UserGameModel.php 11 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of UserGameModel
  5. * 游戏数据
  6. * @author gwang (mail@wanggangzero.cn)
  7. */
  8. class UserGameModel extends HashSaver {
  9. /**
  10. * 第一次登录时间
  11. * @var int
  12. */
  13. public $firstLogin;
  14. /**
  15. * 上次登录时间
  16. * @var int
  17. */
  18. public $lastLogin;
  19. /**
  20. * 上次活动时间
  21. * @var int
  22. */
  23. public $lastSaveTs;
  24. /**
  25. * @var int 当前等级
  26. */
  27. public $level; //
  28. /**
  29. * @var string 昵称
  30. */
  31. public $name; // 昵称
  32. /**
  33. * @var string 头像
  34. */
  35. public $img; // 头像
  36. /**
  37. * @var int 头像框Id
  38. */
  39. public $imgBorderId = 0;
  40. /**
  41. * @var int 金币
  42. */
  43. public $gold; // 金币
  44. /**
  45. * 钻石
  46. * @var int
  47. */
  48. public $cash; //
  49. /**
  50. * 分解后得倒的晶石
  51. * @var int
  52. */
  53. public $spar;
  54. /**
  55. * 体力值
  56. * @var int
  57. */
  58. public $tili = 120; //体力
  59. /**
  60. * 当前经验
  61. */
  62. public $xp = 0;
  63. /**
  64. * 升级经验
  65. * @var type
  66. */
  67. public $maxXp = 0;
  68. /**
  69. * @var int 好友赠送友情点数
  70. */
  71. public $friendPoint = 0;
  72. //
  73. // <editor-fold defaultstate="collapsed" desc=" 统计字段 ">
  74. /**
  75. * @var int 历史充值总金额(单位:分)
  76. */
  77. public $charge_amt = 0; //
  78. /**
  79. * @var int 游戏内赠送游戏币总额
  80. */
  81. public $gift_cash = 0; //
  82. // </editor-fold>
  83. //
  84. // ------------字段声明-------------
  85. /**
  86. * 玩家仓库
  87. * @var StoreModel
  88. */
  89. public $store;
  90. /**
  91. * 建筑
  92. * @var {}
  93. */
  94. public $buildings;
  95. /**
  96. * 英雄
  97. * @var UserGameHeroModel
  98. */
  99. public $heros;
  100. /**
  101. * 私有字段
  102. * @var PrivateStateModel
  103. */
  104. public $privateState;
  105. /**
  106. * @var UserSecretShopModel 玩家神秘商城数据
  107. */
  108. public $userSecretshop;
  109. /**
  110. * 关卡
  111. * @var UserGateDifficulty
  112. */
  113. public $gates;
  114. /**
  115. *
  116. * @var UserPVPModel pvp信息
  117. */
  118. public $pvp;
  119. /**
  120. * 战斗队伍配置信息
  121. * @var UserGateDifficulty
  122. */
  123. public $heroTeamConfig;
  124. /**
  125. * 新手引导
  126. * @var object
  127. */
  128. public $NewbieGuide;
  129. /**
  130. * 新手引导是否已经结束
  131. * @var type
  132. */
  133. public $NewbieGuideOver = 1;
  134. /**
  135. * @var UserProfile 角色画像
  136. */
  137. public $profile;
  138. /**
  139. * 用于给各个字段赋默认初始值
  140. * @return \UserGameModel
  141. */
  142. public function initialize() {
  143. my_Assert(GameConfig::primordial_data(), "找不到账号初始化数据"); # 防御
  144. $this->gold = GameConfig::primordial_data()->User_Gold;
  145. $this->cash = GameConfig::primordial_data()->User_Cash;
  146. $this->xp = GameConfig::primordial_data()->User_XP;
  147. $this->maxXp = 0;
  148. $this->level = 1;
  149. $this->name = '聂风';
  150. $this->spar = 0;
  151. $this->img = GameConfig::primordial_data()->User_img;
  152. # 添加默认战队设置
