UserGameModel.php 11 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of UserGameModel
  5. * 游戏数据
  6. * @author gwang (mail@wanggangzero.cn)
  7. */
  8. class UserGameModel extends Object_ext {
  9. /**
  10. * 第一次登录时间
  11. * @var int
  12. */
  13. public $firstLogin;
  14. /**
  15. * 上次登录时间
  16. * @var int
  17. */
  18. public $lastLogin;
  19. /**
  20. * 上次活动时间
  21. * @var int
  22. */
  23. public $lastSaveTs;
  24. /**
  25. * @var int 当前等级
  26. */
  27. public $level; //
  28. /**
  29. * @var string 昵称
  30. */
  31. public $name; // 昵称
  32. /**
  33. * @var string 头像
  34. */
  35. public $img; // 头像
  36. /**
  37. * @var int 头像框Id
  38. */
  39. public $imgBorderId = 0;
  40. /**
  41. * @var int 金币
  42. */
  43. public $gold; // 金币
  44. /**
  45. * 钻石
  46. * @var int
  47. */
  48. public $cash; //
  49. /**
  50. * 分解后得倒的晶石
  51. * @var int
  52. */
  53. public $spar;
  54. /**
  55. * 体力值
  56. * @var int
  57. */
  58. public $tili = 120; //体力
  59. /**
  60. * 当前经验
  61. */
  62. public $xp = 0;
  63. /**
  64. * 升级经验
  65. * @var type
  66. */
  67. public $maxXp = 0;
  68. /**
  69. * @var int 好友赠送友情点数
  70. */
  71. public $friendPoint = 0;
  72. //
  73. // <editor-fold defaultstate="collapsed" desc=" 统计字段 ">
  74. /**
  75. * @var int 历史充值总金额(单位:分)
  76. */
  77. public $charge_amt = 0; //
  78. /**
  79. * @var int 游戏内赠送游戏币总额
  80. */
  81. public $gift_cash = 0; //
  82. // </editor-fold>
  83. //
  84. // ------------字段声明-------------
  85. /**
  86. * 玩家仓库
  87. * @var StoreModel
  88. */
  89. public $store;
  90. /**
  91. * 建筑
  92. * @var {}
  93. */
  94. public $buildings;
  95. /**
  96. * 英雄
  97. * @var UserGameHeroModel
  98. */
  99. public $heros;
  100. /**
  101. * 私有字段
  102. * @var PrivateStateModel
  103. */
  104. public $privateState;
  105. /**
  106. * @var UserSecretShopModel 玩家神秘商城数据
  107. */
  108. public $userSecretshop;
  109. /**
  110. * 关卡
  111. * @var UserGateDifficulty
  112. */
  113. public $gates;
  114. /**
  115. *
  116. * @var UserPVPModel pvp信息
  117. */
  118. public $pvp;
  119. /**
  120. * 战斗队伍配置信息
  121. * @var UserGateDifficulty
  122. */
  123. public $heroTeamConfig;
  124. /**
  125. * 神兽图鉴数据
  126. * @var HeroManualModel
  127. */
  128. public $heroManual;
  129. /**
  130. * 新手引导
  131. * @var object
  132. */
  133. public $NewbieGuide;
  134. /**
  135. * 新手引导是否已经结束
  136. * @var type
  137. */
  138. public $NewbieGuideOver = 1;
  139. /**
  140. * @var UserProfile 角色画像
  141. */
  142. public $profile;
  143. /**
  144. * 用于给各个字段赋默认初始值
  145. * @return \UserGameModel
  146. */
  147. public function initialize() {
  148. if (!GameConfig::primordial_data()) {
  149. throw new \Exception("常量错误!");
  150. }
  151. $this->gold = GameConfig::primordial_data()->User_Gold;
  152. $this->cash = GameConfig::primordial_data()->User_Cash;
  153. $this->xp = GameConfig::primordial_data()->User_XP;
  154. $this->maxXp = 0;
  155. $this->level = 1;
  156. $this->name = '聂风';
  157. $this->spar = 0;
  158. $this->img = GameConfig::primordial_data()->User_img;
  159. # 添加默认战队设置
  160. $this->heroTeamConfig = JsonUtil::encode(GameConfig::primordial_data()->User_HeroTeamConfig);
  161. }
  162. /**
  163. * 构造函数
