userInfo->game->level < glc()->Guild_Join_LeastLevel) {
// return ResponseVo::err($req, ErrCode::err_guild_userlevel);
//}
switch ($req->cmd) {
case CmdCode::cmd_guild_getUserGuildInfo: # 7000 查询自己的公会
return self::GetUserGuildInfo($req);
case CmdCode::cmd_guild_getList: # 7001 查公会列表 公会浏览 列表以cupScore依据 从多到少排列 暂未开放
return self::GetGuildList($req);
case CmdCode::cmd_guild_refuseGuildCupScore: # 7002 每日一次刷新公会积分
return self::refuseGuildCupScore($req);
case CmdCode::cmd_guild_searchGuildByID: # 7003 通过id搜索公会
return self::SearchByGuildID($req);
case CmdCode::cmd_guild_create: # 7004 创建公会
return self::CreateGuild($req);
case CmdCode:: cmd_guild_apply: # 7005 申请加入
return self::ApplyForGuild($req);
case CmdCode::cmd_guild_QuickIn: # 7006 一键加入
return self::QuickIn($req);
// case CmdCode::cmd_guild_GetGuildInfo: # 7007 请求本公会数据
// return self::GetGuildInfo($req);
case CmdCode::cmd_guild_modifyDeclare: # 7008 编辑
return self::ModifyDeclare($req);
// case CmdCode::cmd_guild_chairmanQuit: # 7009 会长退会
// return self::chairmanQuit($req);
case CmdCode::cmd_guild_fireMember: # 7010 开除
return self::FireMember($req);
case CmdCode::cmd_guild_approve: # 7011 审批 申请
return self:: Approve($req);
case CmdCode::cmd_guild_setPriceChairman: # 7013 设置 会员 干部 副会长
return self::SetViceChairman($req);
case CmdCode::cmd_guild_getGuildMembers: # 7014 获取成员信息
return self::GetGuildMembers($req);
case CmdCode::cmd_guild_quit: # 7016 退会
return self::QuitGuild($req);
case CmdCode::cmd_guild_InitiateAccuse: # 7017 发起弹劾
return self::InitiateAccuseChairMan($req);
case CmdCode::cmd_guild_Accuse: # 7018 同意弹劾
return self::ApproveAccuseChairMan($req);
case CmdCode::cmd_guild_ChairmanCancelAccuse: # 7019 会长取消本次弹劾
return self::CancelAccuse($req);
case CmdCode::cmd_guild_ApplyUserIntro: # 7020 申请者玩家简介
return self::ApplyUserIntro($req);
#捐献
case CmdCode::cmd_guild_requestDonate: # 7021 请求捐献
return self::requestDonate($req);
case CmdCode::cmd_guild_donate: # 7022 捐献
return self::Donate($req);
case CmdCode::cmd_guild_donateInfoRefresh: # 7023 到捐献时间后 刷新
return self::donateInfoRefresh($req);
#礼包
case CmdCode::cmd_guild_buyDonateGift: # 7024 购买捐献度礼包
return self::buyDonateGift($req);
case CmdCode::cmd_guild_buyGuildCashGift: # 7025 购买公会钻石礼包 弃用
return self::buyGuildCashGift($req);
#公会公告 邮件 会长 副会长有权限
case CmdCode::cmd_guild_announcement: # 7026 公告
return self::announcement($req);
case CmdCode::cmd_guild_noticeMail: # 7027 公会邮件
return self::noticeMail($req);
#公会战 未开启状态
case CmdCode::cmd_guild_vsFightInvite: #7028 邀请战斗
return self::vsFightInvite($req);
case CmdCode::cmd_guild_cancelInvite: #7029 取消邀请战斗
return self::cancelInvite($req);
case CmdCode::cmd_guild_fight: #7030 接受并战斗
return self::fight($req);
default:
return Resp::err(ErrCode::err_msg_cmd);
}
}
//
/**
* [7000]查询自己的公会信息
* 玩家打开公会的时候第一步就是这个,如果没有数据,就显示公会列表吧。
* @param Req $req
* @return type Description
*/
static function GetUserGuildInfo($req) {
$mem = $req->mem;
$game = $req->userInfo->game;
$uid = $req->uid;
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $req->zoneid); // 取玩家公会信息
if ($userGuildInfo == null) {
$userGuildInfo = UserGuildModel::Clear();
} else {
GuildProc::refuseGuildCupScore($req); # 公会积分清理
UserGuildModel::checkFirstlog($userGuildInfo); # 清理一下每日该清除的内容
}
UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game->baseInfo, $mem, $req->zoneid); # 更新数据
if (is_array($userGuildInfo->donateCount)) { # todo:上线后删除
$userGuildInfo->donateCount = ObjectInit();
}
self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $req->zoneid);
$resp = Resp::ok($userGuildInfo);
return $resp;
}
/**
* [7001]获取公会列表,
* @param Req $req
*/
static function GetGuildList($req) { #
$mem = $req->mem;
$zoneid = $req->zoneid;
$paydb = CPayInit(); // 公会信息记录在paydb中了
//客户端参数解析
$page = (count($req->paras) > 0) ? intval($req->paras[0]) : 1; // 起始索引编号
$startIndex = ($page - 1) * 20;
if ($startIndex < 0) { // 防御代码避免出现 小于0的索引值
$startIndex = 0;
}
$memList = self::getGuildListCache($mem, $page, $zoneid);
if ($memList == null || $memList->ts < now()) {
$dbret = $paydb->fetch_array(sprintf(SQLSELECTGUILDBYLEVEL, $zoneid, $startIndex)); // 查询数据库取得公会列表
$count = $paydb->fetch_row(sprintf(SELECTGUILDCOUNT, $zoneid));
$memList = ObjectInit();
$memList->ts = now(60); // 设置为3秒好了,如果体验差,再缩短一下
$memList->table = $dbret;
$memList->count = $count[0];
$mem->set(MemKey_Guild::guildListCache($page, $zoneid), $memList); // 更新缓存的公会列表
}
$result = array(# # 返回值
"totalcount" => $memList->count, // # 有多少个公会 分页用
"guildlist" => $memList->table # # 该页的公会信息
);
$resp = Resp::ok($result);
$paydb->close();
return $resp;
}
/**
* [7002]每日一次刷新公会积分
* @param type $req
*/
static function refuseGuildCupScore($req) {
$mem = $req->mem;
$game = $req->userInfo->game;
$uid = $req->uid;
$zoneid = $req->zoneid;
$userGuildInfo = GuildProc::getMemUserGuildInfo($mem, $uid, $req->zoneid);
$guildCupScore = 0;
if ($userGuildInfo != null && $userGuildInfo->guildId > 0) {
$guildInfo = GuildProc::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo != null) {
if (now() - $guildInfo->ts_refuse <= GUILDCUPSCOREREFUSE) { # 一天刷一次,以第一个进入公会的玩家为准
return;
}
$guildInfo->ts_refuse = now();
$members = $guildInfo->members;
foreach ($members as $index => $memberId) {
$memberGuildInfo = GuildProc::getMemUserGuildInfo($mem, $memberId, $zoneid);
$guildCupScore += $memberGuildInfo->cupScore;
}
$paydb = CPayInit();
$dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $guildCupScore, $userGuildInfo->guildId, $zoneid));
}
}
}
/**
* [7003] 通过公会ID进行搜索
* @param Req $req
*/
static function SearchByGuildID($req) {
$mem = $req->mem;
$paydb = CPayInit();
//客户端参数解析
$keywords = $req->paras[0]; // 公会ID
$sql = sprintf(SQLSELECTGUILDBYNAME, $req->zoneid, $keywords, '%' . $paydb->escape_string($keywords) . '%');
$sqlret = $paydb->fetch_array($sql);
$resp = Resp::ok(array(
"guildInfo" => $sqlret,
));
$paydb->close();
return $resp;
}
/**
* [7004]创建公会
* @param Req $req
*/
static function CreateGuild($req) {
$resp = new Resp();
$mem = $req->mem;
$paydb = CPayInit(); // 公会信息记录在paydb中了
$baseInfo = $req->userInfo->game->baseInfo;
$zoneid = $req->zoneid;
//客户端参数解析
$uid = $req->uid; //fromoid
$guildName = $req->paras[0]; // 公会 名称
$declare = $req->paras[1]; // 公会宗旨
$guild_img = $req->paras[2]; // 新增加公会徽章
$applyType = $req->paras[3]; // 允许玩家加入的类型
$condition = $req->paras[4]; // 条件
$gcfg = glc();
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 查看玩家是否已经加入了某个公会
$resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
} else {
if ($paydb->num_rows(sprintf(SQLCHECKISNAMEEXIST, $guildName)) > 0) { // 检查公会名称是否已存在, 返回公会名称已存在
$resp = Resp::err(ErrCode::err_guild_nameexists);
} else {
if (is_null($guildName) || $guildName === "" || ltrim($guildName) === "") {
$resp = Resp::err(ErrCode::err_guild_nameEmputy);
} else {
if ($guild_img == null) {
$resp = Resp::err(ErrCode::err_guild_imgEmputy);
} else {
if ($baseInfo->gold < $gcfg->Guild_Found_CostGold) { # 检查是否拥有创建公会所需的金币,(等级超过20级,需要金币10万)
$resp = Resp::err(ErrCode::err_msg_goldnotenough);
} else {
UserGameModel::Consume_Gold($baseInfo, $gcfg->Guild_Found_CostGold); //扣除金币
$guildInfo = GuildModel::NewGuildInit($mem, $zoneid); // 创建公会MEM数据体,
$guildInfo->declare = $declare;
$guildInfo->name = $guildName;
$guildInfo->members[] = $uid;
$guildInfo->chairman_id = $uid;
$guildInfo->chairman_name = $baseInfo->name;
$guildInfo->guild_img = $guild_img;
$guildInfo->enableQuickIn = 0;
$guildInfo->chairmanLastLogin = $baseInfo->lastLogin;
if ($applyType != null) {
$guildInfo->enableQuickIn = $applyType;
}
$obj = ObjectInit();
$obj->cupScore = $condition == null ? 0 : $condition;
$guildInfo->condition = json_encode($obj);
$userGuildInfo = UserGuildModel::Clear(); # 创建/重置玩家公会信息
UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $baseInfo, $mem, $zoneid);
$userGuildInfo->guildId = $guildInfo->guildId;
$userGuildInfo->position = 'Chairman';
$userGuildInfo->guildName = $guildInfo->name;
if (GAME_ONLINE) {
$userGuildInfo->create_coding = now(CREATECODINGTIME); // 设置冷却时间. Ps, 24小时内不准再创建公会.
