PayProc.php 29 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; // 日志类型定义
  4. require_once __DIR__ . '/PayProc/MLogType.php'; // 日志类型定义
  5. if (PLAT == 'web') {
  6. include_once __DIR__ . '/PayProc/WebPayProc.php';
  7. }
  8. /**
  9. * 付费、游戏内消费相关处理
  10. * 全部动态交易数据需要保存到db作为[存根]
  11. * @version <br/>
  12. * 4.0.0 第四版: 言灵世界 商城模块
  13. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  14. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  15. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  16. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  17. * @author gwang (mail@wanggangzero.cn)
  18. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  19. */
  20. class PayProc {
  21. const orderTab = 'tpl_order_tab';
  22. /**
  23. * 逻辑分发
  24. * 所有的Proc中必须有这样一个方法
  25. */
  26. public static function procMain() {
  27. switch (req()->cmd) {
  28. // 支付相关的活动
  29. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  30. return PayProc::m_GetFirstPayGift();
  31. // <editor-fold defaultstate="collapsed" desc=" 手机多渠道版 mpay ">
  32. case CmdCode::cmd_mpay_pay: # 8807 消费..
  33. return self::m_pay(); # ::==> 购买普通商城物品
  34. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  35. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  41. return self::selfhelpCheckOrders();
  42. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  43. return self::GetPayRecoreds();
  44. // </editor-fold>
  45. // <editor-fold defaultstate="collapsed" desc=" 支付新版 2021.11.16 ">
  46. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813
  47. return self::PayDeliverGoods();
  48. // </editor-fold>
  49. default:
  50. return Resp::err(ErrCode::cmd_err);
  51. }
  52. }
  53. /**
  54. *
  55. */
  56. static function PayDeliverGoods() {
  57. list($cpOrderId) = req()->paras;
  58. $user = req()->userInfo->game;
  59. pay_op::CheckAndDrawOrder(req()->uid,$cpOrderId,array(new PayProc,'distributePayGoods'));
  60. //记录充值金额amount
  61. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  62. ->where('cpOrderId')->eq($cpOrderId)
  63. ->limit(1)->fetch();
  64. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  65. $mo = GameConfig::recharge_getItem($order->product_id);
  66. my_Assert($mo != null, ErrCode::err_const_no);
  67. $cash = $mo->rmd *10;
  68. if($user->baseInfo->charge_amt <= 0){
  69. $cash = $mo->rmd *10* $mo->firstDouble;
  70. }
  71. $user->base()->Add_Cash($cash);
  72. $user->baseInfo->charge_amt += $order->amount;
  73. req()->userInfo->game = $user;
  74. UserProc::updateUserInfo(); # 回写玩家数据
  75. return Resp::ok(array(
  76. "base" => $user->baseInfo,
  77. "store" => $user->store,
  78. ));
  79. }
  80. //发货
  81. static function distributePayGoods($order = null) {
  82. $str = $order->product_id.",".$order->product_count;
  83. //CLog::pay("支付奖励id".$order->product_id);
  84. //CLog::pay("支付奖励num".$order->product_count);
  85. $ret = StoreProc::AddMultiItemInStore($str);
  86. //CLog::pay("支付奖励回存状态".$ret);
  87. return $ret == ErrCode::ok? true:false;
  88. }
  89. /**
  90. * 8812 查询充值记录
  91. */
  92. static function GetPayRecoreds() {
  93. $uid = req()->uid;
  94. $table = "tpl_order_tab";
  95. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  96. ->where("uid")->eq($uid)
  97. ->andWhere("status")->eq(1)
  98. ->fetchall();
  99. return Resp::ok($arr);
  100. }
  101. //
  102. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  103. /**
  104. * 刷新充值订单(领取充值结果)
  105. */
  106. public static function m_refreshChargeOrders() {
  107. # 客户端参数解析
  108. $uid = req()->uid; # userID
  109. $zoneid = req()->zoneid; # 分区Id
  110. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  111. return self::selfhelpCheckOrders();
  112. }
  113. $cpOrderId = req()->paras[0]; # 后台订单编号
  114. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  115. return Resp::err(ErrCode::paras_err);
  116. }
  117. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  118. ->where('cpOrderId')->eq($cpOrderId)
  119. ->limit(1)->fetch();
  120. if (!$order) {
  121. // var_dump($order);
  122. CLog::pay(' 订单不存在! ' . $cpOrderId);
  123. return Resp::err(ErrCode::pay_order_no);
  124. }
  125. if (false === strpos($uid, $order->uid)) { # UID不符
  126. return Resp::err(ErrCode::pay_order_uid);
  127. }
  128. if ($order->status != 1) {
  129. CLog::pay(' 订单尚未完成支付!');
  130. return Resp::err(ErrCode::pay_order_paystatus);
  131. }
  132. if ($order->drawed_ts > 0) { # 定单已经发过货了
  133. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  134. return Resp::err(ErrCode::pay_order_drawed);
  135. }
  136. // 准备发货
  137. $product_id = $order->product_id;
  138. $product_count = $order->product_count;
  139. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  140. switch ($typid) {
  141. case '802': # 神秘商城物品
  142. $item = GameConfig::secretshop_typeId_getItem($product_id);
  143. break;
  144. case '801': # 商城物品
