GuildProc.php 114 KB

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  1. <?php
  2. namespace loyalsoft;
  3. define("GUILDAPPLYCAPACITY", 99); // 公会申请记录的容量限制
  4. define("CREATECODINGTIME", 86400); // 退出公会开除会员后有24小时冷却时间, 不能加入其他公会
  5. define("GUILDIDBASE", 100000); // 公会ID开始增长的基础值
  6. define("GUILDMAXJOURNALCOUNT", 80); // 公会日志最多存80条记录
  7. define("ACCUSESUCCEEDNUM", 3); // 弹劾会长成功人数
  8. define("ACCUSEFAILNUM", 2); // 弹劾会长失败人数
  9. define("GUILDCUPSCOREREFUSE", 86400); # 公会积分刷新时间间隔
  10. // 获取公会列表,PS根据等级排序
  11. define("SQLSELECTGUILDBYLEVEL", "SELECT * FROM `tab_guild` where `zoneid`=%d ORDER BY `cupScore` DESC,`createts` LIMIT %s,20;");
  12. // 查询公会总数量
  13. define("SELECTGUILDCOUNT", "SELECT COUNT(`id`) FROM `tab_guild` where `zoneid`=%d ;");
  14. // 通过名称模糊查询公会
  15. define("SQLSELECTGUILDBYNAME", "SELECT * FROM `tab_guild` WHERE `zoneid`=%d and (`guildId`=%d OR `name` like '%s') LIMIT 10;");
  16. // 通过guildid查询公会
  17. define("SQLSELECTGUILDBYGUILDID", "SELECT * FROM `tab_guild` WHERE `zoneid`=%d and `guildId`=%d ;");
  18. // 检查公会名称是否已存在 -》 各区也不能重名
  19. define("SQLCHECKISNAMEEXIST", "SELECT `id` FROM `tab_guild` WHERE `name`='%s' ");
  20. // 创建公会
  21. define("SQLCREATEGUILD", "INSERT INTO `tab_guild` (`guildId`, `name`, `createts`,`declare`,`membercount`, `chairman_id`, `chairman_name`,`guild_img`,`zoneid`,`cupScore`,`enableQuickIn`,`condition`) VALUES (%d, '%s',%d, '%s', %d,'%s','%s','%s', %d, %d,%d,'%s'); ");
  22. // 更新公会成员数量
  23. define("SQLUPDATEGUILDMEMBERCOUNT", "UPDATE `tab_guild` SET `membercount`=%d WHERE `guildId`=%d and `zoneid`=%d ;");
  24. // 更新公会的公告/宗旨 徽章
  25. define("SQLUPDATEGUILDDECLARE", "UPDATE `tab_guild` SET `declare`='%s',`guild_img`='%s',`enableQuickIn`=%d,`condition`='%s' where `guildId`=%d and `zoneid`=%d;");
  26. // 解散公会
  27. define("SQLDISSMISS", "DELETE FROM `tab_guild` WHERE `guildId`=%d and `zoneid`=%d; ");
  28. // 更新公会会长id name
  29. define("SQLUPDATECHAIRMAN", "UPDATE `tab_guild` SET `chairman_id`='%s',`chairman_name`='%s' WHERE `guildId`=%d and `zoneid`=%d ;");
  30. // 更新公会积分
  31. define("SQLUPDATEGUILDCUPSTORE", "UPDATE `tab_guild` SET `cupScore`=%d WHERE `guildId`=%d and `zoneid`=%d ;");
  32. /**
  33. * Description of GuildProc
  34. *
  35. * @author cyzhao
  36. */
  37. class GuildProc {
  38. /**
  39. * 逻辑分发
  40. * 所有的Proc中必须有这样一个方法
  41. * @param Req $req
  42. */
  43. static function procMain($req) {
  44. // 筛选玩家等级是否达到 3级
  45. //if ($req->userInfo->game->level < glc()->Guild_Join_LeastLevel) {
  46. // return ResponseVo::err($req, ErrCode::err_guild_userlevel);
  47. //}
  48. switch ($req->cmd) {
  49. case CmdCode::cmd_guild_getUserGuildInfo: # 7000 查询自己的公会
  50. return self::GetUserGuildInfo($req);
  51. case CmdCode::cmd_guild_getList: # 7001 查公会列表 公会浏览 列表以cupScore依据 从多到少排列 暂未开放
  52. return self::GetGuildList($req);
  53. case CmdCode::cmd_guild_refuseGuildCupScore: # 7002 每日一次刷新公会积分
  54. return self::refuseGuildCupScore($req);
  55. case CmdCode::cmd_guild_searchGuildByID: # 7003 通过id搜索公会
  56. return self::SearchByGuildID($req);
  57. case CmdCode::cmd_guild_create: # 7004 创建公会
  58. return self::CreateGuild($req);
  59. case CmdCode:: cmd_guild_apply: # 7005 申请加入
  60. return self::ApplyForGuild($req);
  61. case CmdCode::cmd_guild_QuickIn: # 7006 一键加入
  62. return self::QuickIn($req);
  63. // case CmdCode::cmd_guild_GetGuildInfo: # 7007 请求本公会数据
  64. // return self::GetGuildInfo($req);
  65. case CmdCode::cmd_guild_modifyDeclare: # 7008 编辑
  66. return self::ModifyDeclare($req);
  67. // case CmdCode::cmd_guild_chairmanQuit: # 7009 会长退会
  68. // return self::chairmanQuit($req);
  69. case CmdCode::cmd_guild_fireMember: # 7010 开除
  70. return self::FireMember($req);
  71. case CmdCode::cmd_guild_approve: # 7011 审批 申请
  72. return self:: Approve($req);
  73. case CmdCode::cmd_guild_setPriceChairman: # 7013 设置 会员 干部 副会长
  74. return self::SetViceChairman($req);
  75. case CmdCode::cmd_guild_getGuildMembers: # 7014 获取成员信息
  76. return self::GetGuildMembers($req);
  77. case CmdCode::cmd_guild_quit: # 7016 退会
  78. return self::QuitGuild($req);
  79. case CmdCode::cmd_guild_InitiateAccuse: # 7017 发起弹劾
  80. return self::InitiateAccuseChairMan($req);
  81. case CmdCode::cmd_guild_Accuse: # 7018 同意弹劾
  82. return self::ApproveAccuseChairMan($req);
  83. case CmdCode::cmd_guild_ChairmanCancelAccuse: # 7019 会长取消本次弹劾
  84. return self::CancelAccuse($req);
  85. case CmdCode::cmd_guild_ApplyUserIntro: # 7020 申请者玩家简介
  86. return self::ApplyUserIntro($req);
  87. #捐献
  88. case CmdCode::cmd_guild_requestDonate: # 7021 请求捐献
  89. return self::requestDonate($req);
  90. case CmdCode::cmd_guild_donate: # 7022 捐献
  91. return self::Donate($req);
  92. case CmdCode::cmd_guild_donateInfoRefresh: # 7023 到捐献时间后 刷新
  93. return self::donateInfoRefresh($req);
  94. #礼包
  95. case CmdCode::cmd_guild_buyDonateGift: # 7024 购买捐献度礼包
  96. return self::buyDonateGift($req);
  97. case CmdCode::cmd_guild_buyGuildCashGift: # 7025 购买公会钻石礼包 弃用
  98. return self::buyGuildCashGift($req);
  99. #公会公告 邮件 会长 副会长有权限
  100. case CmdCode::cmd_guild_announcement: # 7026 公告
  101. return self::announcement($req);
  102. case CmdCode::cmd_guild_noticeMail: # 7027 公会邮件
  103. return self::noticeMail($req);
  104. #公会战 未开启状态
  105. case CmdCode::cmd_guild_vsFightInvite: #7028 邀请战斗
  106. return self::vsFightInvite($req);
  107. case CmdCode::cmd_guild_cancelInvite: #7029 取消邀请战斗
  108. return self::cancelInvite($req);
  109. case CmdCode::cmd_guild_fight: #7030 接受并战斗
  110. return self::fight($req);
  111. default:
  112. return Resp::err(ErrCode::err_msg_cmd);
  113. }
  114. }
  115. // <editor-fold defaultstate="collapsed" desc="公会基础操作">
  116. /**
  117. * [7000]查询自己的公会信息
  118. * 玩家打开公会的时候第一步就是这个,如果没有数据,就显示公会列表吧。
  119. * @param Req $req
  120. * @return type Description
  121. */
  122. static function GetUserGuildInfo($req) {
  123. $mem = $req->mem;
  124. $game = $req->userInfo->game;
  125. $uid = $req->uid;
  126. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $req->zoneid); // 取玩家公会信息
  127. if ($userGuildInfo == null) {
  128. $userGuildInfo = UserGuildModel::Clear();
  129. } else {
  130. GuildProc::refuseGuildCupScore($req); # 公会积分清理
  131. UserGuildModel::checkFirstlog($userGuildInfo); # 清理一下每日该清除的内容
  132. }
  133. UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game, $mem, $req->zoneid); # 更新数据
  134. if (is_array($userGuildInfo->donateCount)) { # todo:上线后删除
  135. $userGuildInfo->donateCount = ObjectInit();
  136. }
  137. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $req->zoneid);
  138. $resp = Resp::ok($userGuildInfo);
  139. return $resp;
  140. }
  141. /**
  142. * [7001]获取公会列表,
  143. * @param Req $req
  144. */
  145. static function GetGuildList($req) { #
  146. $mem = $req->mem;
  147. $zoneid = $req->zoneid;
  148. $paydb = CPayInit(); // 公会信息记录在paydb中了
  149. //客户端参数解析
  150. $page = (count($req->paras) > 0) ? intval($req->paras[0]) : 1; // 起始索引编号
  151. $startIndex = ($page - 1) * 20;
  152. if ($startIndex < 0) { // 防御代码避免出现 小于0的索引值
  153. $startIndex = 0;
  154. }
  155. $memList = self::getGuildListCache($mem, $page, $zoneid);
  156. if ($memList == null || $memList->ts < now()) {
  157. $dbret = $paydb->fetch_array(sprintf(SQLSELECTGUILDBYLEVEL, $zoneid, $startIndex)); // 查询数据库取得公会列表
  158. $count = $paydb->fetch_row(sprintf(SELECTGUILDCOUNT, $zoneid));
  159. $memList = ObjectInit();
  160. $memList->ts = now(60); // 设置为3秒好了,如果体验差,再缩短一下
  161. $memList->table = $dbret;
  162. $memList->count = $count[0];
  163. $mem->set(MemKey_Guild::guildListCache($page, $zoneid), $memList); // 更新缓存的公会列表
  164. }
  165. $result = array(# # 返回值
  166. "totalcount" => $memList->count, // # 有多少个公会 分页用
  167. "guildlist" => $memList->table # # 该页的公会信息
  168. );
  169. $resp = Resp::ok($result);
  170. $paydb->close();
  171. return $resp;
  172. }
  173. /**
  174. * [7002]每日一次刷新公会积分
  175. * @param type $req
  176. */
  177. static function refuseGuildCupScore($req) {
  178. $mem = $req->mem;
  179. $game = $req->userInfo->game;
  180. $uid = $req->uid;
  181. $zoneid = $req->zoneid;
  182. $userGuildInfo = GuildProc::getMemUserGuildInfo($mem, $uid, $req->zoneid);
  183. $guildCupScore = 0;
  184. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) {
  185. $guildInfo = GuildProc::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  186. if ($guildInfo != null) {
  187. if (now() - $guildInfo->ts_refuse <= GUILDCUPSCOREREFUSE) { # 一天刷一次,以第一个进入公会的玩家为准
  188. return;
  189. }
  190. $guildInfo->ts_refuse = now();
  191. $members = $guildInfo->members;
  192. foreach ($members as $index => $memberId) {
  193. $memberGuildInfo = GuildProc::getMemUserGuildInfo($mem, $memberId, $zoneid);
  194. $guildCupScore += $memberGuildInfo->cupScore;
  195. }
  196. $paydb = CPayInit();
  197. $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $guildCupScore, $userGuildInfo->guildId, $zoneid));
  198. }
  199. }
  200. }
  201. /**
  202. * [7003] 通过公会ID进行搜索
  203. * @param Req $req
  204. */
  205. static function SearchByGuildID($req) {
  206. $mem = $req->mem;
  207. $paydb = CPayInit();
  208. //客户端参数解析
  209. $keywords = $req->paras[0]; // 公会ID
  210. $sql = sprintf(SQLSELECTGUILDBYNAME, $req->zoneid, $keywords, '%' . $paydb->escape_string($keywords) . '%');
  211. $sqlret = $paydb->fetch_array($sql);
  212. $resp = Resp::ok(array(
  213. "guildInfo" => $sqlret,
  214. ));
  215. $paydb->close();
  216. return $resp;
  217. }
  218. /**
  219. * [7004]创建公会
  220. * @param Req $req
  221. */
  222. static function CreateGuild($req) {
  223. $resp = new Resp();
  224. $mem = $req->mem;
  225. $paydb = CPayInit(); // 公会信息记录在paydb中了
  226. $game = $req->userInfo->game;
  227. $zoneid = $req->zoneid;
  228. //客户端参数解析
  229. $uid = $req->uid; //fromoid
  230. $guildName = $req->paras[0]; // 公会 名称
  231. $declare = $req->paras[1]; // 公会宗旨
  232. $guild_img = $req->paras[2]; // 新增加公会徽章
  233. $applyType = $req->paras[3]; // 允许玩家加入的类型
  234. $condition = $req->paras[4]; // 条件
  235. $gcfg = glc();
  236. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
  237. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 查看玩家是否已经加入了某个公会
  238. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  239. } else {
  240. if ($paydb->num_rows(sprintf(SQLCHECKISNAMEEXIST, $guildName)) > 0) { // 检查公会名称是否已存在, 返回公会名称已存在
  241. $resp = Resp::err(ErrCode::err_guild_nameexists);
  242. } else {
  243. if (is_null($guildName) || $guildName === "" || ltrim($guildName) === "") {
  244. $resp = Resp::err(ErrCode::err_guild_nameEmputy);
  245. } else {
  246. if ($guild_img == null) {
  247. $resp = Resp::err(ErrCode::err_guild_imgEmputy);
  248. } else {
  249. if ($game->gold < $gcfg->Guild_Found_CostGold) { # 检查是否拥有创建公会所需的金币,(等级超过20级,需要金币10万)
  250. $resp = Resp::err(ErrCode::err_msg_goldnotenough);
  251. } else {
  252. UserGameModel::Consume_Gold($game, $gcfg->Guild_Found_CostGold); //扣除金币
  253. $guildInfo = GuildModel::NewGuildInit($mem, $zoneid); // 创建公会MEM数据体,
  254. $guildInfo->declare = $declare;
  255. $guildInfo->name = $guildName;
  256. $guildInfo->members[] = $uid;
  257. $guildInfo->chairman_id = $uid;
  258. $guildInfo->chairman_name = $game->name;
  259. $guildInfo->guild_img = $guild_img;
  260. $guildInfo->enableQuickIn = 0;
  261. $guildInfo->chairmanLastLogin = $game->lastLogin;
  262. if ($applyType != null) {
  263. $guildInfo->enableQuickIn = $applyType;
  264. }
  265. $obj = ObjectInit();
  266. $obj->cupScore = $condition == null ? 0 : $condition;
  267. $guildInfo->condition = json_encode($obj);
  268. $userGuildInfo = UserGuildModel::Clear(); # 创建/重置玩家公会信息
  269. UserGuildModel::userGuildInfoInit($userGuildInfo, $uid, $game, $mem, $zoneid);
  270. $userGuildInfo->guildId = $guildInfo->guildId;
  271. $userGuildInfo->position = 'Chairman';
  272. $userGuildInfo->guildName = $guildInfo->name;
  273. if (GAME_ONLINE) {
  274. $userGuildInfo->create_coding = now(CREATECODINGTIME); // 设置冷却时间. Ps, 24小时内不准再创建公会.