}
$paydb->query(sprintf(SQLCREATEGUILD, $guildInfo->guildId, // Mysql 插入公会记录
$paydb->escape_string($guildName), $guildInfo->createts,
$paydb->escape_string($declare), count($guildInfo->members), $uid,
$paydb->escape_string($baseInfo->name), $guild_img, $zoneid, $score, $guildInfo->enableQuickIn, $guildInfo->condition));
self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateJoin($uid, $baseInfo->name), $zoneid);
self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据
self::addGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
UserProc::updateUserInfo();
$resp = Resp::ok($guildInfo); // 设置成功返回值
}
}
}
}
}
$paydb->close();
return $resp;
}
/**
* [7005] 申请加入公会
* @param Req $req
*/
static function ApplyForGuild($req) {
$resp = new Resp();
$mem = $req->mem;
$game = $req->userInfo->game;
$uid = $req->uid; // fromoid
$zoneid = $req->zoneid;
//$map = $req->userInfo->map;
// 公会相关数据模型
//客户端参数解析
$guildId = $req->paras[0]; // 公会ID
// 取玩家公会信息
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
$resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
} else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
$resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中
} else {
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息
if ($guildInfo == null) { # 找不到公会
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
$resp = Resp::err(ErrCode::err_guild_memberfull);
} else if (count((array) $guildInfo->applylist) >= glc()->Guild_ApplyCapacityLimit) {
$resp = Resp::err(ErrCode::err_guild_applyListFull); // 申请队列已满
} elseif ($guildInfo->enableQuickIn == 2) {
$resp = Resp::err(ErrCode::err_guild_noallowaddguild);
} elseif ($guildInfo->enableQuickIn == 1 && $guildInfo->condition->cupScore > $userGuildInfo->cupScore) {
$resp = Resp::err(ErrCode::err_guild_applyconditionnoenough);
} else { // 如果此人已经申请过, 直接替换掉
$is_apply = true;
if (CommUtil::isPropertyExists($guildInfo->applylist, $uid)) {
if (!CommUtil::isPropertyExists($userGuildInfo, 'appliedguildRecord')) {
$userGuildInfo->appliedguildRecord = ObjectInit();
}
$appliedguildRecord = $userGuildInfo->appliedguildRecord;
if (CommUtil::isPropertyExists($appliedguildRecord, $guildId)) {
if ($appliedguildRecord->$guildId->dealSign == 0 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//已经发送过申请但是没有被处理
$is_apply = false;
$resp = Resp::err(ErrCode::err_guild_applymsgalwaysexist);
} elseif ($appliedguildRecord->$guildId->dealSign == 1 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//该申请已经被拒绝,但是还在冷却时间内
$is_apply = false;
$resp = Resp::err(ErrCode::err_guild_applymsgrejected);
}
}
}
if ($is_apply) {
$appinfo = UserApplyForGuildModel::CreateApplyInfo($uid, $game->baseInfo->name, $game->baseInfo->level); // t添加请求信息
$guildInfo->applylist->$uid = $appinfo;
if ($userGuildInfo == null) {
$userGuildInfo = UserGuildModel::Clear();
}
if (!in_array($guildId, $userGuildInfo->appliedguildlist)) {
$userGuildInfo->appliedguildlist[] = $guildId;
}
$userGuildInfo->appliedguildRecord->$guildId->dealSign = 0;
$userGuildInfo->appliedguildRecord->$guildId->deal_coolingts = now(glc()->Guild_MoreApplyLimit);
self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
$resp = Resp::ok($userGuildInfo); // 设置成功返回值
}
}
}
return $resp;
}
/**
* [7006] 一键加入公会
* @param Req $req
* @return Resp
*/
static function QuickIn($req) {
$resp = new Resp();
$mem = $req->mem;
$game = $req->userInfo->game->baseInfo;
$zoneid = $req->zoneid;
$uid = $req->uid; //fromoid
// 公会相关数据模型
//客户端参数解析
$guildId = $req->paras[0]; // 公会ID
// 取玩家公会信息
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
$resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
} else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
$resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中
} else {
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息
if ($guildInfo == null) { # 找不到公会
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
$resp = Resp::err(ErrCode::err_guild_memberfull);
} else if ($guildInfo->enableQuickIn != 0) { # 公会未开启一键加入功能
$resp = Resp::err(ErrCode::err_guild_quickinclosed);
} else {
if ($userGuildInfo == null) {
$userGuildInfo = UserGuildModel::Clear();
}
// 直接接上审批流程
$guildInfo->members[] = $uid; // 改写玩家公会信息
$userGuildInfo->guildId = $guildId; // 清空玩家申请记录
$userGuildInfo->guildName = $guildInfo->name == null ? "" : $guildInfo->name;
$userGuildInfo->appliedguildlist = array();
$userGuildInfo->joints = now();
$userGuildInfo->position = 'Member';
self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下数据库中公会成员数量
self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写玩家公会数据
self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid); // 插入日志
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
$resp = Resp::ok($userGuildInfo); // 设置成功返回值
}
}
return $resp;
}
/**
* [7008]编辑
* @param Req $req
*/
static function ModifyDeclare($req) {
$resp = new Resp();
$mem = $req->mem;
$paydb = CPayInit(); // 公会信息记录在paydb中了
$msgid = $req->msgid;
$zoneid = $req->zoneid;
//客户端参数解析
$uid = $req->uid; // fromoid
$guildId = $req->paras[0]; // 公会ID
$guildEmblem = $req->paras[1]; // 徽章
$declare = $req->paras[2]; // 宗旨
$addType = $req->paras[3]; // 允许加入类型
$condition = $req->paras[4]; //条件
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
if ($userGuildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else {
$guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else if (!self::checkPermission($uid, $guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_usernotchairman);
} else {
#修改入会申请类型
$guildInfo->enableQuickIn = $addType == null ? 0 : $addType;
if (!CommUtil::isPropertyExists($guildInfo, 'condition')) {
$obj = ObjectInit();
$obj->cupScore = 0;
$guildInfo->condition = json_encode($obj);
}
#修改入会限制积分
$obj = ObjectInit();
$obj->cupScore = $condition == null ? 0 : $condition;
$guildInfo->condition = json_encode($obj);
#修改公会宗旨
$guildInfo->declare = $declare;
#修改公会徽章
$guildInfo->guild_img = $guildEmblem == null ? 0 : $guildEmblem;
$dbret = $paydb->query(sprintf(SQLUPDATEGUILDDECLARE, $paydb->escape_string($declare), $guildEmblem, $guildInfo->enableQuickIn, $guildInfo->condition, $guildId, $zoneid));
// 回写用户数据
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
// 设置成功返回值
$resp = Resp::ok(array(
"result" => 0,
));
}
}
}
$paydb->close();
return $resp;
}
/**
* [7010]开除会员
* @param Req $req
*/
static function FireMember($req) {
$resp = new Resp();
$mem = $req->mem;
$msgid = $req->msgid;
$zoneid = $req->zoneid;
//客户端参数解析
$uid = $req->uid; //fromoid
$guildId = $req->paras[0]; // 公会ID
$firedid = $req->paras[1]; // 被开除的玩家OpenID
// 取被开除玩家公会信息
$userGuildInfo = self::getMemUserGuildInfo($mem, $firedid, $zoneid);
if ($userGuildInfo == null) { // 找不到玩家公会信息
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else {
// 取公会信息
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo == null) { // 找不到公会信息
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if ($uid == $firedid) { # 开除自己
$resp = Resp::err(ErrCode::err_guild_cannotfireyourself);
} elseif ($firedid == $guildInfo->chairman_id) {
$resp = Resp::err(ErrCode::err_guild_cannotfireychairman);
} else {
$allow = true;
if (self::isGuildChairman($uid, $guildInfo)) {
StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
if (self::isViceChairman($firedid, $guildInfo)) {
self::removeViceChairman($guildInfo, $firedid);
}
if (self::isOfficerChairman($firedid, $guildInfo)) {
self::removeOfficerChairman($guildInfo, $firedid);
}
} elseif (self::isViceChairman($uid, $guildInfo)) {
if (self::isViceChairman($firedid, $guildInfo)) {
$allow = false;
} else {
StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
if (self::isOfficerChairman($firedid, $guildInfo)) {
self::removeOfficerChairman($guildInfo, $firedid);
}
}
} elseif (self::isOfficerChairman($uid, $guildInfo)) {
if (self::checkPermissiona_addofficer($firedid, $guildInfo)) {//没有权限开除
$allow = false;
} else {
StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
}
}
if ($allow) {
if (self::isGuildMember($userGuildInfo, $guildId)) {
$userGuildInfo = UserGuildModel::Clear(); // 玩家公会信息清空
if (GAME_ONLINE) { // 设置冷却时间. Ps, 24小时内不准再创建公会.
