TaskProc.php 44 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. /**
  12. * 任务卡-同时激活数量上限
  13. */
  14. const TaskCard_ActiveMax = 9;
  15. /**
  16. * 任务卡商店-刷新数量
  17. */
  18. const TaskCardShop_Refresh_ItemNum = 5;
  19. static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  22. return TaskProc::GetTaskInfo($req);
  23. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  24. return TaskProc::GetTaskReward($req);
  25. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  26. return TaskProc::setAttentionTask($req);
  27. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  28. return TaskProc::getActiveReward($req);
  29. //---------------- 任务卡相关通讯 -----------------------------------------------
  30. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  31. return self::PlotFinish($req);
  32. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  33. // Err(ErrCode::err_method_obsoleted);
  34. // return self::PlotExchangeTaskCard($req);
  35. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  36. // Err(ErrCode::err_method_obsoleted);
  37. // return self::PlotPresetTaskCard($req);
  38. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  39. // Err(ErrCode::err_method_obsoleted);
  40. // return self::ImmetRewardTaskCard($req);
  41. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  42. return self::OnKillMonsterEvent($req);
  43. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  44. return self::OnTaskCard_active($req);
  45. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  46. return self::OnTaskCard_reward($req);
  47. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  48. return self::OnTaskCard_GetInfo($req);
  49. case CmdCode::cmd_taskCard_StepActionDone: # 6218 任务步骤 - start/finish action done
  50. return self::OnTaskCard_StepActionDone($req);
  51. // -------------- 任务卡商城 -----------------------------
  52. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  53. return self::OnTaskCardShopOpen($req);
  54. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  55. return self::OnTaskCardShopBuy($req);
  56. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  57. return self::OnTaskCardShopRefresh($req);
  58. default:
  59. return Err(ErrCode::cmd_err);
  60. }
  61. }
  62. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  63. /**
  64. * [6231] 任务卡商店 - 开启
  65. * @param req $req
  66. */
  67. static function OnTaskCardShopOpen($req) {
  68. $userInfo = $req->userInfo->game;
  69. if (null == $userInfo->taskCardShop) { # 防御
  70. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  71. }
  72. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  73. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  74. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  75. $reward = ArrayInit();
  76. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  77. my_Assert(ErrCode::ok == $err, $err);
  78. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  79. $userInfo->taskCardShop->selled = array();
  80. $req->userInfo->game = $userInfo;
  81. UserProc::updateUserInfo(); # 回写玩家数据
  82. }
  83. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  84. }
  85. /**
  86. * [6232] 任务卡商店 - 购买
  87. * @param req $req
  88. */
  89. static function OnTaskCardShopBuy($req) {
  90. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  91. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  92. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  93. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  94. $userInfo = $req->userInfo->game;
  95. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  96. my_Assert(!in_array($typeId, $userInfo->taskCardShop->selled), ErrCode::taskCard_selled);
  97. switch ($shopItemMo->pricetype) {
  98. case 0: # 人民币
  99. Err(ErrCode::err_method_notimplement);
  100. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  101. break;
  102. case 1: # 钻石
  103. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  104. break;
  105. case 2: # 金币
  106. my_Assert(Data_UserGame::Consume_Gold($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  107. break;
  108. default: # 其它
  109. Err(ErrCode::pay_m_type_err); # 定价类型异常
  110. break;
  111. }
  112. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  113. $userInfo->taskCardShop->selled[] = $typeId; # 添加售罄记录
  114. UserProc::updateUserInfo();
  115. self::OnBuyTaskCard($num); # 监控购买任务卡的任务卡[・_・?]
