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- <?php
- namespace loyalsoft;
- /**
- * PVPProc pvp 战斗模块, 挑战玩家镜像
- * @version
- * 1.0.0 Created at 2017-6-26. by --gwang
- * @author gwang (mail@wanggangzero.cn)
- * @copyright ? 2017-6-26, SJZ LoyalSoft Corporation & gwang. All rights reserved.
- */
- class PVPProc {
- /**
- * 查找对手数量
- */
- const matchCount = 5;
- /**
- * pvp 拉取主界面信息
- * @param Req $req
- */
- static function pvpMainInfo($req) {
- $mem = gMem();
- $uid = $req->uid;
- $zoneid = $req->zoneid;
- $pvp = new UserPVPModel($req->userInfo->game->pvp); # 设计玩家pvp数据结构
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分总榜
- $key_last = MemKey_GameRun::Game_PVPScoreByZone_zset_lastWeek($zoneid); # 上周积分榜
- $score = self::_getScore_by_uid($req, $uid); # 取玩家当前pvp积分
- $tsLastWeek = TimeUtil::tsWeek() - 1;
- $lastWeekScore = $mem->zscore($key_last, $uid);
- if (!in_array($tsLastWeek, $pvp->weeklyRewardRecords) # 尚未发放上周奖励
- && $lastWeekScore) { # 并且上周活跃
- $pvp->weeklyRewardRecords[] = $tsLastWeek; # 添加发奖记录
- $leagueid = self::GetLeagueByScore($lastWeekScore); # 上周积分所处阶段
- EmailProc::SendPvpLeagueReward($zoneid, $uid, $leagueid); # 阶段奖励
- $pvp->clearWeekData(); # 每周清理胜率数据
- $pvp->curMatches = self::getNewMatches($pvp, $mem, $uid, $zoneid); # 更新对手列表
- $req->userInfo->game->pvp = $pvp;
- UserProc::updateUserInfo($req);
- }
- self::sendLastRankReward($req); # 发放每周上榜人员奖励
- self::UpdateChanlianInfo($req); # 更新蝉联数据(并发奖)
- $pvp->score = $score; # 插入score数据
- $rank = $mem->zrevrank($key, $uid); # 提取总榜排行信息
- $pvp->rank = (is_null($rank) ? -1 : $rank + 1);
- return Resp::ok($pvp); # 返回pvp数据
- }
- /**
- *
- * @param Req $req
- * @param type $uid
- */
- static function _getScore_by_uid($req, $uid) {
- if ("" == $uid) {
- CLog::err('"uid" is Null!');
- return 10;
- }
- $mem = $req->mem;
- $zoneid = $req->zoneid;
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
- $score = $mem->zscore($key, $uid);
- if (!$score || $score <= 0) { # 分数异常
- $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
- $score = $leagueScore->minScore;
- $mem->zadd($key, array($uid => $score)); # 更新玩家积分
- $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $score));
- }
- return $score;
- }
- /**
- *
- * @param Req $req
- * @param type $uid
- * @param type $addValue Description
- */
- private static function _addScore_by_uid($req, $uid, $addValue) {
- if ($addValue <= 0) { # 防御
- return;
- }
- $mem = $req->mem;
- $zoneid = $req->zoneid;
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
- $score = $mem->zscore($key, $uid);
- if (!$score || $score <= 0) { # 分数异常
- $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
- $score = $leagueScore->minScore;
- $mem->zadd($key, array($uid => $score)); # 重置玩家积分
- }
- $newscore = $mem->zincrby($key, $uid, $addValue); # 返回最新值
- $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $newscore));
- return $newscore;
- }
- /**
- *
- * @param type $req
- * @param type $uid
- * @param type $subValue
- */
- private static function _subScore_by_uid($req, $uid, $subValue) {
- if ($subValue >= 0) { # 防御异常数值
- return;
- }
- $mem = $req->mem;
- $zoneid = $req->zoneid;
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
- $score = $mem->zscore($key, $uid);
- $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
- if (!$score || $score <= 0 #
- || ($score + $subValue) <= $leagueScore->minScore) { # 分数异常
- $score = $leagueScore->minScore; # 新手基础分
- $mem->zadd($key, array($uid => $score)); # 重置玩家积分
- } else {
- $score = $mem->zincrby($key, $uid, $subValue); # 扣除积分并返回最新值
- }
- $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $score)); # 同步记录
- return $score;
- }
- /**
- * 发送上周上榜奖励
- * @param Req $req
- */
- public static function sendLastRankReward($req) {
- $mem = gMem();
- $zoneid = $req->zoneid;
- $tsweek = TimeUtil::tsWeek();
- $key = MemKey_GameRun::Game_PVPRankRewardRecord_set($zoneid);
- if (!$mem->sismember($key, $tsweek)) { # 上周榜单尚未处理, 每周只处理一次
- // 上周是空的情况.