  275. }
  276. $paydb->query(sprintf(SQLCREATEGUILD, $guildInfo->guildId, // Mysql 插入公会记录
  277. $paydb->escape_string($guildName), $guildInfo->createts,
  278. $paydb->escape_string($declare), count($guildInfo->members), $uid,
  279. $paydb->escape_string($game->name), $guild_img, $zoneid, $score, $guildInfo->enableQuickIn, $guildInfo->condition));
  280. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid);
  281. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据
  282. self::addGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  283. UserProc::updateUserInfo();
  284. $resp = Resp::ok($guildInfo); // 设置成功返回值
  285. }
  286. }
  287. }
  288. }
  289. }
  290. $paydb->close();
  291. return $resp;
  292. }
  293. /**
  294. * [7005] 申请加入公会
  295. * @param Req $req
  296. */
  297. static function ApplyForGuild($req) {
  298. $resp = new Resp();
  299. $mem = $req->mem;
  300. $game = $req->userInfo->game;
  301. $uid = $req->uid; // fromoid
  302. $zoneid = $req->zoneid;
  303. //$map = $req->userInfo->map;
  304. // 公会相关数据模型
  305. //客户端参数解析
  306. $guildId = $req->paras[0]; // 公会ID
  307. // 取玩家公会信息
  308. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  309. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
  310. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  311. } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
  312. $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中
  313. } else {
  314. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息
  315. if ($guildInfo == null) { # 找不到公会
  316. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  317. } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
  318. $resp = Resp::err(ErrCode::err_guild_memberfull);
  319. } else if (count((array) $guildInfo->applylist) >= glc()->Guild_ApplyCapacityLimit) {
  320. $resp = Resp::err(ErrCode::err_guild_applyListFull); // 申请队列已满
  321. } elseif ($guildInfo->enableQuickIn == 2) {
  322. $resp = Resp::err(ErrCode::err_guild_noallowaddguild);
  323. } elseif ($guildInfo->enableQuickIn == 1 && $guildInfo->condition->cupScore > $userGuildInfo->cupScore) {
  324. $resp = Resp::err(ErrCode::err_guild_applyconditionnoenough);
  325. } else { // 如果此人已经申请过, 直接替换掉
  326. $is_apply = true;
  327. if (CommUtil::isPropertyExists($guildInfo->applylist, $uid)) {
  328. if (!CommUtil::isPropertyExists($userGuildInfo, 'appliedguildRecord')) {
  329. $userGuildInfo->appliedguildRecord = ObjectInit();
  330. }
  331. $appliedguildRecord = $userGuildInfo->appliedguildRecord;
  332. if (CommUtil::isPropertyExists($appliedguildRecord, $guildId)) {
  333. if ($appliedguildRecord->$guildId->dealSign == 0 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//已经发送过申请但是没有被处理
  334. $is_apply = false;
  335. $resp = Resp::err(ErrCode::err_guild_applymsgalwaysexist);
  336. } elseif ($appliedguildRecord->$guildId->dealSign == 1 && $appliedguildRecord->$guildId->deal_coolingts > now()) {//该申请已经被拒绝,但是还在冷却时间内
  337. $is_apply = false;
  338. $resp = Resp::err(ErrCode::err_guild_applymsgrejected);
  339. }
  340. }
  341. }
  342. if ($is_apply) {
  343. $appinfo = UserApplyForGuildModel::CreateApplyInfo($uid, $game->name, $game->level); // t添加请求信息
  344. $guildInfo->applylist->$uid = $appinfo;
  345. if ($userGuildInfo == null) {
  346. $userGuildInfo = UserGuildModel::Clear();
  347. }
  348. if (!in_array($guildId, $userGuildInfo->appliedguildlist)) {
  349. $userGuildInfo->appliedguildlist[] = $guildId;
  350. }
  351. $userGuildInfo->appliedguildRecord->$guildId->dealSign = 0;
  352. $userGuildInfo->appliedguildRecord->$guildId->deal_coolingts = now(glc()->Guild_MoreApplyLimit);
  353. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写数据
  354. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  355. $resp = Resp::ok($userGuildInfo); // 设置成功返回值
  356. }
  357. }
  358. }
  359. return $resp;
  360. }
  361. /**
  362. * [7006] 一键加入公会
  363. * @param Req $req
  364. * @return Resp
  365. */
  366. static function QuickIn($req) {
  367. $resp = new Resp();
  368. $mem = $req->mem;
  369. $game = $req->userInfo->game;
  370. $zoneid = $req->zoneid;
  371. $uid = $req->uid; //fromoid
  372. // 公会相关数据模型
  373. //客户端参数解析
  374. $guildId = $req->paras[0]; // 公会ID
  375. // 取玩家公会信息
  376. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  377. if ($userGuildInfo != null && $userGuildInfo->guildId > 0) { // 玩家已经加入某个公会
  378. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  379. } else if ($userGuildInfo != null && $userGuildInfo->create_coding > now()) {
  380. $resp = Resp::err(ErrCode::err_guild_dissmisscodingtime); // 冷却中
  381. } else {
  382. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid); // 公会信息
  383. if ($guildInfo == null) { # 找不到公会
  384. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  385. } else if (self::checkmemberfull($guildInfo)) { // 公会已满 Ps.公会成员数量 20~60
  386. $resp = Resp::err(ErrCode::err_guild_memberfull);
  387. } else if ($guildInfo->enableQuickIn != 0) { # 公会未开启一键加入功能
  388. $resp = Resp::err(ErrCode::err_guild_quickinclosed);
  389. } else {
  390. if ($userGuildInfo == null) {
  391. $userGuildInfo = UserGuildModel::Clear();
  392. }
  393. // 直接接上审批流程
  394. $guildInfo->members[] = $uid; // 改写玩家公会信息
  395. $userGuildInfo->guildId = $guildId; // 清空玩家申请记录
  396. $userGuildInfo->guildName = $guildInfo->name == null ? "" : $guildInfo->name;
  397. $userGuildInfo->appliedguildlist = array();
  398. $userGuildInfo->joints = now();
  399. $userGuildInfo->position = 'Member';
  400. self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下数据库中公会成员数量
  401. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid); // 回写玩家公会数据
  402. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($uid, $game->name), $zoneid); // 插入日志
  403. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
  404. $resp = Resp::ok($userGuildInfo); // 设置成功返回值
  405. }
  406. }
  407. return $resp;
  408. }
  409. /**
  410. * [7008]编辑
  411. * @param Req $req
  412. */
  413. static function ModifyDeclare($req) {
  414. $resp = new Resp();
  415. $mem = $req->mem;
  416. $paydb = CPayInit(); // 公会信息记录在paydb中了
  417. $msgid = $req->msgid;
  418. $zoneid = $req->zoneid;
  419. //客户端参数解析
  420. $uid = $req->uid; // fromoid
  421. $guildId = $req->paras[0]; // 公会ID
  422. $guildEmblem = $req->paras[1]; // 徽章
  423. $declare = $req->paras[2]; // 宗旨
  424. $addType = $req->paras[3]; // 允许加入类型
  425. $condition = $req->paras[4]; //条件
  426. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
  427. if ($userGuildInfo == null) {
  428. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  429. } else {
  430. $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
  431. if ($guildInfo == null) {
  432. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  433. } else {
  434. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  435. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  436. } else if (!self::checkPermission($uid, $guildInfo)) {
  437. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  438. } else {
  439. #修改入会申请类型
  440. $guildInfo->enableQuickIn = $addType == null ? 0 : $addType;
  441. if (!CommUtil::isPropertyExists($guildInfo, 'condition')) {
  442. $obj = ObjectInit();
  443. $obj->cupScore = 0;
  444. $guildInfo->condition = json_encode($obj);
  445. }
  446. #修改入会限制积分
  447. $obj = ObjectInit();
  448. $obj->cupScore = $condition == null ? 0 : $condition;
  449. $guildInfo->condition = json_encode($obj);
  450. #修改公会宗旨
  451. $guildInfo->declare = $declare;
  452. #修改公会徽章
  453. $guildInfo->guild_img = $guildEmblem == null ? 0 : $guildEmblem;
  454. $dbret = $paydb->query(sprintf(SQLUPDATEGUILDDECLARE, $paydb->escape_string($declare), $guildEmblem, $guildInfo->enableQuickIn, $guildInfo->condition, $guildId, $zoneid));
  455. // 回写用户数据
  456. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  457. // 设置成功返回值
  458. $resp = Resp::ok(array(
  459. "result" => 0,
  460. ));
  461. }
  462. }
  463. }
  464. $paydb->close();
  465. return $resp;
  466. }
  467. /**
  468. * [7010]开除会员
  469. * @param Req $req
  470. */
  471. static function FireMember($req) {
  472. $resp = new Resp();
  473. $mem = $req->mem;
  474. $msgid = $req->msgid;
  475. $zoneid = $req->zoneid;
  476. //客户端参数解析
  477. $uid = $req->uid; //fromoid
  478. $guildId = $req->paras[0]; // 公会ID
  479. $firedid = $req->paras[1]; // 被开除的玩家OpenID
  480. // 取被开除玩家公会信息
  481. $userGuildInfo = self::getMemUserGuildInfo($mem, $firedid, $zoneid);
  482. if ($userGuildInfo == null) { // 找不到玩家公会信息
  483. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  484. } else {
  485. // 取公会信息
  486. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  487. if ($guildInfo == null) { // 找不到公会信息
  488. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  489. } else {
  490. if ($uid == $firedid) { # 开除自己
  491. $resp = Resp::err(ErrCode::err_guild_cannotfireyourself);
  492. } elseif ($firedid == $guildInfo->chairman_id) {
  493. $resp = Resp::err(ErrCode::err_guild_cannotfireychairman);
  494. } else {
  495. $allow = true;
  496. if (self::isGuildChairman($uid, $guildInfo)) {
  497. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  498. if (self::isViceChairman($firedid, $guildInfo)) {
  499. self::removeViceChairman($guildInfo, $firedid);
  500. }
  501. if (self::isOfficerChairman($firedid, $guildInfo)) {
  502. self::removeOfficerChairman($guildInfo, $firedid);
  503. }
  504. } elseif (self::isViceChairman($uid, $guildInfo)) {
  505. if (self::isViceChairman($firedid, $guildInfo)) {
  506. $allow = false;
  507. } else {
  508. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  509. if (self::isOfficerChairman($firedid, $guildInfo)) {
  510. self::removeOfficerChairman($guildInfo, $firedid);
  511. }
  512. }
  513. } elseif (self::isOfficerChairman($uid, $guildInfo)) {
  514. if (self::checkPermissiona_addofficer($firedid, $guildInfo)) {//没有权限开除
  515. $allow = false;
  516. } else {
  517. StlUtil::arrayRemove($guildInfo->members, $firedid); // 公会列表中移除玩家Id
  518. }
  519. }
  520. if ($allow) {
  521. if (self::isGuildMember($userGuildInfo, $guildId)) {
  522. $userGuildInfo = UserGuildModel::Clear(); // 玩家公会信息清空
  523. if (GAME_ONLINE) { // 设置冷却时间. Ps, 24小时内不准再创建公会.
