AuctionProc.php 15 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of AuctionProc
  5. *
  6. * @author cyzhao
  7. */
  8. class AuctionProc {
  9. static function procMain() {
  10. switch (req()->cmd) {
  11. case CmdCode::cmd_Auction_GetUserAuctionItemsInfo: # 7401 获取全部拍卖信息
  12. return AuctionProc::GetAuctionItemsInfo();
  13. case CmdCode::cmd_Auction_GetUserUploadAuctionItems: # 7402 玩家上架拍品信息
  14. return AuctionProc::GetUserUploadAuctionItems();
  15. case CmdCode::cmd_Auction_GetUserAuctionItems: # 7403 玩家竞拍信息
  16. return AuctionProc::GetUserAuctionItems();
  17. case CmdCode::cmd_Auction_BuyoutPrice: # 7404 竞拍/一口价
  18. return AuctionProc::BuyoutPrice();
  19. case CmdCode::cmd_Auction_CancelAuction: # 7405 取消出售
  20. return AuctionProc::CancelAuction();
  21. case CmdCode::cmd_Auction_UploadAuctionItems: # 7406 上传拍品
  22. return AuctionProc::UploadAuctionItems();
  23. case CmdCode::cmd_Auction_UserAuctionBidItem: # 7407 竞拍
  24. return AuctionProc::UserAuctionBidItem();
  25. default:
  26. Err(ErrCode::cmd_err);
  27. }
  28. }
  29. /**
  30. * 获取全部拍卖信息
  31. */
  32. static function GetAuctionItemsInfo() {
  33. $obj = self::getAuctionUserItemListCache();
  34. if ($obj == null || $obj->ts < TimeUtil::tsCurrent(-3)) { # 查不到缓存,或者缓存是3秒以前的
  35. $obj = self::updateAuctionUserItemListCache(); # 更新玩家列表
  36. }
  37. // $ret = array(
  38. // "auction" => $obj->data,
  39. // //"bidRecord" => $req->userInfo->privateState->arrUserlAucBidItems # 加一个出价记录
  40. // );
  41. UserProc::updateUserInfo(); # 回写玩家数据
  42. return Resp::ok(array(
  43. "auction" => $obj->data,
  44. ));
  45. }
  46. /**
  47. * 玩家上架拍品信息
  48. */
  49. static function GetUserUploadAuctionItems() {
  50. $dic = self::getMyAuctionItems(); #上架信息
  51. UserProc::updateUserInfo(); # 回写玩家数据
  52. return Resp::ok(array(
  53. "auction" => $dic,
  54. ));
  55. }
  56. /**
  57. * 玩家竞拍信息
  58. */
  59. static function GetUserAuctionItems() {
  60. $result = self::selectMyAuctionBid();
  61. UserProc::updateUserInfo(); # 回写玩家数据
  62. return Resp::ok(array(
  63. "auction" => $result,
  64. ));
  65. }
  66. /**
  67. * 一口价-7404 ----暂时没有竞拍,只有一口价
  68. */
  69. static function BuyoutPrice() {
  70. list($uId) = req()->paras;
  71. $aucItem = self::getAuctionItem($uId);
  72. $buyoutPrice = $aucItem->buyoutPrice;
  73. my_Assert($aucItem->result == "", "该拍品不能竞拍");
  74. my_Assert($aucItem->sellerid != req()->uid, "不能竞拍自己的拍品");
  75. my_Assert(ctx()->baseInfo->cash >= $buyoutPrice, ErrCode::notenough_cash_msg);
  76. //扣除钻石--交易费用 + 手续费
  77. ctx()->base()->Consume_Cash($buyoutPrice);
  78. //ctx()->baseInfo->cash -= $buyoutPrice;
  79. //更新表里的交易状态
  80. $aucItem->result = "完成";
  81. $aucItem->currpeopleid = req()->uid;
  82. $aucItem->currpeoplename = ctx()->baseInfo->name;
  83. $err = self::settleAuctionItem($aucItem); # 更新数据库
  84. //更新拍品缓存
  85. $obj = self::updateAuctionUserItemListCache();
  86. //发送邮件,给拍品
  87. $sList = explode(',', $aucItem->contents);
  88. EmailProc::SendAuctionItemsMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  89. EmailProc::SendAuctionCashMail(req()->zoneid, $aucItem->sellerid, $sList[0], 2, $buyoutPrice - intval($buyoutPrice * 0.05)); //上架玩家给钻石邮件
  90. UserProc::updateUserInfo(); # 回写玩家数据
