TaskProc.php 41 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. /**
  12. * 任务卡-同时激活数量上限
  13. */
  14. const TaskCard_ActiveMax = 9;
  15. /**
  16. * 任务卡商店-刷新数量
  17. */
  18. const TaskCardShop_Refresh_ItemNum = 5;
  19. static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  22. return TaskProc::GetTaskInfo($req);
  23. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  24. return TaskProc::GetTaskReward($req);
  25. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  26. return TaskProc::setAttentionTask($req);
  27. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  28. return TaskProc::getActiveReward($req);
  29. //---------------- 任务卡相关通讯 -----------------------------------------------
  30. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  31. return self::PlotFinish($req);
  32. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  33. // Err(ErrCode::err_method_obsoleted);
  34. // return self::PlotExchangeTaskCard($req);
  35. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  36. // Err(ErrCode::err_method_obsoleted);
  37. // return self::PlotPresetTaskCard($req);
  38. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  39. // Err(ErrCode::err_method_obsoleted);
  40. // return self::ImmetRewardTaskCard($req);
  41. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  42. return self::OnKillMonsterEvent($req);
  43. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  44. return self::OnTaskCard_active($req);
  45. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  46. return self::OnTaskCard_reward($req);
  47. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  48. return self::OnTaskCard_GetInfo($req);
  49. // -------------- 任务卡商城 -----------------------------
  50. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  51. return self::OnTaskCardShopOpen($req);
  52. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  53. return self::OnTaskCardShopBuy($req);
  54. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  55. return self::OnTaskCardShopRefresh($req);
  56. default:
  57. return Err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  61. /**
  62. * [6231] 任务卡商店 - 开启
  63. * @param req $req
  64. */
  65. static function OnTaskCardShopOpen($req) {
  66. $userInfo = $req->userInfo->game;
  67. if (null == $userInfo->taskCardShop) { # 防御
  68. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  69. }
  70. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  71. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  72. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  73. $reward = ArrayInit();
  74. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  75. my_Assert(ErrCode::ok == $err, $err);
  76. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  77. $userInfo->taskCardShop->selled = array();
  78. $req->userInfo->game = $userInfo;
  79. UserProc::updateUserInfo(); # 回写玩家数据
  80. }
  81. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  82. }
  83. /**
  84. * [6232] 任务卡商店 - 购买
  85. * @param req $req
  86. */
  87. static function OnTaskCardShopBuy($req) {
  88. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  89. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  90. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  91. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  92. $userInfo = $req->userInfo->game;
  93. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  94. my_Assert(!in_array($typeId, $userInfo->taskCardShop->selled, $err), ErrCode::taskCard_selled);
  95. switch ($shopItemMo->pricetype) {
  96. case 0: # 人民币
  97. Err(ErrCode::err_method_notimplement);
  98. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  99. break;
  100. case 1: # 钻石
  101. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  102. break;
  103. case 2: # 金币
  104. my_Assert(Data_UserGame::Consume_Gold($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  105. break;
  106. default: # 其它
  107. Err(ErrCode::pay_m_type_err); # 定价类型异常
  108. break;
  109. }
  110. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  111. $userInfo->taskCardShop->selled[] = $typeId; # 添加售罄记录
  112. UserProc::updateUserInfo();
  113. self::OnBuyTaskCard($num); # 监控购买任务卡的任务卡[・_・?]