- $lastKey = MemKey_GameRun::Game_PVPRankRewardRecord_byWeek_str($zoneid, $tsweek - 1);
- $mem->sadd($key, $tsweek); # 添加处理记录
- $key_total = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 拉取上榜人员
- $uids = $mem->zrevrange($key_total, 0, 99);
- $rank = 0;
- foreach ($uids as $uid) {
- EmailProc::SendPvpRankReward($zoneid, $uid, ++$rank); # 发送奖励邮件
- }
- $mem->add($lastKey, $uids);
- }
- }
- /**
- * pvp - 拉取蝉联信息
- * @param Req $req
- */
- static function getChanlianINfo($req) {
- $zoneid = $req->zoneid;
- $key = MemKey_GameRun::Game_PVP_Chanlian_normal($zoneid);
- $pvpChanlian = new GamePvpChanlian(gMem()->get($key));
- $pvpHistory = gMem()->hgetall(MemKey_GameRun::Game_PVP_Chanlian_History_hash($zoneid));
- return Resp::ok(array(
- 'info' => $pvpChanlian,
- 'history' => array_values((array) $pvpHistory)
- ));
- }
- /**
- * pvp 挑战对手xx
- * @param Req $req
- */
- static function pvp_PK($req) {
- $uid = $req->uid;
- $target_uid = $req->paras[0]; # 对手id
- $result = $req->paras[1]; # 胜负结果 0负,1胜
- $pvp = $req->userInfo->game->pvp;
- if (!property_exists($pvp->curMatches, $target_uid)//
- or property_exists($pvp->curMatches->$target_uid, 'killed')) { # 对手已被ko
- return Resp::err(ErrCode::pvp_wrongMather);
- }
- $g = glc();
- if (now() - $pvp->tiliTs > $g->PVP_reCover_Tili_costSec * 5) { # 检查并扣除体力
- $pvp->tiliTs = now() - $g->PVP_reCover_Tili_costSec * 5;
- }
- if ($pvp->tiliExtra > 0) { # 优先扣除溢出值
- $pvp->tiliExtra--;
- } else {
- $pvp->tiliTs += $g->PVP_reCover_Tili_costSec;
- if ($pvp->tiliTs > now()) {
- return Resp::err(ErrCode::pvp_wrongtili);
- }
- }
- # 发放对应奖励并记录挑战记录
- $score = 0;
- if ($result) { # 1 胜, 奖金币、积分、pvp币
- UserGameModel::Add_Gold($req->mem, $req->userInfo->game, $g->PVP_PK_Win_Gold);
- # × 奖励积分的公式: 获胜基础奖励积分 + 积分差距修正系数 * 积分差
- # 挑战胜利, 积分改为固定值.
