TaskProc.php 37 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. /**
  12. * 任务卡-同时激活数量上限
  13. */
  14. const TaskCard_ActiveMax = 9;
  15. /**
  16. * 任务卡商店-刷新数量
  17. */
  18. const TaskCardShop_Refresh_ItemNum = 5;
  19. static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  22. return TaskProc::GetTaskInfo($req);
  23. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  24. return TaskProc::GetTaskReward($req);
  25. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  26. return TaskProc::setAttentionTask($req);
  27. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  28. return TaskProc::getActiveReward($req);
  29. //---------------- 任务卡相关通讯 -----------------------------------------------
  30. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  31. return self::PlotFinish($req);
  32. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  33. // Err(ErrCode::err_method_obsoleted);
  34. // return self::PlotExchangeTaskCard($req);
  35. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  36. // Err(ErrCode::err_method_obsoleted);
  37. // return self::PlotPresetTaskCard($req);
  38. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  39. // Err(ErrCode::err_method_obsoleted);
  40. // return self::ImmetRewardTaskCard($req);
  41. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  42. return self::OnKillMonsterEvent($req);
  43. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  44. return self::OnTaskCard_active($req);
  45. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  46. return self::OnTaskCard_reward($req);
  47. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  48. return self::OnTaskCard_GetInfo($req);
  49. // -------------- 任务卡商城 -----------------------------
  50. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  51. return self::OnTaskCardShopOpen($req);
  52. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  53. return self::OnTaskCardShopBuy($req);
  54. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  55. return self::OnTaskCardShopRefresh($req);
  56. default:
  57. return Err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  61. /**
  62. * [6231] 任务卡商店 - 开启
  63. * @param req $req
  64. */
  65. static function OnTaskCardShopOpen($req) {
  66. $userInfo = $req->userInfo->game;
  67. if (null == $userInfo->taskCardShop) { # 防御
  68. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  69. }
  70. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  71. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  72. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  73. $reward = ArrayInit();
  74. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  75. my_Assert(ErrCode::ok == $err, $err);
  76. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  77. $userInfo->taskCardShop->selled = array();
  78. $req->userInfo->game = $userInfo;
  79. UserProc::updateUserInfo(); # 回写玩家数据
  80. }
  81. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  82. }
  83. /**
  84. * [6232] 任务卡商店 - 购买
  85. * @param req $req
  86. */
  87. static function OnTaskCardShopBuy($req) {
  88. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  89. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  90. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  91. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  92. $userInfo = $req->userInfo->game;
  93. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  94. my_Assert(!in_array($typeId, $userInfo->taskCardShop->selled, $err), ErrCode::taskCard_selled);
  95. switch ($shopItemMo->pricetype) {
  96. case 0: # 人民币
  97. Err(ErrCode::err_method_notimplement);
  98. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  99. break;
  100. case 1: # 钻石
  101. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  102. break;
  103. case 2: # 金币
  104. my_Assert(Data_UserGame::Consume_Gold($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  105. break;
  106. default: # 其它
  107. Err(ErrCode::pay_m_type_err); # 定价类型异常
  108. break;
  109. }
  110. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  111. $userInfo->taskCardShop->selled[] = $typeId; # 添加售罄记录
  112. UserProc::updateUserInfo();
  113. NormalEventProc::OnTaskBag_new_Card($cid, $num); # 播放获得任务卡事件
  114. return Resp::ok(array(
  115. 'gold' => $req->userInfo->game->baseInfo->gold,
  116. 'cash' => $req->userInfo->game->baseInfo->cash,
  117. 'store' => $req->userInfo->game->store)); # 返回成功
  118. }
  119. /**
  120. * [6233] 任务卡商店 - 手动刷新
  121. * @param req $req
  122. */
  123. public static function OnTaskCardShopRefresh($req) {
  124. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  125. $userInfo = $req->userInfo->game;
  126. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  127. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  128. // 刷新任务卡
  129. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  130. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  131. $reward = ArrayInit();
