cmd) { case CmdCode::active_day7_drawreward: # 6502 领取七日签到奖励 return self::Day7_DrawReward(); case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳 return ActiveProc::GetZonePublicTS(); case CmdCode::active_getTodayOnlineInfos: # 6504 查询当天在线时长 return self::getTotayOnlineInfos(); case CmdCode::Task_Tili: # 6508 体力变化 return ActiveProc::RecoveryTili(); case CmdCode::active_token_drawReward: # 6512 兑换码礼包 return self::drawActivePackageByCode(); case CmdCode::active_draw_onlinegift: # 6513 领取在线(时长)礼包 return self::drawOnlineGift(); case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包 return self::drawRegGift(); case CmdCode::active_presentTili: # 6515 领取在线赠送体力 return self::drawTiliGift(); case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数 return self::getRegNumber(); case CmdCode::active_shenmiaoDrawPrize: # 6505 什么抽奖 return self::shenmiaoDrawPrize(); case CmdCode::active_GetShenmiaoData: return self::GetShenmiaoData(); default: return Resp::err(ErrCode::cmd_err); } } /** * 每天重置 */ static function DailyReset() { self::DailyResetDay7Task(); self::ClearOnlineGiftTs(); self::ClearDailyTiliGift(); } // /** * 获取神庙的主界面信息 */ static function GetShenmiaoData() { $req = req(); $shenmiaoInfo = $req->userInfo->game->shenmiao; //$shenmiaoInfo = new Info_ShenMiao(); $shenmiaoInfo->initActiveItem(); $req->userInfo->game->shenmiao = $shenmiaoInfo; UserProc::updateUserInfo(); return Resp::ok(array(# # 返回值 'shenmiaoInfo' => $shenmiaoInfo, )); } /** * 神庙抽奖 */ static function ShenmiaoDrawPrize() { $req = req(); list($type,$num) = $req->paras; $shenmiaoInfo = $req->userInfo->game->shenmiao; my_Assert(StlUtil::dictHasProperty($shenmiaoInfo->activeDic, $type), ErrCode::active_activeNoExistent); $list = array(); if(Enum_Active::NewWish == $type){ my_Assert($shenmiaoInfo->activeDic->$type->num < glc()->UserWishNumLimit, ErrCode::active_NewUserActiveNumLimit); $shenmiaoInfo->activeDic->$type->num += $num; $shenmiaoInfo->activeDic->$type->totalNum += $num; $shenmo = GameConfig::shenmiao_getItem($shenmiaoInfo->activeDic->$type->id); if($shenmo->discount != 0){ $sList = explode(',', $shenmo->cost); //$costVal = $sList[1] - $sList[1]*$shenmo->discount/100; //$costStr = $sList[0].','.$costVal*$num; StoreProc::removeItemFromStore($req->userInfo->game->store,$sList[0],$costVal*$num); } $tag = false; $n = 0; for ($index = 0; $index < $num; $index++) { $n+=1; $itemType = self::activeRandom($shenmo->per, $shenmo); if($itemType >= 2){ $tag = true; } if($n==10 && $tag == false){ $list[] =self::getActiveRandomItem(Enum_ActiveItemType::Ssr, $shenmo); } else { $nId =self::getActiveRandomItem($itemType, $shenmo); $list[] = $nId; } } if($shenmiaoInfo->activeDic->$type->totalNum == 10 && !in_array($shenmo->must, $list)){//首次10连抽有必出--临时 $list[0] = $shenmo->must; } if($shenmiaoInfo->activeDic->$type->totalNum >= 20){ StlUtil::dictRemove($shenmiaoInfo->activeDic, $type); } } else if(Enum_Active::OpenWish == $type){ $old = intval($shenmiaoInfo->activeDic->$type->totalNum/90); $shenmiaoInfo->activeDic->$type->totalNum += $num; $new = intval($shenmiaoInfo->activeDic->$type->totalNum/90); $shenmo = GameConfig::shenmiao_getItem($shenmiaoInfo->activeDic->$type->id); if($num == 1){ $shenmiaoInfo->activeDic->$type->num += $num; $sList = explode(',', $shenmo->cost); StoreProc::removeItemFromStore($req->userInfo->game->store,$sList[0],$sList[1]); $itemType = self::activeRandom($shenmo->per, $shenmo); $aid =self::getActiveRandomItem($itemType, $shenmo); if($shenmiaoInfo->activeDic->$type->num%10 == 0){ if($shenmiaoInfo->activeDic->$type->num%90 == 0){ if($shenmiaoInfo->activeDic->$type->Ur == 0){ $aid =self::getActiveRandomItem(Enum_ActiveItemType::Ur, $shenmo); $list[] = $aid; } else { $list[] = $aid; $shenmiaoInfo->activeDic->$type->Ur = 0; } } else { if($shenmiaoInfo->activeDic->$type->Ssr == 0){ $aid =self::getActiveRandomItem(Enum_ActiveItemType::Ssr, $shenmo); $list[] = $aid; } else { $list[] = $aid; $shenmiaoInfo->activeDic->$type->Ssr = 0; } } } else { if($itemType == Enum_ActiveItemType::Ssr){ $shenmiaoInfo->activeDic->$type->Ssr = 1; } if($itemType == Enum_ActiveItemType::Ur){ $shenmiaoInfo->activeDic->$type->Ssr = 1; $shenmiaoInfo->activeDic->$type->Ur = 1; } $list[] = $aid; } } else {//10连抽 $sList = explode(',', $shenmo->cost); //$costStr = $sList[0].','.