- $winnerGainScore = $g->PVP_PK_Win_Score; # 本局得分
- $score = self::_addScore_by_uid($req, $uid, intval($winnerGainScore)); # 增加积分
- $pvp->pvpCoins += $g->PVP_PK_Win_PvpCoin; # 发放金币
- self::_subScore_by_uid($req, $target_uid, -intval($g->PVP_PK_be_defeated_score)); # 给对手扣除积分
- $pvp->contWin++; # 连胜记录
- $pvp->winTimes++; # 获胜记录
- $all = true; # 全部战胜标记
- foreach ($pvp->curMatches as $pid => &$p) {
- if ($pid == $target_uid) { #
- $p->killed = 1; # 添加ko标志
- if (property_exists($p, 'fog')) {
- $score = self::_addScore_by_uid($req, $uid, intval($winnerGainScore)); # 神秘对手, 积分翻倍(再加一遍)
- }
- }
- if (!property_exists($p, 'killed')) {
- $all = false; # 尚未全部战胜
- }
- }
- if ($all) { # 全部战胜之后,刷新对手
- $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid);
- $pvp->nextRefreshTs = now(glc()->PVP_refresh_Match_RecoverSeconds);
- }
- } else { # 0 挑战失败 只扣除积分
- # × 奖励积分的公式: 获胜基础奖励积分 + 积分差距修正系数 * 积分差
- # 挑战失败, 扣除固定积分
- $loserGainScore = $g->PVP_PK_Fail_Score;
- $score = self::_subScore_by_uid($req, $uid, -intval($loserGainScore)); # 扣除积分
- self::_addScore_by_uid($req, $target_uid, intval($g->PVP_PK_be_undefeated_score)); # 给对手发放积分
- $pvp->contWin = 0; # 连胜置零
- }
- if (property_exists($pvp->curMatches, $target_uid) && property_exists($pvp->curMatches->$target_uid, 'fog')) {
- unset($pvp->curMatches->$target_uid->fog);
- }
- $pvp->totalTimes++;
- $leagueid = self::GetLeagueByScore($score);
- if ($pvp->leagueId != $leagueid) {
- $pvp->leagueId = $leagueid;
- SystemProc::PVP_league($req->zoneid, $req->userInfo->game, $leagueid);
- }
- $pvp->actives++;
- $pvp->dailyPkCnt++;
- $req->userInfo->game->pvp = $pvp;
- //todo: debuging...
- UserProc::updateUserInfo($req); # 回写数据
- $ret = array(
- 'contWin' => $pvp->contWin,
- 'leagueId' => $pvp->leagueId,
- 'newscore' => $score, # # 返回最新积分
- );
- return Resp::ok($ret);
- }
- /**
- * pvp 刷新对手
- * @param Req $req
- */
- static function pvp_Refresh($req) {
- $amt = $req->paras[0]; # 提取 params , 验证下花费
- $pvp = new UserPVPModel($req->userInfo->game->pvp);
- $ts = now();
- if ($amt <= 0) { # 免费情况
- if ($pvp->nextRefreshTs > $ts) { # 验证时间
- return Resp::err(ErrCode::pvp_refresh_time);
- }
- } else { # 扣除钻石刷新的情况
- $priceArr = explode(',', glc()->PVP_reFresh_Match_cost); # 价格
- if (count($priceArr) < $pvp->dailyRefreshMatchTimes) { # 超过最大刷新次数
- return Resp::err(ErrCode::pvp_refresh_max);
- }
- $costCash = $priceArr[$pvp->dailyRefreshMatchTimes++]; # 查找对应的定价, 并计次
- if ($costCash != $amt) { # 跟预期值不一致,
- return Resp::err(ErrCode::pvp_refresh_cost_ilegal);
- }
- if (!UserGameModel::Consume_Cash($req->userInfo->game, $costCash)) {# 扣除钻石失败
- return Resp::err(ErrCode::notenough_cash_msg);
- }
- }
- $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid);
- $pvp->nextRefreshTs = now(glc()->PVP_refresh_Match_RecoverSeconds);
- $req->userInfo->game->pvp = $pvp;
- UserProc::updateUserInfo($req); # 回写数据
- $ret = array(
- 'nextRefreshTs' => $pvp->nextRefreshTs, # # 下次免费刷新的时间戳
- 'dailyRefreshMatchTimes' => $pvp->dailyRefreshMatchTimes,
- 'curMatches' => $pvp->curMatches # # 当前对手清单
- );
- return Resp::ok($ret);
- }
- /**
- * 购买体力 v2.0 阶梯定价.
