TaskProc.php 38 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. /**
  12. * 任务卡-同时激活数量上限
  13. */
  14. const TaskCard_ActiveMax = 9;
  15. /**
  16. * 任务卡商店-刷新数量
  17. */
  18. const TaskCardShop_Refresh_ItemNum = 5;
  19. static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  22. return TaskProc::GetTaskInfo($req);
  23. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  24. return TaskProc::GetTaskReward($req);
  25. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  26. return TaskProc::setAttentionTask($req);
  27. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  28. return TaskProc::getActiveReward($req);
  29. //---------------- 任务卡相关通讯 -----------------------------------------------
  30. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  31. return self::PlotFinish($req);
  32. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  33. // Err(ErrCode::err_method_obsoleted);
  34. // return self::PlotExchangeTaskCard($req);
  35. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  36. // Err(ErrCode::err_method_obsoleted);
  37. // return self::PlotPresetTaskCard($req);
  38. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  39. // Err(ErrCode::err_method_obsoleted);
  40. // return self::ImmetRewardTaskCard($req);
  41. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  42. return self::OnKillMonsterEvent($req);
  43. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  44. return self::OnTaskCard_active($req);
  45. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  46. return self::OnTaskCard_reward($req);
  47. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  48. return self::OnTaskCard_GetInfo($req);
  49. // -------------- 任务卡商城 -----------------------------
  50. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  51. return self::OnTaskCardShopOpen($req);
  52. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  53. return self::OnTaskCardShopBuy($req);
  54. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  55. return self::OnTaskCardShopRefresh($req);
  56. default:
  57. return Err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  61. /**
  62. * [6231] 任务卡商店 - 开启
  63. * @param req $req
  64. */
  65. static function OnTaskCardShopOpen($req) {
  66. $userInfo = $req->userInfo->game;
  67. if (null == $userInfo->taskCardShop) { # 防御
  68. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  69. }
  70. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  71. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  72. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  73. $reward = ArrayInit();
  74. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  75. my_Assert(ErrCode::ok == $err, $err);
  76. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  77. $userInfo->taskCardShop->selled = array();
  78. $req->userInfo->game = $userInfo;
  79. UserProc::updateUserInfo(); # 回写玩家数据
  80. }
  81. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  82. }
  83. /**
  84. * [6232] 任务卡商店 - 购买
  85. * @param req $req
  86. */
  87. static function OnTaskCardShopBuy($req) {
  88. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  89. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  90. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  91. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  92. $userInfo = $req->userInfo->game;
  93. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  94. my_Assert(!in_array($typeId, $userInfo->taskCardShop->selled, $err), ErrCode::taskCard_selled);
  95. switch ($shopItemMo->pricetype) {
  96. case 0: # 人民币
  97. Err(ErrCode::err_method_notimplement);
  98. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  99. break;
  100. case 1: # 钻石
  101. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  102. break;
  103. case 2: # 金币
  104. my_Assert(Data_UserGame::Consume_Gold($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  105. break;
  106. default: # 其它
  107. Err(ErrCode::pay_m_type_err); # 定价类型异常
  108. break;
  109. }
  110. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  111. $userInfo->taskCardShop->selled[] = $typeId; # 添加售罄记录
  112. UserProc::updateUserInfo();
  113. NormalEventProc::OnTaskBag_new_Card($cid, $num); # 播放获得任务卡事件
  114. return Resp::ok(array(
  115. 'gold' => $req->userInfo->game->baseInfo->gold,
  116. 'cash' => $req->userInfo->game->baseInfo->cash,
  117. 'store' => $req->userInfo->game->store)); # 返回成功
  118. }
  119. /**
  120. * [6233] 任务卡商店 - 手动刷新
  121. * @param req $req
  122. */
  123. public static function OnTaskCardShopRefresh($req) {
  124. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  125. $userInfo = $req->userInfo->game;
  126. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  127. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  128. // 刷新任务卡
  129. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  130. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  131. $reward = ArrayInit();
  132. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  133. my_Assert(ErrCode::ok == $err, $err);
  134. // if (null == $userInfo->taskCardShop) { # 防御
