UserProc.php 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678
  1. <?php
  2. namespace loyalsoft;
  3. // 常量设定
  4. define("USER_Backup_MaxRecords", 10); // 玩家数据备份,最多10条,每天1条,最后一次登录时的数据.
  5. define("USER_ActiveRecord_Days", 108); // 玩家记录集维持的最大天数
  6. define("USER_RANDOM_DAYS", 7); // 玩家记录集随机的最大天数
  7. define("USER_ACTION_DAYS", 108); // 玩家行为集维持的最大天数
  8. define("INIT_TUTORIAL", 1); // 新手引导是否开启 0.否 1.是
  9. define("INIT_GODPETMANUAL", '{"exp":0,"godpetDic":{"101001":[0],"101002":[0],"101003":[0]}}'); // 初始化设定
  10. //
  11. /**
  12. * Description of UserProc
  13. * 玩家数据处理流程
  14. *
  15. */
  16. class UserProc {
  17. const role_Table = 'tab_rolename';
  18. /**
  19. * 逻辑分发
  20. * 所有的Proc中必须有这样一个方法
  21. * @param Req $req
  22. */
  23. public static function procMain($req) {
  24. switch ($req->cmd) {
  25. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  26. return UserProc::GetZoneList($req);
  27. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  28. return UserProc::loginUserInfo($req);
  29. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  30. return UserProc::downloadConstInfo($req);
  31. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  32. return UserProc::acceptContiDaysGift($req);
  33. case CmdCode::cmd_user_registerNewUID: # 6004 注册新的用户 (送审/官方包接口)
  34. return UserProc::RegisterNewUID($req);
  35. case CmdCode::cmd_user_testUserLogin: # 6005 机器码登录(测试接口)
  36. return UserProc::TestUserLogin($req);
  37. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  38. return UserProc::RegisterNewRole($req);
  39. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  40. return UserProc::completeNewbieGuide($req);
  41. case CmdCode::cmd_user_setNickname: # 6008 设置/修改玩家昵称
  42. return self::SetUserNickname($req);
  43. case CmdCode::cmd_user_setNewbieGuideCards: # 6009 发放新手引导所需卡牌
  44. return self::SetNewbieGuideCards($req);
  45. case CmdCode::cmd_user_SetUserImageBorder: # 6010修改玩家头像框
  46. return self::SetUserImageBorder($req);
  47. case CmdCode::cmd_user_setNewbieGuideOver:
  48. return UserProc::setNewbieGuideOver($req);
  49. default:
  50. Err(ErrCode::cmd_err);
  51. }
  52. }
  53. /**
  54. * [6010]修改玩家头像框
  55. * @param Req $req
  56. */
  57. static function SetUserImageBorder($req) {
  58. list($imgborderId) = $req->paras; # 参数, 新头像框ID
  59. $req->userInfo->game->imgBorderId = $imgborderId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array('ret' => 'ok'));
  62. }
  63. /**
  64. * [6009] 新手引导 发送n张碎片到玩家身上
  65. * @param Req $req
  66. */
  67. static function SetNewbieGuideCards($req) {
  68. $private = $req->userInfo->game->privateState;
  69. if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  70. $private->newbieguideCards = true;
  71. $req->userInfo->game->privateState = $private; # 回写私有数据
  72. $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  73. foreach ($sp as $cardinfo) {
  74. $arr = explode(',', $cardinfo);
  75. $itemid = $arr[0];
  76. $num = $arr[1];
  77. StoreProc::addSegmentIntoStore($req->userInfo->game->store, $itemid, $num);
  78. }
  79. $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  80. foreach ($exp as $expinfo) {
  81. $arr = explode(',', $expinfo);
  82. $itemid = $arr[0];
  83. $num = $arr[1];
  84. StoreProc::PutOverlyingItemInStore($itemid, $num);
  85. }
  86. UserProc::updateUserInfo(); # 回存玩家数据
  87. return Resp::ok(array('store' => $req->userInfo->game->store));
  88. }
  89. return Resp::err(ErrCode::active_hasgetted);
