GuildProc.php 111 KB

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  1. <?php
  2. namespace loyalsoft;
  3. define("GUILDAPPLYCAPACITY", 99); // 公会申请记录的容量限制
  4. define("CREATECODINGTIME", 86400); // 退出公会开除会员后有24小时冷却时间, 不能加入其他公会
  5. define("GUILDIDBASE", 100000); // 公会ID开始增长的基础值
  6. define("GUILDMAXJOURNALCOUNT", 80); // 公会日志最多存80条记录
  7. define("ACCUSESUCCEEDNUM", 3); // 弹劾会长成功人数
  8. define("ACCUSEFAILNUM", 2); // 弹劾会长失败人数
  9. define("GUILDCUPSCOREREFUSE", 86400); #公会积分刷新时间间隔
  10. // 获取公会列表,PS根据等级排序
  11. define("SQLSELECTGUILDBYLEVEL", "SELECT * FROM `tab_guild` where `zoneid`=%d ORDER BY `cupScore` DESC,`createts` LIMIT %s,20;");
  12. // 查询公会总数量
  13. define("SELECTGUILDCOUNT", "SELECT COUNT(`id`) FROM `tab_guild` where `zoneid`=%d ;");
  14. // 通过名称模糊查询公会
  15. define("SQLSELECTGUILDBYNAME", "SELECT * FROM `tab_guild` WHERE `zoneid`=%d and (`guildId`=%d OR `name` like '%s') LIMIT 10;");
  16. // 通过guildid查询公会
  17. define("SQLSELECTGUILDBYGUILDID", "SELECT * FROM `tab_guild` WHERE `zoneid`=%d and `guildId`=%d ;");
  18. // 检查公会名称是否已存在 -》 各区也不能重名
  19. define("SQLCHECKISNAMEEXIST", "SELECT `id` FROM `tab_guild` WHERE `name`='%s' ");
  20. // 创建公会
  21. define("SQLCREATEGUILD", "INSERT INTO `tab_guild` (`guildId`, `name`, `createts`,`declare`,`membercount`, `chairman_id`, `chairman_name`,`guild_img`,`zoneid`,`cupScore`,`enableQuickIn`,`condition`) VALUES (%d, '%s',%d, '%s', %d,'%s','%s','%s', %d, %d,%d,'%s'); ");
  22. // 更新公会成员数量
  23. define("SQLUPDATEGUILDMEMBERCOUNT", "UPDATE `tab_guild` SET `membercount`=%d WHERE `guildId`=%d and `zoneid`=%d ;");
  24. // 更新公会的公告/宗旨 徽章
  25. define("SQLUPDATEGUILDDECLARE", "UPDATE `tab_guild` SET `declare`='%s',`guild_img`='%s',`enableQuickIn`=%d,`condition`='%s' where `guildId`=%d and `zoneid`=%d;");
  26. // 解散公会
  27. define("SQLDISSMISS", "DELETE FROM `tab_guild` WHERE `guildId`=%d and `zoneid`=%d; ");
  28. // 更新公会会长id name
  29. define("SQLUPDATECHAIRMAN", "UPDATE `tab_guild` SET `chairman_id`='%s',`chairman_name`='%s' WHERE `guildId`=%d and `zoneid`=%d ;");
  30. // 更新公会积分
  31. define("SQLUPDATEGUILDCUPSTORE", "UPDATE `tab_guild` SET `cupScore`=%d WHERE `guildId`=%d and `zoneid`=%d ;");
  32. /**
  33. * Description of GuildProc
  34. *
  35. * @author cyzhao
  36. */
  37. class GuildProc {
  38. /**
  39. * 逻辑分发
  40. * 所有的Proc中必须有这样一个方法
  41. * @param Req $req
  42. */
  43. static function procMain($req) {
  44. // 筛选玩家等级是否达到 3级
  45. //if ($req->userInfo->game->level < glc()->Guild_Join_LeastLevel) {
  46. // return ResponseVo::err($req, ErrCode::err_guild_userlevel);
  47. //}
  48. switch ($req->cmd) {
  49. case CmdCode::cmd_guild_getUserGuildInfo: # 7000 查询自己的公会
  50. return self::GetUserGuildInfo($req);
  51. case CmdCode::cmd_guild_getList: # 7001 查公会列表 公会浏览 列表以cupScore依据 从多到少排列 暂未开放
  52. return self::GetGuildList($req);
  53. case CmdCode::cmd_guild_refuseGuildCupScore: # 7002 每日一次刷新公会积分
  54. return self::refuseGuildCupScore($req);
  55. case CmdCode::cmd_guild_searchGuildByID: # 7003 通过id搜索公会
  56. return self::SearchByGuildID($req);
  57. case CmdCode::cmd_guild_create: # 7004 创建公会
  58. return self::CreateGuild($req);
  59. case CmdCode:: cmd_guild_apply: # 7005 申请加入
  60. return self::ApplyForGuild($req);
  61. case CmdCode::cmd_guild_QuickIn: # 7006 一键加入
  62. return self::QuickIn($req);
  63. // case CmdCode::cmd_guild_GetGuildInfo: # 7007 请求本公会数据
  64. // return self::GetGuildInfo($req);
  65. case CmdCode::cmd_guild_modifyDeclare: # 7008 编辑
  66. return self::ModifyDeclare($req);
  67. // case CmdCode::cmd_guild_chairmanQuit: # 7009 会长退会
  68. // return self::chairmanQuit($req);
  69. case CmdCode::cmd_guild_fireMember: # 7010 开除
  70. return self::FireMember($req);
  71. case CmdCode::cmd_guild_approve: # 7011 审批 申请
  72. return self:: Approve($req);
  73. case CmdCode::cmd_guild_setPriceChairman: # 7013 设置 会员 干部 副会长
  74. return self::SetViceChairman($req);
  75. case CmdCode::cmd_guild_getGuildMembers: # 7014 获取成员信息
  76. return self::GetGuildMembers($req);
  77. case CmdCode::cmd_guild_quit: # 7016 退会
  78. return self::QuitGuild($req);
  79. case CmdCode::cmd_guild_InitiateAccuse: # 7017 发起弹劾
  80. return self::InitiateAccuseChairMan($req);
  81. case CmdCode::cmd_guild_Accuse: # 7018 同意弹劾
  82. return self::ApproveAccuseChairMan($req);
  83. case CmdCode::cmd_guild_ChairmanCancelAccuse: # 7019 会长取消本次弹劾
  84. return self::CancelAccuse($req);
  85. case CmdCode::cmd_guild_ApplyUserIntro: # 7020 申请者玩家简介
  86. return self::ApplyUserIntro($req);
  87. #捐献
  88. case CmdCode::cmd_guild_requestDonate: # 7021 请求捐献
  89. return self::requestDonate($req);
  90. case CmdCode::cmd_guild_donate: # 7022 捐献
  91. return self::Donate($req);
  92. case CmdCode::cmd_guild_donateInfoRefresh: # 7023 到捐献时间后 刷新
  93. return self::donateInfoRefresh($req);
  94. #礼包
  95. case CmdCode::cmd_guild_buyDonateGift: # 7024 购买捐献度礼包
  96. return self::buyDonateGift($req);
  97. case CmdCode::cmd_guild_buyGuildCashGift: # 7025 购买公会钻石礼包 弃用
  98. return self::buyGuildCashGift($req);
  99. #公会公告 邮件 会长 副会长有权限
  100. case CmdCode::cmd_guild_announcement: # 7026 公告
  101. return self::announcement($req);
  102. case CmdCode::cmd_guild_noticeMail: # 7027 公会邮件
  103. return self::noticeMail($req);
  104. #公会战 未开启状态
  105. case CmdCode::cmd_guild_vsFightInvite: #7028 邀请战斗
  106. return self::vsFightInvite($req);
  107. case CmdCode::cmd_guild_cancelInvite: #7029 取消邀请战斗
  108. return self::cancelInvite($req);
  109. case CmdCode::cmd_guild_fight: #7030 接受并战斗
  110. return self::fight($req);
  111. default:
  112. return Resp::err(ErrCode::err_msg_cmd);
  113. }
  114. }
  115. // <editor-fold defaultstate="collapsed" desc="公会基础操作">
  116. /**
  117. * [7000]查询自己的公会信息
  118. * 玩家打开公会的时候第一步就是这个,如果没有数据,就显示公会列表吧。
  119. * @param Req $req
  120. * @return type Description
  121. */
  122. static function GetUserGuildInfo($req) {
  123. $mem = $req->mem;
  124. $game = $req->userInfo->game;
  125. $uid = $req->uid;
  126. // 取玩家公会信息
  127. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $req->zoneid);
  128. if ($userGuildInfo == null) {
  129. $userGuildInfo = UserGuildModel::Clear();
  130. } else {
  131. #公会积分清理
  132. GuildProc::refuseGuildCupScore($req);
  133. #清理一下每日该清除的内容
  134. UserGuildModel::checkFirstlog($userGuildInfo);
  135. }
  136. #更新数据
  137. UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game, $mem, $req->zoneid);
  138. if (is_array($userGuildInfo->donateCount)) {#上线后删除
  139. $userGuildInfo->donateCount = ObjectInit();
  140. }
  141. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $req->zoneid);
  142. $resp = Resp::ok($userGuildInfo);
  143. return $resp;
  144. }
  145. /**
  146. * [7001]获取公会列表,
  147. */
  148. static function GetGuildList($req) { #
  149. $mem = $req->mem;
  150. $zoneid = $req->zoneid;
  151. $paydb = CPayInit(); // 公会信息记录在paydb中了
  152. //客户端参数解析
  153. $page = intval($req->paras[0]); // 起始索引编号
  154. $startIndex = ($page - 1) * 20;
  155. if ($startIndex < 0) { // 防御代码避免出现 小于0的索引值
  156. $startIndex = 0;
  157. }
  158. $memList = self::getGuildListCache($mem, $page, $zoneid);
  159. if ($memList == null || $memList->ts < now()) {
  160. // 查询数据库取得公会列表
  161. $dbret = $paydb->fetch_array(sprintf(SQLSELECTGUILDBYLEVEL, $zoneid, $startIndex));
  162. $count = $paydb->fetch_row(sprintf(SELECTGUILDCOUNT, $zoneid));
  163. $memList = ObjectInit();
  164. $memList->ts = now(60); // 设置为3秒好了,如果体验差,再缩短一下
  165. $memList->table = $dbret;
  166. $memList->count = $count[0];
  167. $mem->set(MemKey_Guild::guildListCache($page, $zoneid), $memList); // 更新缓存的公会列表
  168. }
  169. $result = array(# 返回值
  170. "totalcount" => $memList->count, //有多少个公会 分页用
  171. "guildlist" => $memList->table #该页的公会信息
  172. );
  173. $resp = Resp::ok($result);
  174. $paydb->close();
  175. return $resp;
  176. }
  177. /**
  178. * [7002]每日一次刷新公会积分
  179. * @param type $req
  180. */
  181. static function refuseGuildCupScore($req) {
  182. $mem = $req->mem;
  183. $game = $req->userInfo->game;
  184. $uid = $req->uid;
  185. $zoneid = $req->zoneid;
  186. $userGuildInfo = GuildProc::getMemUserGuildInfo($mem, $uid, $req->zoneid);
  187. $guildCupScore = 0;
  188. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) {
  189. $guildInfo = GuildProc::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  190. if ($guildInfo != null) {
  191. if (now() - $guildInfo->ts_refuse <= GUILDCUPSCOREREFUSE) {#一天刷一次,以第一个进入公会的玩家为准
  192. return;
  193. }
  194. $guildInfo->ts_refuse = now();
  195. $members = $guildInfo->members;
  196. foreach ($members as $index => $memberId) {
  197. $memberGuildInfo = GuildProc::getMemUserGuildInfo($mem, $memberId, $zoneid);
  198. $guildCupScore += $memberGuildInfo->cupScore;
  199. }
  200. $paydb = CPayInit();
  201. $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $guildCupScore, $userGuildInfo->guildId, $zoneid));
  202. }
  203. }
  204. }
  205. /**
  206. * [7003] 通过公会ID进行搜索
  207. * @param Req $req
  208. */
  209. static function SearchByGuildID($req) {
  210. $mem = $req->mem;
  211. $paydb = CPayInit();
  212. //客户端参数解析
  213. $keywords = $req->paras[0]; // 公会ID
  214. $sql = sprintf(SQLSELECTGUILDBYNAME, $req->zoneid, $keywords, '%' . mysql_escape_string($keywords) . '%');
  215. $sqlret = $paydb->fetch_array($sql);
  216. $resp = Resp::ok(array(
  217. "guildInfo" => $sqlret,
  218. ));
  219. $paydb->close();
  220. return $resp;
  221. }
  222. /**
  223. * [7004]创建公会
  224. * @param Req $req
  225. */
  226. static function CreateGuild($req) {
  227. $resp = new Resp();
  228. $mem = $req->mem;
  229. $paydb = CPayInit(); // 公会信息记录在paydb中了
  230. $game = $req->userInfo->game;
  231. $zoneid = $req->zoneid;
  232. //客户端参数解析
  233. $uid = $req->uid; //fromoid
  234. $guildName = $req->paras[0]; // 公会 名称
  235. $declare = $req->paras[1]; // 公会宗旨
  236. $guild_img = $req->paras[2]; //新增加公会徽章
  237. $applyType = $req->paras[3]; // 允许玩家加入的类型
  238. $condition = $req->paras[4]; // 条件
  239. $gcfg = glc();
  240. // 取玩家公会信息
  241. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  242. // 查看玩家是否已经加入了某个公会
  243. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) {
  244. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  245. } else {
  246. // 2. 检查公会名称是否已存在, 返回公会名称已存在
  247. if ($paydb->num_rows(sprintf(SQLCHECKISNAMEEXIST, $guildName)) > 0) {
  248. $resp = Resp::err(ErrCode::err_guild_nameexists);
  249. } else {
  250. if (is_null($guildName) || $guildName === "" || ltrim($guildName) === "") {
  251. $resp = Resp::err(ErrCode::err_guild_nameEmputy);
  252. } else {
  253. if ($guild_img == null) {
  254. $resp = Resp::err(ErrCode::err_guild_imgEmputy);
  255. } else {
  256. #检查是否拥有创建公会所需的金币,(等级超过20级,需要金币10万)
  257. if ($game->gold < $gcfg->Guild_Found_CostGold) {
  258. $resp = Resp::err(ErrCode::err_msg_goldnotenough);
  259. } else {
  260. UserGameModel::Consume_Gold($game, $gcfg->Guild_Found_CostGold); //扣除金币
  261. // 创建公会MEM数据体,
  262. $guildInfo = GuildModel::NewGuildInit($mem, $zoneid);
  263. $guildInfo->declare = $declare;
  264. $guildInfo->name = $guildName;
  265. $guildInfo->members[] = $uid;
  266. $guildInfo->chairman_id = $uid;
  267. $guildInfo->chairman_name = $game->name;
  268. $guildInfo->guild_img = $guild_img;
  269. $guildInfo->enableQuickIn = 0;
  270. $guildInfo->chairmanLastLogin = $game->lastLogin;
  271. if ($applyType != null) {
  272. $guildInfo->enableQuickIn = $applyType;
  273. }
  274. $obj = ObjectInit();
  275. $obj->cupScore = $condition == null ? 0 : $condition;
  276. $guildInfo->condition = json_encode($obj);
  277. # 创建/重置玩家公会信息
  278. $userGuildInfo = UserGuildModel::Clear();
  279. UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game, $mem, $zoneid);
  280. $userGuildInfo->guildId = $guildInfo->guildId;
  281. $userGuildInfo->position = 'Chairman';
  282. $userGuildInfo->guildName = $guildInfo->name;
  283. // 设置冷却时间. Ps, 24小时内不准再创建公会.