  91. return Resp::ok(array(
  92. "auction" => $obj->data,
  93. "cash" => ctx()->baseInfo->cash,
  94. ));
  95. }
  96. /**
  97. * 取消出售---增加回退竞拍者的竞价钱
  98. */
  99. static function CancelAuction() {
  100. list($uId) = req()->paras;
  101. $aucItem = self::getAuctionItem($uId);
  102. $aucItem->result = "取消出售";
  103. $ctxList = explode(',', $aucItem->contents);
  104. EmailProc::SendCantSellAuctionItemsMail(req()->zoneid, req()->uid, $ctxList[0], $ctxList[1]);
  105. #回退竞拍者钻石
  106. EmailProc::SendCantSellAuctionItemsBidCash(req()->zoneid, $aucItem->currpeopleid,$ctxList[0],2,$aucItem->currprice);
  107. self::updateAuctionItemState($aucItem);
  108. self::updateAuctionUserItemListCache();
  109. $dic = self::getMyAuctionItems(); #上架信息
  110. UserProc::updateUserInfo(); # 回写玩家数据
  111. return Resp::ok(array(
  112. "auction" => $dic,
  113. ));
  114. }
  115. /**
  116. * 上传拍品
  117. * @return type
  118. */
  119. static function UploadAuctionItems() {
  120. list($itemId, $num, $bugoutPrice,$userBidPrice) = req()->paras; //上传拍品的 id 数量 竞拍价 一口价
  121. $user = ctx();
  122. my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId), ErrCode::store_itemno_err); # 参数合法性判断
  123. $mo = GameConfig::item_base_getItem($itemId);
  124. my_Assert($mo != null, ErrCode::err_const_no);
  125. $sList = explode(',', $mo->buyoutPrice);
  126. $pList = explode(',', $mo->auctionPrice);
  127. my_Assert($bugoutPrice >= $sList[1], ErrCode::auction_loadpricelow);
  128. my_Assert($userBidPrice >= $pList[1], ErrCode::auction_loadpricelow);
  129. StoreProc::removeItemFromStore($user->store, $itemId, $num);
  130. $aucItem = new Ins_AuctionItemModel();
  131. $aucItem->addstep = 10;
  132. $aucItem->contents = $itemId . "," . $num;
  133. $aucItem->startprice = $userBidPrice;
  134. $aucItem->buyoutPrice = $bugoutPrice;
  135. $aucItem->currprice = 0;
  136. $aucItem->startts = time();
  137. $aucItem->endts = glc()->AuctionEndTs * 60 * 60 + time(); # 24小时
  138. $aucItem->sellerid = req()->uid;
  139. $aucItem->sellername = $user->baseInfo->name;
  140. $aucItem->zoneid = req()->zoneid;
  141. $err = self::insertNewUserAuctionItem($aucItem);
  142. my_Assert($err == 1, ErrCode::err_db);
  143. # 插入成功后,更新缓存
  144. # 写入玩家数据
  145. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  146. ctx($user);
  147. UserProc::updateUserInfo(); # 回写玩家数据
  148. return Resp::ok(array(
  149. "store" => $user->store,
  150. "auction" => $auctionDic, #拍品
  151. ));
  152. }
  153. /**
  154. * 竞价
  155. */
  156. static function UserAuctionBidItem() {
  157. $uId = req()->paras[0];
  158. $price = req()->paras[1];
  159. $aucItem = self::getAuctionItem($uId);
  160. $ts = time();
  161. my_Assert($aucItem->startts < $ts, ErrCode::auction_beforstart);
  162. my_Assert($aucItem->endts > $ts, ErrCode::auction_end);
  163. $curPrice = $aucItem->currprice + $aucItem->addstep;
  164. my_Assert($price >= $curPrice, ErrCode::auction_failprice);
  165. my_Assert(ctx()->baseInfo->cash >= $curPrice, ErrCode::notenough_cash_msg);
  166. #扣除竞价--钻石
  167. ctx()->base(true)->Consume_Cash($price);
  168. #退回上一人的竞价
  169. if ($aucItem->currpeopleid != null) {
  170. $contentsList = explode(',', $aucItem->contents);
