EmailProc.php 25 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. * @author gwang
  22. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  23. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. /**
  29. * 邮件最大容量100封
  30. */
  31. const MaxMailContent = 100;
  32. /**
  33. * 邮件最大过期时间7天
  34. */
  35. const MaxMailExpireTs = 604800;
  36. /**
  37. * 邮件日志表
  38. */
  39. const MailLog_TableName = 'tab_mailrecord';
  40. public static function procMain() {
  41. switch (req()->cmd) {
  42. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  43. return EmailProc::RefreshEmailList();
  44. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  45. return EmailProc::ReadEmail();
  46. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  47. return EmailProc::DrawEmailAppendix();
  48. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  49. return EmailProc::DrawAllEmailAppendixes();
  50. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  51. return EmailProc::DelReadedEmail();
  52. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  53. return EmailProc::queryNotReadEmails();
  54. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  55. return self::SendTestItems();
  56. default:
  57. return Resp::err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" API ">
  61. /**
  62. * 6707 发放测试用道具
  63. */
  64. static function SendTestItems() {
  65. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  66. list($itemId, $num) = req()->paras;
  67. self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
  68. $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
  69. return Resp::ok(array('mailQueue' => $mails));
  70. }
  71. /**
  72. * 【6706】查询未处理邮件数量
  73. */
  74. static function queryNotReadEmails() {
  75. $uid = req()->uid;
  76. $zoneid = req()->zoneid;
  77. $n = 0; # 计数器
  78. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  79. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  80. $mails = self::getMailQueue($zoneid, $uid);
  81. foreach ($mails as $m) {
  82. // isEditor() and $m = new EmailModel();
  83. if (!$m->readts <= 0) {
  84. $n += 1;
  85. }
  86. }
  87. return Resp::ok(array('num' => $n));
  88. }
  89. /**
  90. * 【6701】拉取最新邮件列表
  91. */
  92. public static function RefreshEmailList() {
  93. $uid = req()->uid;
  94. $zoneid = req()->zoneid;
  95. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  96. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  97. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  98. var_dump($mails);
  99. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  100. }
  101. /**
  102. * 【6702】读取一封邮件, 更新readts
  103. */
  104. public static function ReadEmail() {
  105. $uid = req()->uid;
  106. $zoneid = req()->zoneid;
  107. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  108. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  109. $mail = self::getMail($zoneid, $uid, $mailId);
  110. $mail->readts = now();
  111. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  112. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  113. return Resp::ok(array("rewardstr" => $mail->appendix));
  114. }
  115. /**
  116. * 【6703】 领取一封邮件的附件,更新drawedts
  117. * @return type
  118. */
  119. public static function DrawEmailAppendix() {
  120. $uid = req()->uid;
  121. $zoneid = req()->zoneid;
  122. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  123. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  124. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  125. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  126. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  127. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  128. $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
  129. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  130. $mail->drawedts = now(); # 更新领取时间戳
  131. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  132. if ($mail->sender_name == '系统') {
  133. TaskProc::OnDrawSysMail($mail->sender_uid);
  134. }
  135. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  136. UserProc::updateUserInfo();
  137. return Resp::ok(array(# # 同步数据
  138. 'gold' => req()->userInfo->game->baseInfo->gold,
  139. 'cash' => req()->userInfo->game->baseInfo->cash,
  140. 'resPoint' => req()->userInfo->game->baseInfo->resPoint,
  141. 'store' => req()->userInfo->game->store,
  142. 'hero' => req()->userInfo->game->heros,