  284. if (GAME_ONLINE) {
  285. $userGuildInfo->create_coding = now(CREATECODINGTIME);
  286. }
  287. // Mysql 插入公会记录
  288. $paydb->query(sprintf(SQLCREATEGUILD, $guildInfo->guildId, mysql_escape_string($guildName), $guildInfo->createts, mysql_escape_string($declare), count($guildInfo->members), $uid, mysql_escape_string($game->name), $guild_img, $zoneid, $score, $guildInfo->enableQuickIn, $guildInfo->condition));
  289. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid);
  290. // 回写数据
  291. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  292. self::addGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  293. UserProc::updateUserInfo($req);
  294. // 设置成功返回值
  295. $resp = Resp::ok($guildInfo);
  296. }
  297. }
  298. }
  299. }
  300. }
  301. $paydb->close();
  302. return $resp;
  303. }
  304. /**
  305. * [7005] 申请加入公会
  306. * @param Req $req
  307. */
  308. static function ApplyForGuild($req) {
  309. $resp = new Resp();
  310. $mem = $req->mem;
  311. $game = $req->userInfo->game;
  312. //$map = $req->userInfo->map;
  313. // 公会相关数据模型
  314. $msgid = $req->msgid;
  315. $zoneid = $req->zoneid;
  316. //客户端参数解析
  317. $uid = $req->uid; //fromoid
  318. $guildId = $req->paras[0]; // 公会ID
  319. // 取玩家公会信息
  320. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  321. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
  322. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  323. } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
  324. // 冷却中
  325. $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime);
  326. } else {
  327. // 公会信息
  328. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  329. if ($guildInfo == null) { # 找不到公会
  330. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  331. } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
  332. $resp = Resp::err(ErrCode::err_guild_memberfull);
  333. } else if (count((array) $guildInfo->applylist) >= glc()->Guild_ApplyCapacityLimit) {
  334. $resp = Resp::err(ErrCode::err_guild_applyListFull); // 申请队列已满
  335. } elseif ($guildInfo->enableQuickIn == 2) {
  336. $resp = Resp::err(ErrCode::err_guild_noallowaddguild);
  337. } elseif ($guildInfo->enableQuickIn == 1 && $guildInfo->condition->cupScore > $userGuildInfo->cupScore) {
  338. $resp = Resp::err(ErrCode::err_guild_applyconditionnoenough);
  339. } else {
  340. // 如果此人已经申请过, 直接替换掉
  341. $is_apply = true;
  342. if (CommUtil::isPropertyExists($guildInfo->applylist, $uid)) {
  343. if (!CommUtil::isPropertyExists($userGuildInfo, 'appliedguildRecord')) {
  344. $userGuildInfo->appliedguildRecord = ObjectInit();
  345. }
  346. $appliedguildRecord = $userGuildInfo->appliedguildRecord;
  347. if (CommUtil::isPropertyExists($appliedguildRecord, $guildId)) {
  348. if ($appliedguildRecord->$guildId->dealSign == 0 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//已经发送过申请但是没有被处理
  349. $is_apply = false;
  350. $resp = Resp::err(ErrCode::err_guild_applymsgalwaysexist);
  351. } elseif ($appliedguildRecord->$guildId->dealSign == 1 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//该申请已经被拒绝,但是还在冷却时间内
  352. $is_apply = false;
  353. $resp = Resp::err(ErrCode::err_guild_applymsgrejected);
  354. }
  355. }
  356. }
  357. if ($is_apply) {
  358. // t添加请求信息
  359. $appinfo = UserApplyForGuildModel::CreateApplyInfo($uid, $game->name, $game->level);
  360. $guildInfo->applylist->$uid = $appinfo;
  361. if ($userGuildInfo == null) {
  362. $userGuildInfo = UserGuildModel::Clear();
  363. }
  364. if (!in_array($guildId, $userGuildInfo->appliedguildlist)) {
  365. $userGuildInfo->appliedguildlist[] = $guildId;
  366. }
  367. $userGuildInfo->appliedguildRecord->$guildId->dealSign = 0;
  368. $userGuildInfo->appliedguildRecord->$guildId->deal_coolingts = now(glc()->Guild_MoreApplyLimit);
  369. // 回写数据
  370. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  371. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  372. // 设置成功返回值
  373. $resp = Resp::ok($userGuildInfo);
  374. }
  375. }
  376. }
  377. return $resp;
  378. }
  379. /**
  380. * [7006] 一键加入公会
  381. * @param Req $req
  382. * @return Resp
  383. */
  384. static function QuickIn($req) {
  385. $resp = new Resp();
  386. $mem = $req->mem;
  387. $game = $req->userInfo->game;
  388. $zoneid = $req->zoneid;
  389. // 公会相关数据模型
  390. $msgid = $req->msgid;
  391. //客户端参数解析
  392. $uid = $req->uid; //fromoid
  393. $guildId = $req->paras[0]; // 公会ID
  394. // 取玩家公会信息
  395. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  396. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
  397. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  398. } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
  399. // 冷却中
  400. $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime);
  401. } else {
  402. // 公会信息
  403. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  404. if ($guildInfo == null) { # 找不到公会
  405. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  406. } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
  407. $resp = Resp::err(ErrCode::err_guild_memberfull);
  408. } else if ($guildInfo->enableQuickIn != 0) { # 公会未开启一键加入功能
  409. $resp = Resp::err(ErrCode::err_guild_quickinclosed);
  410. } else {
  411. if ($userGuildInfo == null) {
  412. $userGuildInfo = UserGuildModel::Clear();
  413. }
  414. // 直接接上审批流程
  415. $guildInfo->members[] = $uid; // 改写玩家公会信息
  416. $userGuildInfo->guildId = $guildId; // 清空玩家申请记录
  417. $userGuildInfo->guildName = $guildInfo->name == null ? "" : $guildInfo->name;
  418. $userGuildInfo->appliedguildlist = array();
  419. $userGuildInfo->joints = now();
  420. $userGuildInfo->position = 'Member';
  421. self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下数据库中公会成员数量
  422. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写玩家公会数据
  423. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid); // 插入日志
  424. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
  425. $resp = Resp::ok($userGuildInfo); // 设置成功返回值
  426. }
  427. }
  428. return $resp;
  429. }
  430. /**
  431. * [7008]编辑
  432. * @param Req $req
  433. */
  434. static function ModifyDeclare($req) {
  435. $resp = new Resp();
  436. $mem = $req->mem;
  437. $paydb = CPayInit(); // 公会信息记录在paydb中了
  438. $msgid = $req->msgid;
  439. $zoneid = $req->zoneid;
  440. //客户端参数解析
  441. $uid = $req->uid; //fromoid
  442. $guildId = $req->paras[0]; // 公会ID
  443. $guildEmblem = $req->paras[1]; //徽章
  444. $declare = $req->paras[2]; //宗旨
  445. $addType = $req->paras[3]; // 允许加入类型
  446. $condition = $req->paras[4]; //条件
  447. // 取玩家公会信息
  448. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  449. if ($userGuildInfo == null) {
  450. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  451. } else {
  452. $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
  453. if ($guildInfo == null) {
  454. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  455. } else {
  456. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  457. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  458. } else if (!self::checkPermission($uid, $guildInfo)) {
  459. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  460. } else {
  461. #修改入会申请类型
  462. $guildInfo->enableQuickIn = $addType == null ? 0 : $addType;
  463. if (!CommUtil::isPropertyExists($guildInfo, 'condition')) {
  464. $obj = ObjectInit();
  465. $obj->cupScore = 0;
  466. $guildInfo->condition = json_encode($obj);
  467. }
  468. #修改入会限制积分
  469. $obj = ObjectInit();
  470. $obj->cupScore = $condition == null ? 0 : $condition;
  471. $guildInfo->condition = json_encode($obj);
  472. #修改公会宗旨
  473. $guildInfo->declare = $declare;
  474. #修改公会徽章
  475. $guildInfo->guild_img = $guildEmblem == null ? 0 : $guildEmblem;
  476. $dbret = $paydb->query(sprintf(SQLUPDATEGUILDDECLARE, mysql_escape_string($declare), $guildEmblem, $guildInfo->enableQuickIn, $guildInfo->condition, $guildId, $zoneid));
  477. // 回写用户数据
  478. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  479. // 设置成功返回值
  480. $resp = Resp::ok(array(
  481. "result" => 0,
  482. ));
  483. }
  484. }
  485. }
  486. $paydb->close();
  487. return $resp;
  488. }
  489. /**
  490. * [7010]开除会员
  491. * @param Req $req
  492. */
  493. static function FireMember($req) {
  494. $resp = new Resp();
  495. $mem = $req->mem;
  496. $msgid = $req->msgid;
  497. $zoneid = $req->zoneid;
  498. //客户端参数解析
  499. $uid = $req->uid; //fromoid
  500. $guildId = $req->paras[0]; // 公会ID
  501. $firedid = $req->paras[1]; // 被开除的玩家OpenID
  502. // 取被开除玩家公会信息
  503. $userGuildInfo = self::getMemUserGuildInfo($mem, $firedid, $zoneid);
  504. if ($userGuildInfo == null) { // 找不到玩家公会信息
  505. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  506. } else {
  507. // 取公会信息
  508. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  509. if ($guildInfo == null) { // 找不到公会信息
  510. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  511. } else {
  512. if ($uid == $firedid) { # 开除自己
  513. $resp = Resp::err(ErrCode::err_guild_cannotfireyourself);
  514. } elseif ($firedid == $guildInfo->chairman_id) {
  515. $resp = Resp::err(ErrCode::err_guild_cannotfireychairman);
  516. } else {
  517. $allow = true;
  518. if (self::isGuildChairman($uid, $guildInfo)) {
  519. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  520. if (self::isViceChairman($firedid, $guildInfo)) {
  521. self::removeViceChairman($guildInfo, $firedid);
  522. }
  523. if (self::isOfficerChairman($firedid, $guildInfo)) {
  524. self::removeOfficerChairman($guildInfo, $firedid);
  525. }
  526. } elseif (self::isViceChairman($uid, $guildInfo)) {
  527. if (self::isViceChairman($firedid, $guildInfo)) {
  528. $allow = false;
  529. } else {
  530. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  531. if (self::isOfficerChairman($firedid, $guildInfo)) {
  532. self::removeOfficerChairman($guildInfo, $firedid);
  533. }
  534. }
  535. } elseif (self::isOfficerChairman($uid, $guildInfo)) {
  536. if (self::checkPermissiona_addofficer($firedid, $guildInfo)) {//没有权限开除
  537. $allow = false;
  538. } else {
  539. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  540. }
  541. }
  542. if ($allow) {
  543. if (self::isGuildMember($userGuildInfo, $guildId)) {
  544. $userGuildInfo = UserGuildModel::Clear(); // 玩家公会信息清空
  545. if (GAME_ONLINE) { // 设置冷却时间. Ps, 24小时内不准再创建公会.
