TaskProc.php 20 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  20. return TaskProc::getActiveReward($req);
  21. //---------------- 任务卡相关通讯 -----------------------------------------------
  22. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  23. return self::PlotFinish($req);
  24. case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  25. return self::PlotExchangeTaskCard($req);
  26. case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  27. return self::PlotPresetTaskCard($req);
  28. case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  29. return self::ImmetRewardTaskCard($req);
  30. default:
  31. return Err(ErrCode::cmd_err);
  32. }
  33. }
  34. // <editor-fold defaultstate="collapsed" desc="任务卡接口">
  35. //
  36. /**
  37. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  38. * @param req $req
  39. */
  40. static function PlotFinish($req) {
  41. // 触发一下任务检查
  42. list($gate_or_npc_id, $stage) = $req->paras;
  43. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  44. return Resp::ok(array('store' => $req->userInfo->game->store,
  45. 'taskCardUpdate' => $bUpdate));
  46. }
  47. /**
  48. * [6211] 任务卡-兑换奖励
  49. * @param type $req
  50. */
  51. static function PlotExchangeTaskCard($req) {
  52. Err(ErrCode::err_method_notimplement);
  53. }
  54. /**
  55. * [6212] 任务卡- 剧情对话奖励任务卡
  56. * @param req $req
  57. */
  58. static function PlotPresetTaskCard($req) {
  59. // 发放任务卡
  60. list($rwdStr) = $req->paras;
  61. $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  62. my_Assert(ErrCode::ok == $err, $err);
  63. UserProc::updateUserInfo();
  64. return Resp::ok(array('store' => $req->userInfo->game->store));
  65. }
  66. /**
  67. * [6213]任务卡 - 即时奖励型任务卡
  68. * @param req $req
  69. */
  70. static function ImmetRewardTaskCard($req) {
  71. // 销毁任务卡, 发放奖励
  72. list($taskCardUID) = $req->paras;
  73. my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  74. $taskCard = new TaskCardVo($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  75. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  76. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  77. }
  78. if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  79. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  80. }
  81. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  82. UserProc::updateUserInfo(); # 回存玩家数据
  83. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  84. }
  85. //
  86. // </editor-fold>
  87. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  88. /**
  89. * [6204] 领取日常任务活跃度阶段奖励
  90. * @param req $req
  91. */
  92. static function getActiveReward($req) {
  93. list($num) = $req->paras; # 提取参数: 领奖的阶段
  94. $userTask = $req->userInfo->game->task;
  95. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  96. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  97. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  98. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  99. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  100. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  101. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  102. UserProc::updateUserInfo(); # 回存数据
  103. return Resp::ok(array(// # 返回
  104. "gold" => $req->userInfo->game->baseInfo->gold,
  105. "cash" => $req->userInfo->game->baseInfo->cash,
  106. "tili" => $req->userInfo->game->baseInfo->tili,
  107. "store" => $req->userInfo->game->store,
  108. "task" => $req->userInfo->game->task
  109. ));
  110. }
  111. /**
  112. * [6203] 设置关注任务
  113. * @param req $req
  114. */
  115. static function setAttentionTask($req) {
  116. list($taskId) = $req->paras;
  117. $userTask = $req->userInfo->game->task;
  118. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  119. $taskItem = new TaskInfo($userTask->taskListPlot->$taskId);
  120. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  121. $userTask->curTaskId = $taskId;
  122. // var_dump($userTask);
  123. UserProc::updateUserInfo();
  124. return Resp::ok(array("task" => $req->userInfo->game->task));
  125. }
  126. /**
  127. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  128. * @param req $req
  129. */
  130. static function GetTaskReward($req) {
  131. list($taskId) = $req->paras; # 提取参数: 任务id
  132. $userTask = new UserTaskInfo($req->userInfo->game->task);
  133. $mask = 100000; # 根据id段来区分任务和每日任务.