  171. EmailProc::SendRefundAuctionCash($aucItem->zoneid,$aucItem->currpeopleid ,$contentsList[0], 2,$aucItem->currprice);
  172. }
  173. # 更新拍品信息
  174. $aucItem->currpeopleid = req()->uid; # 更新拍品信息
  175. $aucItem->currpeoplename = ctx()->baseInfo->name;
  176. $aucItem->currprice = $price;
  177. $auchistory = json_decode($aucItem->auchistory);
  178. $auchistory->$ts = array("uid" => req()->uid, "name" => ctx()->baseInfo->name, "price" => $price);
  179. $aucItem->auchistory = addslashes(json_encode($auchistory));
  180. self::updateAuctionItem($aucItem);
  181. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  182. UserProc::updateUserInfo(); # 回写玩家数据
  183. return Resp::ok(array(
  184. "res"=>"ok",
  185. "cash"=>ctx()->baseInfo->cash,
  186. //"store" => ctx()->store,
  187. "auction" => $auctionDic, #拍品
  188. ));
  189. }
  190. /**
  191. * 结算
  192. * @return string
  193. */
  194. static function TriggerSettlement() {
  195. $result = self::selectTimeoutAuctionItems();
  196. if (count($result) > 0) {
  197. foreach ($result as $aucItem) {
  198. //发送流拍邮件
  199. $sList = explode(',', $aucItem->contents);
  200. $currpeopleid = $aucItem->currpeopleid;
  201. $sellerId = $aucItem->sellerid;
  202. $zoneid = $aucItem->zoneid;
  203. if($currpeopleid != null){//结算拍品
  204. $currprice = $aucItem->currprice;//最后的竞价的钱
  205. $aucItem->result = "完成";
  206. //给卖家钻石邮件
  207. EmailProc::SendAuctionCashMail($zoneid, $sellerId, $sList[0], 2, $currprice);
  208. //给买家拍品邮件
  209. EmailProc::SendAuctionItemsMail($zoneid, $currpeopleid, $sList[0], $sList[1]);
  210. } else {
  211. $aucItem->result = "流拍";
  212. EmailProc::SendAuctionItemsStreamingMail($zoneid, $sellerId, $sList[0], $sList[1]);
  213. }
  214. self::updateAuctionItemState($aucItem);
  215. }
  216. }
  217. return "ok";
  218. }
  219. /**
  220. * 获取当前的玩家拍卖缓存
  221. * @param type $mem
  222. * @return array
  223. */
  224. static function getAuctionUserItemListCache() {
  225. return gMem()->get(self::auctionItemListCache(req()->zoneid));
  226. }
  227. /**
  228. * 玩家拍卖的拍品列表缓存
  229. * @return string
  230. */
  231. static function auctionItemListCache($zoneid) {
  232. return "auction-user-itemlist" . "-zone" . $zoneid;
  233. }
  234. /**
  235. * 插入新的玩家拍品
  236. * @param Ins_AuctionItemModel $aucItem
  237. */
  238. static function insertNewUserAuctionItem($aucItem) {
  239. $paydb = daoInst();
  240. $sql = "INSERT INTO `tab_auctionitems` (contents,startprice,buyoutPrice,startts,endts,sellerid,sellername,auchistory,zoneid) VALUES ('%s',%d,%d,%d,%d,'%s','%s','{}',%d)";
  241. $query = sprintf($sql, $aucItem->contents, $aucItem->startprice, $aucItem->buyoutPrice, $aucItem->startts, #
  242. $aucItem->endts, $aucItem->sellerid, $aucItem->sellername, $aucItem->zoneid);
  243. $result = $paydb->exec($query);
  244. return $result;
  245. }
  246. /**
  247. * 更新玩家拍卖拍品列表缓存
  248. * @param type $mem
  249. * @return array
  250. */
  251. static function updateAuctionUserItemListCache() {
  252. $aucOfficial = self::getAuctionUserItemList(req()->zoneid); // 查询拍品列表
  253. $obj = array(
  254. 'ts' => time(),
  255. 'data' => $aucOfficial,
  256. );
  257. gMem()->set(self:: auctionItemListCache(req()->zoneid), $obj); # 写入缓存
  258. return json_decode(json_encode($obj));