  546. $userGuildInfo->create_coding = now(CREATECODINGTIME);
  547. }
  548. self::updateUserGuildInfo($mem, $firedid, $userGuildInfo, $zoneid); // 更新被开除玩家的公会信息
  549. }
  550. self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下公会成员数量
  551. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 更新公会数据
  552. $resp = Resp::ok(array(
  553. "result" => 0,
  554. )); // 设置成功返回值
  555. } else {
  556. $resp = Resp::err(ErrCode::err_guild_nopermission);
  557. }
  558. }
  559. }
  560. }
  561. return $resp;
  562. }
  563. /**
  564. * [7011]审批入会申请
  565. * @param Req $req
  566. */
  567. static function Approve($req) {
  568. $resp = new Resp();
  569. $mem = $req->mem;
  570. $msgid = $req->msgid;
  571. $zoneID = $req->zoneid;
  572. //客户端参数解析
  573. $uid = $req->uid; //fromoid
  574. $guildId = $req->paras[0]; // 公会ID
  575. $targetId = $req->paras[1]; // 申请者ID
  576. $approved = $req->paras[2]; // 审批结果
  577. //$pf = $req->paras[3]; // 平台
  578. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneID); // 取玩家公会信息
  579. if ($userGuildInfo == null) {
  580. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  581. } else { //
  582. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  583. if ($guildInfo == null) {
  584. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  585. } else {
  586. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  587. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  588. // } else if (!self::isGuildChairman($oid, $guildInfo)) {
  589. } else if (!self::checkPermissiona_addofficer($uid, $guildInfo)) {
  590. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  591. } else if ($approved && self::checkmemberfull($guildInfo)) {
  592. $resp = Resp::err(ErrCode::err_guild_memberfull); // 公会已满
  593. } else {
  594. $msg = new UserApplyForGuildModel();
  595. $msg = $guildInfo->applylist->$targetId;
  596. if ($msg == null) {
  597. $resp = Resp::err(ErrCode::err_guild_appmsgnotfount);
  598. } else {
  599. $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneID);
  600. if ($targetUserGuildInfo != null && $targetUserGuildInfo->guildId > 0) {#如果申请者已经加入一个公会了,直接返回一个错误码,并删除他的申请记录
  601. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  602. $a = $guildInfo->applylist;
  603. unset($a->$targetId);
  604. $guildInfo->applylist = $a;
  605. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  606. } else {
  607. $msg->approved = $approved;
  608. if ($approved) { // 公会添加成员
  609. if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
  610. $apply = $targetUserGuildInfo->appliedguildRecord;
  611. unset($apply->$guildId);
  612. $targetUserGuildInfo->appliedguildRecord = $apply;
  613. }
  614. $guildInfo->members[] = $targetId; // 改写玩家公会信息
  615. $targetUserGuildInfo->guildId = $guildId; // 清空玩家申请记录
  616. $targetUserGuildInfo->guildName = $guildInfo->name;
  617. $targetUserGuildInfo->appliedguildlist = array();
  618. #$targetUserGuildInfo->uid = $targetId;
  619. $targetUserGuildInfo->joints = now();
  620. $targetUser = UserProc::getUserInfo($mem, $zoneID, $targetId);
  621. #$targetUserGuildInfo->name = $targetUser->game->name;
  622. #$targetUserGuildInfo->level = $targetUser->game->level;
  623. $targetUserGuildInfo->position = 'Member';
  624. self::updateGuildMemberCount($guildInfo, $zoneID); // 同步更新一下数据库中公会成员数量
  625. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($targetId, $targetUser->game->name), $zoneID); // 插入日志
  626. } else {
  627. #发送一封邮件通知玩家被拒绝
  628. EmailProc::SendGuildApplyRefusedMail($zoneID, $targetId, $guildInfo->name);
  629. if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
  630. $apply = $targetUserGuildInfo->appliedguildRecord->$guildId;
  631. $apply->dealSign = 1;
  632. $apply->deal_coolingts = now(glc()->Guild_ApplyrefuseCoolLimit);
  633. }
  634. }
  635. $a = $guildInfo->applylist;
  636. unset($a->$targetId);
  637. $guildInfo->applylist = $a;
  638. self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneID); // 回写玩家公会数据
  639. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 回写公会信息
  640. $resp = Resp::ok($targetUserGuildInfo); // 设置成功返回值
  641. }
  642. }
  643. }
  644. }
  645. }
  646. return $resp;
  647. }
  648. /**
  649. * 【会长】 转让会长身份 弃用
  650. * @param Req $req
  651. * @return type
  652. */
  653. static function TransferChair($req) {
  654. $resp = new Resp();
  655. $mem = $req->mem;
  656. $game = $req->userInfo->game;
  657. $zoneID = $req->zoneid;
  658. //客户端参数解析
  659. $uid = $req->uid; //fromoid
  660. $guildId = $req->paras[0]; // 公会ID
  661. $transferedid = $req->paras[1]; // 被转让的玩家OpenID
  662. // 取被转让玩家公会信息
  663. $userGuildInfo = self::getMemUserGuildInfo($mem, $transferedid, $zoneID);
  664. if ($userGuildInfo == null) { // 找不到玩家公会信息
  665. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  666. } else {
  667. // 取公会信息
  668. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  669. if ($guildInfo == null) { // 找不到公会信息
  670. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  671. } else {
  672. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  673. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  674. } else if (!self::isGuildChairman($uid, $guildInfo)) {
  675. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  676. } else {
  677. $transfereduser = UserProc::getUserInfo($mem, $transferedid, $zoneID);
  678. if ($transfereduser == null) {
  679. $resp = Resp::err(ErrCode::err_user_no);
  680. } else {
  681. $guildInfo->chairman_id = $transferedid; // 公会变更会长
  682. if (self::isViceChairman($transferedid, $guildInfo)) {
  683. self::removeViceChairman($guildInfo, $transferedid);
  684. }
  685. if (self::isOfficerChairman($uid, $guildInfo)) {
  686. self::removeOfficerChairman($guildInfo, $transferedid);
  687. }
  688. self::updateDBGuildChairmanInfo($zoneID, $transfereduser->game->name, $transferedid, $guildId); // 更新数据库中关于工会的信息
  689. // 插入公会日志
  690. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($uid, $game->name, $transferedid, $transfereduser->game->name), $zoneID);
  691. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 更新公会数据
  692. // 设置成功返回值
  693. $resp = Resp::ok(ErrCode::ok);
  694. }
  695. }
  696. }
  697. }
  698. // 1. 取公会数据
  699. // 2. 检查是否会长
  700. // 3. 检查是否会员
  701. // 4. 从公会中删除会员信息.
  702. // 5. 通知会员被开除信息.