  116. return Resp::ok(array(
  117. 'gold' => $req->userInfo->game->baseInfo->gold,
  118. 'cash' => $req->userInfo->game->baseInfo->cash,
  119. 'store' => $req->userInfo->game->store)); # 返回成功
  120. }
  121. /**
  122. * [6233] 任务卡商店 - 手动刷新
  123. * @param req $req
  124. */
  125. public static function OnTaskCardShopRefresh($req) {
  126. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  127. $userInfo = $req->userInfo->game;
  128. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  129. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  130. // 刷新任务卡
  131. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  132. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  133. $reward = ArrayInit();
  134. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  135. my_Assert(ErrCode::ok == $err, $err);
  136. // if (null == $userInfo->taskCardShop) { # 防御
  137. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  138. // }
  139. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  140. $userInfo->taskCardShop->selled = array();
  141. $req->userInfo->game = $userInfo;
  142. UserProc::updateUserInfo(); # 回写玩家数据
  143. return Resp::ok(array(
  144. 'gold' => $req->userInfo->game->baseInfo->gold,
  145. 'cash' => $req->userInfo->game->baseInfo->cash,
  146. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  147. }
  148. /**
  149. * 过滤奖池
  150. * @param Req $req
  151. * @param array $arr 奖池
  152. */
  153. static function FilterPrizepool($req, $arr) {
  154. $ret = array_filter($arr, function ($value) use ($req) {
  155. return($req->userInfo->game->baseInfo->level >= $value->unlock_level); # 等级限制
  156. });
  157. return $ret;
  158. }
  159. /**
  160. * 投骰子
  161. * @param assoc_array $arr 抽奖物品概率
  162. * @param int $number 连抽次数
  163. * @return array[] itemids
  164. */
  165. static function Dice($arr, $number, &$reward) {
  166. $max = 0; # 计算物品权重总和
  167. array_walk($arr, function ($value) use (&$max) {
  168. $max += $value->probability;
  169. });
  170. my_Assert($max > 0, ErrCode::err_const_no); # 配置数据有问题
  171. $reward = ArrayInit();
  172. for ($i = 0; $i < $number;) {
  173. $rnd = CommUtil::random(1, $max); # 投骰子
  174. $start = 0;
  175. $rew = null;
  176. foreach ($arr as $item) { # 循环判断落入那个物品上
  177. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  178. $rew = $item; # 记录物品
  179. break;
  180. }
  181. $start += $item->probability; # 继续判断是否落入下一物品的区间
  182. } # foreach end
  183. if (!$rew) {
  184. return ErrCode::lottery_noselecteditem;
  185. }
  186. if (!in_array($rew->typeId, $reward)) { # 去除重复卡
  187. $reward[] = $rew->typeId;
  188. $i++;
  189. }
  190. } # for end
  191. return ErrCode::ok;
  192. }
  193. //
  194. // </editor-fold>
  195. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  196. //
  197. /**
  198. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  199. * @param req $req
  200. */
  201. static function PlotFinish($req) {
  202. list($gate_or_npc_id, $stage) = $req->paras;
  203. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage); # 触发一下任务检查,更新任务状态
  204. $arr = GameConfig::plot_getItem($gate_or_npc_id, $stage); # 查找对应的剧情
  205. foreach ($arr as $plot) {
  206. isEditor() and $plot = new \sm_plot();
  207. if (!empty($plot->presentItem)) {
  208. if (strtolower($plot->presentItem) == strtolower("unlockBuild")) { # 特殊处理, 剧情中解锁建筑
  209. req()->userInfo->game->privateState->unlockedBuild[] = $plot->presentEffect; # 添加解锁记录
  210. NormalEventProc::OnUnlockBuild($plot->presentEffect); # 插入解锁事件
