UserGameModel.php 11 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of UserGameModel
  5. * 游戏数据
  6. * @author gwang (mail@wanggangzero.cn)
  7. */
  8. class UserGameModel extends Object_ext
  9. {
  10. /**
  11. * 第一次登录时间
  12. * @var int
  13. */
  14. public $firstLogin;
  15. /**
  16. * 上次登录时间
  17. * @var int
  18. */
  19. public $lastLogin;
  20. /**
  21. * 上次活动时间
  22. * @var int
  23. */
  24. public $lastSaveTs;
  25. /**
  26. * @var int 当前等级
  27. */
  28. public $level; //
  29. /**
  30. * @var string 昵称
  31. */
  32. public $name; // 昵称
  33. /**
  34. * @var string 头像
  35. */
  36. public $img; // 头像
  37. /**
  38. * @var int 头像框Id
  39. */
  40. public $imgBorderId = 0;
  41. /**
  42. * @var int 金币
  43. */
  44. public $gold; // 金币
  45. /**
  46. * 钻石
  47. * @var int
  48. */
  49. public $cash; //
  50. /**
  51. * 分解后得倒的晶石
  52. * @var int
  53. */
  54. public $spar;
  55. /**
  56. * 体力值
  57. * @var int
  58. */
  59. public $tili = 120; //体力
  60. /**
  61. * 当前经验
  62. */
  63. public $xp = 0;
  64. /**
  65. * 升级经验
  66. * @var type
  67. */
  68. public $maxXp = 0;
  69. /**
  70. * @var int 好友赠送友情点数
  71. */
  72. public $friendPoint = 0;
  73. //
  74. // <editor-fold defaultstate="collapsed" desc=" 统计字段 ">
  75. /**
  76. * @var int 历史充值总金额(单位:分)
  77. */
  78. public $charge_amt = 0; //
  79. /**
  80. * @var int 游戏内赠送游戏币总额
  81. */
  82. public $gift_cash = 0; //
  83. // </editor-fold>
  84. //
  85. // ------------字段声明-------------
  86. /**
  87. * 玩家仓库
  88. * @var StoreModel
  89. */
  90. public $store;
  91. /**
  92. * 建筑
  93. * @var {}
  94. */
  95. public $buildings;
  96. /**
  97. * 英雄
  98. * @var UserGameHeroModel
  99. */
  100. public $heros;
  101. /**
  102. * 私有字段
  103. * @var PrivateStateModel
  104. */
  105. public $privateState;
  106. /**
  107. * @var UserSecretShopModel 玩家神秘商城数据
  108. */
  109. public $userSecretshop;
  110. /**
  111. * 关卡
  112. * @var UserGateDifficulty
  113. */
  114. public $gates;
  115. /**
  116. *
  117. * @var UserPVPModel pvp信息
  118. */
  119. public $pvp;
  120. /**
  121. * 战斗队伍配置信息
  122. * @var UserGateDifficulty
  123. */
  124. public $heroTeamConfig;
  125. /**
  126. * 神兽图鉴数据
  127. * @var HeroManualModel
  128. */
  129. public $heroManual;
  130. /**
  131. * 新手引导
  132. * @var object
  133. */
  134. public $NewbieGuide;
  135. /**
  136. * @var UserProfile 角色画像
  137. */
  138. public $profile;
  139. /**
  140. * 用于给各个字段赋默认初始值
  141. * @return \UserGameModel
  142. */
  143. public function initialize()
  144. {
  145. if (!GameConfig::primordial_data()) {
  146. throw new \Exception("常量错误!");
  147. }
  148. $this->gold = GameConfig::primordial_data()->User_Gold;
  149. $this->cash = GameConfig::primordial_data()->User_Cash;
  150. $this->xp = GameConfig::primordial_data()->User_XP;
  151. $this->maxXp = 0;
  152. $this->level = 1;
  153. $this->name = '聂风';
  154. $this->spar = 0;
  155. $this->img = GameConfig::primordial_data()->User_img;
  156. # 添加默认战队设置
  157. $this->heroTeamConfig = JsonUtil::encode(GameConfig::primordial_data()->User_HeroTeamConfig);
  158. }
  159. /**
  160. * 构造函数
  161. * @param type $arg
  162. */
  163. public function __construct($arg = null)
  164. {
