in_array($hour, $arr)) {
return Resp::err(ErrCode::active_illegal); # 不满足条件
}
UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励
$privateState->dailyDrawedTiliGift[] = $hour;
$req->userInfo->game->privateState = $privateState;
UserProc::updateUserInfo(); # 回存
return Resp::ok(array(# # 返回值
'key' => 'ok',
'record' => $privateState->dailyDrawedTiliGift,
'tili' => $req->userInfo->game->tili,
'time' => $req->userInfo->game->privateState->TiliTime,
));
}
////
//
//
/**
* 查询当前全服注册人数
* @param type $req
*/
static function getRegNumber($req) {
return Resp::ok(array(
'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid))
));
}
/**
* 领取全服注册礼包
* @param Req $req
*/
static function drawRegGift($req) {
$user = new UserGameModel($req->userInfo->game);
$privateState = new PrivateStateModel($user->privateState);
$giftId = $req->paras[0]; # 礼包id
$giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
if (null == $giftModel) {
return Resp::err(ErrCode::err_const_no);
}
if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
return Resp::err(ErrCode::active_hasgetted);
}
// 判断是否满足领取条件
if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) {
return Resp::err(ErrCode::active_illegal); # 不满足条件
}
$err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励
if ($err) {
return Resp::err($err); # 失败
}
$privateState->drawedRegGift[] = $giftId;
$user->privateState = $privateState;
$req->userInfo->game = $user;
UserProc::updateUserInfo(); # 回存
return Resp::ok(array(# # 返回值
'key' => 'ok',
'store' => $req->userInfo->game->store
));
}
//
//
/**
* 6513 领取连续在线礼包
* @return type
*/
static function drawOnlineGift() {
$req = req();
$user = $req->userInfo->game;
$privateState = new PrivateStateModel($user->privateState);
$giftid = $req->paras[0]; # 提取参数: 礼包的编号
$giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
if ($giftData == NULL) {
return Resp::err(ErrCode::onlinegift_constno_err);
}
if ($privateState->onlineGiftts + $giftData->onlineSec > now()) { # 时间未到,不可以领取
return Resp::err(ErrCode::onlinegift_timenotenough);
}
if (!CommUtil::isPropertyExists($privateState, "onlineGiftID")) {#初始化 这个字段
$privateState->onlineGiftID = 1;
} else {
if ($privateState->onlineGiftID == 0) {
$privateState->onlineGiftID = 1;
}
}
if ($privateState->onlineGiftID != $giftid) { # 判断礼包ID是否正确,可以领取,
return Resp::err(ErrCode::onlinegift_wrongid, $privateState->onlineGiftID . '--->' . $giftid);
}
$privateState->onlineGiftts = now(); # 更新时间戳
$privateState->onlineGiftID = $giftid + 1; # 已领礼包ID++
$err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励
if ($err) {
return Resp::err($err, '发放奖励失败');
}
$user->privateState = $privateState;
// var_dump($privateState);
$req->userInfo->game = $user;
UserProc::updateUserInfo(); # 回写用户数据
return Resp::ok(array(
'onlineGiftts' => $privateState->onlineGiftts,
'onlineGiftID' => $privateState->onlineGiftID,
'store' => $req->userInfo->game->store
)); # 设置返回值
}
/**
* 清理/重置 在线礼包时间戳
* @param Req $req
*/
static private function ClearOnlineGiftTs($req) {
$req->userInfo->game->privateState->onlineGiftts = 0;
$req->userInfo->game->privateState->onlineGiftID = 1;
}
//
//
/**
* 凭兑换码领取礼包
* @param Req $req
*/
static function drawActivePackageByCode($req) {
$user = new UserGameModel($req->userInfo->game);
$privateState = new PrivateStateModel($user->privateState);
$activeId = $req->paras[0]; # 取参数 活动id
$active = GameConfig::activity_getItem($activeId); # 活动数据
if (null == $active) {
return Resp::err(ErrCode::active_const_no_err);
}
if ($active->startts > now() or $active->endts < now()) { # 校验开放时间
