cmd) { case CmdCode::active_day7_drawreward: # 6502 领取奖励 return self::Day7_DrawReward($req); case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳 return ActiveProc::GetZonePublicTS($req); case CmdCode::Task_Tili: # 6508 体力变化 return ActiveProc::RecoveryTili($req); case CmdCode::active_token_drawReward: # 6512 兑换码礼包 return self::drawActivePackageByCode($req); case CmdCode::active_draw_onlinegift: # 6513 领取在线礼包 return self::drawOnlineGift(); case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包 return self::drawRegGift($req); case CmdCode::active_presentTili: # 6515 领取在线赠送体力 return self::drawTiliGift($req); case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数 return self::getRegNumber($req); default: return Resp::err(ErrCode::cmd_err); } } /** * 每天重置 * @param type $req */ static function DailyReset($req) { self::DailyResetDay7Task($req); self::ClearOnlineGiftTs($req); self::ClearDailyTiliGift($req); } // /** * 领取 赠送体力 * @param Req $req * @return type */ static function drawTiliGift($req) { $user = new UserGameModel($req->userInfo->game); $privateState = new PrivateStateModel($user->privateState); $hour = date('G'); if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取 return Resp::err(ErrCode::active_hasgetted); } $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件 if (!in_array($hour, $arr)) { return Resp::err(ErrCode::active_illegal); # 不满足条件 } UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励 $privateState->dailyDrawedTiliGift[] = $hour; $req->userInfo->game->privateState = $privateState; UserProc::updateUserInfo(); # 回存 return Resp::ok(array(# # 返回值 'key' => 'ok', 'record' => $privateState->dailyDrawedTiliGift, 'tili' => $req->userInfo->game->baseInfo->tili, 'time' => $req->userInfo->game->privateState->TiliTime, )); } //// // // /** * 查询当前全服注册人数 * @param type $req */ static function getRegNumber($req) { return Resp::ok(array( 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) )); } /** * 领取全服注册礼包 * @param Req $req */ static function drawRegGift($req) { $user = new UserGameModel($req->userInfo->game); $privateState = new PrivateStateModel($user->privateState); $giftId = $req->paras[0]; # 礼包id $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据 if (null == $giftModel) { return Resp::err(ErrCode::err_const_no); } if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取 return Resp::err(ErrCode::active_hasgetted); } // 判断是否满足领取条件 if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) { return Resp::err(ErrCode::active_illegal); # 不满足条件 } $err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励 if ($err) { return Resp::err($err); # 失败 } $privateState->drawedRegGift[] = $giftId; $user->privateState = $privateState; $req->userInfo->game = $user; UserProc::updateUserInfo(); # 回存 return Resp::ok(array(# # 返回值 'key' => 'ok', 'store' => $req->userInfo->game->store )); } // // /** * 6513 领取连续在线礼包 * @return type */ static function drawOnlineGift() { $req = req(); $user = $req->userInfo->game; $privateState = new PrivateStateModel($user->privateState); $giftid = $req->paras[0]; # 提取参数: 礼包的编号 $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据 if ($giftData == NULL) { return Resp::err(ErrCode::onlinegift_constno_err); } if ($privateState->onlineGiftts + $giftData->onlineSec > now()) { # 时间未到,不可以领取 return Resp::err(ErrCode::onlinegift_timenotenough); } if (!CommUtil::isPropertyExists($privateState, "onlineGiftID")) {#初始化 这个字段 $privateState->onlineGiftID = 1; } else { if ($privateState->onlineGiftID == 0) { $privateState->onlineGiftID = 1; } } if ($privateState->onlineGiftID != $giftid) { # 判断礼包ID是否正确,可以领取, return Resp::err(ErrCode::onlinegift_wrongid, $privateState->onlineGiftID . '--->' . $giftid); } $privateState->onlineGiftts = now(); # 更新时间戳 $privateState->onlineGiftID = $giftid + 1; # 已领礼包ID++ $err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励 if ($err) { return Resp::err($err, '发放奖励失败'); } $user->privateState = $privateState; // var_dump($privateState); $req->userInfo->game = $user; UserProc::updateUserInfo(); # 回写用户数据 return Resp::ok(array( 'onlineGiftts' => $privateState->onlineGiftts, 'onlineGiftID' => $privateState->onlineGiftID, 'store' => $req->userInfo->game->store )); # 设置返回值 } /** * 清理/重置 在线礼包时间戳 * @param Req $req */ static private function ClearOnlineGiftTs($req) { $req->userInfo->game->privateState->onlineGiftts = 0; $req->userInfo->game->privateState->onlineGiftID = 1; } // // /** * 凭兑换码领取礼包 * @param Req $req */ static function drawActivePackageByCode($req) { $user = new UserGameModel($req->userInfo->game); $privateState = new PrivateStateModel($user->privateState); $activeId = $req->paras[0]; # 取参数 活动id $active = GameConfig::activity_getItem($activeId); # 活动数据 if (null == $active) { return Resp::err(ErrCode::active_const_no_err); } if ($active->startts > now() or $active->endts < now()) { # 校验开放时间 return Resp::err(ErrCode::active_time); } $codestring = $req->paras[1]; # 取参数 激活码 if (!preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring)) { # 长度校验(10个字符) return Resp::err(ErrCode::active_activecode_format); } $activeCode = CipheredBase32::Decode($codestring); # 解码 $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr if (GameConstants::AllPlatStr !