  114. return Resp::ok(array(
  115. 'gold' => $req->userInfo->game->baseInfo->gold,
  116. 'cash' => $req->userInfo->game->baseInfo->cash,
  117. 'store' => $req->userInfo->game->store)); # 返回成功
  118. }
  119. /**
  120. * [6233] 任务卡商店 - 手动刷新
  121. * @param req $req
  122. */
  123. public static function OnTaskCardShopRefresh($req) {
  124. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  125. $userInfo = $req->userInfo->game;
  126. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  127. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  128. // 刷新任务卡
  129. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  130. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  131. $reward = ArrayInit();
  132. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  133. my_Assert(ErrCode::ok == $err, $err);
  134. // if (null == $userInfo->taskCardShop) { # 防御
  135. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  136. // }
  137. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  138. $userInfo->taskCardShop->selled = array();
  139. $req->userInfo->game = $userInfo;
  140. UserProc::updateUserInfo(); # 回写玩家数据
  141. return Resp::ok(array(
  142. 'gold' => $req->userInfo->game->baseInfo->gold,
  143. 'cash' => $req->userInfo->game->baseInfo->cash,
  144. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  145. }
  146. /**
  147. * 过滤奖池
  148. * @param Req $req
  149. * @param array $arr 奖池
  150. */
  151. static function FilterPrizepool($req, $arr) {
  152. $ret = array_filter($arr, function ($value) use ($req) {
  153. return($req->userInfo->game->baseInfo->level >= $value->unlock_level); # 等级限制
  154. });
  155. return $ret;
  156. }
  157. /**
  158. * 投骰子
  159. * @param assoc_array $arr 抽奖物品概率
  160. * @param int $number 连抽次数
  161. * @return array[] itemids
  162. */
  163. static function Dice($arr, $number, &$reward) {
  164. $max = 0; # 计算物品权重总和
  165. array_walk($arr, function ($value) use (&$max) {
  166. $max += $value->probability;
  167. });
  168. my_Assert($max > 0, ErrCode::err_const_no); # 配置数据有问题
  169. $reward = ArrayInit();
  170. for ($i = 0; $i < $number;) {
  171. $rnd = CommUtil::random(1, $max); # 投骰子
  172. $start = 0;
  173. $rew = null;
  174. foreach ($arr as $item) { # 循环判断落入那个物品上
  175. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  176. $rew = $item; # 记录物品
  177. break;
  178. }
  179. $start += $item->probability; # 继续判断是否落入下一物品的区间
  180. } # foreach end
  181. if (!$rew) {
  182. return ErrCode::lottery_noselecteditem;
  183. }
  184. if (!in_array($rew->typeId, $reward)) { # 去除重复卡
  185. $reward[] = $rew->typeId;
  186. $i++;
  187. }
  188. } # for end
  189. return ErrCode::ok;
  190. }
  191. //
  192. // </editor-fold>
  193. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  194. //
  195. /**
  196. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  197. * @param req $req
  198. */
  199. static function PlotFinish($req) {
  200. list($gate_or_npc_id, $stage) = $req->paras;
  201. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage); // 触发一下任务检查
  202. return Resp::ok(array('store' => $req->userInfo->game->store,
  203. 'taskCardUpdate' => $bUpdate));
  204. }
  205. // <editor-fold defaultstate="collapsed" desc="废弃">
  206. // /**
  207. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  208. // * @deprecated since version 2020.12.12
  209. // * @param type $req
  210. // */
  211. // static function PlotExchangeTaskCard($req) {
  212. // Err(ErrCode::err_method_notimplement);
  213. // }
  214. //
  215. //
  216. // /**
  217. // * [6212] 任务卡- 剧情对话奖励任务卡
  218. // * @deprecated since version 2020.12.12
  219. // * @param req $req
  220. // */
  221. // static function PlotPresetTaskCard($req) {
  222. // // 发放任务卡
  223. // list($rwdStr) = $req->paras;
  224. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  225. // my_Assert(ErrCode::ok == $err, $err);
  226. // UserProc::updateUserInfo();
  227. // return Resp::ok(array('store' => $req->userInfo->game->store));
  228. // }
  229. //
  230. // /**
  231. // * [6213]任务卡 - 即时奖励型任务卡
  232. // * @deprecated since version 2020.12.12
  233. // * @param req $req
  234. // */
  235. // static function ImmetRewardTaskCard($req) {
  236. // // 销毁任务卡, 发放奖励
  237. // list($taskCardUID) = $req->paras;