$userGuildInfo->create_coding = now(CREATECODINGTIME);
}
self::updateUserGuildInfo($mem, $firedid, $userGuildInfo, $zoneid); // 更新被开除玩家的公会信息
}
self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下公会成员数量
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 更新公会数据
$resp = Resp::ok(array(
"result" => 0,
)); // 设置成功返回值
} else {
$resp = Resp::err(ErrCode::err_guild_nopermission);
}
}
}
}
return $resp;
}
/**
* [7011]审批入会申请
* @param Req $req
*/
static function Approve($req) {
$resp = new Resp();
$mem = $req->mem;
$msgid = $req->msgid;
$zoneID = $req->zoneid;
//客户端参数解析
$uid = $req->uid; //fromoid
$guildId = $req->paras[0]; // 公会ID
$targetId = $req->paras[1]; // 申请者ID
$approved = $req->paras[2]; // 审批结果
//$pf = $req->paras[3]; // 平台
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneID); // 取玩家公会信息
if ($userGuildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else { //
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
// } else if (!self::isGuildChairman($oid, $guildInfo)) {
} else if (!self::checkPermissiona_addofficer($uid, $guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_usernotchairman);
} else if ($approved && self::checkmemberfull($guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_memberfull); // 公会已满
} else {
$msg = new UserApplyForGuildModel();
$msg = $guildInfo->applylist->$targetId;
if ($msg == null) {
$resp = Resp::err(ErrCode::err_guild_appmsgnotfount);
} else {
$targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneID);
if ($targetUserGuildInfo != null && $targetUserGuildInfo->guildId > 0) {#如果申请者已经加入一个公会了,直接返回一个错误码,并删除他的申请记录
$resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
$a = $guildInfo->applylist;
unset($a->$targetId);
$guildInfo->applylist = $a;
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
} else {
$msg->approved = $approved;
if ($approved) { // 公会添加成员
if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
$apply = $targetUserGuildInfo->appliedguildRecord;
unset($apply->$guildId);
$targetUserGuildInfo->appliedguildRecord = $apply;
}
$guildInfo->members[] = $targetId; // 改写玩家公会信息
$targetUserGuildInfo->guildId = $guildId; // 清空玩家申请记录
$targetUserGuildInfo->guildName = $guildInfo->name;
$targetUserGuildInfo->appliedguildlist = array();
#$targetUserGuildInfo->uid = $targetId;
$targetUserGuildInfo->joints = now();
$targetUser = UserProc::getUserInfo($mem, $zoneID, $targetId);
#$targetUserGuildInfo->name = $targetUser->game->name;
#$targetUserGuildInfo->level = $targetUser->game->level;
$targetUserGuildInfo->position = 'Member';
self::updateGuildMemberCount($guildInfo, $zoneID); // 同步更新一下数据库中公会成员数量
self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($targetId, $targetUser->game->baseInfo->name), $zoneID); // 插入日志
} else {
#发送一封邮件通知玩家被拒绝
EmailProc::SendGuildApplyRefusedMail($zoneID, $targetId, $guildInfo->name);
if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
$apply = $targetUserGuildInfo->appliedguildRecord->$guildId;
$apply->dealSign = 1;
$apply->deal_coolingts = now(glc()->Guild_ApplyrefuseCoolLimit);
}
}
$a = $guildInfo->applylist;
unset($a->$targetId);
$guildInfo->applylist = $a;
self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneID); // 回写玩家公会数据
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 回写公会信息
$resp = Resp::ok($targetUserGuildInfo); // 设置成功返回值
}
}
}
}
}
return $resp;
}
/**
* 【会长】 转让会长身份 弃用
* @param Req $req
* @return type
*/
static function TransferChair($req) {
$resp = new Resp();
$mem = $req->mem;
$game = $req->userInfo->game;
$zoneID = $req->zoneid;
//客户端参数解析
$uid = $req->uid; //fromoid
$guildId = $req->paras[0]; // 公会ID
$transferedid = $req->paras[1]; // 被转让的玩家OpenID
// 取被转让玩家公会信息
$userGuildInfo = self::getMemUserGuildInfo($mem, $transferedid, $zoneID);
if ($userGuildInfo == null) { // 找不到玩家公会信息
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else {
// 取公会信息
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
if ($guildInfo == null) { // 找不到公会信息
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else if (!self::isGuildChairman($uid, $guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_usernotchairman);
} else {
$transfereduser = UserProc::getUserInfo($mem, $transferedid, $zoneID);
if ($transfereduser == null) {
$resp = Resp::err(ErrCode::err_user_no);
} else {
$guildInfo->chairman_id = $transferedid; // 公会变更会长
if (self::isViceChairman($transferedid, $guildInfo)) {
self::removeViceChairman($guildInfo, $transferedid);
}
if (self::isOfficerChairman($uid, $guildInfo)) {
self::removeOfficerChairman($guildInfo, $transferedid);
}
self::updateDBGuildChairmanInfo($zoneID, $transfereduser->game->baseInfo->name, $transferedid, $guildId); // 更新数据库中关于工会的信息
// 插入公会日志
self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($uid, $game->baseInfo->name, $transferedid, $transfereduser->game->baseInfo->name), $zoneID);
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 更新公会数据
// 设置成功返回值
$resp = Resp::ok(ErrCode::ok);
}
}
}
}
// 1. 取公会数据
// 2. 检查是否会长
// 3. 检查是否会员
// 4. 从公会中删除会员信息.
// 5. 通知会员被开除信息.
// 6. 返回成功信息
return $resp;
}
/**
* [7013]设置 会员 干部 副会长
* @param type $req
*/
static function SetViceChairman($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //fromoid
$zoneid = $req->zoneid;
$guildId = $req->paras[0]; // 公会ID
$targetId = $req->paras[1]; // 选中要设置的人员 ID
$manType = $req->paras[2]; // 设置人员为何类型 会员 干部 副会长 1 2 3 4 会长 在加一个会长将成员设置为会长的功能
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
if ($uid == $targetId) { # 自己不能更改自己的副会长状态
$resp = Resp::err(ErrCode::err_guild_nopermission);
} else if ($userGuildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else {
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} elseif (self::isGuildChairman($targetId, $guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_nopermission);
} else {
$targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneid);
if (!self::isGuildMember($targetUserGuildInfo, $guildId)) { # 玩家不是公会成员
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
if (!is_array($guildInfo->viceChairManArr)) {
$guildInfo->viceChairManArr = ArrayInit();
}
if (!is_array($guildInfo->officerManArr)) {
$guildInfo->officerManArr = ArrayInit();
}
if (self::isGuildChairman($uid, $guildInfo)) {//会长
$err = self::ChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo, $mem, $zoneid);
} elseif (self::isViceChairman($uid, $guildInfo)) {//副会长
$err = self::ViceChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo);
} else {//干部或是会员没有设置职位的权限
$err = ErrCode::err_guild_nopermission;
}
if ($err == ErrCode::ok) {
self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneid);
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
$resp = Resp::ok(array(
"result" => 0,
)); // 设置成功返回值
} else {
$resp = Resp::err($err); // 设置成功返回值
}
}
}
}
}
return $resp;
}
/**
* 【会长】设置 会员 副会长 干部
* @param type $req
*/
static function ChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo, $mem, $zoneid) {
$err = ErrCode::ok;
if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
if ($manType == 1) {//会员
self::removeViceChairman($guildInfo, $targetId);
//更改职位
$targetUserGuildInfo->position = 'Member';
