EmailProc.php 25 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. * @author gwang
  22. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  23. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. /**
  29. * 邮件最大容量100封
  30. */
  31. const MaxMailContent = 100;
  32. /**
  33. * 邮件最大过期时间7天
  34. */
  35. const MaxMailExpireTs = 604800;
  36. /**
  37. * 邮件日志表
  38. */
  39. const MailLog_TableName = 'tab_mailrecord';
  40. public static function procMain($req) {
  41. switch ($req->cmd) {
  42. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  43. return EmailProc::RefreshEmailList($req);
  44. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  45. return EmailProc::ReadEmail($req);
  46. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  47. return EmailProc::DrawEmailAppendix($req);
  48. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  49. return EmailProc::DrawAllEmailAppendixes($req);
  50. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  51. return EmailProc::DelReadedEmail($req);
  52. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  53. return EmailProc::queryNotReadEmails($req);
  54. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  55. return self::SendTestItems($req);
  56. default:
  57. return Resp::err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" API ">
  61. /**
  62. * 6707 发放测试用道具
  63. * @param req $req
  64. */
  65. static function SendTestItems($req) {
  66. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  67. list($itemId, $num) = $req->paras;
  68. self::SendTestItemsMail($req->zoneid, $req->uid, $itemId, $num);
  69. $mails = self::getMailQueue($req->zoneid, $req->uid); # 拉取邮件列表
  70. return Resp::ok(array('mailQueue' => $mails));
  71. }
  72. /**
  73. * 【6706】查询未处理邮件数量
  74. * @param req $req
  75. */
  76. static function queryNotReadEmails($req) {
  77. $uid = $req->uid;
  78. $zoneid = $req->zoneid;
  79. $n = 0; # 计数器
  80. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  81. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  82. $mails = self::getMailQueue($zoneid, $uid);
  83. foreach ($mails as $m) {
  84. // isEditor() and $m = new EmailModel();
  85. if (!$m->readts <= 0) {
  86. $n += 1;
  87. }
  88. }
  89. return Resp::ok(array('num' => $n));
  90. }
  91. /**
  92. * 【6701】拉取最新邮件列表
  93. * @param Req $req
  94. */
  95. public static function RefreshEmailList($req) {
  96. $uid = $req->uid;
  97. $zoneid = $req->zoneid;
  98. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  99. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  100. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  101. var_dump($mails);
  102. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  103. }
  104. /**
  105. * 【6702】读取一封邮件, 更新readts
  106. * @param Req $req
  107. */
  108. public static function ReadEmail($req) {
  109. $uid = $req->uid;
  110. $zoneid = $req->zoneid;
  111. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  112. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  113. $mail = self::getMail($zoneid, $uid, $mailId);
  114. $mail->readts = now();
  115. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  116. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  117. return Resp::ok(array("rewardstr" => $mail->appendix));
  118. }
  119. /**
  120. * 【6703】 领取一封邮件的附件,更新drawedts
  121. * @param req $req
  122. * @return type
  123. */
  124. public static function DrawEmailAppendix($req) {
  125. $uid = $req->uid;
  126. $zoneid = $req->zoneid;
  127. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  128. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  129. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  130. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  131. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  132. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  133. $err = StoreProc::AddMultiItemInStore($req, $mail->appendix, 4); # 发放奖励
  134. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  135. $mail->drawedts = now(); # 更新领取时间戳
  136. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  137. TaskProc::OnDrawSysMail($mail->mailId);
  138. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  139. UserProc::updateUserInfo();
  140. return Resp::ok(array(# # 同步数据
  141. 'gold' => $req->userInfo->game->baseInfo->gold,
  142. 'cash' => $req->userInfo->game->baseInfo->cash,
  143. 'store' => $req->userInfo->game->store,