  238. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  239. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  240. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  241. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  242. // }
  243. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  244. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  245. // }
  246. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  247. // UserProc::updateUserInfo(); # 回存玩家数据
  248. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  249. // }
  250. // </editor-fold>
  251. /**
  252. * [6214] 任务卡 - 杀死怪物事件
  253. * @param req $req
  254. */
  255. static function OnKillMonsterEvent($req) {
  256. // 触发一下任务检查
  257. list($monsterID, $num) = $req->paras;
  258. $bUpdate = self::OnKillMonster($monsterID, $num);
  259. return Resp::ok(array('store' => $req->userInfo->game->store,
  260. 'taskCardUpdate' => $bUpdate));
  261. }
  262. /**
  263. * [6215] 任务卡 - 激活任务卡
  264. * @param req $req
  265. */
  266. static function OnTaskCard_active($req) {
  267. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  268. $store = $req->userInfo->game->store; # 快速访问store
  269. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  270. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  271. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  272. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  273. my_Assert(self::FindIngCardCount() <= self::TaskCard_ActiveMax, ErrCode::taskCard_active_max); # 激活数量上限
  274. $taskCard->state = Enum_TaskCardStateType::ing;
  275. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  276. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  277. $tsp = new Ins_TaskStep($tsp);
  278. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  279. $tsp->autoCalcStatusCur();
  280. }
  281. $tsp->doStartAct();
  282. }
  283. if ($taskCard->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  284. $taskCard->state = Enum_TaskCardStateType::finish;
  285. NormalEventProc::OnTaskCard_Finish($taskCard->uid, null); # 广播卡完成事件
  286. }
  287. $store->taskcards->$taskCardUID = $taskCard;
  288. UserProc::updateUserInfo(); # 回存玩家数据
  289. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  290. }
  291. static function FindSameIngCard($typeId) {
  292. $cardDic = req()->userInfo->game->store->taskcards;
  293. $find = false;
  294. array_walk($cardDic, function ($inst) use ($typeId, &$find) {
  295. // $inst = new Ins_TaskCard($inst);
  296. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  297. $find = true;
  298. }
  299. });
  300. return $find;
  301. }
  302. static function FindIngCardCount() {
  303. $cardDic = req()->userInfo->game->store->taskcards;
  304. $num = 0;
  305. array_walk($cardDic, function ($inst) use (&$num) {
  306. // $inst = new Ins_TaskCard($inst);
  307. if ($inst->state == Enum_TaskCardStateType::ing) {
  308. $num++;
  309. }
  310. });
  311. return $num;
  312. }
  313. /**
  314. * [6216] 任务卡 - 领取任务卡奖励
  315. * @param req $req
  316. */
  317. static function OnTaskCard_reward($req) {
  318. // 销毁任务卡, 发放奖励
  319. list($taskCardUID) = $req->paras;
  320. $store = $req->userInfo->game->store; # 快速访问store
  321. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  322. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  323. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  324. $tsp = new Ins_TaskStep($tsp);
  325. if ($tsp->mo()->cmd == Enum_TaskCmdType::GainItem) { # 如果是道具收集类的, 扣除所收集道具
  326. $ok = StoreProc::removeItemFromStore($store, $tsp->mo()->paras, $tsp->mo()->num);
  327. my_Assert(ErrCode::ok == $ok, ErrCode::taskCard_gainItem_no);
  328. }
  329. }
  330. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  331. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  332. }
  333. if ($taskCard->mo()->exp > 0) { # 任务卡增加了指挥官经验
  334. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCard->mo()->exp);
  335. }
  336. $taskCard->state = Enum_TaskCardStateType::drawed;
  337. //2021-3-4
  338. $college = new Info_College($req->userInfo->game->college);
  339. $college->modifyTaskCardState($taskCard->typeId, Enum_TaskCardStateType::drawed);
  340. $req->userInfo->game->college = $college;
  341. $store->taskcards->$taskCardUID = $taskCard; # 回写任务数据
  342. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  343. self::OnFinishTaskCard(); # 触发检查任务卡的任务卡[・_・?]
