Ins_TaskStep.php 7.8 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务步骤, 用于任务卡功能(三组合一)
  5. * @author gwang(wanggangzero@qq.com)
  6. */
  7. class Ins_TaskStep extends Object_ext {
  8. /**
  9. * @var type 查询用的id
  10. */
  11. public $typeId = 0;
  12. /**
  13. * @var int 计数器
  14. */
  15. public $cur = 0;
  16. /**
  17. * @return \sm_task_step mo 获取对应的模板数据
  18. */
  19. public function mo() {
  20. $mo = GameConfig::task_step_getItem($this->typeId);
  21. my_Assert(null != $mo, ErrCode::err_const_no);
  22. return $mo;
  23. }
  24. /**
  25. * @return int 计数最大值
  26. */
  27. public function max() {
  28. return $this->mo()->num;
  29. }
  30. /**
  31. * @return string[] 参数数组
  32. */
  33. private function paras() {
  34. return explode(',', $this->mo()->paras);
  35. }
  36. /**
  37. * @return float 当前进度
  38. */
  39. public function progress() {
  40. return $this->cur / $this->max();
  41. }
  42. /**
  43. * 是否完成
  44. * @return bool
  45. */
  46. public function isFinish() {
  47. return $this->cur >= $this->max();
  48. }
  49. /**
  50. * 执行任务完成事件
  51. */
  52. public function doFinishAct() {
  53. if ($this->mo()->finishact > 0) {
  54. $act = GameConfig::eventAction_getItem($this->mo()->finishact);
  55. my_Assert($act, ErrCode::err_const_no);
  56. switch ($act->cmd) {
  57. case Enum_EventActionType::StartPlotScene: # 触发场景剧情,
  58. case Enum_EventActionType::StartPlotNPC: # 触发NPC剧情
  59. break;
  60. case Enum_EventActionType::UnlockBuild: # 解锁建筑
  61. req()->userInfo->game->privateState->unlockedBuild[] = $act->parameters;
  62. break;
  63. }
  64. }
  65. }
  66. /**
  67. * 执行任务开始事件
  68. */
  69. public function doStartAct() {
  70. if ($this->mo()->startact > 0) {
  71. $act = GameConfig::eventAction_getItem($this->mo()->startact);
  72. my_Assert($act, ErrCode::err_const_no);
  73. switch ($act->cmd) {
  74. case Enum_EventActionType::StartPlotScene: # 触发场景剧情,
  75. case Enum_EventActionType::StartPlotNPC: # 触发NPC剧情
  76. break;
  77. case Enum_EventActionType::UnlockBuild: # 解锁建筑
  78. req()->userInfo->game->privateState->unlockedBuild[] = $act->parameters;
  79. break;
  80. }
  81. }
  82. }
  83. /**
  84. * 构造函数
  85. * @param type $args
  86. */
  87. public function __construct($args) {
  88. if (isInt($args)) {
  89. $this->typeId = $args;
  90. } else {
  91. parent::__construct($args);
  92. }
  93. }
  94. /**
  95. * 是否状态型任务
  96. * @param type $cmd
  97. */
  98. function isStatusType() {
  99. return $this->mo()->cmd == Enum_TaskCmdType::GainItem # 获取道具
  100. || $this->mo()->cmd == Enum_TaskCmdType::HeroLevelUpTo # 提升玩家等级到x
  101. || $this->mo()->cmd == Enum_TaskCmdType::CommanderLevelUpTo;
  102. }
  103. /**
  104. * 自动对齐可能出现统计失误的状态型任务计数
  105. * @return boolean 是否有修改
  106. */
  107. function autoCalcStatusCur() {
  108. if ($this->isStatusType()) {
  109. $mo = $this->mo();
  110. if ($mo != null) {
  111. $cur = $this->calcStatusCur();
  112. if ($cur > $this->max()) {
  113. $cur = $this->max();
  114. }