  259. }
  260. /**
  261. * 取今天的玩家拍卖拍品集合
  262. * @return array
  263. */
  264. static function getAuctionUserItemList($zoneid = 1) {
  265. $now = time(); # 当前时间戳
  266. $sql = "SELECT * from tab_auctionitems WHERE zoneid=$zoneid and $now < endts and $now >= startts";
  267. $paydb = daoInst();
  268. $result = $paydb->query($sql)->fetchAll();
  269. return $result; # 索引数组
  270. }
  271. /**
  272. * 查询某个拍品
  273. * @param type $aucItemId
  274. * @return Ins_AuctionItemModel
  275. */
  276. static function getAuctionItem($aucItemId) {
  277. $sql = "SELECT * from tab_auctionitems WHERE itemid = $aucItemId";
  278. $paydb = daoInst();
  279. $result = $paydb->query($sql)->fetchAll();
  280. return $result[0]; # 索引数组
  281. }
  282. /**
  283. * 结算更新
  284. * @param AuctionItemModel $aucItem
  285. */
  286. static function settleAuctionItem($aucItem) {
  287. $sql = "UPDATE `tab_auctionitems` set result = '%s',currpeopleid = '%s',currpeoplename = '%s' where itemid = '%d'";
  288. $query = sprintf($sql, $aucItem->result, $aucItem->currpeopleid, $aucItem->currpeoplename, $aucItem->itemid);
  289. $paydb = daoInst();
  290. $result = $paydb->exec($query);
  291. return $result;
  292. }
  293. /**
  294. *
  295. * @param type $aucItem
  296. */
  297. static function updateAuctionItemState($aucItem) {
  298. $sql = "UPDATE `tab_auctionitems` set result = '%s' where itemid='%d'";
  299. $query = sprintf($sql, $aucItem->result, $aucItem->itemid);
  300. $paydb = daoInst();
  301. $result = $paydb->exec($query);
  302. return $result;
  303. }
  304. /**
  305. * 查询我的上架拍品的信息
  306. * @return type
  307. */
  308. static function getMyAuctionItems() {
  309. $ts = time();
  310. $zoneid = req()->zoneid;
  311. $uid = req()->uid;
  312. $db = daoInst();
  313. $sql = "select * from tab_auctionitems where zoneid=$zoneid and sellerid = '$uid'";
  314. $result = $db->query($sql)->fetchAll();
  315. return $result;
  316. }
  317. /**
  318. * 玩家的竞拍信息
  319. * @param type $zoneid
  320. * @param type $oid
  321. * @return type
  322. */
  323. static function selectMyAuctionBid() {
  324. $zoneid = req()->zoneid;
  325. $oid = req()->uid;
  326. $db = daoInst();
  327. $sql = "select * from tab_auctionitems where zoneid=$zoneid and currpeopleid = '$oid'";
  328. $result = $db->query($sql)->fetchAll();
  329. return $result;
  330. }
  331. /**
  332. * 查询到期且未处理的拍品
  333. * @return type
  334. */
  335. static function selectTimeoutAuctionItems() {
  336. $ts = time();
  337. $zoneid = req()->zoneid;
  338. $db = daoInst();
  339. $sql = "select * from tab_auctionitems where zoneid=$zoneid and result = '' and $ts>endts";
  340. $result = $db->query($sql)->fetchAll();
  341. return $result;
  342. }
  343. /**
  344. * 竞拍信息回存
  345. * @param type $aucItem
  346. * @return type
  347. */
  348. static function updateAuctionItem($aucItem) {
  349. $sql = "UPDATE `tab_auctionitems` set currpeopleid = '%s',currpeoplename = '%s',currprice='%d',auchistory='%s' where itemid='%d'";
  350. $query = sprintf($sql,$aucItem->currpeopleid,$aucItem->currpeoplename,$aucItem->currprice,$aucItem->auchistory,$aucItem->itemid);
  351. $paydb = daoInst();
  352. $result = $paydb->exec($query);
  353. return $result;
  354. }
  355. }