  344. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  345. $req->userInfo->game->store = $store;
  346. self::autoRecoverStateMissions(); # 重新更新其它状态类的任务卡
  347. UserProc::updateUserInfo(); # 回存玩家数据
  348. return Resp::ok(array(
  349. 'gold' => $req->userInfo->game->baseInfo->gold,
  350. 'cash' => $req->userInfo->game->baseInfo->cash,
  351. 'store' => $req->userInfo->game->store,
  352. 'college' => $req->userInfo->game->college,)); # 返回值更新背包
  353. }
  354. /**
  355. * [6217] 任务卡 - 更新信息
  356. */
  357. static function OnTaskCard_GetInfo($req) {
  358. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  359. }
  360. //
  361. // </editor-fold>
  362. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  363. /**
  364. * [6204] 领取日常任务活跃度阶段奖励
  365. * @param req $req
  366. */
  367. static function getActiveReward($req) {
  368. list($num) = $req->paras; # 提取参数: 领奖的阶段
  369. $userTask = $req->userInfo->game->task;
  370. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  371. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  372. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  373. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  374. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  375. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  376. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  377. UserProc::updateUserInfo(); # 回存数据
  378. return Resp::ok(array(// # 返回
  379. "gold" => $req->userInfo->game->baseInfo->gold,
  380. "cash" => $req->userInfo->game->baseInfo->cash,
  381. "tili" => $req->userInfo->game->baseInfo->tili,
  382. "store" => $req->userInfo->game->store,
  383. "task" => $req->userInfo->game->task
  384. ));
  385. }
  386. /**
  387. * [6203] 设置关注任务
  388. * @param req $req
  389. */
  390. static function setAttentionTask($req) {
  391. list($taskId) = $req->paras;
  392. $userTask = $req->userInfo->game->task;
  393. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  394. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  395. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  396. $userTask->curTaskId = $taskId;
  397. // var_dump($userTask);
  398. UserProc::updateUserInfo();
  399. return Resp::ok(array("task" => $req->userInfo->game->task));
  400. }
  401. /**
  402. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  403. * @param req $req
  404. */
  405. static function GetTaskReward($req) {
  406. list($taskId) = $req->paras; # 提取参数: 任务id
  407. $userTask = new Info_UserTask($req->userInfo->game->task);
  408. $mask = 100000; # 根据id段来区分任务和每日任务.
  409. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  410. switch ($type) { #
  411. case 4: # 剧情任务
  412. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  413. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  414. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  415. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  416. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  417. my_Assert($taskCfg != null, ErrCode::err_const_no);
  418. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  419. my_Assert($ok == ErrCode::ok, $ok);
  420. $task->rewardGeted = 1;
  421. $userTask->taskListPlot->$taskId = $task;
  422. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  423. $userTask->curTaskNode += 1;
  424. $userTask->taskListPlot = ObjectInit();
  425. $userTask->initialize();
  426. }
  427. break;
  428. case 5: # 每日任务
  429. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  430. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  431. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  432. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  433. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  434. my_Assert($taskCfg != null, ErrCode::err_const_no);
  435. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  436. $userTask->dailyActivePoint += $taskCfg->activePoint;
  437. $task->rewardGeted = 1;
  438. $userTask->taskListDaily->$taskId = $task; # 回存下
  439. break;
  440. default:
  441. break;
  442. }
  443. $req->userInfo->game->task = $userTask; # 回存
  444. UserProc::updateUserInfo();
  445. return Resp::ok(array(// # 返回
  446. "gold" => $req->userInfo->game->baseInfo->gold,
  447. "cash" => $req->userInfo->game->baseInfo->cash,
  448. "tili" => $req->userInfo->game->baseInfo->tili,
  449. "store" => $req->userInfo->game->store,
