AuctionProc.php 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of AuctionProc
  5. *
  6. * @author cyzhao
  7. */
  8. class AuctionProc {
  9. static function procMain() {
  10. switch (req()->cmd) {
  11. case CmdCode::cmd_Auction_GetUserAuctionItemsInfo: # 7401 获取全部拍卖信息
  12. return AuctionProc::GetAuctionItemsInfo();
  13. case CmdCode::cmd_Auction_GetUserUploadAuctionItems: # 7402 玩家上架拍品信息
  14. return AuctionProc::GetUserUploadAuctionItems();
  15. case CmdCode::cmd_Auction_GetUserAuctionItems: # 7403 玩家竞拍信息
  16. return AuctionProc::GetUserAuctionItems();
  17. case CmdCode::cmd_Auction_BuyoutPrice: # 7404 竞拍/一口价
  18. return AuctionProc::BuyoutPrice();
  19. case CmdCode::cmd_Auction_CancelAuction: # 7405 取消出售
  20. return AuctionProc::CancelAuction();
  21. case CmdCode::cmd_Auction_UploadAuctionItems: # 7406 上传拍品
  22. return AuctionProc::UploadAuctionItems();
  23. case CmdCode::cmd_Auction_UserAuctionBidItem: # 7407 竞拍
  24. return AuctionProc::UserAuctionBidItem();
  25. default:
  26. Err(ErrCode::cmd_err);
  27. }
  28. }
  29. /**
  30. * 获取全部拍卖信息
  31. */
  32. static function GetAuctionItemsInfo() {
  33. $obj = self::getAuctionUserItemListCache();
  34. if ($obj == null || $obj->ts < TimeUtil::tsCurrent(-3)) { # 查不到缓存,或者缓存是3秒以前的
  35. $obj = self::updateAuctionUserItemListCache(); # 更新玩家列表
  36. }
  37. // $ret = array(
  38. // "auction" => $obj->data,
  39. // //"bidRecord" => $req->userInfo->privateState->arrUserlAucBidItems # 加一个出价记录
  40. // );
  41. UserProc::updateUserInfo(); # 回写玩家数据
  42. return Resp::ok(array(
  43. "auction" => $obj->data,
  44. ));
  45. }
  46. /**
  47. * 玩家上架拍品信息
  48. */
  49. static function GetUserUploadAuctionItems() {
  50. $dic = self::getMyAuctionItems(); #上架信息
  51. UserProc::updateUserInfo(); # 回写玩家数据
  52. return Resp::ok(array(
  53. "auction" => $dic,
  54. ));
  55. }
  56. /**
  57. * 玩家竞拍信息
  58. */
  59. static function GetUserAuctionItems() {
  60. $result = self::selectMyAuctionBid();
  61. UserProc::updateUserInfo(); # 回写玩家数据
  62. return Resp::ok(array(
  63. "auction" => $result,
  64. ));
  65. }
  66. /**
  67. * 一口价-7404 ----暂时没有竞拍,只有一口价
  68. */
  69. static function BuyoutPrice() {
  70. list($uId) = req()->paras;
  71. $aucItem = self::getAuctionItem($uId);
  72. $buyoutPrice = $aucItem->buyoutPrice;
  73. my_Assert($aucItem->result == "", "该拍品不能竞拍");
  74. my_Assert($aucItem->sellerid != req()->uid, "不能竞拍自己的拍品");
  75. my_Assert(ctx()->baseInfo->cash >= $buyoutPrice, ErrCode::notenough_cash_msg);
  76. //扣除钻石--交易费用 + 手续费
  77. ctx()->base()->Consume_Cash($buyoutPrice);
  78. //ctx()->baseInfo->cash -= $buyoutPrice;
  79. //更新表里的交易状态
  80. $aucItem->result = "完成";
  81. $aucItem->currpeopleid = req()->uid;
  82. $aucItem->currpeoplename = ctx()->baseInfo->name;
  83. $err = self::settleAuctionItem($aucItem); # 更新数据库
  84. //更新拍品缓存
  85. $obj = self::updateAuctionUserItemListCache();
  86. //发送邮件,给拍品
  87. $sList = explode(',', $aucItem->contents);
  88. EmailProc::SendAuctionItemsMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  89. EmailProc::SendAuctionCashMail(req()->zoneid, $aucItem->sellerid, $sList[0], 2, $buyoutPrice - intval($buyoutPrice * 0.05)); //上架玩家给钻石邮件