- * @param Req $req
- * @return type
- */
- static function pvp_buytili($req) {
- $amt = $req->paras[0]; # 验证下本次扣除的钻石数量
- $pvp = new UserPVPModel($req->userInfo->game->pvp);
- $g = glc();
- $curTili = intval((now() - $pvp->tiliTs) / $g->PVP_reCover_Tili_costSec);
- if ($curTili > 5) {
- $curTili = 5;
- }
- if ($pvp->tiliExtra > 0) { # 体力溢出值大于0的时候不要购买
- return Resp::err(ErrCode::pvp_tili_chargenum);
- }
- $priceArr = explode(',', $g->PVP_recover_tili_cost_cash);
- if (count($priceArr) < $pvp->dailyBuyTiliTimes) {
- return Resp::err(ErrCode::pvp_tili_soldout);
- }
- $costCash = $priceArr[$pvp->dailyBuyTiliTimes++]; # 查找对应的定价, 并计次
- if ($costCash != $amt) { # 跟预期值不一致,
- return Resp::err(ErrCode::pvp_tili_cost_ilegal);
- }
- if (!UserGameModel::Consume_Cash($req->userInfo->game, $costCash)) { # 扣除钻石失败
- return Resp::err(ErrCode::notenough_cash_msg);
- }
- if ($curTili > 0) { # 增加溢出值
- $pvp->tiliExtra = $curTili;
- }
- $pvp->tiliTs = now() - ( 5 * $g->PVP_reCover_Tili_costSec); # 补满
- $req->userInfo->game->pvp = $pvp;
- UserProc::updateUserInfo($req); # 回写玩家数据
- $ret = array(
- 'tiliTs' => $pvp->tiliTs,
- 'tiliExtra' => $pvp->tiliExtra,
- 'costCash' => $costCash,
- 'dailyBuyTiliTimes' => $pvp->dailyBuyTiliTimes,
- 'userCash' => $req->userInfo->game->cash
- );
- return Resp::ok($ret); # 返回
- }
- /**
- * pvp 拉取榜单数据
- * @param Req $req
- */
- static function pvp_getRank($req) {
- $maxAmt = 10; # 一次最多取10个玩家信息
- $zoneid = $req->zoneid;
- $index = $req->paras[0]; # 起始(0)
- $n = $req->paras[1]; # 数量, (n<=max)
- if ($n < 1 || $n > $maxAmt) { # 防御非法情况
- $n = $maxAmt;
- }
- $arr = self::getRankPlayers($req->mem, $zoneid, $index - 1, ($index + $n) - 1);
- $rankId = $index;
- $result = ObjectInit();
- if (count($arr)) {
- foreach ($arr as $key => $value) {//$value 的数据类型是array
- $value["uid"] = $key;
- $result->$rankId = $value;
- $rankId += 1;
- }
- }
- $ret = array(
- 'arr' => $result
- );
- return Resp::ok($ret);
- }
- /**
- * pvp 领取活跃度奖励
- * @param Req $req
- */
- static function pvp_drawacitverewards($req) {
- $rewardId = $req->paras[0]; # 提取参数
- $reward = GameConfig::pvp_activityreward_getItem($rewardId);
- if (!$reward) {
- return Resp::err(ErrCode::err_const_no);
- }
- $pvp = new UserPVPModel($req->userInfo->game->pvp);
- if ($reward->activityNum > $pvp->actives) {
- return Resp::err(ErrCode::pvp_activenotenough);
- }
- $pvp->actives = 0; # 活跃记录直接清零
- $req->userInfo->game->pvp = $pvp; # 回写pvp数据
- $err = StoreProc::AddMultiItemInStore($req, $reward->reward1); # 发放奖励
- if ($err) {
- return Resp::err($err);
- }
- UserProc::updateUserInfo($req); # 回写玩家数据
- $ret = array(# # 返回值
- 'actives' => $pvp->actives, // # 最新的 活跃度值