  450. "task" => $req->userInfo->game->task
  451. ));
  452. }
  453. /**
  454. * [6201]更新任务状态
  455. * @param req $req
  456. */
  457. static function GetTaskInfo($req) {
  458. return Resp::ok(array("task" => $req->userInfo->game->task));
  459. }
  460. // </editor-fold>
  461. /**
  462. * 重置每日任务
  463. * @param Req $req
  464. */
  465. static function ResetDailyTask($req) {
  466. return;
  467. $userTask = new Info_UserTask($req->userInfo->game->task);
  468. $userTask->resetDailyTask();
  469. $req->userInfo->game->task = $userTask;
  470. }
  471. //
  472. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  473. /**
  474. * 检查任务条件是否达成
  475. * @param Ins_TaskParams $taskParam Description
  476. */
  477. static function CheckTaskConditions($taskParam) {
  478. return;
  479. // var_dump($taskParam);
  480. $bUpdate = false;
  481. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  482. $taskCfg = GameConfig::task_getItem($tid);
  483. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  484. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  485. continue;
  486. }
  487. isEditor() and $task = new Ins_TaskInfo(-1);
  488. if ($task->progress == 1) { # 已完成的不再更新处理
  489. continue;
  490. }
  491. if (is_null($taskCfg->canshu1)) {
  492. $task->progress = 1;
  493. $bUpdate = true;
  494. continue;
  495. }
  496. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  497. $task->tag1 = $taskParam->canshu1;
  498. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  499. $task->progress = 1;
  500. $task->tag2 = $taskParam->canshu2;
  501. $bUpdate = true;
  502. } else {
  503. if (is_numeric($taskCfg->canshu2)) {
  504. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  505. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  506. $bUpdate = true;
  507. $task->progress = 1;
  508. }
  509. } else {
  510. $task->tag2 = $taskParam->canshu2;
  511. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  512. $bUpdate = true;
  513. $task->progress = 1;
  514. }
  515. }
  516. }
  517. }
  518. }
  519. if ($bUpdate) {
  520. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  521. CornerSignEventProc::OnTask_Plot_new(req());
  522. }
  523. }
  524. /**
  525. * 检查任务条件是否达成
  526. * @param Ins_TaskParams $taskParam Description
  527. */
  528. static function CheckDailyTaskConditions($taskParam) {
  529. return;
  530. $bUpdate = false;
  531. $daily = req()->userInfo->game->task->taskListDaily;
  532. foreach ($daily as $tid => &$task) {
  533. $taskCfg = GameConfig::task_daily_getItem($tid);
  534. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  535. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  536. continue;
  537. }
  538. $task = new Ins_TaskInfo($task);
  539. if ($task->progress >= 1) { # 已完成的不再更新处理
  540. continue;
  541. }
  542. $task->counter++; # 计数器
  543. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  544. $task->progress = 1;
  545. $bUpdate = true;
  546. continue;
  547. }
  548. if ($taskCfg->canshu1 == $task->counter) {
  549. $task->progress = 1;
  550. $bUpdate = true;
  551. continue;
  552. }
  553. }
  554. if ($bUpdate) {
  555. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  556. CornerSignEventProc::OnTask_Daily_new(req());
  557. }
  558. }
  559. // </editor-fold>
  560. //
  561. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  562. //
  563. /**
  564. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  565. */
  566. static function OnUserLevelUp($newLvl) {
  567. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  568. self::CheckTaskConditions($taskParam);
  569. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::CommanderLevelUpTo, Enum_PropelType::set, $newLvl, array($newLvl));
  570. self::CheckTaskCardConditions($taskEventArg);
  571. }
  572. /**
  573. * 英雄升级
  574. * @param type $heroMoId
  575. * @param type $newLvl
  576. */
  577. static function OnHeroLevelUp($heroMoId, $newLvl) {
  578. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  579. self::CheckTaskConditions($taskParam);
  580. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroLevelUpTo, Enum_PropelType::set, $newLvl, array($heroMoId));
  581. self::CheckTaskCardConditions($taskEventArg);
  582. }
  583. /**
  584. * 英雄升阶
  585. * @param type $heroMoId
  586. * @param type $newGrade
  587. */
  588. static function OnHeroGradeUp($heroMoId, $newGrade) {