  153. $this->heroTeamConfig = JsonUtil::encode(GameConfig::primordial_data()->User_HeroTeamConfig);
  154. $this->store->initialize(); # 添加默认物品
  155. $this->privateState->currentId = count((array) $this->store->equipment) + 1;
  156. $this->heros->InitializeHero(); # 添加初始英雄
  157. }
  158. /**
  159. * 构造函数
  160. * @param type $arg
  161. */
  162. public function __construct($arg = null) {
  163. if (null === $arg) { # 未传参数的情况下
  164. $this->buildings = ObjectInit(); # 建筑数据
  165. $this->privateState = new PrivateStateModel(); # 私有字段
  166. $this->privateState->initialize(); # 初始化默认数据
  167. $this->store = new StoreModel(); # 背包数据
  168. // $this->store->initialize(); # 添加默认物品
  169. $this->heros = new UserGameHeroModel(); # 英雄数据
  170. // $this->heros->InitializeHero(); # 添加初始英雄
  171. $this->gates = new UserGateDifficulty(); # 初始化关卡默认数据
  172. // $this->heroManual = new HeroManualModel(); # 初始化图鉴数据结构
  173. $this->NewbieGuide = ObjectInit(); # 初始化新手引导结构
  174. $this->pvp = new UserPVPModel(); # 初始化pvp模块
  175. } else { # 实参
  176. parent::__construct($arg); # 调用Object的构造函数
  177. }
  178. $this->profile = new UserProfile(); # 初始化用户画像模块
  179. }
  180. // <editor-fold defaultstate="collapsed" desc=" functions ">
  181. /**
  182. * 设置钻石数
  183. * @param UserGameModel $user
  184. * @param int $amt 数量
  185. */
  186. static public function set_Cash($user, $amt) {
  187. my_Assert($amt >= 0, "数量小于0");
  188. my_Assert($user, "user为空");
  189. my_Assert(isset($user->cash), "找不到cash字段");
  190. $user->cash = $amt; # 实际逻辑
  191. }
  192. /**
  193. * 扣除玩家晶石
  194. * @param UserGameModel $user
  195. * @param int $amt
  196. */
  197. static public function Consume_Spar($user, $amt) {
  198. if ($amt > 0 && isset($user) && isset($user->spar)) {
  199. if ($user->spar - $amt >= 0) {
  200. $user->spar -= $amt;
  201. return true;
  202. }
  203. }
  204. return false;
  205. }
  206. /**
  207. * 扣除玩家钻石
  208. * @param UserGameModel $user
  209. * @param int $amt
  210. * @return bool 成功与否
  211. */
  212. static public function Consume_Cash($user, $amt) {
  213. if ($amt >= 0 && isset($user) && isset($user->cash)) {
  214. if ($user->cash - $amt >= 0) {
  215. $user->cash -= $amt;
  216. return true;
  217. }
  218. }
  219. return false;
  220. }
  221. /**
  222. * 扣除玩家金币
  223. * @param UserGameModel $user
  224. * @param int $amt
  225. */
  226. static public function Consume_Gold($user, $amt) {
  227. if ($amt > 0 && isset($user) && isset($user->gold)) {
  228. if ($user->gold - $amt >= 0) {
  229. $user->gold -= $amt;
  230. return true;
  231. }
  232. }
  233. return false;
  234. }
  235. /**
  236. * 扣除玩家友情点
  237. * @param UserGameModel $user
  238. * @param int $amt
  239. */
  240. static public function Consume_FriendShipPoint($user, $amt) {
  241. if ($amt > 0 && isset($user) && isset($user->friendPoint)) {
  242. if ($user->friendPoint - $amt >= 0) {
  243. $user->friendPoint -= $amt;
  244. return true;
  245. }
  246. }
  247. return false;