  211. } else if (strtolower($plot->presentItem) == strtolower("rename")) {# 改名
  212. // 跳过特殊字符串
  213. } else { # 普通奖励
  214. StoreProc::AddMultiItemInStore(req(), $plot->presentItem);
  215. }
  216. }
  217. if (!empty($plot->recycleItem)) {
  218. $val = explode(",", $plot->recycleItem);
  219. my_Assert(count($val) > 1, "解析回收道具字符串出错");
  220. StoreProc::removeItemFromStore(req()->userInfo->game->store, $val[0], $val[1]);
  221. }
  222. }
  223. return Resp::ok(array('store' => $req->userInfo->game->store,
  224. 'taskCardUpdate' => $bUpdate));
  225. }
  226. // <editor-fold defaultstate="collapsed" desc="废弃">
  227. // /**
  228. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  229. // * @deprecated since version 2020.12.12
  230. // * @param type $req
  231. // */
  232. // static function PlotExchangeTaskCard($req) {
  233. // Err(ErrCode::err_method_notimplement);
  234. // }
  235. //
  236. //
  237. // /**
  238. // * [6212] 任务卡- 剧情对话奖励任务卡
  239. // * @deprecated since version 2020.12.12
  240. // * @param req $req
  241. // */
  242. // static function PlotPresetTaskCard($req) {
  243. // // 发放任务卡
  244. // list($rwdStr) = $req->paras;
  245. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  246. // my_Assert(ErrCode::ok == $err, $err);
  247. // UserProc::updateUserInfo();
  248. // return Resp::ok(array('store' => $req->userInfo->game->store));
  249. // }
  250. //
  251. // /**
  252. // * [6213]任务卡 - 即时奖励型任务卡
  253. // * @deprecated since version 2020.12.12
  254. // * @param req $req
  255. // */
  256. // static function ImmetRewardTaskCard($req) {
  257. // // 销毁任务卡, 发放奖励
  258. // list($taskCardUID) = $req->paras;
  259. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  260. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  261. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  262. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  263. // }
  264. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  265. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  266. // }
  267. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  268. // UserProc::updateUserInfo(); # 回存玩家数据
  269. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  270. // }
  271. // </editor-fold>
  272. /**
  273. * [6214] 任务卡 - 杀死怪物事件
  274. * @param req $req
  275. */
  276. static function OnKillMonsterEvent($req) {
  277. // 触发一下任务检查
  278. list($monsterID, $num) = $req->paras;
  279. $bUpdate = self::OnKillMonster($monsterID, $num);
  280. return Resp::ok(array('store' => $req->userInfo->game->store,
  281. 'taskCardUpdate' => $bUpdate));
  282. }
  283. /**
  284. * [6215] 任务卡 - 激活任务卡
  285. * @param req $req
  286. */
  287. static function OnTaskCard_active($req) {
  288. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  289. $store = $req->userInfo->game->store; # 快速访问store
  290. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  291. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  292. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  293. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  294. my_Assert(self::FindIngCardCount() <= self::TaskCard_ActiveMax, ErrCode::taskCard_active_max); # 激活数量上限
  295. $taskCard->state = Enum_TaskCardStateType::ing;
  296. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  297. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  298. $tsp = new Ins_TaskStep($tsp);
  299. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  300. $tsp->autoCalcStatusCur();
  301. }
  302. // $tsp->doStartAct();
  303. }