- 'store' => $req->userInfo->game->store, // # 获得奖励之后的玩家仓库信息
- 'hero' => $req->userInfo->game->heros, // # 获得奖励之后的玩家英雄信息
- 'reward' => $reward->reward1,
- );
- return Resp::ok($ret);
- }
- // ---------------- 辅助函数 -----------------------
- /**
- * 清理每日计数器
- * @param Req $req
- */
- public static function ClearDailyPkcnt($req) {
- $pvp = new UserPVPModel($req->userInfo->game->pvp);
- $pvp->dailyPkCnt = 0;
- $pvp->dailyBuyTiliTimes = 0;
- $pvp->dailyRefreshMatchTimes = 0;
- $pvp->dailyMatchRecord = array($req->uid); # 屏蔽自己
- $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid); # added by: 李宁,2017年8月1日 11:45:41
- $pvp->nextRefreshTs = tsDay() * 86400 + glc()->PVP_refresh_Match_RecoverSeconds;
- $req->userInfo->game->pvp = $pvp;
- }
- /**
- * 更新蝉联信息(并发奖,如果有)
- * @param Req $req
- */
- private static function UpdateChanlianInfo($req) {
- $zoneid = $req->zoneid;
- $tsWeek = TimeUtil::tsWeek();
- $key = MemKey_GameRun::Game_PVP_Chanlian_normal($zoneid);
- // $key_lastWeek = MemKey_GameRun::Game_PVPScoreByZone_zset_lastWeek($zoneid);
- $pvpChanlian = new GamePvpChanlian(gMem()->get($key));
- if ($pvpChanlian->tsWeek == $tsWeek) {
- return; # 已处理
- }
- $pvpChanlian->tsWeek = $tsWeek;
- $arr_1 = gMem()->zrevrange(MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid), 0, 0);
- $uid = $arr_1[0]; # 取上次第一
- if ($uid == $pvpChanlian->uid) { # 蝉联了
- $pvpChanlian->times++;
- if ($pvpChanlian->times == 3) { # 达到3次, 完成蝉联, 发放奖励
- EmailProc::SendPvpChanlianReward($zoneid, $uid); # 发放奖励
- $historyKey = MemKey_GameRun::Game_PVP_Chanlian_History_hash($zoneid);
- gMem()->hset($historyKey, $tsWeek, $pvpChanlian->userInfo); # 进入历届榜
- }
- if ($pvpChanlian->times > 3) { # 第四次蝉联的时候
- $pvpChanlian->times -= 3; # 循环蝉联计数信息
- }
- } else { # 替换掉上一届
- $arr = self::GetPlayerInfosForPVP(gMem(), $zoneid, array($uid => 100)); # 提取玩家信息
- $pvpChanlian->userInfo = $arr[$uid]; # 更新蝉联玩家信息
- $pvpChanlian->uid = $uid; # 玩家ID
- $pvpChanlian->times = 1; # 首次
- }
- gMem()->set($key, $pvpChanlian); # 回写数据
- }
- //
- // <editor-fold defaultstate="collapsed" desc=" 辅助 函数 ">
- /**
- * 依据积分获得所在阶段的id
- * @param type $curScore
- * @return int
- */
- private static function GetLeagueByScore($curScore) {
- foreach (GameConfig::pvp_leaguescore() as $id => $lg) {
- isEditor() and $lg = new sm_pvp_leaguescore;
- if ($lg->maxScore >= $curScore && $lg->minScore <= $curScore) {
- return $id;
- }
- }
- return 1; # 找不到对应所属阶段的时候,返回 默认值 1
- }
- /**
- * 获取对手匹配结果
- * @param UserPVPModel $pvp
- * @param CRedisutil $mem
- * @param type $uid
- * @param type $zoneid
- */
- private static function getNewMatches($pvp, $mem, $uid, $zoneid) {
- $arr = array();
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid);