  589. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  590. self::CheckTaskConditions($taskParam);
  591. self::OnHeroImprove();
  592. }
  593. /**
  594. * 英雄碎片数量达到指定值
  595. * @param type $heroMoId
  596. * @param type $num
  597. */
  598. static function OnHeroSegmengNum($heroMoId, $num) {
  599. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  600. self::CheckTaskConditions($taskParam);
  601. }
  602. /**
  603. * 英雄解锁技能
  604. * @param type $heroMoId
  605. * @param type $skillId
  606. */
  607. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  608. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  609. self::CheckTaskConditions($taskParam);
  610. }
  611. /**
  612. * 英雄穿上武器
  613. * @param type $heroMoid
  614. * @param type $weaponMoId
  615. */
  616. static function OnHeroWearWeapon($heroMoid, $weaponMoId) {
  617. $weapMO = GameConfig::item_base_getItem($weaponMoId);
  618. my_Assert($weapMO, ErrCode::err_const_no);
  619. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupWeapon_quality, Enum_PropelType::set, 1, array($heroMoid, $weapMO->quality));
  620. self::CheckTaskCardConditions($taskEventArg);
  621. }
  622. /**
  623. * 英雄装备言灵
  624. * @param type $heroMoid
  625. * @param type $weaponMoId
  626. */
  627. static function OnHeroWearYanling($heroMoid, $yanlingMoId) {
  628. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupYanling, Enum_PropelType::set, 1, array($heroMoid, $yanlingMoId));
  629. self::CheckTaskCardConditions($taskEventArg);
  630. }
  631. /**
  632. * 通关剧情关卡
  633. * @param type $gateId
  634. * @param type $difficulty
  635. */
  636. static function OnPassGateN($gateId, $difficulty) {
  637. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  638. self::CheckTaskConditions($taskParam);
  639. self::OnPassGate();
  640. // var_dump("通关剧情检测 $gateId $difficulty");
  641. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::PassGateN, Enum_PropelType::set, 1, array($gateId, $difficulty));
  642. self::CheckTaskCardConditions($taskEventArg);
  643. }
  644. /**
  645. * 通关副本关卡
  646. * @param type $gateId
  647. * @param type $difficulty
  648. */
  649. static function OnPassCarboN($gateId, $difficulty) {
  650. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  651. self::CheckTaskConditions($taskParam);
  652. }
  653. /**
  654. * 竞技场胜利场次
  655. * @param type $num
  656. */
  657. static function OnPvPWinN($num) {
  658. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  659. self::CheckTaskConditions($taskParam);
  660. }
  661. /**
  662. * 竞技场积分
  663. * @param type $score
  664. */
  665. static function OnPvPScoreN($score) {
  666. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  667. self::CheckTaskConditions($taskParam);
  668. }
  669. /**
  670. * 玩家总战力值
  671. * @param type $num
  672. */
  673. static function OnUserFightPowerN($num) {
  674. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  675. self::CheckTaskConditions($taskParam);
  676. }
  677. /**
  678. * 玩家收集积分
  679. * @param type $num
  680. */
  681. static function OnUserCollectScoreN($num) {
  682. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  683. self::CheckTaskConditions($taskParam);
  684. }
  685. //
  686. // </editor-fold>
  687. //
  688. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  689. //
  690. /**
  691. * 每日登陆
  692. */
  693. static function OnUserLogin() {
  694. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  695. self::CheckDailyTaskConditions($taskParam);
  696. }
  697. /**
  698. * 每日:英雄强化(升级或升阶)n次
  699. */
  700. static function OnHeroImprove() {
  701. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  702. self::CheckDailyTaskConditions($taskParam);
  703. }
  704. /**
  705. * 每日:剧情关卡,胜利n次
  706. */
  707. static function OnPassGate() {
  708. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  709. self::CheckDailyTaskConditions($taskParam);
  710. }
  711. /**
  712. * 竞技场每日挑战,胜负均可
  713. */
  714. static function OnPvp() {
  715. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  716. self::CheckDailyTaskConditions($taskParam);
  717. }
  718. /**
  719. * 每日挑战,胜负均可
  720. */
  721. static function OnRankChalenge() {
  722. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  723. self::CheckDailyTaskConditions($taskParam);
  724. }
  725. /**
  726. * 每日购买商品
  727. */
  728. static function OnShopping() {
