GuildProc.php 114 KB

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  1. <?php
  2. namespace loyalsoft;
  3. define("GUILDAPPLYCAPACITY", 99); // 公会申请记录的容量限制
  4. define("CREATECODINGTIME", 86400); // 退出公会开除会员后有24小时冷却时间, 不能加入其他公会
  5. define("GUILDIDBASE", 100000); // 公会ID开始增长的基础值
  6. define("GUILDMAXJOURNALCOUNT", 80); // 公会日志最多存80条记录
  7. define("ACCUSESUCCEEDNUM", 3); // 弹劾会长成功人数
  8. define("ACCUSEFAILNUM", 2); // 弹劾会长失败人数
  9. define("GUILDCUPSCOREREFUSE", 86400); # 公会积分刷新时间间隔
  10. // 获取公会列表,PS根据等级排序
  11. define("SQLSELECTGUILDBYLEVEL", "SELECT * FROM `tab_guild` where `zoneid`=%d ORDER BY `cupScore` DESC,`createts` LIMIT %s,20;");
  12. // 查询公会总数量
  13. define("SELECTGUILDCOUNT", "SELECT COUNT(`id`) FROM `tab_guild` where `zoneid`=%d ;");
  14. // 通过名称模糊查询公会
  15. define("SQLSELECTGUILDBYNAME", "SELECT * FROM `tab_guild` WHERE `zoneid`=%d and (`guildId`=%d OR `name` like '%s') LIMIT 10;");
  16. // 通过guildid查询公会
  17. define("SQLSELECTGUILDBYGUILDID", "SELECT * FROM `tab_guild` WHERE `zoneid`=%d and `guildId`=%d ;");
  18. // 检查公会名称是否已存在 -》 各区也不能重名
  19. define("SQLCHECKISNAMEEXIST", "SELECT `id` FROM `tab_guild` WHERE `name`='%s' ");
  20. // 创建公会
  21. define("SQLCREATEGUILD", "INSERT INTO `tab_guild` (`guildId`, `name`, `createts`,`declare`,`membercount`, `chairman_id`, `chairman_name`,`guild_img`,`zoneid`,`cupScore`,`enableQuickIn`,`condition`) VALUES (%d, '%s',%d, '%s', %d,'%s','%s','%s', %d, %d,%d,'%s'); ");
  22. // 更新公会成员数量
  23. define("SQLUPDATEGUILDMEMBERCOUNT", "UPDATE `tab_guild` SET `membercount`=%d WHERE `guildId`=%d and `zoneid`=%d ;");
  24. // 更新公会的公告/宗旨 徽章
  25. define("SQLUPDATEGUILDDECLARE", "UPDATE `tab_guild` SET `declare`='%s',`guild_img`='%s',`enableQuickIn`=%d,`condition`='%s' where `guildId`=%d and `zoneid`=%d;");
  26. // 解散公会
  27. define("SQLDISSMISS", "DELETE FROM `tab_guild` WHERE `guildId`=%d and `zoneid`=%d; ");
  28. // 更新公会会长id name
  29. define("SQLUPDATECHAIRMAN", "UPDATE `tab_guild` SET `chairman_id`='%s',`chairman_name`='%s' WHERE `guildId`=%d and `zoneid`=%d ;");
  30. // 更新公会积分
  31. define("SQLUPDATEGUILDCUPSTORE", "UPDATE `tab_guild` SET `cupScore`=%d WHERE `guildId`=%d and `zoneid`=%d ;");
  32. /**
  33. * Description of GuildProc
  34. *
  35. * @author cyzhao
  36. */
  37. class GuildProc {
  38. /**
  39. * 逻辑分发
  40. * 所有的Proc中必须有这样一个方法
  41. * @param Req $req
  42. */
  43. static function procMain($req) {
  44. // 筛选玩家等级是否达到 3级
  45. //if ($req->userInfo->game->level < glc()->Guild_Join_LeastLevel) {
  46. // return ResponseVo::err($req, ErrCode::err_guild_userlevel);
  47. //}
  48. switch ($req->cmd) {
  49. case CmdCode::cmd_guild_getUserGuildInfo: # 7000 查询自己的公会
  50. return self::GetUserGuildInfo($req);
  51. case CmdCode::cmd_guild_getList: # 7001 查公会列表 公会浏览 列表以cupScore依据 从多到少排列 暂未开放
  52. return self::GetGuildList($req);
  53. case CmdCode::cmd_guild_refuseGuildCupScore: # 7002 每日一次刷新公会积分
  54. return self::refuseGuildCupScore($req);
  55. case CmdCode::cmd_guild_searchGuildByID: # 7003 通过id搜索公会
  56. return self::SearchByGuildID($req);
  57. case CmdCode::cmd_guild_create: # 7004 创建公会
  58. return self::CreateGuild($req);
  59. case CmdCode:: cmd_guild_apply: # 7005 申请加入
  60. return self::ApplyForGuild($req);
  61. case CmdCode::cmd_guild_QuickIn: # 7006 一键加入
  62. return self::QuickIn($req);
  63. // case CmdCode::cmd_guild_GetGuildInfo: # 7007 请求本公会数据
  64. // return self::GetGuildInfo($req);
  65. case CmdCode::cmd_guild_modifyDeclare: # 7008 编辑
  66. return self::ModifyDeclare($req);
  67. // case CmdCode::cmd_guild_chairmanQuit: # 7009 会长退会
  68. // return self::chairmanQuit($req);
  69. case CmdCode::cmd_guild_fireMember: # 7010 开除
  70. return self::FireMember($req);
  71. case CmdCode::cmd_guild_approve: # 7011 审批 申请
  72. return self:: Approve($req);
  73. case CmdCode::cmd_guild_setPriceChairman: # 7013 设置 会员 干部 副会长
  74. return self::SetViceChairman($req);
  75. case CmdCode::cmd_guild_getGuildMembers: # 7014 获取成员信息
  76. return self::GetGuildMembers($req);
  77. case CmdCode::cmd_guild_quit: # 7016 退会
  78. return self::QuitGuild($req);
  79. case CmdCode::cmd_guild_InitiateAccuse: # 7017 发起弹劾
  80. return self::InitiateAccuseChairMan($req);
  81. case CmdCode::cmd_guild_Accuse: # 7018 同意弹劾
  82. return self::ApproveAccuseChairMan($req);
  83. case CmdCode::cmd_guild_ChairmanCancelAccuse: # 7019 会长取消本次弹劾
  84. return self::CancelAccuse($req);
  85. case CmdCode::cmd_guild_ApplyUserIntro: # 7020 申请者玩家简介
  86. return self::ApplyUserIntro($req);
  87. #捐献
  88. case CmdCode::cmd_guild_requestDonate: # 7021 请求捐献
  89. return self::requestDonate($req);
  90. case CmdCode::cmd_guild_donate: # 7022 捐献
  91. return self::Donate($req);
  92. case CmdCode::cmd_guild_donateInfoRefresh: # 7023 到捐献时间后 刷新
  93. return self::donateInfoRefresh($req);
  94. #礼包
  95. case CmdCode::cmd_guild_buyDonateGift: # 7024 购买捐献度礼包
  96. return self::buyDonateGift($req);
  97. case CmdCode::cmd_guild_buyGuildCashGift: # 7025 购买公会钻石礼包 弃用
  98. return self::buyGuildCashGift($req);
  99. #公会公告 邮件 会长 副会长有权限
  100. case CmdCode::cmd_guild_announcement: # 7026 公告
  101. return self::announcement($req);
  102. case CmdCode::cmd_guild_noticeMail: # 7027 公会邮件
  103. return self::noticeMail($req);
  104. #公会战 未开启状态
  105. case CmdCode::cmd_guild_vsFightInvite: #7028 邀请战斗
  106. return self::vsFightInvite($req);
  107. case CmdCode::cmd_guild_cancelInvite: #7029 取消邀请战斗
  108. return self::cancelInvite($req);
  109. case CmdCode::cmd_guild_fight: #7030 接受并战斗
  110. return self::fight($req);
  111. default:
  112. return Resp::err(ErrCode::err_msg_cmd);
  113. }
  114. }
  115. // <editor-fold defaultstate="collapsed" desc="公会基础操作">
  116. /**
  117. * [7000]查询自己的公会信息
  118. * 玩家打开公会的时候第一步就是这个,如果没有数据,就显示公会列表吧。
  119. * @param Req $req
  120. * @return type Description
  121. */
  122. static function GetUserGuildInfo($req) {
  123. $mem = $req->mem;
  124. $game = $req->userInfo->game;
  125. $uid = $req->uid;
  126. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $req->zoneid); // 取玩家公会信息
  127. if ($userGuildInfo == null) {
  128. $userGuildInfo = UserGuildModel::Clear();
  129. } else {
  130. GuildProc::refuseGuildCupScore($req); # 公会积分清理
  131. UserGuildModel::checkFirstlog($userGuildInfo); # 清理一下每日该清除的内容
  132. }
  133. UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game, $mem, $req->zoneid); # 更新数据
  134. if (is_array($userGuildInfo->donateCount)) { # todo:上线后删除
  135. $userGuildInfo->donateCount = ObjectInit();
  136. }
  137. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $req->zoneid);
  138. $resp = Resp::ok($userGuildInfo);
  139. return $resp;
  140. }
  141. /**
  142. * [7001]获取公会列表,
  143. */
  144. static function GetGuildList($req) { #
  145. $mem = $req->mem;
  146. $zoneid = $req->zoneid;
  147. $paydb = CPayInit(); // 公会信息记录在paydb中了
  148. //客户端参数解析
  149. $page = intval($req->paras[0]); // 起始索引编号
  150. $startIndex = ($page - 1) * 20;
  151. if ($startIndex < 0) { // 防御代码避免出现 小于0的索引值
  152. $startIndex = 0;
  153. }
  154. $memList = self::getGuildListCache($mem, $page, $zoneid);
  155. if ($memList == null || $memList->ts < now()) {
  156. $dbret = $paydb->fetch_array(sprintf(SQLSELECTGUILDBYLEVEL, $zoneid, $startIndex)); // 查询数据库取得公会列表
  157. $count = $paydb->fetch_row(sprintf(SELECTGUILDCOUNT, $zoneid));
  158. $memList = ObjectInit();
  159. $memList->ts = now(60); // 设置为3秒好了,如果体验差,再缩短一下
  160. $memList->table = $dbret;
  161. $memList->count = $count[0];
  162. $mem->set(MemKey_Guild::guildListCache($page, $zoneid), $memList); // 更新缓存的公会列表
  163. }
  164. $result = array(# # 返回值
  165. "totalcount" => $memList->count, // # 有多少个公会 分页用
  166. "guildlist" => $memList->table # # 该页的公会信息
  167. );
  168. $resp = Resp::ok($result);
  169. $paydb->close();
  170. return $resp;
  171. }
  172. /**
  173. * [7002]每日一次刷新公会积分
  174. * @param type $req
  175. */
  176. static function refuseGuildCupScore($req) {
  177. $mem = $req->mem;
  178. $game = $req->userInfo->game;
  179. $uid = $req->uid;
  180. $zoneid = $req->zoneid;
  181. $userGuildInfo = GuildProc::getMemUserGuildInfo($mem, $uid, $req->zoneid);
  182. $guildCupScore = 0;
  183. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) {
  184. $guildInfo = GuildProc::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  185. if ($guildInfo != null) {
  186. if (now() - $guildInfo->ts_refuse <= GUILDCUPSCOREREFUSE) { # 一天刷一次,以第一个进入公会的玩家为准
  187. return;
  188. }
  189. $guildInfo->ts_refuse = now();
  190. $members = $guildInfo->members;
  191. foreach ($members as $index => $memberId) {
  192. $memberGuildInfo = GuildProc::getMemUserGuildInfo($mem, $memberId, $zoneid);
  193. $guildCupScore += $memberGuildInfo->cupScore;
  194. }
  195. $paydb = CPayInit();
  196. $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $guildCupScore, $userGuildInfo->guildId, $zoneid));
  197. }
  198. }
  199. }
  200. /**
  201. * [7003] 通过公会ID进行搜索
  202. * @param Req $req
  203. */
  204. static function SearchByGuildID($req) {
  205. $mem = $req->mem;
  206. $paydb = CPayInit();
  207. //客户端参数解析
  208. $keywords = $req->paras[0]; // 公会ID
  209. $sql = sprintf(SQLSELECTGUILDBYNAME, $req->zoneid, $keywords, '%' . mysql_escape_string($keywords) . '%');
  210. $sqlret = $paydb->fetch_array($sql);
  211. $resp = Resp::ok(array(
  212. "guildInfo" => $sqlret,
  213. ));
  214. $paydb->close();
  215. return $resp;
  216. }
  217. /**
  218. * [7004]创建公会
  219. * @param Req $req
  220. */
  221. static function CreateGuild($req) {
  222. $resp = new Resp();
  223. $mem = $req->mem;
  224. $paydb = CPayInit(); // 公会信息记录在paydb中了
  225. $game = $req->userInfo->game;
  226. $zoneid = $req->zoneid;
  227. //客户端参数解析
  228. $uid = $req->uid; //fromoid
  229. $guildName = $req->paras[0]; // 公会 名称
  230. $declare = $req->paras[1]; // 公会宗旨
  231. $guild_img = $req->paras[2]; // 新增加公会徽章
  232. $applyType = $req->paras[3]; // 允许玩家加入的类型
  233. $condition = $req->paras[4]; // 条件
  234. $gcfg = glc();
  235. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
  236. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 查看玩家是否已经加入了某个公会
  237. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  238. } else {
  239. if ($paydb->num_rows(sprintf(SQLCHECKISNAMEEXIST, $guildName)) > 0) { // 检查公会名称是否已存在, 返回公会名称已存在
  240. $resp = Resp::err(ErrCode::err_guild_nameexists);
  241. } else {
  242. if (is_null($guildName) || $guildName === "" || ltrim($guildName) === "") {
  243. $resp = Resp::err(ErrCode::err_guild_nameEmputy);
  244. } else {
  245. if ($guild_img == null) {
  246. $resp = Resp::err(ErrCode::err_guild_imgEmputy);
  247. } else {
  248. if ($game->gold < $gcfg->Guild_Found_CostGold) { # 检查是否拥有创建公会所需的金币,(等级超过20级,需要金币10万)
  249. $resp = Resp::err(ErrCode::err_msg_goldnotenough);
  250. } else {
  251. UserGameModel::Consume_Gold($game, $gcfg->Guild_Found_CostGold); //扣除金币
  252. $guildInfo = GuildModel::NewGuildInit($mem, $zoneid); // 创建公会MEM数据体,
  253. $guildInfo->declare = $declare;
  254. $guildInfo->name = $guildName;
  255. $guildInfo->members[] = $uid;
  256. $guildInfo->chairman_id = $uid;
  257. $guildInfo->chairman_name = $game->name;
  258. $guildInfo->guild_img = $guild_img;
  259. $guildInfo->enableQuickIn = 0;
  260. $guildInfo->chairmanLastLogin = $game->lastLogin;
  261. if ($applyType != null) {
  262. $guildInfo->enableQuickIn = $applyType;
  263. }
  264. $obj = ObjectInit();
  265. $obj->cupScore = $condition == null ? 0 : $condition;
  266. $guildInfo->condition = json_encode($obj);
  267. $userGuildInfo = UserGuildModel::Clear(); # 创建/重置玩家公会信息
  268. UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game, $mem, $zoneid);
  269. $userGuildInfo->guildId = $guildInfo->guildId;
  270. $userGuildInfo->position = 'Chairman';
  271. $userGuildInfo->guildName = $guildInfo->name;
  272. if (GAME_ONLINE) {
  273. $userGuildInfo->create_coding = now(CREATECODINGTIME); // 设置冷却时间. Ps, 24小时内不准再创建公会.