  703. // 6. 返回成功信息
  704. return $resp;
  705. }
  706. /**
  707. * [7013]设置 会员 干部 副会长
  708. * @param type $req
  709. */
  710. static function SetViceChairman($req) {
  711. $resp = new Resp();
  712. $mem = $req->mem;
  713. //客户端参数解析
  714. $uid = $req->uid; //fromoid
  715. $zoneid = $req->zoneid;
  716. $guildId = $req->paras[0]; // 公会ID
  717. $targetId = $req->paras[1]; // 选中要设置的人员 ID
  718. $manType = $req->paras[2]; // 设置人员为何类型 会员 干部 副会长 1 2 3 4 会长 在加一个会长将成员设置为会长的功能
  719. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
  720. if ($uid == $targetId) { # 自己不能更改自己的副会长状态
  721. $resp = Resp::err(ErrCode::err_guild_nopermission);
  722. } else if ($userGuildInfo == null) {
  723. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  724. } else {
  725. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  726. if ($guildInfo == null) {
  727. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  728. } else {
  729. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  730. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  731. } elseif (self::isGuildChairman($targetId, $guildInfo)) {
  732. $resp = Resp::err(ErrCode::err_guild_nopermission);
  733. } else {
  734. $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneid);
  735. if (!self::isGuildMember($targetUserGuildInfo, $guildId)) { # 玩家不是公会成员
  736. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  737. } else {
  738. if (!is_array($guildInfo->viceChairManArr)) {
  739. $guildInfo->viceChairManArr = ArrayInit();
  740. }
  741. if (!is_array($guildInfo->officerManArr)) {
  742. $guildInfo->officerManArr = ArrayInit();
  743. }
  744. if (self::isGuildChairman($uid, $guildInfo)) {//会长
  745. $err = self::ChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo, $mem, $zoneid);
  746. } elseif (self::isViceChairman($uid, $guildInfo)) {//副会长
  747. $err = self::ViceChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo);
  748. } else {//干部或是会员没有设置职位的权限
  749. $err = ErrCode::err_guild_nopermission;
  750. }
  751. if ($err == ErrCode::ok) {
  752. self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneid);
  753. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
  754. $resp = Resp::ok(array(
  755. "result" => 0,
  756. )); // 设置成功返回值
  757. } else {
  758. $resp = Resp::err($err); // 设置成功返回值
  759. }
  760. }
  761. }
  762. }
  763. }
  764. return $resp;
  765. }
  766. /**
  767. * 【会长】设置 会员 副会长 干部
  768. * @param type $req
  769. */
  770. static function ChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo, $mem, $zoneid) {
  771. $err = ErrCode::ok;
  772. if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
  773. if ($manType == 1) {//会员
  774. self::removeViceChairman($guildInfo, $targetId);
  775. //更改职位
  776. $targetUserGuildInfo->position = 'Member';
  777. } elseif ($manType == 2) {#干部
  778. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  779. $err = ErrCode::err_guild_OfficermanFull;
  780. } else {
  781. self::removeViceChairman($guildInfo, $targetId);
  782. $guildInfo->officerManArr[] = $targetId;
  783. $targetUserGuildInfo->position = 'Officerman';
  784. }
  785. } elseif ($manType == 4) {#会长
  786. self::removeViceChairman($guildInfo, $targetId);
  787. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  788. $chairmanInfo->position = 'Member';
  789. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  790. $guildInfo->chairman_id = $targetId;
  791. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  792. $targetUserGuildInfo->position = 'Chairman';
  793. } else {
  794. $err = ErrCode::err_guild_positionconflict;
  795. }
  796. } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
  797. if ($manType == 1) {//设置为会员
  798. self::removeOfficerChairman($guildInfo, $targetId);
  799. //更改职位
  800. $targetUserGuildInfo->position = 'Member';
  801. } elseif ($manType == 2) {#设置为干部
  802. $err = ErrCode::err_guild_positionconflict;
  803. } elseif ($manType == 4) {#设置为会长
  804. self::removeOfficerChairman($guildInfo, $targetId);
  805. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  806. $chairmanInfo->position = 'Member';
  807. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  808. $guildInfo->chairman_id = $targetId;
  809. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  810. $targetUserGuildInfo->position = 'Chairman';
  811. } else {#设置为副会长
  812. if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
  813. $err = ErrCode::err_guild_viceChairmanFull;
  814. } else {
  815. self::removeOfficerChairman($guildInfo, $targetId);
  816. $guildInfo->viceChairManArr[] = $targetId;
  817. $targetUserGuildInfo->position = 'ViceChairman';
  818. }
  819. }
  820. } else {//要设置的人是会员
  821. if ($manType == 1) {//设置为会员
  822. $err = ErrCode::err_guild_positionconflict;
  823. } elseif ($manType == 2) {//设置为干部
  824. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  825. $err = ErrCode::err_guild_OfficermanFull;
  826. } else {
  827. $guildInfo->officerManArr[] = $targetId;
  828. $targetUserGuildInfo->position = 'Officerman';
  829. }
  830. } elseif ($manType == 4) {#设置为会长
  831. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  832. $chairmanInfo->position = 'Member';
  833. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  834. $guildInfo->chairman_id = $targetId;
  835. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  836. $targetUserGuildInfo->position = 'Chairman';
  837. } else {//设置为副会长
  838. if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
  839. $err = ErrCode::err_guild_viceChairmanFull;
  840. } else {
  841. $guildInfo->viceChairManArr[] = $targetId;
  842. $targetUserGuildInfo->position = 'ViceChairman';
  843. }
  844. }
  845. }
  846. return $err;
  847. }
  848. /**
  849. * 【副会长】设置副会长 干部 会员
  850. * @param type $req
  851. */
  852. static function ViceChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo) {
  853. $err = ErrCode::ok;
  854. if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
  855. $err = ErrCode::err_guild_cannotsetpositioncon;
  856. } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
  857. if ($manType == 1) {//设置为会员
  858. self::removeOfficerChairman($guildInfo, $targetId);
  859. //更改职位
  860. $targetUserGuildInfo->position = 'Member';
  861. } else {#
  862. $err = ErrCode::err_guild_cannotsetpositioncon;
  863. }
  864. } else {//要设置的人是会员
  865. if ($manType == 2) {//设置为干部
  866. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  867. $err = ErrCode::err_guild_OfficermanFull;
  868. } else {
  869. $guildInfo->officerManArr[] = $targetId;
  870. $targetUserGuildInfo->position = 'Officerman';
  871. }
  872. } else {
  873. $err = ErrCode::err_guild_cannotsetpositioncon;
  874. }
  875. }
  876. return $err;
  877. }
  878. /**
  879. * [7014] 获取公会成员信息
  880. * @param Req $req
  881. */
  882. static function GetGuildMembers($req) {
  883. $resp = new Resp();
  884. $mem = $req->mem;
  885. //客户端参数解析
  886. $zoneID = $req->zoneid;
  887. $uid = $req->uid; //fromoid
  888. $guildId = $req->paras[0]; // 公会ID
  889. // 取公会信息
  890. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  891. if ($guildInfo == null) { // 找不到公会信息
  892. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  893. } else {
  894. $memberArr = array();
  895. $key_cur = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneID);
  896. foreach ($guildInfo->members as $mboid) {
  897. $memberInfo = self::getMemUserGuildInfo($mem, $mboid, $zoneID);
  898. $userInfo = UserProc::getUserInfo($mem, $zoneID, $mboid);
  899. $memberInfo->name = $userInfo->game->name;
  900. $memberInfo->level = $userInfo->game->level;
  901. $memberInfo->fightPower = self::initFightTeamInfo($mem, $mboid, $zoneID);
  902. $memberInfo->uid = $mboid;
  903. $memberInfo->img = $userInfo->game->img;
  904. $memberInfo->imgBorderId = $userInfo->game->imgBorderId;
  905. $score = $mem->zscore($key_cur, $mboid);
  906. $memberInfo->cupScore = $score == null ? 0 : $score;
  907. $memberInfo->lastLogin = $userInfo->game->lastLogin; #成员最后登陆时间
  908. unset($memberInfo->appliedguildlist);
  909. unset($memberInfo->appliedguildRecord);
  910. $memberArr[] = $memberInfo;
  911. }
  912. // 设置成功返回值
  913. if (!is_string($guildInfo->condition)) {
  914. $guildInfo->condition = json_encode($guildInfo->condition);
  915. }
  916. $chairmanInfo = UserProc::getUserInfo($mem, $zoneID, $guildInfo->chairman_id);
  917. $guildInfo->chairmanLastLogin = $chairmanInfo->game->lastLogin;
  918. $resp = Resp::ok(array(
  919. "guildInfo" => $guildInfo,
  920. "member" => $memberArr,
  921. ));
  922. }
  923. return $resp;
  924. }
  925. /**
  926. * [7016]退出公会
  927. * @param Req $req
  928. */
  929. static function QuitGuild($req) {
  930. $resp = new Resp();
  931. $mem = $req->mem;
  932. $game = $req->userInfo->game;
  933. // 公会相关数据模型
  934. $msgid = $req->msgid;
  935. //客户端参数解析
  936. $uid = $req->uid; //fromoid
  937. $guildId = $req->paras[0]; // 公会ID
  938. $chairman = $req->paras[1]; #会长退会 需选一个人做会长
  939. $zoneid = $req->zoneid;
  940. // 取玩家公会信息
  941. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  942. if ($userGuildInfo == null) {
  943. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  944. } else {
  945. // 公会信息
  946. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  947. if ($guildInfo == null) {
  948. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  949. } else {
  950. // 玩家是否属于该公会
  951. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  952. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  953. } else {
  954. if (self::isViceChairman($uid, $guildInfo)) { # 副会长退会.
  955. self::removeViceChairman($guildInfo, $uid);
  956. } elseif (self::isOfficerChairman($uid, $guildInfo)) {# 干部退会
  957. self::removeOfficerChairman($guildInfo, $uid);
  958. } elseif (self::isGuildChairman($uid, $guildInfo)) {//如果是会长 会长退出时必须指定下一任会长
  959. if (count($guildInfo->members) <= 1) {//只有会长一个人 解散公会
  960. $paydb = CPayInit(); // 公会信息记录在paydb中了
  961. $sqlret = $paydb->query(sprintf(SQLDISSMISS, $guildId, $zoneid));
  962. # 删除公会数据
  963. #$mem->delete(MemKey_Guild::getGuildInfo($guildId, $zoneid));
  964. #删除公会中journal信息
  965. $mem->delete(MemKey_Guild::constGuildJournal($guildId, $zoneid));
  966. #结算捐献,删除捐献有关数据
  967. $donateInfo = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
  968. foreach ($donateInfo as $index => $donateRequestInfo) {
  969. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  970. GuildProc::donateSettle($mem, $donateRequestInfo, $index, $count, $guildId, $zoneid);
  971. }
  972. #删除解散公会的捐献缓存key
  973. $mem->delete(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
  974. } else {
  975. if (self::isViceChairman($chairman, $guildInfo)) {
  976. self::removeViceChairman($guildInfo, $chairman);
  977. } elseif (self::isOfficerChairman($chairman, $guildInfo)) {
  978. self::removeOfficerChairman($guildInfo, $chairman);
  979. }
  980. $chairmanGuildInfo = self::getMemUserGuildInfo($mem, $chairman, $zoneid);
  981. $chairmanGuildInfo->position = 'Chairman';
  982. $guildInfo->chairman_id = $chairman;
  983. $guildInfo->name = $chairmanGuildInfo->name;
  984. self::updateUserGuildInfo($mem, $chairman, $chairmanGuildInfo, $zoneid);
  985. }
  986. }
  987. StlUtil::arrayRemove($guildInfo->members, $uid);
  988. $userGuildInfo = UserGuildModel::Clear();
  989. // 设置冷却时间. Ps, 24小时内不准再创建公会.
  990. if (GAME_ONLINE) {
  991. $userGuildInfo->create_coding = now(CREATECODINGTIME);
  992. }
  993. // todo: 公会日志加入信息
  994. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateQuit($uid, $game->name), $zoneid);
  995. // 同步更新一下公会成员数量
  996. self::updateGuildMemberCount($guildInfo, $zoneid);
  997. // 回写数据
  998. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  999. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1000. // 设置成功返回值
  1001. $resp = Resp::ok($guildInfo);
  1002. }
  1003. }
  1004. }
  1005. return $resp;
  1006. }
  1007. /**
  1008. * [7017] 发起弹劾会长
  1009. * @param type $req
  1010. */