  524. $userGuildInfo->create_coding = now(CREATECODINGTIME);
  525. }
  526. self::updateUserGuildInfo($mem, $firedid, $userGuildInfo, $zoneid); // 更新被开除玩家的公会信息
  527. }
  528. self::updateGuildMemberCount($guildInfo, $zoneid); // 同步更新一下公会成员数量
  529. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 更新公会数据
  530. $resp = Resp::ok(array(
  531. "result" => 0,
  532. )); // 设置成功返回值
  533. } else {
  534. $resp = Resp::err(ErrCode::err_guild_nopermission);
  535. }
  536. }
  537. }
  538. }
  539. return $resp;
  540. }
  541. /**
  542. * [7011]审批入会申请
  543. * @param Req $req
  544. */
  545. static function Approve($req) {
  546. $resp = new Resp();
  547. $mem = $req->mem;
  548. $msgid = $req->msgid;
  549. $zoneID = $req->zoneid;
  550. //客户端参数解析
  551. $uid = $req->uid; //fromoid
  552. $guildId = $req->paras[0]; // 公会ID
  553. $targetId = $req->paras[1]; // 申请者ID
  554. $approved = $req->paras[2]; // 审批结果
  555. //$pf = $req->paras[3]; // 平台
  556. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneID); // 取玩家公会信息
  557. if ($userGuildInfo == null) {
  558. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  559. } else { //
  560. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  561. if ($guildInfo == null) {
  562. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  563. } else {
  564. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  565. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  566. // } else if (!self::isGuildChairman($oid, $guildInfo)) {
  567. } else if (!self::checkPermissiona_addofficer($uid, $guildInfo)) {
  568. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  569. } else if ($approved && self::checkmemberfull($guildInfo)) {
  570. $resp = Resp::err(ErrCode::err_guild_memberfull); // 公会已满
  571. } else {
  572. $msg = new UserApplyForGuildModel();
  573. $msg = $guildInfo->applylist->$targetId;
  574. if ($msg == null) {
  575. $resp = Resp::err(ErrCode::err_guild_appmsgnotfount);
  576. } else {
  577. $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneID);
  578. if ($targetUserGuildInfo != null && $targetUserGuildInfo->guildId > 0) {#如果申请者已经加入一个公会了,直接返回一个错误码,并删除他的申请记录
  579. $resp = Resp::err(ErrCode::err_guild_userhasbeenaguildmember);
  580. $a = $guildInfo->applylist;
  581. unset($a->$targetId);
  582. $guildInfo->applylist = $a;
  583. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  584. } else {
  585. $msg->approved = $approved;
  586. if ($approved) { // 公会添加成员
  587. if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
  588. $apply = $targetUserGuildInfo->appliedguildRecord;
  589. unset($apply->$guildId);
  590. $targetUserGuildInfo->appliedguildRecord = $apply;
  591. }
  592. $guildInfo->members[] = $targetId; // 改写玩家公会信息
  593. $targetUserGuildInfo->guildId = $guildId; // 清空玩家申请记录
  594. $targetUserGuildInfo->guildName = $guildInfo->name;
  595. $targetUserGuildInfo->appliedguildlist = array();
  596. #$targetUserGuildInfo->uid = $targetId;
  597. $targetUserGuildInfo->joints = now();
  598. $targetUser = UserProc::getUserInfo($mem, $zoneID, $targetId);
  599. #$targetUserGuildInfo->name = $targetUser->game->name;
  600. #$targetUserGuildInfo->level = $targetUser->game->level;
  601. $targetUserGuildInfo->position = 'Member';
  602. self::updateGuildMemberCount($guildInfo, $zoneID); // 同步更新一下数据库中公会成员数量
  603. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateJoin($targetId, $targetUser->game->name), $zoneID); // 插入日志
  604. } else {
  605. #发送一封邮件通知玩家被拒绝
  606. EmailProc::SendGuildApplyRefusedMail($zoneID, $targetId, $guildInfo->name);
  607. if (CommUtil::isPropertyExists($targetUserGuildInfo->appliedguildRecord, $guildId)) {
  608. $apply = $targetUserGuildInfo->appliedguildRecord->$guildId;
  609. $apply->dealSign = 1;
  610. $apply->deal_coolingts = now(glc()->Guild_ApplyrefuseCoolLimit);
  611. }
  612. }
  613. $a = $guildInfo->applylist;
  614. unset($a->$targetId);
  615. $guildInfo->applylist = $a;
  616. self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneID); // 回写玩家公会数据
  617. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 回写公会信息
  618. $resp = Resp::ok($targetUserGuildInfo); // 设置成功返回值
  619. }
  620. }
  621. }
  622. }
  623. }
  624. return $resp;
  625. }
  626. /**
  627. * 【会长】 转让会长身份 弃用
  628. * @param Req $req
  629. * @return type
  630. */
  631. static function TransferChair($req) {
  632. $resp = new Resp();
  633. $mem = $req->mem;
  634. $game = $req->userInfo->game;
  635. $zoneID = $req->zoneid;
  636. //客户端参数解析
  637. $uid = $req->uid; //fromoid
  638. $guildId = $req->paras[0]; // 公会ID
  639. $transferedid = $req->paras[1]; // 被转让的玩家OpenID
  640. // 取被转让玩家公会信息
  641. $userGuildInfo = self::getMemUserGuildInfo($mem, $transferedid, $zoneID);
  642. if ($userGuildInfo == null) { // 找不到玩家公会信息
  643. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  644. } else {
  645. // 取公会信息
  646. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  647. if ($guildInfo == null) { // 找不到公会信息
  648. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  649. } else {
  650. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  651. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  652. } else if (!self::isGuildChairman($uid, $guildInfo)) {
  653. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  654. } else {
  655. $transfereduser = UserProc::getUserInfo($mem, $transferedid, $zoneID);
  656. if ($transfereduser == null) {
  657. $resp = Resp::err(ErrCode::err_user_no);
  658. } else {
  659. $guildInfo->chairman_id = $transferedid; // 公会变更会长
  660. if (self::isViceChairman($transferedid, $guildInfo)) {
  661. self::removeViceChairman($guildInfo, $transferedid);
  662. }
  663. if (self::isOfficerChairman($uid, $guildInfo)) {
  664. self::removeOfficerChairman($guildInfo, $transferedid);
  665. }
  666. self::updateDBGuildChairmanInfo($zoneID, $transfereduser->game->name, $transferedid, $guildId); // 更新数据库中关于工会的信息
  667. // 插入公会日志
  668. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($uid, $game->name, $transferedid, $transfereduser->game->name), $zoneID);
  669. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID); // 更新公会数据
  670. // 设置成功返回值
  671. $resp = Resp::ok(ErrCode::ok);
  672. }
  673. }
  674. }
  675. }
  676. // 1. 取公会数据
  677. // 2. 检查是否会长
  678. // 3. 检查是否会员
  679. // 4. 从公会中删除会员信息.
  680. // 5. 通知会员被开除信息.
  681. // 6. 返回成功信息
  682. return $resp;
  683. }
  684. /**
  685. * [7013]设置 会员 干部 副会长
  686. * @param type $req
  687. */
  688. static function SetViceChairman($req) {
  689. $resp = new Resp();
  690. $mem = $req->mem;
  691. //客户端参数解析
  692. $uid = $req->uid; //fromoid
  693. $zoneid = $req->zoneid;
  694. $guildId = $req->paras[0]; // 公会ID
  695. $targetId = $req->paras[1]; // 选中要设置的人员 ID
  696. $manType = $req->paras[2]; // 设置人员为何类型 会员 干部 副会长 1 2 3 4 会长 在加一个会长将成员设置为会长的功能
  697. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid); // 取玩家公会信息
  698. if ($uid == $targetId) { # 自己不能更改自己的副会长状态
  699. $resp = Resp::err(ErrCode::err_guild_nopermission);
  700. } else if ($userGuildInfo == null) {
  701. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  702. } else {
  703. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  704. if ($guildInfo == null) {
  705. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  706. } else {
  707. if (!self::isGuildMember($userGuildInfo, $guildId)) { // 玩家不属于公会
  708. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  709. } elseif (self::isGuildChairman($targetId, $guildInfo)) {
  710. $resp = Resp::err(ErrCode::err_guild_nopermission);
  711. } else {
  712. $targetUserGuildInfo = GuildProc::getMemUserGuildInfo($mem, $targetId, $zoneid);
  713. if (!self::isGuildMember($targetUserGuildInfo, $guildId)) { # 玩家不是公会成员
  714. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  715. } else {
  716. if (!is_array($guildInfo->viceChairManArr)) {
  717. $guildInfo->viceChairManArr = ArrayInit();
  718. }
  719. if (!is_array($guildInfo->officerManArr)) {
  720. $guildInfo->officerManArr = ArrayInit();
  721. }
  722. if (self::isGuildChairman($uid, $guildInfo)) {//会长
  723. $err = self::ChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo, $mem, $zoneid);
  724. } elseif (self::isViceChairman($uid, $guildInfo)) {//副会长
  725. $err = self::ViceChairmanSetPosition($guildInfo, $manType, $targetId, $targetUserGuildInfo);
  726. } else {//干部或是会员没有设置职位的权限
  727. $err = ErrCode::err_guild_nopermission;
  728. }
  729. if ($err == ErrCode::ok) {
  730. self::updateUserGuildInfo($mem, $targetId, $targetUserGuildInfo, $zoneid);
  731. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid); // 回写公会信息
  732. $resp = Resp::ok(array(
  733. "result" => 0,
  734. )); // 设置成功返回值
  735. } else {
  736. $resp = Resp::err($err); // 设置成功返回值
  737. }
  738. }
  739. }
  740. }
  741. }
  742. return $resp;
  743. }
  744. /**
  745. * 【会长】设置 会员 副会长 干部
  746. * @param type $req
  747. */
  748. static function ChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo, $mem, $zoneid) {
  749. $err = ErrCode::ok;
  750. if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
  751. if ($manType == 1) {//会员
  752. self::removeViceChairman($guildInfo, $targetId);
  753. //更改职位
  754. $targetUserGuildInfo->position = 'Member';
  755. } elseif ($manType == 2) {#干部
  756. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  757. $err = ErrCode::err_guild_OfficermanFull;
  758. } else {
  759. self::removeViceChairman($guildInfo, $targetId);
  760. $guildInfo->officerManArr[] = $targetId;
  761. $targetUserGuildInfo->position = 'Officerman';
  762. }
  763. } elseif ($manType == 4) {#会长
  764. self::removeViceChairman($guildInfo, $targetId);
  765. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  766. $chairmanInfo->position = 'Member';
  767. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  768. $guildInfo->chairman_id = $targetId;
  769. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  770. $targetUserGuildInfo->position = 'Chairman';
  771. } else {
  772. $err = ErrCode::err_guild_positionconflict;
  773. }
  774. } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
  775. if ($manType == 1) {//设置为会员
  776. self::removeOfficerChairman($guildInfo, $targetId);
  777. //更改职位
  778. $targetUserGuildInfo->position = 'Member';
  779. } elseif ($manType == 2) {#设置为干部
  780. $err = ErrCode::err_guild_positionconflict;
  781. } elseif ($manType == 4) {#设置为会长
  782. self::removeOfficerChairman($guildInfo, $targetId);
  783. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  784. $chairmanInfo->position = 'Member';
  785. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  786. $guildInfo->chairman_id = $targetId;
  787. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  788. $targetUserGuildInfo->position = 'Chairman';
  789. } else {#设置为副会长
  790. if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
  791. $err = ErrCode::err_guild_viceChairmanFull;
  792. } else {
  793. self::removeOfficerChairman($guildInfo, $targetId);
  794. $guildInfo->viceChairManArr[] = $targetId;
  795. $targetUserGuildInfo->position = 'ViceChairman';
  796. }
  797. }
  798. } else {//要设置的人是会员
  799. if ($manType == 1) {//设置为会员
  800. $err = ErrCode::err_guild_positionconflict;