  274. }
  275. $paydb->query(sprintf(SQLCREATEGUILD, $guildInfo->guildId, // Mysql 插入公会记录
  276. mysql_escape_string($guildName), $guildInfo->createts,
  277. mysql_escape_string($declare), count($guildInfo->members), $uid,
  278. mysql_escape_string($game->name), $guild_img, $zoneid, $score, $guildInfo->enableQuickIn, $guildInfo->condition));
  279. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid);
  280. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据
  281. self::addGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  282. UserProc::updateUserInfo($req);
  283. $resp = Resp::ok($guildInfo); // 设置成功返回值
  284. }
  285. }
  286. }
  287. }
  288. }
  289. $paydb->close();
  290. return $resp;
  291. }
  292. /**
  293. * [7005] 申请加入公会
  294. * @param Req $req
  295. */
  296. static function ApplyForGuild($req) {
  297. $resp = new Resp();
  298. $mem = $req->mem;
  299. $game = $req->userInfo->game;
  300. $uid = $req->uid; // fromoid
  301. $zoneid = $req->zoneid;
  302. //$map = $req->userInfo->map;
  303. // 公会相关数据模型
  304. //客户端参数解析
  305. $guildId = $req->paras[0]; // 公会ID
  306. // 取玩家公会信息
  307. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  308. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
  309. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  310. } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
  311. $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中
  312. } else {
  313. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息
  314. if ($guildInfo == null) { # 找不到公会
  315. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  316. } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
  317. $resp = Resp::err(ErrCode::err_guild_memberfull);
  318. } else if (count((array) $guildInfo->applylist) >= glc()->Guild_ApplyCapacityLimit) {
  319. $resp = Resp::err(ErrCode::err_guild_applyListFull); // 申请队列已满
  320. } elseif ($guildInfo->enableQuickIn == 2) {
  321. $resp = Resp::err(ErrCode::err_guild_noallowaddguild);
  322. } elseif ($guildInfo->enableQuickIn == 1 && $guildInfo->condition->cupScore > $userGuildInfo->cupScore) {
  323. $resp = Resp::err(ErrCode::err_guild_applyconditionnoenough);
  324. } else { // 如果此人已经申请过, 直接替换掉
  325. $is_apply = true;
  326. if (CommUtil::isPropertyExists($guildInfo->applylist, $uid)) {
  327. if (!CommUtil::isPropertyExists($userGuildInfo, 'appliedguildRecord')) {
  328. $userGuildInfo->appliedguildRecord = ObjectInit();
  329. }
  330. $appliedguildRecord = $userGuildInfo->appliedguildRecord;
  331. if (CommUtil::isPropertyExists($appliedguildRecord, $guildId)) {
  332. if ($appliedguildRecord->$guildId->dealSign == 0 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//已经发送过申请但是没有被处理
  333. $is_apply = false;
  334. $resp = Resp::err(ErrCode::err_guild_applymsgalwaysexist);
  335. } elseif ($appliedguildRecord->$guildId->dealSign == 1 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//该申请已经被拒绝,但是还在冷却时间内
  336. $is_apply = false;
  337. $resp = Resp::err(ErrCode::err_guild_applymsgrejected);
  338. }
  339. }
  340. }
  341. if ($is_apply) {
  342. $appinfo = UserApplyForGuildModel::CreateApplyInfo($uid, $game->name, $game->level); // t添加请求信息
  343. $guildInfo->applylist->$uid = $appinfo;
  344. if ($userGuildInfo == null) {
  345. $userGuildInfo = UserGuildModel::Clear();
  346. }
  347. if (!in_array($guildId, $userGuildInfo->appliedguildlist)) {
  348. $userGuildInfo->appliedguildlist[] = $guildId;
  349. }
  350. $userGuildInfo->appliedguildRecord->$guildId->dealSign = 0;
  351. $userGuildInfo->appliedguildRecord->$guildId->deal_coolingts = now(glc()->Guild_MoreApplyLimit);
  352. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据
  353. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  354. $resp = Resp::ok($userGuildInfo); // 设置成功返回值
  355. }
  356. }
  357. }
  358. return $resp;
  359. }
  360. /**
  361. * [7006] 一键加入公会
  362. * @param Req $req
  363. * @return Resp
  364. */
  365. static function QuickIn($req) {
  366. $resp = new Resp();
  367. $mem = $req->mem;
  368. $game = $req->userInfo->game;
  369. $zoneid = $req->zoneid;
  370. $uid = $req->uid; //fromoid
  371. // 公会相关数据模型
  372. //客户端参数解析
  373. $guildId = $req->paras[0]; // 公会ID
  374. // 取玩家公会信息
  375. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  376. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
  377. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  378. } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
  379. $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中
  380. } else {
  381. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息
  382. if ($guildInfo == null) { # 找不到公会
  383. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  384. } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
  385. $resp = Resp::err(ErrCode::err_guild_memberfull);
  386. } else if ($guildInfo->enableQuickIn != 0) { # 公会未开启一键加入功能
  387. $resp = Resp::err(ErrCode::err_guild_quickinclosed);
  388. } else {
  389. if ($userGuildInfo == null) {
  390. $userGuildInfo = UserGuildModel::Clear();
  391. }
  392. // 直接接上审批流程
  393. $guildInfo->members[] = $uid; // 改写玩家公会信息
  394. $userGuildInfo->guildId = $guildId; // 清空玩家申请记录
  395. $userGuildInfo->guildName = $guildInfo->name == null ? "" : $guildInfo->name;
  396. $userGuildInfo->appliedguildlist = array();
  397. $userGuildInfo->joints = now();
  398. $userGuildInfo->position = 'Member';
  399. self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下数据库中公会成员数量
  400. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写玩家公会数据
  401. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid); // 插入日志
  402. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
  403. $resp = Resp::ok($userGuildInfo); // 设置成功返回值
  404. }
  405. }
  406. return $resp;
  407. }
  408. /**
  409. * [7008]编辑
  410. * @param Req $req
  411. */
  412. static function ModifyDeclare($req) {
  413. $resp = new Resp();
  414. $mem = $req->mem;
  415. $paydb = CPayInit(); // 公会信息记录在paydb中了
  416. $msgid = $req->msgid;
  417. $zoneid = $req->zoneid;
  418. //客户端参数解析
  419. $uid = $req->uid; // fromoid
  420. $guildId = $req->paras[0]; // 公会ID
  421. $guildEmblem = $req->paras[1]; // 徽章
  422. $declare = $req->paras[2]; // 宗旨
  423. $addType = $req->paras[3]; // 允许加入类型
  424. $condition = $req->paras[4]; //条件
  425. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
  426. if ($userGuildInfo == null) {
  427. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  428. } else {
  429. $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
  430. if ($guildInfo == null) {
  431. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  432. } else {
  433. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  434. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  435. } else if (!self::checkPermission($uid, $guildInfo)) {
  436. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  437. } else {
  438. #修改入会申请类型
  439. $guildInfo->enableQuickIn = $addType == null ? 0 : $addType;
  440. if (!CommUtil::isPropertyExists($guildInfo, 'condition')) {
  441. $obj = ObjectInit();
  442. $obj->cupScore = 0;
  443. $guildInfo->condition = json_encode($obj);
  444. }
  445. #修改入会限制积分
  446. $obj = ObjectInit();
  447. $obj->cupScore = $condition == null ? 0 : $condition;
  448. $guildInfo->condition = json_encode($obj);
  449. #修改公会宗旨
  450. $guildInfo->declare = $declare;
  451. #修改公会徽章
  452. $guildInfo->guild_img = $guildEmblem == null ? 0 : $guildEmblem;
  453. $dbret = $paydb->query(sprintf(SQLUPDATEGUILDDECLARE, mysql_escape_string($declare), $guildEmblem, $guildInfo->enableQuickIn, $guildInfo->condition, $guildId, $zoneid));
  454. // 回写用户数据
  455. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  456. // 设置成功返回值
  457. $resp = Resp::ok(array(
  458. "result" => 0,
  459. ));
  460. }
  461. }
  462. }
  463. $paydb->close();
  464. return $resp;
  465. }
  466. /**
  467. * [7010]开除会员
  468. * @param Req $req
  469. */
  470. static function FireMember($req) {
  471. $resp = new Resp();
  472. $mem = $req->mem;
  473. $msgid = $req->msgid;
  474. $zoneid = $req->zoneid;
  475. //客户端参数解析
  476. $uid = $req->uid; //fromoid
  477. $guildId = $req->paras[0]; // 公会ID
  478. $firedid = $req->paras[1]; // 被开除的玩家OpenID
  479. // 取被开除玩家公会信息
  480. $userGuildInfo = self::getMemUserGuildInfo($mem, $firedid, $zoneid);
  481. if ($userGuildInfo == null) { // 找不到玩家公会信息
  482. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  483. } else {
  484. // 取公会信息
  485. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  486. if ($guildInfo == null) { // 找不到公会信息
  487. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  488. } else {
  489. if ($uid == $firedid) { # 开除自己
  490. $resp = Resp::err(ErrCode::err_guild_cannotfireyourself);
  491. } elseif ($firedid == $guildInfo->chairman_id) {
  492. $resp = Resp::err(ErrCode::err_guild_cannotfireychairman);
  493. } else {
  494. $allow = true;
  495. if (self::isGuildChairman($uid, $guildInfo)) {
  496. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  497. if (self::isViceChairman($firedid, $guildInfo)) {
  498. self::removeViceChairman($guildInfo, $firedid);
  499. }
  500. if (self::isOfficerChairman($firedid, $guildInfo)) {
  501. self::removeOfficerChairman($guildInfo, $firedid);
  502. }
  503. } elseif (self::isViceChairman($uid, $guildInfo)) {
  504. if (self::isViceChairman($firedid, $guildInfo)) {
  505. $allow = false;
  506. } else {
  507. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  508. if (self::isOfficerChairman($firedid, $guildInfo)) {
  509. self::removeOfficerChairman($guildInfo, $firedid);
  510. }
  511. }
  512. } elseif (self::isOfficerChairman($uid, $guildInfo)) {
  513. if (self::checkPermissiona_addofficer($firedid, $guildInfo)) {//没有权限开除
  514. $allow = false;
  515. } else {
  516. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  517. }
  518. }
  519. if ($allow) {
  520. if (self::isGuildMember($userGuildInfo, $guildId)) {
  521. $userGuildInfo = UserGuildModel::Clear(); // 玩家公会信息清空
  522. if (GAME_ONLINE) { // 设置冷却时间. Ps, 24小时内不准再创建公会.