- self::findmatcher($zoneid, $key, $uid, $pvp, $arr); # 积分榜查找
- if (count($arr) < self::matchCount) { # 如果没有凑足人数,战斗力候补来源,
- $keyfp = MemKey_GameRun::Game_FightPowerRank_zset($zoneid);
- self::findmatcher($zoneid, $keyfp, $uid, $pvp, $arr); # 从战斗力榜找
- }
- if (count($arr) < self::matchCount) { # 再不行, 准备机器人吧
- // todo: 这里引入gm对手数据,
- CLog::err('PVP刷对手数量不足, 赶快考虑加入机器人.', 'PVP');
- }
- $ret = self::GetPlayerInfosForPVP($mem, $zoneid, $arr);
- $keys = array_keys($ret);
- $k = $keys[0];
- $v = $ret[$k];
- $v['fog'] = true;
- $ret[$k] = $v;
- // var_dump($v);
- // echoLine(JsonUtil::encode($ret[$k]));
- return $ret;
- }
- /**
- * 查找匹配的对手
- * @param type $zoneid
- * @param type $key
- * @param type $uid
- * @param UserPVPModel $pvp
- * @param type $arr
- */
- private static function findmatcher($zoneid, $key, $uid, &$pvp, &$arr) {
- $mem = gMem();
- $rank = $mem->zrevrank($key, $uid); # 直接查排名
- $zlen = $mem->zlen($key); # 数据长度
- $i = 0; # 计数器
- $b = false; # 上下标志位
- while (count($arr) < self::matchCount && $i < 50) { # 找够数量为止,或者查找超过100个位置, 跳出查找
- $index = $rank + ($b ? - $i : $i);
- // todo: 这里引入连胜/连负修正系数.
- $b = !$b;
- if ($b) { # 变化查找方向
- $i++; #
- }
- if ($index < 0 || $index >= $zlen) { # 跳过不合理位置
- continue;
- }
- $back = $mem->zrevrange($key, $index, $index, true); # 取1个人
- if (count($back) <= 0) {
- continue;
- }
- $us = array_keys($back);
- $d_uid = $us[0];
- if ($d_uid == $uid) { # 避开自己
- continue;
- }
- $user = $mem->get(MemKey_User::Info($zoneid, $d_uid));
- if (null == $user) {
- continue;
- }
- $fp = HeroProc::CalcTeamFightPower($zoneid, $d_uid, $user);
- if ($fp > 0) {
- // $pvp->dailyMatchRecord
- if (!in_array($d_uid, $pvp->dailyMatchRecord)) { # 已经匹配过的对手不在出现
- $arr[$d_uid] = $back[$d_uid];
- $pvp->dailyMatchRecord[] = $d_uid;
- }
- }
- }
- }
- /**
- * 获取榜单玩家
- * @param Credisutil $mem
- * @param int $zoneid
- * @param int $start
- * @param int $stop
- * @return type
- */
- private static function getRankPlayers($mem, $zoneid, $start, $stop) {
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid);
- $retUidsWithScore = $mem->zrevrange($key, $start, $stop, true);
- return self::GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore);
- }
- /**
- * 拉取玩家信息-pvp模块专用信息
- * @param CredisUtil $mem
- * @param type $zoneid
- * @param type $retUidsWithScore
- * @return type
- */
- private static function GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore) {
- // var_dump($retUidsWithScore);
- $retUids = array_keys($retUidsWithScore);
- $keysOfUserInfo = array_map(function($u)use($zoneid) {
- return MemKey_User::Info($zoneid, $u);
- }, $retUids);
- $arrUserInfos = $mem->getMulti($keysOfUserInfo);