  1011. static function InitiateAccuseChairMan($req) {
  1012. $resp = new Resp();
  1013. $mem = $req->mem;
  1014. $game = $req->userInfo->game;
  1015. //客户端参数解析
  1016. $uid = $req->uid; //fromoid
  1017. $guildId = $req->paras[0]; // 公会ID
  1018. $zoneid = $req->zoneid;
  1019. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1020. if ($userGuildInfo == null) {
  1021. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  1022. } else {
  1023. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1024. if ($guildInfo == null) {
  1025. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1026. } else {
  1027. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  1028. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1029. } else {
  1030. $chairmanInfo = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
  1031. $lastLogin = $chairmanInfo->game->lastLogin; //86400
  1032. $ts = now() - $lastLogin;
  1033. if ($ts < glc()->Guild_ChairManLastLoginLimit) {
  1034. $resp = Resp::err(ErrCode::err_guild_notsatisfiedaccusecondition);
  1035. } else {
  1036. if (CommUtil::isPropertyExists($guildInfo, 'accuse_coolTime') && $guildInfo->accuse_coolTime > now()) {
  1037. $resp = Resp::err(ErrCode::err_guild_accusecooling);
  1038. } else {
  1039. $guildInfo->accuse_agreed[] = $uid;
  1040. $guildInfo->accuseTs = now(glc()->Guild_AccuseChairManTimeLimit);
  1041. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1042. # 设置成功返回值
  1043. $resp = Resp::ok($guildInfo);
  1044. }
  1045. }
  1046. }
  1047. }
  1048. }
  1049. return $resp;
  1050. }
  1051. /**
  1052. * [7018]同意 拒接 弹劾会长
  1053. * @param type $req
  1054. */
  1055. static function ApproveAccuseChairMan($req) {
  1056. $resp = new Resp();
  1057. $mem = $req->mem;
  1058. //$game = $req->userInfo->game;
  1059. //客户端参数解析
  1060. $uid = $req->uid; //fromoid
  1061. $guildId = $req->paras[0]; // 公会ID
  1062. $is_agreed = $req->paras[1]; // 同意 or 拒绝
  1063. $zoneid = $req->zoneid;
  1064. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1065. if ($userGuildInfo == null) {
  1066. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  1067. } else {
  1068. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1069. if ($guildInfo == null) {
  1070. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1071. } else {
  1072. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  1073. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1074. } else {
  1075. if ($guildInfo->accuseTs < now() && $guildInfo->accuseTs > 0) {//不在有效时间内了
  1076. $resp = Resp::err(ErrCode::err_guild_noaccusevalidtimeperiod);
  1077. } else {
  1078. if (in_array($uid, $guildInfo->accuse_agreed) || in_array($uid, $guildInfo->accuse_refuse)) {
  1079. $resp = Resp::err(ErrCode::err_guild_noallowagainaccuse);
  1080. } else {
  1081. if ($is_agreed) {
  1082. $guildInfo->accuse_agreed[] = $uid;
  1083. } else {
  1084. $guildInfo->accuse_refuse[] = $uid;
  1085. }
  1086. if (count($guildInfo->accuse_agreed) >= ACCUSESUCCEEDNUM) {//弹劾成功
  1087. self::accuseSettle($mem, $guildInfo, $guildId, $zoneid);
  1088. } elseif (count($guildInfo->accuse_refuse) >= ACCUSEFAILNUM) {//失败
  1089. # 职位不变 弹劾数据清null 冷却时间24小时
  1090. $guildInfo->accuse_agreed = array();
  1091. $guildInfo->accuse_refuse = array();
  1092. $guildInfo->accuseTs = 0;
  1093. $guildInfo->accuse_coolTime = now(glc()->Guild_AccuseFailCoolingTime);
  1094. }
  1095. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1096. # 设置成功返回值
  1097. $result = array(
  1098. "result" => 0,
  1099. );
  1100. $resp = Resp::ok($result);
  1101. }
  1102. }
  1103. }
  1104. }
  1105. }
  1106. return $resp;
  1107. }
  1108. /**
  1109. * [7019]会长取消 or 同意 本次弹劾
  1110. * @param type $req
  1111. */
  1112. static function CancelAccuse($req) {
  1113. $resp = new Resp();
  1114. $mem = $req->mem;
  1115. $zoneid = $req->zoneid;
  1116. //客户端参数解析
  1117. $is_agree = $req->paras[0];
  1118. $uid = $req->uid; //会长
  1119. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1120. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1121. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1122. } else {
  1123. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1124. if (!self::isGuildChairman($uid, $guildInfo)) {
  1125. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1126. } else {
  1127. if (count($guildInfo->accuse_agreed) <= 0) {
  1128. $resp = Resp::err(ErrCode::err_guild_chairmannoaccused);
  1129. } else {
  1130. if ($is_agree) {//会长同意 弹劾 职位降为会员
  1131. $chairmanId = $guildInfo->chairman_id;
  1132. $userGuildInfo->position = 'Member';
  1133. $accuseId = $guildInfo->accuse_agreed[0];
  1134. $accuseGuildInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
  1135. $accuseGuildInfo->position = 'Chairman';
  1136. if (self::isOfficerChairman($accuseId, $guildInfo)) {
  1137. self::removeViceChairman($guildInfo, $accuseId);
  1138. }
  1139. if (self::isViceChairman($accuseId, $guildInfo)) {
  1140. self::removeViceChairman($guildInfo, $accuseId);
  1141. }
  1142. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateChangeChairman($chairmanId, $guildInfo->chairman_name, $accuseId, $accuseGuildInfo->name), $zoneid); //加入系统消息 更改会长
  1143. $guildInfo->chairman_id = $accuseId;
  1144. $guildInfo->chairman_name = $accuseGuildInfo->name;
  1145. $guildInfo->accuse_agreed = array();
  1146. $guildInfo->accuse_refuse = array();
  1147. $guildInfo->accuseTs = 0;
  1148. $guildInfo->accuse_coolTime = 0;
  1149. self::updateGuildChairman($guildInfo, $zoneid);
  1150. self::updateUserGuildInfo($mem, $chairmanId, $userGuildInfo, $zoneid);
  1151. self::updateUserGuildInfo($mem, $accuseId, $accuseGuildInfo, $zoneid);
  1152. } else {//不同意
  1153. $guildInfo->accuse_agreed = array();
  1154. $guildInfo->accuse_refuse = array();
  1155. $guildInfo->accuseTs = 0;
  1156. $guildInfo->accuse_coolTime = 0;
  1157. }
  1158. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1159. $resp = Resp::ok($guildInfo);
  1160. }
  1161. }
  1162. }
  1163. return $resp;
  1164. }
  1165. /**
  1166. * [7020]申请者玩家简介
  1167. */
  1168. static function ApplyUserIntro($req) {
  1169. $resp = new Resp();
  1170. $mem = $req->mem;
  1171. //客户端参数解析
  1172. $uid = $req->uid; //审批者
  1173. $userId = $req->paras[0]; // 请求加入公会者
  1174. $zoneid = $req->zoneid;
  1175. $userInfo = UserProc::getUserInfo($mem, $zoneid, $userId);
  1176. if ($userInfo == null) {
  1177. $resp = Resp::err(ErrCode::err_user_no);
  1178. } else {
  1179. $applyGuildInfo = self::getMemUserGuildInfo($mem, $userInfo->uid, $zoneid);
  1180. if ($applyGuildInfo == null) {
  1181. $applyGuildInfo = UserGuildModel::Clear();
  1182. }
  1183. #字段更新
  1184. UserGuildModel::userGuildInfoInit($applyGuildInfo, $userId, $userInfo->game, $mem, $zoneid);
  1185. $applyGuildInfo->fightPower = GuildProc::initFightTeamInfo($mem, $userId, $zoneid); #$game->heroTeamConfig;
  1186. $applyGuildInfo->lastLogin = $userInfo->game->lastLogin; #成员最后登陆时间
  1187. //self::updateUserGuildInfo($mem, $applyGuildInfo->uid, $applyGuildInfo, $zoneid);
  1188. # 设置成功返回值
  1189. $resp = Resp::ok($applyGuildInfo);
  1190. }
  1191. return $resp;
  1192. }
  1193. // const
  1194. // </editor-fold>
  1195. // <editor-fold defaultstate="collapsed" desc="公会捐献">
  1196. /**
  1197. * [7021] 请求捐献
  1198. * @param type $req
  1199. */
  1200. static function requestDonate($req) {
  1201. $resp = new Resp();
  1202. $mem = $req->mem;
  1203. //客户端参数解析
  1204. $uid = $req->uid; //请求捐献的人
  1205. $cardId = $req->paras[0]; // 请求捐献卡牌id
  1206. $cardCount = $req->paras[1]; //请求捐献数量
  1207. $heroId = $req->paras[2]; //拥有该碎片的英雄uid
  1208. $zoneid = $req->zoneid;
  1209. $game = $req->userInfo->game;
  1210. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1211. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1212. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1213. } else {
  1214. $guildId = $userGuildInfo->guildId;
  1215. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1216. if ($guildInfo == null) {
  1217. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1218. } else {
  1219. if ($cardCount == null || $cardId == null) {
  1220. $resp = Resp::err(ErrCode::err_guild_requestdonatecannotnull);
  1221. } else {
  1222. $segement = $game->store->segement;
  1223. $collectHeros = $game->heros->collectHeros;
  1224. $is_exist = false;
  1225. if (!CommUtil::isPropertyExists($segement, $cardId) || $segement->$cardId <= 0) {
  1226. if ($heroId == null) {//报错 没有该碎片
  1227. $resp = Resp::err(ErrCode::err_guild_usersegementnothechip);
  1228. } elseif (!CommUtil::isPropertyExists($collectHeros, $heroId)) {//英雄id 不存在,及没有相应的碎片
  1229. $resp = Resp::err(ErrCode::err_guild_nohero);
  1230. } else {
  1231. $modelId = $collectHeros->$heroId->modelId; #英雄id
  1232. $chipInfo = GameConfig::segment_getItem($cardId); #碎片配置数据
  1233. if ($chipInfo->prototypeData == $modelId) {
  1234. $is_exist = true;
  1235. } else {
  1236. $resp = Resp::err(ErrCode::err_guild_herochiptypeinconformity);
  1237. }
  1238. }
  1239. } elseif (CommUtil::isPropertyExists($segement, $cardId) && $segement->$cardId > 0) {
  1240. $is_exist = true;
  1241. }
  1242. if ($is_exist) {
  1243. if (CommUtil::isPropertyExists($userGuildInfo, 'requestCardTs') && $userGuildInfo->requestCardTs > now()) {//不到下次请求捐献时间
  1244. $resp = Resp::err(ErrCode::err_guild_lessthannextrequestdonate);
  1245. } else {
  1246. $cardInfo = GameConfig::segment_getItem($cardId);
  1247. if ($cardInfo == null) {
  1248. $resp = Resp::err(ErrCode::err_guild_nosegmentconst);
  1249. } else {
  1250. $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
  1251. if (in_array($cardInfo->quailty, $noOpenArr)) {//不能请求该颜色的卡牌
  1252. $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
  1253. } else {
  1254. $cardNumArr = CommUtil::split(glc()->Guild_RequsetCardNum, ';');
  1255. $numList = ArrayInit();
  1256. foreach ($cardNumArr as $key => $value) {
  1257. $arr = CommUtil::split($value, ',');
  1258. $numList[$arr[0]] = $arr[1];
  1259. }
  1260. if ($cardCount > $numList[$cardInfo->quailty]) {
  1261. $resp = Resp::err(ErrCode::err_guild_requestcardnumtomuch);
  1262. } else {
  1263. $userGuildInfo->requestCardTs = now(glc()->Guild_RequestCardIntervalTime);
  1264. #将碎片捐献信息存入哈希表中,时间戳为key+uid
  1265. GuildProc::hsetGuildRequestDonateInfo($mem, $guildId, GuildJournalModel::RequestDonate($uid, $req->userInfo->game->name, $cardId, $cardCount), $uid, $zoneid);
  1266. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  1267. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1268. # 设置成功返回值
  1269. $resp = Resp::ok(array(
  1270. "guildInfo" => $guildInfo,
  1271. "userGuildInfo" => $userGuildInfo,
  1272. ));
  1273. }
  1274. }
  1275. }
  1276. }
  1277. }
  1278. }
  1279. }
  1280. }
  1281. return $resp;
  1282. }
  1283. /**
  1284. * [7022] 捐献
  1285. */
  1286. static function donate($req) {
  1287. $resp = new Resp();
  1288. $mem = $req->mem;
  1289. //客户端参数解析
  1290. $uid = $req->uid; //捐献者
  1291. $index = $req->paras[0]; // 要捐献的索引号 uid+ts
  1292. $segmentNum = $req->paras[1]; //要捐献的数量
  1293. $zoneid = $req->zoneid;
  1294. $game = $req->userInfo->game;
  1295. #卡牌数量是否允许捐献, 是不是珍惜度一样(颜色一样),是否是一个公会,记得玩家数据里的卡牌+ -
  1296. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1297. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1298. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1299. } else {
  1300. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1301. if ($guildInfo == null) {
  1302. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1303. } else {
  1304. $guildId = $guildInfo->guildId;
  1305. $journalInfo = self::getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
  1306. $segmentId = $journalInfo->datas[2];
  1307. $segmentInfo = GameConfig::segment_getItem($segmentId);
  1308. if ($segmentInfo == null) {
  1309. $resp = Resp::err(ErrCode::err_guild_nosegmentconst);
  1310. } else {
  1311. $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