  523. $userGuildInfo->create_coding = now(CREATECODINGTIME);
  524. }
  525. self::updateUserGuildInfo($mem, $firedid, $userGuildInfo, $zoneid); // 更新被开除玩家的公会信息
  526. }
  527. self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下公会成员数量
  528. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 更新公会数据
  529. $resp = Resp::ok(array(
  530. "result" => 0,
  531. )); // 设置成功返回值
  532. } else {
  533. $resp = Resp::err(ErrCode::err_guild_nopermission);
  534. }
  535. }
  536. }
  537. }
  538. return $resp;
  539. }
  540. /**
  541. * [7011]审批入会申请
  542. * @param Req $req
  543. */
  544. static function Approve($req) {
  545. $resp = new Resp();
  546. $mem = $req->mem;
  547. $msgid = $req->msgid;
  548. $zoneID = $req->zoneid;
  549. //客户端参数解析
  550. $uid = $req->uid; //fromoid
  551. $guildId = $req->paras[0]; // 公会ID
  552. $targetId = $req->paras[1]; // 申请者ID
  553. $approved = $req->paras[2]; // 审批结果
  554. //$pf = $req->paras[3]; // 平台
  555. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneID); // 取玩家公会信息
  556. if ($userGuildInfo == null) {
  557. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  558. } else { //
  559. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  560. if ($guildInfo == null) {
  561. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  562. } else {
  563. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  564. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  565. // } else if (!self::isGuildChairman($oid, $guildInfo)) {
  566. } else if (!self::checkPermissiona_addofficer($uid, $guildInfo)) {
  567. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  568. } else if ($approved && self::checkmemberfull($guildInfo)) {
  569. $resp = Resp::err(ErrCode::err_guild_memberfull); // 公会已满
  570. } else {
  571. $msg = new UserApplyForGuildModel();
  572. $msg = $guildInfo->applylist->$targetId;
  573. if ($msg == null) {
  574. $resp = Resp::err(ErrCode::err_guild_appmsgnotfount);
  575. } else {
  576. $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneID);
  577. if ($targetUserGuildInfo != null && $targetUserGuildInfo->guildId > 0) {#如果申请者已经加入一个公会了,直接返回一个错误码,并删除他的申请记录
  578. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  579. $a = $guildInfo->applylist;
  580. unset($a->$targetId);
  581. $guildInfo->applylist = $a;
  582. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  583. } else {
  584. $msg->approved = $approved;
  585. if ($approved) { // 公会添加成员
  586. if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
  587. $apply = $targetUserGuildInfo->appliedguildRecord;
  588. unset($apply->$guildId);
  589. $targetUserGuildInfo->appliedguildRecord = $apply;
  590. }
  591. $guildInfo->members[] = $targetId; // 改写玩家公会信息
  592. $targetUserGuildInfo->guildId = $guildId; // 清空玩家申请记录
  593. $targetUserGuildInfo->guildName = $guildInfo->name;
  594. $targetUserGuildInfo->appliedguildlist = array();
  595. #$targetUserGuildInfo->uid = $targetId;
  596. $targetUserGuildInfo->joints = now();
  597. $targetUser = UserProc::getUserInfo($mem, $zoneID, $targetId);
  598. #$targetUserGuildInfo->name = $targetUser->game->name;
  599. #$targetUserGuildInfo->level = $targetUser->game->level;
  600. $targetUserGuildInfo->position = 'Member';
  601. self::updateGuildMemberCount($guildInfo, $zoneID); // 同步更新一下数据库中公会成员数量
  602. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($targetId, $targetUser->game->name), $zoneID); // 插入日志
  603. } else {
  604. #发送一封邮件通知玩家被拒绝
  605. EmailProc::SendGuildApplyRefusedMail($zoneID, $targetId, $guildInfo->name);
  606. if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
  607. $apply = $targetUserGuildInfo->appliedguildRecord->$guildId;
  608. $apply->dealSign = 1;
  609. $apply->deal_coolingts = now(glc()->Guild_ApplyrefuseCoolLimit);
  610. }
  611. }
  612. $a = $guildInfo->applylist;
  613. unset($a->$targetId);
  614. $guildInfo->applylist = $a;
  615. self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneID); // 回写玩家公会数据
  616. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 回写公会信息
  617. $resp = Resp::ok($targetUserGuildInfo); // 设置成功返回值
  618. }
  619. }
  620. }
  621. }
  622. }
  623. return $resp;
  624. }
  625. /**
  626. * 【会长】 转让会长身份 弃用
  627. * @param Req $req
  628. * @return type
  629. */
  630. static function TransferChair($req) {
  631. $resp = new Resp();
  632. $mem = $req->mem;
  633. $game = $req->userInfo->game;
  634. $zoneID = $req->zoneid;
  635. //客户端参数解析
  636. $uid = $req->uid; //fromoid
  637. $guildId = $req->paras[0]; // 公会ID
  638. $transferedid = $req->paras[1]; // 被转让的玩家OpenID
  639. // 取被转让玩家公会信息
  640. $userGuildInfo = self::getMemUserGuildInfo($mem, $transferedid, $zoneID);
  641. if ($userGuildInfo == null) { // 找不到玩家公会信息
  642. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  643. } else {
  644. // 取公会信息
  645. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  646. if ($guildInfo == null) { // 找不到公会信息
  647. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  648. } else {
  649. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  650. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  651. } else if (!self::isGuildChairman($uid, $guildInfo)) {
  652. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  653. } else {
  654. $transfereduser = UserProc::getUserInfo($mem, $transferedid, $zoneID);
  655. if ($transfereduser == null) {
  656. $resp = Resp::err(ErrCode::err_user_no);
  657. } else {
  658. $guildInfo->chairman_id = $transferedid; // 公会变更会长
  659. if (self::isViceChairman($transferedid, $guildInfo)) {
  660. self::removeViceChairman($guildInfo, $transferedid);
  661. }
  662. if (self::isOfficerChairman($uid, $guildInfo)) {
  663. self::removeOfficerChairman($guildInfo, $transferedid);
  664. }
  665. self::updateDBGuildChairmanInfo($zoneID, $transfereduser->game->name, $transferedid, $guildId); // 更新数据库中关于工会的信息
  666. // 插入公会日志
  667. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($uid, $game->name, $transferedid, $transfereduser->game->name), $zoneID);
  668. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 更新公会数据
  669. // 设置成功返回值
  670. $resp = Resp::ok(ErrCode::ok);
  671. }
  672. }
  673. }
  674. }
  675. // 1. 取公会数据
  676. // 2. 检查是否会长
  677. // 3. 检查是否会员
  678. // 4. 从公会中删除会员信息.
  679. // 5. 通知会员被开除信息.
  680. // 6. 返回成功信息
  681. return $resp;
  682. }
  683. /**
  684. * [7013]设置 会员 干部 副会长
  685. * @param type $req
  686. */
  687. static function SetViceChairman($req) {
  688. $resp = new Resp();
  689. $mem = $req->mem;
  690. //客户端参数解析
  691. $uid = $req->uid; //fromoid
  692. $zoneid = $req->zoneid;
  693. $guildId = $req->paras[0]; // 公会ID
  694. $targetId = $req->paras[1]; // 选中要设置的人员 ID
  695. $manType = $req->paras[2]; // 设置人员为何类型 会员 干部 副会长 1 2 3 4 会长 在加一个会长将成员设置为会长的功能
  696. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
  697. if ($uid == $targetId) { # 自己不能更改自己的副会长状态
  698. $resp = Resp::err(ErrCode::err_guild_nopermission);
  699. } else if ($userGuildInfo == null) {
  700. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  701. } else {
  702. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  703. if ($guildInfo == null) {
  704. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  705. } else {
  706. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  707. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  708. } elseif (self::isGuildChairman($targetId, $guildInfo)) {
  709. $resp = Resp::err(ErrCode::err_guild_nopermission);
  710. } else {
  711. $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneid);
  712. if (!self::isGuildMember($targetUserGuildInfo, $guildId)) { # 玩家不是公会成员
  713. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  714. } else {
  715. if (!is_array($guildInfo->viceChairManArr)) {
  716. $guildInfo->viceChairManArr = ArrayInit();
  717. }
  718. if (!is_array($guildInfo->officerManArr)) {
  719. $guildInfo->officerManArr = ArrayInit();
  720. }
  721. if (self::isGuildChairman($uid, $guildInfo)) {//会长
  722. $err = self::ChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo, $mem, $zoneid);
  723. } elseif (self::isViceChairman($uid, $guildInfo)) {//副会长
  724. $err = self::ViceChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo);
  725. } else {//干部或是会员没有设置职位的权限
  726. $err = ErrCode::err_guild_nopermission;
  727. }
  728. if ($err == ErrCode::ok) {
  729. self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneid);
  730. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
  731. $resp = Resp::ok(array(
  732. "result" => 0,
  733. )); // 设置成功返回值
  734. } else {
  735. $resp = Resp::err($err); // 设置成功返回值
  736. }
  737. }
  738. }
  739. }
  740. }
  741. return $resp;
  742. }
  743. /**
  744. * 【会长】设置 会员 副会长 干部
  745. * @param type $req
  746. */
  747. static function ChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo, $mem, $zoneid) {
  748. $err = ErrCode::ok;
  749. if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
  750. if ($manType == 1) {//会员
  751. self::removeViceChairman($guildInfo, $targetId);
  752. //更改职位
  753. $targetUserGuildInfo->position = 'Member';
  754. } elseif ($manType == 2) {#干部
  755. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  756. $err = ErrCode::err_guild_OfficermanFull;
  757. } else {
  758. self::removeViceChairman($guildInfo, $targetId);
  759. $guildInfo->officerManArr[] = $targetId;
  760. $targetUserGuildInfo->position = 'Officerman';
  761. }
  762. } elseif ($manType == 4) {#会长
  763. self::removeViceChairman($guildInfo, $targetId);
  764. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  765. $chairmanInfo->position = 'Member';
  766. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  767. $guildInfo->chairman_id = $targetId;
  768. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  769. $targetUserGuildInfo->position = 'Chairman';
  770. } else {
  771. $err = ErrCode::err_guild_positionconflict;
  772. }
  773. } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
  774. if ($manType == 1) {//设置为会员
  775. self::removeOfficerChairman($guildInfo, $targetId);
  776. //更改职位
  777. $targetUserGuildInfo->position = 'Member';
  778. } elseif ($manType == 2) {#设置为干部
  779. $err = ErrCode::err_guild_positionconflict;
  780. } elseif ($manType == 4) {#设置为会长
  781. self::removeOfficerChairman($guildInfo, $targetId);
  782. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  783. $chairmanInfo->position = 'Member';
  784. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  785. $guildInfo->chairman_id = $targetId;
  786. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  787. $targetUserGuildInfo->position = 'Chairman';
  788. } else {#设置为副会长
  789. if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
  790. $err = ErrCode::err_guild_viceChairmanFull;
  791. } else {
  792. self::removeOfficerChairman($guildInfo, $targetId);
  793. $guildInfo->viceChairManArr[] = $targetId;
  794. $targetUserGuildInfo->position = 'ViceChairman';
  795. }
  796. }
  797. } else {//要设置的人是会员
  798. if ($manType == 1) {//设置为会员