== $codePlatStr # 忽略全平台礼包 && $req->userInfo->getPlatStr() !== $codePlatStr) { # 平台字符串必须相符 return Resp::err(ErrCode::active_activecode_plat, $codePlatStr); # # 平台错误 } if (!is_int($activeCode->number) # 检查 兑换码的编号范围0~50000 || $activeCode->number < 1 || $activeCode->number > 50000) { return Resp::err(ErrCode::active_activecode_format); } $packageID = $activeCode->package; # 礼包id $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据 if ($packageInfo == null) { # 无效 return Resp::err(ErrCode::err_const_no); } if ($packageInfo->expirets < now() || $packageInfo->startTs > now()) { # 激活码已经失效,或者礼包尚未开启 return Resp::err(ErrCode::active_activecode_outtime); } if (in_array($packageID, $privateState->usedTokens)) { # 已经领取过该礼包了 return Resp::err(ErrCode::active_hasgetted); } if (self::checkActiveCodeIsUsed($activeCode)) { # 检查 该激活码是否已经使用过了 return Resp::err(ErrCode::active_activecode_used); } # 发放礼包, $err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward); if ($err) { return Resp::err($err); } $req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录 $ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库 if (!$ok) { return Resp::err(ErrCode::err_db, daoInst()->getError(TRUE)); # # 数据库操作失败- 重试 } UserProc::updateUserInfo(); # 回存玩家数据 $ret = array(# # 返回值 "plat" => $codePlatStr, "packageId" => $activeCode->package, "reward" => $packageInfo->reward, 'store' => $req->userInfo->game->store, ); return Resp::ok($ret); # 返回成功信息 } /** * 检查兑换码是否已经使用过了 * @param ActiveCode $activeCode * @return boolean true : 已经用过了, false : 激活码尚未使用过. */ static function checkActiveCodeIsUsed($activeCode) { $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句 $activeCode->plat, $activeCode->package, $activeCode->number); $rows = daoInst() ->select() ->from(self::tab_toke_gift) # 表名 ->where($sql) ->count(); return $rows > 0; } /** * 将兑换码添加到使用记录中 * @param ActiveCode $actvieCode * @param string $uid * @return boolean true: 操作成功, false: 操作失败 */ static function setActiveCodeUserRecord($actvieCode, $uid) { $actvieCode->uid = $uid; # 添加uid $ret = daoInst() ->insert(self::tab_toke_gift) # 表名 ->data($actvieCode) ->exec(); return $ret > 0; } // /** * 查询当前分区开放时间戳 * @param Req $req */ private static function GetZonePublicTS($req) { $zoneInfo = GameConfig::zonelist_getItem($req->zoneid); return Resp::ok($zoneInfo->publicTs); } // /** * * @param req $req * @return type */ public static function RecoveryTili($req) { $useTili = $req->paras[0]; ActiveProc::ChangeTili($useTili); UserProc::updateUserInfo(); $result = array( 'time' => $req->userInfo->game->privateState->TiliTime, 'tili' => $req->userInfo->game->baseInfo->tili ); $resp = Resp::ok($result); return $resp; } /** * 清理每天的赠送体力领取记录 * @param Req $req */ private static function ClearDailyTiliGift($req) { $req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit(); } /** * 修改玩家体力 * @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力 * @return type */ public static function ChangeTili($useTili) { $req = req(); $user = $req->userInfo->game; $moreTili = 0; # 超上限的体力值 // 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部) if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) { $user->privateState->TiliTime = time() - 120; } if ($user->baseInfo->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值 $moreTili = $user->baseInfo->tili - 120; # 用moreTili保存一下额外的体力值 } $useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间 if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值 if ($moreTili <= 0) { $user->baseInfo->tili += (int) ( (int) ($useTime / 300)); if ($user->baseInfo->tili > 120) { # 体力值上限 $user->baseInfo->tili = 120; } // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858 } $user->privateState->TiliTime = time(); } if ($useTili < 0) { # 如果是消耗体力 my_Assert(abs($useTili) < $user->baseInfo->tili, ErrCode::notenough_tili); # 体力不足 $user->baseInfo->tili += $useTili; # 扣除体力 } else if ($useTili > 0) { # 如果是购买增加体力 $user->baseInfo->tili += $useTili; } return ErrCode::ok; } // // // // /** * 重置7日签到相关计数器 * @param Req $req */ static function DailyResetDay7Task($req) { $req->userInfo->game->gates->Times = 0; if (count($req->userInfo->game->privateState->LoginDays) < 7) { $req->userInfo->game->privateState->LoginDays[] = tsDay(); } } /** * [6502] 领取七日签到奖励 * @param req $req */ static function Day7_DrawReward($req) { // 设计7日数据结构 // 检查领取条件 // 结束 } // // }