  144. 'hero' => $req->userInfo->game->heros,
  145. 'num' => 1,
  146. 'reward' => $mail->appendix
  147. ));
  148. }
  149. /**
  150. * 【6704】 领取所有邮件附件奖励
  151. * @param req $req
  152. * @return type
  153. */
  154. public static function DrawAllEmailAppendixes($req) {
  155. $uid = $req->uid;
  156. $zoneid = $req->zoneid;
  157. $arr = ArrayInit(); # 记录奖励字符串
  158. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  159. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  160. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  161. foreach ($mails as $m) { # 遍历所有邮件
  162. isEditor() and $m = new Ins_Email;
  163. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  164. if ($m->drawedts > 0) { # 已领取邮件跳过
  165. continue;
  166. }
  167. $err = StoreProc::AddMultiItemInStore($req, $m->appendix, 4);
  168. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  169. $m->drawedts = now(); # 更新下领取时间戳
  170. if ($m->readts <= 0) { # 更新下读取时间戳
  171. $m->readts = now();
  172. }
  173. $arr[] = $m->appendix;
  174. $rewardEmailIds[] = $m->mailId;
  175. TaskProc::OnDrawSysMail($m->mailId);
  176. } // else # 无附件的邮件不管
  177. }
  178. $asocMails = array();
  179. foreach ($mails as $mm) { # 转为关联数组
  180. // isEditor() and $mm = new EmailModel;
  181. $asocMails[$mm->mailId] = $mm;
  182. }
  183. $n = count($rewardEmailIds); # 计数,领取邮件数量
  184. if ($n > 0) {
  185. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  186. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  187. }
  188. $reward = implode(';', $arr); # 拼接下奖励字符串
  189. UserProc::updateUserInfo();
  190. return Resp::ok(array(# # 同步数据
  191. 'gold' => $req->userInfo->game->baseInfo->gold,
  192. 'cash' => $req->userInfo->game->baseInfo->cash,
  193. 'store' => $req->userInfo->game->store,
  194. 'hero' => $req->userInfo->game->heros,
  195. 'num' => $n,
  196. 'reward' => $reward));
  197. }
  198. /**
  199. * 【6705】 删除所有已读邮件
  200. * @param req $req
  201. * @return type
  202. */
  203. public static function DelReadedEmail($req) {
  204. $uid = $req->uid;
  205. $zoneid = $req->zoneid;
  206. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  207. $n = 0; # 记个数,看一共删除几封邮件
  208. foreach ($mails as $m) {
  209. isEditor() and $m = new Ins_Email;
  210. if ($m->readts <= 0) { # 未读邮件跳过
  211. continue;
  212. }
  213. if ($m->isExistReward()) { # 包含附件,
  214. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  215. continue;
  216. }
  217. }
  218. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  219. $n++;
  220. }
  221. return Resp::ok(array('num' => $n)); # 返回删除数量
  222. }
  223. // </editor-fold>
  224. //
  225. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  226. /**
  227. * 系统邮件 - 发送月卡奖励
  228. * @param type $zoneid
  229. * @param type $uid
  230. * @param type $rank
  231. */
  232. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  233. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  234. $cardName . "每日奖励", $reward);
  235. self::InsertMail($zoneid, $uid, $mail);
  236. }
  237. /**
  238. * 系统邮件 - 发送竞技场赛季排行榜奖励
  239. * @param type $zoneid
  240. * @param type $uid
  241. * @param type $rank
  242. */
  243. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  244. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  245. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  246. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  247. $arr = explode(',', $rkrwd->reward_season);
  248. $itemid = $arr[0];
  249. $num = $arr[1];
  250. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  251. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  252. "$itemid,$num");
  253. self::InsertMail($zoneid, $uid, $mail);
  254. break;
  255. }
  256. }
  257. }
  258. /**
  259. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  260. * @param type $zoneid
  261. * @param type $uid
  262. * @param type $rank
  263. */
  264. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  265. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  266. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  267. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  268. $arr = explode(',', $rkrwd->reward_day);
  269. $itemid = $arr[0];
  270. $num = $arr[1];
  271. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  272. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  273. "$itemid,$num");
  274. self::InsertMail($zoneid, $uid, $mail);