  799. $err = ErrCode::err_guild_positionconflict;
  800. } elseif ($manType == 2) {//设置为干部
  801. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  802. $err = ErrCode::err_guild_OfficermanFull;
  803. } else {
  804. $guildInfo->officerManArr[] = $targetId;
  805. $targetUserGuildInfo->position = 'Officerman';
  806. }
  807. } elseif ($manType == 4) {#设置为会长
  808. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  809. $chairmanInfo->position = 'Member';
  810. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  811. $guildInfo->chairman_id = $targetId;
  812. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  813. $targetUserGuildInfo->position = 'Chairman';
  814. } else {//设置为副会长
  815. if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
  816. $err = ErrCode::err_guild_viceChairmanFull;
  817. } else {
  818. $guildInfo->viceChairManArr[] = $targetId;
  819. $targetUserGuildInfo->position = 'ViceChairman';
  820. }
  821. }
  822. }
  823. return $err;
  824. }
  825. /**
  826. * 【副会长】设置副会长 干部 会员
  827. * @param type $req
  828. */
  829. static function ViceChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo) {
  830. $err = ErrCode::ok;
  831. if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
  832. $err = ErrCode::err_guild_cannotsetpositioncon;
  833. } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
  834. if ($manType == 1) {//设置为会员
  835. self::removeOfficerChairman($guildInfo, $targetId);
  836. //更改职位
  837. $targetUserGuildInfo->position = 'Member';
  838. } else {#
  839. $err = ErrCode::err_guild_cannotsetpositioncon;
  840. }
  841. } else {//要设置的人是会员
  842. if ($manType == 2) {//设置为干部
  843. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  844. $err = ErrCode::err_guild_OfficermanFull;
  845. } else {
  846. $guildInfo->officerManArr[] = $targetId;
  847. $targetUserGuildInfo->position = 'Officerman';
  848. }
  849. } else {
  850. $err = ErrCode::err_guild_cannotsetpositioncon;
  851. }
  852. }
  853. return $err;
  854. }
  855. /**
  856. * [7014] 获取公会成员信息
  857. * @param Req $req
  858. */
  859. static function GetGuildMembers($req) {
  860. $resp = new Resp();
  861. $mem = $req->mem;
  862. //客户端参数解析
  863. $zoneID = $req->zoneid;
  864. $uid = $req->uid; //fromoid
  865. $guildId = $req->paras[0]; // 公会ID
  866. // 取公会信息
  867. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  868. if ($guildInfo == null) { // 找不到公会信息
  869. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  870. } else {
  871. $memberArr = array();
  872. $key_cur = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneID);
  873. foreach ($guildInfo->members as $mboid) {
  874. $memberInfo = self::getMemUserGuildInfo($mem, $mboid, $zoneID);
  875. $userInfo = UserProc::getUserInfo($mem, $zoneID, $mboid);
  876. $memberInfo->name = $userInfo->game->name;
  877. $memberInfo->level = $userInfo->game->level;
  878. $memberInfo->fightPower = self::initFightTeamInfo($mem, $mboid, $zoneID);
  879. $memberInfo->uid = $mboid;
  880. $memberInfo->img = $userInfo->game->img;
  881. $memberInfo->imgBorderId = $userInfo->game->imgBorderId;
  882. $score = $mem->zscore($key_cur, $mboid);
  883. $memberInfo->cupScore = $score == null ? 0 : $score;
  884. $memberInfo->lastLogin = $userInfo->game->lastLogin; #成员最后登陆时间
  885. unset($memberInfo->appliedguildlist);
  886. unset($memberInfo->appliedguildRecord);
  887. $memberArr[] = $memberInfo;
  888. }
  889. // 设置成功返回值
  890. if (!is_string($guildInfo->condition)) {
  891. $guildInfo->condition = json_encode($guildInfo->condition);
  892. }
  893. $chairmanInfo = UserProc::getUserInfo($mem, $zoneID, $guildInfo->chairman_id);
  894. $guildInfo->chairmanLastLogin = $chairmanInfo->game->lastLogin;
  895. $resp = Resp::ok(array(
  896. "guildInfo" => $guildInfo,
  897. "member" => $memberArr,
  898. ));
  899. }
  900. return $resp;
  901. }
  902. /**
  903. * [7016]退出公会
  904. * @param Req $req
  905. */
  906. static function QuitGuild($req) {
  907. $resp = new Resp();
  908. $mem = $req->mem;
  909. $game = $req->userInfo->game;
  910. // 公会相关数据模型
  911. $msgid = $req->msgid;
  912. //客户端参数解析
  913. $uid = $req->uid; //fromoid
  914. $guildId = $req->paras[0]; // 公会ID
  915. $chairman = $req->paras[1]; #会长退会 需选一个人做会长
  916. $zoneid = $req->zoneid;
  917. // 取玩家公会信息
  918. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  919. if ($userGuildInfo == null) {
  920. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  921. } else {
  922. // 公会信息
  923. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  924. if ($guildInfo == null) {
  925. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  926. } else {
  927. // 玩家是否属于该公会
  928. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  929. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  930. } else {
  931. if (self::isViceChairman($uid, $guildInfo)) { # 副会长退会.
  932. self::removeViceChairman($guildInfo, $uid);
  933. } elseif (self::isOfficerChairman($uid, $guildInfo)) {# 干部退会
  934. self::removeOfficerChairman($guildInfo, $uid);
  935. } elseif (self::isGuildChairman($uid, $guildInfo)) {//如果是会长 会长退出时必须指定下一任会长
  936. if (count($guildInfo->members) <= 1) {//只有会长一个人 解散公会
  937. $paydb = CPayInit(); // 公会信息记录在paydb中了
  938. $sqlret = $paydb->query(sprintf(SQLDISSMISS, $guildId, $zoneid));
  939. # 删除公会数据
  940. #$mem->delete(MemKey_Guild::getGuildInfo($guildId, $zoneid));
  941. #删除公会中journal信息
  942. $mem->delete(MemKey_Guild::constGuildJournal($guildId, $zoneid));
  943. #结算捐献,删除捐献有关数据
  944. $donateInfo = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
  945. foreach ($donateInfo as $index => $donateRequestInfo) {
  946. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  947. GuildProc::donateSettle($mem, $donateRequestInfo, $index, $count, $guildId, $zoneid);
  948. }
  949. #删除解散公会的捐献缓存key
  950. $mem->delete(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
  951. } else {
  952. if (self::isViceChairman($chairman, $guildInfo)) {
  953. self::removeViceChairman($guildInfo, $chairman);
  954. } elseif (self::isOfficerChairman($chairman, $guildInfo)) {
  955. self::removeOfficerChairman($guildInfo, $chairman);
  956. }
  957. $chairmanGuildInfo = self::getMemUserGuildInfo($mem, $chairman, $zoneid);
  958. $chairmanGuildInfo->position = 'Chairman';
  959. $guildInfo->chairman_id = $chairman;
  960. $guildInfo->name = $chairmanGuildInfo->name;
  961. self::updateUserGuildInfo($mem, $chairman, $chairmanGuildInfo, $zoneid);
  962. }
  963. }
  964. StlUtil::arrayRemove($guildInfo->members, $uid);
  965. $userGuildInfo = UserGuildModel::Clear();
  966. // 设置冷却时间. Ps, 24小时内不准再创建公会.
  967. if (GAME_ONLINE) {
  968. $userGuildInfo->create_coding = now(CREATECODINGTIME);
  969. }
  970. // todo: 公会日志加入信息
  971. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateQuit($uid, $game->name), $zoneid);
  972. // 同步更新一下公会成员数量
  973. self::updateGuildMemberCount($guildInfo, $zoneid);
  974. // 回写数据
  975. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  976. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  977. // 设置成功返回值
  978. $resp = Resp::ok($guildInfo);
  979. }
  980. }
  981. }
  982. return $resp;
  983. }
  984. /**
  985. * [7017] 发起弹劾会长
  986. * @param type $req
  987. */
  988. static function InitiateAccuseChairMan($req) {
  989. $resp = new Resp();
  990. $mem = $req->mem;
  991. $game = $req->userInfo->game;
  992. //客户端参数解析
  993. $uid = $req->uid; //fromoid
  994. $guildId = $req->paras[0]; // 公会ID
  995. $zoneid = $req->zoneid;
  996. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  997. if ($userGuildInfo == null) {
  998. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  999. } else {
  1000. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1001. if ($guildInfo == null) {
  1002. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1003. } else {
  1004. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  1005. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1006. } else {
  1007. $chairmanInfo = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
  1008. $lastLogin = $chairmanInfo->game->lastLogin; //86400
  1009. $ts = now() - $lastLogin;
  1010. if ($ts < glc()->Guild_ChairManLastLoginLimit) {
  1011. $resp = Resp::err(ErrCode::err_guild_notsatisfiedaccusecondition);
  1012. } else {
  1013. if (CommUtil::isPropertyExists($guildInfo, 'accuse_coolTime') && $guildInfo->accuse_coolTime > now()) {
  1014. $resp = Resp::err(ErrCode::err_guild_accusecooling);
  1015. } else {
  1016. $guildInfo->accuse_agreed[] = $uid;
  1017. $guildInfo->accuseTs = now(glc()->Guild_AccuseChairManTimeLimit);
  1018. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1019. # 设置成功返回值
  1020. $resp = Resp::ok($guildInfo);
  1021. }
  1022. }
  1023. }
  1024. }
  1025. }
  1026. return $resp;
  1027. }
  1028. /**
  1029. * [7018]同意 拒接 弹劾会长
  1030. * @param type $req
  1031. */
  1032. static function ApproveAccuseChairMan($req) {
  1033. $resp = new Resp();
  1034. $mem = $req->mem;
  1035. //$game = $req->userInfo->game;
  1036. //客户端参数解析
  1037. $uid = $req->uid; //fromoid
  1038. $guildId = $req->paras[0]; // 公会ID
  1039. $is_agreed = $req->paras[1]; // 同意 or 拒绝
  1040. $zoneid = $req->zoneid;
  1041. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1042. if ($userGuildInfo == null) {
  1043. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  1044. } else {
  1045. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1046. if ($guildInfo == null) {
  1047. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1048. } else {
  1049. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  1050. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1051. } else {
  1052. if ($guildInfo->accuseTs < now() && $guildInfo->accuseTs > 0) {//不在有效时间内了
  1053. $resp = Resp::err(ErrCode::err_guild_noaccusevalidtimeperiod);
  1054. } else {
  1055. if (in_array($uid, $guildInfo->accuse_agreed) || in_array($uid, $guildInfo->accuse_refuse)) {
  1056. $resp = Resp::err(ErrCode::err_guild_noallowagainaccuse);
  1057. } else {
  1058. if ($is_agreed) {
  1059. $guildInfo->accuse_agreed[] = $uid;
  1060. } else {
  1061. $guildInfo->accuse_refuse[] = $uid;
  1062. }
  1063. if (count($guildInfo->accuse_agreed) >= ACCUSESUCCEEDNUM) {//弹劾成功
  1064. self::accuseSettle($mem, $guildInfo, $guildId, $zoneid);
  1065. } elseif (count($guildInfo->accuse_refuse) >= ACCUSEFAILNUM) {//失败
  1066. # 职位不变 弹劾数据清null 冷却时间24小时
  1067. $guildInfo->accuse_agreed = array();
  1068. $guildInfo->accuse_refuse = array();
  1069. $guildInfo->accuseTs = 0;
  1070. $guildInfo->accuse_coolTime = now(glc()->Guild_AccuseFailCoolingTime);
  1071. }
  1072. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1073. # 设置成功返回值
  1074. $result = array(
  1075. "result" => 0,
  1076. );
  1077. $resp = Resp::ok($result);
  1078. }
  1079. }
  1080. }
  1081. }
  1082. }
  1083. return $resp;
  1084. }
  1085. /**
  1086. * [7019]会长取消 or 同意 本次弹劾
  1087. * @param type $req
  1088. */
  1089. static function CancelAccuse($req) {
  1090. $resp = new Resp();
  1091. $mem = $req->mem;
