EmailProc.php 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573
  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. *
  22. * @author gwang
  23. * @version 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. const MailLog_TableName = 'tab_mailrecord';
  29. public static function procMain($req) {
  30. switch ($req->cmd) {
  31. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  32. return EmailProc::RefreshEmailList($req);
  33. case CmdCode::cmd_email_readAllEmail: # 6702 读取邮件
  34. return EmailProc::ReadEmail($req);
  35. case CmdCode::cmd_email_delMmail: # 6703 删除邮件
  36. return EmailProc::deleteMail($req);
  37. case CmdCode::cmd_email_test: # 6704 测试
  38. return self::test($req);
  39. case CmdCode::cmd_mail_delMmailAnyConditions: # 6705 删除邮件 没有条件限制
  40. return EmailProc::deleteMailNoCondition($req);
  41. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  42. return EmailProc::queryNotReadEmails($req);
  43. default:
  44. return Resp::err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. *
  49. * @param type $req
  50. */
  51. static function queryNotReadEmails($req) {
  52. $uid = $req->uid;
  53. $zoneid = $req->zoneid;
  54. $n = 0;
  55. //删除全部标记为已读的,且没有奖励内容的邮件
  56. $mails = ArrayInit();
  57. $mails = self::getMailQueue($zoneid, $uid);
  58. foreach ($mails as $m) {
  59. if (!$m->isDrawed()) {
  60. $n += 1;
  61. }
  62. }
  63. return Resp::ok(array('num' => $n));
  64. }
  65. /**
  66. *
  67. * @param Req $req
  68. */
  69. static function test($req) {
  70. if (GAME_ONLINE) {
  71. return;
  72. }
  73. $zonid = $req->zoneid;
  74. $uid = $req->uid;
  75. $itemid = 399001; # 钻石
  76. $num = 3;
  77. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, #
  78. "测试", "测试有好礼", $itemid, $num, "系统", "系统");
  79. for ($i = 0; $i < 100; $i++) {
  80. $mailId = self::InsertMail($zonid, $uid, $mail);
  81. }
  82. $req->paras[0] = $mailId;
  83. // self:: ReadEmail($req);
  84. return Resp::ok('ok');
  85. }
  86. /**
  87. * 刷新邮件列表状态
  88. * @param Req $req
  89. */
  90. public static function RefreshEmailList($req) {
  91. $uid = $req->uid;
  92. $zoneid = $req->zoneid;
  93. $mailId = $req->paras[0]; # Ps. 对比mailid, 推送更新包,
  94. # # 第一次mailid传0, 以后传最新id,
  95. # # 这样服务端发送的是增量包,节约流量
  96. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  97. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  98. $mails = self::getMailQueue($zoneid, $uid, $mailId); # 拉取邮件列表
  99. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  100. }
  101. /**
  102. * 读取一封邮件, 注意: 有删除所有邮件,但是没有一件领取好吗? 要不也加上吧
  103. * @param Req $req
  104. */
  105. public static function ReadEmail($req) {
  106. $uid = $req->uid;
  107. $zoneid = $req->zoneid;
  108. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  109. $arr = ArrayInit();
  110. $rewardEmailIds = ArrayInit();
  111. $notrewardEmails = ArrayInit();
  112. $mails = ArrayInit();
  113. if ($mailId) { # 普通读取一封邮件的逻辑
  114. $mail = self::getMail($zoneid, $uid, $mailId);
  115. if (!$mail) {
  116. return Resp::ok(array('err' => -1, 'msg' => 'mail not found!'));
  117. }
  118. $mails[] = $mail;
  119. } else { # 非有效mailid,执行一键领取
  120. $mails = self::getMailQueue($zoneid, $uid);
  121. }
  122. ////如果进行的是全部领取操作
  123. ////是 1 ,有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  124. /// 非 2 ,有奖励就领取。 无奖励,则要进行标记为已读。
  125. //// 综上所述: 无论是全部还是单个邮件,
  126. ////有奖励的邮件肯定要领取的,还得删掉。 无奖励的看情况, 一键领取模式则不处理,否则就标记为已读;但是不需要删掉。
  127. foreach ($mails as $m) {
  128. //先判断邮件,是否存在有效的奖励物品
  129. if ($m->isExistReward()) {
  130. $err = StoreProc::AddMultiItemInStore($req, $m->getRewardStr(), 4);
  131. if (ErrCode::ok == $err) { # 发奖成功
  132. $arr[] = $m->getRewardStr();
  133. $rewardEmailIds[] = $m->mailId;
  134. self::delMail($zoneid, $uid, $m->mailId); # 规则: 领取后就会删除邮件,需要跟策划确认
  135. } else { # 发放物品失败或部分失败
  136. // todo: how to deal this case?