} elseif ($manType == 2) {#干部
if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
$err = ErrCode::err_guild_OfficermanFull;
} else {
self::removeViceChairman($guildInfo, $targetId);
$guildInfo->officerManArr[] = $targetId;
$targetUserGuildInfo->position = 'Officerman';
}
} elseif ($manType == 4) {#会长
self::removeViceChairman($guildInfo, $targetId);
$chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
$chairmanInfo->position = 'Member';
self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
$guildInfo->chairman_id = $targetId;
$guildInfo->chairman_name = $targetUserGuildInfo->name;
$targetUserGuildInfo->position = 'Chairman';
} else {
$err = ErrCode::err_guild_positionconflict;
}
} elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
if ($manType == 1) {//设置为会员
self::removeOfficerChairman($guildInfo, $targetId);
//更改职位
$targetUserGuildInfo->position = 'Member';
} elseif ($manType == 2) {#设置为干部
$err = ErrCode::err_guild_positionconflict;
} elseif ($manType == 4) {#设置为会长
self::removeOfficerChairman($guildInfo, $targetId);
$chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
$chairmanInfo->position = 'Member';
self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
$guildInfo->chairman_id = $targetId;
$guildInfo->chairman_name = $targetUserGuildInfo->name;
$targetUserGuildInfo->position = 'Chairman';
} else {#设置为副会长
if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
$err = ErrCode::err_guild_viceChairmanFull;
} else {
self::removeOfficerChairman($guildInfo, $targetId);
$guildInfo->viceChairManArr[] = $targetId;
$targetUserGuildInfo->position = 'ViceChairman';
}
}
} else {//要设置的人是会员
if ($manType == 1) {//设置为会员
$err = ErrCode::err_guild_positionconflict;
} elseif ($manType == 2) {//设置为干部
if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
$err = ErrCode::err_guild_OfficermanFull;
} else {
$guildInfo->officerManArr[] = $targetId;
$targetUserGuildInfo->position = 'Officerman';
}
} elseif ($manType == 4) {#设置为会长
$chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
$chairmanInfo->position = 'Member';
self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
$guildInfo->chairman_id = $targetId;
$guildInfo->chairman_name = $targetUserGuildInfo->name;
$targetUserGuildInfo->position = 'Chairman';
} else {//设置为副会长
if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
$err = ErrCode::err_guild_viceChairmanFull;
} else {
$guildInfo->viceChairManArr[] = $targetId;
$targetUserGuildInfo->position = 'ViceChairman';
}
}
}
return $err;
}
/**
* 【副会长】设置副会长 干部 会员
* @param type $req
*/
static function ViceChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo) {
$err = ErrCode::ok;
if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
$err = ErrCode::err_guild_cannotsetpositioncon;
} elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
if ($manType == 1) {//设置为会员
self::removeOfficerChairman($guildInfo, $targetId);
//更改职位
$targetUserGuildInfo->position = 'Member';
} else {#
$err = ErrCode::err_guild_cannotsetpositioncon;
}
} else {//要设置的人是会员
if ($manType == 2) {//设置为干部
if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
$err = ErrCode::err_guild_OfficermanFull;
} else {
$guildInfo->officerManArr[] = $targetId;
$targetUserGuildInfo->position = 'Officerman';
}
} else {
$err = ErrCode::err_guild_cannotsetpositioncon;
}
}
return $err;
}
/**
* [7014] 获取公会成员信息
* @param Req $req
*/
static function GetGuildMembers($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$zoneID = $req->zoneid;
$uid = $req->uid; //fromoid
$guildId = $req->paras[0]; // 公会ID
// 取公会信息
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
if ($guildInfo == null) { // 找不到公会信息
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
$memberArr = array();
// $key_cur = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneID);
foreach ($guildInfo->members as $mboid) {
$memberInfo = self::getMemUserGuildInfo($mem, $mboid, $zoneID);
$userInfo = UserProc::getUserInfo($mem, $zoneID, $mboid);
$memberInfo->name = $userInfo->game->baseInfo->name;
$memberInfo->level = $userInfo->game->baseInfo->level;
$memberInfo->fightPower = self::initFightTeamInfo($mem, $mboid, $zoneID);
$memberInfo->uid = $mboid;
$memberInfo->img = $userInfo->game->baseInfo->headImg;
$memberInfo->imgBorderId = $userInfo->game->baseInfo->imgBorderId;
// $score = $mem->zscore($key_cur, $mboid);
$memberInfo->cupScore = $score == null ? 0 : $score;
$memberInfo->lastLogin = $userInfo->game->baseInfo->lastLogin; #成员最后登陆时间
unset($memberInfo->appliedguildlist);
unset($memberInfo->appliedguildRecord);
$memberArr[] = $memberInfo;
}
// 设置成功返回值
if (!is_string($guildInfo->condition)) {
$guildInfo->condition = json_encode($guildInfo->condition);
}
$chairmanInfo = UserProc::getUserInfo($mem, $zoneID, $guildInfo->chairman_id);
$guildInfo->chairmanLastLogin = $chairmanInfo->game->baseInfo->lastLogin;
$resp = Resp::ok(array(
"guildInfo" => $guildInfo,
"member" => $memberArr,
));
}
return $resp;
}
/**
* [7016]退出公会
* @param Req $req
*/
static function QuitGuild($req) {
$resp = new Resp();
$mem = $req->mem;
$game = $req->userInfo->game;
// 公会相关数据模型
$msgid = $req->msgid;
//客户端参数解析
$uid = $req->uid; //fromoid
$guildId = $req->paras[0]; // 公会ID
$chairman = $req->paras[1]; #会长退会 需选一个人做会长
$zoneid = $req->zoneid;
// 取玩家公会信息
$userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else {
// 公会信息
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
// 玩家是否属于该公会
if (!self::isGuildMember($userGuildInfo, $guildId)) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
if (self::isViceChairman($uid, $guildInfo)) { # 副会长退会.
self::removeViceChairman($guildInfo, $uid);
} elseif (self::isOfficerChairman($uid, $guildInfo)) {# 干部退会
self::removeOfficerChairman($guildInfo, $uid);
} elseif (self::isGuildChairman($uid, $guildInfo)) {//如果是会长 会长退出时必须指定下一任会长
if (count($guildInfo->members) <= 1) {//只有会长一个人 解散公会
$paydb = CPayInit(); // 公会信息记录在paydb中了
$sqlret = $paydb->query(sprintf(SQLDISSMISS, $guildId, $zoneid));
# 删除公会数据
#$mem->delete(MemKey_Guild::getGuildInfo($guildId, $zoneid));
#删除公会中journal信息
$mem->delete(MemKey_Guild::constGuildJournal($guildId, $zoneid));
#结算捐献,删除捐献有关数据
$donateInfo = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
foreach ($donateInfo as $index => $donateRequestInfo) {
$count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
GuildProc::donateSettle($mem, $donateRequestInfo, $index, $count, $guildId, $zoneid);
}
#删除解散公会的捐献缓存key
$mem->delete(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
} else {
if (self::isViceChairman($chairman, $guildInfo)) {
self::removeViceChairman($guildInfo, $chairman);
} elseif (self::isOfficerChairman($chairman, $guildInfo)) {
self::removeOfficerChairman($guildInfo, $chairman);
}
$chairmanGuildInfo = self::getMemUserGuildInfo($mem, $chairman, $zoneid);
$chairmanGuildInfo->position = 'Chairman';
$guildInfo->chairman_id = $chairman;
$guildInfo->name = $chairmanGuildInfo->name;
self::updateUserGuildInfo($mem, $chairman, $chairmanGuildInfo, $zoneid);
}
}
StlUtil::arrayRemove($guildInfo->members, $uid);
$userGuildInfo = UserGuildModel::Clear();
// 设置冷却时间. Ps, 24小时内不准再创建公会.