  729. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  730. self::CheckDailyTaskConditions($taskParam);
  731. }
  732. //
  733. // </editor-fold>
  734. //
  735. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  736. //
  737. /**
  738. * 自动修复状态型任务
  739. * @param RequestVo $req
  740. */
  741. static function autoRecoverStateMissions() {
  742. $tasks = req()->userInfo->game->store->taskcards;
  743. foreach ($tasks as $tid => &$task) {
  744. $task = new Ins_TaskCard($task);
  745. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  746. || $task->state == Enum_TaskCardStateType::finish) {
  747. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  748. $tsp = new Ins_TaskStep($tsp);
  749. $tsp->autoCalcStatusCur();
  750. }
  751. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  752. if (!$task->IsFinish()) {
  753. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  754. }
  755. }
  756. }
  757. }
  758. req()->userInfo->game->store->taskcards = $tasks;
  759. }
  760. /**
  761. * 检查任务卡条件是否达成
  762. * @param Ins_TaskEventArgs $taskParam Description
  763. */
  764. static function CheckTaskCardConditions($taskParam) {
  765. $bUpdate = false;
  766. $tasks = req()->userInfo->game->store->taskcards;
  767. foreach ($tasks as $tid => &$task) {
  768. $task = new Ins_TaskCard($task);
  769. if ($task->state != Enum_TaskCardStateType::ing) {
  770. continue;
  771. }
  772. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  773. $tsp = new Ins_TaskStep($tsp);
  774. if ($tsp->check_new($taskParam)) {
  775. $bUpdate = true;
  776. $tsp->propel($taskParam);
  777. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  778. if ($tsp->isFinish()) {
  779. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  780. $tsp->doFinishAct();
  781. }
  782. }
  783. }
  784. if ($task->IsFinish()) { # 检查后添加后续任务
  785. $arr = array();
  786. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  787. $tsp = new Ins_TaskStep($tsp);
  788. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  789. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  790. }
  791. }
  792. foreach ($arr as $stpid) { # 轮询添加后续任务
  793. if ($stpid > 0) {
  794. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  795. }
  796. }
  797. }
  798. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  799. $task->state = Enum_TaskCardStateType::finish;
  800. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  801. }
  802. }
  803. if ($bUpdate) { # 带回数据到客户端
  804. req()->userInfo->game->store->taskcards = $tasks;
  805. UserProc::updateUserInfo(); # 更新玩家数据
  806. }
  807. return $bUpdate;
  808. }
  809. static function OnKillMonster($monsterID, $num) {
  810. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  811. return self::CheckTaskCardConditions($taskParam);
  812. }
  813. /**
  814. * 获得道具
  815. */
  816. static function OnGainItem($itemId, $num) {
  817. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::stat, $num, array($itemId));
  818. NormalEventProc::OnBag_new_Item($itemId, $num);
  819. self::CheckTaskCardConditions($taskParam);
  820. }
  821. /**
  822. * 对话完成
  823. * @param type $gate_or_npc_id
  824. * @param type $stage
  825. * @return type
  826. */
  827. static function OnPlotOver($gate_or_npc_id, $stage) {
  828. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  829. return self::CheckTaskCardConditions($taskParam);
  830. }
  831. /**
  832. * 购买n张任务卡(非特定)
  833. * @param type $_num
  834. * @return type
  835. */
  836. static function OnBuyTaskCard($_num = 1) {
  837. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::BuyTaskCard_Num, Enum_PropelType::add, $_num, array());
  838. return self::CheckTaskCardConditions($taskParam);
  839. }
  840. /**
  841. * 完成任务卡(不指定) 这是要造检查任务卡的任务卡[・_・?]
  842. * @return type
  843. */
  844. static function OnFinishTaskCard() {
  845. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishTaskCard_noID, Enum_PropelType::set, 1, array());
  846. return self::CheckTaskCardConditions($taskParam);
  847. }
  848. /**
  849. * 领取系统邮件奖励
  850. * @param type $mailId 指定邮件id
  851. * @return type
  852. */
  853. static function OnDrawSysMail($mailId) {
  854. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::DrawSysMail_ID, Enum_PropelType::set, 1, array($mailId));
  855. return self::CheckTaskCardConditions($taskParam);
  856. }
  857. //
  858. // </editor-fold>
  859. //
  860. }