  275. break;
  276. }
  277. }
  278. }
  279. /**
  280. * 删档内侧补偿邮件
  281. * @param type $zoneid
  282. * @param type $uid
  283. * @param type $name
  284. * @param type $content
  285. */
  286. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  287. $arr = explode(',', $content);
  288. $itemid = $arr[0];
  289. $num = intval($arr[1]) * 2; # 2倍返还
  290. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  291. "感谢您在之前的删档内侧活动中充值购买$name.", "$itemid, $num");
  292. self::InsertMail($zoneid, $uid, $mail);
  293. }
  294. /**
  295. * 测试道具邮件
  296. * @param type $zoneid
  297. * @param type $uid
  298. * @param type $itemid
  299. * @param type $num
  300. */
  301. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  302. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  303. "请领取", "$itemid, $num");
  304. self::InsertMail($zoneid, $uid, $mail);
  305. }
  306. // </editor-fold>
  307. //
  308. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  309. /**
  310. * 系统邮件 - 公会申请被拒,通知玩家
  311. * @param type $zoneid
  312. * @param type $uid
  313. * @param type $rank
  314. */
  315. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  316. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  317. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  318. self::InsertMail($zoneid, $uid, $mail);
  319. }
  320. /**
  321. * 系统邮件 - 公会捐献碎片结算
  322. * @param type $zoneid
  323. * @param type $uid
  324. * @param type $rank
  325. */
  326. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  327. $itemId = $chipArr[0];
  328. $itemNum = $chipArr[1];
  329. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  330. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  331. $content, "$itemId, $itemNum", "公会");
  332. self::InsertMail($zoneid, $uid, $mail);
  333. }
  334. /**
  335. * 系统邮件 - 公会钻石礼包奖励结算
  336. * @param type $zoneid
  337. * @param type $uid
  338. * @param type $rank
  339. */
  340. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  341. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  342. "系统回赠礼品", "$itemId, $num", "公会");
  343. self::InsertMail($zoneid, $uid, $mail);
  344. }
  345. /**
  346. * 公会公告邮件
  347. * @param type $zoneid
  348. * @param type $uid
  349. * @param type $content
  350. */
  351. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  352. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  353. $content, "", "公会");
  354. self::InsertMail($zoneid, $uid, $mail);
  355. }
  356. // </editor-fold>
  357. //
  358. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  359. /**
  360. * 插入邮件
  361. * @param int $zoneid
  362. * @param string $uid
  363. * @param Ins_Email $mail
  364. */
  365. private static function InsertMail($zoneid, $uid, $mail) {
  366. $mem = gMem();
  367. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  368. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  369. $mail->insertts = now();
  370. $mail->mailId = $mem->increment($key_id);
  371. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  372. $mail->mailId = $mem->increment($key_id);
  373. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  374. // todo: 重试都没能成功的话, 记录下日志, log err;
  375. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  376. }
  377. }
  378. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  379. CornerSignEventProc::OnNewMails(req());
  380. return $mail->mailId;
  381. }
  382. /**
  383. * 回写mail数据
  384. * @param type $zoneid
  385. * @param type $uid
  386. * @param Ins_Email $mail
  387. */
  388. private static function updateMail($zoneid, $uid, $mail) {
  389. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  390. }
  391. /**
  392. * 批量回写mail数据
  393. * @param type $zoneid
  394. * @param type $uid
  395. * @param dic<mailId, EmailModel> $mails
  396. */
  397. private static function updateMails($zoneid, $uid, $mails) {
  398. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  399. }
  400. /**
  401. *
  402. * @param type $zoneid
  403. * @param type $uid
  404. * @param Ins_Email $mail
  405. */
  406. private static function logMail($zoneid, $uid, $mail) {
  407. $data = array(
  408. 'mailId' => $mail->mailId,
  409. 'zoneid' => $zoneid,
  410. 'appendix' => $mail->appendix,
  411. 'type' => $mail->type,
  412. 'sender_name' => $mail->sender_name,
  413. 'sender_uid' => $mail->sender_uid,
  414. 'to_uid' => $uid, # # this mail is send to me 啊.
