rpush("SelfTaskDataCollect-".req()->uid."-". req()->zoneid, $arr); } /** * 统计当前服下uid的最新的任务id * @param type $taskId */ static function TaskDataCollect($taskId) { $taskMo = GameConfig::item_taskcard_getItem($taskId); if($taskMo->type != 1){ return; } $key = "TaskDataCollect-".req()->zoneid; gMem()->hset($key, req()->uid, $taskId); } /* * 统计玩家最新解锁建筑 */ static function unlockBuild($buildId) { $key = "unlockBuild-".req()->zoneid; gMem()->hset($key, req()->uid, $buildId); } /** * 统计玩家最新解锁关卡 * @param type $gateId */ static function unlockGate($gateId) { $key = "unlockGate-".req()->zoneid; gMem()->hset($key, req()->uid, $gateId); } }