return Resp::err(ErrCode::active_time);
}
$codestring = $req->paras[1]; # 取参数 激活码
if (!preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring)) { # 长度校验(10个字符)
return Resp::err(ErrCode::active_activecode_format);
}
$activeCode = CipheredBase32::Decode($codestring); # 解码
$codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
if (GameConstants::AllPlatStr !== $codePlatStr # 忽略全平台礼包
&& $req->userInfo->getPlatStr() !== $codePlatStr) { # 平台字符串必须相符
return Resp::err(ErrCode::active_activecode_plat, $codePlatStr); # # 平台错误
}
if (!is_int($activeCode->number) # 检查 兑换码的编号范围0~50000
|| $activeCode->number < 1 || $activeCode->number > 50000) {
return Resp::err(ErrCode::active_activecode_format);
}
$packageID = $activeCode->package; # 礼包id
$packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
if ($packageInfo == null) { # 无效
return Resp::err(ErrCode::err_const_no);
}
if ($packageInfo->expirets < now() || $packageInfo->startTs > now()) { # 激活码已经失效,或者礼包尚未开启
return Resp::err(ErrCode::active_activecode_outtime);
}
if (in_array($packageID, $privateState->usedTokens)) { # 已经领取过该礼包了
return Resp::err(ErrCode::active_hasgetted);
}
if (self::checkActiveCodeIsUsed($activeCode)) { # 检查 该激活码是否已经使用过了
return Resp::err(ErrCode::active_activecode_used);
} # 发放礼包,
$err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward);
if ($err) {
return Resp::err($err);
}
$req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录
$ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库
if (!$ok) {
return Resp::err(ErrCode::err_db, daoInst()->getError(TRUE)); # # 数据库操作失败- 重试
}
UserProc::updateUserInfo(); # 回存玩家数据
$ret = array(# # 返回值
"plat" => $codePlatStr,
"packageId" => $activeCode->package,
"reward" => $packageInfo->reward,
'store' => $req->userInfo->game->store,
);
return Resp::ok($ret); # 返回成功信息
}
/**
* 检查兑换码是否已经使用过了
* @param ActiveCode $activeCode
* @return boolean true : 已经用过了, false : 激活码尚未使用过.
*/
static function checkActiveCodeIsUsed($activeCode) {
$sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
$activeCode->plat, $activeCode->package, $activeCode->number);
$rows = daoInst()
->select()
->from(self::tab_toke_gift) # 表名
->where($sql)
->count();
return $rows > 0;
}
/**
* 将兑换码添加到使用记录中
* @param ActiveCode $actvieCode
* @param string $uid
* @return boolean true: 操作成功, false: 操作失败
*/
static function setActiveCodeUserRecord($actvieCode, $uid) {
$actvieCode->uid = $uid; # 添加uid
$ret = daoInst()
->insert(self::tab_toke_gift) # 表名
->data($actvieCode)
->exec();
return $ret > 0;
}
//
/**
* 每天重置
* @param type $req
*/
static function DailyReset($req) {
self::DailyResetTaskAccountNum($req);
self::ResetEverydayTask($req);
self::ClearOnlineGiftTs($req);
self::ClearDailyTiliGift($req);
}
/**
* 清理每天的赠送体力领取记录
* @param Req $req
*/
private static function ClearDailyTiliGift($req) {
$req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit();
}
/**
* 查询当前分区开放时间戳
* @param Req $req
*/
private static function GetZonePublicTS($req) {
$zoneInfo = GameConfig::zonelist_getItem($req->zoneid);
return Resp::ok($zoneInfo->publicTs);
}
//
//
//
/**
* 普通任务 完成任务
* @param Req $req
*/
private static function Tasks_CompleteTask($req) {
$taskId = $req->paras[0]; // 任务ID
$tasks = $req->userInfo->game->privateState->Tasks;
if (!$tasks) {
return Resp::err(ErrCode::user_data_broken_err);
}
if ($tasks->$taskId->state == 3) {
return Resp::err(ErrCode::active_day7_taskstate_err);
}
$taskModel = GameConfig::task_getItem($taskId);
if (!$taskModel) {
return Resp::err(ErrCode::active_day7_const_no_err);
}
