cmd) {
case CmdCode::active_day7_drawreward: # 6502 领取七日签到奖励
return self::Day7_DrawReward($req);
case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
return ActiveProc::GetZonePublicTS($req);
case CmdCode::active_getTodayOnlineInfos: # 6504 查询当天在线时长
return self::getTotayOnlineInfos($req);
case CmdCode::Task_Tili: # 6508 体力变化
return ActiveProc::RecoveryTili($req);
case CmdCode::active_token_drawReward: # 6512 兑换码礼包
return self::drawActivePackageByCode($req);
case CmdCode::active_draw_onlinegift: # 6513 领取在线(时长)礼包
return self::drawOnlineGift($req);
case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
return self::drawRegGift($req);
case CmdCode::active_presentTili: # 6515 领取在线赠送体力
return self::drawTiliGift($req);
case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
return self::getRegNumber($req);
default:
return Resp::err(ErrCode::cmd_err);
}
}
/**
* 每天重置
* @param type $req
*/
static function DailyReset($req) {
self::DailyResetDay7Task($req);
self::ClearOnlineGiftTs($req);
self::ClearDailyTiliGift($req);
}
//
/**
* 领取 赠送体力
* @param Req $req
* @return type
*/
static function drawTiliGift($req) {
$user = new Data_UserGame($req->userInfo->game);
$privateState = new Info_PrivateState($user->privateState);
$hour = date('G');
if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取
return Resp::err(ErrCode::active_hasgetted);
}
$arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
if (!in_array($hour, $arr)) {
return Resp::err(ErrCode::active_illegal); # 不满足条件
}
Data_UserGame::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励
$privateState->dailyDrawedTiliGift[] = $hour;
$req->userInfo->game->privateState = $privateState;
UserProc::updateUserInfo(); # 回存
return Resp::ok(array(# # 返回值
'key' => 'ok',
'record' => $privateState->dailyDrawedTiliGift,
'tili' => $req->userInfo->game->baseInfo->tili,
'time' => $req->userInfo->game->privateState->TiliTime,
));
}
////
//
//
/**
* 查询当前全服注册人数
* @param type $req
*/
static function getRegNumber($req) {
return Resp::ok(array(
'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid))
));
}
/**
* 领取全服注册礼包
* @param Req $req
*/
static function drawRegGift($req) {
$user = new Data_UserGame($req->userInfo->game);
$privateState = new Info_PrivateState($user->privateState);
$giftId = $req->paras[0]; # 礼包id
$giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
if (null == $giftModel) {
return Resp::err(ErrCode::err_const_no);
}
if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
return Resp::err(ErrCode::active_hasgetted);
}
// 判断是否满足领取条件
if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) {
return Resp::err(ErrCode::active_illegal); # 不满足条件
}
$err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励
if ($err) {
return Resp::err($err); # 失败
}
$privateState->drawedRegGift[] = $giftId;
$user->privateState = $privateState;
$req->userInfo->game = $user;
UserProc::updateUserInfo(); # 回存
return Resp::ok(array(# # 返回值
'key' => 'ok',
'store' => $req->userInfo->game->store
));
}
//
//
/**
* 【6504】查询当天在线时长信息
* @param req $req
*/
static function getTotayOnlineInfos($req) {
return Resp::ok(array(
"onlineGiftIDs" => $req->userInfo->game->privateState->onlineGiftIDs,
"onlineGiftts" => $req->userInfo->game->privateState->onlineGiftts
));
}
/**
* 6513 领取连续在线礼包
* @param req $req
*/
static function drawOnlineGift($req) {
$user = $req->userInfo->game;
$privateState = new Info_PrivateState($user->privateState);
$giftid = $req->paras[0]; # 提取参数: 礼包的编号
$giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
my_Assert($privateState->onlineGiftts >= $giftData->onlineSec, # # 时间未到,不可以领取
ErrCode::onlinegift_timenotenough);
if (!CommUtil::isPropertyExists($privateState, "onlineGiftIDs") #
|| !is_array($privateState->onlineGiftIDs)) {
$privateState->onlineGiftIDs = array(); # 初始化 这个字段
}
// var_dump($privateState->onlineGiftIDs);
my_Assert(!in_array($giftid, $privateState->onlineGiftIDs), # # 判断礼包ID是否已经领取
ErrCode::active_hasgetted);
$err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励
if ($err) {
return Resp::err($err, '发放奖励失败');
}
$privateState->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
$user->privateState = $privateState;
$req->userInfo->game = $user;
UserProc::updateUserInfo(); # 回写用户数据
return Resp::ok(array(
'onlineGiftts' => $privateState->onlineGiftts,
'onlineGiftIDs' => $privateState->onlineGiftIDs,
"reward" => $packageInfo->reward,
'gold' => $req->userInfo->game->baseInfo->gold,
'cash' => $req->userInfo->game->baseInfo->cash,
'tili' => $req->userInfo->game->baseInfo->tili,
'store' => $req->userInfo->game->store,
'hero' => $req->userInfo->game->heros
)); # 设置返回值
}
/**
* 清理/重置 在线礼包时间戳
* @param Req $req
*/
static private function ClearOnlineGiftTs($req) {
$req->userInfo->game->privateState->onlineGiftts = 0;
$req->userInfo->game->privateState->onlineGiftIDs = array();
}
//
//
/**
* [6512]凭兑换码领取礼包
* @param Req $req
*/
static function drawActivePackageByCode($req) {
$user = new Data_UserGame($req->userInfo->game);
$privateState = new Info_PrivateState($user->privateState); # 快速访问
list( $activeId, $codestring) = $req->paras; # 取参数 活动id, 兑换码
$active = GameConfig::activity_getItem($activeId); # 活动数据
my_Assert(null != $active, ErrCode::active_const_no_err);
my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
$activeCode = CipheredBase32::Decode($codestring); # 解码
$codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
|| $req->userInfo->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
ErrCode::active_activecode_plat); # # 平台错误
my_Assert(is_int($activeCode->number) # # 编号为int值
&& $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
ErrCode::active_activecode_format);
$packageID = $activeCode->package; # 礼包id
$packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否已经使用过了
$err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward); # 发放礼包
my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
$req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录
$ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库
my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
UserProc::updateUserInfo(); # 回存玩家数据
$ret = array(# # 返回值
"plat" => $codePlatStr,
"packageId" => $activeCode->package,
"reward" => $packageInfo->reward,
'gold' => $req->userInfo->game->baseInfo->gold,
'cash' => $req->userInfo->game->baseInfo->cash,
'tili' => $req->userInfo->game->baseInfo->tili,
'store' => $req->userInfo->game->store,
'hero' => $req->userInfo->game->heros
);
return Resp::ok($ret); # 返回成功信息
}
/**
* 检查兑换码是否已经使用过了
* @param ActiveCode $activeCode
* @return boolean true : 已经用过了, false : 激活码尚未使用过.
