/// 所处的课程id
///
public $courseId = 1001;
/**
* 将领取课程奖励的保存在这
* @var type
*/
public $comCourseList = array();
///
/// 任务卡信息
///
//public List compMissCardList = new List();
public $compMissCardDic=null;
/**
* 当前课程进度,进入下一个课程清0
* @var type
*/
public $progress = 0;
/**
* 年级奖励领取记录
* @var type
*/
public $collegeRewardList = array();
/**
*
* @var type
*/
public $maskCollege = 0;
/**
* 构造函数
* @param type $args
*/
public function __construct($args = null) {
if($args == null){
$this->compMissCardDic = new \stdClass();
} else {
parent::__construct($args);
}
}
public function initialize() {
// $this->compMissCardDic = new \stdClass();
// $dic = GameConfig::course_getItem($this->courseId);
// $misslist = explode(',',$dic->misslist);
// foreach ($misslist as $id) {
// $item = new ins_missCourseItem();
// $item->initialize($id);
// $this->compMissCardDic->$id = $item;
// }
$this->initCompMissCardDic();
}
public function initCompMissCardDic() {
$this->compMissCardDic = new \stdClass();
$dic = GameConfig::course_getItem($this->courseId);
$misslist = explode(',',$dic->misslist);
foreach ($misslist as $id) {
$item = new ins_missCourseItem();
$item->initialize($id);
$this->compMissCardDic->$id = $item;
}
}
/**
* 修改任务卡状态
* @param type $id
* @param type $state
*/
public function modifyTaskCardState($id,$state) {
if(!StlUtil::dictHasProperty($this->compMissCardDic, $id)){
return;
}
$this->compMissCardDic->$id->type = $state;
$this->progress += 1;
}
public function updataCourseNew() {
//检测是否到下一年级
// $collegeDic = GameConfig::college_getItem($this->collegeId);
// if(in_array($this->courseId +1,explode(',', $collegeDic->cList))){
// $this->courseId += 1;
// $this->initCompMissCardDic();
// $this->progress = 0;
// } else {
$this->collegeRewardList[] = $this->collegeId;
$this->collegeId += 1;
$newCollegeDic = GameConfig::college_getItem($this->collegeId);
if($newCollegeDic == null){
$this->maskCollege = Enum_College::finish;
$this->collegeId -= 1;
} elseif ($newCollegeDic != null && $newCollegeDic->cList == null) {
$this->maskCollege = Enum_College::update;
} else {
$cList = explode(',', $newCollegeDic->cList);
$this->courseId = $cList[0];
$this->initCompMissCardDic();
}
// }
}
/**
*
*/
public function updataCourse() {
$this->comCourseList[] = $this->courseId;
//检测是否到下一年级
$collegeDic = GameConfig::college_getItem($this->collegeId);
if(in_array($this->courseId +1,explode(',', $collegeDic->cList))){
$this->courseId += 1;
$this->initCompMissCardDic();
$this->progress = 0;
}
// else {
// $this->collegeId += 1;
// $newCollegeDic = GameConfig::college_getItem($this->collegeId);
// $cList = explode(',', $newCollegeDic->cList);
// $this->courseId = $cList[0];
// $this->initCompMissCardDic();
// $this->progress = 0;
// }
}
public function checkCollege() {
if($this->maskCollege == Enum_College::update){
$dic = GameConfig::college_getItem($this->collegeId);
if($dic != null && $dic->cList != null){
$this->maskCollege = 0;
$cList = explode(',', $dic->cList);
$this->courseId = $cList[0];
$this->initCompMissCardDic();
}
}
}
}