  1092. $zoneid = $req->zoneid;
  1093. //客户端参数解析
  1094. $is_agree = $req->paras[0];
  1095. $uid = $req->uid; //会长
  1096. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1097. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1098. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1099. } else {
  1100. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1101. if (!self::isGuildChairman($uid, $guildInfo)) {
  1102. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1103. } else {
  1104. if (count($guildInfo->accuse_agreed) <= 0) {
  1105. $resp = Resp::err(ErrCode::err_guild_chairmannoaccused);
  1106. } else {
  1107. if ($is_agree) {//会长同意 弹劾 职位降为会员
  1108. $chairmanId = $guildInfo->chairman_id;
  1109. $userGuildInfo->position = 'Member';
  1110. $accuseId = $guildInfo->accuse_agreed[0];
  1111. $accuseGuildInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
  1112. $accuseGuildInfo->position = 'Chairman';
  1113. if (self::isOfficerChairman($accuseId, $guildInfo)) {
  1114. self::removeViceChairman($guildInfo, $accuseId);
  1115. }
  1116. if (self::isViceChairman($accuseId, $guildInfo)) {
  1117. self::removeViceChairman($guildInfo, $accuseId);
  1118. }
  1119. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateChangeChairman($chairmanId, $guildInfo->chairman_name, $accuseId, $accuseGuildInfo->name), $zoneid); //加入系统消息 更改会长
  1120. $guildInfo->chairman_id = $accuseId;
  1121. $guildInfo->chairman_name = $accuseGuildInfo->name;
  1122. $guildInfo->accuse_agreed = array();
  1123. $guildInfo->accuse_refuse = array();
  1124. $guildInfo->accuseTs = 0;
  1125. $guildInfo->accuse_coolTime = 0;
  1126. self::updateGuildChairman($guildInfo, $zoneid);
  1127. self::updateUserGuildInfo($mem, $chairmanId, $userGuildInfo, $zoneid);
  1128. self::updateUserGuildInfo($mem, $accuseId, $accuseGuildInfo, $zoneid);
  1129. } else {//不同意
  1130. $guildInfo->accuse_agreed = array();
  1131. $guildInfo->accuse_refuse = array();
  1132. $guildInfo->accuseTs = 0;
  1133. $guildInfo->accuse_coolTime = 0;
  1134. }
  1135. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1136. $resp = Resp::ok($guildInfo);
  1137. }
  1138. }
  1139. }
  1140. return $resp;
  1141. }
  1142. /**
  1143. * [7020]申请者玩家简介
  1144. */
  1145. static function ApplyUserIntro($req) {
  1146. $resp = new Resp();
  1147. $mem = $req->mem;
  1148. //客户端参数解析
  1149. $uid = $req->uid; //审批者
  1150. $userId = $req->paras[0]; // 请求加入公会者
  1151. $zoneid = $req->zoneid;
  1152. $userInfo = UserProc::getUserInfo($mem, $zoneid, $userId);
  1153. if ($userInfo == null) {
  1154. $resp = Resp::err(ErrCode::err_user_no);
  1155. } else {
  1156. $applyGuildInfo = self::getMemUserGuildInfo($mem, $userInfo->uid, $zoneid);
  1157. if ($applyGuildInfo == null) {
  1158. $applyGuildInfo = UserGuildModel::Clear();
  1159. }
  1160. #字段更新
  1161. UserGuildModel::userGuildInfoInit($applyGuildInfo, $userId, $userInfo->game, $mem, $zoneid);
  1162. $applyGuildInfo->fightPower = GuildProc::initFightTeamInfo($mem, $userId, $zoneid); #$game->heroTeamConfig;
  1163. $applyGuildInfo->lastLogin = $userInfo->game->lastLogin; #成员最后登陆时间
  1164. //self::updateUserGuildInfo($mem, $applyGuildInfo->uid, $applyGuildInfo, $zoneid);
  1165. # 设置成功返回值
  1166. $resp = Resp::ok($applyGuildInfo);
  1167. }
  1168. return $resp;
  1169. }
  1170. // const
  1171. // </editor-fold>
  1172. // <editor-fold defaultstate="collapsed" desc="公会捐献">
  1173. /**
  1174. * [7021] 请求捐献
  1175. * @param type $req
  1176. */
  1177. static function requestDonate($req) {
  1178. $resp = new Resp();
  1179. $mem = $req->mem;
  1180. //客户端参数解析
  1181. $uid = $req->uid; //请求捐献的人
  1182. $cardId = $req->paras[0]; // 请求捐献卡牌id
  1183. $cardCount = $req->paras[1]; //请求捐献数量
  1184. $heroId = $req->paras[2]; //拥有该碎片的英雄uid
  1185. $zoneid = $req->zoneid;
  1186. $game = $req->userInfo->game;
  1187. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1188. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1189. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1190. } else {
  1191. $guildId = $userGuildInfo->guildId;
  1192. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1193. if ($guildInfo == null) {
  1194. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1195. } else {
  1196. if ($cardCount == null || $cardId == null) {
  1197. $resp = Resp::err(ErrCode::err_guild_requestdonatecannotnull);
  1198. } else {
  1199. $segement = $game->store->segement;
  1200. $collectHeros = $game->heros->collectHeros;
  1201. $is_exist = false;
  1202. if (!CommUtil::isPropertyExists($segement, $cardId) || $segement->$cardId <= 0) {
  1203. if ($heroId == null) {//报错 没有该碎片
  1204. $resp = Resp::err(ErrCode::err_guild_usersegementnothechip);
  1205. } elseif (!CommUtil::isPropertyExists($collectHeros, $heroId)) {//英雄id 不存在,及没有相应的碎片
  1206. $resp = Resp::err(ErrCode::err_guild_nohero);
  1207. } else {
  1208. $modelId = $collectHeros->$heroId->typeId; #英雄id
  1209. $chipInfo = GameConfig::segment_getItem($cardId); #碎片配置数据
  1210. if ($chipInfo->prototypeData == $modelId) {
  1211. $is_exist = true;
  1212. } else {
  1213. $resp = Resp::err(ErrCode::err_guild_herochiptypeinconformity);
  1214. }
  1215. }
  1216. } elseif (CommUtil::isPropertyExists($segement, $cardId) && $segement->$cardId > 0) {
  1217. $is_exist = true;
  1218. }
  1219. if ($is_exist) {
  1220. if (CommUtil::isPropertyExists($userGuildInfo, 'requestCardTs') && $userGuildInfo->requestCardTs > now()) {//不到下次请求捐献时间
  1221. $resp = Resp::err(ErrCode::err_guild_lessthannextrequestdonate);
  1222. } else {
  1223. $cardInfo = GameConfig::segment_getItem($cardId);
  1224. if ($cardInfo == null) {
  1225. $resp = Resp::err(ErrCode::err_guild_nosegmentconst);
  1226. } else {
  1227. $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
  1228. if (in_array($cardInfo->quailty, $noOpenArr)) {//不能请求该颜色的卡牌
  1229. $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
  1230. } else {
  1231. $cardNumArr = CommUtil::split(glc()->Guild_RequsetCardNum, ';');
  1232. $numList = ArrayInit();
  1233. foreach ($cardNumArr as $key => $value) {
  1234. $arr = CommUtil::split($value, ',');
  1235. $numList[$arr[0]] = $arr[1];
  1236. }
  1237. if ($cardCount > $numList[$cardInfo->quailty]) {
  1238. $resp = Resp::err(ErrCode::err_guild_requestcardnumtomuch);
  1239. } else {
  1240. $userGuildInfo->requestCardTs = now(glc()->Guild_RequestCardIntervalTime);
  1241. #将碎片捐献信息存入哈希表中,时间戳为key+uid
  1242. GuildProc::hsetGuildRequestDonateInfo($mem, $guildId, GuildJournalModel::RequestDonate($uid, $req->userInfo->game->name, $cardId, $cardCount), $uid, $zoneid);
  1243. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  1244. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1245. # 设置成功返回值
  1246. $resp = Resp::ok(array(
  1247. "guildInfo" => $guildInfo,
  1248. "userGuildInfo" => $userGuildInfo,
  1249. ));
  1250. }
  1251. }
  1252. }
  1253. }
  1254. }
  1255. }
  1256. }
  1257. }
  1258. return $resp;
  1259. }
  1260. /**
  1261. * [7022] 捐献
  1262. */
  1263. static function donate($req) {
  1264. $resp = new Resp();
  1265. $mem = $req->mem;
  1266. //客户端参数解析
  1267. $uid = $req->uid; //捐献者
  1268. $index = $req->paras[0]; // 要捐献的索引号 uid+ts
  1269. $segmentNum = $req->paras[1]; //要捐献的数量
  1270. $zoneid = $req->zoneid;
  1271. $game = $req->userInfo->game;
  1272. #卡牌数量是否允许捐献, 是不是珍惜度一样(颜色一样),是否是一个公会,记得玩家数据里的卡牌+ -
  1273. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1274. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1275. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1276. } else {
  1277. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1278. if ($guildInfo == null) {
  1279. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1280. } else {
  1281. $guildId = $guildInfo->guildId;
  1282. $journalInfo = self::getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
  1283. $segmentId = $journalInfo->datas[2];
  1284. $segmentInfo = GameConfig::segment_getItem($segmentId);
  1285. if ($segmentInfo == null) {
  1286. $resp = Resp::err(ErrCode::err_guild_nosegmentconst);
  1287. } else {
  1288. $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
  1289. if (in_array($segmentInfo->quailty, $noOpenArr)) {
  1290. $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
  1291. } else {
  1292. $guildReward = GameConfig::guilddonatereward_getItem($segmentInfo->quailty);
  1293. if (!CommUtil::isPropertyExists($userGuildInfo->donateCount, $index)) {
  1294. $userGuildInfo->donateCount->$index = $journalInfo;
  1295. $userGuildInfo->donateCount->$index->datas[4] = 0;
  1296. }
  1297. $donateCountObj = $userGuildInfo->donateCount;
  1298. if ($donateCountObj->$index->datas[4] >= $guildReward->maxDonateNum || $userGuildInfo->allDonateCount >= glc()->Guild_EveryDayDonateTotalNumMax) {//
  1299. $resp = Resp::err(ErrCode::err_guild_donatecardnumreachlimit);
  1300. } else {
  1301. if (glc()->Guild_DonateCoolingTime < now() - $journalInfo->ts) {
  1302. $resp = Resp::err(ErrCode::err_guild_overdonatetime);
  1303. } else {
  1304. $segement = $game->store->segement;
  1305. $reward = false;
  1306. if (CommUtil::isPropertyExists($segement, $segmentId) && $segement->$segmentId >= $segmentNum) {
  1307. $reward = true;
  1308. } else {
  1309. $resp = Resp::err(ErrCode::err_guild_noenoughcardinfo);
  1310. }
  1311. if ($reward) {
  1312. #捐献的人扣卡牌 +奖励
  1313. UserGameModel::Consume_HeroSegment($game, $segmentId, $segmentNum); //扣卡牌
  1314. UserGameModel::Add_Gold($mem, $game, $guildReward->gold * $segmentNum); #加金币奖励
  1315. UserGameModel::Add_Exp($req, $guildReward->exp * $segmentNum); #加经验
  1316. $userGuildInfo->contribute += $guildReward->contribution * $segmentNum; #加贡献度
  1317. #计算所在公会总贡献度
  1318. $guildInfo->allContribute += $userGuildInfo->contribute;
  1319. #公会贡献度推算公会等级
  1320. $guildLevel = self::getGuildLevel($guildInfo->allContribute);
  1321. $guildInfo->level = $guildInfo->level == $guildLevel ? $guildInfo->level : $guildLevel;
  1322. #记录捐献人id
  1323. GuildProc::setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid);
  1324. #个人公会记录自己向谁捐献了捐献的数量
  1325. $userGuildInfo->donateCount->$index->datas[4] += $segmentNum;
  1326. $userGuildInfo->allDonateCount += $segmentNum;
  1327. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  1328. if ($journalInfo->datas[3] <= $count) {//已经捐献足够了
  1329. #结算
  1330. self::donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid);
  1331. #将捐献者个人公会信息中该捐献信息删除
  1332. unset($userGuildInfo->donateCount->$index);
  1333. } //还没有捐献满不做任何处理
  1334. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1335. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  1336. UserProc::updateUserInfo($req);
  1337. $resp = Resp::ok(array(
  1338. "guildInfo" => $guildInfo,
  1339. "userGuildInfo" => $userGuildInfo,
  1340. ));
  1341. }
  1342. }
  1343. }
  1344. }
  1345. }
  1346. }
  1347. }
  1348. return $resp;
  1349. }
  1350. /**
  1351. * [7023]刷新
  1352. * @param type $req
  1353. */
  1354. static function donateInfoRefresh($req) {
