AuctionProc.php 12 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of AuctionProc
  5. *
  6. * @author cyzhao
  7. */
  8. class AuctionProc {
  9. static function procMain() {
  10. switch (req()->cmd) {
  11. case CmdCode::cmd_Auction_GetUserAuctionItemsInfo: # 7401 获取全部拍卖信息
  12. return AuctionProc::GetAuctionItemsInfo();
  13. case CmdCode::cmd_Auction_GetUserUploadAuctionItems: # 7402 玩家上架拍品信息
  14. return AuctionProc::GetUserUploadAuctionItems();
  15. case CmdCode::cmd_Auction_GetUserAuctionItems: # 7403 玩家竞拍信息
  16. return AuctionProc::GetUserAuctionItems();
  17. case CmdCode::cmd_Auction_UserAuctionBidItem: # 7404 竞拍/一口价
  18. return AuctionProc::UserAuctionBidItem();
  19. case CmdCode::cmd_Auction_CancelAuction: # 7405 取消出售
  20. return AuctionProc::CancelAuction();
  21. case CmdCode::cmd_Auction_UploadAuctionItems: # 7406 上传拍品
  22. return AuctionProc::UploadAuctionItems();
  23. case CmdCode::cmd_Auction_TriggerSettlement:
  24. return AuctionProc::TriggerSettlement();
  25. default:
  26. Err(ErrCode::cmd_err);
  27. }
  28. }
  29. /**
  30. * 获取全部拍卖信息
  31. */
  32. static function GetAuctionItemsInfo() {
  33. $obj = self::getAuctionUserItemListCache();
  34. if ($obj == null || $obj->ts < TimeUtil::tsCurrent(-3)) { # 查不到缓存,或者缓存是3秒以前的
  35. $obj = self::updateAuctionUserItemListCache(); # 更新玩家列表
  36. }
  37. $ret = array(
  38. "auction" => $obj->data,
  39. //"bidRecord" => $req->userInfo->privateState->arrUserlAucBidItems # 加一个出价记录
  40. );
  41. UserProc::updateUserInfo(); # 回写玩家数据
  42. return Resp::ok(array(
  43. "ret" => $ret,
  44. ));
  45. }
  46. /**
  47. * 玩家上架拍品信息
  48. */
  49. static function GetUserUploadAuctionItems() {
  50. $list = self::getMyAuctionItems();#上架信息
  51. UserProc::updateUserInfo(); # 回写玩家数据
  52. return Resp::ok(array(
  53. "auction" => $list,
  54. ));
  55. }
  56. /**
  57. * 玩家竞拍信息
  58. */
  59. static function GetUserAuctionItems() {
  60. $result = self::selectMyAuctionBid();
  61. UserProc::updateUserInfo(); # 回写玩家数据
  62. return Resp::ok(array(
  63. "auction" => $result,
  64. ));
  65. }
  66. /**
  67. * 竞拍/一口价-7404 ----暂时没有竞拍,只有一口价
  68. */
  69. static function UserAuctionBidItem() {
  70. list($uId) = req()->paras;
  71. $aucItem = self::getAuctionItem($uId);
  72. $costType = $aucItem->costType;
  73. $buyoutPrice = $aucItem->buyoutPrice;
  74. $price = $buyoutPrice + intval($buyoutPrice * 0.05);
  75. if($costType == META_GOLD_ITEMID){
  76. my_Assert(req()->userInfo->game->baseInfo->gold >=$price, ErrCode::notenough_gold_msg);
  77. //扣除金币--交易费用 + 手续费
  78. req()->userInfo->game->baseInfo->gold -= $price;
  79. } else if($costType == META_CASH_ITEMID){
  80. my_Assert(req()->userInfo->game->baseInfo->cash >=$price, ErrCode::notenough_cash_msg);
  81. //扣除钻石--交易费用 + 手续费
  82. req()->userInfo->game->baseInfo->cash -= $price;
  83. }
  84. //更新表里的交易状态
  85. $aucItem->result = "完成";
  86. $aucItem->currpeopleid = req()->uid;
  87. $aucItem->currpeoplename = req()->userInfo->game->baseInfo->name;
  88. $err = self::settleAuctionItem($aucItem); # 更新数据库
  89. //更新拍品缓存
  90. $obj = self::updateAuctionUserItemListCache();
  91. //发送邮件,给拍品
  92. $sList = explode(',', $aucItem->contents);
  93. EmailProc::SendAuctionItemsMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  94. UserProc::updateUserInfo(); # 回写玩家数据