if (GAME_ONLINE) {
$userGuildInfo->create_coding = now(CREATECODINGTIME);
}
// todo: 公会日志加入信息
self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateQuit($uid, $game->baseInfo->name), $zoneid);
// 同步更新一下公会成员数量
self::updateGuildMemberCount($guildInfo, $zoneid);
// 回写数据
self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
// 设置成功返回值
$resp = Resp::ok($guildInfo);
}
}
}
return $resp;
}
/**
* [7017] 发起弹劾会长
* @param type $req
*/
static function InitiateAccuseChairMan($req) {
$resp = new Resp();
$mem = $req->mem;
$game = $req->userInfo->game;
//客户端参数解析
$uid = $req->uid; //fromoid
$guildId = $req->paras[0]; // 公会ID
$zoneid = $req->zoneid;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else {
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::isGuildMember($userGuildInfo, $guildId)) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$chairmanInfo = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
$lastLogin = $chairmanInfo->game->baseInfo->lastLogin; //86400
$ts = now() - $lastLogin;
if ($ts < glc()->Guild_ChairManLastLoginLimit) {
$resp = Resp::err(ErrCode::err_guild_notsatisfiedaccusecondition);
} else {
if (CommUtil::isPropertyExists($guildInfo, 'accuse_coolTime') && $guildInfo->accuse_coolTime > now()) {
$resp = Resp::err(ErrCode::err_guild_accusecooling);
} else {
$guildInfo->accuse_agreed[] = $uid;
$guildInfo->accuseTs = now(glc()->Guild_AccuseChairManTimeLimit);
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
# 设置成功返回值
$resp = Resp::ok($guildInfo);
}
}
}
}
}
return $resp;
}
/**
* [7018]同意 拒接 弹劾会长
* @param type $req
*/
static function ApproveAccuseChairMan($req) {
$resp = new Resp();
$mem = $req->mem;
//$game = $req->userInfo->game;
//客户端参数解析
$uid = $req->uid; //fromoid
$guildId = $req->paras[0]; // 公会ID
$is_agreed = $req->paras[1]; // 同意 or 拒绝
$zoneid = $req->zoneid;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_userguildinfono);
} else {
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::isGuildMember($userGuildInfo, $guildId)) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
if ($guildInfo->accuseTs < now() && $guildInfo->accuseTs > 0) {//不在有效时间内了
$resp = Resp::err(ErrCode::err_guild_noaccusevalidtimeperiod);
} else {
if (in_array($uid, $guildInfo->accuse_agreed) || in_array($uid, $guildInfo->accuse_refuse)) {
$resp = Resp::err(ErrCode::err_guild_noallowagainaccuse);
} else {
if ($is_agreed) {
$guildInfo->accuse_agreed[] = $uid;
} else {
$guildInfo->accuse_refuse[] = $uid;
}
if (count($guildInfo->accuse_agreed) >= ACCUSESUCCEEDNUM) {//弹劾成功
self::accuseSettle($mem, $guildInfo, $guildId, $zoneid);
} elseif (count($guildInfo->accuse_refuse) >= ACCUSEFAILNUM) {//失败
# 职位不变 弹劾数据清null 冷却时间24小时
$guildInfo->accuse_agreed = array();
$guildInfo->accuse_refuse = array();
$guildInfo->accuseTs = 0;
$guildInfo->accuse_coolTime = now(glc()->Guild_AccuseFailCoolingTime);
}
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
# 设置成功返回值
$result = array(
"result" => 0,
);
$resp = Resp::ok($result);
}
}
}
}
}
return $resp;
}
/**
* [7019]会长取消 or 同意 本次弹劾
* @param type $req
*/
static function CancelAccuse($req) {
$resp = new Resp();
$mem = $req->mem;
$zoneid = $req->zoneid;
//客户端参数解析
$is_agree = $req->paras[0];
$uid = $req->uid; //会长
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if (!self::isGuildChairman($uid, $guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (count($guildInfo->accuse_agreed) <= 0) {
$resp = Resp::err(ErrCode::err_guild_chairmannoaccused);
} else {
if ($is_agree) {//会长同意 弹劾 职位降为会员
$chairmanId = $guildInfo->chairman_id;
$userGuildInfo->position = 'Member';
$accuseId = $guildInfo->accuse_agreed[0];
$accuseGuildInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
$accuseGuildInfo->position = 'Chairman';
if (self::isOfficerChairman($accuseId, $guildInfo)) {
self::removeViceChairman($guildInfo, $accuseId);
}
if (self::isViceChairman($accuseId, $guildInfo)) {
self::removeViceChairman($guildInfo, $accuseId);
}
self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateChangeChairman($chairmanId, $guildInfo->chairman_name, $accuseId, $accuseGuildInfo->name), $zoneid); //加入系统消息 更改会长
$guildInfo->chairman_id = $accuseId;
$guildInfo->chairman_name = $accuseGuildInfo->name;
$guildInfo->accuse_agreed = array();
$guildInfo->accuse_refuse = array();
$guildInfo->accuseTs = 0;
$guildInfo->accuse_coolTime = 0;
self::updateGuildChairman($guildInfo, $zoneid);
self::updateUserGuildInfo($mem, $chairmanId, $userGuildInfo, $zoneid);
self::updateUserGuildInfo($mem, $accuseId, $accuseGuildInfo, $zoneid);
} else {//不同意
$guildInfo->accuse_agreed = array();
$guildInfo->accuse_refuse = array();
$guildInfo->accuseTs = 0;
$guildInfo->accuse_coolTime = 0;
}
self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
$resp = Resp::ok($guildInfo);
}
}
}
return $resp;
}
/**
* [7020]申请者玩家简介
*/
static function ApplyUserIntro($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //审批者
$userId = $req->paras[0]; // 请求加入公会者
$zoneid = $req->zoneid;
$userInfo = UserProc::getUserInfo($mem, $zoneid, $userId);
if ($userInfo == null) {
$resp = Resp::err(ErrCode::err_user_no);
} else {
$applyGuildInfo = self::getMemUserGuildInfo($mem, $userInfo->uid, $zoneid);
if ($applyGuildInfo == null) {
$applyGuildInfo = UserGuildModel::Clear();
}
#字段更新
UserGuildModel::userGuildInfoInit($applyGuildInfo, $userId, $userInfo->game->baseInfo, $mem, $zoneid);
$applyGuildInfo->fightPower = GuildProc::initFightTeamInfo($mem, $userId, $zoneid); #$game->heroTeamConfig;
$applyGuildInfo->lastLogin = $userInfo->game->baseInfo->lastLogin; #成员最后登陆时间
//self::updateUserGuildInfo($mem, $applyGuildInfo->uid, $applyGuildInfo, $zoneid);
# 设置成功返回值
$resp = Resp::ok($applyGuildInfo);
}
return $resp;
}
// const
//
//
/**
* [7021] 请求捐献
* @param req $req
*/
static function requestDonate($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //请求捐献的人
$cardId = $req->paras[0]; // 请求捐献卡牌id
$cardCount = $req->paras[1]; //请求捐献数量
$heroId = $req->paras[2]; //拥有该碎片的英雄uid
$zoneid = $req->zoneid;
$game = $req->userInfo->game;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildId = $userGuildInfo->guildId;
$guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if ($cardCount == null || $cardId == null) {
$resp = Resp::err(ErrCode::err_guild_requestdonatecannotnull);
} else {
$segement = $game->store->segement;
$collectHeros = $game->heros->collectHeros;
$is_exist = false;
if (!CommUtil::isPropertyExists($segement, $cardId) || $segement->$cardId <= 0) {
if ($heroId == null) {//报错 没有该碎片
$resp = Resp::err(ErrCode::err_guild_usersegementnothechip);
} elseif (!CommUtil::isPropertyExists($collectHeros, $heroId)) {//英雄id 不存在,及没有相应的碎片
$resp = Resp::err(ErrCode::err_guild_nohero);
} else {
$modelId = $collectHeros->$heroId->typeId; #英雄id
$chipInfo = GameConfig::segment_getItem($cardId); #碎片配置数据
if ($chipInfo->prototypeData == $modelId) {
$is_exist = true;
} else {
$resp = Resp::err(ErrCode::err_guild_herochiptypeinconformity);
}
}
} elseif (CommUtil::isPropertyExists($segement, $cardId) && $segement->$cardId > 0) {
$is_exist = true;
}
if ($is_exist) {
if (CommUtil::isPropertyExists($userGuildInfo, 'requestCardTs') && $userGuildInfo->requestCardTs > now()) {//不到下次请求捐献时间
$resp = Resp::err(ErrCode::err_guild_lessthannextrequestdonate);
} else {
$cardInfo = GameConfig::segment_getItem($cardId);
if ($cardInfo == null) {
$resp = Resp::err(ErrCode::err_guild_nosegmentconst);
} else {
$noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
if (in_array($cardInfo->quailty, $noOpenArr)) {//不能请求该颜色的卡牌
$resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
} else {
$cardNumArr = CommUtil::split(glc()->Guild_RequsetCardNum, ';');
$numList = ArrayInit();
foreach ($cardNumArr as $key => $value) {
$arr = CommUtil::split($value, ',');
$numList[$arr[0]] = $arr[1];
}
if ($cardCount > $numList[$cardInfo->quailty]) {
$resp = Resp::err(ErrCode::err_guild_requestcardnumtomuch);
} else {
$userGuildInfo->requestCardTs = now(glc()->Guild_RequestCardIntervalTime);
#将碎片捐献信息存入哈希表中,时间戳为key+uid
GuildProc::hsetGuildRequestDonateInfo($mem, $guildId, GuildJournalModel::RequestDonate($uid, $req->userInfo->game->baseInfo->name, $cardId, $cardCount), $uid, $zoneid);
self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
# 设置成功返回值
$resp = Resp::ok(array(
"guildInfo" => $guildInfo,
"userGuildInfo" => $userGuildInfo,
));
}
}
}
}
}
}
}
}
return $resp;
}
/**
* [7022] 捐献
* @param Req $req Description
*/
static function donate($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //捐献者
$index = $req->paras[0]; // 要捐献的索引号 uid+ts
$segmentNum = $req->paras[1]; //要捐献的数量
$zoneid = $req->zoneid;
$game = $req->userInfo->game;
#卡牌数量是否允许捐献, 是不是珍惜度一样(颜色一样),是否是一个公会,记得玩家数据里的卡牌+ -
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
$guildId = $guildInfo->guildId;
$journalInfo = self::getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
$segmentId = $journalInfo->datas[2];
$segmentInfo = GameConfig::segment_getItem($segmentId);