  132. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  133. my_Assert(ErrCode::ok == $err, $err);
  134. // if (null == $userInfo->taskCardShop) { # 防御
  135. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  136. // }
  137. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  138. $userInfo->taskCardShop->selled = array();
  139. $req->userInfo->game = $userInfo;
  140. UserProc::updateUserInfo(); # 回写玩家数据
  141. return Resp::ok(array(
  142. 'gold' => $req->userInfo->game->baseInfo->gold,
  143. 'cash' => $req->userInfo->game->baseInfo->cash,
  144. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  145. }
  146. /**
  147. * 过滤奖池
  148. * @param Req $req
  149. * @param array $arr 奖池
  150. */
  151. static function FilterPrizepool($req, $arr) {
  152. $ret = array_filter($arr, function ($value) use($req) {
  153. return($req->userInfo->game->baseInfo->level >= $value->unlock_level); # 等级限制
  154. });
  155. return $ret;
  156. }
  157. /**
  158. * 投骰子
  159. * @param assoc_array $arr 抽奖物品概率
  160. * @param int $number 连抽次数
  161. * @return array[] itemids
  162. */
  163. static function Dice($arr, $number, &$reward) {
  164. $max = 0; # 计算物品权重总和
  165. array_walk($arr, function ($value) use(&$max) {
  166. $max += $value->probability;
  167. });
  168. my_Assert($max > 0, ErrCode::err_const_no); # 配置数据有问题
  169. $reward = ArrayInit();
  170. for ($i = 0; $i < $number;) {
  171. $rnd = CommUtil::random(1, $max); # 投骰子
  172. $start = 0;
  173. $rew = null;
  174. foreach ($arr as $item) { # 循环判断落入那个物品上
  175. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  176. $rew = $item; # 记录物品
  177. break;
  178. }
  179. $start += $item->probability; # 继续判断是否落入下一物品的区间
  180. } # foreach end
  181. if (!$rew) {
  182. return ErrCode::lottery_noselecteditem;
  183. }
  184. if (!in_array($rew->typeId, $reward)) { # 去除重复卡
  185. $reward[] = $rew->typeId;
  186. $i++;
  187. }
  188. } # for end
  189. return ErrCode::ok;
  190. }
  191. //
  192. // </editor-fold>
  193. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  194. //
  195. /**
  196. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  197. * @param req $req
  198. */
  199. static function PlotFinish($req) {
  200. // 触发一下任务检查
  201. list($gate_or_npc_id, $stage) = $req->paras;
  202. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  203. return Resp::ok(array('store' => $req->userInfo->game->store,
  204. 'taskCardUpdate' => $bUpdate));
  205. }
  206. // <editor-fold defaultstate="collapsed" desc="废弃">
  207. // /**
  208. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  209. // * @deprecated since version 2020.12.12
  210. // * @param type $req
  211. // */
  212. // static function PlotExchangeTaskCard($req) {
  213. // Err(ErrCode::err_method_notimplement);
  214. // }
  215. //
  216. //
  217. // /**
  218. // * [6212] 任务卡- 剧情对话奖励任务卡
  219. // * @deprecated since version 2020.12.12
  220. // * @param req $req
  221. // */
  222. // static function PlotPresetTaskCard($req) {
  223. // // 发放任务卡
  224. // list($rwdStr) = $req->paras;
  225. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  226. // my_Assert(ErrCode::ok == $err, $err);
  227. // UserProc::updateUserInfo();
  228. // return Resp::ok(array('store' => $req->userInfo->game->store));
  229. // }
  230. //
  231. // /**
  232. // * [6213]任务卡 - 即时奖励型任务卡
  233. // * @deprecated since version 2020.12.12
  234. // * @param req $req
  235. // */
  236. // static function ImmetRewardTaskCard($req) {
  237. // // 销毁任务卡, 发放奖励
  238. // list($taskCardUID) = $req->paras;
  239. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  240. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  241. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  242. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  243. // }
  244. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  245. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  246. // }
  247. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  248. // UserProc::updateUserInfo(); # 回存玩家数据
  249. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  250. // }
  251. // </editor-fold>
  252. /**
  253. * [6214] 任务卡 - 杀死怪物事件
  254. * @param req $req
  255. */
  256. static function OnKillMonsterEvent($req) {
  257. // 触发一下任务检查
  258. list($monsterID, $num) = $req->paras;
  259. $bUpdate = self::OnKillMonster($monsterID, $num);
  260. return Resp::ok(array('store' => $req->userInfo->game->store,
  261. 'taskCardUpdate' => $bUpdate));
  262. }
  263. /**
  264. * [6215] 任务卡 - 激活任务卡
  265. * @param req $req
  266. */
  267. static function OnTaskCard_active($req) {
  268. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  269. $store = $req->userInfo->game->store; # 快速访问store
  270. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  271. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  272. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  273. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  274. my_Assert(self::FindIngCardCount() <= self::TaskCard_ActiveMax, $err);