  801. } elseif ($manType == 2) {//设置为干部
  802. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  803. $err = ErrCode::err_guild_OfficermanFull;
  804. } else {
  805. $guildInfo->officerManArr[] = $targetId;
  806. $targetUserGuildInfo->position = 'Officerman';
  807. }
  808. } elseif ($manType == 4) {#设置为会长
  809. $chairmanInfo = self::getMemUserGuildInfo($mem, $guildInfo->chairman_id, $zoneid);
  810. $chairmanInfo->position = 'Member';
  811. self::updateUserGuildInfo($mem, $guildInfo->chairman_id, $chairmanInfo, $zoneid);
  812. $guildInfo->chairman_id = $targetId;
  813. $guildInfo->chairman_name = $targetUserGuildInfo->name;
  814. $targetUserGuildInfo->position = 'Chairman';
  815. } else {//设置为副会长
  816. if (count($guildInfo->viceChairManArr) >= glc()->Guild_ViceChairManLimit) {
  817. $err = ErrCode::err_guild_viceChairmanFull;
  818. } else {
  819. $guildInfo->viceChairManArr[] = $targetId;
  820. $targetUserGuildInfo->position = 'ViceChairman';
  821. }
  822. }
  823. }
  824. return $err;
  825. }
  826. /**
  827. * 【副会长】设置副会长 干部 会员
  828. * @param type $req
  829. */
  830. static function ViceChairmanSetPosition(&$guildInfo, $manType, $targetId, &$targetUserGuildInfo) {
  831. $err = ErrCode::ok;
  832. if (self::isViceChairman($targetId, $guildInfo)) { #要设置的人是副会长
  833. $err = ErrCode::err_guild_cannotsetpositioncon;
  834. } elseif (self::isOfficerChairman($targetId, $guildInfo)) {#要设置的人是干部
  835. if ($manType == 1) {//设置为会员
  836. self::removeOfficerChairman($guildInfo, $targetId);
  837. //更改职位
  838. $targetUserGuildInfo->position = 'Member';
  839. } else {#
  840. $err = ErrCode::err_guild_cannotsetpositioncon;
  841. }
  842. } else {//要设置的人是会员
  843. if ($manType == 2) {//设置为干部
  844. if (count($guildInfo->officerManArr) >= glc()->Guild_OfficerManLimit) {
  845. $err = ErrCode::err_guild_OfficermanFull;
  846. } else {
  847. $guildInfo->officerManArr[] = $targetId;
  848. $targetUserGuildInfo->position = 'Officerman';
  849. }
  850. } else {
  851. $err = ErrCode::err_guild_cannotsetpositioncon;
  852. }
  853. }
  854. return $err;
  855. }
  856. /**
  857. * [7014] 获取公会成员信息
  858. * @param Req $req
  859. */
  860. static function GetGuildMembers($req) {
  861. $resp = new Resp();
  862. $mem = $req->mem;
  863. //客户端参数解析
  864. $zoneID = $req->zoneid;
  865. $uid = $req->uid; //fromoid
  866. $guildId = $req->paras[0]; // 公会ID
  867. // 取公会信息
  868. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneID);
  869. if ($guildInfo == null) { // 找不到公会信息
  870. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  871. } else {
  872. $memberArr = array();
  873. $key_cur = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneID);
  874. foreach ($guildInfo->members as $mboid) {
  875. $memberInfo = self::getMemUserGuildInfo($mem, $mboid, $zoneID);
  876. $userInfo = UserProc::getUserInfo($mem, $zoneID, $mboid);
  877. $memberInfo->name = $userInfo->game->name;
  878. $memberInfo->level = $userInfo->game->level;
  879. $memberInfo->fightPower = self::initFightTeamInfo($mem, $mboid, $zoneID);
  880. $memberInfo->uid = $mboid;
  881. $memberInfo->img = $userInfo->game->img;
  882. $memberInfo->imgBorderId = $userInfo->game->imgBorderId;
  883. $score = $mem->zscore($key_cur, $mboid);
  884. $memberInfo->cupScore = $score == null ? 0 : $score;
  885. $memberInfo->lastLogin = $userInfo->game->lastLogin; #成员最后登陆时间
  886. unset($memberInfo->appliedguildlist);
  887. unset($memberInfo->appliedguildRecord);
  888. $memberArr[] = $memberInfo;
  889. }
  890. // 设置成功返回值
  891. if (!is_string($guildInfo->condition)) {
  892. $guildInfo->condition = json_encode($guildInfo->condition);
  893. }
  894. $chairmanInfo = UserProc::getUserInfo($mem, $zoneID, $guildInfo->chairman_id);
  895. $guildInfo->chairmanLastLogin = $chairmanInfo->game->lastLogin;
  896. $resp = Resp::ok(array(
  897. "guildInfo" => $guildInfo,
  898. "member" => $memberArr,
  899. ));
  900. }
  901. return $resp;
  902. }
  903. /**
  904. * [7016]退出公会
  905. * @param Req $req
  906. */
  907. static function QuitGuild($req) {
  908. $resp = new Resp();
  909. $mem = $req->mem;
  910. $game = $req->userInfo->game;
  911. // 公会相关数据模型
  912. $msgid = $req->msgid;
  913. //客户端参数解析
  914. $uid = $req->uid; //fromoid
  915. $guildId = $req->paras[0]; // 公会ID
  916. $chairman = $req->paras[1]; #会长退会 需选一个人做会长
  917. $zoneid = $req->zoneid;
  918. // 取玩家公会信息
  919. $userGuildInfo = self:: getMemUserGuildInfo($mem, $uid, $zoneid);
  920. if ($userGuildInfo == null) {
  921. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  922. } else {
  923. // 公会信息
  924. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  925. if ($guildInfo == null) {
  926. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  927. } else {
  928. // 玩家是否属于该公会
  929. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  930. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  931. } else {
  932. if (self::isViceChairman($uid, $guildInfo)) { # 副会长退会.
  933. self::removeViceChairman($guildInfo, $uid);
  934. } elseif (self::isOfficerChairman($uid, $guildInfo)) {# 干部退会
  935. self::removeOfficerChairman($guildInfo, $uid);
  936. } elseif (self::isGuildChairman($uid, $guildInfo)) {//如果是会长 会长退出时必须指定下一任会长
  937. if (count($guildInfo->members) <= 1) {//只有会长一个人 解散公会
  938. $paydb = CPayInit(); // 公会信息记录在paydb中了
  939. $sqlret = $paydb->query(sprintf(SQLDISSMISS, $guildId, $zoneid));
  940. # 删除公会数据
  941. #$mem->delete(MemKey_Guild::getGuildInfo($guildId, $zoneid));
  942. #删除公会中journal信息
  943. $mem->delete(MemKey_Guild::constGuildJournal($guildId, $zoneid));
  944. #结算捐献,删除捐献有关数据
  945. $donateInfo = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
  946. foreach ($donateInfo as $index => $donateRequestInfo) {
  947. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  948. GuildProc::donateSettle($mem, $donateRequestInfo, $index, $count, $guildId, $zoneid);
  949. }
  950. #删除解散公会的捐献缓存key
  951. $mem->delete(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
  952. } else {
  953. if (self::isViceChairman($chairman, $guildInfo)) {
  954. self::removeViceChairman($guildInfo, $chairman);
  955. } elseif (self::isOfficerChairman($chairman, $guildInfo)) {
  956. self::removeOfficerChairman($guildInfo, $chairman);
  957. }
  958. $chairmanGuildInfo = self::getMemUserGuildInfo($mem, $chairman, $zoneid);
  959. $chairmanGuildInfo->position = 'Chairman';
  960. $guildInfo->chairman_id = $chairman;
  961. $guildInfo->name = $chairmanGuildInfo->name;
  962. self::updateUserGuildInfo($mem, $chairman, $chairmanGuildInfo, $zoneid);
  963. }
  964. }
  965. StlUtil::arrayRemove($guildInfo->members, $uid);
  966. $userGuildInfo = UserGuildModel::Clear();
  967. // 设置冷却时间. Ps, 24小时内不准再创建公会.
  968. if (GAME_ONLINE) {
  969. $userGuildInfo->create_coding = now(CREATECODINGTIME);
  970. }
  971. // todo: 公会日志加入信息
  972. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateQuit($uid, $game->name), $zoneid);
  973. // 同步更新一下公会成员数量
  974. self::updateGuildMemberCount($guildInfo, $zoneid);
  975. // 回写数据
  976. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  977. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  978. // 设置成功返回值
  979. $resp = Resp::ok($guildInfo);
  980. }
  981. }
  982. }
  983. return $resp;
  984. }
  985. /**
  986. * [7017] 发起弹劾会长
  987. * @param type $req
  988. */
  989. static function InitiateAccuseChairMan($req) {
  990. $resp = new Resp();
  991. $mem = $req->mem;
  992. $game = $req->userInfo->game;
  993. //客户端参数解析
  994. $uid = $req->uid; //fromoid
  995. $guildId = $req->paras[0]; // 公会ID
  996. $zoneid = $req->zoneid;
  997. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  998. if ($userGuildInfo == null) {
  999. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  1000. } else {
  1001. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1002. if ($guildInfo == null) {
  1003. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1004. } else {
  1005. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  1006. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1007. } else {
  1008. $chairmanInfo = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
  1009. $lastLogin = $chairmanInfo->game->lastLogin; //86400
  1010. $ts = now() - $lastLogin;
  1011. if ($ts < glc()->Guild_ChairManLastLoginLimit) {
  1012. $resp = Resp::err(ErrCode::err_guild_notsatisfiedaccusecondition);
  1013. } else {
  1014. if (CommUtil::isPropertyExists($guildInfo, 'accuse_coolTime') && $guildInfo->accuse_coolTime > now()) {
  1015. $resp = Resp::err(ErrCode::err_guild_accusecooling);
  1016. } else {
  1017. $guildInfo->accuse_agreed[] = $uid;
  1018. $guildInfo->accuseTs = now(glc()->Guild_AccuseChairManTimeLimit);
  1019. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1020. # 设置成功返回值
  1021. $resp = Resp::ok($guildInfo);
  1022. }
  1023. }
  1024. }
  1025. }
  1026. }
  1027. return $resp;
  1028. }
  1029. /**
  1030. * [7018]同意 拒接 弹劾会长
  1031. * @param type $req
  1032. */
  1033. static function ApproveAccuseChairMan($req) {
  1034. $resp = new Resp();
  1035. $mem = $req->mem;
  1036. //$game = $req->userInfo->game;
  1037. //客户端参数解析
  1038. $uid = $req->uid; //fromoid
  1039. $guildId = $req->paras[0]; // 公会ID
  1040. $is_agreed = $req->paras[1]; // 同意 or 拒绝
  1041. $zoneid = $req->zoneid;
  1042. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1043. if ($userGuildInfo == null) {
  1044. $resp = Resp::err(ErrCode::err_guild_userguildinfono);
  1045. } else {
  1046. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1047. if ($guildInfo == null) {
  1048. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1049. } else {
  1050. if (!self::isGuildMember($userGuildInfo, $guildId)) {
  1051. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1052. } else {
  1053. if ($guildInfo->accuseTs < now() && $guildInfo->accuseTs > 0) {//不在有效时间内了
  1054. $resp = Resp::err(ErrCode::err_guild_noaccusevalidtimeperiod);
  1055. } else {
  1056. if (in_array($uid, $guildInfo->accuse_agreed) || in_array($uid, $guildInfo->accuse_refuse)) {
  1057. $resp = Resp::err(ErrCode::err_guild_noallowagainaccuse);
  1058. } else {
  1059. if ($is_agreed) {
  1060. $guildInfo->accuse_agreed[] = $uid;
  1061. } else {
  1062. $guildInfo->accuse_refuse[] = $uid;
  1063. }
  1064. if (count($guildInfo->accuse_agreed) >= ACCUSESUCCEEDNUM) {//弹劾成功
  1065. self::accuseSettle($mem, $guildInfo, $guildId, $zoneid);
  1066. } elseif (count($guildInfo->accuse_refuse) >= ACCUSEFAILNUM) {//失败
  1067. # 职位不变 弹劾数据清null 冷却时间24小时
  1068. $guildInfo->accuse_agreed = array();
  1069. $guildInfo->accuse_refuse = array();
  1070. $guildInfo->accuseTs = 0;
  1071. $guildInfo->accuse_coolTime = now(glc()->Guild_AccuseFailCoolingTime);
  1072. }
  1073. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1074. # 设置成功返回值
  1075. $result = array(
  1076. "result" => 0,
  1077. );
  1078. $resp = Resp::ok($result);
  1079. }
  1080. }
  1081. }
  1082. }
  1083. }
  1084. return $resp;
  1085. }
  1086. /**
  1087. * [7019]会长取消 or 同意 本次弹劾
  1088. * @param type $req
  1089. */
  1090. static function CancelAccuse($req) {
  1091. $resp = new Resp();
  1092. $mem = $req->mem;
  1093. $zoneid = $req->zoneid;