  304. if ($taskCard->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  305. $taskCard->state = Enum_TaskCardStateType::finish;
  306. NormalEventProc::OnTaskCard_Finish($taskCard->uid, null); # 广播卡完成事件
  307. }
  308. $store->taskcards->$taskCardUID = $taskCard;
  309. UserProc::updateUserInfo(); # 回存玩家数据
  310. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  311. }
  312. static function FindSameIngCard($typeId) {
  313. $cardDic = req()->userInfo->game->store->taskcards;
  314. $find = false;
  315. array_walk($cardDic, function ($inst) use ($typeId, &$find) {
  316. // $inst = new Ins_TaskCard($inst);
  317. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  318. $find = true;
  319. }
  320. });
  321. return $find;
  322. }
  323. static function FindIngCardCount() {
  324. $cardDic = req()->userInfo->game->store->taskcards;
  325. $num = 0;
  326. array_walk($cardDic, function ($inst) use (&$num) {
  327. // $inst = new Ins_TaskCard($inst);
  328. if ($inst->state == Enum_TaskCardStateType::ing) {
  329. $num++;
  330. }
  331. });
  332. return $num;
  333. }
  334. /**
  335. * [6216] 任务卡 - 领取任务卡奖励
  336. * @param req $req
  337. */
  338. static function OnTaskCard_reward($req) {
  339. // 销毁任务卡, 发放奖励
  340. list($taskCardUID) = $req->paras;
  341. $store = $req->userInfo->game->store; # 快速访问store
  342. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  343. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  344. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  345. $tsp = new Ins_TaskStep($tsp);
  346. if ($tsp->mo()->cmd == Enum_TaskCmdType::GainItem) { # 如果是道具收集类的, 扣除所收集道具
  347. $ok = StoreProc::removeItemFromStore($store, $tsp->mo()->paras, $tsp->mo()->num);
  348. my_Assert(ErrCode::ok == $ok, ErrCode::taskCard_gainItem_no);
  349. }
  350. }
  351. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  352. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  353. }
  354. if ($taskCard->mo()->exp > 0) { # 任务卡增加了指挥官经验
  355. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCard->mo()->exp);
  356. }
  357. $taskCard->state = Enum_TaskCardStateType::drawed;
  358. //2021-3-4
  359. $college = new Info_College($req->userInfo->game->college);
  360. $college->modifyTaskCardState($taskCard->typeId, Enum_TaskCardStateType::drawed);
  361. $req->userInfo->game->college = $college;
  362. $store->taskcards->$taskCardUID = $taskCard; # 回写任务数据
  363. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  364. self::OnFinishTaskCard(); # 触发检查任务卡的任务卡[・_・?]
  365. if (!empty($taskCard->mo()->newTaskCard)) { # 下一个任务卡存在
  366. StoreProc::PutTaskCardInStore($taskCard->mo()->newTaskCard, $req); # 放卡入背包
  367. }
  368. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  369. $req->userInfo->game->store = $store;
  370. self::autoRecoverStateMissions(); # 重新更新其它状态类的任务卡
  371. UserProc::updateUserInfo(); # 回存玩家数据
  372. return Resp::ok(array(
  373. 'gold' => $req->userInfo->game->baseInfo->gold,
  374. 'cash' => $req->userInfo->game->baseInfo->cash,
  375. 'store' => $req->userInfo->game->store,
  376. 'college' => $req->userInfo->game->college,)); # 返回值更新背包
  377. }
  378. /**
  379. * [6217] 任务卡 - 更新信息
  380. */
  381. static function OnTaskCard_GetInfo($req) {
  382. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  383. }
  384. /**
  385. * [6218] 任务步骤 - start/finish Action done
  386. */
  387. static function OnTaskCard_StepActionDone($req) {
  388. list($taskCardUID, $stepTypeId, $actType) = $req->paras; # 参数提取,卡uid,步骤类型id,actType: 1:start,2:finish.
