> 大地图 >> 世界地图模式 */ class Info_NewMap extends Object_ext { /** * 当前所在地图的id * @var type */ public $curMapId; /** * 已解锁据点列表 * @var dic< 据点id, Ins_FootHold > */ public $unlockedFootholds; /** * 已经解锁的地图上的区域、npc、道具等等信息 * @var type */ public $unlockMapTypeList; /** * 回城券使用的传送阵记录 * @var type */ public $huichengquanRecord = null; /** * 当前地图所在区里面的传送门目的地的mapid * 回城券=>从当前地图回据点 * 传送门=>从据点回到回城前的地图 * @var type */ public $lastMapId = 0; /** * 当前据点id * @var type */ public $curFootholdId = 0; function __construct($arg = null) { if (null === $arg) { // 直接初始化8个大陆的基本数据 $initMapid = 503099; # 新手村的id $this->lastMapId = $initMapid; $this->curMapId = $initMapid; # 当前位置为新手村 $this->curFootholdId = $initMapid; # 当前据点id $this->unlockedFootholds = ObjectInit(); $gateZonemo = GameConfig::gate_zone_getItem(501007); if ($gateZonemo != null) { $list = explode(',', $gateZonemo->contains); foreach ($list as $id) { $mo = GameConfig::gate_getItem($id); $footHold = new Ins_FootHold(); $footHold->mapId = $mo->gateId; $footHold->curMapType = $mo->mapType; $this->unlockedFootholds->$id = $footHold; } } // $mo = GameConfig::gate_getItem($initMapid); // $footHold = new Ins_FootHold(); // $footHold->mapId = $mo->gateId; // $footHold->curMapType = $mo->mapType; // $this->unlockedFootholds->$initMapid = $footHold; # 初始化解锁新手村据点数据 # // 把2号据点也解锁 // $initMapid = 503100; # 新手村的id // // $this->curMapId = $initMapid; # 当前位置为新手村 // // $this->unlockedFootholds = ObjectInit(); // $mo = GameConfig::gate_getItem($initMapid); // $footHold = new Ins_FootHold(); // $footHold->mapId = $mo->gateId; // $footHold->curMapType = $mo->mapType; // $this->unlockedFootholds->$initMapid = $footHold; # 初始化解锁新手村据点数据 // // $dixiachengId = 503001; // $mo = GameConfig::gate_getItem($dixiachengId); // $footHold = new Ins_FootHold(); // $footHold->mapId = $mo->gateId; // $footHold->curMapType = $mo->mapType; // $this->unlockedFootholds->$dixiachengId = $footHold; // // $dixiachengId = 503002; // $mo = GameConfig::gate_getItem($dixiachengId); // $footHold = new Ins_FootHold(); // $footHold->mapId = $mo->gateId; // $footHold->curMapType = $mo->mapType; // $this->unlockedFootholds->$dixiachengId = $footHold; $this->unlockMapTypeList = ObjectInit(); #初始化--已经解锁的地图上的区域、npc、道具等等信息 $this->huichengquanRecord = ObjectInit(); # } else { parent::__construct($arg); } } }