  1094. //客户端参数解析
  1095. $is_agree = $req->paras[0];
  1096. $uid = $req->uid; //会长
  1097. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1098. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1099. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1100. } else {
  1101. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1102. if (!self::isGuildChairman($uid, $guildInfo)) {
  1103. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1104. } else {
  1105. if (count($guildInfo->accuse_agreed) <= 0) {
  1106. $resp = Resp::err(ErrCode::err_guild_chairmannoaccused);
  1107. } else {
  1108. if ($is_agree) {//会长同意 弹劾 职位降为会员
  1109. $chairmanId = $guildInfo->chairman_id;
  1110. $userGuildInfo->position = 'Member';
  1111. $accuseId = $guildInfo->accuse_agreed[0];
  1112. $accuseGuildInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
  1113. $accuseGuildInfo->position = 'Chairman';
  1114. if (self::isOfficerChairman($accuseId, $guildInfo)) {
  1115. self::removeViceChairman($guildInfo, $accuseId);
  1116. }
  1117. if (self::isViceChairman($accuseId, $guildInfo)) {
  1118. self::removeViceChairman($guildInfo, $accuseId);
  1119. }
  1120. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::CreateChangeChairman($chairmanId, $guildInfo->chairman_name, $accuseId, $accuseGuildInfo->name), $zoneid); //加入系统消息 更改会长
  1121. $guildInfo->chairman_id = $accuseId;
  1122. $guildInfo->chairman_name = $accuseGuildInfo->name;
  1123. $guildInfo->accuse_agreed = array();
  1124. $guildInfo->accuse_refuse = array();
  1125. $guildInfo->accuseTs = 0;
  1126. $guildInfo->accuse_coolTime = 0;
  1127. self::updateGuildChairman($guildInfo, $zoneid);
  1128. self::updateUserGuildInfo($mem, $chairmanId, $userGuildInfo, $zoneid);
  1129. self::updateUserGuildInfo($mem, $accuseId, $accuseGuildInfo, $zoneid);
  1130. } else {//不同意
  1131. $guildInfo->accuse_agreed = array();
  1132. $guildInfo->accuse_refuse = array();
  1133. $guildInfo->accuseTs = 0;
  1134. $guildInfo->accuse_coolTime = 0;
  1135. }
  1136. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1137. $resp = Resp::ok($guildInfo);
  1138. }
  1139. }
  1140. }
  1141. return $resp;
  1142. }
  1143. /**
  1144. * [7020]申请者玩家简介
  1145. */
  1146. static function ApplyUserIntro($req) {
  1147. $resp = new Resp();
  1148. $mem = $req->mem;
  1149. //客户端参数解析
  1150. $uid = $req->uid; //审批者
  1151. $userId = $req->paras[0]; // 请求加入公会者
  1152. $zoneid = $req->zoneid;
  1153. $userInfo = UserProc::getUserInfo($mem, $zoneid, $userId);
  1154. if ($userInfo == null) {
  1155. $resp = Resp::err(ErrCode::err_user_no);
  1156. } else {
  1157. $applyGuildInfo = self::getMemUserGuildInfo($mem, $userInfo->uid, $zoneid);
  1158. if ($applyGuildInfo == null) {
  1159. $applyGuildInfo = UserGuildModel::Clear();
  1160. }
  1161. #字段更新
  1162. UserGuildModel::userGuildInfoInit($applyGuildInfo, $userId, $userInfo->game, $mem, $zoneid);
  1163. $applyGuildInfo->fightPower = GuildProc::initFightTeamInfo($mem, $userId, $zoneid); #$game->heroTeamConfig;
  1164. $applyGuildInfo->lastLogin = $userInfo->game->lastLogin; #成员最后登陆时间
  1165. //self::updateUserGuildInfo($mem, $applyGuildInfo->uid, $applyGuildInfo, $zoneid);
  1166. # 设置成功返回值
  1167. $resp = Resp::ok($applyGuildInfo);
  1168. }
  1169. return $resp;
  1170. }
  1171. // const
  1172. // </editor-fold>
  1173. // <editor-fold defaultstate="collapsed" desc="公会捐献">
  1174. /**
  1175. * [7021] 请求捐献
  1176. * @param type $req
  1177. */
  1178. static function requestDonate($req) {
  1179. $resp = new Resp();
  1180. $mem = $req->mem;
  1181. //客户端参数解析
  1182. $uid = $req->uid; //请求捐献的人
  1183. $cardId = $req->paras[0]; // 请求捐献卡牌id
  1184. $cardCount = $req->paras[1]; //请求捐献数量
  1185. $heroId = $req->paras[2]; //拥有该碎片的英雄uid
  1186. $zoneid = $req->zoneid;
  1187. $game = $req->userInfo->game;
  1188. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1189. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1190. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1191. } else {
  1192. $guildId = $userGuildInfo->guildId;
  1193. $guildInfo = self::getMemGuildInfo($mem, $guildId, $zoneid);
  1194. if ($guildInfo == null) {
  1195. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1196. } else {
  1197. if ($cardCount == null || $cardId == null) {
  1198. $resp = Resp::err(ErrCode::err_guild_requestdonatecannotnull);
  1199. } else {
  1200. $segement = $game->store->segement;
  1201. $collectHeros = $game->heros->collectHeros;
  1202. $is_exist = false;
  1203. if (!CommUtil::isPropertyExists($segement, $cardId) || $segement->$cardId <= 0) {
  1204. if ($heroId == null) {//报错 没有该碎片
  1205. $resp = Resp::err(ErrCode::err_guild_usersegementnothechip);
  1206. } elseif (!CommUtil::isPropertyExists($collectHeros, $heroId)) {//英雄id 不存在,及没有相应的碎片
  1207. $resp = Resp::err(ErrCode::err_guild_nohero);
  1208. } else {
  1209. $modelId = $collectHeros->$heroId->typeId; #英雄id
  1210. $chipInfo = GameConfig::segment_getItem($cardId); #碎片配置数据
  1211. if ($chipInfo->prototypeData == $modelId) {
  1212. $is_exist = true;
  1213. } else {
  1214. $resp = Resp::err(ErrCode::err_guild_herochiptypeinconformity);
  1215. }
  1216. }
  1217. } elseif (CommUtil::isPropertyExists($segement, $cardId) && $segement->$cardId > 0) {
  1218. $is_exist = true;
  1219. }
  1220. if ($is_exist) {
  1221. if (CommUtil::isPropertyExists($userGuildInfo, 'requestCardTs') && $userGuildInfo->requestCardTs > now()) {//不到下次请求捐献时间
  1222. $resp = Resp::err(ErrCode::err_guild_lessthannextrequestdonate);
  1223. } else {
  1224. $cardInfo = GameConfig::segment_getItem($cardId);
  1225. if ($cardInfo == null) {
  1226. $resp = Resp::err(ErrCode::err_guild_nosegmentconst);
  1227. } else {
  1228. $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
  1229. if (in_array($cardInfo->quailty, $noOpenArr)) {//不能请求该颜色的卡牌
  1230. $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
  1231. } else {
  1232. $cardNumArr = CommUtil::split(glc()->Guild_RequsetCardNum, ';');
  1233. $numList = ArrayInit();
  1234. foreach ($cardNumArr as $key => $value) {
  1235. $arr = CommUtil::split($value, ',');
  1236. $numList[$arr[0]] = $arr[1];
  1237. }
  1238. if ($cardCount > $numList[$cardInfo->quailty]) {
  1239. $resp = Resp::err(ErrCode::err_guild_requestcardnumtomuch);
  1240. } else {
  1241. $userGuildInfo->requestCardTs = now(glc()->Guild_RequestCardIntervalTime);
  1242. #将碎片捐献信息存入哈希表中,时间戳为key+uid
  1243. GuildProc::hsetGuildRequestDonateInfo($mem, $guildId, GuildJournalModel::RequestDonate($uid, $req->userInfo->game->name, $cardId, $cardCount), $uid, $zoneid);
  1244. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  1245. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1246. # 设置成功返回值
  1247. $resp = Resp::ok(array(
  1248. "guildInfo" => $guildInfo,
  1249. "userGuildInfo" => $userGuildInfo,
  1250. ));
  1251. }
  1252. }
  1253. }
  1254. }
  1255. }
  1256. }
  1257. }
  1258. }
  1259. return $resp;
  1260. }
  1261. /**
  1262. * [7022] 捐献
  1263. */
  1264. static function donate($req) {
  1265. $resp = new Resp();
  1266. $mem = $req->mem;
  1267. //客户端参数解析
  1268. $uid = $req->uid; //捐献者
  1269. $index = $req->paras[0]; // 要捐献的索引号 uid+ts
  1270. $segmentNum = $req->paras[1]; //要捐献的数量
  1271. $zoneid = $req->zoneid;
  1272. $game = $req->userInfo->game;
  1273. #卡牌数量是否允许捐献, 是不是珍惜度一样(颜色一样),是否是一个公会,记得玩家数据里的卡牌+ -
  1274. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1275. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1276. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1277. } else {
  1278. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1279. if ($guildInfo == null) {
  1280. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1281. } else {
  1282. $guildId = $guildInfo->guildId;
  1283. $journalInfo = self::getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
  1284. $segmentId = $journalInfo->datas[2];
  1285. $segmentInfo = GameConfig::segment_getItem($segmentId);
  1286. if ($segmentInfo == null) {
  1287. $resp = Resp::err(ErrCode::err_guild_nosegmentconst);
  1288. } else {
  1289. $noOpenArr = CommUtil::split(glc()->Guild_NotOpenChipType, ',');
  1290. if (in_array($segmentInfo->quailty, $noOpenArr)) {
  1291. $resp = Resp::err(ErrCode::err_guild_thiscardcannotrequestordonate);
  1292. } else {
  1293. $guildReward = GameConfig::guilddonatereward_getItem($segmentInfo->quailty);
  1294. if (!CommUtil::isPropertyExists($userGuildInfo->donateCount, $index)) {
  1295. $userGuildInfo->donateCount->$index = $journalInfo;
  1296. $userGuildInfo->donateCount->$index->datas[4] = 0;
  1297. }
  1298. $donateCountObj = $userGuildInfo->donateCount;
  1299. if ($donateCountObj->$index->datas[4] >= $guildReward->maxDonateNum || $userGuildInfo->allDonateCount >= glc()->Guild_EveryDayDonateTotalNumMax) {//
  1300. $resp = Resp::err(ErrCode::err_guild_donatecardnumreachlimit);
  1301. } else {
  1302. if (glc()->Guild_DonateCoolingTime < now() - $journalInfo->ts) {
  1303. $resp = Resp::err(ErrCode::err_guild_overdonatetime);
  1304. } else {
  1305. $segement = $game->store->segement;
  1306. $reward = false;
  1307. if (CommUtil::isPropertyExists($segement, $segmentId) && $segement->$segmentId >= $segmentNum) {
  1308. $reward = true;
  1309. } else {
  1310. $resp = Resp::err(ErrCode::err_guild_noenoughcardinfo);
  1311. }
  1312. if ($reward) {
  1313. #捐献的人扣卡牌 +奖励
  1314. UserGameModel::Consume_HeroSegment($game, $segmentId, $segmentNum); //扣卡牌
  1315. UserGameModel::Add_Gold($game, $guildReward->gold * $segmentNum); #加金币奖励
  1316. UserGameModel::Add_Exp($req->userInfo->game, $guildReward->exp * $segmentNum); #加经验
  1317. $userGuildInfo->contribute += $guildReward->contribution * $segmentNum; #加贡献度
  1318. #计算所在公会总贡献度
  1319. $guildInfo->allContribute += $userGuildInfo->contribute;
  1320. #公会贡献度推算公会等级
  1321. $guildLevel = self::getGuildLevel($guildInfo->allContribute);
  1322. $guildInfo->level = $guildInfo->level == $guildLevel ? $guildInfo->level : $guildLevel;
  1323. #记录捐献人id
  1324. GuildProc::setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid);
  1325. #个人公会记录自己向谁捐献了捐献的数量
  1326. $userGuildInfo->donateCount->$index->datas[4] += $segmentNum;
  1327. $userGuildInfo->allDonateCount += $segmentNum;
  1328. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  1329. if ($journalInfo->datas[3] <= $count) {//已经捐献足够了
  1330. #结算
  1331. self::donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid);
  1332. #将捐献者个人公会信息中该捐献信息删除
  1333. unset($userGuildInfo->donateCount->$index);
  1334. } //还没有捐献满不做任何处理
  1335. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneid);
  1336. self::updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid);
  1337. UserProc::updateUserInfo();
  1338. $resp = Resp::ok(array(
  1339. "guildInfo" => $guildInfo,
  1340. "userGuildInfo" => $userGuildInfo,
  1341. ));
  1342. }
  1343. }
  1344. }
  1345. }
  1346. }
  1347. }
  1348. }
  1349. return $resp;
  1350. }
  1351. /**
  1352. * [7023]刷新
  1353. * @param type $req
  1354. */
  1355. static function donateInfoRefresh($req) {
  1356. $resp = new Resp();
  1357. $mem = $req->mem;
  1358. //客户端参数解析
  1359. $uid = $req->uid; //审批者
  1360. $zoneid = $req->zoneid;
