cmd) { case CmdCode::active_day7_gettasklist: # 6500 刷新任务状态 return Day7Tasks::Day7_RefreshTaskList($req); case CmdCode::active_day7_completetask: # 6501 完成任务 return Day7Tasks:: Day7_CompleteTask($req); case CmdCode::active_day7_drawreward: # 6502 领取奖励 return Day7Tasks::Day7_DrawReward($req); case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳 return ActiveProc::GetZonePublicTS($req); case CmdCode::Task_completetask: # 6506 完成任务 return ActiveProc::Tasks_CompleteTask($req); case CmdCode::Task_drawreward: # 6507 领取奖励 return ActiveProc::Tasks_DrawReward($req); case CmdCode::Task_Tili: # 6508 体力变化 return ActiveProc::RecoveryTili($req); // case CmdCode::lottery: # 6509 抽奖 // return Boxes::OpenBox($req); # 宝箱 // return Lotterys::Lottery($req); // return Lotterys::Lottery_Hero($req); // case CmdCode::lottery_demo: # 6510 新手引导: 抽奖 // return Lotterys::demoLottery($req); // case CmdCode::lottery_baodi: # 6511 抽奖 - 保底奖励 // return Lotterys::baodiLottery($req); case CmdCode::active_token_drawReward: # 6512 兑换码礼包 return self::drawActivePackageByCode($req); case CmdCode::active_draw_onlinegift: # 6513 领取在线礼包 return self::drawOnlineGift(); case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包 return self::drawRegGift($req); case CmdCode::active_presentTili: # 6515 领取在线赠送体力 return self::drawTiliGift($req); case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数 return self::getRegNumber($req); default: return Resp::err(ErrCode::cmd_err); } } // /** * 领取 赠送体力 * @param Req $req * @return type */ static function drawTiliGift($req) { $user = new UserGameModel($req->userInfo->game); $privateState = new PrivateStateModel($user->privateState); $hour = date('G'); if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取 return Resp::err(ErrCode::active_hasgetted); } $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件 if (!in_array($hour, $arr)) { return Resp::err(ErrCode::active_illegal); # 不满足条件 } UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励 $privateState->dailyDrawedTiliGift[] = $hour; $req->userInfo->game->privateState = $privateState; UserProc::updateUserInfo(); # 回存 return Resp::ok(array(# # 返回值 'key' => 'ok', 'record' => $privateState->dailyDrawedTiliGift, 'tili' => $req->userInfo->game->tili, 'time' => $req->userInfo->game->privateState->TiliTime, )); } //// // // /** * 查询当前全服注册人数 * @param type $req */ static function getRegNumber($req) { return Resp::ok(array( 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) )); } /** * 领取全服注册礼包 * @param Req $req */ static function drawRegGift($req) { $user = new UserGameModel($req->userInfo->game); $privateState = new PrivateStateModel($user->privateState); $giftId = $req->paras[0]; # 礼包id $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据 if (null == $giftModel) { return Resp::err(ErrCode::err_const_no); } if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取 return Resp::err(ErrCode::active_hasgetted); } // 判断是否满足领取条件 if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) { return Resp::err(ErrCode::active_illegal); # 不满足条件 } $err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励 if ($err) { return Resp::err($err); # 失败 } $privateState->drawedRegGift[] = $giftId; $user->privateState = $privateState; $req->userInfo->game = $user; UserProc::updateUserInfo(); # 回存 return Resp::ok(array(# # 返回值 'key' => 'ok', 'store' => $req->userInfo->game->store )); } // // /** * 6513 领取连续在线礼包 * @return type */ static function drawOnlineGift() { $req = req(); $user = $req->userInfo->game; $privateState = new PrivateStateModel($user->privateState); $giftid = $req->paras[0]; # 提取参数: 礼包的编号 $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据 if ($giftData == NULL) { return Resp::err(ErrCode::onlinegift_constno_err); } if ($privateState->onlineGiftts + $giftData->onlineSec > now()) { # 时间未到,不可以领取 return Resp::err(ErrCode::onlinegift_timenotenough); } if (!CommUtil::isPropertyExists($privateState, "onlineGiftID")) {#初始化 这个字段 $privateState->onlineGiftID = 1; } else { if ($privateState->onlineGiftID == 0) { $privateState->onlineGiftID = 1; } } if ($privateState->onlineGiftID != $giftid) { # 判断礼包ID是否正确,可以领取, return Resp::err(ErrCode::onlinegift_wrongid, $privateState->onlineGiftID . '--->' . $giftid); } $privateState->onlineGiftts = now(); # 更新时间戳 $privateState->onlineGiftID = $giftid + 1; # 已领礼包ID++ $err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励 if ($err) { return Resp::err($err, '发放奖励失败'); } $user->privateState = $privateState; // var_dump($privateState); $req->userInfo->game = $user; UserProc::updateUserInfo(); # 回写用户数据 return Resp::ok(array( 'onlineGiftts' => $privateState->onlineGiftts, 'onlineGiftID' => $privateState->onlineGiftID, 'store' => $req->userInfo->game->store )); # 设置返回值 } /** * 清理/重置 在线礼包时间戳 * @param Req $req */ static private function ClearOnlineGiftTs($req) { $req->userInfo->game->privateState->onlineGiftts = 0; $req->userInfo->game->privateState->onlineGiftID = 1; } // // /** * 凭兑换码领取礼包 * @param Req $req */ static function drawActivePackageByCode($req) { $user = new UserGameModel($req->userInfo->game); $privateState = new PrivateStateModel($user->privateState); $activeId = $req->paras[0]; # 取参数 活动id $active = GameConfig::activity_getItem($activeId); # 活动数据 if (null == $active) { return Resp::err(ErrCode::active_const_no_err); } if ($active->startts > now() or $active->endts < now()) { # 校验开放时间 return Resp::err(ErrCode::active_time); } $codestring = $req->paras[1]; # 取参数 激活码 if (!preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring)) { # 长度校验(10个字符) return Resp::err(ErrCode::active_activecode_format); } $activeCode = CipheredBase32::Decode($codestring); # 解码 $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr if (GameConstants::AllPlatStr !== $codePlatStr # 忽略全平台礼包 && $req->userInfo->getPlatStr() !== $codePlatStr) { # 平台字符串必须相符 return Resp::err(ErrCode::active_activecode_plat, $codePlatStr); # # 平台错误 } if (!is_int($activeCode->number) # 检查 兑换码的编号范围0~50000 || $activeCode->number < 1 || $activeCode->number > 50000) { return Resp::err(ErrCode::active_activecode_format); } $packageID = $activeCode->package; # 礼包id $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据 if ($packageInfo == null) { # 无效 return Resp::err(ErrCode::err_const_no); } if ($packageInfo->expirets < now() || $packageInfo->startTs > now()) { # 激活码已经失效,或者礼包尚未开启 return Resp::err(ErrCode::active_activecode_outtime); } if (in_array($packageID, $privateState->usedTokens)) { # 已经领取过该礼包了 return Resp::err(ErrCode::active_hasgetted); } if (self::checkActiveCodeIsUsed($activeCode)) { # 检查 该激活码是否已经使用过了 return Resp::err(ErrCode::active_activecode_used); } # 发放礼包, $err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward); if ($err) { return Resp::err($err); } $req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录 $ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库 if (!$ok) { return Resp::err(ErrCode::err_db, daoInst()->getError(TRUE)); # # 数据库操作失败- 重试 } UserProc::updateUserInfo(); # 回存玩家数据 $ret = array(# # 返回值 "plat" => $codePlatStr, "packageId" => $activeCode->package, "reward" => $packageInfo->reward, 'store' => $req->userInfo->game->store, ); return Resp::ok($ret); # 返回成功信息 } /** * 检查兑换码是否已经使用过了 * @param ActiveCode $activeCode * @return boolean true : 已经用过了, false : 激活码尚未使用过. */ static function checkActiveCodeIsUsed($activeCode) { $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句 $activeCode->plat, $activeCode->package, $activeCode->number); $rows = daoInst() ->select() ->from(self::tab_toke_gift) # 表名 ->where($sql) ->count(); return $rows > 0; } /** * 将兑换码添加到使用记录中 * @param ActiveCode $actvieCode * @param string $uid * @return boolean true: 操作成功, false: 操作失败 */ static function setActiveCodeUserRecord($actvieCode, $uid) { $actvieCode->uid = $uid; # 添加uid $ret = daoInst() ->insert(self::tab_toke_gift) # 表名 ->data($actvieCode) ->exec(); return $ret > 0; } // /** * 每天重置 * @param type $req */ static function