  165. if (null === $arg) { # 未传参数的情况下
  166. $this->buildings = ObjectInit(); # 建筑数据
  167. $this->heros = new UserGameHeroModel(); # 英雄数据
  168. $this->heros->InitializeHero(); # 添加初始英雄
  169. $this->store = new StoreModel(); # 背包数据
  170. $this->store->initialize(); # 添加默认物品
  171. $this->privateState = new PrivateStateModel(); # 私有字段
  172. $this->privateState->initialize(); # 初始化默认数据
  173. $this->gates = new UserGateDifficulty(); # 初始化关卡默认数据
  174. $this->heroManual = new HeroManualModel(); # 初始化图鉴数据结构
  175. $this->NewbieGuide = ObjectInit(); # 初始化新手引导结构
  176. $this->pvp = new UserPVPModel(); # 初始化pvp模块
  177. } else { # 实参
  178. parent::__construct($arg); # 调用Object的构造函数
  179. }
  180. $this->profile = new UserProfile(); # 初始化用户画像模块
  181. }
  182. // <editor-fold defaultstate="collapsed" desc=" functions ">
  183. /**
  184. * 设置钻石数
  185. * @param UserGameModel $user
  186. * @param int $amt 数量
  187. */
  188. static public function set_Cash($user, $amt)
  189. {
  190. if ($amt > 0 && isset($user) && isset($user->cash)) {
  191. $user->cash = $amt;
  192. return true;
  193. }
  194. return false;
  195. }
  196. /**
  197. * 扣除玩家晶石
  198. * @param UserGameModel $user
  199. * @param int $amt
  200. */
  201. static public function Consume_Spar($user, $amt)
  202. {
  203. if ($amt > 0 && isset($user) && isset($user->spar)) {
  204. if ($user->spar - $amt >= 0) {
  205. $user->spar -= $amt;
  206. return true;
  207. }
  208. }
  209. return false;
  210. }
  211. /**
  212. * 扣除玩家钻石
  213. * @param UserGameModel $user
  214. * @param int $amt
  215. * @return bool 成功与否
  216. */
  217. static public function Consume_Cash($user, $amt)
  218. {
  219. if ($amt > 0 && isset($user) && isset($user->cash)) {
  220. if ($user->cash - $amt >= 0) {
  221. $user->cash -= $amt;
  222. return true;
  223. }
  224. }
  225. return false;
  226. }
  227. /**
  228. * 扣除玩家金币
  229. * @param UserGameModel $user
  230. * @param int $amt
  231. */
  232. static public function Consume_Gold($user, $amt)
  233. {
  234. if ($amt > 0 && isset($user) && isset($user->gold)) {
  235. if ($user->gold - $amt >= 0) {
  236. $user->gold -= $amt;
  237. return true;
  238. }
  239. }
  240. return false;
  241. }
  242. /**
  243. * 扣除玩家友情点
  244. * @param UserGameModel $user
  245. * @param int $amt
  246. */
  247. static public function Consume_FriendShipPoint($user, $amt)
  248. {
  249. if ($amt > 0 && isset($user) && isset($user->friendPoint)) {
  250. if ($user->friendPoint - $amt >= 0) {
  251. $user->friendPoint -= $amt;
  252. return true;
  253. }
  254. }
  255. return false;
  256. }
  257. /**
  258. * 扣除玩家碎片
  259. * @param UserGameModel $user
  260. * @param int $segmentId 碎片ID
  261. * @param int $amt 数量
  262. * @return boolean true 成功, false 失败
  263. */
  264. static public function Consume_HeroSegment($user, $segmentId, $amt)
  265. {
  266. if ($amt > 0 && isset($user)) {
  267. if (CommUtil::isPropertyExists($user->store->segement, $segmentId)) {
  268. if ($user->store->segement->$segmentId - $amt >= 0) {
  269. $user->store->segement->$segmentId -= $amt;
  270. return true;
  271. }
  272. }
  273. }
  274. return false;
  275. }
  276. /**
  277. * 增加用户钻石
  278. * @param UserGameModel $user