if (ActiveProc::CheckTaskComplete($taskModel, $req)) { //下面该检测了,检测客户端发来的完成任务请求是否准确
$tasks->$taskId->state = 2; // 更新任务状态
UserProc::updateUserInfo(); // 回写玩家数据
}
return Resp::ok(array("ret" => "ok"));
}
/**
* 普通任务 - 领取奖励
* @param Req $req
*/
private static function Tasks_DrawReward($req) {
$taskId = $req->paras[0]; // 任务ID
$task = $req->userInfo->game->privateState->Tasks->$taskId; // 取任务数据
if (!$task) { // 找不到任务数据
return Resp::err(ErrCode::active_day7_taskno_err);
}
if ($task->state == 1) { // 看任务状态,如果是未完成状态,则报错
return Resp::err(ErrCode::active_day7_taskstate_err);
}
if ($task->state != 2) { // 看任务状态,如果是已领取状态,则直接返回当前数据
$result = array(
'store' => $req->userInfo->game->store,
'heros' => $req->userInfo->game->heros,
'cash' => $req->userInfo->game->cash,
'tili' => $req->userInfo->game->tili,
'time' => $req->userInfo->game->privateState->TiliTime,
'gold' => $req->userInfo->game->gold
);
return Resp::ok($result);
}
$taskModel = GameConfig::task_getItem($taskId); // 取任务常量
if (!$taskModel) {
return Resp::err(ErrCode::active_day7_const_no_err);
}
$task->state = 3; // 修改任务状态
$err = StoreProc::AddMultiItemInStore($req, $taskModel->reward, 2);
if (ErrCode::ok != $err) {
return Resp::err($err);
}
$result = array(
'store' => $req->userInfo->game->store,
'heros' => $req->userInfo->game->heros,
'cash' => $req->userInfo->game->cash,
'tili' => $req->userInfo->game->tili,
'time' => $req->userInfo->game->privateState->TiliTime,
'gold' => $req->userInfo->game->gold
);
return Resp::ok($result);
}
/**
* 普通任务的完成
* @param sm_task $taskModel 任务的数据
* @param Req $req
*/
private static function CheckTaskComplete($taskModel, $req) {
////下面该检测了,检测客户端发来的完成任务请求是否准确
////数据库还没改好,不知道会用什么,暂时用老办法
return true; ///////因为数据量太大,先这样测试
switch ($taskModel->tasktype) {
case 5://每日登录任务,只要能发送这个消息就说明他完成了登录任务,只需要判断当天是否已经领取过
// 建议改法: return $req->userInfo->game->privateState->LoginTaskComplete = 1;
if ($req->userInfo->game->privateState->LoginTaskComplete == 0) {
$req->userInfo->game->privateState->LoginTaskComplete = 1;
return true;
}
break;
case 11: // 战斗力是否达到要求,战斗力暂时不检测,
// 因为目前即使服务器验证也是客服端计算的上传结果. 20170311
return true;
case 12: //如果是英雄升级任务
return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengji;
case 13://如果是英雄升阶任务
return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengjie;
case 14: //如果是英雄技能升级任务
return $taskModel->canshu <= $req->userInfo->game->privateState->herojinhua;
case 15: //如果是英雄升星任务
return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengxing;
case 21: //如果是通关任务普通
return $taskModel->canshu <= $req->userInfo->game->gates->normal->highest;
case 22://如果是通关任务困难
return $taskModel->canshu <= $req->userInfo->game->gates->hard->highest;
case 23://如果是通关任务精英
return $taskModel->canshu <= $req->userInfo->game->gates->elite->highest;
case 24://如果是通关任务次数
return $taskModel->canshu <= $req->userInfo->game->gates->Times;
case 25: # pvp 挑战次数
return $taskModel->canshu <= $req->userInfo->game->pvp->dailyPkCnt;
case 31: //如果是装备升级任务
return $taskModel->canshu <= $req->userInfo->game->privateState->ItemUpgrage;
case 32: //如果是宝石合成任务
return $taskModel->canshu <= $req->userInfo->game->privateState->GemUpgrage;
// case 41: //如果是好友任务
// return $taskModel->canshu <= FriendProc::getCurrentFriendsCount($req);
default :
return false;
}
}
/**
* 更新任务计数
* @param Req $req
*/
public static function ChangeTaskCount($req) {
switch ($req->cmd) {
case CmdCode::cmd_hero_levelup: # 英雄升级
$req->userInfo->game->privateState->heroshengji++;
break;
case CmdCode::cmd_hero_strength: # 英雄强化
$req->userInfo->game->privateState->heroshengjie++;