  90. }
  91. /**
  92. * [6008] 设置/修改玩家昵称
  93. * @param Req $req
  94. */
  95. static function SetUserNickname($req) {
  96. list($newname, $image) = $req->paras; # 参数: 新昵称, 头像
  97. my_Assert(isset(glc()->User_SetNickname_CostItemid), "全局变量中未找到改名消耗道具的配置字段");
  98. $itemid = glc()->User_SetNickname_CostItemid;
  99. $err = StoreProc::removeItemFromStore($req->userInfo->game->store, $itemid, 1);
  100. my_Assert($err == ErrCode::ok, $err);
  101. $req->userInfo->game->name = $newname;
  102. $req->userInfo->game->img = $image;
  103. daoInst()->update(self::role_Table)
  104. ->data(array('roleName' => $newname))
  105. ->where('userID')->eq($req->uid)
  106. ->andWhere('zoneid')->eq($req->zoneid)
  107. ->exec();
  108. UserProc::updateUserInfo();
  109. return Resp::ok(array('ret' => 'ok'));
  110. }
  111. /**
  112. * 增加 设置引导结束的标志位
  113. * @param type $req
  114. */
  115. public static function setNewbieGuideOver($req) {
  116. $user = new UserGameModel($req->userInfo->game); # user
  117. if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  118. $user->NewbieGuideOver = 1;
  119. }
  120. $user->NewbieGuideOver = 1;
  121. $req->userInfo->game = $user;
  122. UserProc::updateUserInfo(); # 回写数据
  123. return Resp::ok(array(# # 返回值
  124. 'result' => "succeed"
  125. ));
  126. }
  127. /**
  128. * 完成初始的强制的新手引导阶段
  129. * 第一阶段的引导
  130. * @param Req $req
  131. */
  132. public static function completeNewbieGuide($req) {
  133. list($guideType, $guideIndex, $guideState) = $req->paras; # 参数: 新手引导类型, 执行步骤, 执行结果
  134. $user = new UserGameModel($req->userInfo->game); # user
  135. if (!CommUtil::isPropertyExists($user, "NewbieGuide")) { # 防御: 变量未初始化
  136. $user->NewbieGuide = ObjectInit();
  137. }
  138. $NewbieGuide = $user->NewbieGuide;
  139. if (!CommUtil::isPropertyExists($NewbieGuide, $guideType)) { # 防御: 变量未初始化
  140. $NewbieGuide->$guideType = ObjectInit();
  141. }
  142. $temp = $NewbieGuide->$guideType;
  143. $temp->guideIndex = $guideIndex;
  144. $temp->guideState = $guideState;
  145. $NewbieGuide->$guideType = $temp;
  146. $user->NewbieGuide = $NewbieGuide;
  147. $req->userInfo->game = $user;
  148. UserProc::updateUserInfo(); # 回写数据
  149. return Resp::ok(array(# # 返回值
  150. 'result' => "succeed"
  151. ));
  152. }
  153. /**
  154. * 6006 注册新角色
  155. * @param Req $req
  156. */
  157. public static function RegisterNewRole($req) {
  158. // Err(ErrCode::err_method_obsoleted, "注册逻辑已经转移到龙游SDK中 --王刚");
  159. $userID = $req->uid;
  160. list($rolename, $gender, $profile_img) = $req->paras; # 参数: 昵称,性别,头像
  161. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  162. $userinfo = self::createUser($req, $rolename, $gender, $profile_img);
  163. self::regRole($req->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr());
  164. $resp = Resp::ok($userinfo);
  165. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  166. } else { # 昵称已存在
  167. $resp = Resp::ok(array('ret' => '用户已存在.'));
  168. }
  169. return $resp;
  170. }
  171. /**
  172. * 6000 【移动端】 获取分区列表
  173. * @param Req $req
  174. */
  175. public static function GetZoneList($req) {
  176. $defaultZone = new ZoneInfoModel(1, 0, ""); # 新用户默认分区
  177. $bGetRecommended = false;
  178. if (count($req->paras) > 0) { # 是否只拉取推荐分区
  179. $bGetRecommended = $req->paras[0];
  180. }
  181. $zoneList = array();
  182. $ts = now();
  183. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  184. isEditor() and $zone = new \sm_zonelist();