  137. }
  138. } else {
  139. if ($mailId != 0) {
  140. $notrewardEmails[] = $m;
  141. }
  142. }
  143. }
  144. foreach ($notrewardEmails as $t_mail) {
  145. #回写个人邮件的无奖励邮件的读取时间戳
  146. $t_mail->drawedts = now();
  147. self::updateMail($zoneid, $uid, $t_mail);
  148. }
  149. self::logMailDrawed($rewardEmailIds); # 更新数据库中邮件的领取记录
  150. $reward = implode(';', $arr); # 拼接下奖励字符串
  151. return Resp::ok(array('err' => 0,
  152. 'store' => $req->userInfo->game->store,
  153. 'hero' => $req->userInfo->game->heros,
  154. 'reward' => $reward));
  155. }
  156. /**
  157. * 删除邮件
  158. * @param Req $req
  159. */
  160. static function deleteMail($req) {
  161. $uid = $req->uid;
  162. $zoneid = $req->zoneid;
  163. $mailId = $req->paras[0]; # 邮件id, 0 or null:删除所有邮件
  164. $n = 0;
  165. if (!$mailId) { # null or 0 删除所有邮件
  166. // $n = self::clearMailQueue($zoneid, $uid);
  167. //上面操作太霸道,而且也不正确
  168. $n = 0;
  169. //删除全部标记为已读的,且没有奖励内容的邮件
  170. $mails = ArrayInit();
  171. $mails = self::getMailQueue($zoneid, $uid);
  172. foreach ($mails as $m) {
  173. if ($m->isDrawed() && !$m->isExistReward()) {
  174. self::delMail($zoneid, $uid, $m->mailId);
  175. $n += 1;
  176. }
  177. }
  178. } else { # 传过来的是一个mailid
  179. $n = self::delMail($zoneid, $uid, $mailId);
  180. }
  181. return Resp::ok(array('del' => $n)); # 返回删除的邮件数量
  182. }
  183. /**
  184. * 删除邮件 没有条件限制
  185. * @param type $req
  186. */
  187. static function deleteMailNoCondition($req) {
  188. $uid = $req->uid;
  189. $zoneid = $req->zoneid;
  190. $mailIdStr = $req->paras[0];
  191. $mids = explode(',', $req->paras[0]); // 逗号分割uid字符串
  192. $n = 0;
  193. foreach ($mids as $mailId) {
  194. self::delMail($zoneid, $uid, $mailId);
  195. $n += 1;
  196. }
  197. return Resp::ok(array('del' => $n)); # 返回删除的邮件数量
  198. }
  199. // /**
  200. // * 租借好友英雄进行战斗,发送雇佣费用
  201. // * @param int $zoneid
  202. // * @param string $uid_friend
  203. // * @param string $uid
  204. // * @param int $amt
  205. // */
  206. // public static function SendHireCoinFromFight($zoneid, $uid_friend, $nickname, $uid, $amt) {
  207. // $g = glc();
  208. // $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "收入-好友租用", #
  209. // sprintf($g->User_Friends_HireFriendForBattle_MailContents, $nickname), #
  210. // META_GOLD_ITEMID, # # 好友收益需要扣除系统税率.