  135. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  136. // }
  137. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  138. $userInfo->taskCardShop->selled = array();
  139. $req->userInfo->game = $userInfo;
  140. UserProc::updateUserInfo(); # 回写玩家数据
  141. return Resp::ok(array(
  142. 'gold' => $req->userInfo->game->baseInfo->gold,
  143. 'cash' => $req->userInfo->game->baseInfo->cash,
  144. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  145. }
  146. /**
  147. * 过滤奖池
  148. * @param Req $req
  149. * @param array $arr 奖池
  150. */
  151. static function FilterPrizepool($req, $arr) {
  152. $ret = array_filter($arr, function ($value) use($req) {
  153. return($req->userInfo->game->baseInfo->level >= $value->unlock_level); # 等级限制
  154. });
  155. return $ret;
  156. }
  157. /**
  158. * 投骰子
  159. * @param assoc_array $arr 抽奖物品概率
  160. * @param int $number 连抽次数
  161. * @return array[] itemids
  162. */
  163. static function Dice($arr, $number, &$reward) {
  164. $max = 0; # 计算物品权重总和
  165. array_walk($arr, function ($value) use(&$max) {
  166. $max += $value->probability;
  167. });
  168. my_Assert($max > 0, ErrCode::err_const_no); # 配置数据有问题
  169. $reward = ArrayInit();
  170. for ($i = 0; $i < $number;) {
  171. $rnd = CommUtil::random(1, $max); # 投骰子
  172. $start = 0;
  173. $rew = null;
  174. foreach ($arr as $item) { # 循环判断落入那个物品上
  175. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  176. $rew = $item; # 记录物品
  177. break;
  178. }
  179. $start += $item->probability; # 继续判断是否落入下一物品的区间
  180. } # foreach end
  181. if (!$rew) {
  182. return ErrCode::lottery_noselecteditem;
  183. }
  184. if (!in_array($rew->typeId, $reward)) { # 去除重复卡
  185. $reward[] = $rew->typeId;
  186. $i++;
  187. }
  188. } # for end
  189. return ErrCode::ok;
  190. }
  191. //
  192. // </editor-fold>
  193. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  194. //
  195. /**
  196. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  197. * @param req $req
  198. */
  199. static function PlotFinish($req) {
  200. // 触发一下任务检查
  201. list($gate_or_npc_id, $stage) = $req->paras;
  202. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  203. return Resp::ok(array('store' => $req->userInfo->game->store,
  204. 'taskCardUpdate' => $bUpdate));
  205. }
  206. // <editor-fold defaultstate="collapsed" desc="废弃">
  207. // /**
  208. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  209. // * @deprecated since version 2020.12.12
  210. // * @param type $req
  211. // */
  212. // static function PlotExchangeTaskCard($req) {
  213. // Err(ErrCode::err_method_notimplement);
  214. // }
  215. //
  216. //
  217. // /**
  218. // * [6212] 任务卡- 剧情对话奖励任务卡
  219. // * @deprecated since version 2020.12.12
  220. // * @param req $req
  221. // */
  222. // static function PlotPresetTaskCard($req) {
  223. // // 发放任务卡
  224. // list($rwdStr) = $req->paras;
  225. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  226. // my_Assert(ErrCode::ok == $err, $err);
  227. // UserProc::updateUserInfo();
  228. // return Resp::ok(array('store' => $req->userInfo->game->store));
  229. // }
  230. //
  231. // /**
  232. // * [6213]任务卡 - 即时奖励型任务卡
  233. // * @deprecated since version 2020.12.12
  234. // * @param req $req
  235. // */
  236. // static function ImmetRewardTaskCard($req) {
  237. // // 销毁任务卡, 发放奖励
  238. // list($taskCardUID) = $req->paras;
  239. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  240. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  241. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  242. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  243. // }
  244. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  245. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  246. // }
  247. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  248. // UserProc::updateUserInfo(); # 回存玩家数据
  249. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  250. // }
  251. // </editor-fold>
  252. /**
  253. * [6214] 任务卡 - 杀死怪物事件
  254. * @param req $req
  255. */
  256. static function OnKillMonsterEvent($req) {
  257. // 触发一下任务检查
  258. list($monsterID, $num) = $req->paras;
  259. $bUpdate = self::OnKillMonster($monsterID, $num);
  260. return Resp::ok(array('store' => $req->userInfo->game->store,
  261. 'taskCardUpdate' => $bUpdate));
  262. }
  263. /**
  264. * [6215] 任务卡 - 激活任务卡
  265. * @param req $req
  266. */
  267. static function OnTaskCard_active($req) {
  268. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  269. $store = $req->userInfo->game->store; # 快速访问store
  270. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  271. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  272. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  273. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  274. my_Assert(self::FindIngCardCount() <= self::TaskCard_ActiveMax, ErrCode::taskCard_active_max); # 激活数量上限
  275. $taskCard->state = Enum_TaskCardStateType::ing;
  276. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  277. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  278. $tsp = new Ins_TaskStep($tsp);