  185. if ($zone->publicTs > $ts) {
  186. continue;
  187. }
  188. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  189. if ($bGetRecommended) {
  190. if ($zone->isRecommended > 0 && $zone->status == 1) {
  191. $zoneList[] = $zone;
  192. } else {
  193. }
  194. } else {
  195. $zoneList[] = $zone;
  196. }
  197. unset($zone->isRecommended);
  198. }
  199. UserProc::_AddTesterZonelist($req, $zoneList); # 添加测试分区
  200. #
  201. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  202. $userZoneInfo = self::getUserZoneInfo($req); # 玩家分区记录
  203. $isNewUser = false;
  204. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  205. $userZoneInfo = new UserZoneInfoModel();
  206. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  207. $isNewUser = true;
  208. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  209. // if ($err != ErrCode::succeed) {
  210. // return ResponseVo::myErrResponse($req, $err);
  211. // }
  212. # 统计模块添加记录
  213. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  214. } else { # 转换一下格式,去掉key,只保留value的集合
  215. // $userZoneInfo->playedZones = ArrayInit();
  216. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  217. }
  218. // </editor-fold>
  219. $ret = array(
  220. 'isNewUser' => $isNewUser,
  221. 'zonelist' => json_decode(json_encode($zoneList)),
  222. 'userZoneInfo' => $userZoneInfo
  223. );
  224. return Resp::ok($ret); # 返回值
  225. }
  226. private static function _AddTesterZonelist($req, &$zoneList) {
  227. if (config::Inst()->isTester($req->uid)) { # 添加测试分区
  228. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  229. }
  230. }
  231. /**
  232. * 6002 客户端下载常量配置信息
  233. * @param Req $req
  234. * @return type
  235. */
  236. public static function downloadConstInfo($req) {
  237. $clientver = $req->paras[0]; # 客户端数据版本号
  238. $serverVer = GameConfig::ver(); # 最新数据版本号
  239. my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
  240. if ($clientver == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  241. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  242. $ret = array(
  243. 'version' => $clientver,
  244. 'data' => null);
  245. return Resp::ok($ret);
  246. }
  247. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  248. my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
  249. return Resp::ok(array('data' => $constInfo));
  250. }
  251. /**
  252. * 6001 客户端登录并返还玩家信息
  253. * @param Req $req
  254. * @return Resp
  255. */
  256. public static function loginUserInfo($req) {
  257. // return ResponseVo::ErrResponse($req, ErrCode::msg_methodnotimplement);
  258. $userInfo = UserProc::getUserInfo(gMem(), $req->zoneid, $req->uid); # 取玩家信息
  259. if ($userInfo == null) { # 新用户, -> 6006创建账号
  260. $ret = array(
  261. 'isNewUser' => true
  262. );
  263. return Resp::ok($ret);
  264. } else {//2.如果玩家已存在,则处理普通登录流程
  265. $req->userInfo = $userInfo; # 给Req挂载userInfo
  266. UserProc::checkContidays($req); # 连续登录,状态检查
  267. // UserProc::_checkUpdateGift($req); # 检查更新礼包
  268. // UserProc::fetchFromInteract($mem, $req); # 从交互体更新部分信息
  269. PayProc::m_refreshChargeOrders($req); # 刷新订单, 多平台版本
  270. PayProc::checkDeltest($req); # 检查内侧充值记录(函数内部会只检查一次)
  271. UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  272. $resp = Resp::ok($userInfo); # 设置返回值
  273. // if (isset($req->updateGift)) { # 透传更新礼包给Response
  274. // $resp->updateGift = $req->updateGift;
  275. // }
  276. self::backupUserInfo($req); # 数据回写
  277. self::updtateUserZoneInfo($req); # 1. 更新玩家分区记录