  143. 'num' => 1,
  144. 'reward' => $mail->appendix
  145. ));
  146. }
  147. /**
  148. * 【6704】 领取所有邮件附件奖励
  149. * @return type
  150. */
  151. public static function DrawAllEmailAppendixes() {
  152. $uid = req()->uid;
  153. $zoneid = req()->zoneid;
  154. $arr = ArrayInit(); # 记录奖励字符串
  155. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  156. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  157. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  158. foreach ($mails as $m) { # 遍历所有邮件
  159. isEditor() and $m = new Ins_Email;
  160. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  161. if ($m->drawedts > 0) { # 已领取邮件跳过
  162. continue;
  163. }
  164. $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
  165. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  166. $m->drawedts = now(); # 更新下领取时间戳
  167. if ($m->readts <= 0) { # 更新下读取时间戳
  168. $m->readts = now();
  169. }
  170. $arr[] = $m->appendix;
  171. $rewardEmailIds[] = $m->mailId;
  172. if ($m->sender_name == '系统') {
  173. TaskProc::OnDrawSysMail($m->sender_uid);
  174. }
  175. } // else # 无附件的邮件不管
  176. }
  177. $asocMails = array();
  178. foreach ($mails as $mm) { # 转为关联数组
  179. // isEditor() and $mm = new EmailModel;
  180. $asocMails[$mm->mailId] = $mm;
  181. }
  182. $n = count($rewardEmailIds); # 计数,领取邮件数量
  183. if ($n > 0) {
  184. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  185. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  186. }
  187. $reward = implode(';', $arr); # 拼接下奖励字符串
  188. UserProc::updateUserInfo();
  189. return Resp::ok(array(# # 同步数据
  190. 'gold' => req()->userInfo->game->baseInfo->gold,
  191. 'cash' => req()->userInfo->game->baseInfo->cash,
  192. 'store' => req()->userInfo->game->store,
  193. 'hero' => req()->userInfo->game->heros,
  194. 'num' => $n,
  195. 'reward' => $reward));
  196. }
  197. /**
  198. * 【6705】 删除所有已读邮件
  199. * @return type
  200. */
  201. public static function DelReadedEmail() {
  202. $uid = req()->uid;
  203. $zoneid = req()->zoneid;
  204. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  205. $n = 0; # 记个数,看一共删除几封邮件
  206. foreach ($mails as $m) {
  207. isEditor() and $m = new Ins_Email;
  208. if ($m->readts <= 0) { # 未读邮件跳过
  209. continue;
  210. }
  211. if ($m->isExistReward()) { # 包含附件,
  212. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  213. continue;
  214. }
  215. }
  216. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  217. $n++;
  218. }
  219. return Resp::ok(array('num' => $n)); # 返回删除数量
  220. }
  221. // </editor-fold>
  222. //
  223. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  224. /**
  225. * 系统邮件 - 发送月卡奖励
  226. * @param type $zoneid
  227. * @param type $uid
  228. * @param type $rank
  229. */
  230. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  231. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  232. $cardName . "每日奖励", $reward);
  233. self::InsertMail($zoneid, $uid, $mail);
  234. }
  235. /**
  236. * 系统邮件 - 发送竞技场赛季排行榜奖励
  237. * @param type $zoneid
  238. * @param type $uid
  239. * @param type $rank
  240. */
  241. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  242. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  243. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  244. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  245. $arr = explode(',', $rkrwd->reward_season);
  246. $itemid = $arr[0];
  247. $num = $arr[1];
  248. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  249. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  250. "$itemid,$num");
  251. self::InsertMail($zoneid, $uid, $mail);
  252. break;
  253. }
  254. }
  255. }
  256. /**
  257. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  258. * @param type $zoneid
  259. * @param type $uid
  260. * @param type $rank
  261. */
  262. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  263. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  264. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  265. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  266. $arr = explode(',', $rkrwd->reward_day);
  267. $itemid = $arr[0];
  268. $num = $arr[1];
  269. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  270. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  271. "$itemid,$num");
  272. self::InsertMail($zoneid, $uid, $mail);
  273. break;