  279. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  280. $tsp->autoCalcStatusCur();
  281. }
  282. }
  283. if ($taskCard->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  284. $taskCard->state = Enum_TaskCardStateType::finish;
  285. NormalEventProc::OnTaskCard_Finish($taskCard->uid, null); # 广播卡完成事件
  286. }
  287. $store->taskcards->$taskCardUID = $taskCard;
  288. UserProc::updateUserInfo(); # 回存玩家数据
  289. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  290. }
  291. static function FindSameIngCard($typeId) {
  292. $cardDic = req()->userInfo->game->store->taskcards;
  293. $find = false;
  294. array_walk($cardDic, function ($inst) use($typeId, &$find) {
  295. // $inst = new Ins_TaskCard($inst);
  296. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  297. $find = true;
  298. }
  299. });
  300. return $find;
  301. }
  302. static function FindIngCardCount() {
  303. $cardDic = req()->userInfo->game->store->taskcards;
  304. $num = 0;
  305. array_walk($cardDic, function ($inst) use(&$find) {
  306. // $inst = new Ins_TaskCard($inst);
  307. if ($inst->state == Enum_TaskCardStateType::ing) {
  308. $num++;
  309. }
  310. });
  311. return $num;
  312. }
  313. /**
  314. * [6216] 任务卡 - 领取任务卡奖励
  315. * @param req $req
  316. */
  317. static function OnTaskCard_reward($req) {
  318. // 销毁任务卡, 发放奖励
  319. list($taskCardUID) = $req->paras;
  320. $store = $req->userInfo->game->store; # 快速访问store
  321. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  322. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  323. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  324. $tsp = new Ins_TaskStep($tsp);
  325. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  326. $ok = StoreProc::removeItemFromStore($store, $tsp->mo()->paras, $tsp->mo()->num);
  327. my_Assert(ErrCode::ok == $ok, ErrCode::taskCard_gainItem_no);
  328. }
  329. }
  330. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  331. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  332. }
  333. if ($taskCard->mo()->exp > 0) { # 任务卡增加了指挥官经验
  334. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCard->mo()->exp);
  335. }
  336. $taskCard->state = Enum_TaskCardStateType::drawed;
  337. //2021-3-4
  338. $college = new Info_College($req->userInfo->game->college);
  339. $college->modifyTaskCardState($taskCard->typeId, Enum_TaskCardStateType::drawed);
  340. $req->userInfo->game->college = $college;
  341. $store->taskcards->$taskCardUID = $taskCard; # 回写任务数据
  342. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  343. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  344. $req->userInfo->game->store = $store;
  345. self::autoRecoverStateMissions(); # 重新更新其它状态类的任务卡
  346. UserProc::updateUserInfo(); # 回存玩家数据
  347. return Resp::ok(array(
  348. 'gold' => $req->userInfo->game->baseInfo->gold,
  349. 'cash' => $req->userInfo->game->baseInfo->cash,
  350. 'store' => $req->userInfo->game->store,
  351. 'college'=> $req->userInfo->game->college, )); # 返回值更新背包
  352. }
  353. /**
  354. * [6217] 任务卡 - 更新信息
  355. */
  356. static function OnTaskCard_GetInfo($req) {
  357. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  358. }
  359. //
  360. // </editor-fold>
  361. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  362. /**
  363. * [6204] 领取日常任务活跃度阶段奖励
  364. * @param req $req
  365. */
  366. static function getActiveReward($req) {
  367. list($num) = $req->paras; # 提取参数: 领奖的阶段
  368. $userTask = $req->userInfo->game->task;
  369. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  370. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  371. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  372. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  373. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  374. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  375. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  376. UserProc::updateUserInfo(); # 回存数据
  377. return Resp::ok(array(// # 返回
  378. "gold" => $req->userInfo->game->baseInfo->gold,
  379. "cash" => $req->userInfo->game->baseInfo->cash,
  380. "tili" => $req->userInfo->game->baseInfo->tili,
  381. "store" => $req->userInfo->game->store,
  382. "task" => $req->userInfo->game->task
  383. ));
  384. }
  385. /**
  386. * [6203] 设置关注任务
  387. * @param req $req
  388. */
  389. static function setAttentionTask($req) {
  390. list($taskId) = $req->paras;
  391. $userTask = $req->userInfo->game->task;
  392. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  393. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  394. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  395. $userTask->curTaskId = $taskId;
  396. // var_dump($userTask);
  397. UserProc::updateUserInfo();
  398. return Resp::ok(array("task" => $req->userInfo->game->task));
  399. }
  400. /**
  401. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  402. * @param req $req
  403. */
  404. static function GetTaskReward($req) {
  405. list($taskId) = $req->paras; # 提取参数: 任务id
  406. $userTask = new Info_UserTask($req->userInfo->game->task);
  407. $mask = 100000; # 根据id段来区分任务和每日任务.