$sList[1]*$num; StoreProc::removeItemFromStore($req->userInfo->game->store,$sList[0],$sList[1]*$num); $tag = false; $n = 0; for ($index1 = 0; $index1 < $num; $index1++) { $n+=1; $itemType = self::activeRandom($shenmo->per, $shenmo); if($itemType >= 2){ $tag = true; } if($n==10 && $tag == false){ $list[] =self::getActiveRandomItem(Enum_ActiveItemType::Ssr, $shenmo); } else { $list[] =self::getActiveRandomItem($itemType, $shenmo); if($itemType == Enum_ActiveItemType::Ur){ $shenmiaoInfo->activeDic->$type->Ur = 1; } } } if($old != $new){//说明过了一个90次的抽奖 if($shenmiaoInfo->activeDic->$type->Ur == 0){ $aid =self::getActiveRandomItem(Enum_ActiveItemType::Ur, $shenmo); $list[0] = $aid; } else { $shenmiaoInfo->activeDic->$type->Ur = 0; } } } } else {//不定期活动 $old = intval($shenmiaoInfo->activeDic->$type->totalNum/90); $shenmiaoInfo->activeDic->$type->totalNum += $num; $new = intval($shenmiaoInfo->activeDic->$type->totalNum/90); $shenmo = GameConfig::shenmiao_getItem($shenmiaoInfo->activeDic->$type->id); if($num == 1){ $shenmiaoInfo->activeDic->$type->num += $num; $sList = explode(',', $shenmo->cost); StoreProc::removeItemFromStore($req->userInfo->game->store,$sList[0],$sList[1]); $itemType = self::activeRandom($shenmo->per, $shenmo); $aid =self::getActiveRandomItem_2($itemType, $shenmo);//随机出的id if($shenmiaoInfo->activeDic->$type->num%10 == 0){ if($shenmiaoInfo->activeDic->$type->num%90 == 0){ if($shenmiaoInfo->activeDic->$type->Ur == 0){ $aid =self::getActiveRandomItem_2(Enum_ActiveItemType::Ur, $shenmo); $list[] = $aid; } else { $list[] = $aid; $shenmiaoInfo->activeDic->$type->Ur = 0; } } else { if($shenmiaoInfo->activeDic->$type->Ssr == 0){ $aid =self::getActiveRandomItem_2(Enum_ActiveItemType::Ssr, $shenmo); $list[] = $aid; } else { $list[] = $aid; $shenmiaoInfo->activeDic->$type->Ssr = 0; } } } else { if($itemType == Enum_ActiveItemType::Ssr){ $shenmiaoInfo->activeDic->$type->Ssr = 1; } if($itemType == Enum_ActiveItemType::Ur){ $shenmiaoInfo->activeDic->$type->Ssr = 1; $shenmiaoInfo->activeDic->$type->Ur = 1; } $list[] = $aid; } } else { $sList = explode(',', $shenmo->cost); StoreProc::removeItemFromStore($req->userInfo->game->store,$sList[0],$sList[1]); $tag = false; $n = 0; for ($index1 = 0; $index1 < $num; $index1++) { $n+=1; $itemType = self::activeRandom($shenmo->per, $shenmo); if($itemType >= 2){ $tag = true; } if($n==10 && $tag == false){ $list[] =self::getActiveRandomItem_2(Enum_ActiveItemType::Ssr, $shenmo); } else { $list[] =self::getActiveRandomItem_2($itemType, $shenmo); if($itemType == Enum_ActiveItemType::Ur){ $shenmiaoInfo->activeDic->$type->Ur = 1; } } } if($old != $new){//说明过了一个90次的抽奖 if($shenmiaoInfo->activeDic->$type->Ur == 0){ $aid =self::getActiveRandomItem_2(Enum_ActiveItemType::Ur, $shenmo); $list[0] = $aid; } else { $shenmiaoInfo->activeDic->$type->Ur = 0; } } } } foreach ($list as $id) { $s = $id.',1'; StoreProc::AddMultiItemInStore($s); } $req->userInfo->game->shenmiao = $shenmiaoInfo; UserProc::updateUserInfo(); return Resp::ok(array(# # 返回值 'shenmiaoInfo' => $shenmiaoInfo, 'list'=>$list, )); } /** * * @param type $randCtx * @param sm_shenmiao $mo * @return int */ public static function activeRandom($randCtx,$mo) { $rand = rand(1,10000); $type = 1; $list = explode(',', $randCtx); $start = 0; foreach ($list as $val) { $end = $val + $start; if($rand > $start && $rand <= $end){ break; } $type += 1; $start = $end; } return $type; // $id = 0; // switch ($type) { // case Enum_ActiveItemType::Sr: // $id = array_rand($mo->srList); // break; // case Enum_ActiveItemType::Ssr: // $id = array_rand($mo->ssrList); // // break; // case Enum_ActiveItemType::Ur: // $id = array_rand($mo->urList); // break; // default: // break; // } // return $id; } public static function randList($arr) { $rand = rand(0, count($arr)-1); return $arr[$rand]; } public static function getActiveRandomItem($type,$mo) { $id = 0; switch ($type) { case Enum_ActiveItemType::Sr: $id = self::randList(explode(',', $mo->srList)); break; case Enum_ActiveItemType::Ssr: $id = self::randList(explode(',', $mo->ssrList)); break; case Enum_ActiveItemType::Ur: $id = self::randList(explode(',', $mo->urList)); break; default: break; } return $id; } /** * * @param type $type * @param sm_shenmiao $mo * @return type */ public static function getActiveRandomItem_2($type,$mo) { $id = 0; switch ($type) { case Enum_ActiveItemType::Sr: $id = self::randList(explode(',', $mo->srList)); break; case Enum_ActiveItemType::Ssr: if($mo->ssrUp != null){ $dic = new \stdClass(); $ssrList = explode(';', $mo->ssrUp); foreach ($ssrList as $val) { $sList = explode(',', $val); $sid = $sList[0]; $dic->$sid = $sList[1]; } $rand = rand(1,100); $start = 0; foreach ($dic as $k=>$val) { $end = $val + $start; if($rand > $start && $rand <= $end){ $id = $k; break; } else { $id = array_rand($mo->ssrList); break; } $start = $end; } } else { $id = self::randList(explode(',', $mo->ssrList)); } break; case Enum_ActiveItemType::Ur: if($mo->ssrUp != null){ $dic = new \stdClass(); $urList = explode(';', $mo->urUp); foreach ($urList as $val) { $sList = explode(',', $val); $sid = $sList[0]; $dic->$sid = $sList[1]; } $rand = rand(1,100); $start = 0; foreach ($dic as $k=>$val) { $end = $val + $start; if($rand > $start && $rand <= $end){ $id = $k; break; } else { $id = array_rand($mo->urList); break; } $start = $end; } } else { $id = self::randList(explode(',', $mo->urList)); } break; default: break; } return $id; } /** * * @param type $activeType * @param type $num * @param type $shenmo * @return type */ public function DrawLottery($activeType,$num,$shenmo,$maxNum) { $list = array(); $tag = false; $n = 0; for ($index = 0; $index < $num; $index++) { $n+=1; $itemType = self::activeRandom($shenmo->per, $shenmo); if($itemType >= 2){ $tag = true; } if($n==10 && $tag == false){ $list[] =self::getActiveRandomItem(Enum_ActiveItemType::Ssr, $mo); } else { $list[] =self::getActiveRandomItem($itemType, $mo); } } return $list; } /** * [6515] 领取 赠送体力 */ static function drawTiliGift() { $user = ctx(); $privateState = ctx()->privateData(); $base = $user->base(); $hour = date('G'); my_Assert(!in_array($hour, $privateState->dailyDrawedTiliGift), ErrCode::active_hasgetted); # 判断是否已领取 $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件 my_Assert(in_array($hour, $arr), ErrCode::active_illegal); # 不满足条件 $base->Add_tili(glc()->activity_presentTili_number); # 增加体力 $privateState->dailyDrawedTiliGift[] = $hour; UserProc::updateUserInfo(); # 回存 return Resp::ok(array(# # 返回值 'key' => 'ok', 'record' => $privateState->dailyDrawedTiliGift, 'tili' => $base->tili, 'time' => $user->privateState->TiliTime, )); } //// // // /** * [6516] 查询当前全服注册人数 */ static function getRegNumber() { return Resp::ok(array( 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int(req()->zoneid)) )); } /** * [6514] 领取全服注册礼包 */ static function drawRegGift() { $user = new Data_UserGame(req()->userInfo->game); $privateState = new Info_PrivateState($user->privateState); $giftId = req()->paras[0]; # 礼包id $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据 if (null == $giftModel) { return Resp::err(ErrCode::err_const_no); } if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取 return Resp::err(ErrCode::active_hasgetted); } // 判断是否满足领取条件 