  275. $taskCard->state = Enum_TaskCardStateType::ing;
  276. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  277. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  278. $tsp = new Ins_TaskStep($tsp);
  279. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  280. $tsp->autoCalcStatusCur();
  281. }
  282. }
  283. if ($taskCard->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  284. $taskCard->state = Enum_TaskCardStateType::finish;
  285. NormalEventProc::OnTaskCard_Finish($taskCard->uid, null); # 广播卡完成事件
  286. }
  287. $store->taskcards->$taskCardUID = $taskCard;
  288. UserProc::updateUserInfo(); # 回存玩家数据
  289. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  290. }
  291. static function FindSameIngCard($typeId) {
  292. $cardDic = req()->userInfo->game->store->taskcards;
  293. $find = false;
  294. array_walk($cardDic, function ($inst) use($typeId, &$find) {
  295. // $inst = new Ins_TaskCard($inst);
  296. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  297. $find = true;
  298. }
  299. });
  300. return $find;
  301. }
  302. static function FindIngCardCount() {
  303. $cardDic = req()->userInfo->game->store->taskcards;
  304. $num = 0;
  305. array_walk($cardDic, function ($inst) use(&$find) {
  306. // $inst = new Ins_TaskCard($inst);
  307. if ($inst->state == Enum_TaskCardStateType::ing) {
  308. $num++;
  309. }
  310. });
  311. return $num;
  312. }
  313. /**
  314. * [6216] 任务卡 - 领取任务卡奖励
  315. * @param req $req
  316. */
  317. static function OnTaskCard_reward($req) {
  318. // 销毁任务卡, 发放奖励
  319. list($taskCardUID) = $req->paras;
  320. $store = $req->userInfo->game->store; # 快速访问store
  321. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  322. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  323. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  324. $tsp = new Ins_TaskStep($tsp);
  325. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  326. $ok = StoreProc::removeItemFromStore($store, $tsp->mo()->paras, $tsp->mo()->num);
  327. my_Assert(ErrCode::ok == $ok, ErrCode::taskCard_gainItem_no);
  328. }
  329. }
  330. self::autoRecoverStateMissions(); # 重新更新状态类的任务卡
  331. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  332. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  333. }
  334. $taskCard->state = Enum_TaskCardStateType::drawed;
  335. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  336. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  337. $req->userInfo->game->store = $store;
  338. UserProc::updateUserInfo(); # 回存玩家数据
  339. return Resp::ok(array(
  340. 'gold' => $req->userInfo->game->baseInfo->gold,
  341. 'cash' => $req->userInfo->game->baseInfo->cash,
  342. 'store' => $req->userInfo->game->store)); # 返回值更新背包
  343. }
  344. /**
  345. * [6217] 任务卡 - 更新信息
  346. */
  347. static function OnTaskCard_GetInfo($req) {
  348. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  349. }
  350. //
  351. // </editor-fold>
  352. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  353. /**
  354. * [6204] 领取日常任务活跃度阶段奖励
  355. * @param req $req
  356. */
  357. static function getActiveReward($req) {
  358. list($num) = $req->paras; # 提取参数: 领奖的阶段
  359. $userTask = $req->userInfo->game->task;
  360. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  361. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  362. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  363. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  364. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  365. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  366. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  367. UserProc::updateUserInfo(); # 回存数据
  368. return Resp::ok(array(// # 返回
  369. "gold" => $req->userInfo->game->baseInfo->gold,
  370. "cash" => $req->userInfo->game->baseInfo->cash,
  371. "tili" => $req->userInfo->game->baseInfo->tili,
  372. "store" => $req->userInfo->game->store,
  373. "task" => $req->userInfo->game->task
  374. ));
  375. }
  376. /**
  377. * [6203] 设置关注任务
  378. * @param req $req
  379. */
  380. static function setAttentionTask($req) {
  381. list($taskId) = $req->paras;
  382. $userTask = $req->userInfo->game->task;
  383. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  384. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  385. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  386. $userTask->curTaskId = $taskId;
  387. // var_dump($userTask);
  388. UserProc::updateUserInfo();
  389. return Resp::ok(array("task" => $req->userInfo->game->task));
  390. }
  391. /**
  392. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  393. * @param req $req
  394. */
  395. static function GetTaskReward($req) {
  396. list($taskId) = $req->paras; # 提取参数: 任务id
  397. $userTask = new Info_UserTask($req->userInfo->game->task);
  398. $mask = 100000; # 根据id段来区分任务和每日任务.