  274. }
  275. }
  276. }
  277. /**
  278. * 删档内侧补偿邮件
  279. * @param type $zoneid
  280. * @param type $uid
  281. * @param type $name
  282. * @param type $content
  283. */
  284. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  285. $arr = explode(',', $content);
  286. $itemid = $arr[0];
  287. $num = intval($arr[1]) * 2; # 2倍返还
  288. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  289. "感谢您在之前的删档内侧活动中充值购买$name.", "$itemid, $num");
  290. self::InsertMail($zoneid, $uid, $mail);
  291. }
  292. /**
  293. * 测试道具邮件
  294. * @param type $zoneid
  295. * @param type $uid
  296. * @param type $itemid
  297. * @param type $num
  298. */
  299. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  300. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  301. "请领取", "$itemid, $num");
  302. self::InsertMail($zoneid, $uid, $mail);
  303. }
  304. // </editor-fold>
  305. //
  306. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  307. /**
  308. * 系统邮件 - 公会申请被拒,通知玩家
  309. * @param type $zoneid
  310. * @param type $uid
  311. * @param type $rank
  312. */
  313. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  314. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  315. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  316. self::InsertMail($zoneid, $uid, $mail);
  317. }
  318. /**
  319. * 系统邮件 - 公会捐献碎片结算
  320. * @param type $zoneid
  321. * @param type $uid
  322. * @param type $rank
  323. */
  324. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  325. $itemId = $chipArr[0];
  326. $itemNum = $chipArr[1];
  327. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  328. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  329. $content, "$itemId, $itemNum", "公会");
  330. self::InsertMail($zoneid, $uid, $mail);
  331. }
  332. /**
  333. * 系统邮件 - 公会钻石礼包奖励结算
  334. * @param type $zoneid
  335. * @param type $uid
  336. * @param type $rank
  337. */
  338. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  339. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  340. "系统回赠礼品", "$itemId, $num", "公会");
  341. self::InsertMail($zoneid, $uid, $mail);
  342. }
  343. /**
  344. * 公会公告邮件
  345. * @param type $zoneid
  346. * @param type $uid
  347. * @param type $content
  348. */
  349. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  350. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  351. $content, "", "公会");
  352. self::InsertMail($zoneid, $uid, $mail);
  353. }
  354. // </editor-fold>
  355. //
  356. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  357. /**
  358. * 插入邮件
  359. * @param int $zoneid
  360. * @param string $uid
  361. * @param Ins_Email $mail
  362. */
  363. private static function InsertMail($zoneid, $uid, $mail) {
  364. $mem = gMem();
  365. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  366. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  367. $mail->insertts = now();
  368. $mail->mailId = $mem->increment($key_id);
  369. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  370. $mail->mailId = $mem->increment($key_id);
  371. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  372. // todo: 重试都没能成功的话, 记录下日志, log err;
  373. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  374. }
  375. }
  376. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  377. CornerSignEventProc::OnNewMails();
  378. return $mail->mailId;
  379. }
  380. /**
  381. * 回写mail数据
  382. * @param type $zoneid
  383. * @param type $uid
  384. * @param Ins_Email $mail
  385. */
  386. private static function updateMail($zoneid, $uid, $mail) {
  387. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  388. }
  389. /**
  390. * 批量回写mail数据
  391. * @param type $zoneid
  392. * @param type $uid
  393. * @param dic<mailId, EmailModel> $mails
  394. */
  395. private static function updateMails($zoneid, $uid, $mails) {
  396. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  397. }
  398. /**
  399. *
  400. * @param type $zoneid
  401. * @param type $uid
  402. * @param Ins_Email $mail
  403. */
  404. private static function logMail($zoneid, $uid, $mail) {
  405. $data = array(
  406. 'mailId' => $mail->mailId,
  407. 'zoneid' => $zoneid,
  408. 'appendix' => $mail->appendix,
  409. 'type' => $mail->type,
  410. 'sender_name' => $mail->sender_name,
  411. 'sender_uid' => $mail->sender_uid,
  412. 'to_uid' => $uid, # # this mail is send to me 啊.