  279. * @param type $amt
  280. * @return type
  281. */
  282. static function Add_Cash($user, $amt)
  283. {
  284. // 防御代码,异常情况记录日志后直接返回
  285. if (!$user || $amt <= 0) {
  286. CLog::err("增加用户钻石出现错误: $user, $amt", "UserGameModel");
  287. return ErrCode::err_innerfault;
  288. }
  289. $user->cash += $amt;
  290. return ErrCode::ok;
  291. }
  292. /**
  293. * 增加用户友情点
  294. * @param UserGameModel $user
  295. * @param type $amt
  296. * @return type
  297. */
  298. static function Add_FriendPoint($user, $amt)
  299. {
  300. // 防御代码,异常情况记录日志后直接返回
  301. if (!$user || $amt <= 0) {
  302. CLog::err("增加用户友情点出现错误: $user, $amt", "UserGameModel");
  303. return ErrCode::err_innerfault;
  304. }
  305. $user->friendPoint += $amt;
  306. return ErrCode::ok;
  307. }
  308. /**
  309. * 用户获得经验值
  310. * @param Req $req Description
  311. * @param int $amt
  312. */
  313. static function Add_Exp($req, $amt)
  314. {
  315. $user = $req->userInfo->game;
  316. if (!$user || $amt <= 0) {// 防御代码,异常情况记录日志后直接返回
  317. CLog::err("增加用户经验出错: $user,$amt", "UserGameModel");
  318. return;
  319. }
  320. $cfgLVs = GameConfig::playerlevel();
  321. $user->xp += $amt;
  322. $curLevel = $user->level;
  323. $nextLevel = $curLevel + 1;
  324. while ($user->xp >= $cfgLVs->$nextLevel->xp_required) { // 超过升级所需经验
  325. if ($user->level < glc()->Game_MaxPlayerLevel) {// 如果未到达最大等级
  326. $user->level++;
  327. $curLevel = $user->level;
  328. $nextLevel = $curLevel + 1;
  329. if (!CommUtil::isPropertyExists($cfgLVs, $curLevel)) {
  330. throw new \Exception("取英雄升级常量数据失败." . $curLevel . "级");
  331. }
  332. // $user->level = $nextLevel;
  333. $user->maxXp = $cfgLVs->$nextLevel->xp_required;
  334. // StatProc::UserLevel($nowlv); // 等级统计
  335. // todo:: 发发宝箱奖励, 如果有的话
  336. if (false !== strpos($cfgLVs->$nextLevel->boxReward, ',')) {
  337. $boxes = split(',', $cfgLVs->$nextLevel->boxReward);
  338. foreach ($boxes as $boxId) {
  339. StoreProc::putBoxexInStore($user->store, $boxId, 1);
  340. }
  341. }
  342. } else {// 如果已到达最大等级则仅补齐缺失的经验即可
  343. $user->xp = $user->maxXp; # 经验不能超过最大值
  344. break;
  345. }
  346. }
  347. if ($user->level != $curLevel) { # 插入玩家升级的系统消息
  348. SystemProc::UserLevelUp($req->zoneid, $user, $user->level);
  349. }
  350. }
  351. /**
  352. * 用户获得金币
  353. * @param UserGameModel $user 玩家数据
  354. * @param int $amt
  355. */
  356. static function Add_Gold($mem, $user, $amt)
  357. {
  358. if (!$user || $amt <= 0) {// 防御代码,异常情况记录日志后直接返回
  359. CLog::err("增加用户金币出错: $user , $amt", "UserGameModel");
  360. return ErrCode::err_innerfault;
  361. }
  362. $user->gold += $amt;
  363. return ErrCode::ok;
  364. }
  365. /**
  366. * 给玩家增加体力
  367. * @param UserGameModel $user
  368. * @param int $amt
  369. * @return type
  370. */
  371. static function Add_tili($req, $amt)
  372. {
  373. $user = $req->userInfo->game;
  374. if (!$user || $amt <= 0) {// 防御代码,异常情况记录日志后直接返回
  375. CLog::err("增加用户体力出错. : ($user,$amt)", "UserGameModel");
  376. return ErrCode::err_innerfault;
  377. }
  378. ActiveProc::ChangeTili($amt, $req);
  379. // $user->tili += $amt;
  380. return ErrCode::ok;
  381. }
  382. // </editor-fold>
  383. // <editor-fold defaultstate="collapsed" desc="私有方法">
  384. // </editor-fold>
  385. }