  408. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  409. switch ($type) { #
  410. case 4: # 剧情任务
  411. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  412. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  413. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  414. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  415. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  416. my_Assert($taskCfg != null, ErrCode::err_const_no);
  417. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  418. my_Assert($ok == ErrCode::ok, $ok);
  419. $task->rewardGeted = 1;
  420. $userTask->taskListPlot->$taskId = $task;
  421. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  422. $userTask->curTaskNode += 1;
  423. $userTask->taskListPlot = ObjectInit();
  424. $userTask->initialize();
  425. }
  426. break;
  427. case 5: # 每日任务
  428. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  429. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  430. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  431. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  432. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  433. my_Assert($taskCfg != null, ErrCode::err_const_no);
  434. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  435. $userTask->dailyActivePoint += $taskCfg->activePoint;
  436. $task->rewardGeted = 1;
  437. $userTask->taskListDaily->$taskId = $task; # 回存下
  438. break;
  439. default:
  440. break;
  441. }
  442. $req->userInfo->game->task = $userTask; # 回存
  443. UserProc::updateUserInfo();
  444. return Resp::ok(array(// # 返回
  445. "gold" => $req->userInfo->game->baseInfo->gold,
  446. "cash" => $req->userInfo->game->baseInfo->cash,
  447. "tili" => $req->userInfo->game->baseInfo->tili,
  448. "store" => $req->userInfo->game->store,
  449. "task" => $req->userInfo->game->task
  450. ));
  451. }
  452. /**
  453. * [6201]更新任务状态
  454. * @param req $req
  455. */
  456. static function GetTaskInfo($req) {
  457. return Resp::ok(array("task" => $req->userInfo->game->task));
  458. }
  459. // </editor-fold>
  460. /**
  461. * 重置每日任务
  462. * @param Req $req
  463. */
  464. static function ResetDailyTask($req) {
  465. return;
  466. $userTask = new Info_UserTask($req->userInfo->game->task);
  467. $userTask->resetDailyTask();
  468. $req->userInfo->game->task = $userTask;
  469. }
  470. //
  471. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  472. /**
  473. * 检查任务条件是否达成
  474. * @param Ins_TaskParams $taskParam Description
  475. */
  476. static function CheckTaskConditions($taskParam) {
  477. return;
  478. // var_dump($taskParam);
  479. $bUpdate = false;
  480. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  481. $taskCfg = GameConfig::task_getItem($tid);
  482. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  483. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  484. continue;
  485. }
  486. isEditor() and $task = new Ins_TaskInfo(-1);
  487. if ($task->progress == 1) { # 已完成的不再更新处理
  488. continue;
  489. }
  490. if (is_null($taskCfg->canshu1)) {
  491. $task->progress = 1;
  492. $bUpdate = true;
  493. continue;
  494. }
  495. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  496. $task->tag1 = $taskParam->canshu1;
  497. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  498. $task->progress = 1;
  499. $task->tag2 = $taskParam->canshu2;
  500. $bUpdate = true;
  501. } else {
  502. if (is_numeric($taskCfg->canshu2)) {
  503. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  504. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  505. $bUpdate = true;
  506. $task->progress = 1;
  507. }
  508. } else {
  509. $task->tag2 = $taskParam->canshu2;
  510. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  511. $bUpdate = true;
  512. $task->progress = 1;
  513. }
  514. }
  515. }
  516. }
  517. }
  518. if ($bUpdate) {
  519. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  520. CornerSignEventProc::OnTask_Plot_new(req());
  521. }
  522. }
  523. /**
  524. * 检查任务条件是否达成
  525. * @param Ins_TaskParams $taskParam Description
  526. */
  527. static function CheckDailyTaskConditions($taskParam) {
  528. return;