  399. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  400. switch ($type) { #
  401. case 4: # 剧情任务
  402. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  403. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  404. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  405. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  406. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  407. my_Assert($taskCfg != null, ErrCode::err_const_no);
  408. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  409. my_Assert($ok == ErrCode::ok, $ok);
  410. $task->rewardGeted = 1;
  411. $userTask->taskListPlot->$taskId = $task;
  412. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  413. $userTask->curTaskNode += 1;
  414. $userTask->taskListPlot = ObjectInit();
  415. $userTask->initialize();
  416. }
  417. break;
  418. case 5: # 每日任务
  419. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  420. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  421. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  422. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  423. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  424. my_Assert($taskCfg != null, ErrCode::err_const_no);
  425. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  426. $userTask->dailyActivePoint += $taskCfg->activePoint;
  427. $task->rewardGeted = 1;
  428. $userTask->taskListDaily->$taskId = $task; # 回存下
  429. break;
  430. default:
  431. break;
  432. }
  433. $req->userInfo->game->task = $userTask; # 回存
  434. UserProc::updateUserInfo();
  435. return Resp::ok(array(// # 返回
  436. "gold" => $req->userInfo->game->baseInfo->gold,
  437. "cash" => $req->userInfo->game->baseInfo->cash,
  438. "tili" => $req->userInfo->game->baseInfo->tili,
  439. "store" => $req->userInfo->game->store,
  440. "task" => $req->userInfo->game->task
  441. ));
  442. }
  443. /**
  444. * [6201]更新任务状态
  445. * @param req $req
  446. */
  447. static function GetTaskInfo($req) {
  448. return Resp::ok(array("task" => $req->userInfo->game->task));
  449. }
  450. // </editor-fold>
  451. /**
  452. * 重置每日任务
  453. * @param Req $req
  454. */
  455. static function ResetDailyTask($req) {
  456. return;
  457. $userTask = new Info_UserTask($req->userInfo->game->task);
  458. $userTask->resetDailyTask();
  459. $req->userInfo->game->task = $userTask;
  460. }
  461. //
  462. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  463. /**
  464. * 检查任务条件是否达成
  465. * @param Ins_TaskParams $taskParam Description
  466. */
  467. static function CheckTaskConditions($taskParam) {
  468. return;
  469. // var_dump($taskParam);
  470. $bUpdate = false;
  471. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  472. $taskCfg = GameConfig::task_getItem($tid);
  473. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  474. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  475. continue;
  476. }
  477. isEditor() and $task = new Ins_TaskInfo(-1);
  478. if ($task->progress == 1) { # 已完成的不再更新处理
  479. continue;
  480. }
  481. if (is_null($taskCfg->canshu1)) {
  482. $task->progress = 1;
  483. $bUpdate = true;
  484. continue;
  485. }
  486. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  487. $task->tag1 = $taskParam->canshu1;
  488. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  489. $task->progress = 1;
  490. $task->tag2 = $taskParam->canshu2;
  491. $bUpdate = true;
  492. } else {
  493. if (is_numeric($taskCfg->canshu2)) {
  494. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  495. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  496. $bUpdate = true;
  497. $task->progress = 1;
  498. }
  499. } else {
  500. $task->tag2 = $taskParam->canshu2;
  501. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  502. $bUpdate = true;
  503. $task->progress = 1;
  504. }
  505. }
  506. }
  507. }
  508. }
  509. if ($bUpdate) {
  510. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  511. CornerSignEventProc::OnTask_Plot_new(req());
  512. }
  513. }
  514. /**
  515. * 检查任务条件是否达成
  516. * @param Ins_TaskParams $taskParam Description