  134. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  135. switch ($type) { #
  136. case 4: # 剧情任务
  137. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  138. $task = new TaskInfo($userTask->taskListPlot->$taskId);
  139. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  140. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  141. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  142. my_Assert($taskCfg != null, ErrCode::err_const_no);
  143. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  144. my_Assert($ok == ErrCode::ok, $ok);
  145. $task->rewardGeted = 1;
  146. $userTask->taskListPlot->$taskId = $task;
  147. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  148. $userTask->curTaskNode += 1;
  149. $userTask->taskListPlot = ObjectInit();
  150. $userTask->initialize();
  151. }
  152. break;
  153. case 5: # 每日任务
  154. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  155. $task = new TaskInfo($userTask->taskListDaily->$taskId);
  156. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  157. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  158. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  159. my_Assert($taskCfg != null, ErrCode::err_const_no);
  160. UserGameModel::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  161. $userTask->dailyActivePoint += $taskCfg->activePoint;
  162. $task->rewardGeted = 1;
  163. $userTask->taskListDaily->$taskId = $task; # 回存下
  164. break;
  165. default:
  166. break;
  167. }
  168. $req->userInfo->game->task = $userTask; # 回存
  169. UserProc::updateUserInfo();
  170. return Resp::ok(array(// # 返回
  171. "gold" => $req->userInfo->game->baseInfo->gold,
  172. "cash" => $req->userInfo->game->baseInfo->cash,
  173. "tili" => $req->userInfo->game->baseInfo->tili,
  174. "store" => $req->userInfo->game->store,
  175. "task" => $req->userInfo->game->task
  176. ));
  177. }
  178. /**
  179. * [6201]更新任务状态
  180. * @param req $req
  181. */
  182. static function GetTaskInfo($req) {
  183. return Resp::ok(array("task" => $req->userInfo->game->task));
  184. }
  185. // </editor-fold>
  186. /**
  187. * 重置每日任务
  188. * @param Req $req
  189. */
  190. static function ResetDailyTask($req) {
  191. $userTask = new UserTaskInfo($req->userInfo->game->task);
  192. $userTask->resetDailyTask();
  193. $req->userInfo->game->task = $userTask;
  194. }
  195. //
  196. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  197. /**
  198. * 检查任务条件是否达成
  199. * @param TaskParams $taskParam Description
  200. */
  201. static function CheckTaskConditions($taskParam) {
  202. // var_dump($taskParam);
  203. $bUpdate = false;
  204. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  205. $taskCfg = GameConfig::task_getItem($tid);
  206. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  207. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  208. continue;
  209. }
  210. isEditor() and $task = new TaskInfo(-1);
  211. if ($task->progress == 1) { # 已完成的不再更新处理
  212. continue;
  213. }
  214. if (is_null($taskCfg->canshu1)) {
  215. $task->progress = 1;
  216. $bUpdate = true;
  217. continue;
  218. }
  219. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  220. $task->tag1 = $taskParam->canshu1;
  221. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  222. $task->progress = 1;
  223. $task->tag2 = $taskParam->canshu2;
  224. $bUpdate = true;
  225. } else {
  226. if (is_numeric($taskCfg->canshu2)) {
  227. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  228. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  229. $bUpdate = true;
  230. $task->progress = 1;
  231. }
  232. } else {
  233. $task->tag2 = $taskParam->canshu2;