  115. if ($this->cur != $cur) {
  116. $this->cur = $cur;
  117. return true;
  118. }
  119. }
  120. }
  121. return false;
  122. }
  123. /**
  124. * @return int 计算状态类的进度
  125. */
  126. function calcStatusCur() {
  127. $mo = $this->mo();
  128. $paras = $this->paras();
  129. $para0 = "";
  130. $para1 = "";
  131. $para2 = "";
  132. if (count($paras) >= 1) {
  133. $para0 = $paras[0];
  134. }
  135. if (count($paras) >= 2) {
  136. $para1 = $paras[1];
  137. }
  138. if (count($paras) >= 3) {
  139. $para2 = $paras[2];
  140. }
  141. switch ($mo->cmd) {
  142. case Enum_TaskCmdType::GainItem: # 收集道具
  143. $store = new Info_Store(req()->userInfo->game->store);
  144. return $store->GetItemCount($para0);
  145. case Enum_TaskCmdType::CommanderLevelUpTo:
  146. $lvl = req()->userInfo->game->baseInfo->level;
  147. return $lvl;
  148. case Enum_TaskCmdType::HeroLevelUpTo:
  149. $hero = req()->userInfo->game->heros->GetHeroByMoID($para0);
  150. if (null != $hero) {
  151. return $hero->level;
  152. }
  153. break;
  154. }
  155. return 0;
  156. }
  157. /**
  158. * 检查任务条件(与petmini采用相同的参数和判定方法2020年12月12日11:38:02)
  159. * @param Ins_TaskEventArgs $taskCardEvent
  160. * @return bool
  161. */
  162. public function check_new($taskCardEvent) {
  163. // var_dump($taskCardEvent);
  164. if ($taskCardEvent->taskType != $this->mo()->cmd) { # 事件类型匹配
  165. return false;
  166. }
  167. if ($this->isStatusType()) { # 状态检查类任务
  168. return $this->autoCalcStatusCur();
  169. }
  170. if ($this->isFinish()) {
  171. return false;
  172. }
  173. if (strlen($this->mo()->paras) <= 0) { # 无参数
  174. return true;
  175. }
  176. $paras = $this->paras();
  177. $index = 0;
  178. foreach ($taskCardEvent->paras as $para) { # 其他任务, 执行参数判定
  179. if ($index < count($paras)) {
  180. if (strpos($para, "|") !== false) { # 某个条件是"或"的关系, 即有多重可能值, 满足其一即可
  181. $paraList = explode("|", $para);
  182. foreach ($paraList as $paraItem) {
  183. if ($paraItem == $paras[$index]) {
  184. continue; # 满足某一个即可, 继续判断下一个条件.
  185. }
  186. }
  187. } else { # only one, 不存在"或"的判定
  188. if ($paras[$index] != 0 && $para != $paras[$index]) { # 直接匹配
  189. return false; # 一但没匹配上, 直接返回false就好了.
  190. }
  191. }
  192. } # 参数中多余的数据就直接跳过,不比较了(因为自己不需要判断那么多参数)
  193. $index++;
  194. }
  195. return true; # 走到最后则判定满足条件.
  196. }
  197. /**
  198. * 推进任务进度(采用和petmini相同的推进算法,2020年12月12日11:38:22)
  199. * @param Ins_TaskEventArgs $taskParam
  200. */
  201. public function propel($taskParam) {
  202. // var_dump($taskParam);
  203. switch ($taskParam->ope) {
  204. case Enum_PropelType::set:
  205. $this->cur = $taskParam->val;
  206. break;
  207. case Enum_PropelType::add:
  208. $this->cur += $taskParam->val;
  209. break;
  210. case Enum_PropelType::inc:
  211. $this->cur += 1;
  212. break;
  213. case Enum_PropelType::max:
  214. if ($taskParam->val > $this->cur) {
  215. $this->cur = $taskParam->val;
  216. }
  217. break;
  218. case Enum_PropelType::stat:
  219. break;
  220. }
  221. }
  222. }