  164. * @param type $arg
  165. */
  166. public function __construct($arg = null) {
  167. if (null === $arg) { # 未传参数的情况下
  168. $this->buildings = ObjectInit(); # 建筑数据
  169. $this->heros = new UserGameHeroModel(); # 英雄数据
  170. $this->heros->InitializeHero(); # 添加初始英雄
  171. $this->store = new StoreModel(); # 背包数据
  172. $this->store->initialize(); # 添加默认物品
  173. $this->privateState = new PrivateStateModel(); # 私有字段
  174. $this->privateState->initialize(); # 初始化默认数据
  175. $this->gates = new UserGateDifficulty(); # 初始化关卡默认数据
  176. $this->heroManual = new HeroManualModel(); # 初始化图鉴数据结构
  177. $this->NewbieGuide = ObjectInit(); # 初始化新手引导结构
  178. $this->pvp = new UserPVPModel(); # 初始化pvp模块
  179. } else { # 实参
  180. parent::__construct($arg); # 调用Object的构造函数
  181. }
  182. $this->profile = new UserProfile(); # 初始化用户画像模块
  183. }
  184. // <editor-fold defaultstate="collapsed" desc=" functions ">
  185. /**
  186. * 设置钻石数
  187. * @param UserGameModel $user
  188. * @param int $amt 数量
  189. */
  190. static public function set_Cash($user, $amt) {
  191. if ($amt > 0 && isset($user) && isset($user->cash)) {
  192. $user->cash = $amt;
  193. return true;
  194. }
  195. return false;
  196. }
  197. /**
  198. * 扣除玩家晶石
  199. * @param UserGameModel $user
  200. * @param int $amt
  201. */
  202. static public function Consume_Spar($user, $amt) {
  203. if ($amt > 0 && isset($user) && isset($user->spar)) {
  204. if ($user->spar - $amt >= 0) {
  205. $user->spar -= $amt;
  206. return true;
  207. }
  208. }
  209. return false;
  210. }
  211. /**
  212. * 扣除玩家钻石
  213. * @param UserGameModel $user
  214. * @param int $amt
  215. * @return bool 成功与否
  216. */
  217. static public function Consume_Cash($user, $amt) {
  218. if ($amt > 0 && isset($user) && isset($user->cash)) {
  219. if ($user->cash - $amt >= 0) {
  220. $user->cash -= $amt;
  221. return true;
  222. }
  223. }
  224. return false;
  225. }
  226. /**
  227. * 扣除玩家金币
  228. * @param UserGameModel $user
  229. * @param int $amt
  230. */
  231. static public function Consume_Gold($user, $amt) {
  232. if ($amt > 0 && isset($user) && isset($user->gold)) {
  233. if ($user->gold - $amt >= 0) {
  234. $user->gold -= $amt;
  235. return true;
  236. }
  237. }
  238. return false;
  239. }
  240. /**
  241. * 扣除玩家友情点
  242. * @param UserGameModel $user
  243. * @param int $amt
  244. */
  245. static public function Consume_FriendShipPoint($user, $amt) {
  246. if ($amt > 0 && isset($user) && isset($user->friendPoint)) {
  247. if ($user->friendPoint - $amt >= 0) {
  248. $user->friendPoint -= $amt;
  249. return true;
  250. }
  251. }
  252. return false;
  253. }
  254. /**
  255. * 扣除玩家碎片
  256. * @param UserGameModel $user
  257. * @param int $segmentId 碎片ID
  258. * @param int $amt 数量
  259. * @return boolean true 成功, false 失败
  260. */
  261. static public function Consume_HeroSegment($user, $segmentId, $amt) {
  262. if ($amt > 0 && isset($user)) {
  263. if (CommUtil::isPropertyExists($user->store->items, $segmentId)) {
  264. if ($user->store->items->$segmentId - $amt >= 0) {
  265. $user->store->items->$segmentId -= $amt;
  266. return true;
  267. }
  268. }
  269. }
  270. return false;
  271. }
  272. /**
  273. * 增加用户钻石