  1312. if (in_array($segmentInfo->quailty, $noOpenArr)) {
  1313. $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
  1314. } else {
  1315. $guildReward = GameConfig::guilddonatereward_getItem($segmentInfo->quailty);
  1316. if (!CommUtil::isPropertyExists($userGuildInfo->donateCount, $index)) {
  1317. $userGuildInfo->donateCount->$index = $journalInfo;
  1318. $userGuildInfo->donateCount->$index->datas[4] = 0;
  1319. }
  1320. $donateCountObj = $userGuildInfo->donateCount;
  1321. if ($donateCountObj->$index->datas[4] >= $guildReward->maxDonateNum || $userGuildInfo->allDonateCount >= glc()->Guild_EveryDayDonateTotalNumMax) {//
  1322. $resp = Resp::err(ErrCode::err_guild_donatecardnumreachlimit);
  1323. } else {
  1324. if (glc()->Guild_DonateCoolingTime < now() - $journalInfo->ts) {
  1325. $resp = Resp::err(ErrCode::err_guild_overdonatetime);
  1326. } else {
  1327. $segement = $game->store->segement;
  1328. $reward = false;
  1329. if (CommUtil::isPropertyExists($segement, $segmentId) && $segement->$segmentId >= $segmentNum) {
  1330. $reward = true;
  1331. } else {
  1332. $resp = Resp::err(ErrCode::err_guild_noenoughcardinfo);
  1333. }
  1334. if ($reward) {
  1335. #捐献的人扣卡牌 +奖励
  1336. UserGameModel::Consume_HeroSegment($game, $segmentId, $segmentNum); //扣卡牌
  1337. UserGameModel::Add_Gold($mem, $game, $guildReward->gold * $segmentNum); #加金币奖励
  1338. UserGameModel::Add_Exp($req, $guildReward->exp * $segmentNum); #加经验
  1339. $userGuildInfo->contribute += $guildReward->contribution * $segmentNum; #加贡献度
  1340. #计算所在公会总贡献度
  1341. $guildInfo->allContribute += $userGuildInfo->contribute;
  1342. #公会贡献度推算公会等级
  1343. $guildLevel = self::getGuildLevel($guildInfo->allContribute);
  1344. $guildInfo->level = $guildInfo->level == $guildLevel ? $guildInfo->level : $guildLevel;
  1345. #记录捐献人id
  1346. GuildProc::setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid);
  1347. #个人公会记录自己向谁捐献了捐献的数量
  1348. $userGuildInfo->donateCount->$index->datas[4] += $segmentNum;
  1349. $userGuildInfo->allDonateCount += $segmentNum;
  1350. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  1351. if ($journalInfo->datas[3] <= $count) {//已经捐献足够了
  1352. #结算
  1353. self::donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid);
  1354. #将捐献者个人公会信息中该捐献信息删除
  1355. unset($userGuildInfo->donateCount->$index);
  1356. } //还没有捐献满不做任何处理
  1357. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1358. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  1359. UserProc::updateUserInfo($req);
  1360. $resp = Resp::ok(array(
  1361. "guildInfo" => $guildInfo,
  1362. "userGuildInfo" => $userGuildInfo,
  1363. ));
  1364. }
  1365. }
  1366. }
  1367. }
  1368. }
  1369. }
  1370. }
  1371. return $resp;
  1372. }
  1373. /**
  1374. * [7023]刷新
  1375. * @param type $req
  1376. */
  1377. static function donateInfoRefresh($req) {
  1378. $resp = new Resp();
  1379. $mem = $req->mem;
  1380. //客户端参数解析
  1381. $uid = $req->uid; //审批者
  1382. $zoneid = $req->zoneid;
  1383. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1384. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1385. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1386. } else {
  1387. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1388. if ($guildInfo == null) {
  1389. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1390. } else {
  1391. $guildId = $guildInfo->guildId;
  1392. #弹劾有效时间到期 捐献有效冷却时间到期 公会编辑下一条数据后 刷新
  1393. self::RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneid);
  1394. self::RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneid);
  1395. self::RefreshDonate($mem, $guildId, $guildInfo, $zoneid);
  1396. #将捐献信息下发
  1397. $donateInfo = self::splitGuildDonateInfo($mem, $guildId, $zoneid);
  1398. #下发公会日志信息
  1399. $journal = self::splitGuildJournalInfo($mem, $guildId, $zoneid);
  1400. #当前玩家个人公会信息
  1401. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1402. $resp = Resp::ok(array(
  1403. "guildInfo" => $guildInfo,
  1404. "donateInfo" => $donateInfo,
  1405. "journalInfo" => $journal,
  1406. "userGuildInfo" => $userGuildInfo,
  1407. ));
  1408. }
  1409. }
  1410. return $resp;
  1411. }
  1412. /**
  1413. * 刷新公会信息
  1414. */
  1415. static function RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneID) {
  1416. #公会消息刷新
  1417. if (CommUtil::isPropertyExists($guildInfo, 'announcement_content') && is_array($guildInfo->announcement_content)) {
  1418. if (count($guildInfo->announcement_content) != 0) {
  1419. $announcement = $guildInfo->announcement_content[0];
  1420. if (now() - $announcement->ts > glc()->Guild_AnnouncementShowTime) {//过了显示时间,该清除
  1421. array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
  1422. }
  1423. }
  1424. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  1425. }
  1426. }
  1427. /**
  1428. * 刷新捐献数据
  1429. */
  1430. static function RefreshDonate($mem, $guildId, $guildInfo, $zoneID) {
  1431. #聊天消息刷新
  1432. $donateInfo = self::getallGuildRequestDonateInfo($mem, $guildId, $zoneID);
  1433. foreach ($donateInfo as $index => $donateMsg) {
  1434. if (now() - $donateMsg->ts >= glc()->Guild_DonateCoolingTime) {//捐献冷却时间到了,该捐献数据撤下去
  1435. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneID, $index);
  1436. self::donateSettle($mem, $donateMsg, $index, $count, $guildId, $zoneID);
  1437. }
  1438. }
  1439. }
  1440. /**
  1441. * 刷新弹劾信息
  1442. */
  1443. static function RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneID) {
  1444. #判断是否在弹劾阶段
  1445. if ($guildInfo->accuseTs <= now() && $guildInfo->accuseTs > 0 && count($guildInfo->accuse_agreed) > 0 && count($guildInfo->accuse_refuse) < 2) {//存在弹劾,不在有效时间内了,更改会长职位
  1446. self::accuseSettle($mem, $guildInfo, $guildId, $zoneID);
  1447. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  1448. }
  1449. }
  1450. /**
  1451. * 捐献结算
  1452. */
  1453. static function donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid) {
  1454. #将卡牌碎片以邮件的形式发给玩家
  1455. $chipArr = ArrayInit();
  1456. $sendId = $journalInfo->datas[0];
  1457. $chipArr[] = $journalInfo->datas[2] == null ? 0 : $journalInfo->datas[2];
  1458. $chipArr[] = $count == null ? 0 : $count;
  1459. EmailProc::SendGuildDonateSettle($zoneid, $sendId, $chipArr);
  1460. #同时将该捐献信息删除
  1461. GuildProc::deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
  1462. #将捐献者个人公会信息中该捐献信息删除
  1463. // $userIdlist = GuildProc::getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $count);
  1464. // foreach ($userIdlist as $k => $userid) {
  1465. // $donateGuild = self::getMemUserGuildInfo($mem, $userid, $zoneid);
  1466. // if (CommUtil::isPropertyExists($donateGuild, 'donateCount') && CommUtil::isPropertyExists($donateGuild->donateCount, $index)) {
  1467. // unset($donateGuild->donateCount->$index);
  1468. // }
  1469. // self::updateUserGuildInfo($mem, $userid, $donateGuild, $zoneid);
  1470. // }
  1471. #删除捐献记录缓存
  1472. GuildProc::deleteUserDonateRecordList($mem, $guildId, $index, $zoneid);
  1473. }
  1474. /**
  1475. * 弹劾时间过期数据清理
  1476. */
  1477. static function accuseSettle($mem, $guildInfo, $guildId, $zoneid) {
  1478. #成功后 会长降为会员 职位改变 弹劾数据清null 将发起弹劾 的 申请人 设为 会长。 改变数据库中会长id name
  1479. $chairId = $guildInfo->chairman_id;
  1480. $chairmanInfo = self::getMemUserGuildInfo($mem, $chairId, $zoneid);
  1481. $chairmanInfo->position = 'Member';
  1482. $accuseId = $guildInfo->accuse_agreed[0];
  1483. $accuseInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
  1484. $accuseInfo->position = 'Chairman';
  1485. if (self::isViceChairman($accuseId, $guildInfo)) {
  1486. self::removeViceChairman($guildInfo, $accuseId);
  1487. } elseif (self::isOfficerChairman($accuseId, $guildInfo)) {
  1488. self::removeOfficerChairman($guildInfo, $accuseId);
  1489. }
  1490. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($chairId, $guildInfo->chairman_name, $accuseId, $accuseInfo->name), $zoneid); //加入系统消息 更改会长
  1491. $guildInfo->chairman_id = $accuseId;
  1492. $guildInfo->chairman_name = $accuseInfo->name;
  1493. $guildInfo->accuse_agreed = array();
  1494. $guildInfo->accuse_refuse = array();
  1495. $guildInfo->accuseTs = 0;
  1496. $guildInfo->accuse_coolTime = 0;
  1497. self::updateGuildChairman($guildInfo, $zoneid);
  1498. self::updateUserGuildInfo($mem, $chairId, $chairmanInfo, $zoneid);
  1499. self::updateUserGuildInfo($mem, $accuseId, $accuseInfo, $zoneid);
  1500. }
  1501. // const
  1502. // </editor-fold>
  1503. // <editor-fold defaultstate="collapsed" desc="公会礼包">
  1504. /**
  1505. * [7024]购买 捐献度礼包
  1506. * @param type $req
  1507. */
  1508. static function buyDonateGift($req) {
  1509. $resp = new Resp();
  1510. $mem = $req->mem;
  1511. //客户端参数解析
  1512. $uid = $req->uid; //审批者
  1513. $zoneid = $req->zoneid;
  1514. $libaoId = $req->paras[0]; //礼包id
  1515. $game = $req->userInfo->game;
  1516. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1517. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1518. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1519. } else {
  1520. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1521. if ($guildInfo == null) {
  1522. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1523. } else {
  1524. #该礼包是否开放,公会等级是否满足
  1525. $libaoInfo = GameConfig::guildlibao_getItem($libaoId);
  1526. if (!$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
  1527. $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
  1528. } else {
  1529. #贡献度是否满足
  1530. if ($libaoInfo->donaterequire > $userGuildInfo->contribute) {
  1531. $resp = Resp::err(ErrCode::err_guild_contributionnosatisfy);
  1532. } else {
  1533. $money = $libaoInfo->pricetype == 1 ? $game->gold - $libaoInfo->price : $game->cash - $libaoInfo->price;
  1534. $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
  1535. if ($money < 0) {#钱不够
  1536. $resp = Resp::err($type);
  1537. } else {
  1538. #扣除花费
  1539. $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($game, $libaoInfo->price) : UserGameModel::Consume_Cash($game, $libaoInfo->price);
  1540. #回存礼包
  1541. $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
  1542. if ($err == 0) {
  1543. #该礼包数量+1
  1544. self::guildGiftNumAdd($guildInfo, $libaoId);
  1545. if ($libaoInfo->isSendReward == 1) {
  1546. #1.公会豪华钻石礼包以消息的形式发布
  1547. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
  1548. #2.给该公会所有成员一个宝箱物品 (以邮件的形式)
  1549. $reward = $libaoInfo->sendRewardStr;
  1550. if ($reward == null) {
  1551. $resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
  1552. } else {
  1553. $rewardArr = CommUtil::split($reward, ';');
  1554. $member = $guildInfo->members;
  1555. foreach ($member as $index => $memberId) {
  1556. foreach ($rewardArr as $key => $str) {
  1557. $arr = CommUtil::split($str, ',');
  1558. EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
  1559. }
  1560. }
  1561. }
  1562. }
  1563. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1564. UserProc::updateUserInfo($req);
  1565. SystemProc::BuyGuildCashPack($zoneid, $game); # 插入系统消息
  1566. $resp = Resp::ok(array(
  1567. "result" => 0,
  1568. 'store' => $req->userInfo->game->store,
  1569. ));
  1570. }
  1571. }
  1572. }
  1573. }
  1574. }
  1575. }
  1576. return $resp;
  1577. }
  1578. /**
  1579. * [7025]购买 公会钻石礼包 弃用
  1580. * @param type $req
  1581. */
  1582. static function buyGuildCashGift($req) {
  1583. $resp = new Resp();
  1584. $mem = $req->mem;
  1585. //客户端参数解析
  1586. $uid = $req->uid;
  1587. $zoneid = $req->zoneid;
  1588. $libaoId = $req->paras[0]; //礼包id
  1589. $game = $req->userInfo->game;
  1590. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1591. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1592. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1593. } else {
  1594. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1595. if ($guildInfo == null) {
  1596. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1597. } else {
  1598. #该礼包是否开放,公会等级是否满足
  1599. $libaoInfo = GameConfig::guildlibao_getItem($libaoId);