  1361. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1362. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1363. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1364. } else {
  1365. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1366. if ($guildInfo == null) {
  1367. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1368. } else {
  1369. $guildId = $guildInfo->guildId;
  1370. #弹劾有效时间到期 捐献有效冷却时间到期 公会编辑下一条数据后 刷新
  1371. self::RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneid);
  1372. self::RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneid);
  1373. self::RefreshDonate($mem, $guildId, $guildInfo, $zoneid);
  1374. #将捐献信息下发
  1375. $donateInfo = self::splitGuildDonateInfo($mem, $guildId, $zoneid);
  1376. #下发公会日志信息
  1377. $journal = self::splitGuildJournalInfo($mem, $guildId, $zoneid);
  1378. #当前玩家个人公会信息
  1379. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1380. $resp = Resp::ok(array(
  1381. "guildInfo" => $guildInfo,
  1382. "donateInfo" => $donateInfo,
  1383. "journalInfo" => $journal,
  1384. "userGuildInfo" => $userGuildInfo,
  1385. ));
  1386. }
  1387. }
  1388. return $resp;
  1389. }
  1390. /**
  1391. * 刷新公会信息
  1392. */
  1393. static function RefreshAnnouncement($mem, $guildId, $guildInfo, $zoneID) {
  1394. #公会消息刷新
  1395. if (CommUtil::isPropertyExists($guildInfo, 'announcement_content') && is_array($guildInfo->announcement_content)) {
  1396. if (count($guildInfo->announcement_content) != 0) {
  1397. $announcement = $guildInfo->announcement_content[0];
  1398. if (now() - $announcement->ts > glc()->Guild_AnnouncementShowTime) {//过了显示时间,该清除
  1399. array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
  1400. }
  1401. }
  1402. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  1403. }
  1404. }
  1405. /**
  1406. * 刷新捐献数据
  1407. */
  1408. static function RefreshDonate($mem, $guildId, $guildInfo, $zoneID) {
  1409. #聊天消息刷新
  1410. $donateInfo = self::getallGuildRequestDonateInfo($mem, $guildId, $zoneID);
  1411. foreach ($donateInfo as $index => $donateMsg) {
  1412. if (now() - $donateMsg->ts >= glc()->Guild_DonateCoolingTime) {//捐献冷却时间到了,该捐献数据撤下去
  1413. $count = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneID, $index);
  1414. self::donateSettle($mem, $donateMsg, $index, $count, $guildId, $zoneID);
  1415. }
  1416. }
  1417. }
  1418. /**
  1419. * 刷新弹劾信息
  1420. */
  1421. static function RefreshAccuseInfo($mem, $guildId, $guildInfo, $zoneID) {
  1422. #判断是否在弹劾阶段
  1423. if ($guildInfo->accuseTs <= now() && $guildInfo->accuseTs > 0 && count($guildInfo->accuse_agreed) > 0 && count($guildInfo->accuse_refuse) < 2) {//存在弹劾,不在有效时间内了,更改会长职位
  1424. self::accuseSettle($mem, $guildInfo, $guildId, $zoneID);
  1425. self::updateGuildInfo($mem, $guildId, $guildInfo, $zoneID);
  1426. }
  1427. }
  1428. /**
  1429. * 捐献结算
  1430. */
  1431. static function donateSettle($mem, $journalInfo, $index, $count, $guildId, $zoneid) {
  1432. #将卡牌碎片以邮件的形式发给玩家
  1433. $chipArr = ArrayInit();
  1434. $sendId = $journalInfo->datas[0];
  1435. $chipArr[] = $journalInfo->datas[2] == null ? 0 : $journalInfo->datas[2];
  1436. $chipArr[] = $count == null ? 0 : $count;
  1437. EmailProc::SendGuildDonateSettle($zoneid, $sendId, $chipArr);
  1438. #同时将该捐献信息删除
  1439. GuildProc::deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index);
  1440. #将捐献者个人公会信息中该捐献信息删除
  1441. // $userIdlist = GuildProc::getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $count);
  1442. // foreach ($userIdlist as $k => $userid) {
  1443. // $donateGuild = self::getMemUserGuildInfo($mem, $userid, $zoneid);
  1444. // if (CommUtil::isPropertyExists($donateGuild, 'donateCount') && CommUtil::isPropertyExists($donateGuild->donateCount, $index)) {
  1445. // unset($donateGuild->donateCount->$index);
  1446. // }
  1447. // self::updateUserGuildInfo($mem, $userid, $donateGuild, $zoneid);
  1448. // }
  1449. #删除捐献记录缓存
  1450. GuildProc::deleteUserDonateRecordList($mem, $guildId, $index, $zoneid);
  1451. }
  1452. /**
  1453. * 弹劾时间过期数据清理
  1454. */
  1455. static function accuseSettle($mem, $guildInfo, $guildId, $zoneid) {
  1456. #成功后 会长降为会员 职位改变 弹劾数据清null 将发起弹劾 的 申请人 设为 会长。 改变数据库中会长id name
  1457. $chairId = $guildInfo->chairman_id;
  1458. $chairmanInfo = self::getMemUserGuildInfo($mem, $chairId, $zoneid);
  1459. $chairmanInfo->position = 'Member';
  1460. $accuseId = $guildInfo->accuse_agreed[0];
  1461. $accuseInfo = self::getMemUserGuildInfo($mem, $accuseId, $zoneid);
  1462. $accuseInfo->position = 'Chairman';
  1463. if (self::isViceChairman($accuseId, $guildInfo)) {
  1464. self::removeViceChairman($guildInfo, $accuseId);
  1465. } elseif (self::isOfficerChairman($accuseId, $guildInfo)) {
  1466. self::removeOfficerChairman($guildInfo, $accuseId);
  1467. }
  1468. self::pushNewJournal($mem, $guildId, GuildJournalModel::CreateChangeChairman($chairId, $guildInfo->chairman_name, $accuseId, $accuseInfo->name), $zoneid); //加入系统消息 更改会长
  1469. $guildInfo->chairman_id = $accuseId;
  1470. $guildInfo->chairman_name = $accuseInfo->name;
  1471. $guildInfo->accuse_agreed = array();
  1472. $guildInfo->accuse_refuse = array();
  1473. $guildInfo->accuseTs = 0;
  1474. $guildInfo->accuse_coolTime = 0;
  1475. self::updateGuildChairman($guildInfo, $zoneid);
  1476. self::updateUserGuildInfo($mem, $chairId, $chairmanInfo, $zoneid);
  1477. self::updateUserGuildInfo($mem, $accuseId, $accuseInfo, $zoneid);
  1478. }
  1479. // const
  1480. // </editor-fold>
  1481. // <editor-fold defaultstate="collapsed" desc="公会礼包">
  1482. /**
  1483. * [7024]购买 捐献度礼包
  1484. * @param type $req
  1485. */
  1486. static function buyDonateGift($req) {
  1487. $resp = new Resp();
  1488. $mem = $req->mem;
  1489. //客户端参数解析
  1490. $uid = $req->uid; //审批者
  1491. $zoneid = $req->zoneid;
  1492. $libaoId = $req->paras[0]; //礼包id
  1493. $game = $req->userInfo->game;
  1494. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1495. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1496. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1497. } else {
  1498. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1499. if ($guildInfo == null) {
  1500. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1501. } else {
  1502. #该礼包是否开放,公会等级是否满足
  1503. $libaoInfo = GameConfig::guildlibao_getItem($libaoId);
  1504. if (!$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
  1505. $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
  1506. } else {
  1507. #贡献度是否满足
  1508. if ($libaoInfo->donaterequire > $userGuildInfo->contribute) {
  1509. $resp = Resp::err(ErrCode::err_guild_contributionnosatisfy);
  1510. } else {
  1511. $money = $libaoInfo->pricetype == 1 ? $game->gold - $libaoInfo->price : $game->cash - $libaoInfo->price;
  1512. $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
  1513. if ($money < 0) {#钱不够
  1514. $resp = Resp::err($type);
  1515. } else {
  1516. #扣除花费
  1517. $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($game, $libaoInfo->price) : UserGameModel::Consume_Cash($game, $libaoInfo->price);
  1518. #回存礼包
  1519. $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
  1520. if ($err == 0) {
  1521. #该礼包数量+1
  1522. self::guildGiftNumAdd($guildInfo, $libaoId);
  1523. if ($libaoInfo->isSendReward == 1) {
  1524. #1.公会豪华钻石礼包以消息的形式发布
  1525. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
  1526. #2.给该公会所有成员一个宝箱物品 (以邮件的形式)
  1527. $reward = $libaoInfo->sendRewardStr;
  1528. if ($reward == null) {
  1529. $resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
  1530. } else {
  1531. $rewardArr = CommUtil::split($reward, ';');
  1532. $member = $guildInfo->members;
  1533. foreach ($member as $index => $memberId) {
  1534. foreach ($rewardArr as $key => $str) {
  1535. $arr = CommUtil::split($str, ',');
  1536. EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
  1537. }
  1538. }
  1539. }
  1540. }
  1541. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1542. UserProc::updateUserInfo();
  1543. SystemProc::BuyGuildCashPack($zoneid, $game); # 插入系统消息
  1544. $resp = Resp::ok(array(
  1545. "result" => 0,
  1546. 'store' => $req->userInfo->game->store,
  1547. ));
  1548. }
  1549. }
  1550. }
  1551. }
  1552. }
  1553. }
  1554. return $resp;
  1555. }
  1556. /**
  1557. * [7025]购买 公会钻石礼包 弃用
  1558. * @param type $req
  1559. */
  1560. static function buyGuildCashGift($req) {
  1561. $resp = new Resp();
  1562. $mem = $req->mem;
  1563. //客户端参数解析
  1564. $uid = $req->uid;
  1565. $zoneid = $req->zoneid;
  1566. $libaoId = $req->paras[0]; //礼包id
  1567. $game = $req->userInfo->game;
  1568. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1569. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1570. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1571. } else {
  1572. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1573. if ($guildInfo == null) {
  1574. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1575. } else {
  1576. #该礼包是否开放,公会等级是否满足
  1577. $libaoInfo = GameConfig::guildlibao_getItem($libaoId);
  1578. if ($libaoInfo == null || !$libaoInfo->isOpen && $guildInfo->level < $libaoInfo->openguildlevel) {
  1579. $resp = Resp::err(ErrCode::err_guild_contributionGiftnoopen);
  1580. } else {
  1581. $money = $libaoInfo->pricetype == 1 ? $game->gold - $libaoInfo->price : $game->cash - $libaoInfo->price;
  1582. $type = $libaoInfo->pricetype == 1 ? ErrCode::notenough_gold_msg : ErrCode::notenough_cash_msg;
  1583. if ($money < 0) {#钱不够
  1584. $resp = Resp::err($type);
  1585. } else {
  1586. #扣除花费
  1587. $libaoInfo->pricetype == 1 ? UserGameModel::Consume_Gold($game, $libaoInfo->price) : UserGameModel::Consume_Cash($game, $libaoInfo->price);
  1588. #回存礼包
  1589. $err = StoreProc::AddMultiItemInStore($req, $libaoInfo->libaocontent, 5);
  1590. if ($err == 0) {
  1591. #该礼包数量+1
  1592. self::guildGiftNumAdd($guildInfo, $libaoId);
  1593. if ($libaoInfo->isSendReward == 1) {
  1594. #1.公会豪华钻石礼包以消息的形式发布
  1595. self::pushNewJournal($mem, $guildInfo->guildId, GuildJournalModel::BuyGift($uid, $userGuildInfo->name), $zoneid);
  1596. #2.给该公会所有成员一个宝箱物品 (以邮件的形式)
  1597. $reward = $libaoInfo->sendRewardStr;
  1598. if ($reward == null) {
  1599. $resp = Resp::err(ErrCode::err_guild_noguildgiftconst);
  1600. } else {
  1601. $rewardArr = CommUtil::split($reward, ';');
  1602. $member = $guildInfo->members;
  1603. foreach ($member as $index => $memberId) {
  1604. foreach ($rewardArr as $key => $str) {
  1605. $arr = CommUtil::split($str, ',');
  1606. EmailProc::SendGuildCashGiftReward($zoneid, $memberId, $arr[0], $arr[1]);
  1607. }
  1608. }
  1609. }
  1610. }
  1611. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1612. UserProc::updateUserInfo();
  1613. SystemProc::BuyGuildCashPack($zoneid, $game); # 插入系统消息
  1614. $resp = Resp::ok(array(
  1615. "result" => 0,
  1616. 'store' => $req->userInfo->game->store,
  1617. ));
  1618. }
  1619. }
  1620. }
  1621. }
  1622. }
  1623. return $resp;
  1624. }
  1625. // const
  1626. // </editor-fold>
  1627. // <editor-fold defaultstate="collapsed" desc="公会公告 邮件">
  1628. /**
  1629. * [7026]公会公告
  1630. * @param type $req
  1631. */