  389. $store = $req->userInfo->game->store; # 快速访问store
  390. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  391. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  392. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  393. $tsp = new Ins_TaskStep($tsp);
  394. if ($tsp->typeId == $stepTypeId) { # 找到指定步骤
  395. if ($actType == 1) {
  396. $tsp->doStartAct();
  397. } else if ($actType == 2) {
  398. $tsp->doFinishAct();
  399. }
  400. }
  401. }
  402. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  403. }
  404. //
  405. // </editor-fold>
  406. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  407. /**
  408. * [6204] 领取日常任务活跃度阶段奖励
  409. * @param req $req
  410. */
  411. static function getActiveReward($req) {
  412. list($num) = $req->paras; # 提取参数: 领奖的阶段
  413. $userTask = $req->userInfo->game->task;
  414. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  415. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  416. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  417. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  418. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  419. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  420. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  421. UserProc::updateUserInfo(); # 回存数据
  422. return Resp::ok(array(// # 返回
  423. "gold" => $req->userInfo->game->baseInfo->gold,
  424. "cash" => $req->userInfo->game->baseInfo->cash,
  425. "tili" => $req->userInfo->game->baseInfo->tili,
  426. "store" => $req->userInfo->game->store,
  427. "task" => $req->userInfo->game->task
  428. ));
  429. }
  430. /**
  431. * [6203] 设置关注任务
  432. * @param req $req
  433. */
  434. static function setAttentionTask($req) {
  435. list($taskId) = $req->paras;
  436. $userTask = $req->userInfo->game->task;
  437. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  438. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  439. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  440. $userTask->curTaskId = $taskId;
  441. // var_dump($userTask);
  442. UserProc::updateUserInfo();
  443. return Resp::ok(array("task" => $req->userInfo->game->task));
  444. }
  445. /**
  446. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  447. * @param req $req
  448. */
  449. static function GetTaskReward($req) {
  450. list($taskId) = $req->paras; # 提取参数: 任务id
  451. $userTask = new Info_UserTask($req->userInfo->game->task);
  452. $mask = 100000; # 根据id段来区分任务和每日任务.
  453. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  454. switch ($type) { #
  455. case 4: # 剧情任务
  456. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  457. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  458. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  459. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  460. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  461. my_Assert($taskCfg != null, ErrCode::err_const_no);
  462. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  463. my_Assert($ok == ErrCode::ok, $ok);
  464. $task->rewardGeted = 1;
  465. $userTask->taskListPlot->$taskId = $task;
  466. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  467. $userTask->curTaskNode += 1;
  468. $userTask->taskListPlot = ObjectInit();
  469. $userTask->initialize();
  470. }
  471. break;
  472. case 5: # 每日任务
  473. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  474. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  475. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  476. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  477. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  478. my_Assert($taskCfg != null, ErrCode::err_const_no);
  479. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  480. $userTask->dailyActivePoint += $taskCfg->activePoint;
  481. $task->rewardGeted = 1;
  482. $userTask->taskListDaily->$taskId = $task; # 回存下
  483. break;
  484. default:
  485. break;
  486. }
  487. $req->userInfo->game->task = $userTask; # 回存
  488. UserProc::updateUserInfo();
  489. return Resp::ok(array(// # 返回
  490. "gold" => $req->userInfo->game->baseInfo->gold,
  491. "cash" => $req->userInfo->game->baseInfo->cash,
  492. "tili" => $req->userInfo->game->baseInfo->tili,
  493. "store" => $req->userInfo->game->store,
  494. "task" => $req->userInfo->game->task
  495. ));
  496. }
  497. /**
  498. * [6201]更新任务状态