DailyReset($req) { self::DailyResetTaskAccountNum($req); self::ResetEverydayTask($req); self::ClearOnlineGiftTs($req); self::ClearDailyTiliGift($req); } /** * 清理每天的赠送体力领取记录 * @param Req $req */ private static function ClearDailyTiliGift($req) { $req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit(); } /** * 查询当前分区开放时间戳 * @param Req $req */ private static function GetZonePublicTS($req) { $zoneInfo = GameConfig::zonelist_getItem($req->zoneid); return Resp::ok($zoneInfo->publicTs); } // // // /** * 普通任务 完成任务 * @param Req $req */ private static function Tasks_CompleteTask($req) { $taskId = $req->paras[0]; // 任务ID $tasks = $req->userInfo->game->privateState->Tasks; if (!$tasks) { return Resp::err(ErrCode::user_data_broken_err); } if ($tasks->$taskId->state == 3) { return Resp::err(ErrCode::active_day7_taskstate_err); } $taskModel = GameConfig::task_getItem($taskId); if (!$taskModel) { return Resp::err(ErrCode::active_day7_const_no_err); } if (ActiveProc::CheckTaskComplete($taskModel, $req)) { //下面该检测了,检测客户端发来的完成任务请求是否准确 $tasks->$taskId->state = 2; // 更新任务状态 UserProc::updateUserInfo(); // 回写玩家数据 } return Resp::ok(array("ret" => "ok")); } /** * 普通任务 - 领取奖励 * @param Req $req */ private static function Tasks_DrawReward($req) { $taskId = $req->paras[0]; // 任务ID $task = $req->userInfo->game->privateState->Tasks->$taskId; // 取任务数据 if (!$task) { // 找不到任务数据 return Resp::err(ErrCode::active_day7_taskno_err); } if ($task->state == 1) { // 看任务状态,如果是未完成状态,则报错 return Resp::err(ErrCode::active_day7_taskstate_err); } if ($task->state != 2) { // 看任务状态,如果是已领取状态,则直接返回当前数据 $result = array( 'store' => $req->userInfo->game->store, 'heros' => $req->userInfo->game->heros, 'cash' => $req->userInfo->game->cash, 'tili' => $req->userInfo->game->tili, 'time' => $req->userInfo->game->privateState->TiliTime, 'gold' => $req->userInfo->game->gold ); return Resp::ok($result); } $taskModel = GameConfig::task_getItem($taskId); // 取任务常量 if (!$taskModel) { return Resp::err(ErrCode::active_day7_const_no_err); } $task->state = 3; // 修改任务状态 $err = StoreProc::AddMultiItemInStore($req, $taskModel->reward, 2); if (ErrCode::ok != $err) { return Resp::err($err); } $result = array( 'store' => $req->userInfo->game->store, 'heros' => $req->userInfo->game->heros, 'cash' => $req->userInfo->game->cash, 'tili' => $req->userInfo->game->tili, 'time' => $req->userInfo->game->privateState->TiliTime, 'gold' => $req->userInfo->game->gold ); return Resp::ok($result); } /** * 普通任务的完成 * @param sm_task $taskModel 任务的数据 * @param Req $req */ private static function CheckTaskComplete($taskModel, $req) { ////下面该检测了,检测客户端发来的完成任务请求是否准确 ////数据库还没改好,不知道会用什么,暂时用老办法 return true; ///////因为数据量太大,先这样测试 switch ($taskModel->tasktype) { case 5://每日登录任务,只要能发送这个消息就说明他完成了登录任务,只需要判断当天是否已经领取过 // 建议改法: return $req->userInfo->game->privateState->LoginTaskComplete = 1; if ($req->userInfo->game->privateState->LoginTaskComplete == 0) { $req->userInfo->game->privateState->LoginTaskComplete = 1; return true; } break; case 11: // 战斗力是否达到要求,战斗力暂时不检测, // 因为目前即使服务器验证也是客服端计算的上传结果. 20170311 return true; case 12: //如果是英雄升级任务 return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengji; case 13://如果是英雄升阶任务 return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengjie; case 14: //如果是英雄技能升级任务 return $taskModel->canshu <= $req->userInfo->game->privateState->herojinhua; case 15: //如果是英雄升星任务 return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengxing; case 21: //如果是通关任务普通 return $taskModel->canshu <= $req->userInfo->game->gates->normal->highest; case 22://如果是通关任务困难 return $taskModel->canshu <= $req->userInfo->game->gates->hard->highest; case 23://如果是通关任务精英 return $taskModel->canshu <= $req->userInfo->game->gates->elite->highest; case 24://如果是通关任务次数 return $taskModel->canshu <= $req->userInfo->game->gates->Times; case 25: # pvp 挑战次数 return $taskModel->canshu <= $req->userInfo->game->pvp->dailyPkCnt; case 31: //如果是装备升级任务 return $taskModel->canshu <= $req->userInfo->game->privateState->ItemUpgrage; case 32: //如果是宝石合成任务 return $taskModel->canshu <= $req->userInfo->game->privateState->GemUpgrage; // case 