  529. $bUpdate = false;
  530. $daily = req()->userInfo->game->task->taskListDaily;
  531. foreach ($daily as $tid => &$task) {
  532. $taskCfg = GameConfig::task_daily_getItem($tid);
  533. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  534. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  535. continue;
  536. }
  537. $task = new Ins_TaskInfo($task);
  538. if ($task->progress >= 1) { # 已完成的不再更新处理
  539. continue;
  540. }
  541. $task->counter++; # 计数器
  542. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  543. $task->progress = 1;
  544. $bUpdate = true;
  545. continue;
  546. }
  547. if ($taskCfg->canshu1 == $task->counter) {
  548. $task->progress = 1;
  549. $bUpdate = true;
  550. continue;
  551. }
  552. }
  553. if ($bUpdate) {
  554. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  555. CornerSignEventProc::OnTask_Daily_new(req());
  556. }
  557. }
  558. // </editor-fold>
  559. //
  560. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  561. //
  562. /**
  563. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  564. */
  565. static function OnUserLevelUp($newLvl) {
  566. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  567. self::CheckTaskConditions($taskParam);
  568. }
  569. /**
  570. * 英雄升级
  571. * @param type $heroMoId
  572. * @param type $newLvl
  573. */
  574. static function OnHeroLevelUp($heroMoId, $newLvl) {
  575. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  576. self::CheckTaskConditions($taskParam);
  577. }
  578. /**
  579. * 英雄升阶
  580. * @param type $heroMoId
  581. * @param type $newGrade
  582. */
  583. static function OnHeroGradeUp($heroMoId, $newGrade) {
  584. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  585. self::CheckTaskConditions($taskParam);
  586. self::OnHeroImprove();
  587. }
  588. /**
  589. * 英雄碎片数量达到指定值
  590. * @param type $heroMoId
  591. * @param type $num
  592. */
  593. static function OnHeroSegmengNum($heroMoId, $num) {
  594. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  595. self::CheckTaskConditions($taskParam);
  596. }
  597. /**
  598. * 英雄解锁技能
  599. * @param type $heroMoId
  600. * @param type $skillId
  601. */
  602. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  603. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  604. self::CheckTaskConditions($taskParam);
  605. }
  606. /**
  607. * 通关剧情关卡
  608. * @param type $gateId
  609. * @param type $difficulty
  610. */
  611. static function OnPassGateN($gateId, $difficulty) {
  612. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  613. self::CheckTaskConditions($taskParam);
  614. self::OnPassGate();
  615. }
  616. /**
  617. * 通关副本关卡
  618. * @param type $gateId
  619. * @param type $difficulty
  620. */
  621. static function OnPassCarboN($gateId, $difficulty) {
  622. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  623. self::CheckTaskConditions($taskParam);
  624. }
  625. /**
  626. * 竞技场胜利场次
  627. * @param type $num
  628. */
  629. static function OnPvPWinN($num) {
  630. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  631. self::CheckTaskConditions($taskParam);
  632. }
  633. /**
  634. * 竞技场积分
  635. * @param type $score
  636. */
  637. static function OnPvPScoreN($score) {
  638. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  639. self::CheckTaskConditions($taskParam);
  640. }
  641. /**
  642. * 玩家总战力值
  643. * @param type $num
  644. */
  645. static function OnUserFightPowerN($num) {
  646. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  647. self::CheckTaskConditions($taskParam);
  648. }
  649. /**
  650. * 玩家收集积分
  651. * @param type $num
  652. */
  653. static function OnUserCollectScoreN($num) {
  654. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  655. self::CheckTaskConditions($taskParam);
  656. }
  657. //
  658. // </editor-fold>
  659. //
  660. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  661. //
  662. /**
  663. * 每日登陆
  664. */
  665. static function OnUserLogin() {
  666. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  667. self::CheckDailyTaskConditions($taskParam);
  668. }
  669. /**
  670. * 每日:英雄强化(升级或升阶)n次
  671. */
