/** * 战斗总次数 * @deprecated since 2021年3月2日 没人关注这个了 */ public $TotalNum; /** * 当天战斗的次数 * @deprecated since version 2021.3.2 策划都不知道有这种设定了吧, 狗熊掰棒子 */ public $Times; /** * 已经消灭的bossid集合 * @deprecated since version 2021.3.2 没人关注这个了(缺少延续性) * @var array */ public $killedBoss; /** * 章节星数奖励 * @deprecated since version 2021.3.2 后面没有评星的需求了, 打关卡主要是掉落物品. * @var { "chapterId":{"1":[],"2":[],"3":[]},"chapterId":{...}:.... } */ public $chapterStarsRwd; // // function __construct($arg = null) { if (null === $arg) { $this->TotalNum = 0; $this->Times = 0; $this->normal = new Ins_UserGatesModel(); $this->normal->initialize(); $this->hard = new Ins_UserGatesModel; $this->hard->initialize(); $this->elite = new Ins_UserGatesModel; $this->elite->initialize(); $this->killedBoss = ArrayInit(); $this->chapterStarsRwd = ObjectInit(); } else { parent::__construct($arg); } } }