  1600. if ($libaoInfo == null || !$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
  1601. $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
  1602. } else {
  1603. $money = $libaoInfo->pricetype == 1 ? $game->gold - $libaoInfo->price : $game->cash - $libaoInfo->price;
  1604. $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
  1605. if ($money < 0) {#钱不够
  1606. $resp = Resp::err($type);
  1607. } else {
  1608. #扣除花费
  1609. $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($game, $libaoInfo->price) : UserGameModel::Consume_Cash($game, $libaoInfo->price);
  1610. #回存礼包
  1611. $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
  1612. if ($err == 0) {
  1613. #该礼包数量+1
  1614. self::guildGiftNumAdd($guildInfo, $libaoId);
  1615. if ($libaoInfo->isSendReward == 1) {
  1616. #1.公会豪华钻石礼包以消息的形式发布
  1617. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
  1618. #2.给该公会所有成员一个宝箱物品 (以邮件的形式)
  1619. $reward = $libaoInfo->sendRewardStr;
  1620. if ($reward == null) {
  1621. $resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
  1622. } else {
  1623. $rewardArr = CommUtil::split($reward, ';');
  1624. $member = $guildInfo->members;
  1625. foreach ($member as $index => $memberId) {
  1626. foreach ($rewardArr as $key => $str) {
  1627. $arr = CommUtil::split($str, ',');
  1628. EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
  1629. }
  1630. }
  1631. }
  1632. }
  1633. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1634. UserProc::updateUserInfo($req);
  1635. SystemProc::BuyGuildCashPack($zoneid, $game); # 插入系统消息
  1636. $resp = Resp::ok(array(
  1637. "result" => 0,
  1638. 'store' => $req->userInfo->game->store,
  1639. ));
  1640. }
  1641. }
  1642. }
  1643. }
  1644. }
  1645. return $resp;
  1646. }
  1647. // const
  1648. // </editor-fold>
  1649. // <editor-fold defaultstate="collapsed" desc="公会公告 邮件">
  1650. /**
  1651. * [7026]公会公告
  1652. * @param type $req
  1653. */
  1654. static function announcement($req) {//会长的每条公告 1.显示时间的时间限制(针对玩家看到的时候) 2.编辑一条公告内容后有冷却时间在进行第二次编辑
  1655. $resp = new Resp();
  1656. $mem = $req->mem;
  1657. //客户端参数解析
  1658. $uid = $req->uid; //审批者
  1659. $zoneid = $req->zoneid;
  1660. $title = $req->paras[0];
  1661. $content = $req->paras[1]; //公告内容
  1662. $game = $req->userInfo->game;
  1663. if ($content == null && $title == null) {
  1664. $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
  1665. } else {
  1666. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1667. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1668. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1669. } else {
  1670. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1671. if ($guildInfo == null) {
  1672. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1673. } else {
  1674. if (!self::checkPermission($uid, $guildInfo)) {
  1675. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  1676. } else {
  1677. if (now() < $guildInfo->announcement_CoolingTs) {//还不到下次编辑的时间
  1678. $resp = Resp::err(ErrCode::err_guild_AnnouncementEditCooling);
  1679. } else {
  1680. if (count($guildInfo->announcement_content) != 0) {
  1681. array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
  1682. }
  1683. $guildAnnouncement = new GuildAnnouncementModel(null, now(), $title, $content);
  1684. $guildInfo->announcement_content[] = $guildAnnouncement;
  1685. $guildInfo->announcement_CoolingTs = now(glc()->Guild_AnnouncementEditCoolingTime);
  1686. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1687. $resp = Resp::ok($guildInfo);
  1688. }
  1689. }
  1690. }
  1691. }
  1692. }
  1693. return $resp;
  1694. }
  1695. /**
  1696. * [7027]公会邮件
  1697. * @param type $req
  1698. */
  1699. static function noticeMail($req) {
  1700. $resp = new Resp();
  1701. $mem = $req->mem;
  1702. //客户端参数解析
  1703. $uid = $req->uid; //审批者
  1704. $zoneid = $req->zoneid;
  1705. $title = $req->paras[0];
  1706. $content = $req->paras[1]; //邮件内容
  1707. $game = $req->userInfo->game;
  1708. if ($content == null && $title == null) {
  1709. $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
  1710. } else {
  1711. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1712. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1713. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1714. } else {
  1715. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1716. if ($guildInfo == null) {
  1717. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1718. } else {
  1719. if (!self::checkPermission($uid, $guildInfo)) {
  1720. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  1721. } else {
  1722. $members = $guildInfo->members;
  1723. foreach ($members as $index => $memberId) {
  1724. EmailProc::SendGuildNoticeMail($zoneid, $memberId, $title, $content);
  1725. }
  1726. $resp = Resp::ok(array(
  1727. "result" => 0,
  1728. ));
  1729. }
  1730. }
  1731. }
  1732. }
  1733. return $resp;
  1734. }
  1735. // const
  1736. // </editor-fold>
  1737. //
  1738. // <editor-fold defaultstate="collapsed" desc="公会战">
  1739. /**
  1740. * 【7028】 邀请战斗
  1741. * @param type $req
  1742. */
  1743. static function vsFightInvite($req) {
  1744. $resp = new Resp();
  1745. $mem = $req->mem;
  1746. //客户端参数解析
  1747. $uid_invite = $req->uid;
  1748. $zoneid = $req->zoneid;
  1749. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_invite, $zoneid);
  1750. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1751. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1752. } else {
  1753. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1754. if ($guildInfo == null) {
  1755. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1756. } else {
  1757. if (self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid)) {#已经存在邀请信息不能再次邀请
  1758. $resp = Resp::err(ErrCode::err_guild_fightInvitealreadyexisted);
  1759. } else {
  1760. $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, array(), $zoneid);
  1761. $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1762. $resp = Resp::ok($ret);
  1763. }
  1764. }
  1765. }
  1766. return $resp;
  1767. }
  1768. /**
  1769. * 【7029】 取消邀请战斗
  1770. * @param type $req
  1771. */
  1772. static function cancelInvite($req) {
  1773. $resp = new Resp();
  1774. $mem = $req->mem;
  1775. //客户端参数解析
  1776. $uid = $req->uid;
  1777. $zoneid = $req->zoneid;
  1778. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1779. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1780. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1781. } else {
  1782. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1783. if ($guildInfo == null) {
  1784. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1785. } else {
  1786. if (!self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid)) {#不存在邀请信息,报错
  1787. $resp = Resp::err(ErrCode::err_guild_fightInvitenoexisted);
  1788. } else {
  1789. self::deleteOneFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid);
  1790. $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1791. $resp = Resp::ok($ret);
  1792. }
  1793. }
  1794. }
  1795. return $resp;
  1796. }
  1797. /**
  1798. * 【7030】 接受,战斗
  1799. * @param type $req
  1800. */
  1801. static function fight($req) {
  1802. $resp = new Resp();
  1803. $mem = $req->mem;
  1804. //客户端参数解析
  1805. $uid_accept = $req->uid;
  1806. $zoneid = $req->zoneid;
  1807. $uid_invite = $req->paras[0]; #接受哪个邀请 邀请者uid
  1808. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_accept, $zoneid);
  1809. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1810. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1811. } else {
  1812. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1813. if ($guildInfo == null) {
  1814. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1815. } else {
  1816. $inviteArr = self::hgetFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid);
  1817. if (in_array($uid_accept, $inviteArr) || count($inviteArr) == 2) {#该玩家已经在战斗中不能再次接受 or 本次邀请已经存在两个成员战斗,你不能接受邀请
  1818. $resp = Resp::err(ErrCode::err_guild_fighting);
  1819. } else {
  1820. #将$uid_accept 存入邀请数据中
  1821. $inviteArr[] = $uid_accept;
  1822. $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $inviteArr, $zoneid);
  1823. #返回两个对战玩家战队信息
  1824. // $arr = $mem->getMulti($ids);
  1825. // $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1826. // $resp = ResponseVo::ok($req, $ret);
  1827. }
  1828. }
  1829. }
  1830. return $resp;
  1831. }
  1832. // const
  1833. // </editor-fold>
  1834. // <editor-fold defaultstate="collapsed" desc="公会封装函数集合">
  1835. static function initFightTeamInfo($mem, $uid, $zoneid) {
  1836. $userGameInfo = $mem->get(MemKey_User::Info($zoneid, $uid));
  1837. $team = JsonUtil::decode('{"teamLeader": 0,"heros":{}}');
  1838. $teamConfig = JsonUtil::decode($userGameInfo->heroTeamConfig);
  1839. if ($teamConfig && $teamConfig->curUseTeamID > 0) {
  1840. $heros = ObjectInit();
  1841. $teamid = $teamConfig->curUseTeamID;
  1842. $heros_uid = $teamConfig->teamDic->$teamid->heros;
  1843. $m = 0;
  1844. foreach ($heros_uid as $heroid) {
  1845. $m++;
  1846. $heros->$m = $heroid ? PVPProc::getHeroInfoForShare($userGameInfo, $heroid) : null;
  1847. }
  1848. $team = array(
  1849. 'teamLeader' => $teamConfig->teamDic->$teamid->teamLeader,
  1850. 'heros' => $heros
  1851. );
  1852. }
  1853. $arr = array(
  1854. 'heroTeamConfig' => $team, # 战队配置
  1855. );
  1856. return $arr;
  1857. }
  1858. /**
  1859. * 修改公会积分 弃用
  1860. */
  1861. // static function updateDbguildCupScore($cupScore, $guildId, $zoneid, $type = null)
  1862. // {
  1863. ////#减去公会中开除成员的积分
  1864. // $paydb = CPayInit();
  1865. // $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $sqlret[0]['cupScore'], $guildId, $zoneid));
  1866. // }
  1867. /**
  1868. * 获取捐献消息格式整理
  1869. * @param type $mem
  1870. * @param type $guildId
  1871. * @param type $zoneid
  1872. * @return type
  1873. */
  1874. static function splitGuildDonateInfo($mem, $guildId, $zoneid) {
  1875. $journalDonate = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
  1876. foreach ($journalDonate as $index => $obj) {
  1877. $obj->datas[4] = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  1878. }
  1879. if (is_array($journalDonate) && count($journalDonate) == 0) {
  1880. $journalDonate = ObjectInit();
  1881. }
  1882. return $journalDonate;
  1883. }
  1884. /**
  1885. * 获取消息格式整理
  1886. * @param type $mem
  1887. * @param type $guildId
  1888. * @param type $zoneid
  1889. * @return type
  1890. */
  1891. static function splitGuildJournalInfo($mem, $guildId, $zoneid) {
  1892. $journal = $mem->lrange(MemKey_Guild::constGuildJournal($guildId, $zoneid), 0, GUILDMAXJOURNALCOUNT);
  1893. $journalObj = ObjectInit();
  1894. foreach ($journal as $index => $obj) {
  1895. $ts = $obj->ts;
  1896. $journalObj->$ts = $obj;
  1897. }
  1898. return $journalObj;
  1899. }
  1900. /**
  1901. * 查询推荐公会队列数据 弃用
  1902. * @param type $mem
  1903. * @return type
  1904. */
  1905. static function getRecommendataionData($mem, $zoneid) {
  1906. $recom = $mem->get(MemKey_Guild::constGuildRecommendationQueue($zoneid));
  1907. if ($recom == null) {
  1908. $recom = array();
  1909. }
  1910. return $recom;
  1911. }
  1912. /**
  1913. * 查询并更新推荐公会列表信息 弃用
  1914. * @param type $mem
  1915. * @param type $recomm
  1916. * @return type
  1917. */
  1918. static function getRecommendationList($mem, $recomm, &$invalidGuild, $zoneid) {
  1919. $memList = array();
  1920. $recomm = array_slice($recomm, 0, 8);
  1921. $arrStr = implode(',', $recomm); // 把数组内容拼接为字符串
  1922. $md5 = md5($arrStr); // 计算一下md5
  1923. $cache = $mem->get(MemKey_Guild::guildRecommendationCache($zoneid)); // 取缓存
  1924. if ($cache == null) { // 如果是空的,初始化一下
  1925. $cache = ObjectInit();
  1926. $cache->md5 = "x";
  1927. $cache->memList = array();
  1928. }
  1929. // 依据MD5判断是否需要更新缓存
  1930. if ($cache->md5 != null && $cache->md5 == $md5) {
  1931. $memList = $cache->memList; // md5相同,直接取缓存数据即可
  1932. } else { // 缓存已经失效