if ($segmentInfo == null) {
$resp = Resp::err(ErrCode::err_guild_nosegmentconst);
} else {
$noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
if (in_array($segmentInfo->quailty, $noOpenArr)) {
$resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
} else {
$guildReward = GameConfig::guilddonatereward_getItem($segmentInfo->quailty);
if (!CommUtil::isPropertyExists($userGuildInfo->donateCount, $index)) {
$userGuildInfo->donateCount->$index = $journalInfo;
$userGuildInfo->donateCount->$index->datas[4] = 0;
}
$donateCountObj = $userGuildInfo->donateCount;
if ($donateCountObj->$index->datas[4] >= $guildReward->maxDonateNum || $userGuildInfo->allDonateCount >= glc()->Guild_EveryDayDonateTotalNumMax) {//
$resp = Resp::err(ErrCode::err_guild_donatecardnumreachlimit);
} else {
if (glc()->Guild_DonateCoolingTime < now() - $journalInfo->ts) {
$resp = Resp::err(ErrCode::err_guild_overdonatetime);
} else {
$segement = $game->store->segement;
$reward = false;
if (CommUtil::isPropertyExists($segement, $segmentId) && $segement->$segmentId >= $segmentNum) {
$reward = true;
} else {
$resp = Resp::err(ErrCode::err_guild_noenoughcardinfo);
}
if ($reward) {
#捐献的人扣卡牌 +奖励
UserGameModel::Consume_HeroSegment($game, $segmentId, $segmentNum); //扣卡牌
UserGameModel::Add_Gold($game->baseInfo, $guildReward->gold * $segmentNum); #加金币奖励
UserGameModel::Add_Exp($req->userInfo->game->baseInfo, $guildReward->exp * $segmentNum); #加经验
$userGuildInfo->contribute += $guildReward->contribution * $segmentNum; #加贡献度
#计算所在公会总贡献度
$guildInfo->allContribute += $userGuildInfo->contribute;
#公会贡献度推算公会等级
$guildLevel = self::getGuildLevel($guildInfo->allContribute);
$guildInfo->level = $guildInfo->level == $guildLevel ? $guildInfo->level : $guildLevel;
#记录捐献人id
GuildProc::setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid);
#个人公会记录自己向谁捐献了捐献的数量
$userGuildInfo->donateCount->$index->datas[4] += $segmentNum;
$userGuildInfo->allDonateCount += $segmentNum;
$count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
if ($journalInfo->datas[3] <= $count) {//已经捐献足够了
#结算
self::donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid);
#将捐献者个人公会信息中该捐献信息删除
unset($userGuildInfo->donateCount->$index);
} //还没有捐献满不做任何处理
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
UserProc::updateUserInfo();
$resp = Resp::ok(array(
"guildInfo" => $guildInfo,
"userGuildInfo" => $userGuildInfo,
));
}
}
}
}
}
}
}
return $resp;
}
/**
* [7023]刷新
* @param type $req
*/
static function donateInfoRefresh($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //审批者
$zoneid = $req->zoneid;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
$guildId = $guildInfo->guildId;
#弹劾有效时间到期 捐献有效冷却时间到期 公会编辑下一条数据后 刷新
self::RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneid);
self::RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneid);
self::RefreshDonate($mem, $guildId, $guildInfo, $zoneid);
#将捐献信息下发
$donateInfo = self::splitGuildDonateInfo($mem, $guildId, $zoneid);
#下发公会日志信息
$journal = self::splitGuildJournalInfo($mem, $guildId, $zoneid);
#当前玩家个人公会信息
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
$resp = Resp::ok(array(
"guildInfo" => $guildInfo,
"donateInfo" => $donateInfo,
"journalInfo" => $journal,
"userGuildInfo" => $userGuildInfo,
));
}
}
return $resp;
}
/**
* 刷新公会信息
*/
static function RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneID) {
#公会消息刷新
if (CommUtil::isPropertyExists($guildInfo, 'announcement_content') && is_array($guildInfo->announcement_content)) {
if (count($guildInfo->announcement_content) != 0) {
$announcement = $guildInfo->announcement_content[0];
if (now() - $announcement->ts > glc()->Guild_AnnouncementShowTime) {//过了显示时间,该清除
array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
}
}
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
}
}
/**
* 刷新捐献数据
*/
static function RefreshDonate($mem, $guildId, $guildInfo, $zoneID) {
#聊天消息刷新
$donateInfo = self::getallGuildRequestDonateInfo($mem, $guildId, $zoneID);
foreach ($donateInfo as $index => $donateMsg) {
if (now() - $donateMsg->ts >= glc()->Guild_DonateCoolingTime) {//捐献冷却时间到了,该捐献数据撤下去
$count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneID, $index);
self::donateSettle($mem, $donateMsg, $index, $count, $guildId, $zoneID);
}
}
}
/**
* 刷新弹劾信息
*/
static function RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneID) {
#判断是否在弹劾阶段
if ($guildInfo->accuseTs <= now() && $guildInfo->accuseTs > 0 && count($guildInfo->accuse_agreed) > 0 && count($guildInfo->accuse_refuse) < 2) {//存在弹劾,不在有效时间内了,更改会长职位
self::accuseSettle($mem, $guildInfo, $guildId, $zoneID);
self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
}
}
/**
* 捐献结算
*/
static function donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid) {
#将卡牌碎片以邮件的形式发给玩家
$chipArr = ArrayInit();
$sendId = $journalInfo->datas[0];
$chipArr[] = $journalInfo->datas[2] == null ? 0 : $journalInfo->datas[2];
$chipArr[] = $count == null ? 0 : $count;
EmailProc::SendGuildDonateSettle($zoneid, $sendId, $chipArr);
#同时将该捐献信息删除
GuildProc::deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
#将捐献者个人公会信息中该捐献信息删除
// $userIdlist = GuildProc::getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $count);
// foreach ($userIdlist as $k => $userid) {
// $donateGuild = self::getMemUserGuildInfo($mem, $userid, $zoneid);
// if (CommUtil::isPropertyExists($donateGuild, 'donateCount') && CommUtil::isPropertyExists($donateGuild->donateCount, $index)) {
// unset($donateGuild->donateCount->$index);
// }
// self::updateUserGuildInfo($mem, $userid, $donateGuild, $zoneid);
// }
#删除捐献记录缓存
GuildProc::deleteUserDonateRecordList($mem, $guildId, $index, $zoneid);
}
/**
* 弹劾时间过期数据清理
*/
static function accuseSettle($mem, $guildInfo, $guildId, $zoneid) {
#成功后 会长降为会员 职位改变 弹劾数据清null 将发起弹劾 的 申请人 设为 会长。 改变数据库中会长id name
$chairId = $guildInfo->chairman_id;
$chairmanInfo = self::getMemUserGuildInfo($mem, $chairId, $zoneid);
$chairmanInfo->position = 'Member';
$accuseId = $guildInfo->accuse_agreed[0];
$accuseInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
$accuseInfo->position = 'Chairman';
if (self::isViceChairman($accuseId, $guildInfo)) {
self::removeViceChairman($guildInfo, $accuseId);
} elseif (self::isOfficerChairman($accuseId, $guildInfo)) {
self::removeOfficerChairman($guildInfo, $accuseId);
}
self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($chairId, $guildInfo->chairman_name, $accuseId, $accuseInfo->name), $zoneid); //加入系统消息 更改会长
$guildInfo->chairman_id = $accuseId;
$guildInfo->chairman_name = $accuseInfo->name;
$guildInfo->accuse_agreed = array();
$guildInfo->accuse_refuse = array();
$guildInfo->accuseTs = 0;
$guildInfo->accuse_coolTime = 0;
self::updateGuildChairman($guildInfo, $zoneid);
self::updateUserGuildInfo($mem, $chairId, $chairmanInfo, $zoneid);
self::updateUserGuildInfo($mem, $accuseId, $accuseInfo, $zoneid);
}
// const
//
//
/**
* [7024]购买 捐献度礼包
* @param req $req
*/
static function buyDonateGift($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //审批者
$zoneid = $req->zoneid;
$libaoId = $req->paras[0]; //礼包id
$baseInfo = $req->userInfo->game->baseInfo;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
#该礼包是否开放,公会等级是否满足
$libaoInfo = GameConfig::guildlibao_getItem($libaoId);
if (!$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
$resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
} else {
#贡献度是否满足
if ($libaoInfo->donaterequire > $userGuildInfo->contribute) {
$resp = Resp::err(ErrCode::err_guild_contributionnosatisfy);
} else {
$money = $libaoInfo->pricetype == 1 ? $baseInfo->gold - $libaoInfo->price : $baseInfo->cash - $libaoInfo->price;
$type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
if ($money < 0) {#钱不够
$resp = Resp::err($type);
} else {
#扣除花费
$libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($baseInfo, $libaoInfo->price) : UserGameModel::Consume_Cash($baseInfo, $libaoInfo->price);
#回存礼包
$err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
if ($err == 0) {
#该礼包数量+1
self::guildGiftNumAdd($guildInfo, $libaoId);
if ($libaoInfo->isSendReward == 1) {
#1.公会豪华钻石礼包以消息的形式发布
self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
#2.给该公会所有成员一个宝箱物品 (以邮件的形式)
$reward = $libaoInfo->sendRewardStr;
if ($reward == null) {
$resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
} else {
$rewardArr = CommUtil::split($reward, ';');
$member = $guildInfo->members;
foreach ($member as $index => $memberId) {
foreach ($rewardArr as $key => $str) {
$arr = CommUtil::split($str, ',');
EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
}
}
}
}
self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
UserProc::updateUserInfo();
SystemProc::BuyGuildCashPack($zoneid, $baseInfo); # 插入系统消息
$resp = Resp::ok(array(
"result" => 0,
'store' => $req->userInfo->game->store,
));
}
}
}
}
}
}
return $resp;
}
/**
* [7025]购买 公会钻石礼包 弃用
* @param req $req
*/
static function buyGuildCashGift($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid;