if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int(req()->zoneid)) < $giftModel->regNumber) { return Resp::err(ErrCode::active_illegal); # 不满足条件 } $err = StoreProc::AddMultiItemInStore($giftModel->rewardstr); # 发放奖励 if ($err) { return Resp::err($err); # 失败 } $privateState->drawedRegGift[] = $giftId; $user->privateState = $privateState; req()->userInfo->game = $user; UserProc::updateUserInfo(); # 回存 return Resp::ok(array(# # 返回值 'key' => 'ok', 'store' => $user->store )); } // // /** * 【6504】查询当天在线时长信息 */ static function getTotayOnlineInfos() { return Resp::ok(array( "onlineGiftIDs" => req()->userInfo->game->privateState->onlineGiftIDs, "onlineGiftts" => req()->userInfo->game->privateState->onlineGiftts )); } /** * [6513] 领取连续在线礼包 */ static function drawOnlineGift() { $giftid = req()->paras[0]; # 提取参数: 礼包的编号 $user = ctx(); $privateState = ctx()->privateData(); $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据 my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据 my_Assert($privateState->onlineGiftts >= $giftData->onlineSec, # # 时间未到,不可以领取 ErrCode::onlinegift_timenotenough); my_default_Arr($privateState->onlineGiftIDs); # 防御未初始化领取记录 my_Assert(!in_array($giftid, $privateState->onlineGiftIDs), # # 判断礼包ID是否已经领取 ErrCode::active_hasgetted); $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励 my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败 $privateState->onlineGiftIDs[] = $giftid; # 记录已领礼包ID UserProc::updateUserInfo(); # 回写用户数据 return Resp::ok(array( 'onlineGiftts' => $privateState->onlineGiftts, 'onlineGiftIDs' => $privateState->onlineGiftIDs, "reward" => $giftData->rewardstr, 'gold' => $user->base()->gold, 'cash' => $user->base()->cash, 'tili' => $user->base()->tili, 'store' => $user->store(), 'hero' => $user->heros() )); # 设置返回值 } /** * 清理/重置 在线礼包时间戳 */ static private function ClearOnlineGiftTs() { req()->userInfo->game->privateState->onlineGiftts = 0; req()->userInfo->game->privateState->onlineGiftIDs = array(); } // // /** * [6512]凭兑换码领取礼包 */ static function drawActivePackageByCode() { $user = new Data_UserGame(req()->userInfo->game); $privateState = new Info_PrivateState($user->privateState); # 快速访问 list( $activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码 $active = GameConfig::activity_getItem($activeId); # 活动数据 my_Assert(null != $active, ErrCode::active_const_no_err); my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间 my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符) $activeCode = CipheredBase32::Decode($codestring); # 解码 $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包 || req()->userInfo->getPlatStr() == $codePlatStr, # # 平台字符串必须相符 ErrCode::active_activecode_plat); # # 平台错误 my_Assert(is_int($activeCode->number) # # 编号为int值 && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000 ErrCode::active_activecode_format); $packageID = $activeCode->package; # 礼包id $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据 my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御 my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(), ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启 my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了 my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否已经使用过了 $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包 my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错 req()->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录 $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库 my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试 UserProc::updateUserInfo(); # 回存玩家数据 $ret = array(# # 返回值 "plat" => $codePlatStr, "packageId" => $activeCode->package, "reward" => $packageInfo->reward, 'gold' => $user->base()->gold, 'cash' => $user->base()->cash, 'tili' => $user->base()->tili, 'store' => $user->store, 'hero' => $user->heros ); return Resp::ok($ret); # 返回成功信息 } /** * 检查兑换码是否已经使用过了 * @param