  234. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  235. $bUpdate = true;
  236. $task->progress = 1;
  237. }
  238. }
  239. }
  240. }
  241. }
  242. if ($bUpdate) {
  243. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  244. CornerSignEventProc::OnTask_Plot_new(req());
  245. }
  246. }
  247. /**
  248. * 检查任务条件是否达成
  249. * @param TaskParams $taskParam Description
  250. */
  251. static function CheckDailyTaskConditions($taskParam) {
  252. $bUpdate = false;
  253. $daily = req()->userInfo->game->task->taskListDaily;
  254. foreach ($daily as $tid => &$task) {
  255. $taskCfg = GameConfig::task_daily_getItem($tid);
  256. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  257. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  258. continue;
  259. }
  260. $task = new TaskInfo($task);
  261. if ($task->progress >= 1) { # 已完成的不再更新处理
  262. continue;
  263. }
  264. $task->counter++; # 计数器
  265. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  266. $task->progress = 1;
  267. $bUpdate = true;
  268. continue;
  269. }
  270. if ($taskCfg->canshu1 == $task->counter) {
  271. $task->progress = 1;
  272. $bUpdate = true;
  273. continue;
  274. }
  275. }
  276. if ($bUpdate) {
  277. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  278. CornerSignEventProc::OnTask_Daily_new(req());
  279. }
  280. }
  281. // </editor-fold>
  282. //
  283. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  284. //
  285. /**
  286. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  287. */
  288. static function OnUserLevelUp($newLvl) {
  289. $taskParam = new TaskParams(EnumTaskType::CommanderLevelUpTo, $newLvl);
  290. self::CheckTaskConditions($taskParam);
  291. }
  292. /**
  293. * 英雄升级
  294. * @param type $heroMoId
  295. * @param type $newLvl
  296. */
  297. static function OnHeroLevelUp($heroMoId, $newLvl) {
  298. $taskParam = new TaskParams(EnumTaskType::HeroLevelUpTo, $heroMoId, $newLvl);
  299. self::CheckTaskConditions($taskParam);
  300. }
  301. /**
  302. * 英雄升阶
  303. * @param type $heroMoId
  304. * @param type $newGrade
  305. */
  306. static function OnHeroGradeUp($heroMoId, $newGrade) {
  307. $taskParam = new TaskParams(EnumTaskType::HeroGradeUpTo, $heroMoId, $newGrade);
  308. self::CheckTaskConditions($taskParam);
  309. self::OnHeroImprove();
  310. }
  311. /**
  312. * 英雄碎片数量达到指定值
  313. * @param type $heroMoId
  314. * @param type $num
  315. */
  316. static function OnHeroSegmengNum($heroMoId, $num) {
  317. $taskParam = new TaskParams(EnumTaskType::HeroSegmentNumberTo, $heroMoId, $num);
  318. self::CheckTaskConditions($taskParam);
  319. }
  320. /**
  321. * 英雄解锁技能
  322. * @param type $heroMoId
  323. * @param type $skillId
  324. */
  325. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  326. $taskParam = new TaskParams(EnumTaskType::HeroSkillUnlock, $heroMoId, $skillId);
  327. self::CheckTaskConditions($taskParam);
  328. }
  329. /**
  330. * 通关剧情关卡
  331. * @param type $gateId
  332. * @param type $difficulty
  333. */
  334. static function OnPassGateN($gateId, $difficulty) {
  335. $taskParam = new TaskParams(EnumTaskType::PassGateN, $gateId, $difficulty);
  336. self::CheckTaskConditions($taskParam);
  337. self::OnPassGate();
  338. }
  339. /**
  340. * 通关副本关卡
  341. * @param type $gateId
  342. * @param type $difficulty
  343. */
  344. static function OnPassCarboN($gateId, $difficulty) {
  345. $taskParam = new TaskParams(EnumTaskType::passCarbonN, $gateId, $difficulty);
  346. self::CheckTaskConditions($taskParam);
  347. }
  348. /**
  349. * 竞技场胜利场次
  350. * @param type $num
  351. */
  352. static function OnPvPWinN($num) {
  353. $taskParam = new TaskParams(EnumTaskType::PvPWinNumberTo, $num);