  278. }
  279. return $resp;
  280. }
  281. /**
  282. * 6003 领取连续登录奖励
  283. * @param Req $req
  284. */
  285. public static function acceptContiDaysGift($req) {
  286. $resp = Resp::err(ErrCode::err_method_notimplement);
  287. return $resp;
  288. }
  289. // /**
  290. // * 初始化卡牌图鉴信息
  291. // * @param UserGameModel $userInfo
  292. // */
  293. // private static function _intiHeroManual($userInfo) {
  294. // if (INIT_TUTORIAL == 1) { # 配合新手引导产生的图鉴数据
  295. // $userInfo->heroManual = JsonUtil::decode(INIT_GODPETMANUAL);
  296. // } else {
  297. // $userInfo->heroManual = new HeroManualModel();
  298. // $userInfo->heroManual->initInstance();
  299. // }
  300. // }
  301. //
  302. //
  303. // <editor-fold defaultstate="collapsed" desc="送审/测试用方法">
  304. /**
  305. * 6004 测试: 注册新用户UID
  306. * @param Req $req
  307. * @return type
  308. */
  309. public static function RegisterNewUID($req) {
  310. if (count($req->paras) < 2) { # 参数数量不足
  311. return Resp::err(ErrCode::parasnotenough_msg);
  312. }
  313. $userName = $req->paras[0]; # 取参数 昵称
  314. $pwd = $req->paras[1]; # 密码
  315. $email = count($req->paras) > 2 ? $req->paras[2] : ""; # 邮箱
  316. $phoneNumber = count($req->paras) > 3 ? $req->paras[3] : ""; # 电话号码
  317. $ret = RegNewUser::Write2MysqlUserInfo($userName, $pwd, $email, $phoneNumber); // 执行逻辑
  318. self::setNewbieGuideOver($req);
  319. return Resp::ok($ret);
  320. }
  321. /**
  322. * 6005 测试用的用户登录
  323. * @param Req $req
  324. */
  325. public static function TestUserLogin($req) {
  326. if (count($req->paras) < 2) {// 防御:参数数量不足
  327. return Resp::err(ErrCode::parasnotenough_msg);
  328. }
  329. $userName = $req->paras[0]; // 用户名
  330. $pwd = $req->paras[1]; // 密码
  331. $ret = RegNewUser::VerifyUserPwd($userName, $pwd); // 校验
  332. return Resp::ok($ret);
  333. }
  334. // </editor-fold>
  335. //
  336. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  337. /**
  338. * 检查昵称是否已经存在
  339. * @param string $roleName
  340. * @return boolean
  341. */
  342. static function checkRoleNameNotExist($roleName) {
  343. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  344. $sql = sprintf($sqlFormat, $roleName);
  345. $n = daoInst()->query($sql)->fetch();
  346. return $n->rows <= 0;
  347. }
  348. /**
  349. * 插入玩家新角色
  350. *
  351. * @param string $zoneid
  352. * @param string $userID
  353. * @param string $nickname
  354. * @param string $gender
  355. * @param string $profile_img
  356. * @param string $plat
  357. */
  358. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  359. $paydb = CPayInit();
  360. $sqlFormat = "INSERT INTO `tab_rolename` ( zoneid,userID,roleName,gender, profile,plat) "
  361. . "VALUES ('%s','%s','%s','%s','%s','%s')";
  362. $sql = sprintf($sqlFormat, $zoneid, $userID, #
  363. $paydb->escape_string($nickname), $gender, $profile_img, $plat);
  364. $paydb->query($sql);
  365. $paydb->close();
  366. }
  367. /**
  368. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  369. * @param Req $req
  370. */
  371. static function checkContidays($req, $isnew = 0) {
  372. $ret = TimeUtil::tsDay() - TimeUtil::tsDay($req->userInfo->game->lastLogin); // 对比登录日期
  373. if ($ret > 0) { # 当天第一次登录
  374. self::OnNewDay($req, $isnew);
  375. } else {
  376. # 更新下登录次数记录(任务计数器)
  377. }
  378. if ($ret == 1) { # 连续登录
  379. } else if ($ret >= 2) { # 隔天登录
  380. }
  381. $req->userInfo->game->lastLogin = now(); # 更新下访问时间
  382. return $ret;