ActiveCode $activeCode * @return boolean true : 已经用过了, false : 激活码尚未使用过. */ static function checkActiveCodeIsUsed($activeCode) { $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句 $activeCode->plat, $activeCode->package, $activeCode->number); $rows = daoInst() ->select() ->from(self::tab_toke_gift) # 表名 ->where($sql) ->count(); return $rows > 0; } /** * 将兑换码添加到使用记录中 * @param ActiveCode $actvieCode * @param string $uid * @return boolean true: 操作成功, false: 操作失败 */ static function setActiveCodeUserRecord($actvieCode, $uid) { $actvieCode->uid = $uid; # 添加uid $ret = daoInst() ->insert(self::tab_toke_gift) # 表名 ->data($actvieCode) ->exec(); return $ret > 0; } // /** * [6503] 查询当前分区开放时间戳 */ private static function GetZonePublicTS() { $zoneInfo = GameConfig::zonelist_getItem(req()->zoneid); return Resp::ok($zoneInfo->publicTs); } // /** * [6508] */ public static function RecoveryTili() { $useTili = req()->paras[0]; ActiveProc::ChangeTili($useTili); UserProc::updateUserInfo(); $result = array( 'time' => req()->userInfo->game->privateState->TiliTime, 'tili' => req()->userInfo->game->baseInfo->tili ); $resp = Resp::ok($result); return $resp; } /** * 清理每天的赠送体力领取记录 */ private static function ClearDailyTiliGift() { req()->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit(); } /** * 修改玩家体力 * @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力 */ public static function ChangeTili($useTili) { $user = req()->userInfo->game; $moreTili = 0; # 超上限的体力值 // 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部) if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) { $user->privateState->TiliTime = time() - 120; } if ($user->baseInfo->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值 $moreTili = $user->baseInfo->tili - 120; # 用moreTili保存一下额外的体力值 } $useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间 if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值 if ($moreTili <= 0) { $user->baseInfo->tili += (int) ( (int) ($useTime / 300)); if ($user->baseInfo->tili > 120) { # 体力值上限 $user->baseInfo->tili = 120; } // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858 } $user->privateState->TiliTime = time(); } if ($useTili < 0) { # 如果是消耗体力 my_Assert(abs($useTili) < $user->baseInfo->tili, ErrCode::notenough_tili); # 体力不足 $user->baseInfo->tili += $useTili; # 扣除体力 } else if ($useTili > 0) { # 如果是购买增加体力 $user->baseInfo->tili += $useTili; } return ErrCode::ok; } // // // // /** * 重置7日签到相关计数器 */ static function DailyResetDay7Task() { req()->userInfo->game->gates->Times = 0; $typeID = 6; # 7日活动 $ac = GameConfig::activity_getItem($typeID); my_Assert(null != $ac, ErrCode::err_const_no); $startDay = tsDay($ac->startts); $newLoginDays = array_filter(req()->userInfo->game->privateState->LoginDays, # 剔除不符合时间的登录记录 function ($tsday)use ($startDay) { return $startDay <= $tsday; } ); req()->userInfo->game->privateState->LoginDays = $newLoginDays; # if (count(req()->userInfo->game->privateState->LoginDays) < 7) { req()->userInfo->game->privateState->LoginDays[] = tsDay(); } } /** * [6502] 领取七日签到奖励 */ static function Day7_DrawReward() { // 设计7日数据结构 list($day) = req()->paras; # 参数: 领取第x天的奖励 $user = req()->userInfo->game; $private = new Info_PrivateState($user->privateState); # 私有数据 my_Assert(count($private->LoginDays) >= $day, ErrCode::active_day7_totaldays); my_Assert(!in_array($day, $private->day7_drawed), ErrCode::active_hasgetted); $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据 my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置 StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励 $private->day7_drawed[] = $day; # 添加领取记录 $user->privateState = $private; # 更新数据 UserProc::updateUserInfo(); # 回存 return Resp::ok(array( 'gold' => $user->baseInfo->gold, 'cash' => $user->baseInfo->cash, 'tili' => $user->baseInfo->tili, 'store' => $user->store, 'hero' => $user->heros )); # 返回值 } // // }