$zoneid = $req->zoneid;
$libaoId = $req->paras[0]; //礼包id
$baseInfo = $req->userInfo->game->baseInfo;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
#该礼包是否开放,公会等级是否满足
$libaoInfo = GameConfig::guildlibao_getItem($libaoId);
if ($libaoInfo == null || !$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
$resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
} else {
$money = $libaoInfo->pricetype == 1 ? $baseInfo->gold - $libaoInfo->price : $baseInfo->cash - $libaoInfo->price;
$type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
if ($money < 0) {#钱不够
$resp = Resp::err($type);
} else {
#扣除花费
$libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($baseInfo, $libaoInfo->price) : UserGameModel::Consume_Cash($baseInfo, $libaoInfo->price);
#回存礼包
$err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
if ($err == 0) {
#该礼包数量+1
self::guildGiftNumAdd($guildInfo, $libaoId);
if ($libaoInfo->isSendReward == 1) {
#1.公会豪华钻石礼包以消息的形式发布
self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
#2.给该公会所有成员一个宝箱物品 (以邮件的形式)
$reward = $libaoInfo->sendRewardStr;
if ($reward == null) {
$resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
} else {
$rewardArr = CommUtil::split($reward, ';');
$member = $guildInfo->members;
foreach ($member as $index => $memberId) {
foreach ($rewardArr as $key => $str) {
$arr = CommUtil::split($str, ',');
EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
}
}
}
}
self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
UserProc::updateUserInfo();
SystemProc::BuyGuildCashPack($zoneid, $baseInfo); # 插入系统消息
$resp = Resp::ok(array(
"result" => 0,
'store' => $req->userInfo->game->store,
));
}
}
}
}
}
return $resp;
}
// const
//
//
/**
* [7026]公会公告
* @param type $req
*/
static function announcement($req) {//会长的每条公告 1.显示时间的时间限制(针对玩家看到的时候) 2.编辑一条公告内容后有冷却时间在进行第二次编辑
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //审批者
$zoneid = $req->zoneid;
$title = $req->paras[0];
$content = $req->paras[1]; //公告内容
$game = $req->userInfo->game;
if ($content == null && $title == null) {
$resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
} else {
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::checkPermission($uid, $guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_usernotchairman);
} else {
if (now() < $guildInfo->announcement_CoolingTs) {//还不到下次编辑的时间
$resp = Resp::err(ErrCode::err_guild_AnnouncementEditCooling);
} else {
if (count($guildInfo->announcement_content) != 0) {
array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
}
$guildAnnouncement = new GuildAnnouncementModel(null, now(), $title, $content);
$guildInfo->announcement_content[] = $guildAnnouncement;
$guildInfo->announcement_CoolingTs = now(glc()->Guild_AnnouncementEditCoolingTime);
self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
$resp = Resp::ok($guildInfo);
}
}
}
}
}
return $resp;
}
/**
* [7027]公会邮件
* @param type $req
*/
static function noticeMail($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid; //审批者
$zoneid = $req->zoneid;
$title = $req->paras[0];
$content = $req->paras[1]; //邮件内容
$game = $req->userInfo->game;
if ($content == null && $title == null) {
$resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
} else {
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::checkPermission($uid, $guildInfo)) {
$resp = Resp::err(ErrCode::err_guild_usernotchairman);
} else {
$members = $guildInfo->members;
foreach ($members as $index => $memberId) {
EmailProc::SendGuildNoticeMail($zoneid, $memberId, $title, $content);
}
$resp = Resp::ok(array(
"result" => 0,
));
}
}
}
}
return $resp;
}
// const
//
//
//
/**
* 【7028】 邀请战斗
* @param type $req
*/
static function vsFightInvite($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid_invite = $req->uid;
$zoneid = $req->zoneid;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid_invite, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid)) {#已经存在邀请信息不能再次邀请
$resp = Resp::err(ErrCode::err_guild_fightInvitealreadyexisted);
} else {
$err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, array(), $zoneid);
$ret = $err == true ? array('result' => 0) : array('result' => 1);
$resp = Resp::ok($ret);
}
}
}
return $resp;
}
/**
* 【7029】 取消邀请战斗
* @param type $req
*/
static function cancelInvite($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid = $req->uid;
$zoneid = $req->zoneid;
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
if (!self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid)) {#不存在邀请信息,报错
$resp = Resp::err(ErrCode::err_guild_fightInvitenoexisted);
} else {
self::deleteOneFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid);
$ret = $err == true ? array('result' => 0) : array('result' => 1);
$resp = Resp::ok($ret);
}
}
}
return $resp;
}
/**
* 【7030】 接受,战斗
* @param type $req
*/
static function fight($req) {
$resp = new Resp();
$mem = $req->mem;
//客户端参数解析
$uid_accept = $req->uid;
$zoneid = $req->zoneid;
$uid_invite = $req->paras[0]; #接受哪个邀请 邀请者uid
$userGuildInfo = self::getMemUserGuildInfo($mem, $uid_accept, $zoneid);
if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
$resp = Resp::err(ErrCode::err_guild_usernotguildmember);
} else {
$guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
if ($guildInfo == null) {
$resp = Resp::err(ErrCode::err_guild_guildinfono);
} else {
$inviteArr = self::hgetFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid);
if (in_array($uid_accept, $inviteArr) || count($inviteArr) == 2) {#该玩家已经在战斗中不能再次接受 or 本次邀请已经存在两个成员战斗,你不能接受邀请
$resp = Resp::err(ErrCode::err_guild_fighting);
} else {
#将$uid_accept 存入邀请数据中
$inviteArr[] = $uid_accept;
$err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $inviteArr, $zoneid);
#返回两个对战玩家战队信息
// $arr = $mem->getMulti($ids);
// $ret = $err == true ? array('result' => 0) : array('result' => 1);
// $resp = ResponseVo::ok($req, $ret);
}
}
}
return $resp;
}
// const
//
//
/**
* @deprecated since version 2020.5.9
* @param type $mem
* @param type $uid
* @param type $zoneid
* @return type
*/
static function initFightTeamInfo($mem, $uid, $zoneid) {
$userGameInfo = new UserGameModel();
$userGameInfo->readDataFromMem(MemKey_User::Info_hash($zoneid, $uid));
// $userGameInfo = $mem->get(MemKey_User::Info_hash($zoneid, $uid));
$team = JsonUtil::decode('{"teamLeader": 0,"heros":{}}');
$teamConfig = JsonUtil::decode($userGameInfo->heroTeamConfig);
if ($teamConfig && $teamConfig->curUseTeamID > 0) {
$heros = ObjectInit();
$teamid = $teamConfig->curUseTeamID;
$heros_uid = $teamConfig->teamDic->$teamid->heros;
$m = 0;
foreach ($heros_uid as $heroid) {
$m++;
// $heros->$m = $heroid ? PVPProc::getHeroInfoForShare($userGameInfo, $heroid) : null;
}
$team = array(
'teamLeader' => $teamConfig->teamDic->$teamid->teamLeader,
'heros' => $heros
);
}
$arr = array(
'heroTeamConfig' => $team, # 战队配置
);
return $arr;
}
/**
* 修改公会积分 弃用
*/
// static function updateDbguildCupScore($cupScore, $guildId, $zoneid, $type = null)
// {
////#减去公会中开除成员的积分
// $paydb = CPayInit();
// $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $sqlret[0]['cupScore'], $guildId, $zoneid));
// }
/**
* 获取捐献消息格式整理
* @param type $mem
* @param type $guildId
* @param type $zoneid
* @return type
*/
static function splitGuildDonateInfo($mem, $guildId, $zoneid) {
$journalDonate = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
foreach ($journalDonate as $index => $obj) {
$obj->datas[4] = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
}
if (is_array($journalDonate) && count($journalDonate) == 0) {
$journalDonate = ObjectInit();
}
return $journalDonate;
}
/**
* 获取消息格式整理
* @param type $mem
* @param type $guildId
* @param type $zoneid
* @return type
*/
static function splitGuildJournalInfo($mem, $guildId, $zoneid) {
$journal = $mem->lrange(MemKey_Guild::constGuildJournal($guildId, $zoneid), 0, GUILDMAXJOURNALCOUNT);
$journalObj = ObjectInit();
foreach ($journal as $index => $obj) {
$ts = $obj->ts;
$journalObj->$ts = $obj;
}
return $journalObj;
}
/**
* 查询推荐公会队列数据 弃用
* @param type $mem
* @return type
*/
static function getRecommendataionData($mem, $zoneid) {
$recom = $mem->get(MemKey_Guild::constGuildRecommendationQueue($zoneid));
if ($recom == null) {
$recom = array();
}
return $recom;
}
/**
* 查询并更新推荐公会列表信息 弃用
* @param type $mem
* @param type $recomm
* @return type
*/
static function getRecommendationList($mem, $recomm, &$invalidGuild, $zoneid) {
$memList = array();
$recomm = array_slice($recomm, 0, 8);
$arrStr = implode(',', $recomm); // 把数组内容拼接为字符串
$md5 = md5($arrStr); // 计算一下md5
$cache = $mem->get(MemKey_Guild::guildRecommendationCache($zoneid)); // 取缓存
if ($cache == null) { // 如果是空的,初始化一下
$cache = ObjectInit();
$cache->md5 = "x";
$cache->memList = array();
}
// 依据MD5判断是否需要更新缓存
if ($cache->md5 != null && $cache->md5 == $md5) {
$memList = $cache->memList; // md5相同,直接取缓存数据即可
} else { // 缓存已经失效
$invalidGuild = array();
foreach ($recomm as $guildId) {
$guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
if ($guildInfo != null) { // 防范公会已经解散
// 调整下公会内容
unset($guildInfo->applylist);
unset($guildInfo->dryad);
unset($guildInfo->journal);
unset($guildInfo->message_board);
$guildInfo->membercount = count($guildInfo->members);
unset($guildInfo->members);
$chairman = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
$guildInfo->chairman_name = $chairman->game->baseInfo->name;
$memList [] = $guildInfo;
} else { // 如果公会已经解散,添加到失效数组中
$invalidGuild[] = $guildId;
}
}
$cache->md5 = $md5; // 更新缓存对象
$cache->memList = $memList;
$mem->set(MemKey_Guild::guildRecommendationCache($zoneid), $cache);
}
return $memList;
}
/**
* 读Cmem中玩家公会信息
* @param type $mem
* @param type $oid
* @return UserGuildModel
*/
static function getMemUserGuildInfo($mem, $uid, $zoneid) {
return $mem->get(MemKey_Guild::getUserGuildInfo($uid, $zoneid));
}
/**
* 取指定guildid的公会数据
* @param CMemUtil $mem
* @param int $guildId
* @return GuildModel
*/
static function getMemGuildInfo($mem, $guildId, $zoneid) {
return $mem->get(MemKey_Guild::getGuildInfo($guildId, $zoneid));
}
/**
* 回写玩家公会信息
*/
static function updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid) {
$mem->set(MemKey_Guild::getUserGuildInfo($uid, $zoneid), $userGuildInfo);
}
/**
* 新添加公会信息
*/
static function addGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
$mem->add(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
}
/**
* 回写公会信息
* @param int $guildID
* @param int $guildInfo
*/
static function updateGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
$mem->set(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
}
/**
* 检察公会最大人数
* @param type $mem
* @param type $guildInfo
* @return type
*/
static function checkmemberfull($guildInfo) { //根据成员的 贡献度
$levelInfo = GameConfig::guildlevel_getItem($guildInfo->level);
return count($guildInfo->members) >= $levelInfo->maxPersoNum;
}
/**
* 获取公会列表缓存信息 ok
* @param type $mem
* @param type $page
* @param type $zoneid
* @return type
*/
static function getGuildListCache($mem, $page, $zoneid) {
return $mem->get(MemKey_Guild::guildListCache($page, $zoneid));
}
static function updateGuildMemberCount($guildInfo, $zoneid) {
$paydb = CPayInit();
$paydb->query(sprintf(SQLUPDATEGUILDMEMBERCOUNT, count($guildInfo->members), $guildInfo->guildId, $zoneid));
$paydb->close();
}
static function updateGuildChairman($guildInfo, $zoneid) {
$paydb = CPayInit();
$paydb->query(sprintf(SQLUPDATECHAIRMAN, $guildInfo->chairman_id, $guildInfo->chairman_name, $guildInfo->guildId, $zoneid));
$paydb->close();
}
/**
* 判断玩家是否公会成员
* @param type $userGuildInfo
* @param type $guildId
* @return type
*/
static function isGuildMember($userGuildInfo, $guildId) {
return $userGuildInfo->guildId == $guildId;
}
/**
* 检查权限
* @param string $oid
* @param GuildModel $guildInfo
*/
static function checkPermission($uid, $guildInfo) {
$ret = false;
if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo)) {
$ret = true;
}
return $ret;
}
/**
* 检查权限 干部
* @param string $oid
* @param GuildModel $guildInfo
*/
static function checkPermissiona_addofficer($uid, $guildInfo) {
$ret = false;
if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo) || self::isOfficerChairman($uid, $guildInfo)) {
$ret = true;
}
return $ret;
}
/**
* 判断玩家是否公会会长
* @param type $oid
* @param type $guildInfo
* @return type
*/
static function isGuildChairman($uid, $guildInfo) {
return $guildInfo->chairman_id == $uid;
}
/**
* 判断是否副会长
* @param type $oid
* @param type $guildInfo
* @return boolean
*/
static function isViceChairman($uid, $guildInfo) {
$ret = false;
if (is_array($guildInfo->viceChairManArr) && in_array($uid, $guildInfo->viceChairManArr)) {
$ret = true;
}
return $ret;
}
/**
* 判断是否 干部
* @param type $oid
* @param type $guildInfo
* @return boolean
*/
static function isOfficerChairman($uid, $guildInfo) {
$ret = false;
if (is_array($guildInfo->officerManArr) && in_array($uid, $guildInfo->officerManArr)) {
$ret = true;
}
return $ret;
}
/**
* 移除副会长
* @param GuildModel $guildInfo
* @param string $oid
*/
static function removeViceChairman($guildInfo, $uid) {
if (self::isViceChairman($uid, $guildInfo)) {
StlUtil::arrayRemove($guildInfo->viceChairManArr, $uid);
}
}
/**
* 移除干部
* @param GuildModel $guildInfo
* @param string $oid
*/
static function removeOfficerChairman($guildInfo, $uid) {
if (self::isOfficerChairman($uid, $guildInfo)) {
StlUtil::arrayRemove($guildInfo->officerManArr, $uid);
}
}
/**
* 追加一条公会日志
* @param array $guildJournal
* @param type $oid
* @param type $type
* @param type $tag
*/
static function pushNewJournal($mem, $guildId, $journal, $zoneid) {
$journalLength = $mem->llen(MemKey_Guild::constGuildJournal($guildId, $zoneid));
if ($journalLength >= GUILDMAXJOURNALCOUNT) {
$mem->rpop(MemKey_Guild::constGuildJournal($guildId, $zoneid)); #移除队尾元素
}
return $mem->lpush(MemKey_Guild::constGuildJournal($guildId, $zoneid), $journal);
}
/**
* 计算公会等级
* @param type $guildInfo
*/
static function getGuildLevel($contribute) {
$level = 1;
$str = glc()->Guild_ContributeLevel;
$arr = CommUtil::split($str, ';');
foreach ($arr as $key => $value) {
$valueArr = CommUtil::split($value, ',');
if ($contribute >= $valueArr[1]) {
$level = $valueArr[0];
}
}
return $level;
}
/**
* 礼包数量增加
* @param type $guildInfo
* @param type $libaoId
*/
static function guildGiftNumAdd($guildInfo, $libaoId) {
if (!CommUtil::isPropertyExists($guildInfo, 'giftnum_record')) {
$guildInfo->giftnum_record = ObjectInit();
}
if (!CommUtil::isPropertyExists($guildInfo->giftnum_record, $libaoId)) {
$guildInfo->giftnum_record->$libaoId = 1;
} else {
$guildInfo->giftnum_record->$libaoId += 1;
}
}
//
/**
* 捐献请求数据缓存
* @param type $mem
* @param type $guildId
* @param type $donateinfo
* @param type $zoneid
* @return type
*/
static function hsetGuildRequestDonateInfo($mem, $guildId, $donateinfo, $uid, $zoneid) {
$ts = $donateinfo->ts;
return $mem->hset(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $uid . $ts, $donateinfo);
}
/**
* 获取 捐献请求数据缓存
* @param type $mem
* @param type $guildId
* @param type $zoneid
* @return type
*/
static function getallGuildRequestDonateInfo($mem, $guildId, $zoneid) {
return $mem->hgetall(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
}
/**
* 获取一条请求捐献数据
* @param type $mem
* @param type $guildId
* @param type $zoneid
* @param type $index
* @return type
*/
static function getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
return $mem->hget(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
}
/**
* 删除某一条捐献数据
* @param type $mem
* @param type $guildId
* @param type $zoneid
* @param type $ts
* @return type
*/
static function deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
return $mem->hdel(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
}
// const
//
//---------------------------------------------------------------------------
//
/**
* 存入元素值
*/
static function setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid) {
return $mem->lpush(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), $uid);
}
/**
* 获取捐献记录表的长度
*/
static function gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index) {
return $mem->llen(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
}
/**
* 删除记录捐献id的 key
* @param type $mem
* @param type $guildId
* @param type $ts
* @param type $zoneid
*/
static function deleteUserDonateRecordList($mem, $guildId, $index, $zoneid) {
$mem->delete(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
}
/**
* 得到捐献的所有玩家id
* @param type $mem
* @param type $guildId
* @param type $ts
* @param type $zoneid
* @param type $endIndex
* @return type
*/
static function getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $endIndex) {
return $mem->lrange(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), 0, $endIndex);
}
// const
//
//-----------------------------------------------------------------
//
/**
* 邀请战斗
* @param type $mem
* @param type $uid_invite
* @param type $zoneid
*/
static function setFightInviteInfo($mem, $guildId, $uid_invite, $array, $zoneid) {
return $mem->hset(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite, $array);
}
/**
* 获取某个人的邀请信息
* @param type $mem
* @param type $guildId
* @param type $uid_invite
* @param type $zoneid
* @return type
*/
static function hgetFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
return $mem->hget(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
}
/**
* 该成员是否存在邀请战斗信息
* @param type $mem
* @param type $guildId
* @param type $uid_invite
* @param type $zoneid
*/
static function hexistsFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
return $mem->hexists(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
}
/**
* 取消本次邀请战斗
* @param type $mem
* @param type $guildId
* @param type $uid_invite
* @param type $zoneid
* @return type
*/
static function deleteOneFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
return $mem->hdel(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
}
// const
//
// const
//
}