  211. // (int) ($amt * (1 - $g->User_Friends_HireFriendForBattle_Tax)), #
  212. // $uid, $nickname, now(), #
  213. // now() + $g->User_Friends_HireFriendForBattle_MailExpireTs);
  214. // self::InsertMail($zoneid, $uid_friend, $mail);
  215. // }
  216. /**
  217. * 系统 - 发送pvp阶段奖励
  218. * @param type $zoneid
  219. * @param type $uid
  220. * @param type $leagueId
  221. */
  222. public static function SendPvpLeagueReward($zoneid, $uid, $leagueId) {
  223. $leagueRwd = GameConfig::pvp_leaguereward_getItem($leagueId);
  224. for ($i = 1; $i <= 3; $i++) {
  225. $r = "reward$i";
  226. $rdstr = $leagueRwd->$r;
  227. if ($rdstr != "") {
  228. $arr = explode(',', $rdstr);
  229. $itemid = $arr[0];
  230. $num = $arr[1];
  231. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场阶段奖励-$leagueId-$i", #
  232. "恭喜您在上周的竞技场战斗中获得" . $leagueRwd->leagueName . "阶段的奖励", #
  233. $itemid, $num);
  234. self::InsertMail($zoneid, $uid, $mail);
  235. }
  236. }
  237. }
  238. /**
  239. * 系统邮件 - 发送竞技场赛季排行榜奖励
  240. * @param type $zoneid
  241. * @param type $uid
  242. * @param type $rank
  243. */
  244. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  245. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  246. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  247. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  248. $arr = explode(',', $rkrwd->reward_season);
  249. $itemid = $arr[0];
  250. $num = $arr[1];
  251. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  252. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "阶段的奖励", #
  253. $itemid, $num);
  254. self::InsertMail($zoneid, $uid, $mail);
  255. break;
  256. }
  257. }
  258. }
  259. /**
  260. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  261. * @param type $zoneid
  262. * @param type $uid
  263. * @param type $rank
  264. */
  265. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  266. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  267. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  268. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  269. $arr = explode(',', $rkrwd->reward_day);
  270. $itemid = $arr[0];
  271. $num = $arr[1];
  272. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  273. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "阶段的奖励", #
  274. $itemid, $num);
  275. self::InsertMail($zoneid, $uid, $mail);
  276. break;
  277. }
  278. }
  279. }
  280. /**
  281. * 系统邮件 - 发送pvp排行榜蝉联冠军
  282. * @param type $zoneid
  283. * @param type $uid
  284. * @param type $rank
  285. */
  286. public static function SendPvpChanlianReward($zoneid, $uid) {
  287. $arr = explode(',', glc()->PVP_Chanlian_RewardStr);
  288. $itemid = $arr[0];
  289. $num = intval($arr[1]);
  290. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "PVP蝉联冠军奖励", #
  291. "恭喜您连续3周霸占PVP排行榜总榜第一名, 获得蝉联冠军的殊荣, 并获得系统给予您的特殊奖励.", #
  292. $itemid, $num);
  293. self::InsertMail($zoneid, $uid, $mail);
  294. }
  295. /**
  296. * 删档内侧补偿邮件
  297. * @param type $zoneid
  298. * @param type $uid
  299. * @param type $name
  300. * @param type $content
  301. */
  302. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  303. $arr = explode(',', $content);
  304. $itemid = $arr[0];
  305. $num = intval($arr[1]);
  306. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  307. "感谢您在之前的删档内侧活动中充值购买$name.", #
  308. $itemid, $num * 2); # 2倍返还
  309. self::InsertMail($zoneid, $uid, $mail);
  310. }
  311. /**
  312. * 系统邮件 - 公会申请被拒,通知玩家
  313. * @param type $zoneid
  314. * @param type $uid
  315. * @param type $rank
  316. */
  317. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  318. $mail = new EmailModel(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  319. "很遗憾" . $guildName . "公会拒绝了您的加入申请", #
  320. 0, 0, "公会");
  321. self::InsertMail($zoneid, $uid, $mail);
  322. }
  323. /**
  324. * 系统邮件 - 公会捐献碎片结算
  325. * @param type $zoneid
  326. * @param type $uid
  327. * @param type $rank
  328. */
  329. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  330. $itemId = $chipArr[0];
  331. $itemNum = $chipArr[1];
  332. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  333. $mail = new EmailModel(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  334. $content, #
  335. $itemId, $itemNum, "公会");
  336. self::InsertMail($zoneid, $uid, $mail);
  337. }
  338. /**
  339. * 系统邮件 - 公会钻石礼包奖励结算
  340. * @param type $zoneid
  341. * @param type $uid
  342. * @param type $rank
  343. */
  344. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  345. $mail = new EmailModel(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  346. "系统回赠礼品", #
  347. $itemId, $num, "公会");
  348. self::InsertMail($zoneid, $uid, $mail);
  349. }
  350. /**
  351. * 公会公告邮件
  352. * @param type $zoneid
  353. * @param type $uid
  354. * @param type $content
  355. */
  356. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  357. $mail = new EmailModel(null, enum_Mail_Type::GuildNoticeMail, $title, #
  358. $content, #
  359. 0, 0, "公会");
  360. self::InsertMail($zoneid, $uid, $mail);
  361. }
  362. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  363. /**
  364. * 插入邮件
  365. * @param int $zoneid
  366. * @param string $uid
  367. * @param EmailModel $mail
  368. */
  369. private static function InsertMail($zoneid, $uid, $mail) {
  370. $mem = gMem();
  371. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  372. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  373. $mail->insertts = now();
  374. $mail->mailId = $mem->increment($key_id);
  375. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  376. $mail->mailId = $mem->increment($key_id);
  377. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  378. //todo: 重试都没能成功的话, 记录下日志, log err;
  379. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  380. }
  381. }
  382. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  383. return $mail->mailId;
  384. }
  385. /**
  386. *
  387. * @param type $zoneid
  388. * @param type $uid
  389. * @param EmailModel $mail
  390. */
  391. private static function updateMail($zoneid, $uid, $mail) {
  392. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  393. }
  394. private static function logMail($zoneid, $uid, $mail) {
  395. $data = array(
  396. 'mailId' => $mail->mailId,
  397. 'zoneid' => $zoneid,
  398. 'itemid' => $mail->itemid,
  399. 'num' => $mail->num,
  400. 'type' => $mail->type,
  401. 'name_sender' => $mail->name_sender,
  402. 'uid_sender' => $mail->uid_sender,
  403. 'uid_to' => $uid, # # this mail is send to me 啊.