  145. $item = GameConfig::shop_getItem($product_id);
  146. break;
  147. default :
  148. return Resp::err(ErrCode::pay_systembusy_err);
  149. }
  150. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  151. if ($item->pricetype != 0) {
  152. CLog::pay(" 道具付费类型异常:" . $product_id);
  153. return Resp::err(ErrCode::pay_m_type_err);
  154. }
  155. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  156. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  157. }
  158. $n = daoInst()->update(self::orderTab)
  159. ->data(array('drawed_ts' => now()))
  160. ->where('cpOrderId')->eq($cpOrderId)
  161. ->exec();
  162. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  163. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  164. UserProc::updateUserInfo(); # 更新玩家数据信息
  165. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  166. CLog::pay("订单发货成功: $cpOrderId");
  167. return Resp::ok(# 返回
  168. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  169. 'charge_amt' => req()->userInfo->game->baseInfo->charge_amt, # 充值总记录
  170. 'store' => req()->userInfo->game->store, # # 背包
  171. 'goods' => $item->goods, # # 发货内容
  172. 'count' => $product_count, # # 发货数量
  173. )
  174. );
  175. }
  176. /**
  177. * 检查内侧订单
  178. */
  179. static function checkDeltest() {
  180. $uid = req()->uid;
  181. if (!isset(req()->userInfo->game->privateState->deltest)) {
  182. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  183. ->where('uid')->eq(substr($uid, strpos($uid, "-") + 1))
  184. ->andwhere('status')->eq(1)
  185. ->fetchall();
  186. if (count($orders) > 0) { # 有充值记录
  187. foreach ($orders as $order) {
  188. // 准备补发
  189. $product_id = $order->product_id;
  190. $product_count = $order->product_count;
  191. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  192. switch ($typid) {
  193. case '802': # 神秘商城物品
  194. $item = GameConfig::secretshop_typeId_getItem($product_id);
  195. break;
  196. case '801': # 商城物品
  197. $item = GameConfig::shop_getItem($product_id);
  198. break;
  199. default :
  200. return Resp::err(ErrCode::pay_systembusy_err);
  201. }
  202. if (!$item) {
  203. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  204. }
  205. if ($item->pricetype != 0) { # 并非人民币定价
  206. CLog::pay(" 道具付费类型异常:" . $product_id);
  207. return Resp::err(ErrCode::pay_m_type_err);
  208. }
  209. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  210. EmailProc::SendDelTestMail(req()->zoneid, $uid, $item->name, $item->goods);
  211. }
  212. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  213. }
  214. }
  215. req()->userInfo->game->privateState->deltest = 0;
  216. }
  217. }
  218. /**
  219. * 检查异常订单
  220. */
  221. public static function selfhelpCheckOrders() {
  222. if ('ios' == PLAT) { # ios版的创建订单时带着前缀了。。。
  223. $uid = req()->uid;
  224. } else {
  225. $uid = substr(req()->uid, strpos(req()->uid, '-') + 1);
  226. }
  227. $orders = daoInst()->select()
  228. ->from('tpl_order_tab')
  229. ->where('uid')->eq($uid)
  230. ->andWhere('status')->eq(1)
  231. ->andWhere('drawed_ts')->le(0)
  232. ->fetchAll();
  233. if (count($orders) > 0) {
  234. foreach ($orders as $order) {
  235. // 准备补发
  236. $product_id = $order->product_id;
  237. $product_count = $order->product_count;
  238. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  239. $goods = '';
  240. switch ($typid) {
  241. case '802': # 神秘商城物品
  242. $item = GameConfig::secretshop_typeId_getItem($product_id);
  243. break;
  244. case '801': # 商城物品
  245. $item = GameConfig::shop_getItem($product_id);
  246. break;
  247. default :
  248. return Resp::err(ErrCode::pay_systembusy_err);
  249. }
  250. if (!$item) {
  251. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  252. }
  253. if ($item->pricetype != 0) { # 并非人民币定价
  254. CLog::pay(" 道具付费类型异常:" . $product_id);
  255. return Resp::err(ErrCode::pay_m_type_err);
  256. }
  257. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  258. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  259. }
  260. $goods .= $item->goods;
  261. $n = daoInst()->update(self::orderTab) # 更新订单状态
  262. ->data(array('drawed_ts' => now()))
  263. ->where('cpOrderId')->eq($order->cpOrderId)
  264. ->exec();
  265. if (!$n) { # 影响条数应为1
  266. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  267. return Resp::err(ErrCode::err_db); # 数据库操作失败
  268. }
  269. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  270. UserProc::updateUserInfo(); # 回写玩家数据
  271. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  272. }
  273. return Resp::ok(# 返回
  274. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  275. 'store' => req()->userInfo->game->store, # # 背包
  276. 'goods' => $goods, # # 发货内容
  277. 'count' => count($orders), # # 发货数量
  278. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  279. ));
  280. }
  281. return Resp::ok('ok'); # everything is ok!