  1355. $resp = new Resp();
  1356. $mem = $req->mem;
  1357. //客户端参数解析
  1358. $uid = $req->uid; //审批者
  1359. $zoneid = $req->zoneid;
  1360. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1361. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1362. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1363. } else {
  1364. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1365. if ($guildInfo == null) {
  1366. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1367. } else {
  1368. $guildId = $guildInfo->guildId;
  1369. #弹劾有效时间到期 捐献有效冷却时间到期 公会编辑下一条数据后 刷新
  1370. self::RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneid);
  1371. self::RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneid);
  1372. self::RefreshDonate($mem, $guildId, $guildInfo, $zoneid);
  1373. #将捐献信息下发
  1374. $donateInfo = self::splitGuildDonateInfo($mem, $guildId, $zoneid);
  1375. #下发公会日志信息
  1376. $journal = self::splitGuildJournalInfo($mem, $guildId, $zoneid);
  1377. #当前玩家个人公会信息
  1378. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1379. $resp = Resp::ok(array(
  1380. "guildInfo" => $guildInfo,
  1381. "donateInfo" => $donateInfo,
  1382. "journalInfo" => $journal,
  1383. "userGuildInfo" => $userGuildInfo,
  1384. ));
  1385. }
  1386. }
  1387. return $resp;
  1388. }
  1389. /**
  1390. * 刷新公会信息
  1391. */
  1392. static function RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneID) {
  1393. #公会消息刷新
  1394. if (CommUtil::isPropertyExists($guildInfo, 'announcement_content') && is_array($guildInfo->announcement_content)) {
  1395. if (count($guildInfo->announcement_content) != 0) {
  1396. $announcement = $guildInfo->announcement_content[0];
  1397. if (now() - $announcement->ts > glc()->Guild_AnnouncementShowTime) {//过了显示时间,该清除
  1398. array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
  1399. }
  1400. }
  1401. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  1402. }
  1403. }
  1404. /**
  1405. * 刷新捐献数据
  1406. */
  1407. static function RefreshDonate($mem, $guildId, $guildInfo, $zoneID) {
  1408. #聊天消息刷新
  1409. $donateInfo = self::getallGuildRequestDonateInfo($mem, $guildId, $zoneID);
  1410. foreach ($donateInfo as $index => $donateMsg) {
  1411. if (now() - $donateMsg->ts >= glc()->Guild_DonateCoolingTime) {//捐献冷却时间到了,该捐献数据撤下去
  1412. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneID, $index);
  1413. self::donateSettle($mem, $donateMsg, $index, $count, $guildId, $zoneID);
  1414. }
  1415. }
  1416. }
  1417. /**
  1418. * 刷新弹劾信息
  1419. */
  1420. static function RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneID) {
  1421. #判断是否在弹劾阶段
  1422. if ($guildInfo->accuseTs <= now() && $guildInfo->accuseTs > 0 && count($guildInfo->accuse_agreed) > 0 && count($guildInfo->accuse_refuse) < 2) {//存在弹劾,不在有效时间内了,更改会长职位
  1423. self::accuseSettle($mem, $guildInfo, $guildId, $zoneID);
  1424. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  1425. }
  1426. }
  1427. /**
  1428. * 捐献结算
  1429. */
  1430. static function donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid) {
  1431. #将卡牌碎片以邮件的形式发给玩家
  1432. $chipArr = ArrayInit();
  1433. $sendId = $journalInfo->datas[0];
  1434. $chipArr[] = $journalInfo->datas[2] == null ? 0 : $journalInfo->datas[2];
  1435. $chipArr[] = $count == null ? 0 : $count;
  1436. EmailProc::SendGuildDonateSettle($zoneid, $sendId, $chipArr);
  1437. #同时将该捐献信息删除
  1438. GuildProc::deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
  1439. #将捐献者个人公会信息中该捐献信息删除
  1440. // $userIdlist = GuildProc::getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $count);
  1441. // foreach ($userIdlist as $k => $userid) {
  1442. // $donateGuild = self::getMemUserGuildInfo($mem, $userid, $zoneid);
  1443. // if (CommUtil::isPropertyExists($donateGuild, 'donateCount') && CommUtil::isPropertyExists($donateGuild->donateCount, $index)) {
  1444. // unset($donateGuild->donateCount->$index);
  1445. // }
  1446. // self::updateUserGuildInfo($mem, $userid, $donateGuild, $zoneid);
  1447. // }
  1448. #删除捐献记录缓存
  1449. GuildProc::deleteUserDonateRecordList($mem, $guildId, $index, $zoneid);
  1450. }
  1451. /**
  1452. * 弹劾时间过期数据清理
  1453. */
  1454. static function accuseSettle($mem, $guildInfo, $guildId, $zoneid) {
  1455. #成功后 会长降为会员 职位改变 弹劾数据清null 将发起弹劾 的 申请人 设为 会长。 改变数据库中会长id name
  1456. $chairId = $guildInfo->chairman_id;
  1457. $chairmanInfo = self::getMemUserGuildInfo($mem, $chairId, $zoneid);
  1458. $chairmanInfo->position = 'Member';
  1459. $accuseId = $guildInfo->accuse_agreed[0];
  1460. $accuseInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
  1461. $accuseInfo->position = 'Chairman';
  1462. if (self::isViceChairman($accuseId, $guildInfo)) {
  1463. self::removeViceChairman($guildInfo, $accuseId);
  1464. } elseif (self::isOfficerChairman($accuseId, $guildInfo)) {
  1465. self::removeOfficerChairman($guildInfo, $accuseId);
  1466. }
  1467. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($chairId, $guildInfo->chairman_name, $accuseId, $accuseInfo->name), $zoneid); //加入系统消息 更改会长
  1468. $guildInfo->chairman_id = $accuseId;
  1469. $guildInfo->chairman_name = $accuseInfo->name;
  1470. $guildInfo->accuse_agreed = array();
  1471. $guildInfo->accuse_refuse = array();
  1472. $guildInfo->accuseTs = 0;
  1473. $guildInfo->accuse_coolTime = 0;
  1474. self::updateGuildChairman($guildInfo, $zoneid);
  1475. self::updateUserGuildInfo($mem, $chairId, $chairmanInfo, $zoneid);
  1476. self::updateUserGuildInfo($mem, $accuseId, $accuseInfo, $zoneid);
  1477. }
  1478. // const
  1479. // </editor-fold>
  1480. // <editor-fold defaultstate="collapsed" desc="公会礼包">
  1481. /**
  1482. * [7024]购买 捐献度礼包
  1483. * @param type $req
  1484. */
  1485. static function buyDonateGift($req) {
  1486. $resp = new Resp();
  1487. $mem = $req->mem;
  1488. //客户端参数解析
  1489. $uid = $req->uid; //审批者
  1490. $zoneid = $req->zoneid;
  1491. $libaoId = $req->paras[0]; //礼包id
  1492. $game = $req->userInfo->game;
  1493. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1494. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1495. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1496. } else {
  1497. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1498. if ($guildInfo == null) {
  1499. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1500. } else {
  1501. #该礼包是否开放,公会等级是否满足
  1502. $libaoInfo = GameConfig::guildlibao_getItem($libaoId);
  1503. if (!$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
  1504. $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
  1505. } else {
  1506. #贡献度是否满足
  1507. if ($libaoInfo->donaterequire > $userGuildInfo->contribute) {
  1508. $resp = Resp::err(ErrCode::err_guild_contributionnosatisfy);
  1509. } else {
  1510. $money = $libaoInfo->pricetype == 1 ? $game->gold - $libaoInfo->price : $game->cash - $libaoInfo->price;
  1511. $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
  1512. if ($money < 0) {#钱不够
  1513. $resp = Resp::err($type);
  1514. } else {
  1515. #扣除花费
  1516. $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($game, $libaoInfo->price) : UserGameModel::Consume_Cash($game, $libaoInfo->price);
  1517. #回存礼包
  1518. $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
  1519. if ($err == 0) {
  1520. #该礼包数量+1
  1521. self::guildGiftNumAdd($guildInfo, $libaoId);
  1522. if ($libaoInfo->isSendReward == 1) {
  1523. #1.公会豪华钻石礼包以消息的形式发布
  1524. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
  1525. #2.给该公会所有成员一个宝箱物品 (以邮件的形式)
  1526. $reward = $libaoInfo->sendRewardStr;
  1527. if ($reward == null) {
  1528. $resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
  1529. } else {
  1530. $rewardArr = CommUtil::split($reward, ';');
  1531. $member = $guildInfo->members;
  1532. foreach ($member as $index => $memberId) {
  1533. foreach ($rewardArr as $key => $str) {
  1534. $arr = CommUtil::split($str, ',');
  1535. EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
  1536. }
  1537. }
  1538. }
  1539. }
  1540. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1541. UserProc::updateUserInfo($req);
  1542. SystemProc::BuyGuildCashPack($zoneid, $game); # 插入系统消息
  1543. $resp = Resp::ok(array(
  1544. "result" => 0,
  1545. 'store' => $req->userInfo->game->store,
  1546. ));
  1547. }
  1548. }
  1549. }
  1550. }
  1551. }
  1552. }
  1553. return $resp;
  1554. }
  1555. /**
  1556. * [7025]购买 公会钻石礼包 弃用
  1557. * @param type $req
  1558. */
  1559. static function buyGuildCashGift($req) {
  1560. $resp = new Resp();
  1561. $mem = $req->mem;
  1562. //客户端参数解析
  1563. $uid = $req->uid;
  1564. $zoneid = $req->zoneid;
  1565. $libaoId = $req->paras[0]; //礼包id
  1566. $game = $req->userInfo->game;
  1567. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1568. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1569. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1570. } else {
  1571. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1572. if ($guildInfo == null) {
  1573. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1574. } else {
  1575. #该礼包是否开放,公会等级是否满足
  1576. $libaoInfo = GameConfig::guildlibao_getItem($libaoId);
  1577. if ($libaoInfo == null || !$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
  1578. $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
  1579. } else {
  1580. $money = $libaoInfo->pricetype == 1 ? $game->gold - $libaoInfo->price : $game->cash - $libaoInfo->price;
  1581. $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
  1582. if ($money < 0) {#钱不够
  1583. $resp = Resp::err($type);
  1584. } else {
  1585. #扣除花费
  1586. $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($game, $libaoInfo->price) : UserGameModel::Consume_Cash($game, $libaoInfo->price);
  1587. #回存礼包
  1588. $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
  1589. if ($err == 0) {
  1590. #该礼包数量+1
  1591. self::guildGiftNumAdd($guildInfo, $libaoId);
  1592. if ($libaoInfo->isSendReward == 1) {
  1593. #1.公会豪华钻石礼包以消息的形式发布
  1594. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
  1595. #2.给该公会所有成员一个宝箱物品 (以邮件的形式)
  1596. $reward = $libaoInfo->sendRewardStr;
  1597. if ($reward == null) {
  1598. $resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
  1599. } else {
  1600. $rewardArr = CommUtil::split($reward, ';');
  1601. $member = $guildInfo->members;
  1602. foreach ($member as $index => $memberId) {
  1603. foreach ($rewardArr as $key => $str) {
  1604. $arr = CommUtil::split($str, ',');
  1605. EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
  1606. }
  1607. }
  1608. }
  1609. }
  1610. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1611. UserProc::updateUserInfo($req);
  1612. SystemProc::BuyGuildCashPack($zoneid, $game); # 插入系统消息
  1613. $resp = Resp::ok(array(
  1614. "result" => 0,
  1615. 'store' => $req->userInfo->game->store,
  1616. ));
  1617. }
  1618. }
  1619. }
  1620. }
  1621. }
  1622. return $resp;
  1623. }
  1624. // const
  1625. // </editor-fold>
  1626. // <editor-fold defaultstate="collapsed" desc="公会公告 邮件">
  1627. /**
  1628. * [7026]公会公告