  383. }
  384. /**
  385. * 处理当天第一次登录
  386. * @param RequesstVo $req
  387. * @param bool $isnew Description
  388. */
  389. static function OnNewDay($req, $isnew) {
  390. self::updatePlatUserRecord($req, $isnew); # 添加到到当天活跃玩家记录集合
  391. ActiveProc::DailyReset($req); # 抽奖、每日任务状态,计数器...
  392. FightProc::ClearByDay($req); # 战斗相关状态每日清理
  393. }
  394. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  395. /**
  396. * 创建用户
  397. * @param Req $req
  398. * @return UserInfoMo
  399. */
  400. static function createUser($req, $rolename, $gender, $profile_img) {
  401. $userInfo = new UserInfoMo();
  402. $req->userInfo = $userInfo; # 更新Req的userinfo,
  403. $userInfo->uid = $req->uid;
  404. $userInfo->zoneid = $req->zoneid;
  405. $userInfo->game = new UserGameModel();
  406. $userInfo->game->initialize(); # 初始化玩家数据
  407. $userInfo->game->name = $rolename;
  408. $userInfo->game->gender = $gender;
  409. $userInfo->game->img = $profile_img;
  410. $userInfo->game->firstLogin = now();
  411. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  412. // $userInfo->game->NewbieGuideOver = 1;
  413. // UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  414. $userInfo->interact = new UserInteractModel(); # 初始化交互体数据
  415. #Ps 6006是没有获得到Userinfo到Req中的
  416. UserProc::checkContidays($req, 1); # 每日状态检查
  417. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  418. UserProc::updateUserInfo(); # 回存用户数据
  419. // FriendProc::Init($req);
  420. // StatProc:: ...
  421. gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)); # 增加玩家数量计数
  422. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  423. return $userInfo;
  424. }
  425. /**
  426. * 整理平台玩家记录集
  427. * @param Req $req
  428. * @param int $isnew
  429. */
  430. private static function updatePlatUserRecord($req, $isnew = 0) {
  431. $zoneid = $req->zoneid;
  432. $uid = $req->uid;
  433. $user = $req->userInfo->game;
  434. $day = tsDay();
  435. $level = $user->level;
  436. $platUser = ObjectInit();
  437. $platUser->uid = $uid; #
  438. $platUser->name = $user->name; #
  439. $platUser->level = $level;
  440. $platUser->img = $user->img; # 头像字段
  441. $platUser->cash = $user->cash;
  442. $platUser->gold = $user->gold;
  443. $platUser->tili = $user->tili;
  444. $platUser->ts = now();
  445. $platUser->isnew = $isnew;
  446. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  447. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  448. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  449. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  450. }
  451. // </editor-fold>
  452. //
  453. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  454. /**
  455. * 玩家数据
  456. * @param CRedisUtil $mem
  457. * @param type $zoneid
  458. * @param type $uid
  459. */
  460. public static function getUserInfo($mem, $zoneid, $uid) {
  461. $key = MemKey_User::Info_hash($zoneid, $uid);
  462. $a = new UserGameModel();
  463. $a->readDataFromMem($key);
  464. // $a = $mem->get(MemKey_User::Info_hash($zoneid, $uid));
  465. if ($a) {
  466. $usrInfo = new UserInfoMo();
  467. $usrInfo->zoneid = $zoneid;
  468. $usrInfo->uid = $uid;
  469. $g = new UserGameModel($a);
  470. $usrInfo->game = $g;
  471. return $usrInfo;
  472. }
  473. return null;
  474. }
  475. /**
  476. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  477. */
  478. public static function updateUserInfo() {
  479. my_Assert(req(), "req()为空");
  480. my_Assert(req()->userInfo, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
  481. req()->userInfoChanged = TRUE; # 设置回写标志位
  482. }
  483. /**
  484. * 回写玩家数据
  485. * @param UserInfoMo $userInfo
  486. */