  282. }
  283. // </editor-fold>
  284. //
  285. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  286. /**
  287. * 【移动支付】获取神秘商城物品
  288. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  289. */
  290. public static function m_pay_getDynamic() {
  291. $user = req()->userInfo->game;
  292. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  293. // 参数提取
  294. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  295. switch ($refreshType) {
  296. case 1: # 免费刷
  297. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  298. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  299. }
  300. break;
  301. case 2: # 钻石刷
  302. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  303. return Resp::err(ErrCode::pay_refresh_times);
  304. } # 可以继续刷新,
  305. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  306. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  307. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  308. return Resp::err(ErrCode::notenough_cash_msg);
  309. }
  310. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  311. break;
  312. case 0: # 不刷
  313. default : # 默认不刷
  314. // do nothing.
  315. break;
  316. }
  317. if ($refreshType != 0) { # 是否刷新
  318. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  319. if ($err) {
  320. return Resp::err($err);
  321. }
  322. $user->userSecretshop = $userSecretshop;
  323. req()->userInfo->game = $user;
  324. UserProc::updateUserInfo();
  325. }
  326. // 返回最新物品表
  327. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  328. 'gold' => $user->baseInfo->gold,
  329. 'tili' => $user->baseInfo->tili,
  330. 'cash' => $user->baseInfo->cash,
  331. 'uss' => $userSecretshop, # # 当前神秘商城数据
  332. ));
  333. }
  334. /**
  335. * 更新神秘商城物品
  336. * @param Info_UserSecretshop $userSecretshop Description
  337. */
  338. private static function refreshDynamicShopItems(&$userSecretshop) {
  339. $userSecretshop->lastRefreshTs = now();
  340. // todo: 这里补完更新物品的函数, // 第一版: 随机
  341. $userSecretshop->currentItems = ObjectInit();
  342. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  343. $arr = GameConfig::secretshop_goodsType_getItem($i);
  344. if (count($arr) > 0) {
  345. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  346. if ($err) {
  347. return $err;
  348. }
  349. }
  350. }
  351. return ErrCode::ok;
  352. }
  353. /**
  354. * 投骰子
  355. * @param assoc_array $arr 奖池物品
  356. * @param int $number 提取数量
  357. * @return string itemid,num;itemid,num;...