  248. }
  249. /**
  250. * 扣除玩家碎片
  251. * @param UserGameModel $user
  252. * @param int $segmentId 碎片ID
  253. * @param int $amt 数量
  254. * @return boolean true 成功, false 失败
  255. */
  256. static public function Consume_HeroSegment($user, $segmentId, $amt) {
  257. if ($amt > 0 && isset($user)) {
  258. if (CommUtil::isPropertyExists($user->store->items, $segmentId)) {
  259. if ($user->store->items->$segmentId - $amt >= 0) {
  260. $user->store->items->$segmentId -= $amt;
  261. return true;
  262. }
  263. }
  264. }
  265. return false;
  266. }
  267. /**
  268. * 增加用户钻石
  269. * @param UserGameModel $user
  270. * @param type $amt
  271. * @return type
  272. */
  273. static function Add_Cash($user, $amt) {
  274. my_Assert($user, "user为空");
  275. my_Assert($amt >= 0, "amt值为负");
  276. $user->cash += $amt;
  277. }
  278. /**
  279. * 增加用户友情点
  280. * @param UserGameModel $user
  281. * @param type $amt
  282. * @return type
  283. */
  284. static function Add_FriendPoint($user, $amt) {
  285. my_Assert($user, "user为空");
  286. my_Assert($amt >= 0, "amt值为负");
  287. $user->friendPoint += $amt; # 业务逻辑
  288. }
  289. /**
  290. * 用户获得经验值
  291. * @param Req $req Description
  292. * @param int $amt
  293. */
  294. static function Add_Exp($user, $amt) {
  295. my_Assert($user, "user为空");
  296. my_Assert($amt >= 0, "amt值为负");
  297. $cfgLVs = GameConfig::playerlevel();
  298. $user->xp += $amt;
  299. $curLevel = $user->level;
  300. $nextLevel = $curLevel + 1;
  301. while ($user->xp >= $cfgLVs->$nextLevel->xp_need) { # 超过升级所需经验
  302. if ($user->level < glc()->Game_MaxPlayerLevel) { # 如果未到达最大等级
  303. $user->level++;
  304. $user->xp -= $cfgLVs->$nextLevel->xp_need;
  305. $curLevel = $user->level;
  306. $nextLevel = $curLevel + 1;
  307. my_Assert(CommUtil::isPropertyExists($cfgLVs, $nextLevel), ErrCode::err_const_no); // "取英雄升级常量数据失败." . $nextLevel . "级");
  308. $user->maxXp = $cfgLVs->$nextLevel->xp_need;
  309. // StatProc::UserLevel($nowlv); // 等级统计
  310. // todo:: 发发宝箱奖励, 如果有的话
  311. } else { // 如果已到达最大等级则仅补齐缺失的经验即可
  312. $user->xp = $user->maxXp; # 经验不能超过最大值
  313. break;
  314. }
  315. }
  316. if ($user->level != $curLevel) { # 插入玩家升级的系统消息
  317. SystemProc::UserLevelUp(req()->zoneid, $user, $user->level);
  318. }
  319. }
  320. /**
  321. * 用户获得金币
  322. * @param UserGameModel $user 玩家数据
  323. * @param int $amt
  324. */
  325. static function Add_Gold(&$user, $amt) {
  326. my_Assert($user, "参数null");
  327. my_Assert($amt >= 0, "参数为负");
  328. $user->gold += $amt;
  329. }
  330. /**
  331. * 给玩家增加体力
  332. * @param Req $req
  333. * @param int $amt
  334. * @return type
  335. */
  336. static function Add_tili($req, $amt) {
  337. $user = $req->userInfo->game;
  338. my_Assert($user, "user为空");
  339. my_Assert($amt >= 0, "体力amt小于0");
  340. ActiveProc::ChangeTili($amt);
  341. }
  342. // </editor-fold>
  343. // <editor-fold defaultstate="collapsed" desc="私有方法">
  344. //
  345. // </editor-fold>
  346. }