*/
static function checkActiveCodeIsUsed($activeCode) {
$sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
$activeCode->plat, $activeCode->package, $activeCode->number);
$rows = daoInst()
->select()
->from(self::tab_toke_gift) # 表名
->where($sql)
->count();
return $rows > 0;
}
/**
* 将兑换码添加到使用记录中
* @param ActiveCode $actvieCode
* @param string $uid
* @return boolean true: 操作成功, false: 操作失败
*/
static function setActiveCodeUserRecord($actvieCode, $uid) {
$actvieCode->uid = $uid; # 添加uid
$ret = daoInst()
->insert(self::tab_toke_gift) # 表名
->data($actvieCode)
->exec();
return $ret > 0;
}
//
/**
* 查询当前分区开放时间戳
* @param Req $req
*/
private static function GetZonePublicTS($req) {
$zoneInfo = GameConfig::zonelist_getItem($req->zoneid);
return Resp::ok($zoneInfo->publicTs);
}
//
/**
*
* @param req $req
* @return type
*/
public static function RecoveryTili($req) {
$useTili = $req->paras[0];
ActiveProc::ChangeTili($useTili);
UserProc::updateUserInfo();
$result = array(
'time' => $req->userInfo->game->privateState->TiliTime,
'tili' => $req->userInfo->game->baseInfo->tili
);
$resp = Resp::ok($result);
return $resp;
}
/**
* 清理每天的赠送体力领取记录
* @param Req $req
*/
private static function ClearDailyTiliGift($req) {
$req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit();
}
/**
* 修改玩家体力
* @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力
* @return type
*/
public static function ChangeTili($useTili) {
$req = req();
$user = $req->userInfo->game;
$moreTili = 0; # 超上限的体力值
// 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) {
$user->privateState->TiliTime = time() - 120;
}
if ($user->baseInfo->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值
$moreTili = $user->baseInfo->tili - 120; # 用moreTili保存一下额外的体力值
}
$useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间
if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值
if ($moreTili <= 0) {
$user->baseInfo->tili += (int) ( (int) ($useTime / 300));
if ($user->baseInfo->tili > 120) { # 体力值上限
$user->baseInfo->tili = 120;
} // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858
}
$user->privateState->TiliTime = time();
}
if ($useTili < 0) { # 如果是消耗体力
my_Assert(abs($useTili) < $user->baseInfo->tili, ErrCode::notenough_tili); # 体力不足
$user->baseInfo->tili += $useTili; # 扣除体力
} else if ($useTili > 0) { # 如果是购买增加体力
$user->baseInfo->tili += $useTili;
}
return ErrCode::ok;
}
//
//
//
//
/**
* 重置7日签到相关计数器
* @param Req $req
*/
static function DailyResetDay7Task($req) {
$req->userInfo->game->gates->Times = 0;
$typeID = 6; # 7日活动
$ac = GameConfig::activity_getItem($typeID);
my_Assert(null != $ac, ErrCode::err_const_no);
$startDay = tsDay($ac->startts);
$newLoginDays = array_filter($req->userInfo->game->privateState->LoginDays, # 剔除不符合时间的登录记录
function($tsday)use($startDay) {
return $startDay <= $tsday;
}
);
$req->userInfo->game->privateState->LoginDays = $newLoginDays; #
if (count($req->userInfo->game->privateState->LoginDays) < 7) {
$req->userInfo->game->privateState->LoginDays[] = tsDay();
}
}
/**
* [6502] 领取七日签到奖励
* @param req $req
*/
static function Day7_DrawReward($req) {
// 设计7日数据结构
list($day) = $req->paras; # 参数: 领取第x天的奖励
$private = new Info_PrivateState($req->userInfo->game->privateState); # 私有数据
my_Assert(count($private->LoginDays) >= $day, ErrCode::active_day7_totaldays);
my_Assert(!in_array($day, $private->day7_drawed), ErrCode::active_hasgetted);
$day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
StoreProc::AddMultiItemInStore($req, $day_rwd->reward); # 发放奖励
$private->day7_drawed[] = $day; # 添加领取记录
$req->userInfo->game->privateState = $private; # 更新数据
UserProc::updateUserInfo(); # 回存
return Resp::ok(array(
'gold' => $req->userInfo->game->baseInfo->gold,
'cash' => $req->userInfo->game->baseInfo->cash,
'tili' => $req->userInfo->game->baseInfo->tili,
'store' => $req->userInfo->game->store,
'hero' => $req->userInfo->game->heros
)); # 返回值
}
//
//
}