  90. UserProc::updateUserInfo(); # 回写玩家数据
  91. return Resp::ok(array(
  92. "auction" => $obj->data,
  93. "cash" => ctx()->baseInfo->cash,
  94. ));
  95. }
  96. /**
  97. * 取消出售---增加回退竞拍者的竞价钱
  98. */
  99. static function CancelAuction() {
  100. list($uId) = req()->paras;
  101. $aucItem = self::getAuctionItem($uId);
  102. $aucItem->result = "取消出售";
  103. $ctxList = explode(',', $aucItem->contents);
  104. EmailProc::SendCantSellAuctionItemsMail(req()->zoneid, req()->uid, $ctxList[0], $ctxList[1]);
  105. #回退竞拍者钻石
  106. EmailProc::SendCantSellAuctionItemsBidCash(req()->zoneid, $aucItem->currpeopleid,$ctxList[0],2,$aucItem->currprice);
  107. self::updateAuctionItemState($aucItem);
  108. self::updateAuctionUserItemListCache();
  109. $dic = self::getMyAuctionItems(); #上架信息
  110. UserProc::updateUserInfo(); # 回写玩家数据
  111. return Resp::ok(array(
  112. "auction" => $dic,
  113. ));
  114. }
  115. /**
  116. * 上传拍品
  117. * @return type
  118. */
  119. static function UploadAuctionItems() {
  120. list($itemId, $num, $bugoutPrice) = req()->paras; //上传拍品的 id 数量 竞拍价 一口价
  121. $user = ctx();
  122. my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId), ErrCode::store_itemno_err); # 参数合法性判断
  123. $mo = GameConfig::item_base_getItem($itemId);
  124. my_Assert($mo != null, ErrCode::err_const_no);
  125. $sList = explode(',', $mo->buyoutPrice);
  126. my_Assert($bugoutPrice >= $sList[1], ErrCode::notenough_cash_msg);
  127. StoreProc::removeItemFromStore($user->store, $itemId, $num);
  128. $aucItem = new Ins_AuctionItemModel();
  129. $aucItem->addstep = 10;
  130. $aucItem->contents = $itemId . "," . $num;
  131. $aucItem->startprice = $mo->auctionPrice;
  132. $aucItem->buyoutPrice = $sList[1] * $num;
  133. $aucItem->currprice = $mo->auctionPrice;
  134. $aucItem->startts = time();
  135. $aucItem->endts = glc()->AuctionEndTs * 60 * 60 + time(); # 24小时
  136. $aucItem->sellerid = req()->uid;
  137. $aucItem->sellername = $user->baseInfo->name;
  138. $aucItem->zoneid = req()->zoneid;
  139. $err = self::insertNewUserAuctionItem($aucItem);
  140. my_Assert($err == 1, ErrCode::err_db);
  141. # 插入成功后,更新缓存
  142. # 写入玩家数据
  143. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  144. ctx($user);
  145. UserProc::updateUserInfo(); # 回写玩家数据
  146. return Resp::ok(array(
  147. "store" => $user->store,
  148. "auction" => $auctionDic, #拍品
  149. ));
  150. }
  151. /**
  152. * 竞价
  153. */
  154. static function UserAuctionBidItem() {
  155. $uId = req()->paras[0];
  156. $price = req()->paras[1];
  157. $aucItem = self::getAuctionItem($uId);
  158. $ts = time();
  159. my_Assert($aucItem->startts < $ts, ErrCode::auction_beforstart);
  160. my_Assert($aucItem->endts > $ts, ErrCode::auction_end);
  161. $curPrice = $aucItem->currprice + $aucItem->addstep;
  162. my_Assert($price >= $curPrice, ErrCode::auction_failprice);
  163. my_Assert(ctx()->baseInfo->cash >= $curPrice, ErrCode::notenough_cash_msg);
  164. #扣除竞价--钻石
