RankProc.php 16 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. */
  15. static function procMain() {
  16. switch (req()->cmd) {
  17. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  18. return self::GetFpowerRank();
  19. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  20. return self::DrawFpowerBreakThrougReward();
  21. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  22. return self::GetRankingOfUserFightPower();
  23. case CmdCode::rank_fpower_breachLog: # 6607 查询战力榜突破记录
  24. return self::GetFpowerBreachLog();
  25. case CmdCode::rank_getTop1: # 6604 查询top1信息
  26. return self::RankGetAllTop1();
  27. case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  28. return self::GetPassgateRank();
  29. case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
  30. return self::DrawPassgateReward();
  31. case CmdCode::rank_passgate_breachLog: # 6608 查询通关帮突破记录
  32. return self::GetPassgateBreachLog();
  33. default:
  34. return Resp::err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 查询指定榜单的top1
  39. * @param type $key
  40. * @return type
  41. */
  42. static function _RankGetTop1($key) {
  43. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  44. foreach ($no1 as $uid => $score) { #
  45. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  46. return array(# # 拼装玩家信息
  47. 'uid' => $uid,
  48. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  49. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  50. 'score' => my_null_default($score, 0),
  51. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  52. );
  53. }
  54. return null; # 未找到
  55. }
  56. //
  57. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  58. /**
  59. * [6607] 排行榜 - 查询战力榜突破记录
  60. */
  61. static function GetFpowerBreachLog() {
  62. $key = MemKey_GameRun::Game_Rank_FPowerBreakLog_hash(req()->zoneid); # redis key 战力榜突破记录
  63. $kv = gMem()->hgetall($key);
  64. $ret = array();
  65. foreach ($kv as $condition => $uid) {
  66. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  67. $ret[$condition] = array(# # 拼装玩家信息
  68. 'uid' => $uid,
  69. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  70. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  71. 'score' => my_null_default($score, 0),
  72. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  73. );
  74. }
  75. return Resp::ok($ret);
  76. }
  77. /**
  78. * [6601]拉取战斗力榜单数据
  79. */
  80. static function GetFpowerRank() {
  81. $RowsPerPage = 10; # 常量:每页数据条数10条
  82. $MaxRankId = 100; # 常量:最大上榜人数.
  83. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  84. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  85. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  86. $endId = $startid + $RowsPerPage - 1; # 结束id
  87. if ($endId > $MaxRankId) { # 榜单长度
  88. $endId = $MaxRankId;
  89. }
  90. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  91. $userInfos = array(); # 玩家信息
  92. foreach ($uids as $uid => $score) {
  93. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  94. $userInfos[] = array(# # 拼装玩家信息
  95. 'uid' => $uid,
  96. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  97. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  98. 'score' => my_null_default($score, 0),
  99. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  100. );
  101. }
  102. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  103. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  104. return Resp::ok(array(# # 返回值
  105. 'rankInfo' => $userInfos,
  106. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
  107. 'score' => my_null_default($user_score, 0)
  108. ));
  109. }
  110. /**
  111. * [6602]领取战斗力突破奖励
  112. */
  113. static function DrawFpowerBreakThrougReward() {
  114. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  115. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  116. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  117. $_power = 0;
  118. foreach ($no1 as $uid => $power) { #
  119. $_power = $power; # 状元的站立值
  120. break;
  121. }
  122. if ($_power < $rewardCondition) { # 不满足领取条件
  123. return Resp::err(ErrCode::rank_fpower_unlocked);
  124. }
  125. if (in_array($rewardCondition, req()->userInfo->game->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  126. return Resp::err(ErrCode::rank_reward_hasgetted);
  127. }
  128. req()->userInfo->game->privateState->RankFpowerRewardRec[] = $rewardCondition; # 添加领取记录
  129. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  130. StoreProc::AddMultiItemInStore($rewardMo->reward, req()->userInfo->game); # 发放奖励字符串.