  499. * @param req $req
  500. */
  501. static function GetTaskInfo($req) {
  502. return Resp::ok(array("task" => $req->userInfo->game->task));
  503. }
  504. // </editor-fold>
  505. /**
  506. * 重置每日任务
  507. * @param Req $req
  508. */
  509. static function ResetDailyTask($req) {
  510. return;
  511. $userTask = new Info_UserTask($req->userInfo->game->task);
  512. $userTask->resetDailyTask();
  513. $req->userInfo->game->task = $userTask;
  514. }
  515. //
  516. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  517. /**
  518. * 检查任务条件是否达成
  519. * @param Ins_TaskParams $taskParam Description
  520. */
  521. static function CheckTaskConditions($taskParam) {
  522. return;
  523. // var_dump($taskParam);
  524. $bUpdate = false;
  525. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  526. $taskCfg = GameConfig::task_getItem($tid);
  527. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  528. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  529. continue;
  530. }
  531. isEditor() and $task = new Ins_TaskInfo(-1);
  532. if ($task->progress == 1) { # 已完成的不再更新处理
  533. continue;
  534. }
  535. if (is_null($taskCfg->canshu1)) {
  536. $task->progress = 1;
  537. $bUpdate = true;
  538. continue;
  539. }
  540. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  541. $task->tag1 = $taskParam->canshu1;
  542. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  543. $task->progress = 1;
  544. $task->tag2 = $taskParam->canshu2;
  545. $bUpdate = true;
  546. } else {
  547. if (is_numeric($taskCfg->canshu2)) {
  548. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  549. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  550. $bUpdate = true;
  551. $task->progress = 1;
  552. }
  553. } else {
  554. $task->tag2 = $taskParam->canshu2;
  555. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  556. $bUpdate = true;
  557. $task->progress = 1;
  558. }
  559. }
  560. }
  561. }
  562. }
  563. if ($bUpdate) {
  564. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  565. CornerSignEventProc::OnTask_Plot_new(req());
  566. }
  567. }
  568. /**
  569. * 检查任务条件是否达成
  570. * @param Ins_TaskParams $taskParam Description
  571. */
  572. static function CheckDailyTaskConditions($taskParam) {
  573. return;
  574. $bUpdate = false;
  575. $daily = req()->userInfo->game->task->taskListDaily;
  576. foreach ($daily as $tid => &$task) {
  577. $taskCfg = GameConfig::task_daily_getItem($tid);
  578. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  579. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  580. continue;
  581. }
  582. $task = new Ins_TaskInfo($task);
  583. if ($task->progress >= 1) { # 已完成的不再更新处理
  584. continue;
  585. }
  586. $task->counter++; # 计数器
  587. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  588. $task->progress = 1;
  589. $bUpdate = true;
  590. continue;
  591. }
  592. if ($taskCfg->canshu1 == $task->counter) {
  593. $task->progress = 1;
  594. $bUpdate = true;
  595. continue;
  596. }
  597. }
  598. if ($bUpdate) {
  599. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  600. CornerSignEventProc::OnTask_Daily_new(req());
  601. }
  602. }
  603. // </editor-fold>
  604. //
  605. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  606. //
  607. /**
  608. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  609. */
  610. static function OnUserLevelUp($newLvl) {
  611. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  612. self::CheckTaskConditions($taskParam);
  613. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::CommanderLevelUpTo, Enum_PropelType::set, $newLvl, array($newLvl));
  614. self::CheckTaskCardConditions($taskEventArg);
  615. }
  616. /**
  617. * 英雄升级
  618. * @param type $heroMoId
  619. * @param type $newLvl
  620. */
  621. static function OnHeroLevelUp($heroMoId, $newLvl) {
  622. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  623. self::CheckTaskConditions($taskParam);
  624. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroLevelUpTo, Enum_PropelType::set, $newLvl, array($heroMoId));
  625. self::CheckTaskCardConditions($taskEventArg);
  626. }
  627. /**
  628. * 英雄升阶
  629. * @param type $heroMoId
  630. * @param type $newGrade
  631. */
  632. static function OnHeroGradeUp($heroMoId, $newGrade) {
  633. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  634. self::CheckTaskConditions($taskParam);