- $arr = ArrayInit();
- $i = 0;
- foreach ($arrUserInfos as $userGameInfo) {
- isEditor() && $userGameInfo = new UserGameModel;
- $uid = $retUids[$i++];
- // $sharedHeroId = $userGameInfo->heros->firendSupportHeroUID;
- $team = JsonUtil::decode('{"teamLeader": 0,"heros":{}}');
- $teamConfig = JsonUtil::decode($userGameInfo->heroTeamConfig);
- if ($teamConfig && $teamConfig->curUseTeamID > 0) {
- $heros = ObjectInit();
- $teamid = $teamConfig->curUseTeamID;
- $heros_uid = $teamConfig->teamDic->$teamid->heros;
- $m = 0;
- foreach ($heros_uid as $heroid) {
- $m++;
- $heros->$m = $heroid ? self::getHeroInfoForShare($userGameInfo, $heroid) : null;
- }
- $team = array(
- 'teamLeader' => $teamConfig->teamDic->$teamid->teamLeader,
- 'heros' => $heros
- );
- }
- $pvp = StlUtil::array2class(array('contWin' => '', 'totalTimes' => '', 'winTimes' => '', 'leagueId' => ''));
- CommUtil::loadObject($userGameInfo->pvp, $pvp); # 提取pvp数据
- $arr[$uid] = array(
- 'img' => $userGameInfo->img,
- 'imgBorderId' => $userGameInfo->imgBorderId,
- // 'sharedHero' => self::getHeroInfoForShare($userGameInfo, $sharedHeroId),
- 'lastLoginTs' => isset($userGameInfo->lastLogin) ? $userGameInfo->lastLogin : 0,
- 'nickname' => $userGameInfo->name,
- 'pvp' => $pvp,
- 'score' => $retUidsWithScore[$uid],
- 'level' => $userGameInfo->level,
- 'uid' => $uid,
- 'heroTeamConfig' => $team # 战队配置
- );
- }
- if (count($arr) <= 0) {
- $arr = null;
- }
- return $arr;
- }
- /**
- * 提取英雄信息以供其他人使用
- * @param type $userInfo
- * @param type $heroId
- * @return UserHeroModel
- */
- public static function getHeroInfoForShare($userInfo, $heroId) {
- if ($heroId) {
- $heroInfo = $userInfo->heros->collectHeros->$heroId;
- } else { // todo: 暂定如果没有设置共享英雄,默认取集合中第一个英雄, 征询策划是否修订规则
- $coll = $userInfo->heros->collectHeros;
- $keys = array_keys((array) $coll);
- if (count($keys) <= 0) {
- return null; // 暴力跳过, 防止出现更大的错误
- }
- $heroId = $keys[0];
- $heroInfo = $userInfo->heros->collectHeros->$heroId;
- }
- // 额外将英雄的装备数据替换为实例数据
- self::getArmor($userInfo, $heroInfo, 'weapon');
- self::getArmor($userInfo, $heroInfo, 'armor');
- self::getArmor($userInfo, $heroInfo, 'ring');
- return $heroInfo;
- }
- private static function getArmor($userInfo, $hero, $armor) {
- if (isset($hero->equip->$armor)) {
- if (property_exists($hero->equip->$armor, 'itemuid')) {
- $armorid = $hero->equip->$armor->itemuid;
- if ($armorid > 0 && isset($userInfo->store->equipment->$armorid)) {
- $hero->equip->$armor = $userInfo->store->equipment->$armorid;
- return; # 找到后直接跳出
- }
- }
- }
- $hero->equip->$armor = null;
- }
- // </editor-fold>
- //
- }
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