  1629. * @param type $req
  1630. */
  1631. static function announcement($req) {//会长的每条公告 1.显示时间的时间限制(针对玩家看到的时候) 2.编辑一条公告内容后有冷却时间在进行第二次编辑
  1632. $resp = new Resp();
  1633. $mem = $req->mem;
  1634. //客户端参数解析
  1635. $uid = $req->uid; //审批者
  1636. $zoneid = $req->zoneid;
  1637. $title = $req->paras[0];
  1638. $content = $req->paras[1]; //公告内容
  1639. $game = $req->userInfo->game;
  1640. if ($content == null && $title == null) {
  1641. $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
  1642. } else {
  1643. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1644. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1645. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1646. } else {
  1647. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1648. if ($guildInfo == null) {
  1649. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1650. } else {
  1651. if (!self::checkPermission($uid, $guildInfo)) {
  1652. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  1653. } else {
  1654. if (now() < $guildInfo->announcement_CoolingTs) {//还不到下次编辑的时间
  1655. $resp = Resp::err(ErrCode::err_guild_AnnouncementEditCooling);
  1656. } else {
  1657. if (count($guildInfo->announcement_content) != 0) {
  1658. array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
  1659. }
  1660. $guildAnnouncement = new GuildAnnouncementModel(null, now(), $title, $content);
  1661. $guildInfo->announcement_content[] = $guildAnnouncement;
  1662. $guildInfo->announcement_CoolingTs = now(glc()->Guild_AnnouncementEditCoolingTime);
  1663. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1664. $resp = Resp::ok($guildInfo);
  1665. }
  1666. }
  1667. }
  1668. }
  1669. }
  1670. return $resp;
  1671. }
  1672. /**
  1673. * [7027]公会邮件
  1674. * @param type $req
  1675. */
  1676. static function noticeMail($req) {
  1677. $resp = new Resp();
  1678. $mem = $req->mem;
  1679. //客户端参数解析
  1680. $uid = $req->uid; //审批者
  1681. $zoneid = $req->zoneid;
  1682. $title = $req->paras[0];
  1683. $content = $req->paras[1]; //邮件内容
  1684. $game = $req->userInfo->game;
  1685. if ($content == null && $title == null) {
  1686. $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
  1687. } else {
  1688. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1689. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1690. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1691. } else {
  1692. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1693. if ($guildInfo == null) {
  1694. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1695. } else {
  1696. if (!self::checkPermission($uid, $guildInfo)) {
  1697. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  1698. } else {
  1699. $members = $guildInfo->members;
  1700. foreach ($members as $index => $memberId) {
  1701. EmailProc::SendGuildNoticeMail($zoneid, $memberId, $title, $content);
  1702. }
  1703. $resp = Resp::ok(array(
  1704. "result" => 0,
  1705. ));
  1706. }
  1707. }
  1708. }
  1709. }
  1710. return $resp;
  1711. }
  1712. // const
  1713. // </editor-fold>
  1714. //
  1715. // <editor-fold defaultstate="collapsed" desc="公会战">
  1716. /**
  1717. * 【7028】 邀请战斗
  1718. * @param type $req
  1719. */
  1720. static function vsFightInvite($req) {
  1721. $resp = new Resp();
  1722. $mem = $req->mem;
  1723. //客户端参数解析
  1724. $uid_invite = $req->uid;
  1725. $zoneid = $req->zoneid;
  1726. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_invite, $zoneid);
  1727. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1728. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1729. } else {
  1730. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1731. if ($guildInfo == null) {
  1732. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1733. } else {
  1734. if (self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid)) {#已经存在邀请信息不能再次邀请
  1735. $resp = Resp::err(ErrCode::err_guild_fightInvitealreadyexisted);
  1736. } else {
  1737. $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, array(), $zoneid);
  1738. $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1739. $resp = Resp::ok($ret);
  1740. }
  1741. }
  1742. }
  1743. return $resp;
  1744. }
  1745. /**
  1746. * 【7029】 取消邀请战斗
  1747. * @param type $req
  1748. */
  1749. static function cancelInvite($req) {
  1750. $resp = new Resp();
  1751. $mem = $req->mem;
  1752. //客户端参数解析
  1753. $uid = $req->uid;
  1754. $zoneid = $req->zoneid;
  1755. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1756. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1757. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1758. } else {
  1759. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1760. if ($guildInfo == null) {
  1761. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1762. } else {
  1763. if (!self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid)) {#不存在邀请信息,报错
  1764. $resp = Resp::err(ErrCode::err_guild_fightInvitenoexisted);
  1765. } else {
  1766. self::deleteOneFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid);
  1767. $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1768. $resp = Resp::ok($ret);
  1769. }
  1770. }
  1771. }
  1772. return $resp;
  1773. }
  1774. /**
  1775. * 【7030】 接受,战斗
  1776. * @param type $req
  1777. */
  1778. static function fight($req) {
  1779. $resp = new Resp();
  1780. $mem = $req->mem;
  1781. //客户端参数解析
  1782. $uid_accept = $req->uid;
  1783. $zoneid = $req->zoneid;
  1784. $uid_invite = $req->paras[0]; #接受哪个邀请 邀请者uid
  1785. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_accept, $zoneid);
  1786. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1787. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1788. } else {
  1789. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1790. if ($guildInfo == null) {
  1791. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1792. } else {
  1793. $inviteArr = self::hgetFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid);
  1794. if (in_array($uid_accept, $inviteArr) || count($inviteArr) == 2) {#该玩家已经在战斗中不能再次接受 or 本次邀请已经存在两个成员战斗,你不能接受邀请
  1795. $resp = Resp::err(ErrCode::err_guild_fighting);
  1796. } else {
  1797. #将$uid_accept 存入邀请数据中
  1798. $inviteArr[] = $uid_accept;
  1799. $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $inviteArr, $zoneid);
  1800. #返回两个对战玩家战队信息
  1801. // $arr = $mem->getMulti($ids);
  1802. // $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1803. // $resp = ResponseVo::ok($req, $ret);
  1804. }
  1805. }
  1806. }
  1807. return $resp;
  1808. }
  1809. // const
  1810. // </editor-fold>
  1811. // <editor-fold defaultstate="collapsed" desc="公会封装函数集合">
  1812. static function initFightTeamInfo($mem, $uid, $zoneid) {
  1813. $userGameInfo = $mem->get(MemKey_User::Info($zoneid, $uid));
  1814. $team = JsonUtil::decode('{"teamLeader": 0,"heros":{}}');
  1815. $teamConfig = JsonUtil::decode($userGameInfo->heroTeamConfig);
  1816. if ($teamConfig && $teamConfig->curUseTeamID > 0) {
  1817. $heros = ObjectInit();
  1818. $teamid = $teamConfig->curUseTeamID;
  1819. $heros_uid = $teamConfig->teamDic->$teamid->heros;
  1820. $m = 0;
  1821. foreach ($heros_uid as $heroid) {
  1822. $m++;
  1823. $heros->$m = $heroid ? PVPProc::getHeroInfoForShare($userGameInfo, $heroid) : null;
  1824. }
  1825. $team = array(
  1826. 'teamLeader' => $teamConfig->teamDic->$teamid->teamLeader,
  1827. 'heros' => $heros
  1828. );
  1829. }
  1830. $arr = array(
  1831. 'heroTeamConfig' => $team, # 战队配置
  1832. );
  1833. return $arr;
  1834. }
  1835. /**
  1836. * 修改公会积分 弃用
  1837. */
  1838. // static function updateDbguildCupScore($cupScore, $guildId, $zoneid, $type = null)
  1839. // {
  1840. ////#减去公会中开除成员的积分
  1841. // $paydb = CPayInit();
  1842. // $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $sqlret[0]['cupScore'], $guildId, $zoneid));
  1843. // }
  1844. /**
  1845. * 获取捐献消息格式整理
  1846. * @param type $mem
  1847. * @param type $guildId
  1848. * @param type $zoneid
  1849. * @return type
  1850. */
  1851. static function splitGuildDonateInfo($mem, $guildId, $zoneid) {
  1852. $journalDonate = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
  1853. foreach ($journalDonate as $index => $obj) {
  1854. $obj->datas[4] = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  1855. }
  1856. if (is_array($journalDonate) && count($journalDonate) == 0) {
  1857. $journalDonate = ObjectInit();
  1858. }
  1859. return $journalDonate;
  1860. }
  1861. /**
  1862. * 获取消息格式整理
  1863. * @param type $mem
  1864. * @param type $guildId
  1865. * @param type $zoneid
  1866. * @return type
  1867. */
  1868. static function splitGuildJournalInfo($mem, $guildId, $zoneid) {
  1869. $journal = $mem->lrange(MemKey_Guild::constGuildJournal($guildId, $zoneid), 0, GUILDMAXJOURNALCOUNT);
  1870. $journalObj = ObjectInit();
  1871. foreach ($journal as $index => $obj) {
  1872. $ts = $obj->ts;
  1873. $journalObj->$ts = $obj;
  1874. }
  1875. return $journalObj;
  1876. }
  1877. /**
  1878. * 查询推荐公会队列数据 弃用
  1879. * @param type $mem
  1880. * @return type
  1881. */
  1882. static function getRecommendataionData($mem, $zoneid) {
  1883. $recom = $mem->get(MemKey_Guild::constGuildRecommendationQueue($zoneid));
  1884. if ($recom == null) {
  1885. $recom = array();
  1886. }
  1887. return $recom;
  1888. }
  1889. /**
  1890. * 查询并更新推荐公会列表信息 弃用
  1891. * @param type $mem
  1892. * @param type $recomm
  1893. * @return type
  1894. */
  1895. static function getRecommendationList($mem, $recomm, &$invalidGuild, $zoneid) {
  1896. $memList = array();
  1897. $recomm = array_slice($recomm, 0, 8);
  1898. $arrStr = implode(',', $recomm); // 把数组内容拼接为字符串
  1899. $md5 = md5($arrStr); // 计算一下md5
  1900. $cache = $mem->get(MemKey_Guild::guildRecommendationCache($zoneid)); // 取缓存
  1901. if ($cache == null) { // 如果是空的,初始化一下
  1902. $cache = ObjectInit();
  1903. $cache->md5 = "x";
  1904. $cache->memList = array();
  1905. }
  1906. // 依据MD5判断是否需要更新缓存
  1907. if ($cache->md5 != null && $cache->md5 == $md5) {
  1908. $memList = $cache->memList; // md5相同,直接取缓存数据即可
  1909. } else { // 缓存已经失效
  1910. $invalidGuild = array();
  1911. foreach ($recomm as $guildId) {
  1912. $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
  1913. if ($guildInfo != null) { // 防范公会已经解散
  1914. // 调整下公会内容
  1915. unset($guildInfo->applylist);
  1916. unset($guildInfo->dryad);
  1917. unset($guildInfo->journal);
  1918. unset($guildInfo->message_board);
  1919. $guildInfo->membercount = count($guildInfo->members);
  1920. unset($guildInfo->members);
  1921. $chairman = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
  1922. $guildInfo->chairman_name = $chairman->game->name;
  1923. $memList [] = $guildInfo;
  1924. } else { // 如果公会已经解散,添加到失效数组中
  1925. $invalidGuild[] = $guildId;
  1926. }
  1927. }
  1928. $cache->md5 = $md5; // 更新缓存对象
  1929. $cache->memList = $memList;
  1930. $mem->set(MemKey_Guild::guildRecommendationCache($zoneid), $cache);
  1931. }
  1932. return $memList;
  1933. }
  1934. /**
  1935. * 读Cmem中玩家公会信息
