userInfo->game->level < glc()->Guild_Join_LeastLevel) { // return ResponseVo::err($req, ErrCode::err_guild_userlevel); //} switch ($req->cmd) { case CmdCode::cmd_guild_getUserGuildInfo: # 7000 查询自己的公会 return self::GetUserGuildInfo($req); case CmdCode::cmd_guild_getList: # 7001 查公会列表 公会浏览 列表以cupScore依据 从多到少排列 暂未开放 return self::GetGuildList($req); case CmdCode::cmd_guild_refuseGuildCupScore: # 7002 每日一次刷新公会积分 return self::refuseGuildCupScore($req); case CmdCode::cmd_guild_searchGuildByID: # 7003 通过id搜索公会 return self::SearchByGuildID($req); case CmdCode::cmd_guild_create: # 7004 创建公会 return self::CreateGuild($req); case CmdCode:: cmd_guild_apply: # 7005 申请加入 return self::ApplyForGuild($req); case CmdCode::cmd_guild_QuickIn: # 7006 一键加入 return self::QuickIn($req); // case CmdCode::cmd_guild_GetGuildInfo: # 7007 请求本公会数据 // return self::GetGuildInfo($req); case CmdCode::cmd_guild_modifyDeclare: # 7008 编辑 return self::ModifyDeclare($req); // case CmdCode::cmd_guild_chairmanQuit: # 7009 会长退会 // return self::chairmanQuit($req); case CmdCode::cmd_guild_fireMember: # 7010 开除 return self::FireMember($req); case CmdCode::cmd_guild_approve: # 7011 审批 申请 return self:: Approve($req); case CmdCode::cmd_guild_setPriceChairman: # 7013 设置 会员 干部 副会长 return self::SetViceChairman($req); case CmdCode::cmd_guild_getGuildMembers: # 7014 获取成员信息 return self::GetGuildMembers($req); case CmdCode::cmd_guild_quit: # 7016 退会 return self::QuitGuild($req); case CmdCode::cmd_guild_InitiateAccuse: # 7017 发起弹劾 return self::InitiateAccuseChairMan($req); case CmdCode::cmd_guild_Accuse: # 7018 同意弹劾 return self::ApproveAccuseChairMan($req); case CmdCode::cmd_guild_ChairmanCancelAccuse: # 7019 会长取消本次弹劾 return self::CancelAccuse($req); case CmdCode::cmd_guild_ApplyUserIntro: # 7020 申请者玩家简介 return self::ApplyUserIntro($req); #捐献 case CmdCode::cmd_guild_requestDonate: # 7021 请求捐献 return self::requestDonate($req); case CmdCode::cmd_guild_donate: # 7022 捐献 return self::Donate($req); case CmdCode::cmd_guild_donateInfoRefresh: # 7023 到捐献时间后 刷新 return self::donateInfoRefresh($req); #礼包 case CmdCode::cmd_guild_buyDonateGift: # 7024 购买捐献度礼包 return self::buyDonateGift($req); case CmdCode::cmd_guild_buyGuildCashGift: # 7025 购买公会钻石礼包 弃用 return self::buyGuildCashGift($req); #公会公告 邮件 会长 副会长有权限 case CmdCode::cmd_guild_announcement: # 7026 公告 return self::announcement($req); case CmdCode::cmd_guild_noticeMail: # 7027 公会邮件 return self::noticeMail($req); #公会战 未开启状态 case CmdCode::cmd_guild_vsFightInvite: #7028 邀请战斗 return self::vsFightInvite($req); case CmdCode::cmd_guild_cancelInvite: #7029 取消邀请战斗 return self::cancelInvite($req); case CmdCode::cmd_guild_fight: #7030 接受并战斗 return self::fight($req); default: return Resp::err(ErrCode::err_msg_cmd); } } // /** * [7000]查询自己的公会信息 * 玩家打开公会的时候第一步就是这个,如果没有数据,就显示公会列表吧。 * @param Req $req * @return type Description */ static function GetUserGuildInfo($req) { $mem = $req->mem; $game = $req->userInfo->game; $uid = $req->uid; $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $req->zoneid); // 取玩家公会信息 if ($userGuildInfo == null) { $userGuildInfo = UserGuildModel::Clear(); } else { GuildProc::refuseGuildCupScore($req); # 公会积分清理 UserGuildModel::checkFirstlog($userGuildInfo); # 清理一下每日该清除的内容 } UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game->baseInfo, $mem, $req->zoneid); # 更新数据 if (is_array($userGuildInfo->donateCount)) { # todo:上线后删除 $userGuildInfo->donateCount = ObjectInit(); } self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $req->zoneid); $resp = Resp::ok($userGuildInfo); return $resp; } /** * [7001]获取公会列表, * @param Req $req */ static function GetGuildList($req) { # $mem = $req->mem; $zoneid = $req->zoneid; $paydb = CPayInit(); // 公会信息记录在paydb中了 //客户端参数解析 $page = (count($req->paras) > 0) ? intval($req->paras[0]) : 1; // 起始索引编号 $startIndex = ($page - 1) * 20; if ($startIndex < 0) { // 防御代码避免出现 小于0的索引值 $startIndex = 0; } $memList = self::getGuildListCache($mem, $page, $zoneid); if ($memList == null || $memList->ts < now()) { $dbret = $paydb->fetch_array(sprintf(SQLSELECTGUILDBYLEVEL, $zoneid, $startIndex)); // 查询数据库取得公会列表 $count = $paydb->fetch_row(sprintf(SELECTGUILDCOUNT, $zoneid)); $memList = ObjectInit(); $memList->ts = now(60); // 设置为3秒好了,如果体验差,再缩短一下 $memList->table = $dbret; $memList->count = $count[0]; $mem->set(MemKey_Guild::guildListCache($page, $zoneid), $memList); // 更新缓存的公会列表 } $result = array(# # 返回值 "totalcount" => $memList->count, // # 有多少个公会 分页用 "guildlist" => $memList->table # # 该页的公会信息 ); $resp = Resp::ok($result); $paydb->close(); return $resp; } /** * [7002]每日一次刷新公会积分 * @param type $req */ static function refuseGuildCupScore($req) { $mem = $req->mem; $game = $req->userInfo->game; $uid = $req->uid; $zoneid = $req->zoneid; $userGuildInfo = GuildProc::getMemUserGuildInfo($mem, $uid, $req->zoneid); $guildCupScore = 0; if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { $guildInfo = GuildProc::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo != null) { if (now() - $guildInfo->ts_refuse <= GUILDCUPSCOREREFUSE) { # 一天刷一次,以第一个进入公会的玩家为准 return; } $guildInfo->ts_refuse = now(); $members = $guildInfo->members; foreach ($members as $index => $memberId) { $memberGuildInfo = GuildProc::getMemUserGuildInfo($mem, $memberId, $zoneid); $guildCupScore += $memberGuildInfo->cupScore; } $paydb = CPayInit(); $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $guildCupScore, $userGuildInfo->guildId, $zoneid)); } } } /** * [7003] 通过公会ID进行搜索 * @param Req $req */ static function SearchByGuildID($req) { $mem = $req->mem; $paydb = CPayInit(); //客户端参数解析 $keywords = $req->paras[0]; // 公会ID $sql = sprintf(SQLSELECTGUILDBYNAME, $req->zoneid, $keywords, '%' . $paydb->escape_string($keywords) . '%'); $sqlret = $paydb->fetch_array($sql); $resp = Resp::ok(array( "guildInfo" => $sqlret, )); $paydb->close(); return $resp; } /** * [7004]创建公会 * @param Req $req */ static function CreateGuild($req) { $resp = new Resp(); $mem = $req->mem; $paydb = CPayInit(); // 公会信息记录在paydb中了 $baseInfo = $req->userInfo->game->baseInfo; $zoneid = $req->zoneid; //客户端参数解析 $uid = $req->uid; //fromoid $guildName = $req->paras[0]; // 公会 名称 $declare = $req->paras[1]; // 公会宗旨 $guild_img = $req->paras[2]; // 新增加公会徽章 $applyType = $req->paras[3]; // 允许玩家加入的类型 $condition = $req->paras[4]; // 条件 $gcfg = glc(); $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息 if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 查看玩家是否已经加入了某个公会 $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember); } else { if ($paydb->num_rows(sprintf(SQLCHECKISNAMEEXIST, $guildName)) > 0) { // 检查公会名称是否已存在, 返回公会名称已存在 $resp = Resp::err(ErrCode::err_guild_nameexists); } else { if (is_null($guildName) || $guildName === "" || ltrim($guildName) === "") { $resp = Resp::err(ErrCode::err_guild_nameEmputy); } else { if ($guild_img == null) { $resp = Resp::err(ErrCode::err_guild_imgEmputy); } else { if ($baseInfo->gold < $gcfg->Guild_Found_CostGold) { # 检查是否拥有创建公会所需的金币,(等级超过20级,需要金币10万) $resp = Resp::err(ErrCode::err_msg_goldnotenough); } else { UserGameModel::Consume_Gold($baseInfo, $gcfg->Guild_Found_CostGold); //扣除金币 $guildInfo = GuildModel::NewGuildInit($mem, $zoneid); // 创建公会MEM数据体, $guildInfo->declare = $declare; $guildInfo->name = $guildName; $guildInfo->members[] = $uid; $guildInfo->chairman_id = $uid; $guildInfo->chairman_name = $baseInfo->name; $guildInfo->guild_img = $guild_img; $guildInfo->enableQuickIn = 0; $guildInfo->chairmanLastLogin = $baseInfo->lastLogin; if ($applyType != null) { $guildInfo->enableQuickIn = $applyType; } $obj = ObjectInit(); $obj->cupScore = $condition == null ? 