41: //如果是好友任务 // return $taskModel->canshu <= FriendProc::getCurrentFriendsCount($req); default : return false; } } /** * 更新任务计数 * @param Req $req */ public static function ChangeTaskCount($req) { switch ($req->cmd) { case CmdCode::cmd_hero_levelup: # 英雄升级 $req->userInfo->game->privateState->heroshengji++; break; case CmdCode::cmd_hero_strength: # 英雄强化 $req->userInfo->game->privateState->heroshengjie++; break; case CmdCode::cmd_hero_upstar: # 英雄升星 $req->userInfo->game->privateState->heroshengxing++; break; case CmdCode::cmd_hero_buyCollectHeroLimtCount: # 扩展英雄数量上限 break; case CmdCode::cmd_hero_upgradeSkillLevel: # 升级技能 $req->userInfo->game->privateState->herojinhua++; break; case CmdCode::cmd_store_ItemUpgrade: # 升级装备 $req->userInfo->game->privateState->ItemUpgrage++; break; case CmdCode::cmd_store_GemCompose: # 宝石合成 $req->userInfo->game->privateState->GemUpgrage++; break; } UserProc::updateUserInfo(); } public static function AddEverydayTask() { } // // public static function RecoveryTili($req) { $useTili = $req->paras[0]; ActiveProc::ChangeTili($useTili); UserProc::updateUserInfo(); $result = array( 'time' => $req->userInfo->game->privateState->TiliTime, 'tili' => $req->userInfo->game->tili ); $resp = Resp::ok($result); return $resp; } /** * 修改玩家体力 * @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力 * @return type */ public static function ChangeTili($useTili) { $req = req(); $user = $req->userInfo->game; $moreTili = 0; # 超上限的体力值 // 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部) if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) { $user->privateState->TiliTime = time() - 120; } if ($user->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值 $moreTili = $user->tili - 120; # 用moreTili保存一下额外的体力值 } $useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间 if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值 if ($moreTili <= 0) { $user->tili += (int) ( (int) ($useTime / 300)); if ($user->tili > 120) { # 体力值上限 $user->tili = 120; } // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858 } $user->privateState->TiliTime = time(); } if ($useTili < 0) { # 如果是消耗体力 my_Assert(abs($useTili) < $user->tili, ErrCode::notenough_tili); # 体力不足 $user->tili += $useTili; # 扣除体力 } else if ($useTili > 0) { # 如果是购买增加体力 $user->tili += $useTili; } return ErrCode::ok; } /** * 重置每日任务相关计数器 * @param Req $req */ static function DailyResetTaskAccountNum($req) { $req->userInfo->game->gates->Times = 0; $req->userInfo->game->privateState->GemUpgrage = 0; $req->userInfo->game->privateState->ItemUpgrage = 0; $req->userInfo->game->privateState->herojinhua = 0; $req->userInfo->game->privateState->heroshengji = 0; $req->userInfo->game->privateState->heroshengjie = 0; $req->userInfo->game->privateState->heroshengxing = 0; $req->userInfo->game->privateState->LoginTaskComplete = 0; if (count($req->userInfo->game->privateState->LoginDays) < 7) { $req->userInfo->game->privateState->LoginDays[] = tsDay(); } } /** * 清理每日任务,每天都会将每日任务置为未完成状态 * @param type $req */ public static function ResetEverydayTask($req) { $tasks = $req->userInfo->game->privateState->Tasks; $conTasks = GameConfig::task(); $arrTask = ArrayInit(); // var_dump($conTasks); foreach ($conTasks as $s_taskid => $s_task) { if ($s_task->ban == 1) { # 每日任务 if (CommUtil::isPropertyExists($tasks, $s_taskid)) { unset($tasks->$s_taskid); } $val = explode(",", $s_task->taskrank); $lowlevel = $val[0]; $highlevel = $val[1]; if ($req->userInfo->game->level > $lowlevel && $req->userInfo->game->level <= $highlevel) { $tasks->$s_taskid = json_decode('{"state":1}'); // $arrTask[] = $s_taskid; // var_dump($arrTask); } } else { if ($s_task->ban == 5) { # pvp任务 $tasks->$s_taskid = json_decode('{"state":1}'); } } } // $rand_keys = array_rand($arrTask, 5); # 每日任务随机出现5个 // foreach ($rand_keys as $index) { // $s_taskid = $arrTask[$index]; // $tasks->$s_taskid->state = 1; // } // $req->userInfo->game->privateState->LoginCount = 1; $req->userInfo->game->privateState->Tasks = $tasks; } }