  635. self::OnHeroImprove();
  636. }
  637. /**
  638. * 英雄碎片数量达到指定值
  639. * @param type $heroMoId
  640. * @param type $num
  641. */
  642. static function OnHeroSegmengNum($heroMoId, $num) {
  643. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  644. self::CheckTaskConditions($taskParam);
  645. }
  646. /**
  647. * 英雄解锁技能
  648. * @param type $heroMoId
  649. * @param type $skillId
  650. */
  651. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  652. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  653. self::CheckTaskConditions($taskParam);
  654. }
  655. /**
  656. * 英雄穿上武器
  657. * @param type $heroMoid
  658. * @param type $weaponMoId
  659. */
  660. static function OnHeroWearWeapon($heroMoid, $weaponMoId) {
  661. $weapMO = GameConfig::item_base_getItem($weaponMoId);
  662. my_Assert($weapMO, ErrCode::err_const_no);
  663. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupWeapon_quality, Enum_PropelType::set, 1, array($heroMoid, $weapMO->quality));
  664. self::CheckTaskCardConditions($taskEventArg);
  665. }
  666. /**
  667. * 英雄装备言灵
  668. * @param type $heroMoid
  669. * @param type $weaponMoId
  670. */
  671. static function OnHeroWearYanling($heroMoid, $yanlingMoId) {
  672. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupYanling, Enum_PropelType::set, 1, array($heroMoid, $yanlingMoId));
  673. self::CheckTaskCardConditions($taskEventArg);
  674. }
  675. /**
  676. * 通关剧情关卡
  677. * @param type $gateId
  678. * @param type $difficulty
  679. */
  680. static function OnPassGateN($gateId, $difficulty) {
  681. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  682. self::CheckTaskConditions($taskParam);
  683. self::OnPassGate();
  684. // var_dump("通关剧情检测 $gateId $difficulty");
  685. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::PassGateN, Enum_PropelType::set, 1, array($gateId, $difficulty));
  686. self::CheckTaskCardConditions($taskEventArg);
  687. }
  688. /**
  689. * 通关副本关卡
  690. * @param type $gateId
  691. * @param type $difficulty
  692. */
  693. static function OnPassCarboN($gateId, $difficulty) {
  694. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  695. self::CheckTaskConditions($taskParam);
  696. }
  697. /**
  698. * 竞技场胜利场次
  699. * @param type $num
  700. */
  701. static function OnPvPWinN($num) {
  702. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  703. self::CheckTaskConditions($taskParam);
  704. }
  705. /**
  706. * 竞技场积分
  707. * @param type $score
  708. */
  709. static function OnPvPScoreN($score) {
  710. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  711. self::CheckTaskConditions($taskParam);
  712. }
  713. /**
  714. * 玩家总战力值
  715. * @param type $num
  716. */
  717. static function OnUserFightPowerN($num) {
  718. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  719. self::CheckTaskConditions($taskParam);
  720. }
  721. /**
  722. * 玩家收集积分
  723. * @param type $num
  724. */
  725. static function OnUserCollectScoreN($num) {
  726. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  727. self::CheckTaskConditions($taskParam);
  728. }
  729. //
  730. // </editor-fold>
  731. //
  732. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  733. //
  734. /**
  735. * 每日登陆
  736. */
  737. static function OnUserLogin() {
  738. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  739. self::CheckDailyTaskConditions($taskParam);
  740. }
  741. /**
  742. * 每日:英雄强化(升级或升阶)n次
  743. */
  744. static function OnHeroImprove() {
  745. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  746. self::CheckDailyTaskConditions($taskParam);
  747. }
  748. /**
  749. * 每日:剧情关卡,胜利n次
  750. */
  751. static function OnPassGate() {
  752. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  753. self::CheckDailyTaskConditions($taskParam);
  754. }
  755. /**
  756. * 竞技场每日挑战,胜负均可
  757. */
  758. static function OnPvp() {
  759. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  760. self::CheckDailyTaskConditions($taskParam);
  761. }
  762. /**
  763. * 每日挑战,胜负均可
  764. */
  765. static function OnRankChalenge() {
  766. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  767. self::CheckDailyTaskConditions($taskParam);
  768. }
  769. /**
  770. * 每日购买商品
  771. */
  772. static function OnShopping() {