  1632. static function announcement($req) {//会长的每条公告 1.显示时间的时间限制(针对玩家看到的时候) 2.编辑一条公告内容后有冷却时间在进行第二次编辑
  1633. $resp = new Resp();
  1634. $mem = $req->mem;
  1635. //客户端参数解析
  1636. $uid = $req->uid; //审批者
  1637. $zoneid = $req->zoneid;
  1638. $title = $req->paras[0];
  1639. $content = $req->paras[1]; //公告内容
  1640. $game = $req->userInfo->game;
  1641. if ($content == null && $title == null) {
  1642. $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
  1643. } else {
  1644. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1645. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1646. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1647. } else {
  1648. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1649. if ($guildInfo == null) {
  1650. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1651. } else {
  1652. if (!self::checkPermission($uid, $guildInfo)) {
  1653. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  1654. } else {
  1655. if (now() < $guildInfo->announcement_CoolingTs) {//还不到下次编辑的时间
  1656. $resp = Resp::err(ErrCode::err_guild_AnnouncementEditCooling);
  1657. } else {
  1658. if (count($guildInfo->announcement_content) != 0) {
  1659. array_splice($guildInfo->announcement_content, 0, 1); //删除第一个元素并重新排序
  1660. }
  1661. $guildAnnouncement = new GuildAnnouncementModel(null, now(), $title, $content);
  1662. $guildInfo->announcement_content[] = $guildAnnouncement;
  1663. $guildInfo->announcement_CoolingTs = now(glc()->Guild_AnnouncementEditCoolingTime);
  1664. self::updateGuildInfo($mem, $guildInfo->guildId, $guildInfo, $zoneid);
  1665. $resp = Resp::ok($guildInfo);
  1666. }
  1667. }
  1668. }
  1669. }
  1670. }
  1671. return $resp;
  1672. }
  1673. /**
  1674. * [7027]公会邮件
  1675. * @param type $req
  1676. */
  1677. static function noticeMail($req) {
  1678. $resp = new Resp();
  1679. $mem = $req->mem;
  1680. //客户端参数解析
  1681. $uid = $req->uid; //审批者
  1682. $zoneid = $req->zoneid;
  1683. $title = $req->paras[0];
  1684. $content = $req->paras[1]; //邮件内容
  1685. $game = $req->userInfo->game;
  1686. if ($content == null && $title == null) {
  1687. $resp = Resp::err(ErrCode::err_guild_mailcontentcannotbenull);
  1688. } else {
  1689. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1690. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1691. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1692. } else {
  1693. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1694. if ($guildInfo == null) {
  1695. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1696. } else {
  1697. if (!self::checkPermission($uid, $guildInfo)) {
  1698. $resp = Resp::err(ErrCode::err_guild_usernotchairman);
  1699. } else {
  1700. $members = $guildInfo->members;
  1701. foreach ($members as $index => $memberId) {
  1702. EmailProc::SendGuildNoticeMail($zoneid, $memberId, $title, $content);
  1703. }
  1704. $resp = Resp::ok(array(
  1705. "result" => 0,
  1706. ));
  1707. }
  1708. }
  1709. }
  1710. }
  1711. return $resp;
  1712. }
  1713. // const
  1714. // </editor-fold>
  1715. //
  1716. // <editor-fold defaultstate="collapsed" desc="公会战">
  1717. /**
  1718. * 【7028】 邀请战斗
  1719. * @param type $req
  1720. */
  1721. static function vsFightInvite($req) {
  1722. $resp = new Resp();
  1723. $mem = $req->mem;
  1724. //客户端参数解析
  1725. $uid_invite = $req->uid;
  1726. $zoneid = $req->zoneid;
  1727. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_invite, $zoneid);
  1728. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1729. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1730. } else {
  1731. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1732. if ($guildInfo == null) {
  1733. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1734. } else {
  1735. if (self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid)) {#已经存在邀请信息不能再次邀请
  1736. $resp = Resp::err(ErrCode::err_guild_fightInvitealreadyexisted);
  1737. } else {
  1738. $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, array(), $zoneid);
  1739. $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1740. $resp = Resp::ok($ret);
  1741. }
  1742. }
  1743. }
  1744. return $resp;
  1745. }
  1746. /**
  1747. * 【7029】 取消邀请战斗
  1748. * @param type $req
  1749. */
  1750. static function cancelInvite($req) {
  1751. $resp = new Resp();
  1752. $mem = $req->mem;
  1753. //客户端参数解析
  1754. $uid = $req->uid;
  1755. $zoneid = $req->zoneid;
  1756. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid, $zoneid);
  1757. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1758. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1759. } else {
  1760. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1761. if ($guildInfo == null) {
  1762. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1763. } else {
  1764. if (!self::hexistsFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid)) {#不存在邀请信息,报错
  1765. $resp = Resp::err(ErrCode::err_guild_fightInvitenoexisted);
  1766. } else {
  1767. self::deleteOneFightInviteInfo($mem, $guildInfo->guildId, $uid, $zoneid);
  1768. $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1769. $resp = Resp::ok($ret);
  1770. }
  1771. }
  1772. }
  1773. return $resp;
  1774. }
  1775. /**
  1776. * 【7030】 接受,战斗
  1777. * @param type $req
  1778. */
  1779. static function fight($req) {
  1780. $resp = new Resp();
  1781. $mem = $req->mem;
  1782. //客户端参数解析
  1783. $uid_accept = $req->uid;
  1784. $zoneid = $req->zoneid;
  1785. $uid_invite = $req->paras[0]; #接受哪个邀请 邀请者uid
  1786. $userGuildInfo = self::getMemUserGuildInfo($mem, $uid_accept, $zoneid);
  1787. if ($userGuildInfo == null || $userGuildInfo->guildId <= 0) {
  1788. $resp = Resp::err(ErrCode::err_guild_usernotguildmember);
  1789. } else {
  1790. $guildInfo = self::getMemGuildInfo($mem, $userGuildInfo->guildId, $zoneid);
  1791. if ($guildInfo == null) {
  1792. $resp = Resp::err(ErrCode::err_guild_guildinfono);
  1793. } else {
  1794. $inviteArr = self::hgetFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $zoneid);
  1795. if (in_array($uid_accept, $inviteArr) || count($inviteArr) == 2) {#该玩家已经在战斗中不能再次接受 or 本次邀请已经存在两个成员战斗,你不能接受邀请
  1796. $resp = Resp::err(ErrCode::err_guild_fighting);
  1797. } else {
  1798. #将$uid_accept 存入邀请数据中
  1799. $inviteArr[] = $uid_accept;
  1800. $err = self::setFightInviteInfo($mem, $guildInfo->guildId, $uid_invite, $inviteArr, $zoneid);
  1801. #返回两个对战玩家战队信息
  1802. // $arr = $mem->getMulti($ids);
  1803. // $ret = $err == true ? array('result' => 0) : array('result' => 1);
  1804. // $resp = ResponseVo::ok($req, $ret);
  1805. }
  1806. }
  1807. }
  1808. return $resp;
  1809. }
  1810. // const
  1811. // </editor-fold>
  1812. // <editor-fold defaultstate="collapsed" desc="公会封装函数集合">
  1813. static function initFightTeamInfo($mem, $uid, $zoneid) {
  1814. $userGameInfo = new UserGameModel();
  1815. $userGameInfo->readDataFromMem(MemKey_User::Info_hash($zoneid, $uid));
  1816. // $userGameInfo = $mem->get(MemKey_User::Info_hash($zoneid, $uid));
  1817. $team = JsonUtil::decode('{"teamLeader": 0,"heros":{}}');
  1818. $teamConfig = JsonUtil::decode($userGameInfo->heroTeamConfig);
  1819. if ($teamConfig && $teamConfig->curUseTeamID > 0) {
  1820. $heros = ObjectInit();
  1821. $teamid = $teamConfig->curUseTeamID;
  1822. $heros_uid = $teamConfig->teamDic->$teamid->heros;
  1823. $m = 0;
  1824. foreach ($heros_uid as $heroid) {
  1825. $m++;
  1826. $heros->$m = $heroid ? PVPProc::getHeroInfoForShare($userGameInfo, $heroid) : null;
  1827. }
  1828. $team = array(
  1829. 'teamLeader' => $teamConfig->teamDic->$teamid->teamLeader,
  1830. 'heros' => $heros
  1831. );
  1832. }
  1833. $arr = array(
  1834. 'heroTeamConfig' => $team, # 战队配置
  1835. );
  1836. return $arr;
  1837. }
  1838. /**
  1839. * 修改公会积分 弃用
  1840. */
  1841. // static function updateDbguildCupScore($cupScore, $guildId, $zoneid, $type = null)
  1842. // {
  1843. ////#减去公会中开除成员的积分
  1844. // $paydb = CPayInit();
  1845. // $dbret = $paydb->query(sprintf(SQLUPDATEGUILDCUPSTORE, $sqlret[0]['cupScore'], $guildId, $zoneid));
  1846. // }
  1847. /**
  1848. * 获取捐献消息格式整理
  1849. * @param type $mem
  1850. * @param type $guildId
  1851. * @param type $zoneid
  1852. * @return type
  1853. */
  1854. static function splitGuildDonateInfo($mem, $guildId, $zoneid) {
  1855. $journalDonate = GuildProc::getallGuildRequestDonateInfo($mem, $guildId, $zoneid);
  1856. foreach ($journalDonate as $index => $obj) {
  1857. $obj->datas[4] = GuildProc::gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index);
  1858. }
  1859. if (is_array($journalDonate) && count($journalDonate) == 0) {
  1860. $journalDonate = ObjectInit();
  1861. }
  1862. return $journalDonate;
  1863. }
  1864. /**
  1865. * 获取消息格式整理
  1866. * @param type $mem
  1867. * @param type $guildId
  1868. * @param type $zoneid
  1869. * @return type
  1870. */
  1871. static function splitGuildJournalInfo($mem, $guildId, $zoneid) {
  1872. $journal = $mem->lrange(MemKey_Guild::constGuildJournal($guildId, $zoneid), 0, GUILDMAXJOURNALCOUNT);
  1873. $journalObj = ObjectInit();
  1874. foreach ($journal as $index => $obj) {
  1875. $ts = $obj->ts;
  1876. $journalObj->$ts = $obj;
  1877. }
  1878. return $journalObj;
  1879. }
  1880. /**
  1881. * 查询推荐公会队列数据 弃用
  1882. * @param type $mem
  1883. * @return type
  1884. */
  1885. static function getRecommendataionData($mem, $zoneid) {
  1886. $recom = $mem->get(MemKey_Guild::constGuildRecommendationQueue($zoneid));
  1887. if ($recom == null) {
  1888. $recom = array();
  1889. }
  1890. return $recom;
  1891. }
  1892. /**
  1893. * 查询并更新推荐公会列表信息 弃用
  1894. * @param type $mem
  1895. * @param type $recomm
  1896. * @return type
  1897. */
  1898. static function getRecommendationList($mem, $recomm, &$invalidGuild, $zoneid) {
  1899. $memList = array();
  1900. $recomm = array_slice($recomm, 0, 8);
  1901. $arrStr = implode(',', $recomm); // 把数组内容拼接为字符串
  1902. $md5 = md5($arrStr); // 计算一下md5
  1903. $cache = $mem->get(MemKey_Guild::guildRecommendationCache($zoneid)); // 取缓存
  1904. if ($cache == null) { // 如果是空的,初始化一下
  1905. $cache = ObjectInit();
  1906. $cache->md5 = "x";
  1907. $cache->memList = array();
  1908. }
  1909. // 依据MD5判断是否需要更新缓存
  1910. if ($cache->md5 != null && $cache->md5 == $md5) {
  1911. $memList = $cache->memList; // md5相同,直接取缓存数据即可
  1912. } else { // 缓存已经失效
  1913. $invalidGuild = array();
  1914. foreach ($recomm as $guildId) {
  1915. $guildInfo = GuildProc::getMemGuildInfo($mem, $guildId, $zoneid);
  1916. if ($guildInfo != null) { // 防范公会已经解散
  1917. // 调整下公会内容
  1918. unset($guildInfo->applylist);
  1919. unset($guildInfo->dryad);
  1920. unset($guildInfo->journal);
  1921. unset($guildInfo->message_board);
  1922. $guildInfo->membercount = count($guildInfo->members);
  1923. unset($guildInfo->members);
  1924. $chairman = UserProc::getUserInfo($mem, $zoneid, $guildInfo->chairman_id);
  1925. $guildInfo->chairman_name = $chairman->game->name;
  1926. $memList [] = $guildInfo;
  1927. } else { // 如果公会已经解散,添加到失效数组中
  1928. $invalidGuild[] = $guildId;
  1929. }
  1930. }
  1931. $cache->md5 = $md5; // 更新缓存对象
  1932. $cache->memList = $memList;
  1933. $mem->set(MemKey_Guild::guildRecommendationCache($zoneid), $cache);