  165. ctx()->base(true)->Consume_Cash($price);
  166. #退回上一人的竞价
  167. if ($aucItem->currpeopleid != null) {
  168. $contentsList = explode(',', $aucItem->contents);
  169. EmailProc::SendRefundAuctionCash($aucItem->zoneid,$aucItem->currpeopleid ,$contentsList[0], 2,$aucItem->currprice);
  170. }
  171. # 更新拍品信息
  172. $aucItem->currpeopleid = req()->uid; # 更新拍品信息
  173. $aucItem->currpeoplename = ctx()->baseInfo->name;
  174. $aucItem->currprice = $price;
  175. $auchistory = json_decode($aucItem->auchistory);
  176. $auchistory->$ts = array("uid" => req()->uid, "name" => ctx()->baseInfo->name, "price" => $price);
  177. $aucItem->auchistory = addslashes(json_encode($auchistory));
  178. self::updateAuctionItem($aucItem);
  179. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  180. UserProc::updateUserInfo(); # 回写玩家数据
  181. return Resp::ok(array(
  182. "store" => $user->store,
  183. "auction" => $auctionDic, #拍品
  184. ));
  185. }
  186. /**
  187. * 结算
  188. * @return string
  189. */
  190. static function TriggerSettlement() {
  191. $result = self::selectTimeoutAuctionItems();
  192. if (count($result) > 0) {
  193. foreach ($result as $aucItem) {
  194. //发送流拍邮件
  195. $sList = explode(',', $aucItem->contents);
  196. EmailProc::SendAuctionItemsStreamingMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  197. //更新数据库信息
  198. $aucItem->result = "流拍";
  199. self::updateAuctionItemState($aucItem);
  200. }
  201. }
  202. return "ok";
  203. }
  204. /**
  205. * 获取当前的玩家拍卖缓存
  206. * @param type $mem
  207. * @return array
  208. */
  209. static function getAuctionUserItemListCache() {
  210. return gMem()->get(self::auctionItemListCache(req()->zoneid));
  211. }
  212. /**
  213. * 玩家拍卖的拍品列表缓存
  214. * @return string
  215. */
  216. static function auctionItemListCache($zoneid) {
  217. return "auction-user-itemlist" . "-zone" . $zoneid;
  218. }
  219. /**
  220. * 插入新的玩家拍品
  221. * @param Ins_AuctionItemModel $aucItem
  222. */
  223. static function insertNewUserAuctionItem($aucItem) {
  224. $paydb = daoInst();
  225. $sql = "INSERT INTO `tab_auctionitems` (contents,startprice,buyoutPrice,startts,endts,sellerid,sellername,auchistory,zoneid) VALUES ('%s',%d,%d,%d,%d,'%s','%s','{}',%d)";
  226. $query = sprintf($sql, $aucItem->contents, $aucItem->startprice, $aucItem->buyoutPrice, $aucItem->startts, #
  227. $aucItem->endts, $aucItem->sellerid, $aucItem->sellername, $aucItem->zoneid);
  228. $result = $paydb->exec($query);
  229. return $result;
  230. }
  231. /**
  232. * 更新玩家拍卖拍品列表缓存
  233. * @param type $mem
  234. * @return array
  235. */
  236. static function updateAuctionUserItemListCache() {
  237. $aucOfficial = self::getAuctionUserItemList(req()->zoneid); // 查询拍品列表
  238. $obj = array(
  239. 'ts' => time(),
  240. 'data' => $aucOfficial,
  241. );
  242. gMem()->set(self:: auctionItemListCache(req()->zoneid), $obj); # 写入缓存
  243. return json_decode(json_encode($obj));
  244. }
  245. /**
  246. * 取今天的玩家拍卖拍品集合
  247. * @return array
  248. */
  249. static function getAuctionUserItemList($zoneid = 1) {
  250. $now = time(); # 当前时间戳