  517. */
  518. static function CheckDailyTaskConditions($taskParam) {
  519. return;
  520. $bUpdate = false;
  521. $daily = req()->userInfo->game->task->taskListDaily;
  522. foreach ($daily as $tid => &$task) {
  523. $taskCfg = GameConfig::task_daily_getItem($tid);
  524. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  525. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  526. continue;
  527. }
  528. $task = new Ins_TaskInfo($task);
  529. if ($task->progress >= 1) { # 已完成的不再更新处理
  530. continue;
  531. }
  532. $task->counter++; # 计数器
  533. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  534. $task->progress = 1;
  535. $bUpdate = true;
  536. continue;
  537. }
  538. if ($taskCfg->canshu1 == $task->counter) {
  539. $task->progress = 1;
  540. $bUpdate = true;
  541. continue;
  542. }
  543. }
  544. if ($bUpdate) {
  545. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  546. CornerSignEventProc::OnTask_Daily_new(req());
  547. }
  548. }
  549. // </editor-fold>
  550. //
  551. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  552. //
  553. /**
  554. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  555. */
  556. static function OnUserLevelUp($newLvl) {
  557. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  558. self::CheckTaskConditions($taskParam);
  559. }
  560. /**
  561. * 英雄升级
  562. * @param type $heroMoId
  563. * @param type $newLvl
  564. */
  565. static function OnHeroLevelUp($heroMoId, $newLvl) {
  566. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  567. self::CheckTaskConditions($taskParam);
  568. }
  569. /**
  570. * 英雄升阶
  571. * @param type $heroMoId
  572. * @param type $newGrade
  573. */
  574. static function OnHeroGradeUp($heroMoId, $newGrade) {
  575. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  576. self::CheckTaskConditions($taskParam);
  577. self::OnHeroImprove();
  578. }
  579. /**
  580. * 英雄碎片数量达到指定值
  581. * @param type $heroMoId
  582. * @param type $num
  583. */
  584. static function OnHeroSegmengNum($heroMoId, $num) {
  585. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  586. self::CheckTaskConditions($taskParam);
  587. }
  588. /**
  589. * 英雄解锁技能
  590. * @param type $heroMoId
  591. * @param type $skillId
  592. */
  593. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  594. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  595. self::CheckTaskConditions($taskParam);
  596. }
  597. /**
  598. * 通关剧情关卡
  599. * @param type $gateId
  600. * @param type $difficulty
  601. */
  602. static function OnPassGateN($gateId, $difficulty) {
  603. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  604. self::CheckTaskConditions($taskParam);
  605. self::OnPassGate();
  606. }
  607. /**
  608. * 通关副本关卡
  609. * @param type $gateId
  610. * @param type $difficulty
  611. */
  612. static function OnPassCarboN($gateId, $difficulty) {
  613. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  614. self::CheckTaskConditions($taskParam);
  615. }
  616. /**
  617. * 竞技场胜利场次
  618. * @param type $num
  619. */
  620. static function OnPvPWinN($num) {
  621. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  622. self::CheckTaskConditions($taskParam);
  623. }
  624. /**
  625. * 竞技场积分
  626. * @param type $score
  627. */
  628. static function OnPvPScoreN($score) {
  629. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  630. self::CheckTaskConditions($taskParam);
  631. }
  632. /**
  633. * 玩家总战力值
  634. * @param type $num
  635. */
  636. static function OnUserFightPowerN($num) {
  637. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  638. self::CheckTaskConditions($taskParam);
  639. }
  640. /**
  641. * 玩家收集积分
  642. * @param type $num
  643. */
  644. static function OnUserCollectScoreN($num) {
  645. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  646. self::CheckTaskConditions($taskParam);
  647. }
  648. //
  649. // </editor-fold>
  650. //
  651. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  652. //
  653. /**
  654. * 每日登陆
  655. */
  656. static function OnUserLogin() {