0 : $condition; $guildInfo->condition = json_encode($obj); $userGuildInfo = UserGuildModel::Clear(); # 创建/重置玩家公会信息 UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $baseInfo, $mem, $zoneid); $userGuildInfo->guildId = $guildInfo->guildId; $userGuildInfo->position = 'Chairman'; $userGuildInfo->guildName = $guildInfo->name; if (GAME_ONLINE) { $userGuildInfo->create_coding = now(CREATECODINGTIME); // 设置冷却时间. Ps, 24小时内不准再创建公会. } $paydb->query(sprintf(SQLCREATEGUILD, $guildInfo->guildId, // Mysql 插入公会记录 $paydb->escape_string($guildName), $guildInfo->createts, $paydb->escape_string($declare), count($guildInfo->members), $uid, $paydb->escape_string($baseInfo->name), $guild_img, $zoneid, $score, $guildInfo->enableQuickIn, $guildInfo->condition)); self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateJoin($uid, $baseInfo->name), $zoneid); self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据 self::addGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid); UserProc::updateUserInfo(); $resp = Resp::ok($guildInfo); // 设置成功返回值 } } } } } $paydb->close(); return $resp; } /** * [7005] 申请加入公会 * @param Req $req */ static function ApplyForGuild($req) { $resp = new Resp(); $mem = $req->mem; $game = $req->userInfo->game; $uid = $req->uid; // fromoid $zoneid = $req->zoneid; //$map = $req->userInfo->map; // 公会相关数据模型 //客户端参数解析 $guildId = $req->paras[0]; // 公会ID // 取玩家公会信息 $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会 $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember); } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) { $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中 } else { $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息 if ($guildInfo == null) { # 找不到公会 $resp = Resp::err(ErrCode::err_guild_guildinfono); } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60 $resp = Resp::err(ErrCode::err_guild_memberfull); } else if (count((array) $guildInfo->applylist) >= glc()->Guild_ApplyCapacityLimit) { $resp = Resp::err(ErrCode::err_guild_applyListFull); // 申请队列已满 } elseif ($guildInfo->enableQuickIn == 2) { $resp = Resp::err(ErrCode::err_guild_noallowaddguild); } elseif ($guildInfo->enableQuickIn == 1 && $guildInfo->condition->cupScore > $userGuildInfo->cupScore) { $resp = Resp::err(ErrCode::err_guild_applyconditionnoenough); } else { // 如果此人已经申请过, 直接替换掉 $is_apply = true; if (CommUtil::isPropertyExists($guildInfo->applylist, $uid)) { if (!CommUtil::isPropertyExists($userGuildInfo, 'appliedguildRecord')) { $userGuildInfo->appliedguildRecord = ObjectInit(); } $appliedguildRecord = $userGuildInfo->appliedguildRecord; if (CommUtil::isPropertyExists($appliedguildRecord, $guildId)) { if ($appliedguildRecord->$guildId->dealSign == 0 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//已经发送过申请但是没有被处理 $is_apply = false; $resp = Resp::err(ErrCode::err_guild_applymsgalwaysexist); } elseif ($appliedguildRecord->$guildId->dealSign == 1 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//该申请已经被拒绝,但是还在冷却时间内 $is_apply = false; $resp = Resp::err(ErrCode::err_guild_applymsgrejected); } } } if ($is_apply) { $appinfo = UserApplyForGuildModel::CreateApplyInfo($uid, $game->baseInfo->name, $game->baseInfo->level); // t添加请求信息 $guildInfo->applylist->$uid = $appinfo; if ($userGuildInfo == null) { $userGuildInfo = UserGuildModel::Clear(); } if (!in_array($guildId, $userGuildInfo->appliedguildlist)) { $userGuildInfo->appliedguildlist[] = $guildId; } $userGuildInfo->appliedguildRecord->$guildId->dealSign = 0; $userGuildInfo->appliedguildRecord->$guildId->deal_coolingts = now(glc()->Guild_MoreApplyLimit); self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据 self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); $resp = Resp::ok($userGuildInfo); // 设置成功返回值 } } } return $resp; } /** * [7006] 一键加入公会 * @param Req $req * @return Resp */ static function QuickIn($req) { $resp = new Resp(); $mem = $req->mem; $game = $req->userInfo->game->baseInfo; $zoneid = $req->zoneid; $uid = $req->uid; //fromoid // 公会相关数据模型 //客户端参数解析 $guildId = $req->paras[0]; // 公会ID // 取玩家公会信息 $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会 $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember); } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) { $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中 } else { $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息 if ($guildInfo == null) { # 找不到公会 $resp = Resp::err(ErrCode::err_guild_guildinfono); } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60 $resp = Resp::err(ErrCode::err_guild_memberfull); } else if ($guildInfo->enableQuickIn != 0) { # 公会未开启一键加入功能 $resp = Resp::err(ErrCode::err_guild_quickinclosed); } else { if ($userGuildInfo == null) { $userGuildInfo = UserGuildModel::Clear(); } // 直接接上审批流程 $guildInfo->members[] = $uid; // 改写玩家公会信息 $userGuildInfo->guildId = $guildId; // 清空玩家申请记录 $userGuildInfo->guildName = $guildInfo->name == null ? "" : $guildInfo->name; $userGuildInfo->appliedguildlist = array(); $userGuildInfo->joints = now(); $userGuildInfo->position = 'Member'; self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下数据库中公会成员数量 self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写玩家公会数据 self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid); // 插入日志 self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息 $resp = Resp::ok($userGuildInfo); // 设置成功返回值 } } return $resp; } /** * [7008]编辑 * @param Req $req */ static function ModifyDeclare($req) { $resp = new Resp(); $mem = $req->mem; $paydb = CPayInit(); // 公会信息记录在paydb中了 $msgid = $req->msgid; $zoneid = $req->zoneid; //客户端参数解析 $uid = $req->uid; // fromoid $guildId = $req->paras[0]; // 公会ID $guildEmblem = $req->paras[1]; // 徽章 $declare = $req->paras[2]; // 宗旨 $addType = $req->paras[3]; // 允许加入类型 $condition = $req->paras[4]; //条件 $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息 if ($userGuildInfo == null) { $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会 $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else if (!self::checkPermission($uid, $guildInfo)) { $resp = Resp::err(ErrCode::err_guild_usernotchairman); } else { #修改入会申请类型 $guildInfo->enableQuickIn = $addType == null ? 0 : $addType; if (!CommUtil::isPropertyExists($guildInfo, 'condition')) { $obj = ObjectInit(); $obj->cupScore = 0; $guildInfo->condition = json_encode($obj); } #修改入会限制积分 $obj = ObjectInit(); $obj->cupScore = $condition == null ? 0 : $condition; $guildInfo->condition = json_encode($obj); #修改公会宗旨 $guildInfo->declare = $declare; #修改公会徽章 $guildInfo->guild_img = $guildEmblem == null ? 0 : $guildEmblem; $dbret = $paydb->query(sprintf(SQLUPDATEGUILDDECLARE, $paydb->escape_string($declare), $guildEmblem, $guildInfo->enableQuickIn, $guildInfo->condition, $guildId, $zoneid)); // 回写用户数据 self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 设置成功返回值 $resp = Resp::ok(array( "result" => 0, )); } } } $paydb->close(); return $resp; } /** * [7010]开除会员 * @param Req $req */ static function FireMember($req) { $resp = new Resp(); $mem = $req->mem; $msgid = $req->msgid; $zoneid = $req->zoneid; //客户端参数解析 $uid = $req->uid; //fromoid $guildId = $req->paras[0]; // 公会ID $firedid = $req->paras[1]; // 被开除的玩家OpenID // 取被开除玩家公会信息 $userGuildInfo = self::getMemUserGuildInfo($mem, $firedid, $zoneid); if ($userGuildInfo == null) { // 找不到玩家公会信息 $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { // 取公会信息 $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo == null) { // 找不到公会信息 $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if ($uid == $firedid) { # 开除自己 $resp = Resp::err(ErrCode::err_guild_cannotfireyourself); } elseif ($firedid == $guildInfo->chairman_id) { $resp = Resp::err(ErrCode::err_guild_cannotfireychairman); } else { $allow = true; if (self::isGuildChairman($uid, $guildInfo)) { StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id if (self::isViceChairman($firedid, $guildInfo)) { self::removeViceChairman($guildInfo, $firedid); } if (self::isOfficerChairman($firedid, $guildInfo)) { self::removeOfficerChairman($guildInfo, $firedid); } } elseif (self::isViceChairman($uid, $guildInfo)) { if (self::isViceChairman($firedid, $guildInfo)) { $allow = false; } else { StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id if (self::isOfficerChairman($firedid, $guildInfo)) { self::removeOfficerChairman($guildInfo, $firedid); } } } elseif (self::isOfficerChairman($uid, $guildInfo)) { if (self::checkPermissiona_addofficer($firedid, $guildInfo)) {//没有权限开除 $allow = false; } else { StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id } } if ($allow) { if (self::isGuildMember($userGuildInfo, $guildId)) { $userGuildInfo = UserGuildModel::Clear(); // 玩家公会信息清空 if (GAME_ONLINE) { // 设置冷却时间. Ps, 24小时内不准再创建公会. $userGuildInfo->create_coding = now(CREATECODINGTIME); } self::updateUserGuildInfo($mem, $firedid, $userGuildInfo, $zoneid); // 更新被开除玩家的公会信息 } self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下公会成员数量 self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 更新公会数据 $resp = Resp::ok(array( "result" => 0, )); // 设置成功返回值 } else { $resp = Resp::err(ErrCode::err_guild_nopermission); } } } } return $resp; } /** * [7011]审批入会申请 * @param Req $req */ static function Approve($req) { $resp = new Resp(); $mem = $req->mem; $msgid = $req->msgid; $zoneID = $req->zoneid; //客户端参数解析 $uid = $req->uid; //fromoid $guildId = $req->paras[0]; // 公会ID $targetId = $req->paras[1]; // 申请者ID $approved = $req->paras[2]; // 审批结果 //$pf = $req->paras[3]; // 平台 $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneID); // 取玩家公会信息 if ($userGuildInfo == null) { $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { // $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会 $resp = Resp::err(ErrCode::err_guild_usernotguildmember); // } else if (!self::isGuildChairman($oid, $guildInfo)) { } else if (!self::checkPermissiona_addofficer($uid, $guildInfo)) { $resp = Resp::err(ErrCode::err_guild_usernotchairman); } else if ($approved && self::checkmemberfull($guildInfo)) { $resp = Resp::err(ErrCode::err_guild_memberfull); // 公会已满 } else { $msg = new UserApplyForGuildModel(); $msg = $guildInfo->applylist->$targetId; if ($msg == null) { $resp = Resp::err(ErrCode::err_guild_appmsgnotfount); } else { $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneID); if ($targetUserGuildInfo != null && $targetUserGuildInfo->guildId > 0) {#如果申请者已经加入一个公会了,直接返回一个错误码,并删除他的申请记录 $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember); $a = $guildInfo->applylist; unset($a->$targetId); $guildInfo->applylist = $a; self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); } else { $msg->approved = $approved; if ($approved) { // 公会添加成员 if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) { $apply = $targetUserGuildInfo->appliedguildRecord; unset($apply->$guildId); $targetUserGuildInfo->appliedguildRecord = $apply; } $guildInfo->members[] = $targetId; // 改写玩家公会信息 $targetUserGuildInfo->guildId = $guildId; // 清空玩家申请记录 $targetUserGuildInfo->guildName = $guildInfo->name; $targetUserGuildInfo->appliedguildlist = array(); #$targetUserGuildInfo->uid = $targetId; $targetUserGuildInfo->joints = now(); $targetUser = UserProc::getUserInfo($mem, $zoneID, $targetId); #$targetUserGuildInfo->name = $targetUser->game->name; #$targetUserGuildInfo->level = $targetUser->game->level; $targetUserGuildInfo->position = 'Member'; self::updateGuildMemberCount($guildInfo, $zoneID); // 同步更新一下数据库中公会成员数量 self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($targetId, $targetUser->game->baseInfo->name), $zoneID); // 插入日志 } else { #发送一封邮件通知玩家被拒绝 EmailProc::SendGuildApplyRefusedMail($zoneID, $targetId, $guildInfo->name); if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) { $apply = $targetUserGuildInfo->appliedguildRecord->$guildId; $apply->dealSign = 1; $apply->deal_coolingts = now(glc()->Guild_ApplyrefuseCoolLimit); } } $a = $guildInfo->applylist; unset($a->$targetId); $guildInfo->applylist = $a; self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneID); // 回写玩家公会数据 self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 回写公会信息 $resp = Resp::ok($targetUserGuildInfo); // 设置成功返回值 } } } } } return $resp; } /** * 【会长】 转让会长身份 弃用 * @param Req $req * @return type */ static function TransferChair($req) { $resp = new Resp(); $mem = $req->mem; $game = $req->userInfo->game; $zoneID = $req->zoneid; //客户端参数解析 $uid = $req->uid; //fromoid $guildId = $req->paras[0]; // 公会ID $transferedid = $req->paras[1]; // 被转让的玩家OpenID // 取被转让玩家公会信息 $userGuildInfo = self::getMemUserGuildInfo($mem, $transferedid, $zoneID); if ($userGuildInfo == null) { // 找不到玩家公会信息 $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { // 取公会信息 $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID); if ($guildInfo == null) { // 找不到公会信息 $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会 $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else if (!self::isGuildChairman($uid, $guildInfo)) { $resp = Resp::err(ErrCode::err_guild_usernotchairman); } else { $transfereduser = UserProc::getUserInfo($mem, $transferedid, $zoneID); if ($transfereduser == null) { $resp = Resp::err(ErrCode::err_user_no); } else { $guildInfo->chairman_id = $transferedid; // 公会变更会长 if (self::isViceChairman($transferedid, $guildInfo)) { self::removeViceChairman($guildInfo, $transferedid); } if (self::isOfficerChairman($uid, $guildInfo)) { self::removeOfficerChairman($guildInfo, $transferedid); } self::updateDBGuildChairmanInfo($zoneID, $transfereduser->game->baseInfo->name, $transferedid, $guildId); // 更新数据库中关于工会的信息 // 插入公会日志 self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($uid, $game->baseInfo->name, $transferedid, $transfereduser->game->baseInfo->name), $zoneID); self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 更新公会数据 // 设置成功返回值 $resp = Resp::ok(ErrCode::ok); } } } } // 1. 取公会数据 // 2. 检查是否会长 // 3. 检查是否会员 // 4. 从公会中删除会员信息. // 5. 通知会员被开除信息. // 6. 返回成功信息 return $resp; } /** * [7013]设置 会员 干部 副会长 * @param type $req */ static function SetViceChairman($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //fromoid $zoneid = $req->zoneid; $guildId = $req->paras[0]; // 公会ID $targetId = $req->paras[1]; // 选中要设置的人员 ID $manType = $req->paras[2]; // 设置人员为何类型 会员 干部 副会长 1 2 3 4 会长 在加一个会长将成员设置为会长的功能 $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息 if ($uid == $targetId) { # 自己不能更改自己的副会长状态 $resp = Resp::err(ErrCode::err_guild_nopermission); } else if ($userGuildInfo == null) { $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会 $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } elseif (self::isGuildChairman($targetId, $guildInfo)) { $resp = Resp::err(ErrCode::err_guild_nopermission); } else { $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneid); if (!self::isGuildMember($targetUserGuildInfo, $guildId)) { # 玩家不是公会成员 $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { if (!is_array($guildInfo->viceChairManArr)) { $guildInfo->viceChairManArr = ArrayInit(); } if (!is_array($guildInfo->officerManArr)) { $guildInfo->officerManArr = ArrayInit(); } if (self::isGuildChairman($uid, $guildInfo)) {//会长 $err = self::ChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo, $mem, $zoneid); } elseif (self::isViceChairman($uid, $guildInfo)) {//副会长 $err = self::ViceChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo); } else {//干部或是会员没有设置职位的权限 $err = ErrCode::err_guild_nopermission; } if ($err == ErrCode::ok) { self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneid); self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息 $resp = Resp::ok(array( "result" => 0, )); // 设置成功返回值 } else { $resp = Resp::err($err); // 设置成功返回值 } } } } } return $resp; } /** * 【会长】设置 会员 副会长 干部 * @param type $req */ static function ChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo, $mem, $zoneid) { $err = ErrCode::ok; if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长 if ($manType == 1) {//会员 self::removeViceChairman($guildInfo, $targetId); //更改职位 $targetUserGuildInfo->position = 'Member'; } elseif ($manType == 2) {#干部 if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) { $err = ErrCode::err_guild_OfficermanFull; } else { self::removeViceChairman($guildInfo, $targetId); $guildInfo->officerManArr[] = $targetId; $targetUserGuildInfo->position = 'Officerman'; } } elseif ($manType == 4) {#会长 self::removeViceChairman($guildInfo, $targetId); $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid); $chairmanInfo->position = 'Member'; self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid); $guildInfo->chairman_id = $targetId; $guildInfo->chairman_name = $targetUserGuildInfo->name; $targetUserGuildInfo->position = 'Chairman'; } else { $err = ErrCode::err_guild_positionconflict; } } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部 if ($manType == 1) {//设置为会员 self::removeOfficerChairman($guildInfo, $targetId); //更改职位 $targetUserGuildInfo->position = 'Member'; } elseif ($manType == 2) {#设置为干部 $err = ErrCode::err_guild_positionconflict; } elseif ($manType == 4) {#设置为会长 self::removeOfficerChairman($guildInfo, $targetId); $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid); $chairmanInfo->position = 'Member'; self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid); $guildInfo->chairman_id = $targetId; $guildInfo->chairman_name = $targetUserGuildInfo->name; $targetUserGuildInfo->position = 'Chairman'; } else {#设置为副会长 if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) { $err = ErrCode::err_guild_viceChairmanFull; } else { self::removeOfficerChairman($guildInfo, $targetId); $guildInfo->viceChairManArr[] = $targetId; $targetUserGuildInfo->position = 'ViceChairman'; } } } else {//要设置的人是会员 if ($manType == 1) {//设置为会员 $err = ErrCode::err_guild_positionconflict; } elseif ($manType == 2) {//设置为干部 if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) { $err = ErrCode::err_guild_OfficermanFull; } else { $guildInfo->officerManArr[] = $targetId; $targetUserGuildInfo->position = 'Officerman'; } } elseif ($manType == 4) {#设置为会长 $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid); $chairmanInfo->position = 'Member'; self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid); $guildInfo->chairman_id = $targetId; $guildInfo->chairman_name = $targetUserGuildInfo->name; $targetUserGuildInfo->position = 'Chairman'; } else {//设置为副会长 if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) { $err = ErrCode::err_guild_viceChairmanFull; } else { $guildInfo->viceChairManArr[] = $targetId; $targetUserGuildInfo->position = 'ViceChairman'; } } } return $err; } /** * 【副会长】设置副会长 干部 会员 * @param type $req */ static function ViceChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo) { $err = ErrCode::ok; if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长 $err = ErrCode::err_guild_cannotsetpositioncon; } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部 if ($manType == 1) {//设置为会员 self::removeOfficerChairman($guildInfo, $targetId); //更改职位 $targetUserGuildInfo->position = 'Member'; } else {# $err = ErrCode::err_guild_cannotsetpositioncon; } } else {//要设置的人是会员 if ($manType == 2) {//设置为干部 if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) { $err = ErrCode::err_guild_OfficermanFull; } else { $guildInfo->officerManArr[] = $targetId; $targetUserGuildInfo->position = 'Officerman'; } } else { $err = ErrCode::err_guild_cannotsetpositioncon; } } return $err; } /** * [7014] 获取公会成员信息 * @param Req $req */ static function GetGuildMembers($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $zoneID = $req->zoneid; $uid = $req->uid; //fromoid $guildId = $req->paras[0]; // 公会ID // 取公会信息 $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID); if ($guildInfo == null) { // 找不到公会信息 $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { $memberArr = array(); // $key_cur = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneID); foreach ($guildInfo->members as $mboid) { $memberInfo = self::getMemUserGuildInfo($mem, $mboid, $zoneID); $userInfo = UserProc::getUserInfo($mem, $zoneID, $mboid); $memberInfo->name = $userInfo->game->baseInfo->name; $memberInfo->level = $userInfo->game->baseInfo->level; $memberInfo->fightPower = self::initFightTeamInfo($mem, $mboid, $zoneID); $memberInfo->uid = $mboid; $memberInfo->img = $userInfo->game->baseInfo->headImg; $memberInfo->imgBorderId = $userInfo->game->baseInfo->imgBorderId; // $score = $mem->zscore($key_cur, $mboid); $memberInfo->cupScore = $score == null ? 0 : $score; $memberInfo->lastLogin = $userInfo->game->baseInfo->lastLogin; #成员最后登陆时间 unset($memberInfo->appliedguildlist); unset($memberInfo->appliedguildRecord); $memberArr[] = $memberInfo; } // 设置成功返回值 if (!is_string($guildInfo->condition)) { $guildInfo->condition = json_encode($guildInfo->condition); } $chairmanInfo = UserProc::getUserInfo($mem, $zoneID, $guildInfo->chairman_id); $guildInfo->chairmanLastLogin = $chairmanInfo->game->baseInfo->lastLogin; $resp = Resp::ok(array( "guildInfo" => $guildInfo, "member" => $memberArr, )); } return $resp; } /** * [7016]退出公会 * @param Req $req */ static function QuitGuild($req) { $resp = new Resp(); $mem = $req->mem; $game = $req->userInfo->game; // 公会相关数据模型 $msgid = $req->msgid; //客户端参数解析 $uid = $req->uid; //fromoid $guildId = $req->paras[0]; // 公会ID $chairman = $req->paras[1]; #会长退会 需选一个人做会长 $zoneid = $req->zoneid; // 取玩家公会信息 $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null) { $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { // 公会信息 $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { // 玩家是否属于该公会 if (!self::isGuildMember($userGuildInfo, $guildId)) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { if (self::isViceChairman($uid, $guildInfo)) { # 副会长退会. self::removeViceChairman($guildInfo, $uid); } elseif (self::isOfficerChairman($uid, $guildInfo)) {# 干部退会 self::removeOfficerChairman($guildInfo, $uid); } elseif (self::isGuildChairman($uid, $guildInfo)) {//如果是会长 会长退出时必须指定下一任会长 if (count($guildInfo->members) <= 1) {//只有会长一个人 解散公会 $paydb = CPayInit(); // 公会信息记录在paydb中了 $sqlret = $paydb->query(sprintf(SQLDISSMISS, $guildId, $zoneid)); # 删除公会数据 #$mem->delete(MemKey_Guild::getGuildInfo($guildId, $zoneid)); #删除公会中journal信息 $mem->delete(MemKey_Guild::constGuildJournal($guildId, $zoneid)); #结算捐献,删除捐献有关数据 $donateInfo = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid); foreach ($donateInfo as $index => $donateRequestInfo) { $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index); GuildProc::donateSettle($mem, $donateRequestInfo, $index, $count, $guildId, $zoneid); } #删除解散公会的捐献缓存key $mem->delete(MemKey_Guild::CacheGuildDonate($guildId, $zoneid)); } else { if (self::isViceChairman($chairman, $guildInfo)) { self::removeViceChairman($guildInfo, $chairman); } elseif (self::isOfficerChairman($chairman, $guildInfo)) { self::removeOfficerChairman($guildInfo, $chairman); } $chairmanGuildInfo = self::getMemUserGuildInfo($mem, $chairman, $zoneid); $chairmanGuildInfo->position = 'Chairman'; $guildInfo->chairman_id = $chairman; $guildInfo->name = $chairmanGuildInfo->name; self::updateUserGuildInfo($mem, $chairman, $chairmanGuildInfo, $zoneid); } } StlUtil::arrayRemove($guildInfo->members, $uid); $userGuildInfo = UserGuildModel::Clear(); // 设置冷却时间. Ps, 24小时内不准再创建公会. if (GAME_ONLINE) { $userGuildInfo->create_coding = now(CREATECODINGTIME); } // todo: 公会日志加入信息 self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateQuit($uid, $game->baseInfo->name), $zoneid); // 同步更新一下公会成员数量 self::updateGuildMemberCount($guildInfo, $zoneid); // 回写数据 self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 设置成功返回值 $resp = Resp::ok($guildInfo); } } } return $resp; } /** * [7017] 发起弹劾会长 * @param type $req */ static function InitiateAccuseChairMan($req) { $resp = new Resp(); $mem = $req->mem; $game = $req->userInfo->game; //客户端参数解析 $uid = $req->uid; //fromoid $guildId = $req->paras[0]; // 公会ID $zoneid = $req->zoneid; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null) { $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::isGuildMember($userGuildInfo, $guildId)) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $chairmanInfo = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id); $lastLogin = $chairmanInfo->game->baseInfo->lastLogin; //86400 $ts = now() - $lastLogin; if ($ts < glc()->Guild_ChairManLastLoginLimit) { $resp = Resp::err(ErrCode::err_guild_notsatisfiedaccusecondition); } else { if (CommUtil::isPropertyExists($guildInfo, 'accuse_coolTime') && $guildInfo->accuse_coolTime > now()) { $resp = Resp::err(ErrCode::err_guild_accusecooling); } else { $guildInfo->accuse_agreed[] = $uid; $guildInfo->accuseTs = now(glc()->Guild_AccuseChairManTimeLimit); self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); # 设置成功返回值 $resp = Resp::ok($guildInfo); } } } } } return $resp; } /** * [7018]同意 拒接 弹劾会长 * @param type $req */ static function ApproveAccuseChairMan($req) { $resp = new Resp(); $mem = $req->mem; //$game = $req->userInfo->game; //客户端参数解析 $uid = $req->uid; //fromoid $guildId = $req->paras[0]; // 公会ID $is_agreed = $req->paras[1]; // 同意 or 拒绝 $zoneid = $req->zoneid; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null) { $resp = Resp::err(ErrCode::err_guild_userguildinfono); } else { $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::isGuildMember($userGuildInfo, $guildId)) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { if ($guildInfo->accuseTs < now() && $guildInfo->accuseTs > 0) {//不在有效时间内了 $resp = Resp::err(ErrCode::err_guild_noaccusevalidtimeperiod); } else { if (in_array($uid, $guildInfo->accuse_agreed) || in_array($uid, $guildInfo->accuse_refuse)) { $resp = Resp::err(ErrCode::err_guild_noallowagainaccuse); } else { if ($is_agreed) { $guildInfo->accuse_agreed[] = $uid; } else { $guildInfo->accuse_refuse[] = $uid; } if (count($guildInfo->accuse_agreed) >= ACCUSESUCCEEDNUM) {//弹劾成功 