  415. 'title' => $mail->title,
  416. 'content' => $mail->content,
  417. 'tag' => $mail->tag
  418. );
  419. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  420. }
  421. /**
  422. * 更新邮件的领取记录
  423. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  424. * 0 created at 言灵世界1.0
  425. * @param type $ids
  426. */
  427. static function logMailDrawed($ids, $uid, $zoneid) {
  428. daoInst()->update(self::MailLog_TableName)->data(array(
  429. 'drawedts' => now()
  430. ))->where('mailId')->in($ids)->
  431. andWhere('zoneid')->eq($zoneid)->
  432. andWhere('to_uid')->eq($uid)->
  433. exec();
  434. }
  435. /**
  436. * 更新邮件的读取/打开记录
  437. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  438. * 0 created at 言灵世界1.0
  439. * @param type $ids
  440. */
  441. static function logMailReaded($ids, $uid, $zoneid) {
  442. daoInst()->update(self::MailLog_TableName)->data(array(
  443. 'readts' => now()
  444. ))->where('mailId')->in($ids)->
  445. andWhere('zoneid')->eq($zoneid)->
  446. andWhere('to_uid')->eq($uid)->
  447. exec();
  448. }
  449. /**
  450. * 刷新系统派发邮件到玩家邮件列表
  451. * @param int $zoneid
  452. * @param string $uid
  453. * @return void
  454. */
  455. private static function refreshSysMail($zoneid, $uid) {
  456. $mem = gMem();
  457. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  458. if (!$sysMailQueue) {
  459. return; # 系统消息为空
  460. }
  461. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  462. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  463. foreach ($sysMailQueue as $sysId => $sysMail) {
  464. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  465. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  466. $ts = now();
  467. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  468. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  469. continue; # 继续处理下一封
  470. }
  471. if ($ts < $sysMail->startts) {
  472. continue; # 系统邮件尚未生效, 跳过
  473. } # else => 有效期内,继续处理
  474. $mail = new Ins_Email($sysMail); # 创建邮件
  475. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  476. $mail->sender_uid = $mail->sender_name = "系统"; # 设置发送者昵称和uid为系统
  477. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  478. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  479. }
  480. }
  481. }
  482. /**
  483. * 清理过期邮件
  484. * @param string $zoneid
  485. * @param string $uid
  486. * @return void
  487. */
  488. private static function clearExpireMails($zoneid, $uid) {
  489. $ts = now();
  490. $mem = gMem();
  491. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  492. $arr = $mem->hgetall($key); # 所有邮件
  493. $del = array_filter((array) $arr, function($v) use($ts) {
  494. $email = new Ins_Email($v);
  495. return $email->ExpireTs() < $ts; # 选出过期邮件
  496. });
  497. if (count($del)) { # >0
  498. $mem->hdel($key, array_keys($del)); # 批量清除
  499. }
  500. }
  501. /**
  502. * 获取邮件序列
  503. * @param int $zoneid
  504. * @param string $uid
  505. * @return array
  506. */
  507. private static function getMailQueue($zoneid, $uid) {
  508. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  509. $keys = gMem()->hkeys($key); # 拉取所有id
  510. // var_dump($keys);
  511. sort($keys); # 排序
  512. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  513. // var_dump($mkeys);
  514. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  515. $ret = array_map(function($v) {
  516. return new Ins_Email($v); # 装箱
  517. }, $mails);
  518. return array_values($ret);
  519. }
  520. /**
  521. * 获取邮件
  522. * @param int $zoneid
  523. * @param string $uid
  524. * @param int $mailId
  525. * @return Ins_Email
  526. */
  527. private static function getMail($zoneid, $uid, $mailId) {
  528. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  529. my_Assert($m, ErrCode::email_not_found);
  530. return new Ins_Email($m);
  531. }
  532. /**
  533. * 删除邮件
  534. * @param int $zoneid
  535. * @param string $uid
  536. * @param int $mailId
  537. * @return int 删除的邮件数量, (0,1)
  538. */
  539. private static function delMail($zoneid, $uid, $mailId) {
  540. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  541. }
  542. /**
  543. * 清空邮件列表
  544. * @param int $zoneid
  545. * @param string $uid
  546. * @return int 删除邮件的条数, (0,n)
  547. */
  548. private static function clearMailQueue($zoneid, $uid) {
  549. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  550. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  551. gMem()->delete($key); # 删除邮件列表
  552. return $n;
  553. }
  554. // </editor-fold>
  555. }