  672. static function OnHeroImprove() {
  673. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  674. self::CheckDailyTaskConditions($taskParam);
  675. }
  676. /**
  677. * 每日:剧情关卡,胜利n次
  678. */
  679. static function OnPassGate() {
  680. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  681. self::CheckDailyTaskConditions($taskParam);
  682. }
  683. /**
  684. * 竞技场每日挑战,胜负均可
  685. */
  686. static function OnPvp() {
  687. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  688. self::CheckDailyTaskConditions($taskParam);
  689. }
  690. /**
  691. * 每日挑战,胜负均可
  692. */
  693. static function OnRankChalenge() {
  694. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  695. self::CheckDailyTaskConditions($taskParam);
  696. }
  697. /**
  698. * 每日购买商品
  699. */
  700. static function OnShopping() {
  701. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  702. self::CheckDailyTaskConditions($taskParam);
  703. }
  704. //
  705. // </editor-fold>
  706. //
  707. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  708. //
  709. /**
  710. * 自动修复状态型任务
  711. * @param RequestVo $req
  712. */
  713. static function autoRecoverStateMissions() {
  714. $tasks = req()->userInfo->game->store->taskcards;
  715. foreach ($tasks as $tid => &$task) {
  716. $task = new Ins_TaskCard($task);
  717. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  718. || $task->state == Enum_TaskCardStateType::finish) {
  719. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  720. $tsp = new Ins_TaskStep($tsp);
  721. $tsp->autoCalcStatusCur();
  722. }
  723. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  724. if (!$task->IsFinish()) {
  725. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  726. }
  727. }
  728. }
  729. }
  730. req()->userInfo->game->store->taskcards = $tasks;
  731. }
  732. /**
  733. * 检查任务卡条件是否达成
  734. * @param Ins_TaskParams $taskParam Description
  735. */
  736. static function CheckTaskCardConditions($taskParam) {
  737. $bUpdate = false;
  738. $tasks = req()->userInfo->game->store->taskcards;
  739. foreach ($tasks as $tid => &$task) {
  740. $task = new Ins_TaskCard($task);
  741. if ($task->state != Enum_TaskCardStateType::ing) {
  742. continue;
  743. }
  744. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  745. $tsp = new Ins_TaskStep($tsp);
  746. // var_dump($tsp);
  747. if ($tsp->check_new($taskParam)) {
  748. $bUpdate = true;
  749. $tsp->propel($taskParam);
  750. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  751. if ($tsp->isFinish()) {
  752. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  753. }
  754. // break;
  755. }
  756. }
  757. if ($task->IsFinish()) { # 检查后添加后续任务
  758. $arr = array();
  759. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  760. $tsp = new Ins_TaskStep($tsp);
  761. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  762. $arr = explode(',', $tsp->mo()->next);
  763. }
  764. }
  765. foreach ($arr as $stpid) { # 轮询添加后续任务
  766. if ($stpid > 0) {
  767. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  768. }
  769. }
  770. }
  771. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  772. $task->state = Enum_TaskCardStateType::finish;
  773. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  774. }
  775. }
  776. if ($bUpdate) { # 带回数据到客户端
  777. req()->userInfo->game->store->taskcards = $tasks;
  778. UserProc::updateUserInfo(); # 更新玩家数据
  779. }
  780. return $bUpdate;
  781. }
  782. static function OnKillMonster($monsterID, $num) {
  783. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  784. return self::CheckTaskCardConditions($taskParam);
  785. }
  786. /**
  787. * 获得道具
  788. */
  789. static function OnGainItem($itemId, $num) {
  790. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::stat, $num, array($itemId));
  791. NormalEventProc::OnBag_new_Item($itemId, $num);
  792. self::CheckTaskCardConditions($taskParam);
  793. }
  794. static function OnPlotOver($gate_or_npc_id, $stage) {
  795. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  796. return self::CheckTaskCardConditions($taskParam);
  797. }
  798. //
  799. // </editor-fold>
  800. //
  801. }