  1933. $invalidGuild = array();
  1934. foreach ($recomm as $guildId) {
  1935. $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
  1936. if ($guildInfo != null) { // 防范公会已经解散
  1937. // 调整下公会内容
  1938. unset($guildInfo->applylist);
  1939. unset($guildInfo->dryad);
  1940. unset($guildInfo->journal);
  1941. unset($guildInfo->message_board);
  1942. $guildInfo->membercount = count($guildInfo->members);
  1943. unset($guildInfo->members);
  1944. $chairman = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
  1945. $guildInfo->chairman_name = $chairman->game->name;
  1946. $memList [] = $guildInfo;
  1947. } else { // 如果公会已经解散,添加到失效数组中
  1948. $invalidGuild[] = $guildId;
  1949. }
  1950. }
  1951. $cache->md5 = $md5; // 更新缓存对象
  1952. $cache->memList = $memList;
  1953. $mem->set(MemKey_Guild::guildRecommendationCache($zoneid), $cache);
  1954. }
  1955. return $memList;
  1956. }
  1957. /**
  1958. * 读Cmem中玩家公会信息
  1959. * @param type $mem
  1960. * @param type $oid
  1961. * @return UserGuildModel
  1962. */
  1963. static function getMemUserGuildInfo($mem, $uid, $zoneid) {
  1964. return $mem->get(MemKey_Guild::getUserGuildInfo($uid, $zoneid));
  1965. }
  1966. /**
  1967. * 取指定guildid的公会数据
  1968. * @param CMemUtil $mem
  1969. * @param int $guildId
  1970. * @return GuildModel
  1971. */
  1972. static function getMemGuildInfo($mem, $guildId, $zoneid) {
  1973. return $mem->get(MemKey_Guild::getGuildInfo($guildId, $zoneid));
  1974. }
  1975. /**
  1976. * 回写玩家公会信息
  1977. */
  1978. static function updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid) {
  1979. $mem->set(MemKey_Guild::getUserGuildInfo($uid, $zoneid), $userGuildInfo);
  1980. }
  1981. /**
  1982. * 新添加公会信息
  1983. */
  1984. static function addGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
  1985. $mem->add(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
  1986. }
  1987. /**
  1988. * 回写公会信息
  1989. * @param int $guildID
  1990. * @param int $guildInfo
  1991. */
  1992. static function updateGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
  1993. $mem->set(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
  1994. }
  1995. /**
  1996. * 检察公会最大人数
  1997. * @param type $mem
  1998. * @param type $guildInfo
  1999. * @return type
  2000. */
  2001. static function checkmemberfull($guildInfo) { //根据成员的 贡献度
  2002. $levelInfo = GameConfig::guildlevel_getItem($guildInfo->level);
  2003. return count($guildInfo->members) >= $levelInfo->maxPersoNum;
  2004. }
  2005. /**
  2006. * 获取公会列表缓存信息 ok
  2007. * @param type $mem
  2008. * @param type $page
  2009. * @param type $zoneid
  2010. * @return type
  2011. */
  2012. static function getGuildListCache($mem, $page, $zoneid) {
  2013. return $mem->get(MemKey_Guild::guildListCache($page, $zoneid));
  2014. }
  2015. static function updateGuildMemberCount($guildInfo, $zoneid) {
  2016. $paydb = CPayInit();
  2017. $paydb->query(sprintf(SQLUPDATEGUILDMEMBERCOUNT, count($guildInfo->members), $guildInfo->guildId, $zoneid));
  2018. $paydb->close();
  2019. }
  2020. static function updateGuildChairman($guildInfo, $zoneid) {
  2021. $paydb = CPayInit();
  2022. $paydb->query(sprintf(SQLUPDATECHAIRMAN, $guildInfo->chairman_id, $guildInfo->chairman_name, $guildInfo->guildId, $zoneid));
  2023. $paydb->close();
  2024. }
  2025. /**
  2026. * 判断玩家是否公会成员
  2027. * @param type $userGuildInfo
  2028. * @param type $guildId
  2029. * @return type
  2030. */
  2031. static function isGuildMember($userGuildInfo, $guildId) {
  2032. return $userGuildInfo->guildId == $guildId;
  2033. }
  2034. /**
  2035. * 检查权限
  2036. * @param string $oid
  2037. * @param GuildModel $guildInfo
  2038. */
  2039. static function checkPermission($uid, $guildInfo) {
  2040. $ret = false;
  2041. if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo)) {
  2042. $ret = true;
  2043. }
  2044. return $ret;
  2045. }
  2046. /**
  2047. * 检查权限 干部
  2048. * @param string $oid
  2049. * @param GuildModel $guildInfo
  2050. */
  2051. static function checkPermissiona_addofficer($uid, $guildInfo) {
  2052. $ret = false;
  2053. if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo) || self::isOfficerChairman($uid, $guildInfo)) {
  2054. $ret = true;
  2055. }
  2056. return $ret;
  2057. }
  2058. /**
  2059. * 判断玩家是否公会会长
  2060. * @param type $oid
  2061. * @param type $guildInfo
  2062. * @return type
  2063. */
  2064. static function isGuildChairman($uid, $guildInfo) {
  2065. return $guildInfo->chairman_id == $uid;
  2066. }
  2067. /**
  2068. * 判断是否副会长
  2069. * @param type $oid
  2070. * @param type $guildInfo
  2071. * @return boolean
  2072. */
  2073. static function isViceChairman($uid, $guildInfo) {
  2074. $ret = false;
  2075. if (is_array($guildInfo->viceChairManArr) && in_array($uid, $guildInfo->viceChairManArr)) {
  2076. $ret = true;
  2077. }
  2078. return $ret;
  2079. }
  2080. /**
  2081. * 判断是否 干部
  2082. * @param type $oid
  2083. * @param type $guildInfo
  2084. * @return boolean
  2085. */
  2086. static function isOfficerChairman($uid, $guildInfo) {
  2087. $ret = false;
  2088. if (is_array($guildInfo->officerManArr) && in_array($uid, $guildInfo->officerManArr)) {
  2089. $ret = true;
  2090. }
  2091. return $ret;
  2092. }
  2093. /**
  2094. * 移除副会长
  2095. * @param GuildModel $guildInfo
  2096. * @param string $oid
  2097. */
  2098. static function removeViceChairman($guildInfo, $uid) {
  2099. if (self::isViceChairman($uid, $guildInfo)) {
  2100. StlUtil::arrayRemove($guildInfo->viceChairManArr, $uid);
  2101. }
  2102. }
  2103. /**
  2104. * 移除干部
  2105. * @param GuildModel $guildInfo
  2106. * @param string $oid
  2107. */
  2108. static function removeOfficerChairman($guildInfo, $uid) {
  2109. if (self::isOfficerChairman($uid, $guildInfo)) {
  2110. StlUtil::arrayRemove($guildInfo->officerManArr, $uid);
  2111. }
  2112. }
  2113. /**
  2114. * 追加一条公会日志
  2115. * @param array $guildJournal
  2116. * @param type $oid
  2117. * @param type $type
  2118. * @param type $tag
  2119. */
  2120. static function pushNewJournal($mem, $guildId, $journal, $zoneid) {
  2121. $journalLength = $mem->llen(MemKey_Guild::constGuildJournal($guildId, $zoneid));
  2122. if ($journalLength >= GUILDMAXJOURNALCOUNT) {
  2123. $mem->rpop(MemKey_Guild::constGuildJournal($guildId, $zoneid)); #移除队尾元素
  2124. }
  2125. return $mem->lpush(MemKey_Guild::constGuildJournal($guildId, $zoneid), $journal);
  2126. }
  2127. /**
  2128. * 计算公会等级
  2129. * @param type $guildInfo
  2130. */
  2131. static function getGuildLevel($contribute) {
  2132. $level = 1;
  2133. $str = glc()->Guild_ContributeLevel;
  2134. $arr = CommUtil::split($str, ';');
  2135. foreach ($arr as $key => $value) {
  2136. $valueArr = CommUtil::split($value, ',');
  2137. if ($contribute >= $valueArr[1]) {
  2138. $level = $valueArr[0];
  2139. }
  2140. }
  2141. return $level;
  2142. }
  2143. /**
  2144. * 礼包数量增加
  2145. * @param type $guildInfo
  2146. * @param type $libaoId
  2147. */
  2148. static function guildGiftNumAdd($guildInfo, $libaoId) {
  2149. if (!CommUtil::isPropertyExists($guildInfo, 'giftnum_record')) {
  2150. $guildInfo->giftnum_record = ObjectInit();
  2151. }
  2152. if (!CommUtil::isPropertyExists($guildInfo->giftnum_record, $libaoId)) {
  2153. $guildInfo->giftnum_record->$libaoId = 1;
  2154. } else {
  2155. $guildInfo->giftnum_record->$libaoId += 1;
  2156. }
  2157. }
  2158. // <editor-fold defaultstate="collapsed" desc="公会请求捐献函数集合 HASH">
  2159. /**
  2160. * 捐献请求数据缓存
  2161. * @param type $mem
  2162. * @param type $guildId
  2163. * @param type $donateinfo
  2164. * @param type $zoneid
  2165. * @return type
  2166. */
  2167. static function hsetGuildRequestDonateInfo($mem, $guildId, $donateinfo, $uid, $zoneid) {
  2168. $ts = $donateinfo->ts;
  2169. return $mem->hset(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $uid . $ts, $donateinfo);
  2170. }
  2171. /**
  2172. * 获取 捐献请求数据缓存
  2173. * @param type $mem
  2174. * @param type $guildId
  2175. * @param type $zoneid
  2176. * @return type
  2177. */
  2178. static function getallGuildRequestDonateInfo($mem, $guildId, $zoneid) {
  2179. return $mem->hgetall(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
  2180. }
  2181. /**
  2182. * 获取一条请求捐献数据
  2183. * @param type $mem
  2184. * @param type $guildId
  2185. * @param type $zoneid
  2186. * @param type $index
  2187. * @return type
  2188. */
  2189. static function getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
  2190. return $mem->hget(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
  2191. }
  2192. /**
  2193. * 删除某一条捐献数据
  2194. * @param type $mem
  2195. * @param type $guildId
  2196. * @param type $zoneid
  2197. * @param type $ts
  2198. * @return type
  2199. */
  2200. static function deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
  2201. return $mem->hdel(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
  2202. }
  2203. // const
  2204. // </editor-fold>
  2205. //---------------------------------------------------------------------------
  2206. // <editor-fold defaultstate="collapsed" desc="公会捐献函数集合 LIST">
  2207. /**
  2208. * 存入元素值
  2209. */
  2210. static function setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid) {
  2211. return $mem->lpush(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), $uid);
  2212. }
  2213. /**
  2214. * 获取捐献记录表的长度
  2215. */
  2216. static function gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index) {
  2217. return $mem->llen(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
  2218. }
  2219. /**
  2220. * 删除记录捐献id的 key
  2221. * @param type $mem
  2222. * @param type $guildId
  2223. * @param type $ts
  2224. * @param type $zoneid
  2225. */
  2226. static function deleteUserDonateRecordList($mem, $guildId, $index, $zoneid) {
  2227. $mem->delete(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
  2228. }
  2229. /**
  2230. * 得到捐献的所有玩家id
  2231. * @param type $mem
  2232. * @param type $guildId
  2233. * @param type $ts
  2234. * @param type $zoneid
  2235. * @param type $endIndex
  2236. * @return type
  2237. */
  2238. static function getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $endIndex) {
  2239. return $mem->lrange(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), 0, $endIndex);
  2240. }
  2241. // const
  2242. // </editor-fold>
  2243. //-----------------------------------------------------------------
  2244. // <editor-fold defaultstate="collapsed" desc="公会战封装函数">
  2245. /**
  2246. * 邀请战斗
  2247. * @param type $mem
  2248. * @param type $uid_invite
  2249. * @param type $zoneid
  2250. */
  2251. static function setFightInviteInfo($mem, $guildId, $uid_invite, $array, $zoneid) {
  2252. return $mem->hset(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite, $array);
  2253. }
  2254. /**
  2255. * 获取某个人的邀请信息
  2256. * @param type $mem
  2257. * @param type $guildId
  2258. * @param type $uid_invite
  2259. * @param type $zoneid
  2260. * @return type
  2261. */
  2262. static function hgetFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2263. return $mem->hget(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2264. }
  2265. /**
  2266. * 该成员是否存在邀请战斗信息
  2267. * @param type $mem
  2268. * @param type $guildId
  2269. * @param type $uid_invite
  2270. * @param type $zoneid
  2271. */
  2272. static function hexistsFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2273. return $mem->hexists(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2274. }
  2275. /**
  2276. * 取消本次邀请战斗
  2277. * @param type $mem
  2278. * @param type $guildId
  2279. * @param type $uid_invite
  2280. * @param type $zoneid
  2281. * @return type
  2282. */
  2283. static function deleteOneFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2284. return $mem->hdel(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2285. }
  2286. // const
  2287. // </editor-fold>
  2288. // const
  2289. // </editor-fold>
  2290. }