  413. 'title' => $mail->title,
  414. 'content' => $mail->content,
  415. 'tag' => $mail->tag
  416. );
  417. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  418. }
  419. /**
  420. * 更新邮件的领取记录
  421. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  422. * 0 created at 言灵世界1.0
  423. * @param type $ids
  424. */
  425. static function logMailDrawed($ids, $uid, $zoneid) {
  426. daoInst()->update(self::MailLog_TableName)->data(array(
  427. 'drawedts' => now()
  428. ))->where('mailId')->in($ids)->
  429. andWhere('zoneid')->eq($zoneid)->
  430. andWhere('to_uid')->eq($uid)->
  431. exec();
  432. }
  433. /**
  434. * 更新邮件的读取/打开记录
  435. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  436. * 0 created at 言灵世界1.0
  437. * @param type $ids
  438. */
  439. static function logMailReaded($ids, $uid, $zoneid) {
  440. daoInst()->update(self::MailLog_TableName)->data(array(
  441. 'readts' => now()
  442. ))->where('mailId')->in($ids)->
  443. andWhere('zoneid')->eq($zoneid)->
  444. andWhere('to_uid')->eq($uid)->
  445. exec();
  446. }
  447. /**
  448. * 刷新系统派发邮件到玩家邮件列表
  449. * @param int $zoneid
  450. * @param string $uid
  451. * @return void
  452. */
  453. private static function refreshSysMail($zoneid, $uid) {
  454. $mem = gMem();
  455. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  456. if (!$sysMailQueue) {
  457. return; # 系统消息为空
  458. }
  459. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  460. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  461. foreach ($sysMailQueue as $sysId => $sysMail) {
  462. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  463. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  464. $ts = now();
  465. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  466. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  467. continue; # 继续处理下一封
  468. }
  469. if ($ts < $sysMail->startts) {
  470. continue; # 系统邮件尚未生效, 跳过
  471. } # else => 有效期内,继续处理
  472. $mail = new Ins_Email($sysMail); # 创建邮件
  473. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  474. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  475. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  476. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  477. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  478. }
  479. }
  480. }
  481. /**
  482. * 清理过期邮件
  483. * @param string $zoneid
  484. * @param string $uid
  485. * @return void
  486. */
  487. private static function clearExpireMails($zoneid, $uid) {
  488. $ts = now();
  489. $mem = gMem();
  490. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  491. $arr = $mem->hgetall($key); # 所有邮件
  492. $del = array_filter((array) $arr, function ($v) use ($ts) {
  493. $email = new Ins_Email($v);
  494. return $email->ExpireTs() < $ts; # 选出过期邮件
  495. });
  496. if (count($del)) { # >0
  497. $mem->hdel($key, array_keys($del)); # 批量清除
  498. }
  499. }
  500. /**
  501. * 获取邮件序列
  502. * @param int $zoneid
  503. * @param string $uid
  504. * @return array
  505. */
  506. private static function getMailQueue($zoneid, $uid) {
  507. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  508. $keys = gMem()->hkeys($key); # 拉取所有id
  509. // var_dump($keys);
  510. sort($keys); # 排序
  511. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  512. // var_dump($mkeys);
  513. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  514. $ret = array_map(function ($v) {
  515. return new Ins_Email($v); # 装箱
  516. }, $mails);
  517. return array_values($ret);
  518. }
  519. /**
  520. * 获取邮件
  521. * @param int $zoneid
  522. * @param string $uid
  523. * @param int $mailId
  524. * @return Ins_Email
  525. */
  526. private static function getMail($zoneid, $uid, $mailId) {
  527. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  528. my_Assert($m, ErrCode::email_not_found);
  529. return new Ins_Email($m);
  530. }
  531. /**
  532. * 删除邮件
  533. * @param int $zoneid
  534. * @param string $uid
  535. * @param int $mailId
  536. * @return int 删除的邮件数量, (0,1)
  537. */
  538. private static function delMail($zoneid, $uid, $mailId) {
  539. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  540. }
  541. /**
  542. * 清空邮件列表
  543. * @param int $zoneid
  544. * @param string $uid
  545. * @return int 删除邮件的条数, (0,n)
  546. */
  547. private static function clearMailQueue($zoneid, $uid) {
  548. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  549. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  550. gMem()->delete($key); # 删除邮件列表
  551. return $n;
  552. }
  553. // </editor-fold>
  554. }