  274. * @param UserGameModel $user
  275. * @param type $amt
  276. * @return type
  277. */
  278. static function Add_Cash($user, $amt) {
  279. // 防御代码,异常情况记录日志后直接返回
  280. if (!$user || $amt <= 0) {
  281. CLog::err("增加用户钻石出现错误: $user, $amt", "UserGameModel");
  282. return ErrCode::err_innerfault;
  283. }
  284. $user->cash += $amt;
  285. return ErrCode::ok;
  286. }
  287. /**
  288. * 增加用户友情点
  289. * @param UserGameModel $user
  290. * @param type $amt
  291. * @return type
  292. */
  293. static function Add_FriendPoint($user, $amt) {
  294. // 防御代码,异常情况记录日志后直接返回
  295. if (!$user || $amt <= 0) {
  296. CLog::err("增加用户友情点出现错误: $user, $amt", "UserGameModel");
  297. return ErrCode::err_innerfault;
  298. }
  299. $user->friendPoint += $amt;
  300. return ErrCode::ok;
  301. }
  302. /**
  303. * 用户获得经验值
  304. * @param Req $req Description
  305. * @param int $amt
  306. */
  307. static function Add_Exp($req, $amt) {
  308. $user = $req->userInfo->game;
  309. if (!$user || $amt <= 0) {// 防御代码,异常情况记录日志后直接返回
  310. CLog::err("增加用户经验出错: $user,$amt", "UserGameModel");
  311. return;
  312. }
  313. $cfgLVs = GameConfig::playerlevel();
  314. $user->xp += $amt;
  315. $curLevel = $user->level;
  316. $nextLevel = $curLevel + 1;
  317. while ($user->xp >= $cfgLVs->$nextLevel->xp_required) { // 超过升级所需经验
  318. if ($user->level < glc()->Game_MaxPlayerLevel) {// 如果未到达最大等级
  319. $user->level++;
  320. $curLevel = $user->level;
  321. $nextLevel = $curLevel + 1;
  322. if (!CommUtil::isPropertyExists($cfgLVs, $curLevel)) {
  323. throw new \Exception("取英雄升级常量数据失败." . $curLevel . "级");
  324. }
  325. // $user->level = $nextLevel;
  326. $user->maxXp = $cfgLVs->$nextLevel->xp_required;
  327. // StatProc::UserLevel($nowlv); // 等级统计
  328. // todo:: 发发宝箱奖励, 如果有的话
  329. if (false !== strpos($cfgLVs->$nextLevel->boxReward, ',')) {
  330. $boxes = split(',', $cfgLVs->$nextLevel->boxReward);
  331. foreach ($boxes as $boxId) {
  332. StoreProc::putBoxexInStore($user->store, $boxId, 1);
  333. }
  334. }
  335. } else {// 如果已到达最大等级则仅补齐缺失的经验即可
  336. $user->xp = $user->maxXp; # 经验不能超过最大值
  337. break;
  338. }
  339. }
  340. if ($user->level != $curLevel) { # 插入玩家升级的系统消息
  341. SystemProc::UserLevelUp($req->zoneid, $user, $user->level);
  342. }
  343. }
  344. /**
  345. * 用户获得金币
  346. * @param UserGameModel $user 玩家数据
  347. * @param int $amt
  348. */
  349. static function Add_Gold($mem, $user, $amt) {
  350. if (!$user || $amt <= 0) {// 防御代码,异常情况记录日志后直接返回
  351. CLog::err("增加用户金币出错: $user , $amt", "UserGameModel");
  352. return ErrCode::err_innerfault;
  353. }
  354. $user->gold += $amt;
  355. return ErrCode::ok;
  356. }
  357. /**
  358. * 给玩家增加体力
  359. * @param UserGameModel $user
  360. * @param int $amt
  361. * @return type
  362. */
  363. static function Add_tili($req, $amt) {
  364. $user = $req->userInfo->game;
  365. if (!$user || $amt <= 0) {// 防御代码,异常情况记录日志后直接返回
  366. CLog::err("增加用户体力出错. : ($user,$amt)", "UserGameModel");
  367. return ErrCode::err_innerfault;
  368. }
  369. ActiveProc::ChangeTili($amt, $req);
  370. // $user->tili += $amt;
  371. return ErrCode::ok;
  372. }
  373. // </editor-fold>
  374. // <editor-fold defaultstate="collapsed" desc="私有方法">
  375. // </editor-fold>
  376. }