cmd) {
# 关卡-征战
case CmdCode::cmd_fight_arenas_preFight: # 6800 关卡挑战 - 预先计算掉落
return SweepGatesProc::Arenas_preFight();
case CmdCode::cmd_fight_arenasfight: # 6801 挑战关卡
return SweepGatesProc::Arenas_Fight();
case CmdCode::cmd_fight_arenassweep: # [6802] 扫荡
Err(ErrCode::function_notopen_msg); # 暂未开放扫荡功能. -gwang 2020.4.20
return SweepGatesProc::Arenas_NewSweepFight();
case CmdCode::cmd_fight_GetArenasActiveReward: # 6806 领取章节星级奖励
return SweepGatesProc::DrawChapterStarsReward();
//
case CmdCode::cmd_fight_GetChallengeAdversaryInfo: # 6803 获取挑战对手的信息
return PVPProc::GetChallengeAdversaryInfo();
case CmdCode::cmd_fight_LogChallengeResult: # 6804 记录挑战结果
return PVPProc::LogChallengeInfo();
case CmdCode::cmd_fight_GetChallengeLog: # 6805 拉取挑战记录
return PVPProc::GetChagllengeLog();
//
//
case CmdCode::cmd_fight_pvp_maininfo: # [6810] 竞技场 主界面拉取信息
return PVPProc::pvpMainInfo();
case CmdCode::cmd_fight_pvp_refresh: # [6811] 竞技场 刷新对手列表
return PVPProc::pvp_Refresh();
case CmdCode::cmd_fight_pvp_pk: # [6812] 竞技场 挑战对手
return PVPProc::pvp_PK();
case CmdCode::cmd_fight_pvp_setTeam: # [6813] 竞技场 设定防守队伍
return PVPProc::pvp_setTeam();
case CmdCode::cmd_fight_pvp_buyTicket: # [6814] 竞技场 购买挑战票
return PVPProc::pvp_buyticket();
case CmdCode::cmd_fight_pvp_getrank: # [6815] 竞技场 查看排行榜
return PVPProc::pvp_getRank();
case CmdCode::cmd_fight_pvp_getLog: # [6816] 竞技场 查看挑战记录
return PVPProc::pvp_getFightLogs();
//
//
case CmdCode::cmd_fight_pvpShop_getMainInfo: # [6820] 竞技场 竞技商店主界面
return PVPProc::pvpShopMain();
case CmdCode::cmd_fight_pvpShop_buy: # [6821] 竞技场 竞技商店购买道具
return PVPProc::pvpShopBuy();
case CmdCode::cmd_fight_pvpShop_refresh: # [6822] 竞技场 竞技商店刷新道具(扣钻)
return PVPProc::pvpShopRefresh();
//
case CmdCode::fight_worldBoss_enter: # 6831 世界BOSS战 - 进入
return self::WorldBossEnter();
case CmdCode::fight_worldBoss_refresh_rank : # 6834 查询世界boss伤害输出榜
return self::GetWorldBossRank();
// ---------- 无尽塔相关 -------------------------
case CmdCode::fight_endlessTower_Get: # 6841 查询无尽塔的进度
return self::EndlessTower_Get();
case CmdCode::fight_endlessTower_Up: # 6842 无尽塔升级
return self::EndlessTower_Up();
case CmdCode::fight_endlessTower_drawreward: # 6843 无尽塔,领取特殊奖励
return self::EndlessTower_Drawreward();
default:
return Resp::err(ErrCode::cmd_err);
}
}
//
//
static function WorldBossEnter() {
list($bossid) = req()->paras;
$gateId = 506000 + $bossid;
TaskProc::OnPassWorldBoss($gateId);
return Resp::ok();
}
/**
* [6834] 查询世界boss伤害输出榜
*/
static function GetWorldBossRank() {
$zoneid = req()->zoneid;
list($bossId) = req()->paras; # 提取参数bossid.