  95. return Resp::ok(array(
  96. "auction" => $obj,
  97. ));
  98. }
  99. /**
  100. * 取消出售
  101. */
  102. static function CancelAuction() {
  103. list($uId) = req()->paras;
  104. $aucItem = self::getAuctionItem($uId);
  105. $aucItem->result = "取消出售";
  106. self::updateAuctionItemState($aucItem);
  107. $obj = self::updateAuctionUserItemListCache();
  108. UserProc::updateUserInfo(); # 回写玩家数据
  109. return Resp::ok(array(
  110. "auction" => $obj,
  111. ));
  112. }
  113. /**
  114. * 上传拍品
  115. * @return type
  116. */
  117. static function UploadAuctionItems() {
  118. list($itemId, $num) = req()->paras; //上传拍品的 id 数量 竞拍价 一口价
  119. $user = req()->userInfo->game;
  120. my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId), ErrCode::store_itemno_err); # 参数合法性判断
  121. $mo = GameConfig::item_base_getItem($itemId);
  122. my_Assert($mo != null, ErrCode::err_const_no);
  123. $auctionPrice = explode(',',$mo->auctionPrice);
  124. StoreProc::removeItemFromStore($user->store, $itemId, $num);
  125. $aucItem = new Ins_AuctionItemModel();
  126. $aucItem->addstep = 1;
  127. $aucItem->contents = $itemId.",".$num;
  128. $aucItem->costType = $auctionPrice[0];
  129. $aucItem->startprice = 0;
  130. $aucItem->buyoutPrice = $buyoutPrice[1]*$num;
  131. $aucItem->startts = time();
  132. $aucItem->endts = glc()->AuctionEndTs * 60 * 60 + time(); # 24小时
  133. $aucItem->sellerid = req()->uid;
  134. $aucItem->sellername = $user->baseInfo->name;
  135. $aucItem->zoneid = req()->zoneid;
  136. $err = self::insertNewUserAuctionItem($aucItem);
  137. my_Assert($err == 1, ErrCode::err_db);
  138. # 插入成功后,更新缓存
  139. # 写入玩家数据
  140. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  141. req()->userInfo->game = $user;
  142. UserProc::updateUserInfo(); # 回写玩家数据
  143. return Resp::ok(array(
  144. "store" => $user->store,
  145. "auction"=>$auctionDic,#拍品
  146. ));
  147. }
  148. static function TriggerSettlement() {
  149. $result = self::selectTimeoutAuctionItems();
  150. if(count($result) > 0){
  151. foreach ($result as $aucItem) {
  152. //发送流拍邮件
  153. $sList = explode(',', $aucItem->contents);
  154. EmailProc::SendAuctionItemsStreamingMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  155. //更新数据库信息
  156. $aucItem->result = "流拍";
  157. self::updateAuctionItemState($aucItem);
  158. }
  159. }
  160. return "ok";
  161. }
  162. /**
  163. * 获取当前的玩家拍卖缓存
  164. * @param type $mem
  165. * @return array
  166. */
  167. static function getAuctionUserItemListCache($zoneid) {
  168. return gMem()->get(self::auctionItemListCache(req()->zoneid));
  169. }
  170. /**
  171. * 玩家拍卖的拍品列表缓存
  172. * @return string
  173. */
  174. static function auctionItemListCache($zoneid) {
  175. return "auction-user-itemlist" . "-zone" . $zoneid;
  176. }
  177. /**
  178. * 插入新的玩家拍品
  179. * @param Ins_AuctionItemModel $aucItem
  180. */
  181. static function insertNewUserAuctionItem($aucItem) {
  182. $paydb = daoInst();
  183. $sql = "INSERT INTO `tab_auctionitems` (contents,startprice,buyoutPrice,startts,endts,sellerid,sellername,auchistory,zoneid) VALUES ('%s',%d,%d,%d,%d,'%s','%s','{}',%d)";
  184. $query = sprintf($sql, $aucItem->contents, $aucItem->startprice,$aucItem->buyoutPrice,$aucItem->startts, #
  185. $aucItem->endts, $aucItem->sellerid, mysql_real_escape_string($aucItem->sellername), $aucItem->zoneid);