  131. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  132. return Resp::ok();
  133. }
  134. /**
  135. * [6603]查询玩家战斗力排名
  136. */
  137. static function GetRankingOfUserFightPower() {
  138. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  139. $ranking = gMem()->zrevrank($key, req()->uid); # 查询排名
  140. $power = gMem()->zscore($key, req()->uid); # 查询战斗力
  141. $ret = array(
  142. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  143. 'power' => intval($power)
  144. );
  145. return Resp::ok($ret); # 返回
  146. }
  147. /**
  148. * [6604] 排行榜查询战斗力最高值
  149. */
  150. static function RankGetAllTop1() {
  151. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key 战力榜
  152. $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  153. // $key_yanling ="";
  154. $ret = array(
  155. "FightPower" => self::_RankGetTop1($key_fPower),
  156. "PassGate" => self::_RankGetTop1($key_passgate),
  157. "Yanling" => null
  158. );
  159. return Resp::ok($ret);
  160. }
  161. // </editor-fold>
  162. //
  163. // <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
  164. /**
  165. * [6608]排行榜 - 查询通关榜突破记录
  166. */
  167. static function GetPassgateBreachLog() {
  168. $key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 战力榜突破记录
  169. $kv = gMem()->hgetall($key);
  170. $ret = array();
  171. foreach ($kv as $condition => $uid) {
  172. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  173. $ret[$condition] = array(# # 拼装玩家信息
  174. 'uid' => $uid,
  175. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  176. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  177. 'score' => my_null_default($score, 0),
  178. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  179. );
  180. }
  181. if (count($ret) < 1) {
  182. $ret = ObjectInit();
  183. }
  184. return Resp::ok($ret);
  185. }
  186. /**
  187. * [6606] 领取通关榜突破奖励
  188. */
  189. static function DrawPassgateReward() {
  190. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  191. $privateState = req()->userInfo->game->privateState;
  192. $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  193. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  194. $score = 0;
  195. foreach ($no1 as $uid => $_score) { #
  196. $score = $_score; # 状元的通关记录
  197. break;
  198. }
  199. if ($score < $rewardCondition) { # 不满足领取条件
  200. return Resp::err(ErrCode::rank_passsgate_unlocked);
  201. }
  202. if (in_array($rewardCondition, $privateState->RankPassGateRewardRec)) { # 检查是否已经领取过了
  203. return Resp::err(ErrCode::rank_reward_hasgetted);
  204. }
  205. $privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
  206. $rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
  207. StoreProc::AddMultiItemInStore($rewardMo->reward, req()->userInfo->game); # 发放奖励字符串.
  208. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  209. return Resp::ok();
  210. }
  211. /**
  212. * [6605] 查询通关榜榜单信息
  213. * @return type
  214. */
  215. static function GetPassgateRank() {
  216. $RowsPerPage = 10; # 常量:每页数据条数10条
  217. $MaxRankId = 100; # 常量:最大上榜人数.
  218. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  219. $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  220. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  221. $endId = $startid + $RowsPerPage - 1; # 结束id
  222. if ($endId > $MaxRankId) { # 榜单长度
  223. $endId = $MaxRankId;
  224. }
  225. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  226. $userInfos = array(); # 玩家信息
  227. foreach ($uids as $uid => $score) {
  228. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  229. $userInfos[] = array(# # 拼装玩家信息
  230. 'uid' => $uid,
  231. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  232. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  233. 'score' => my_null_default($score, 0),
  234. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  235. );
  236. }
  237. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  238. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  239. return Resp::ok(array(# # 返回值
  240. 'rankInfo' => $userInfos,
  241. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  242. 'score' => my_null_default($user_score, 0)
  243. ));
  244. }
  245. /**
  246. * [6603]查询玩家通关榜排名
  247. * @param req $req
  248. */
  249. static function GetRankingOfUserPassGate($req) {
  250. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  251. $ranking = gMem()->zrevrank($key, $req->uid); # 查询排名
  252. $power = gMem()->zscore($key, $req->uid); # 查询通关记录
  253. $ret = array(
  254. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  255. 'power' => $power # # 通关记录
  256. );
  257. return Resp::ok($ret); # 返回
  258. }
  259. // </editor-fold>
  260. //
  261. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  262. /**
  263. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  264. */
  265. const MaxUserCount = 1000000;
  266. /**
  267. * 辅助方法: 添加玩家通关记录
  268. * @param type $uid
  269. * @param type $gateId
  270. */
  271. public static function recordNewPassGateInfo($uid, $gateId) {
  272. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  273. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  274. $key_log = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 通关榜突破记录
  275. $ranking = gMem()->hincrby($key_count, $gateId, 1); # 添加通关计数
  276. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  277. gMem()->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  278. foreach (GameConfig::rankreward_passgate() as $condition => $reward) { # 遍历突破奖励数据
  279. if ($gateId >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
  280. gMem()->hset($key_log, $condition, $uid); # 添加突破记录
  281. CornerSignEventProc::OnRanking_GageReward_new();
  282. }
  283. }
  284. }
  285. // </editor-fold>
  286. }