break;
case CmdCode::cmd_hero_upstar: # 英雄升星
$req->userInfo->game->privateState->heroshengxing++;
break;
case CmdCode::cmd_hero_buyCollectHeroLimtCount: # 扩展英雄数量上限
break;
case CmdCode::cmd_hero_upgradeSkillLevel: # 升级技能
$req->userInfo->game->privateState->herojinhua++;
break;
case CmdCode::cmd_store_ItemUpgrade: # 升级装备
$req->userInfo->game->privateState->ItemUpgrage++;
break;
case CmdCode::cmd_store_GemCompose: # 宝石合成
$req->userInfo->game->privateState->GemUpgrage++;
break;
}
UserProc::updateUserInfo();
}
public static function AddEverydayTask() {
}
//
//
public static function RecoveryTili($req) {
$useTili = $req->paras[0];
ActiveProc::ChangeTili($useTili);
UserProc::updateUserInfo();
$result = array(
'time' => $req->userInfo->game->privateState->TiliTime,
'tili' => $req->userInfo->game->tili
);
$resp = Resp::ok($result);
return $resp;
}
/**
* 修改玩家体力
* @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力
* @return type
*/
public static function ChangeTili($useTili) {
$req = req();
$user = $req->userInfo->game;
$moreTili = 0; # 超上限的体力值
// 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) {
$user->privateState->TiliTime = time() - 120;
}
if ($user->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值
$moreTili = $user->tili - 120; # 用moreTili保存一下额外的体力值
}
$useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间
if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值
if ($moreTili <= 0) {
$user->tili += (int) ( (int) ($useTime / 300));
if ($user->tili > 120) { # 体力值上限
$user->tili = 120;
} // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858
}
$user->privateState->TiliTime = time();
}
if ($useTili < 0) { # 如果是消耗体力
my_Assert(abs($useTili) < $user->tili, ErrCode::notenough_tili); # 体力不足
$user->tili += $useTili; # 扣除体力
} else if ($useTili > 0) { # 如果是购买增加体力
$user->tili += $useTili;
}
return ErrCode::ok;
}
/**
* 重置每日任务相关计数器
* @param Req $req
*/
static function DailyResetTaskAccountNum($req) {
$req->userInfo->game->gates->Times = 0;
$req->userInfo->game->privateState->GemUpgrage = 0;
$req->userInfo->game->privateState->ItemUpgrage = 0;
$req->userInfo->game->privateState->herojinhua = 0;
$req->userInfo->game->privateState->heroshengji = 0;
$req->userInfo->game->privateState->heroshengjie = 0;
$req->userInfo->game->privateState->heroshengxing = 0;
$req->userInfo->game->privateState->LoginTaskComplete = 0;
if (count($req->userInfo->game->privateState->LoginDays) < 7) {
$req->userInfo->game->privateState->LoginDays[] = tsDay();
}
}
/**
* 清理每日任务,每天都会将每日任务置为未完成状态
* @param type $req
*/
public static function ResetEverydayTask($req) {
$tasks = $req->userInfo->game->privateState->Tasks;
$conTasks = GameConfig::task();
$arrTask = ArrayInit();
// var_dump($conTasks);
foreach ($conTasks as $s_taskid => $s_task) {
if ($s_task->ban == 1) { # 每日任务
if (CommUtil::isPropertyExists($tasks, $s_taskid)) {
unset($tasks->$s_taskid);
}
$val = explode(",", $s_task->taskrank);
$lowlevel = $val[0];
$highlevel = $val[1];
if ($req->userInfo->game->level > $lowlevel && $req->userInfo->game->level <= $highlevel) {
$tasks->$s_taskid = json_decode('{"state":1}');
// $arrTask[] = $s_taskid;
// var_dump($arrTask);
}
} else {
if ($s_task->ban == 5) { # pvp任务
$tasks->$s_taskid = json_decode('{"state":1}');
}
}
}
// $rand_keys = array_rand($arrTask, 5); # 每日任务随机出现5个
// foreach ($rand_keys as $index) {
// $s_taskid = $arrTask[$index];
// $tasks->$s_taskid->state = 1;
// }
// $req->userInfo->game->privateState->LoginCount = 1;
$req->userInfo->game->privateState->Tasks = $tasks;
}
}