  1936. * @param type $mem
  1937. * @param type $oid
  1938. * @return UserGuildModel
  1939. */
  1940. static function getMemUserGuildInfo($mem, $uid, $zoneid) {
  1941. return $mem->get(MemKey_Guild::getUserGuildInfo($uid, $zoneid));
  1942. }
  1943. /**
  1944. * 取指定guildid的公会数据
  1945. * @param CMemUtil $mem
  1946. * @param int $guildId
  1947. * @return GuildModel
  1948. */
  1949. static function getMemGuildInfo($mem, $guildId, $zoneid) {
  1950. return $mem->get(MemKey_Guild::getGuildInfo($guildId, $zoneid));
  1951. }
  1952. /**
  1953. * 回写玩家公会信息
  1954. */
  1955. static function updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid) {
  1956. $mem->set(MemKey_Guild::getUserGuildInfo($uid, $zoneid), $userGuildInfo);
  1957. }
  1958. /**
  1959. * 新添加公会信息
  1960. */
  1961. static function addGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
  1962. $mem->add(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
  1963. }
  1964. /**
  1965. * 回写公会信息
  1966. * @param int $guildID
  1967. * @param int $guildInfo
  1968. */
  1969. static function updateGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
  1970. $mem->set(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
  1971. }
  1972. /**
  1973. * 检察公会最大人数
  1974. * @param type $mem
  1975. * @param type $guildInfo
  1976. * @return type
  1977. */
  1978. static function checkmemberfull($guildInfo) { //根据成员的 贡献度
  1979. $levelInfo = GameConfig::guildlevel_getItem($guildInfo->level);
  1980. return count($guildInfo->members) >= $levelInfo->maxPersoNum;
  1981. }
  1982. /**
  1983. * 获取公会列表缓存信息 ok
  1984. * @param type $mem
  1985. * @param type $page
  1986. * @param type $zoneid
  1987. * @return type
  1988. */
  1989. static function getGuildListCache($mem, $page, $zoneid) {
  1990. return $mem->get(MemKey_Guild::guildListCache($page, $zoneid));
  1991. }
  1992. static function updateGuildMemberCount($guildInfo, $zoneid) {
  1993. $paydb = CPayInit();
  1994. $paydb->query(sprintf(SQLUPDATEGUILDMEMBERCOUNT, count($guildInfo->members), $guildInfo->guildId, $zoneid));
  1995. $paydb->close();
  1996. }
  1997. static function updateGuildChairman($guildInfo, $zoneid) {
  1998. $paydb = CPayInit();
  1999. $paydb->query(sprintf(SQLUPDATECHAIRMAN, $guildInfo->chairman_id, $guildInfo->chairman_name, $guildInfo->guildId, $zoneid));
  2000. $paydb->close();
  2001. }
  2002. /**
  2003. * 判断玩家是否公会成员
  2004. * @param type $userGuildInfo
  2005. * @param type $guildId
  2006. * @return type
  2007. */
  2008. static function isGuildMember($userGuildInfo, $guildId) {
  2009. return $userGuildInfo->guildId == $guildId;
  2010. }
  2011. /**
  2012. * 检查权限
  2013. * @param string $oid
  2014. * @param GuildModel $guildInfo
  2015. */
  2016. static function checkPermission($uid, $guildInfo) {
  2017. $ret = false;
  2018. if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo)) {
  2019. $ret = true;
  2020. }
  2021. return $ret;
  2022. }
  2023. /**
  2024. * 检查权限 干部
  2025. * @param string $oid
  2026. * @param GuildModel $guildInfo
  2027. */
  2028. static function checkPermissiona_addofficer($uid, $guildInfo) {
  2029. $ret = false;
  2030. if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo) || self::isOfficerChairman($uid, $guildInfo)) {
  2031. $ret = true;
  2032. }
  2033. return $ret;
  2034. }
  2035. /**
  2036. * 判断玩家是否公会会长
  2037. * @param type $oid
  2038. * @param type $guildInfo
  2039. * @return type
  2040. */
  2041. static function isGuildChairman($uid, $guildInfo) {
  2042. return $guildInfo->chairman_id == $uid;
  2043. }
  2044. /**
  2045. * 判断是否副会长
  2046. * @param type $oid
  2047. * @param type $guildInfo
  2048. * @return boolean
  2049. */
  2050. static function isViceChairman($uid, $guildInfo) {
  2051. $ret = false;
  2052. if (is_array($guildInfo->viceChairManArr) && in_array($uid, $guildInfo->viceChairManArr)) {
  2053. $ret = true;
  2054. }
  2055. return $ret;
  2056. }
  2057. /**
  2058. * 判断是否 干部
  2059. * @param type $oid
  2060. * @param type $guildInfo
  2061. * @return boolean
  2062. */
  2063. static function isOfficerChairman($uid, $guildInfo) {
  2064. $ret = false;
  2065. if (is_array($guildInfo->officerManArr) && in_array($uid, $guildInfo->officerManArr)) {
  2066. $ret = true;
  2067. }
  2068. return $ret;
  2069. }
  2070. /**
  2071. * 移除副会长
  2072. * @param GuildModel $guildInfo
  2073. * @param string $oid
  2074. */
  2075. static function removeViceChairman($guildInfo, $uid) {
  2076. if (self::isViceChairman($uid, $guildInfo)) {
  2077. StlUtil::arrayRemove($guildInfo->viceChairManArr, $uid);
  2078. }
  2079. }
  2080. /**
  2081. * 移除干部
  2082. * @param GuildModel $guildInfo
  2083. * @param string $oid
  2084. */
  2085. static function removeOfficerChairman($guildInfo, $uid) {
  2086. if (self::isOfficerChairman($uid, $guildInfo)) {
  2087. StlUtil::arrayRemove($guildInfo->officerManArr, $uid);
  2088. }
  2089. }
  2090. /**
  2091. * 追加一条公会日志
  2092. * @param array $guildJournal
  2093. * @param type $oid
  2094. * @param type $type
  2095. * @param type $tag
  2096. */
  2097. static function pushNewJournal($mem, $guildId, $journal, $zoneid) {
  2098. $journalLength = $mem->llen(MemKey_Guild::constGuildJournal($guildId, $zoneid));
  2099. if ($journalLength >= GUILDMAXJOURNALCOUNT) {
  2100. $mem->rpop(MemKey_Guild::constGuildJournal($guildId, $zoneid)); #移除队尾元素
  2101. }
  2102. return $mem->lpush(MemKey_Guild::constGuildJournal($guildId, $zoneid), $journal);
  2103. }
  2104. /**
  2105. * 计算公会等级
  2106. * @param type $guildInfo
  2107. */
  2108. static function getGuildLevel($contribute) {
  2109. $level = 1;
  2110. $str = glc()->Guild_ContributeLevel;
  2111. $arr = CommUtil::split($str, ';');
  2112. foreach ($arr as $key => $value) {
  2113. $valueArr = CommUtil::split($value, ',');
  2114. if ($contribute >= $valueArr[1]) {
  2115. $level = $valueArr[0];
  2116. }
  2117. }
  2118. return $level;
  2119. }
  2120. /**
  2121. * 礼包数量增加
  2122. * @param type $guildInfo
  2123. * @param type $libaoId
  2124. */
  2125. static function guildGiftNumAdd($guildInfo, $libaoId) {
  2126. if (!CommUtil::isPropertyExists($guildInfo, 'giftnum_record')) {
  2127. $guildInfo->giftnum_record = ObjectInit();
  2128. }
  2129. if (!CommUtil::isPropertyExists($guildInfo->giftnum_record, $libaoId)) {
  2130. $guildInfo->giftnum_record->$libaoId = 1;
  2131. } else {
  2132. $guildInfo->giftnum_record->$libaoId += 1;
  2133. }
  2134. }
  2135. // <editor-fold defaultstate="collapsed" desc="公会请求捐献函数集合 HASH">
  2136. /**
  2137. * 捐献请求数据缓存
  2138. * @param type $mem
  2139. * @param type $guildId
  2140. * @param type $donateinfo
  2141. * @param type $zoneid
  2142. * @return type
  2143. */
  2144. static function hsetGuildRequestDonateInfo($mem, $guildId, $donateinfo, $uid, $zoneid) {
  2145. $ts = $donateinfo->ts;
  2146. return $mem->hset(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $uid . $ts, $donateinfo);
  2147. }
  2148. /**
  2149. * 获取 捐献请求数据缓存
  2150. * @param type $mem
  2151. * @param type $guildId
  2152. * @param type $zoneid
  2153. * @return type
  2154. */
  2155. static function getallGuildRequestDonateInfo($mem, $guildId, $zoneid) {
  2156. return $mem->hgetall(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
  2157. }
  2158. /**
  2159. * 获取一条请求捐献数据
  2160. * @param type $mem
  2161. * @param type $guildId
  2162. * @param type $zoneid
  2163. * @param type $index
  2164. * @return type
  2165. */
  2166. static function getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
  2167. return $mem->hget(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
  2168. }
  2169. /**
  2170. * 删除某一条捐献数据
  2171. * @param type $mem
  2172. * @param type $guildId
  2173. * @param type $zoneid
  2174. * @param type $ts
  2175. * @return type
  2176. */
  2177. static function deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
  2178. return $mem->hdel(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
  2179. }
  2180. // const
  2181. // </editor-fold>
  2182. //---------------------------------------------------------------------------
  2183. // <editor-fold defaultstate="collapsed" desc="公会捐献函数集合 LIST">
  2184. /**
  2185. * 存入元素值
  2186. */
  2187. static function setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid) {
  2188. return $mem->lpush(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), $uid);
  2189. }
  2190. /**
  2191. * 获取捐献记录表的长度
  2192. */
  2193. static function gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index) {
  2194. return $mem->llen(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
  2195. }
  2196. /**
  2197. * 删除记录捐献id的 key
  2198. * @param type $mem
  2199. * @param type $guildId
  2200. * @param type $ts
  2201. * @param type $zoneid
  2202. */
  2203. static function deleteUserDonateRecordList($mem, $guildId, $index, $zoneid) {
  2204. $mem->delete(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
  2205. }
  2206. /**
  2207. * 得到捐献的所有玩家id
  2208. * @param type $mem
  2209. * @param type $guildId
  2210. * @param type $ts
  2211. * @param type $zoneid
  2212. * @param type $endIndex
  2213. * @return type
  2214. */
  2215. static function getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $endIndex) {
  2216. return $mem->lrange(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), 0, $endIndex);
  2217. }
  2218. // const
  2219. // </editor-fold>
  2220. //-----------------------------------------------------------------
  2221. // <editor-fold defaultstate="collapsed" desc="公会战封装函数">
  2222. /**
  2223. * 邀请战斗
  2224. * @param type $mem
  2225. * @param type $uid_invite
  2226. * @param type $zoneid
  2227. */
  2228. static function setFightInviteInfo($mem, $guildId, $uid_invite, $array, $zoneid) {
  2229. return $mem->hset(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite, $array);
  2230. }
  2231. /**
  2232. * 获取某个人的邀请信息
  2233. * @param type $mem
  2234. * @param type $guildId
  2235. * @param type $uid_invite
  2236. * @param type $zoneid
  2237. * @return type
  2238. */
  2239. static function hgetFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2240. return $mem->hget(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2241. }
  2242. /**
  2243. * 该成员是否存在邀请战斗信息
  2244. * @param type $mem
  2245. * @param type $guildId
  2246. * @param type $uid_invite
  2247. * @param type $zoneid
  2248. */
  2249. static function hexistsFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2250. return $mem->hexists(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2251. }
  2252. /**
  2253. * 取消本次邀请战斗
  2254. * @param type $mem
  2255. * @param type $guildId
  2256. * @param type $uid_invite
  2257. * @param type $zoneid
  2258. * @return type
  2259. */
  2260. static function deleteOneFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2261. return $mem->hdel(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2262. }
  2263. // const
  2264. // </editor-fold>
  2265. // const
  2266. // </editor-fold>
  2267. }