  1934. }
  1935. return $memList;
  1936. }
  1937. /**
  1938. * 读Cmem中玩家公会信息
  1939. * @param type $mem
  1940. * @param type $oid
  1941. * @return UserGuildModel
  1942. */
  1943. static function getMemUserGuildInfo($mem, $uid, $zoneid) {
  1944. return $mem->get(MemKey_Guild::getUserGuildInfo($uid, $zoneid));
  1945. }
  1946. /**
  1947. * 取指定guildid的公会数据
  1948. * @param CMemUtil $mem
  1949. * @param int $guildId
  1950. * @return GuildModel
  1951. */
  1952. static function getMemGuildInfo($mem, $guildId, $zoneid) {
  1953. return $mem->get(MemKey_Guild::getGuildInfo($guildId, $zoneid));
  1954. }
  1955. /**
  1956. * 回写玩家公会信息
  1957. */
  1958. static function updateUserGuildInfo($mem, $uid, $userGuildInfo, $zoneid) {
  1959. $mem->set(MemKey_Guild::getUserGuildInfo($uid, $zoneid), $userGuildInfo);
  1960. }
  1961. /**
  1962. * 新添加公会信息
  1963. */
  1964. static function addGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
  1965. $mem->add(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
  1966. }
  1967. /**
  1968. * 回写公会信息
  1969. * @param int $guildID
  1970. * @param int $guildInfo
  1971. */
  1972. static function updateGuildInfo($mem, $guildId, $guildInfo, $zoneid) {
  1973. $mem->set(MemKey_Guild:: getGuildInfo($guildId, $zoneid), $guildInfo);
  1974. }
  1975. /**
  1976. * 检察公会最大人数
  1977. * @param type $mem
  1978. * @param type $guildInfo
  1979. * @return type
  1980. */
  1981. static function checkmemberfull($guildInfo) { //根据成员的 贡献度
  1982. $levelInfo = GameConfig::guildlevel_getItem($guildInfo->level);
  1983. return count($guildInfo->members) >= $levelInfo->maxPersoNum;
  1984. }
  1985. /**
  1986. * 获取公会列表缓存信息 ok
  1987. * @param type $mem
  1988. * @param type $page
  1989. * @param type $zoneid
  1990. * @return type
  1991. */
  1992. static function getGuildListCache($mem, $page, $zoneid) {
  1993. return $mem->get(MemKey_Guild::guildListCache($page, $zoneid));
  1994. }
  1995. static function updateGuildMemberCount($guildInfo, $zoneid) {
  1996. $paydb = CPayInit();
  1997. $paydb->query(sprintf(SQLUPDATEGUILDMEMBERCOUNT, count($guildInfo->members), $guildInfo->guildId, $zoneid));
  1998. $paydb->close();
  1999. }
  2000. static function updateGuildChairman($guildInfo, $zoneid) {
  2001. $paydb = CPayInit();
  2002. $paydb->query(sprintf(SQLUPDATECHAIRMAN, $guildInfo->chairman_id, $guildInfo->chairman_name, $guildInfo->guildId, $zoneid));
  2003. $paydb->close();
  2004. }
  2005. /**
  2006. * 判断玩家是否公会成员
  2007. * @param type $userGuildInfo
  2008. * @param type $guildId
  2009. * @return type
  2010. */
  2011. static function isGuildMember($userGuildInfo, $guildId) {
  2012. return $userGuildInfo->guildId == $guildId;
  2013. }
  2014. /**
  2015. * 检查权限
  2016. * @param string $oid
  2017. * @param GuildModel $guildInfo
  2018. */
  2019. static function checkPermission($uid, $guildInfo) {
  2020. $ret = false;
  2021. if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo)) {
  2022. $ret = true;
  2023. }
  2024. return $ret;
  2025. }
  2026. /**
  2027. * 检查权限 干部
  2028. * @param string $oid
  2029. * @param GuildModel $guildInfo
  2030. */
  2031. static function checkPermissiona_addofficer($uid, $guildInfo) {
  2032. $ret = false;
  2033. if (self::isGuildChairman($uid, $guildInfo) || self::isViceChairman($uid, $guildInfo) || self::isOfficerChairman($uid, $guildInfo)) {
  2034. $ret = true;
  2035. }
  2036. return $ret;
  2037. }
  2038. /**
  2039. * 判断玩家是否公会会长
  2040. * @param type $oid
  2041. * @param type $guildInfo
  2042. * @return type
  2043. */
  2044. static function isGuildChairman($uid, $guildInfo) {
  2045. return $guildInfo->chairman_id == $uid;
  2046. }
  2047. /**
  2048. * 判断是否副会长
  2049. * @param type $oid
  2050. * @param type $guildInfo
  2051. * @return boolean
  2052. */
  2053. static function isViceChairman($uid, $guildInfo) {
  2054. $ret = false;
  2055. if (is_array($guildInfo->viceChairManArr) && in_array($uid, $guildInfo->viceChairManArr)) {
  2056. $ret = true;
  2057. }
  2058. return $ret;
  2059. }
  2060. /**
  2061. * 判断是否 干部
  2062. * @param type $oid
  2063. * @param type $guildInfo
  2064. * @return boolean
  2065. */
  2066. static function isOfficerChairman($uid, $guildInfo) {
  2067. $ret = false;
  2068. if (is_array($guildInfo->officerManArr) && in_array($uid, $guildInfo->officerManArr)) {
  2069. $ret = true;
  2070. }
  2071. return $ret;
  2072. }
  2073. /**
  2074. * 移除副会长
  2075. * @param GuildModel $guildInfo
  2076. * @param string $oid
  2077. */
  2078. static function removeViceChairman($guildInfo, $uid) {
  2079. if (self::isViceChairman($uid, $guildInfo)) {
  2080. StlUtil::arrayRemove($guildInfo->viceChairManArr, $uid);
  2081. }
  2082. }
  2083. /**
  2084. * 移除干部
  2085. * @param GuildModel $guildInfo
  2086. * @param string $oid
  2087. */
  2088. static function removeOfficerChairman($guildInfo, $uid) {
  2089. if (self::isOfficerChairman($uid, $guildInfo)) {
  2090. StlUtil::arrayRemove($guildInfo->officerManArr, $uid);
  2091. }
  2092. }
  2093. /**
  2094. * 追加一条公会日志
  2095. * @param array $guildJournal
  2096. * @param type $oid
  2097. * @param type $type
  2098. * @param type $tag
  2099. */
  2100. static function pushNewJournal($mem, $guildId, $journal, $zoneid) {
  2101. $journalLength = $mem->llen(MemKey_Guild::constGuildJournal($guildId, $zoneid));
  2102. if ($journalLength >= GUILDMAXJOURNALCOUNT) {
  2103. $mem->rpop(MemKey_Guild::constGuildJournal($guildId, $zoneid)); #移除队尾元素
  2104. }
  2105. return $mem->lpush(MemKey_Guild::constGuildJournal($guildId, $zoneid), $journal);
  2106. }
  2107. /**
  2108. * 计算公会等级
  2109. * @param type $guildInfo
  2110. */
  2111. static function getGuildLevel($contribute) {
  2112. $level = 1;
  2113. $str = glc()->Guild_ContributeLevel;
  2114. $arr = CommUtil::split($str, ';');
  2115. foreach ($arr as $key => $value) {
  2116. $valueArr = CommUtil::split($value, ',');
  2117. if ($contribute >= $valueArr[1]) {
  2118. $level = $valueArr[0];
  2119. }
  2120. }
  2121. return $level;
  2122. }
  2123. /**
  2124. * 礼包数量增加
  2125. * @param type $guildInfo
  2126. * @param type $libaoId
  2127. */
  2128. static function guildGiftNumAdd($guildInfo, $libaoId) {
  2129. if (!CommUtil::isPropertyExists($guildInfo, 'giftnum_record')) {
  2130. $guildInfo->giftnum_record = ObjectInit();
  2131. }
  2132. if (!CommUtil::isPropertyExists($guildInfo->giftnum_record, $libaoId)) {
  2133. $guildInfo->giftnum_record->$libaoId = 1;
  2134. } else {
  2135. $guildInfo->giftnum_record->$libaoId += 1;
  2136. }
  2137. }
  2138. // <editor-fold defaultstate="collapsed" desc="公会请求捐献函数集合 HASH">
  2139. /**
  2140. * 捐献请求数据缓存
  2141. * @param type $mem
  2142. * @param type $guildId
  2143. * @param type $donateinfo
  2144. * @param type $zoneid
  2145. * @return type
  2146. */
  2147. static function hsetGuildRequestDonateInfo($mem, $guildId, $donateinfo, $uid, $zoneid) {
  2148. $ts = $donateinfo->ts;
  2149. return $mem->hset(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $uid . $ts, $donateinfo);
  2150. }
  2151. /**
  2152. * 获取 捐献请求数据缓存
  2153. * @param type $mem
  2154. * @param type $guildId
  2155. * @param type $zoneid
  2156. * @return type
  2157. */
  2158. static function getallGuildRequestDonateInfo($mem, $guildId, $zoneid) {
  2159. return $mem->hgetall(MemKey_Guild::CacheGuildDonate($guildId, $zoneid));
  2160. }
  2161. /**
  2162. * 获取一条请求捐献数据
  2163. * @param type $mem
  2164. * @param type $guildId
  2165. * @param type $zoneid
  2166. * @param type $index
  2167. * @return type
  2168. */
  2169. static function getOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
  2170. return $mem->hget(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
  2171. }
  2172. /**
  2173. * 删除某一条捐献数据
  2174. * @param type $mem
  2175. * @param type $guildId
  2176. * @param type $zoneid
  2177. * @param type $ts
  2178. * @return type
  2179. */
  2180. static function deleteOneGuildRequestDonateInfo($mem, $guildId, $zoneid, $index) {
  2181. return $mem->hdel(MemKey_Guild::CacheGuildDonate($guildId, $zoneid), $index);
  2182. }
  2183. // const
  2184. // </editor-fold>
  2185. //---------------------------------------------------------------------------
  2186. // <editor-fold defaultstate="collapsed" desc="公会捐献函数集合 LIST">
  2187. /**
  2188. * 存入元素值
  2189. */
  2190. static function setUserDonateRecordList($mem, $guildId, $zoneid, $index, $uid) {
  2191. return $mem->lpush(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), $uid);
  2192. }
  2193. /**
  2194. * 获取捐献记录表的长度
  2195. */
  2196. static function gainUserDonateRecordlistLength($mem, $guildId, $zoneid, $index) {
  2197. return $mem->llen(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
  2198. }
  2199. /**
  2200. * 删除记录捐献id的 key
  2201. * @param type $mem
  2202. * @param type $guildId
  2203. * @param type $ts
  2204. * @param type $zoneid
  2205. */
  2206. static function deleteUserDonateRecordList($mem, $guildId, $index, $zoneid) {
  2207. $mem->delete(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid));
  2208. }
  2209. /**
  2210. * 得到捐献的所有玩家id
  2211. * @param type $mem
  2212. * @param type $guildId
  2213. * @param type $ts
  2214. * @param type $zoneid
  2215. * @param type $endIndex
  2216. * @return type
  2217. */
  2218. static function getallUserDonateRecordList($mem, $guildId, $index, $zoneid, $endIndex) {
  2219. return $mem->lrange(MemKey_Guild::UserDonateRecordList($guildId, $index, $zoneid), 0, $endIndex);
  2220. }
  2221. // const
  2222. // </editor-fold>
  2223. //-----------------------------------------------------------------
  2224. // <editor-fold defaultstate="collapsed" desc="公会战封装函数">
  2225. /**
  2226. * 邀请战斗
  2227. * @param type $mem
  2228. * @param type $uid_invite
  2229. * @param type $zoneid
  2230. */
  2231. static function setFightInviteInfo($mem, $guildId, $uid_invite, $array, $zoneid) {
  2232. return $mem->hset(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite, $array);
  2233. }
  2234. /**
  2235. * 获取某个人的邀请信息
  2236. * @param type $mem
  2237. * @param type $guildId
  2238. * @param type $uid_invite
  2239. * @param type $zoneid
  2240. * @return type
  2241. */
  2242. static function hgetFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2243. return $mem->hget(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2244. }
  2245. /**
  2246. * 该成员是否存在邀请战斗信息
  2247. * @param type $mem
  2248. * @param type $guildId
  2249. * @param type $uid_invite
  2250. * @param type $zoneid
  2251. */
  2252. static function hexistsFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2253. return $mem->hexists(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2254. }
  2255. /**
  2256. * 取消本次邀请战斗
  2257. * @param type $mem
  2258. * @param type $guildId
  2259. * @param type $uid_invite
  2260. * @param type $zoneid
  2261. * @return type
  2262. */
  2263. static function deleteOneFightInviteInfo($mem, $guildId, $uid_invite, $zoneid) {
  2264. return $mem->hdel(MemKey_Guild::constvsFightInvite($guildId, $zoneid), $uid_invite);
  2265. }
  2266. // const
  2267. // </editor-fold>
  2268. // const
  2269. // </editor-fold>
  2270. }