  354. self::CheckTaskConditions($taskParam);
  355. }
  356. /**
  357. * 竞技场积分
  358. * @param type $score
  359. */
  360. static function OnPvPScoreN($score) {
  361. $taskParam = new TaskParams(EnumTaskType::PvPScoreTo, $score);
  362. self::CheckTaskConditions($taskParam);
  363. }
  364. /**
  365. * 玩家总战力值
  366. * @param type $num
  367. */
  368. static function OnUserFightPowerN($num) {
  369. $taskParam = new TaskParams(EnumTaskType::UserPowerTo, $num);
  370. self::CheckTaskConditions($taskParam);
  371. }
  372. /**
  373. * 玩家收集积分
  374. * @param type $num
  375. */
  376. static function OnUserCollectScoreN($num) {
  377. $taskParam = new TaskParams(EnumTaskType::UserCollectScoreTo, $num);
  378. self::CheckTaskConditions($taskParam);
  379. }
  380. //
  381. // </editor-fold>
  382. //
  383. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  384. //
  385. /**
  386. * 每日登陆
  387. */
  388. static function OnUserLogin() {
  389. $taskParam = new TaskParams(EnumTaskType::DailyLogin);
  390. self::CheckDailyTaskConditions($taskParam);
  391. }
  392. /**
  393. * 每日:英雄强化(升级或升阶)n次
  394. */
  395. static function OnHeroImprove() {
  396. $taskParam = new TaskParams(EnumTaskType::DailyHeroImprove);
  397. self::CheckDailyTaskConditions($taskParam);
  398. }
  399. /**
  400. * 每日:剧情关卡,胜利n次
  401. */
  402. static function OnPassGate() {
  403. $taskParam = new TaskParams(EnumTaskType::DailyGatesWin);
  404. self::CheckDailyTaskConditions($taskParam);
  405. }
  406. /**
  407. * 竞技场每日挑战,胜负均可
  408. */
  409. static function OnPvp() {
  410. $taskParam = new TaskParams(EnumTaskType::DailyPVP);
  411. self::CheckDailyTaskConditions($taskParam);
  412. }
  413. /**
  414. * 每日挑战,胜负均可
  415. */
  416. static function OnRankChalenge() {
  417. $taskParam = new TaskParams(EnumTaskType::DailyRankChalenge);
  418. self::CheckDailyTaskConditions($taskParam);
  419. }
  420. /**
  421. * 每日购买商品
  422. */
  423. static function OnShopping() {
  424. $taskParam = new TaskParams(EnumTaskType::DailyShopping);
  425. self::CheckDailyTaskConditions($taskParam);
  426. }
  427. //
  428. // </editor-fold>
  429. //
  430. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  431. //
  432. /**
  433. * 检查任务卡条件是否达成
  434. * @param TaskParams $taskParam Description
  435. */
  436. static function CheckTaskCardConditions($taskParam) {
  437. $bUpdate = false;
  438. $tasks = req()->userInfo->game->store->taskcards;
  439. foreach ($tasks as $tid => &$task) {
  440. $task = new TaskCardVo($task);
  441. $taskCfg = $task->mo(); # 获取任务卡配置数据
  442. // 根据steptype类型区分下, 然后取任务步骤数据, 比对任务步骤的进度
  443. if ($taskCfg->stepType == 1) { # 1串,2并
  444. $taskSteps = $task->curSteps; # 任务步骤
  445. $n = $task->curStepIndex;
  446. $taskStep = new TaskStepVo($taskSteps[$n]);
  447. $bUpdate = $taskStep->check($taskParam);
  448. } else { # 并
  449. foreach ($task->curSteps as $stp) {
  450. $tsp = new TaskStepVo($stp);
  451. $bUpdate = $tsp->check($taskParam);
  452. }
  453. }
  454. }
  455. return $bUpdate;
  456. }
  457. static function OnKillMonster($monsterID, $num) {
  458. $taskParam = new TaskParams(EnumTaskType::KillMonster, $monsterID, $num);
  459. self::CheckTaskCardConditions($taskParam);
  460. }
  461. /**
  462. * 获得道具
  463. */
  464. static function OnGainItem($itemId, $num) {
  465. $taskParam = new TaskParams(EnumTaskType::GainItem, $itemId, $num);
  466. self::CheckTaskCardConditions($taskParam);
  467. }
  468. static function OnPlotOver($gate_or_npc_id, $stage) {
  469. $taskParam = new TaskParams(EnumTaskType::PlotOver, $gate_or_npc_id, "$stage");
  470. self::CheckTaskCardConditions($taskParam);
  471. }
  472. //
  473. // </editor-fold>
  474. //
  475. }