  657. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  658. self::CheckDailyTaskConditions($taskParam);
  659. }
  660. /**
  661. * 每日:英雄强化(升级或升阶)n次
  662. */
  663. static function OnHeroImprove() {
  664. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  665. self::CheckDailyTaskConditions($taskParam);
  666. }
  667. /**
  668. * 每日:剧情关卡,胜利n次
  669. */
  670. static function OnPassGate() {
  671. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  672. self::CheckDailyTaskConditions($taskParam);
  673. }
  674. /**
  675. * 竞技场每日挑战,胜负均可
  676. */
  677. static function OnPvp() {
  678. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  679. self::CheckDailyTaskConditions($taskParam);
  680. }
  681. /**
  682. * 每日挑战,胜负均可
  683. */
  684. static function OnRankChalenge() {
  685. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  686. self::CheckDailyTaskConditions($taskParam);
  687. }
  688. /**
  689. * 每日购买商品
  690. */
  691. static function OnShopping() {
  692. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  693. self::CheckDailyTaskConditions($taskParam);
  694. }
  695. //
  696. // </editor-fold>
  697. //
  698. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  699. //
  700. /**
  701. * 自动修复状态型任务
  702. * @param RequestVo $req
  703. */
  704. static function autoRecoverStateMissions() {
  705. $tasks = req()->userInfo->game->store->taskcards;
  706. foreach ($tasks as $tid => &$task) {
  707. $task = new Ins_TaskCard($task);
  708. if ($task->state != Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  709. || $task != Enum_TaskCardStateType::finish) {
  710. continue;
  711. }
  712. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  713. $tsp = new Ins_TaskStep($tsp);
  714. $tsp->autoCalcStatusCur();
  715. }
  716. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  717. if (!$task->IsFinish()) {
  718. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  719. }
  720. }
  721. }
  722. }
  723. /**
  724. * 检查任务卡条件是否达成
  725. * @param Ins_TaskParams $taskParam Description
  726. */
  727. static function CheckTaskCardConditions($taskParam) {
  728. $bUpdate = false;
  729. $tasks = req()->userInfo->game->store->taskcards;
  730. foreach ($tasks as $tid => &$task) {
  731. $task = new Ins_TaskCard($task);
  732. if ($task->state != Enum_TaskCardStateType::ing) {
  733. continue;
  734. }
  735. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  736. $tsp = new Ins_TaskStep($tsp);
  737. if ($tsp->check_new($taskParam)) {
  738. $bUpdate = true;
  739. $tsp->propel($taskParam);
  740. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  741. if ($tsp->isFinish()) {
  742. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  743. $arr = explode(',', $tsp->mo()->next);
  744. foreach ($arr as $stpid) {
  745. if ($stpid > 0) {
  746. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  747. }
  748. }
  749. }
  750. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  751. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  752. $task->state = Enum_TaskCardStateType::finish;
  753. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  754. }
  755. }
  756. // break;
  757. }
  758. }
  759. }
  760. if ($bUpdate) { # 带回数据到客户端
  761. req()->userInfo->game->store->taskcards = $tasks;
  762. UserProc::updateUserInfo(); # 更新玩家数据
  763. }
  764. return $bUpdate;
  765. }
  766. static function OnKillMonster($monsterID, $num) {
  767. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  768. return self::CheckTaskCardConditions($taskParam);
  769. }
  770. /**
  771. * 获得道具
  772. */
  773. static function OnGainItem($itemId, $num) {
  774. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::stat, $num, array($itemId));
  775. NormalEventProc::OnBag_new_Item($itemId, $num);
  776. self::CheckTaskCardConditions($taskParam);
  777. }
  778. static function OnPlotOver($gate_or_npc_id, $stage) {
  779. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  780. return self::CheckTaskCardConditions($taskParam);
  781. }
  782. //
  783. // </editor-fold>
  784. //
  785. }