$key = MemKey_GameRun::Game_WorldBoss_X_Rank($zoneid, $bossId);
var_dump($key);
var_dump($bossId);
var_dump(req()->paras);
$rank = gMem()->zrange($key, 0, 50, true);
return Resp::ok(array('rank' => $rank));
}
static function SettleWorldBoss($zoneId, $bossid) {
$key = MemKey_GameRun::Game_WorldBoss_X_Rank($zoneId, $bossid);
$range = gMem()->zrange($key, 0, -1); # 全部取出(暂时这么写吧)
$i = 1;
foreach ($range as $uid_name) {
$rwd = $bossid == 2 ? self::getWorldbossRankReward2($i) : self::getWorldbossRankReward($i);
$uid = substr($uid_name, 0, strpos($uid_name, "__"));
EmailProc::SendWorldBossReward($zoneId, $uid, $i++, $rwd->rankName, $rwd->reward);
}
CLog::info("世界Boss($bossid)已结算,未更新结算标记(防止重复发放).");
}
/**
* 按排名查询上榜奖励配置对象
* @param type $index
* @return \sm_worldboss_rankreward
*/
static function getWorldbossRankReward($index) {
$arr = (array) GameConfig::worldboss_rankreward();
foreach ($arr as $i => $v) {
isEditor() and $v = new \sm_worldboss_rankreward();
if ($index >= $v->minRank && $index <= $v->maxRank) {
return $v;
}
}
return $arr[max(array_keys($arr))];
}
/**
* 按排名查询上榜奖励配置对象
* @param type $index
* @return \sm_worldboss_rankreward2
*/
static function getWorldbossRankReward2($index) {
$arr = (array) GameConfig::worldboss_rankreward2();
foreach ($arr as $i => $v) {
isEditor() and $v = new \sm_worldboss_rankreward2();
if ($index >= $v->minRank && $index <= $v->maxRank) {
return $v;
}
}
return $arr[max(array_keys($arr))];
}
//
//
//
/**
* [6841] 查询无尽塔的进度
*/
static function EndlessTower_Get() {
return Resp::ok(array('index' => ctx()->privateData()->endlessTower));
}
/**
* [6842] 无尽塔升级
*/
static function EndlessTower_Up() {
$gateId = 600001;
list( $index) = req()->paras;
my_Assert($index == ctx()->privateData()->endlessTower, ErrCode::Fight_endlessTower_index);
ctx()->privateData()->endlessTower++; # 指向下一关
// 发放奖励
$mo = GameConfig::endless_tower_getItem($index); # 取配置信息
my_Assert(isset($mo), ErrCode::err_const_no); # 防御
$rsArr = str_replace(',', ';', $mo->rewardList); # 修复下奖励格式, ,=>;
$rewardStr = str_replace('_', ',', $rsArr); # _ => ,
$err = StoreProc::AddMultiItemInStore($rewardStr); # 发放奖励
my_Assert(ErrCode::ok == $err, $err); # 防御代码
UserProc::updateUserInfo(); # 更新
TaskProc::OnPassEndlessCarboN($gateId, $index);
var_dump("无尽塔");
return Resp::ok(array('index' => ctx()->privateData()->endlessTower,
'baseInfo' => ctx()->base(),
'store' => ctx()->store()
));
}
static function EndlessTower_Drawreward() {
list($index) = req()->paras;
// my_Assert($index % 5 == 0, ErrCode::paras_err); # 领取指定关卡的特殊奖励(逢5/0才有)
my_Assert(ctx()->privateData()->endlessTower >= $index, "请先完成挑战再来领奖!"); # 防御未通关直接领奖(刷接口)
my_Assert(!in_array($index, ctx()->privateData()->endlessTower_rewarded), "已经领取!"); # 防御已经领取
$mo = GameConfig::endless_tower_getItem($index);
my_Assert(isset($mo), ErrCode::err_const_no);
my_Assert(strlen($mo->rewardOne) > 0, "该关卡无特殊奖励!");
$rs = str_replace(',', ';', $mo->rewardOne); # 奖励串格式修复,
$rewardStr = str_replace('_', ',', $rs);
$err = StoreProc::AddMultiItemInStore($rewardStr); # 发放奖励
my_Assert(ErrCode::ok == $err, $err); # 防御
ctx()->privateData()->endlessTower_rewarded[] = $index; # 更新记录
UserProc::updateUserInfo();
return Resp::ok(array(# # 返回
'baseInfo' => ctx()->base(),
'store' => ctx()->store()
));
}
//
//
/**
* 清理每日字段
*/
static function ClearByDay() {
SweepGatesProc::ClearGateTimes(); # 清理每个难度副本的每日战斗次数
$pvp = new Info_UserPVP(ctx()->pvp);
$pvp->refreshDailyData();
$pvp->sendRewardEmail(req()->zoneid, req()->uid, PVPProc::GetCurSeasonID());
ctx()->pvp = $pvp;
ctx()->privateState->materialDailyChallengeRecord = new \stdClass(); # 充值材料副本挑战记录
}
}