  404. 'title' => $mail->title,
  405. 'content' => $mail->content,
  406. 'tag' => $mail->tag,
  407. 'startts' => $mail->startts,
  408. 'endts' => $mail->endts
  409. );
  410. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  411. }
  412. /**
  413. * 更新邮件的领取记录
  414. * @param type $ids
  415. */
  416. static function logMailDrawed($ids) {
  417. daoInst()->update(self::MailLog_TableName)->data(array(
  418. 'drawedts' => now()
  419. ))->where('mailId')->in($ids)->exec();
  420. }
  421. /**
  422. * 刷新系统派发邮件到玩家邮件列表
  423. * @param int $zoneid
  424. * @param string $uid
  425. * @return void
  426. */
  427. private static function refreshSysMail($zoneid, $uid) {
  428. $mem = gMem();
  429. $sysMailQueue = GameConfig::sysmail();
  430. if (!$sysMailQueue) {
  431. return; # 系统消息为空
  432. }
  433. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  434. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢
  435. foreach ($sysMailQueue as $sysId => $sysMail) {
  436. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  437. $ts = now();
  438. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  439. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  440. continue; # 继续处理下一封
  441. }
  442. if ($ts < $sysMail->startts) {
  443. continue; # 系统邮件尚未生效, 跳过
  444. } # else => 有效期内,继续处理
  445. $mail = new EmailModel($sysMail); # 创建邮件
  446. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  447. $mail->uid_sender = $mail->name_sender = "系统"; # 设置发送者昵称和uid为系统
  448. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  449. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  450. }
  451. }
  452. }
  453. /**
  454. * 清理过期邮件
  455. * @param string $zoneid
  456. * @param string $uid
  457. * @return void
  458. */
  459. private static function clearExpireMails($zoneid, $uid) {
  460. $ts = now();
  461. $mem = gMem();
  462. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  463. $arr = $mem->hgetall($key); # 所有邮件
  464. $del = array_filter((array) $arr, function($v) use($ts) {
  465. return $v->endts < $ts; # 选出过期邮件
  466. });
  467. if (count($del)) { # >0
  468. $mem->hdel($key, array_keys($del)); # 批量清除
  469. }
  470. }
  471. /**
  472. * 获取邮件序列[自动提取id>mailid的邮件]
  473. * @param int $zoneid
  474. * @param string $uid
  475. * @param int $mailId
  476. * @return array
  477. */
  478. private static function getMailQueue($zoneid, $uid, $mailId = 0) {
  479. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  480. $keys = gMem()->hkeys($key); # 拉取所有id
  481. $fkeys = array_filter($keys, function($v)use($mailId) { # 过滤邮件
  482. return $v > $mailId; # id 大于更新id
  483. });
  484. $skeys = sort($fkeys); # 排序
  485. $mkeys = array_slice($fkeys, 0, 50); # 取固定数量
  486. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  487. $ret = array_map(function($v) {
  488. return new EmailModel($v); # 装箱
  489. }, $mails);
  490. return array_values($ret);
  491. }
  492. /**
  493. * 获取邮件
  494. * @param int $zoneid
  495. * @param string $uid
  496. * @param int $mailId
  497. * @return EmailModel
  498. */
  499. private static function getMail($zoneid, $uid, $mailId) {
  500. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  501. if ($m) {
  502. $m = new EmailModel($m);
  503. }
  504. return $m;
  505. }
  506. /**
  507. * 删除邮件
  508. * @param int $zoneid
  509. * @param string $uid
  510. * @param int $mailId
  511. * @return int 删除的邮件数量, (0,1)
  512. */
  513. private static function delMail($zoneid, $uid, $mailId) {
  514. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  515. }
  516. /**
  517. * 清空邮件列表
  518. * @param int $zoneid
  519. * @param string $uid
  520. * @return int 删除邮件的条数, (0,n)
  521. */
  522. private static function clearMailQueue($zoneid, $uid) {
  523. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  524. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  525. gMem()->delete($key); # 删除邮件列表
  526. return $n;
  527. }
  528. // </editor-fold>
  529. }