  251. $sql = "SELECT * from tab_auctionitems WHERE zoneid=$zoneid and $now < endts and $now >= startts";
  252. $paydb = daoInst();
  253. $result = $paydb->query($sql)->fetchAll();
  254. return $result; # 索引数组
  255. }
  256. /**
  257. * 查询某个拍品
  258. * @param type $aucItemId
  259. * @return Ins_AuctionItemModel
  260. */
  261. static function getAuctionItem($aucItemId) {
  262. $sql = "SELECT * from tab_auctionitems WHERE itemid = $aucItemId";
  263. $paydb = daoInst();
  264. $result = $paydb->query($sql)->fetchAll();
  265. return $result[0]; # 索引数组
  266. }
  267. /**
  268. * 结算更新
  269. * @param AuctionItemModel $aucItem
  270. */
  271. static function settleAuctionItem($aucItem) {
  272. $sql = "UPDATE `tab_auctionitems` set result = '%s',currpeopleid = '%s',currpeoplename = '%s' where itemid = '%d'";
  273. $query = sprintf($sql, $aucItem->result, $aucItem->currpeopleid, $aucItem->currpeoplename, $aucItem->itemid);
  274. $paydb = daoInst();
  275. $result = $paydb->exec($query);
  276. return $result;
  277. }
  278. /**
  279. *
  280. * @param type $aucItem
  281. */
  282. static function updateAuctionItemState($aucItem) {
  283. $sql = "UPDATE `tab_auctionitems` set result = '%s' where itemid='%d'";
  284. $query = sprintf($sql, $aucItem->result, $aucItem->itemid);
  285. $paydb = daoInst();
  286. $result = $paydb->exec($query);
  287. return $result;
  288. }
  289. /**
  290. * 查询我的上架拍品的信息
  291. * @return type
  292. */
  293. static function getMyAuctionItems() {
  294. $ts = time();
  295. $zoneid = req()->zoneid;
  296. $uid = req()->uid;
  297. $db = daoInst();
  298. $sql = "select * from tab_auctionitems where zoneid=$zoneid and sellerid = '$uid'";
  299. $result = $db->query($sql)->fetchAll();
  300. return $result;
  301. }
  302. /**
  303. * 玩家的竞拍信息
  304. * @param type $zoneid
  305. * @param type $oid
  306. * @return type
  307. */
  308. static function selectMyAuctionBid() {
  309. $zoneid = req()->zoneid;
  310. $oid = req()->uid;
  311. $db = daoInst();
  312. $sql = "select * from tab_auctionitems where zoneid=$zoneid and currpeopleid = '$oid'";
  313. $result = $db->query($sql)->fetchAll();
  314. return $result;
  315. }
  316. /**
  317. * 查询到期且未处理的拍品
  318. * @return type
  319. */
  320. static function selectTimeoutAuctionItems() {
  321. $ts = time();
  322. $zoneid = req()->zoneid;
  323. $db = daoInst();
  324. $sql = "select * from tab_auctionitems where zoneid=$zoneid and result = '' and $ts>endts";
  325. $result = $db->query($sql)->fetchAll();
  326. return $result;
  327. }
  328. /**
  329. * 竞拍信息回存
  330. * @param type $aucItem
  331. * @return type
  332. */
  333. static function updateAuctionItem($aucItem) {
  334. $sql = "UPDATE `tab_auctionitems` set currpeopleid = '%s',currpeoplename = '%s',currprice='%d',auchistory='%s' where itemid='%d'";
  335. $query = sprintf($sql,$aucItem->currpeopleid,$aucItem->currpeoplename,$aucItem->currprice,$aucItem->auchistory,$aucItem->itemid);
  336. $paydb = daoInst();
  337. $result = $paydb->exec($query);
  338. return $result;
  339. }
  340. }