  186. $result = $paydb->exec($query);
  187. return $result;
  188. }
  189. /**
  190. * 更新玩家拍卖拍品列表缓存
  191. * @param type $mem
  192. * @return array
  193. */
  194. static function updateAuctionUserItemListCache() {
  195. $aucOfficial = self::getAuctionUserItemList(req()->zoneid); // 查询拍品列表
  196. $obj = array(
  197. 'ts' => time(),
  198. 'data' => $aucOfficial,
  199. );
  200. gMem()->set(self:: auctionItemListCache(req()->zoneid), $obj); # 写入缓存
  201. return json_decode(json_encode($obj));
  202. }
  203. /**
  204. * 取今天的玩家拍卖拍品集合
  205. * @return array
  206. */
  207. static function getAuctionUserItemList($zoneid = 1) {
  208. $now = time(); # 当前时间戳
  209. $sql = "SELECT * from tab_auctionitems WHERE zoneid=$zoneid and $now < endts and $now >= startts";
  210. $paydb = daoInst();
  211. $result = $paydb->query($sql)->fetchAll();
  212. return $result; # 索引数组
  213. }
  214. /**
  215. * 查询某个拍品
  216. * @param type $aucItemId
  217. * @return type
  218. */
  219. static function getAuctionItem($aucItemId) {
  220. $sql = "SELECT * from tab_auctionitems WHERE itemid = $aucItemId";
  221. $paydb = daoInst();
  222. $result = $paydb->query($sql)->fetchAll();
  223. return $result[0]; # 索引数组
  224. }
  225. /**
  226. * 结算更新
  227. * @param AuctionItemModel $aucItem
  228. */
  229. static function settleAuctionItem($aucItem) {
  230. $sql = "UPDATE `tab_auctionitems` set result = '%s',currpeopleid = '%s',currpeoplename = '%s' where itemid = '%d'";
  231. $query = sprintf($sql, $aucItem->result, $aucItem->currpeopleid,$aucItem->currpeoplename,$aucItem->itemid);
  232. $paydb = daoInst();
  233. $result = $paydb->exec($query);
  234. return $result;
  235. }
  236. /**
  237. *
  238. * @param type $aucItem
  239. */
  240. static function updateAuctionItemState($aucItem) {
  241. $sql = "UPDATE `tab_auctionitems` set result = '%s' where itemid='%d'";
  242. $query = sprintf($sql,$aucItem->result, $aucItem->itemid);
  243. $paydb = daoInst();
  244. $result = $paydb->exec($query);
  245. return $result;
  246. }
  247. /**
  248. * 查询我的上架拍品的信息
  249. * @return type
  250. */
  251. static function getMyAuctionItems() {
  252. $ts = time();
  253. $zoneid = req()->zoneid;
  254. $uid = req()->uid;
  255. $db = daoInst();
  256. $sql = "select * from tab_auctionitems where zoneid=$zoneid and sellerid = '$uid' and datediff(from_unixtime($ts),from_unixtime(startts))<=7";
  257. $result = $db->query($sql)->fetchAll();
  258. return $result;
  259. }
  260. /**
  261. * 玩家的竞拍信息
  262. * @param type $zoneid
  263. * @param type $oid
  264. * @return type
  265. */
  266. static function selectMyAuctionBid() {
  267. $zoneid = req()->zoneid;
  268. $oid = req()->uid;
  269. $db = daoInst();
  270. $sql = "select * from tab_auctionitems where zoneid=$zoneid and currpeopleid = '$oid'";
  271. $result = $db->query($sql)->fetchAll();
  272. return $result;
  273. }
  274. /**
  275. * 查询到期且未处理的拍品
  276. * @return type
  277. */
  278. static function selectTimeoutAuctionItems() {
  279. $ts = time();
  280. $zoneid = req()->zoneid;
  281. $db = daoInst();
  282. $sql = "select * from tab_auctionitems where zoneid=$zoneid and result = '' and $ts>endts";
  283. $result = $db->query($sql)->fetchAll();
  284. return $result;
  285. }
  286. }