self::accuseSettle($mem, $guildInfo, $guildId, $zoneid); } elseif (count($guildInfo->accuse_refuse) >= ACCUSEFAILNUM) {//失败 # 职位不变 弹劾数据清null 冷却时间24小时 $guildInfo->accuse_agreed = array(); $guildInfo->accuse_refuse = array(); $guildInfo->accuseTs = 0; $guildInfo->accuse_coolTime = now(glc()->Guild_AccuseFailCoolingTime); } self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); # 设置成功返回值 $result = array( "result" => 0, ); $resp = Resp::ok($result); } } } } } return $resp; } /** * [7019]会长取消 or 同意 本次弹劾 * @param type $req */ static function CancelAccuse($req) { $resp = new Resp(); $mem = $req->mem; $zoneid = $req->zoneid; //客户端参数解析 $is_agree = $req->paras[0]; $uid = $req->uid; //会长 $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if (!self::isGuildChairman($uid, $guildInfo)) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (count($guildInfo->accuse_agreed) <= 0) { $resp = Resp::err(ErrCode::err_guild_chairmannoaccused); } else { if ($is_agree) {//会长同意 弹劾 职位降为会员 $chairmanId = $guildInfo->chairman_id; $userGuildInfo->position = 'Member'; $accuseId = $guildInfo->accuse_agreed[0]; $accuseGuildInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid); $accuseGuildInfo->position = 'Chairman'; if (self::isOfficerChairman($accuseId, $guildInfo)) { self::removeViceChairman($guildInfo, $accuseId); } if (self::isViceChairman($accuseId, $guildInfo)) { self::removeViceChairman($guildInfo, $accuseId); } self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateChangeChairman($chairmanId, $guildInfo->chairman_name, $accuseId, $accuseGuildInfo->name), $zoneid); //加入系统消息 更改会长 $guildInfo->chairman_id = $accuseId; $guildInfo->chairman_name = $accuseGuildInfo->name; $guildInfo->accuse_agreed = array(); $guildInfo->accuse_refuse = array(); $guildInfo->accuseTs = 0; $guildInfo->accuse_coolTime = 0; self::updateGuildChairman($guildInfo, $zoneid); self::updateUserGuildInfo($mem, $chairmanId, $userGuildInfo, $zoneid); self::updateUserGuildInfo($mem, $accuseId, $accuseGuildInfo, $zoneid); } else {//不同意 $guildInfo->accuse_agreed = array(); $guildInfo->accuse_refuse = array(); $guildInfo->accuseTs = 0; $guildInfo->accuse_coolTime = 0; } self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid); $resp = Resp::ok($guildInfo); } } } return $resp; } /** * [7020]申请者玩家简介 */ static function ApplyUserIntro($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //审批者 $userId = $req->paras[0]; // 请求加入公会者 $zoneid = $req->zoneid; $userInfo = UserProc::getUserInfo($mem, $zoneid, $userId); if ($userInfo == null) { $resp = Resp::err(ErrCode::err_user_no); } else { $applyGuildInfo = self::getMemUserGuildInfo($mem, $userInfo->uid, $zoneid); if ($applyGuildInfo == null) { $applyGuildInfo = UserGuildModel::Clear(); } #字段更新 UserGuildModel::userGuildInfoInit($applyGuildInfo, $userId, $userInfo->game->baseInfo, $mem, $zoneid); $applyGuildInfo->fightPower = GuildProc::initFightTeamInfo($mem, $userId, $zoneid); #$game->heroTeamConfig; $applyGuildInfo->lastLogin = $userInfo->game->baseInfo->lastLogin; #成员最后登陆时间 //self::updateUserGuildInfo($mem, $applyGuildInfo->uid, $applyGuildInfo, $zoneid); # 设置成功返回值 $resp = Resp::ok($applyGuildInfo); } return $resp; } // const // // /** * [7021] 请求捐献 * @param req $req */ static function requestDonate($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //请求捐献的人 $cardId = $req->paras[0]; // 请求捐献卡牌id $cardCount = $req->paras[1]; //请求捐献数量 $heroId = $req->paras[2]; //拥有该碎片的英雄uid $zoneid = $req->zoneid; $game = $req->userInfo->game; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildId = $userGuildInfo->guildId; $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if ($cardCount == null || $cardId == null) { $resp = Resp::err(ErrCode::err_guild_requestdonatecannotnull); } else { $segement = $game->store->segement; $collectHeros = $game->heros->collectHeros; $is_exist = false; if (!CommUtil::isPropertyExists($segement, $cardId) || $segement->$cardId <= 0) { if ($heroId == null) {//报错 没有该碎片 $resp = Resp::err(ErrCode::err_guild_usersegementnothechip); } elseif (!CommUtil::isPropertyExists($collectHeros, $heroId)) {//英雄id 不存在,及没有相应的碎片 $resp = Resp::err(ErrCode::err_guild_nohero); } else { $modelId = $collectHeros->$heroId->typeId; #英雄id $chipInfo = GameConfig::segment_getItem($cardId); #碎片配置数据 if ($chipInfo->prototypeData == $modelId) { $is_exist = true; } else { $resp = Resp::err(ErrCode::err_guild_herochiptypeinconformity); } } } elseif (CommUtil::isPropertyExists($segement, $cardId) && $segement->$cardId > 0) { $is_exist = true; } if ($is_exist) { if (CommUtil::isPropertyExists($userGuildInfo, 'requestCardTs') && $userGuildInfo->requestCardTs > now()) {//不到下次请求捐献时间 $resp = Resp::err(ErrCode::err_guild_lessthannextrequestdonate); } else { $cardInfo = GameConfig::segment_getItem($cardId); if ($cardInfo == null) { $resp = Resp::err(ErrCode::err_guild_nosegmentconst); } else { $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ','); if (in_array($cardInfo->quailty, $noOpenArr)) {//不能请求该颜色的卡牌 $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate); } else { $cardNumArr = CommUtil::split(glc()->Guild_RequsetCardNum, ';'); $numList = ArrayInit(); foreach ($cardNumArr as $key => $value) { $arr = CommUtil::split($value, ','); $numList[$arr[0]] = $arr[1]; } if ($cardCount > $numList[$cardInfo->quailty]) { $resp = Resp::err(ErrCode::err_guild_requestcardnumtomuch); } else { $userGuildInfo->requestCardTs = now(glc()->Guild_RequestCardIntervalTime); #将碎片捐献信息存入哈希表中,时间戳为key+uid GuildProc::hsetGuildRequestDonateInfo($mem, $guildId, GuildJournalModel::RequestDonate($uid, $req->userInfo->game->baseInfo->name, $cardId, $cardCount), $uid, $zoneid); self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); # 设置成功返回值 $resp = Resp::ok(array( "guildInfo" => $guildInfo, "userGuildInfo" => $userGuildInfo, )); } } } } } } } } return $resp; } /** * [7022] 捐献 * @param Req $req Description */ static function donate($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //捐献者 $index = $req->paras[0]; // 要捐献的索引号 uid+ts $segmentNum = $req->paras[1]; //要捐献的数量 $zoneid = $req->zoneid; $game = $req->userInfo->game; #卡牌数量是否允许捐献, 是不是珍惜度一样(颜色一样),是否是一个公会,记得玩家数据里的卡牌+ - $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { $guildId = $guildInfo->guildId; $journalInfo = self::getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index); $segmentId = $journalInfo->datas[2]; $segmentInfo = GameConfig::segment_getItem($segmentId); if ($segmentInfo == null) { $resp = Resp::err(ErrCode::err_guild_nosegmentconst); } else { $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ','); if (in_array($segmentInfo->quailty, $noOpenArr)) { $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate); } else { $guildReward = GameConfig::guilddonatereward_getItem($segmentInfo->quailty); if (!CommUtil::isPropertyExists($userGuildInfo->donateCount, $index)) { $userGuildInfo->donateCount->$index = $journalInfo; $userGuildInfo->donateCount->$index->datas[4] = 0; } $donateCountObj = $userGuildInfo->donateCount; if ($donateCountObj->$index->datas[4] >= $guildReward->maxDonateNum || $userGuildInfo->allDonateCount >= glc()->Guild_EveryDayDonateTotalNumMax) {// $resp = Resp::err(ErrCode::err_guild_donatecardnumreachlimit); } else { if (glc()->Guild_DonateCoolingTime < now() - $journalInfo->ts) { $resp = Resp::err(ErrCode::err_guild_overdonatetime); } else { $segement = $game->store->segement; $reward = false; if (CommUtil::isPropertyExists($segement, $segmentId) && $segement->$segmentId >= $segmentNum) { $reward = true; } else { $resp = Resp::err(ErrCode::err_guild_noenoughcardinfo); } if ($reward) { #捐献的人扣卡牌 +奖励 UserGameModel::Consume_HeroSegment($game, $segmentId, $segmentNum); //扣卡牌 UserGameModel::Add_Gold($game->baseInfo, $guildReward->gold * $segmentNum); #加金币奖励 UserGameModel::Add_Exp($req->userInfo->game->baseInfo, $guildReward->exp * $segmentNum); #加经验 $userGuildInfo->contribute += $guildReward->contribution * $segmentNum; #加贡献度 #计算所在公会总贡献度 $guildInfo->allContribute += $userGuildInfo->contribute; #公会贡献度推算公会等级 $guildLevel = self::getGuildLevel($guildInfo->allContribute); $guildInfo->level = $guildInfo->level == $guildLevel ? $guildInfo->level : $guildLevel; #记录捐献人id GuildProc::setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid); #个人公会记录自己向谁捐献了捐献的数量 $userGuildInfo->donateCount->$index->datas[4] += $segmentNum; $userGuildInfo->allDonateCount += $segmentNum; $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index); if ($journalInfo->datas[3] <= $count) {//已经捐献足够了 #结算 self::donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid); #将捐献者个人公会信息中该捐献信息删除 unset($userGuildInfo->donateCount->$index); } //还没有捐献满不做任何处理 self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); UserProc::updateUserInfo(); $resp = Resp::ok(array( "guildInfo" => $guildInfo, "userGuildInfo" => $userGuildInfo, )); } } } } } } } return $resp; } /** * [7023]刷新 * @param type $req */ static function donateInfoRefresh($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //审批者 $zoneid = $req->zoneid; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { $guildId = $guildInfo->guildId; #弹劾有效时间到期 捐献有效冷却时间到期 公会编辑下一条数据后 刷新 self::RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneid); self::RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneid); self::RefreshDonate($mem, $guildId, $guildInfo, $zoneid); #将捐献信息下发 $donateInfo = self::splitGuildDonateInfo($mem, $guildId, $zoneid); #下发公会日志信息 $journal = self::splitGuildJournalInfo($mem, $guildId, $zoneid); #当前玩家个人公会信息 $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); $resp = Resp::ok(array( "guildInfo" => $guildInfo, "donateInfo" => $donateInfo, "journalInfo" => $journal, "userGuildInfo" => $userGuildInfo, )); } } return $resp; } /** * 刷新公会信息 */ static function RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneID) { #公会消息刷新 if (CommUtil::isPropertyExists($guildInfo, 'announcement_content') && is_array($guildInfo->announcement_content)) { if (count($guildInfo->announcement_content) != 0) { $announcement = $guildInfo->announcement_content[0]; if (now() - $announcement->ts > glc()->Guild_AnnouncementShowTime) {//过了显示时间,该清除 array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序 } } self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); } } /** * 刷新捐献数据 */ static function RefreshDonate($mem, $guildId, $guildInfo, $zoneID) { #聊天消息刷新 $donateInfo = self::getallGuildRequestDonateInfo($mem, $guildId, $zoneID); foreach ($donateInfo as $index => $donateMsg) { if (now() - $donateMsg->ts >= glc()->Guild_DonateCoolingTime) {//捐献冷却时间到了,该捐献数据撤下去 $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneID, $index); self::donateSettle($mem, $donateMsg, $index, $count, $guildId, $zoneID); } } } /** * 刷新弹劾信息 */ static function RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneID) { #判断是否在弹劾阶段 if ($guildInfo->accuseTs <= now() && $guildInfo->accuseTs > 0 && count($guildInfo->accuse_agreed) > 0 && count($guildInfo->accuse_refuse) < 2) {//存在弹劾,不在有效时间内了,更改会长职位 self::accuseSettle($mem, $guildInfo, $guildId, $zoneID); self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); } } /** * 捐献结算 */ static function donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid) { #将卡牌碎片以邮件的形式发给玩家 $chipArr = ArrayInit(); $sendId = $journalInfo->datas[0]; $chipArr[] = $journalInfo->datas[2] == null ? 0 : $journalInfo->datas[2]; $chipArr[] = $count == null ? 0 : $count; EmailProc::SendGuildDonateSettle($zoneid, $sendId, $chipArr); #同时将该捐献信息删除 GuildProc::deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index); #将捐献者个人公会信息中该捐献信息删除 // $userIdlist = GuildProc::getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $count); // foreach ($userIdlist as $k => $userid) { // $donateGuild = self::getMemUserGuildInfo($mem, $userid, $zoneid); // if (CommUtil::isPropertyExists($donateGuild, 'donateCount') && CommUtil::isPropertyExists($donateGuild->donateCount, $index)) { // unset($donateGuild->donateCount->$index); // } // self::updateUserGuildInfo($mem, $userid, $donateGuild, $zoneid); // } #删除捐献记录缓存 GuildProc::deleteUserDonateRecordList($mem, $guildId, $index, $zoneid); } /** * 弹劾时间过期数据清理 */ static function accuseSettle($mem, $guildInfo, $guildId, $zoneid) { #成功后 会长降为会员 职位改变 弹劾数据清null 将发起弹劾 的 申请人 设为 会长。 改变数据库中会长id name $chairId = $guildInfo->chairman_id; $chairmanInfo = self::getMemUserGuildInfo($mem, $chairId, $zoneid); $chairmanInfo->position = 'Member'; $accuseId = $guildInfo->accuse_agreed[0]; $accuseInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid); $accuseInfo->position = 'Chairman'; if (self::isViceChairman($accuseId, $guildInfo)) { self::removeViceChairman($guildInfo, $accuseId); } elseif (self::isOfficerChairman($accuseId, $guildInfo)) { self::removeOfficerChairman($guildInfo, $accuseId); } self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($chairId, $guildInfo->chairman_name, $accuseId, $accuseInfo->name), $zoneid); //加入系统消息 更改会长 $guildInfo->chairman_id = $accuseId; $guildInfo->chairman_name = $accuseInfo->name; $guildInfo->accuse_agreed = array(); $guildInfo->accuse_refuse = array(); $guildInfo->accuseTs = 0; $guildInfo->accuse_coolTime = 0; self::updateGuildChairman($guildInfo, $zoneid); self::updateUserGuildInfo($mem, $chairId, $chairmanInfo, $zoneid); self::updateUserGuildInfo($mem, $accuseId, $accuseInfo, $zoneid); } // const // // /** * [7024]购买 捐献度礼包 * @param req $req */ static function buyDonateGift($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //审批者 $zoneid = $req->zoneid; $libaoId = $req->paras[0]; //礼包id $baseInfo = $req->userInfo->game->baseInfo; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { #该礼包是否开放,公会等级是否满足 $libaoInfo = GameConfig::guildlibao_getItem($libaoId); if (!$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) { $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen); } else { #贡献度是否满足 if ($libaoInfo->donaterequire > $userGuildInfo->contribute) { $resp = Resp::err(ErrCode::err_guild_contributionnosatisfy); } else { $money = $libaoInfo->pricetype == 1 ? $baseInfo->gold - $libaoInfo->price : $baseInfo->cash - $libaoInfo->price; $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg; if ($money < 0) {#钱不够 $resp = Resp::err($type); } else { #扣除花费 $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($baseInfo, $libaoInfo->price) : UserGameModel::Consume_Cash($baseInfo, $libaoInfo->price); #回存礼包 $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5); if ($err == 0) { #该礼包数量+1 self::guildGiftNumAdd($guildInfo, $libaoId); if ($libaoInfo->isSendReward == 1) { #1.公会豪华钻石礼包以消息的形式发布 self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid); #2.给该公会所有成员一个宝箱物品 (以邮件的形式) $reward = $libaoInfo->sendRewardStr; if ($reward == null) { $resp = Resp::err(ErrCode::err_guild_noguildgiftconst); } else { $rewardArr = CommUtil::split($reward, ';'); $member = $guildInfo->members; foreach ($member as $index => $memberId) { foreach ($rewardArr as $key => $str) { $arr = CommUtil::split($str, ','); EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]); } } } } self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid); UserProc::updateUserInfo(); SystemProc::BuyGuildCashPack($zoneid, $baseInfo); # 插入系统消息 $resp = Resp::ok(array( "result" => 0, 'store' => $req->userInfo->game->store, )); } } } } } } return $resp; } /** * [7025]购买 公会钻石礼包 弃用 * @param req $req */ static function buyGuildCashGift($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; $zoneid = $req->zoneid; $libaoId = $req->paras[0]; //礼包id $baseInfo = $req->userInfo->game->baseInfo; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { #该礼包是否开放,公会等级是否满足 $libaoInfo = GameConfig::guildlibao_getItem($libaoId); if ($libaoInfo == null || !$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) { $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen); } else { $money = $libaoInfo->pricetype == 1 ? $baseInfo->gold - $libaoInfo->price : $baseInfo->cash - $libaoInfo->price; $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg; if ($money < 0) {#钱不够 $resp = Resp::err($type); } else { #扣除花费 $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($baseInfo, $libaoInfo->price) : UserGameModel::Consume_Cash($baseInfo, $libaoInfo->price); #回存礼包 $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5); if ($err == 0) { #该礼包数量+1 self::guildGiftNumAdd($guildInfo, $libaoId); if ($libaoInfo->isSendReward == 1) { #1.公会豪华钻石礼包以消息的形式发布 self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid); #2.