  358. */
  359. static function Dice($arr, $number, &$userSecretshop) {
  360. $max = 0; # 计算物品权重总和
  361. array_walk($arr, function ($value) use (&$max) {
  362. $max += $value->probability;
  363. });
  364. if (!$max) { # 配置数据有问题
  365. return ErrCode::err_const_no;
  366. }
  367. for ($i = 0; $i < $number; $i++) {
  368. $rnd = CommUtil::random(1, $max); # 投骰子
  369. $start = 0;
  370. $rew = null;
  371. foreach ($arr as $item) { # 循环判断落入那个物品上
  372. if (CommUtil::isPropertyExists($item, 'probability') // #
  373. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  374. $rew = $item; # 记录物品
  375. break;
  376. }
  377. $start += $item->probability; # 继续判断是否落入下一物品的区间
  378. } # foreach end
  379. if (!$rew) {
  380. return ErrCode::lottery_noselecteditem;
  381. }
  382. $id = $rew->typeId;
  383. $userSecretshop->currentItems->$id = 0;
  384. } # for end
  385. return ErrCode::ok;
  386. }
  387. /**
  388. * 清理每日各种上限
  389. */
  390. private static function clearDailyLimits() {
  391. $userSecretshop = new Info_UserSecretshop(req()->userInfo->game->userSecretshop);
  392. $userSecretshop->refreshedTimes = 0;
  393. req()->userInfo->game->userSecretshop = $userSecretshop;
  394. }
  395. /**
  396. * [8809]【移动支付】购买神秘商城物品
  397. * 规则: 商城物品会刷新
  398. */
  399. public static function m_pay_buyDynamic() {
  400. $user = new Data_UserGame(req()->userInfo->game);
  401. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  402. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  403. $num = 1; # 暂时固定为一次购买一个
  404. #
  405. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  406. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  407. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  408. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  409. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  410. switch ($shopItem->pricetype) {
  411. case 1:
  412. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  413. break;
  414. case 2:
  415. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  416. break;
  417. default :
  418. return Resp::err(ErrCode::pay_m_type_err);
  419. }
  420. // 道具解包/发货
  421. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  422. if ($err != ErrCode::ok) { # 发货失败
  423. return Resp::err($err);
  424. }
  425. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  426. $user->userSecretshop = $userSecretshop;
  427. req()->userInfo->game = $user;
  428. UserProc::updateUserInfo(); # 回写数据
  429. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  430. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  431. 'gold' => $user->baseInfo->gold,
  432. 'tili' => $user->baseInfo->tili,
  433. 'cash' => $user->baseInfo->cash,
  434. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  435. 'heros' => $user->baseInfo->heros # # 角色
  436. ));
  437. //
  438. }
  439. /**
  440. *
  441. * @param sm_secretshop $shopItem
  442. * @param type $num
  443. */
  444. private static function expendSecretShopItem($shopItem, $num) {
  445. for ($i = 0; $i < $num; $i++) {
  446. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  447. if ($err) {
  448. return $err;
  449. }
  450. }
  451. return ErrCode::ok;
  452. }
  453. /**
  454. * [8807]【移动支付】 购买普通商城物品
  455. */
  456. public static function m_pay() {
  457. $user = req()->userInfo->game; # user引用
  458. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  459. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  460. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  461. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  462. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  463. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  464. $amt = $shopItem->price; # 道具价格(钻石)
  465. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  466. $bDeal = false; # 成交标志位
  467. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  468. case 1: # 钻石
  469. $bDeal = req()->userInfo->game->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  470. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  471. break;
  472. case 2: # 金币
  473. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  474. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  475. break;
  476. default : # 未知的支付类型
  477. return Resp::err(ErrCode::pay_m_type_err);
  478. }
  479. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  480. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  481. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  482. UserProc::updateUserInfo(); # 回写数据
  483. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  484. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  485. 'gold' => $user->baseInfo->gold,
  486. 'tili' => $user->baseInfo->tili,
  487. 'cash' => $user->baseInfo->cash,
  488. 'store' => $user->store
  489. ));
  490. }
  491. /**
  492. * 解包商城物品
  493. * @param sm_Shop $shopItem
  494. * @param int $num 数量
  495. */
  496. static function expendShopItem($shopItem, $num) {
  497. for ($i = 0; $i < $num; $i++) {
  498. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  499. my_Assert(ErrCode::ok == $err, $err);
  500. }
  501. return ErrCode::ok;
  502. }
  503. // </editor-fold>
  504. //
  505. //
  506. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  507. /**
  508. * [8802] 领取首付礼包
  509. */
  510. public static function m_GetFirstPayGift() {
  511. $itemId = glc()->FirstPay_ItemId;
  512. $privateState = req()->userInfo->game->privateState;
  513. if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  514. && $privateState->firstPayGift) { # 如果已经领取首付礼包
  515. return Resp::err(ErrCode::pay_firstpaygetted);
  516. }
  517. my_Assert(req()->userInfo->game->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  518. $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  519. if ($itemModel == null) { # 检测首付礼包是否存在
  520. return Resp::err(ErrCode::err_const_no);
  521. }
  522. req()->userInfo->game->privateState->firstPayGift = true; # 设置首付标志
  523. StoreProc::AddMultiItemInStore($itemModel->goods); # 发放首付礼包到玩家仓库
  524. UserProc::updateUserInfo(); # 更新玩家数据
  525. return Resp::ok(array('itemid' => $itemId,
  526. 'rewardstr' => $itemModel->goods,
  527. 'store' => req()->userInfo->game->store)); # 回送成功信息
  528. }
  529. // </editor-fold>
  530. //
  531. //
  532. //
  533. }