  773. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  774. self::CheckDailyTaskConditions($taskParam);
  775. }
  776. //
  777. // </editor-fold>
  778. //
  779. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  780. //
  781. /**
  782. * 自动修复状态型任务
  783. * @param RequestVo $req
  784. */
  785. static function autoRecoverStateMissions() {
  786. $tasks = req()->userInfo->game->store->taskcards;
  787. foreach ($tasks as $tid => &$task) {
  788. $task = new Ins_TaskCard($task);
  789. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  790. || $task->state == Enum_TaskCardStateType::finish) {
  791. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  792. $tsp = new Ins_TaskStep($tsp);
  793. $tsp->autoCalcStatusCur();
  794. }
  795. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  796. if (!$task->IsFinish()) {
  797. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  798. }
  799. }
  800. }
  801. }
  802. req()->userInfo->game->store->taskcards = $tasks;
  803. }
  804. /**
  805. * 检查任务卡条件是否达成
  806. * @param Ins_TaskEventArgs $taskParam Description
  807. */
  808. static function CheckTaskCardConditions($taskParam) {
  809. $bUpdate = false;
  810. $tasks = req()->userInfo->game->store->taskcards;
  811. foreach ($tasks as $tid => &$task) {
  812. $task = new Ins_TaskCard($task);
  813. if ($task->state != Enum_TaskCardStateType::ing) {
  814. continue;
  815. }
  816. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  817. $tsp = new Ins_TaskStep($tsp);
  818. if ($tsp->check_new($taskParam)) {
  819. $bUpdate = true;
  820. $tsp->propel($taskParam);
  821. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  822. if ($tsp->isFinish()) {
  823. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  824. // $tsp->doFinishAct();
  825. }
  826. }
  827. }
  828. if ($task->IsFinish()) { # 检查后添加后续任务
  829. $arr = array();
  830. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  831. $tsp = new Ins_TaskStep($tsp);
  832. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  833. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  834. }
  835. }
  836. foreach ($arr as $stpid) { # 轮询添加后续任务
  837. if ($stpid > 0) {
  838. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  839. }
  840. }
  841. }
  842. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  843. $task->state = Enum_TaskCardStateType::finish;
  844. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  845. }
  846. }
  847. if ($bUpdate) { # 带回数据到客户端
  848. req()->userInfo->game->store->taskcards = $tasks;
  849. UserProc::updateUserInfo(); # 更新玩家数据
  850. }
  851. return $bUpdate;
  852. }
  853. static function OnKillMonster($monsterID, $num) {
  854. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  855. return self::CheckTaskCardConditions($taskParam);
  856. }
  857. /**
  858. * 获得道具
  859. */
  860. static function OnGainItem($itemId, $num) {
  861. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::stat, $num, array($itemId));
  862. NormalEventProc::OnBag_new_Item($itemId, $num);
  863. self::CheckTaskCardConditions($taskParam);
  864. }
  865. /**
  866. * 对话完成
  867. * @param type $gate_or_npc_id
  868. * @param type $stage
  869. * @return type
  870. */
  871. static function OnPlotOver($gate_or_npc_id, $stage) {
  872. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  873. return self::CheckTaskCardConditions($taskParam);
  874. }
  875. /**
  876. * 购买n张任务卡(非特定)
  877. * @param type $_num
  878. * @return type
  879. */
  880. static function OnBuyTaskCard($_num = 1) {
  881. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::BuyTaskCard_Num, Enum_PropelType::add, $_num, array());
  882. return self::CheckTaskCardConditions($taskParam);
  883. }
  884. /**
  885. * 完成任务卡(不指定) 这是要造检查任务卡的任务卡[・_・?]
  886. * @return type
  887. */
  888. static function OnFinishTaskCard() {
  889. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishTaskCard_noID, Enum_PropelType::set, 1, array());
  890. return self::CheckTaskCardConditions($taskParam);
  891. }
  892. /**
  893. * 领取系统邮件奖励
  894. * @param type $mailId 指定邮件id
  895. * @return type
  896. */
  897. static function OnDrawSysMail($mailId) {
  898. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::DrawSysMail_ID, Enum_PropelType::set, 1, array($mailId));
  899. return self::CheckTaskCardConditions($taskParam);
  900. }
  901. //
  902. // </editor-fold>
  903. //
  904. }