给该公会所有成员一个宝箱物品 (以邮件的形式) $reward = $libaoInfo->sendRewardStr; if ($reward == null) { $resp = Resp::err(ErrCode::err_guild_noguildgiftconst); } else { $rewardArr = CommUtil::split($reward, ';'); $member = $guildInfo->members; foreach ($member as $index => $memberId) { foreach ($rewardArr as $key => $str) { $arr = CommUtil::split($str, ','); EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]); } } } } self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid); UserProc::updateUserInfo(); SystemProc::BuyGuildCashPack($zoneid, $baseInfo); # 插入系统消息 $resp = Resp::ok(array( "result" => 0, 'store' => $req->userInfo->game->store, )); } } } } } return $resp; } // const // // /** * [7026]公会公告 * @param type $req */ static function announcement($req) {//会长的每条公告 1.显示时间的时间限制(针对玩家看到的时候) 2.编辑一条公告内容后有冷却时间在进行第二次编辑 $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //审批者 $zoneid = $req->zoneid; $title = $req->paras[0]; $content = $req->paras[1]; //公告内容 $game = $req->userInfo->game; if ($content == null && $title == null) { $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull); } else { $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::checkPermission($uid, $guildInfo)) { $resp = Resp::err(ErrCode::err_guild_usernotchairman); } else { if (now() < $guildInfo->announcement_CoolingTs) {//还不到下次编辑的时间 $resp = Resp::err(ErrCode::err_guild_AnnouncementEditCooling); } else { if (count($guildInfo->announcement_content) != 0) { array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序 } $guildAnnouncement = new GuildAnnouncementModel(null, now(), $title, $content); $guildInfo->announcement_content[] = $guildAnnouncement; $guildInfo->announcement_CoolingTs = now(glc()->Guild_AnnouncementEditCoolingTime); self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid); $resp = Resp::ok($guildInfo); } } } } } return $resp; } /** * [7027]公会邮件 * @param type $req */ static function noticeMail($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; //审批者 $zoneid = $req->zoneid; $title = $req->paras[0]; $content = $req->paras[1]; //邮件内容 $game = $req->userInfo->game; if ($content == null && $title == null) { $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull); } else { $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::checkPermission($uid, $guildInfo)) { $resp = Resp::err(ErrCode::err_guild_usernotchairman); } else { $members = $guildInfo->members; foreach ($members as $index => $memberId) { EmailProc::SendGuildNoticeMail($zoneid, $memberId, $title, $content); } $resp = Resp::ok(array( "result" => 0, )); } } } } return $resp; } // const // // // /** * 【7028】 邀请战斗 * @param type $req */ static function vsFightInvite($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid_invite = $req->uid; $zoneid = $req->zoneid; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_invite, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid)) {#已经存在邀请信息不能再次邀请 $resp = Resp::err(ErrCode::err_guild_fightInvitealreadyexisted); } else { $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, array(), $zoneid); $ret = $err == true ? array('result' => 0) : array('result' => 1); $resp = Resp::ok($ret); } } } return $resp; } /** * 【7029】 取消邀请战斗 * @param type $req */ static function cancelInvite($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid = $req->uid; $zoneid = $req->zoneid; $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { if (!self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid)) {#不存在邀请信息,报错 $resp = Resp::err(ErrCode::err_guild_fightInvitenoexisted); } else { self::deleteOneFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid); $ret = $err == true ? array('result' => 0) : array('result' => 1); $resp = Resp::ok($ret); } } } return $resp; } /** * 【7030】 接受,战斗 * @param type $req */ static function fight($req) { $resp = new Resp(); $mem = $req->mem; //客户端参数解析 $uid_accept = $req->uid; $zoneid = $req->zoneid; $uid_invite = $req->paras[0]; #接受哪个邀请 邀请者uid $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_accept, $zoneid); if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) { $resp = Resp::err(ErrCode::err_guild_usernotguildmember); } else { $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid); if ($guildInfo == null) { $resp = Resp::err(ErrCode::err_guild_guildinfono); } else { $inviteArr = self::hgetFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid); if (in_array($uid_accept, $inviteArr) || count($inviteArr) == 2) {#该玩家已经在战斗中不能再次接受 or 本次邀请已经存在两个成员战斗,你不能接受邀请 $resp = Resp::err(ErrCode::err_guild_fighting); } else { #将$uid_accept 存入邀请数据中 $inviteArr[] = $uid_accept; $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $inviteArr, $zoneid); #返回两个对战玩家战队信息 // $arr = $mem->getMulti($ids); // $ret = $err == true ? array('result' => 0) : array('result' => 1); // $resp = ResponseVo::ok($req, $ret); } } } return $resp; } // const // // /** * @deprecated since version 2020.5.9 * @param type $mem * @param type $uid * @param type $zoneid * @return type */ static function initFightTeamInfo($mem, $uid, $zoneid) { $userGameInfo = new UserGameModel(); $userGameInfo->readDataFromMem(MemKey_User::Info_hash($zoneid, $uid)); // $userGameInfo = $mem->get(MemKey_User::Info_hash($zoneid, $uid)); $team = JsonUtil::decode('{"teamLeader": 0,"heros":{}}'); $teamConfig = JsonUtil::decode($userGameInfo->heroTeamConfig); if ($teamConfig && $teamConfig->curUseTeamID > 0) { $heros = ObjectInit(); $teamid = $teamConfig->curUseTeamID; $heros_uid = $teamConfig->teamDic->$teamid->heros; $m = 0; foreach ($heros_uid as $heroid) { $m++; // $heros->$m = $heroid ? PVPProc::getHeroInfoForShare($userGameInfo, $heroid) : null; } $team = array( 'teamLeader' => $teamConfig->teamDic->$teamid->teamLeader, 'heros' => $heros ); } $arr = array( 'heroTeamConfig' => $team, # 战队配置 ); return $arr; } /** * 修改公会积分 弃用 */ // static function updateDbguildCupScore($cupScore, $guildId, $zoneid, $type = null) // { ////#减去公会中开除成员的积分 // $paydb = CPayInit(); // $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $sqlret[0]['cupScore'], $guildId, $zoneid)); // } /** * 获取捐献消息格式整理 * @param type $mem * @param type $guildId * @param type $zoneid * @return type */ static function splitGuildDonateInfo($mem, $guildId, $zoneid) { $journalDonate = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid); foreach ($journalDonate as $index => $obj) { $obj->datas[4] = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index); } if (is_array($journalDonate) && count($journalDonate) == 0) { $journalDonate = ObjectInit(); } return $journalDonate; } /** * 获取消息格式整理 * @param type $mem * @param type $guildId * @param type $zoneid * @return type */ static function splitGuildJournalInfo($mem, $guildId, $zoneid) { $journal = $mem->lrange(MemKey_Guild::constGuildJournal($guildId, $zoneid), 0, GUILDMAXJOURNALCOUNT); $journalObj = ObjectInit(); foreach ($journal as $index => $obj) { $ts = $obj->ts; $journalObj->$ts = $obj; } return $journalObj; } /** * 查询推荐公会队列数据 弃用 * @param type $mem * @return type */ static function getRecommendataionData($mem, $zoneid) { $recom = $mem->get(MemKey_Guild::constGuildRecommendationQueue($zoneid)); if ($recom == null) { $recom = array(); } return $recom; } /** * 查询并更新推荐公会列表信息 弃用 * @param type $mem * @param type $recomm * @return type */ static function getRecommendationList($mem, $recomm, &$invalidGuild, $zoneid) { $memList = array(); $recomm = array_slice($recomm, 0, 8); $arrStr = implode(',', $recomm); // 把数组内容拼接为字符串 $md5 = md5($arrStr); // 计算一下md5 $cache = $mem->get(MemKey_Guild::guildRecommendationCache($zoneid)); // 取缓存 if ($cache == null) { // 如果是空的,初始化一下 $cache = ObjectInit(); $cache->md5 = "x"; $cache->memList = array(); } // 依据MD5判断是否需要更新缓存 if ($cache->md5 != null && $cache->md5 == $md5) { $memList = $cache->memList; // md5相同,直接取缓存数据即可 } else { // 缓存已经失效 $invalidGuild = array(); foreach ($recomm as $guildId) { $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid); if ($guildInfo != null) { // 防范公会已经解散 // 调整下公会内容 unset($guildInfo->applylist); unset($guildInfo->dryad); unset($guildInfo->journal); unset($guildInfo->message_board); $guildInfo->membercount = count($guildInfo->members); unset($guildInfo->members); $chairman = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id); $guildInfo->chairman_name = $chairman->game->baseInfo->name; $memList [] = $guildInfo; } else { // 如果公会已经解散,添加到失效数组中 $invalidGuild[] = $guildId; } } $cache->md5 = $md5; // 更新缓存对象 $cache->memList = $memList; $mem->set(MemKey_Guild::guildRecommendationCache($zoneid), $cache); } return $memList; } /** * 读Cmem中玩家公会信息 * @param type $mem * @param type $oid * @return UserGuildModel */ static function getMemUserGuildInfo($mem, $uid, $zoneid) { return $mem->get(MemKey_Guild::getUserGuildInfo($uid, $zoneid)); } /** * 取指定guildid的公会数据 * @param CMemUtil $mem * @param int $guildId * @return GuildModel */ static function getMemGuildInfo($mem, $guildId, $zoneid) { return $mem->get(MemKey_Guild::getGuildInfo($guildId, $zoneid)); } /** * 回写玩家公会信息 */ static function updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid) { $mem->set(MemKey_Guild::getUserGuildInfo($uid, $zoneid), $userGuildInfo); } /** * 新添加公会信息 */ static function addGuildInfo($mem, $guildId, $guildInfo, $zoneid) { $mem->add(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo); } /** * 回写公会信息 * @param int $guildID * @param int $guildInfo */ static function updateGuildInfo($mem, $guildId, $guildInfo, $zoneid) { $mem->set(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo); } /** * 检察公会最大人数 * @param type $mem * @param type $guildInfo * @return type */ static function checkmemberfull($guildInfo) { //根据成员的 贡献度 $levelInfo = GameConfig::guildlevel_getItem($guildInfo->level); return count($guildInfo->members) >= $levelInfo->maxPersoNum; } /** * 获取公会列表缓存信息 ok * @param type $mem * @param type $page * @param type $zoneid * @return type */ static function getGuildListCache($mem, $page, $zoneid) { return $mem->get(MemKey_Guild::guildListCache($page, $zoneid)); } static function updateGuildMemberCount($guildInfo, $zoneid) { $paydb = CPayInit(); $paydb->query(sprintf(SQLUPDATEGUILDMEMBERCOUNT, count($guildInfo->members), $guildInfo->guildId, $zoneid)); $paydb->close(); } static function updateGuildChairman($guildInfo, $zoneid) { $paydb = CPayInit(); $paydb->query(sprintf(SQLUPDATECHAIRMAN, $guildInfo->chairman_id, $guildInfo->chairman_name, $guildInfo->guildId, $zoneid)); $paydb->close(); } /** * 判断玩家是否公会成员 * @param type $userGuildInfo * @param type $guildId * @return type */ static function isGuildMember($userGuildInfo, $guildId) { return $userGuildInfo->guildId == $guildId; } /** * 检查权限 * @param string $oid * @param GuildModel $guildInfo */ static function checkPermission($uid, $guildInfo) { $ret = false; if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo)) { $ret = true; } return $ret; } /** * 检查权限 干部 * @param string $oid * @param GuildModel $guildInfo */ static function checkPermissiona_addofficer($uid, $guildInfo) { $ret = false; if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo) || self::isOfficerChairman($uid, $guildInfo)) { $ret = true; } return $ret; } /** * 判断玩家是否公会会长 * @param type $oid * @param type $guildInfo * @return type */ static function isGuildChairman($uid, $guildInfo) { return $guildInfo->chairman_id == $uid; } /** * 判断是否副会长 * @param type $oid * @param type $guildInfo * @return boolean */ static function isViceChairman($uid, $guildInfo) { $ret = false; if (is_array($guildInfo->viceChairManArr) && in_array($uid, $guildInfo->viceChairManArr)) { $ret = true; } return $ret; } /** * 判断是否 干部 * @param type $oid * @param type $guildInfo * @return boolean */ static function isOfficerChairman($uid, $guildInfo) { $ret = false; if (is_array($guildInfo->officerManArr) && in_array($uid, $guildInfo->officerManArr)) { $ret = true; } return $ret; } /** * 移除副会长 * @param GuildModel $guildInfo * @param string $oid */ static function removeViceChairman($guildInfo, $uid) { if (self::isViceChairman($uid, $guildInfo)) { StlUtil::arrayRemove($guildInfo->viceChairManArr, $uid); } } /** * 移除干部 * @param GuildModel $guildInfo * @param string $oid */ static function removeOfficerChairman($guildInfo, $uid) { if (self::isOfficerChairman($uid, $guildInfo)) { StlUtil::arrayRemove($guildInfo->officerManArr, $uid); } } /** * 追加一条公会日志 * @param array $guildJournal * @param type $oid * @param type $type * @param type $tag */ static function pushNewJournal($mem, $guildId, $journal, $zoneid) { $journalLength = $mem->llen(MemKey_Guild::constGuildJournal($guildId, $zoneid)); if ($journalLength >= GUILDMAXJOURNALCOUNT) { $mem->rpop(MemKey_Guild::constGuildJournal($guildId, $zoneid)); #移除队尾元素 } return $mem->lpush(MemKey_Guild::constGuildJournal($guildId, $zoneid), $journal); } /** * 计算公会等级 * @param type $guildInfo */ static function getGuildLevel($contribute) { $level = 1; $str = glc()->Guild_ContributeLevel; $arr = CommUtil::split($str, ';'); foreach ($arr as $key => $value) { $valueArr = CommUtil::split($value, ','); if ($contribute >= $valueArr[1]) { $level = $valueArr[0]; } } return $level; } /** * 礼包数量增加 * @param type $guildInfo * @param type $libaoId */ static function guildGiftNumAdd($guildInfo, $libaoId) { if (!CommUtil::isPropertyExists($guildInfo, 'giftnum_record')) { $guildInfo->giftnum_record = ObjectInit(); } if (!CommUtil::isPropertyExists($guildInfo->giftnum_record, $libaoId)) { $guildInfo->giftnum_record->$libaoId = 1; } else { $guildInfo->giftnum_record->$libaoId += 1; } } // /** * 捐献请求数据缓存 * @param type $mem * @param type $guildId * @param type $donateinfo * @param type $zoneid * @return type */ static function hsetGuildRequestDonateInfo($mem, $guildId, $donateinfo, $uid, $zoneid) { $ts = $donateinfo->ts; return $mem->hset(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $uid . $ts, $donateinfo); } /** * 获取 捐献请求数据缓存 * @param type $mem * @param type $guildId * @param type $zoneid * @return type */ static function getallGuildRequestDonateInfo($mem, $guildId, $zoneid) { return $mem->hgetall(MemKey_Guild::CacheGuildDonate($guildId, $zoneid)); } /** * 获取一条请求捐献数据 * @param type $mem * @param type $guildId * @param type $zoneid * @param type $index * @return type */ static function getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) { return $mem->hget(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index); } /** * 删除某一条捐献数据 * @param type $mem * @param type $guildId * @param type $zoneid * @param type $ts * @return type */ static function deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) { return $mem->hdel(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index); } // const // //--------------------------------------------------------------------------- // /** * 存入元素值 */ static function setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid) { return $mem->lpush(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), $uid); } /** * 获取捐献记录表的长度 */ static function gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index) { return $mem->llen(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid)); } /** * 删除记录捐献id的 key * @param type $mem * @param type $guildId * @param type $ts * @param type $zoneid */ static function deleteUserDonateRecordList($mem, $guildId, $index, $zoneid) { $mem->delete(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid)); } /** * 得到捐献的所有玩家id * @param type $mem * @param type $guildId * @param type $ts * @param type $zoneid * @param type $endIndex * @return type */ static function getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $endIndex) { return $mem->lrange(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), 0, $endIndex); } // const // //----------------------------------------------------------------- // /** * 邀请战斗 * @param type $mem * @param type $uid_invite * @param type $zoneid */ static function setFightInviteInfo($mem, $guildId, $uid_invite, $array, $zoneid) { return $mem->hset(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite, $array); } /** * 获取某个人的邀请信息 * @param type $mem * @param type $guildId * @param type $uid_invite * @param type $zoneid * @return type */ static function hgetFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) { return $mem->hget(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite); } /** * 该成员是否存在邀请战斗信息 * @param type $mem * @param type $guildId * @param type $uid_invite * @param type $zoneid */ static function hexistsFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) { return $mem->hexists(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite); } /** * 取消本次邀请战斗 * @param type $mem * @param type $guildId * @param type $uid_invite * @param type $zoneid * @return type */ static function deleteOneFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) { return $mem->hdel(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite); } // const // // const // }