  487. public static function setUserInfo(UserInfoMo $userInfo) {
  488. if ($userInfo) {
  489. $zoneid = $userInfo->zoneid;
  490. $uid = $userInfo->uid;
  491. $userInfo->game->lastSaveTs = now();
  492. $key = MemKey_User::Info_hash($zoneid, $uid);
  493. return $userInfo->game->updateData($key);
  494. // return $mem->set(MemKey_User::Info($zoneid, $uid), $userInfo->game);
  495. }
  496. return false;
  497. }
  498. // </editor-fold>
  499. //
  500. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  501. /**
  502. * 读取玩家的分区记录
  503. * @param Req $req
  504. * @return UserZoneInfoModel Description
  505. */
  506. public static function getUserZoneInfo($req) {
  507. $ret = $req->mem->get(MemKey_User::Union_PlayedZoneInfo_normal($req->uid));
  508. return $ret;
  509. }
  510. /**
  511. * 更新玩家分区记录
  512. * @param Req $req
  513. */
  514. public static function updtateUserZoneInfo($req) {
  515. $userZoneInfo = self::getUserZoneInfo($req); # 取玩家分区记录
  516. if (!$userZoneInfo) {
  517. $userZoneInfo = new UserZoneInfoModel;
  518. }
  519. $level = 0;
  520. $zoneid = $req->zoneid;
  521. $playerName = "";
  522. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  523. $level = $req->userInfo->game->level;
  524. $playerName = $req->userInfo->game->name;
  525. } else {
  526. CLog::warn('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  527. }
  528. if (is_null($level)) {
  529. $level = 0;
  530. }
  531. $userZoneInfo->lastZone = new ZoneInfoModel($zoneid, $level, $playerName); # 更新玩家分区记录
  532. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  533. $req->mem->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  534. }
  535. // </editor-fold>
  536. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  537. /**
  538. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  539. * @history
  540. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  541. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  542. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  543. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  544. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  545. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  546. * @param Req $req
  547. */
  548. public static function backupUserInfo($req) {
  549. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  550. $value = base64_encode(gzdeflate(JsonUtil::encode($req->userInfo))); # blob数据,序列化下
  551. $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');
  552. ", # # 所以直接将序列化后的结果存进去吧,
  553. $req->uid, $req->zoneid, $tsday, $value); # zoneid, uid, tsday
  554. daoInst()->query($sql); # 也可以用exec($sql)
  555. }
  556. // </editor-fold>
  557. //</editor-fold>
  558. //
  559. }
  560. //
  561. // <editor-fold defaultstate="collapsed" desc="测试/送审 => 注册新用户的业务逻辑">
  562. /**
  563. * 注册新用户
  564. * @author gwang
  565. */
  566. class RegNewUser {
  567. /**
  568. * 查找已有用户
  569. */
  570. const SQL_SelectUser = "Select tid, pwd from `tab_register` where `userName` = '%s' order by tid limit 1;
  571. ";
  572. /**
  573. * 插入新用户, Ps 常量字符串只能这么写了
  574. */
  575. const SQL_InsertNewUser = <<<sql
  576. Insert Into `tab_register` ( `userName`, `pwd`, `mail`, `phoneNumber`) values ( '%s', '%s', '%s', '%s');
  577. sql;
  578. /**
  579. * 写用户信息到数据库
  580. * @param string $userName
  581. * @param string $pwd
  582. * @param string $email
  583. * @param string $phoneNumber
  584. * @return array
  585. */
  586. public static function Write2MysqlUserInfo($userName, $pwd, $email = "", $phoneNumber = "") {
  587. $paydb = CPayInit();
  588. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  589. $data = $paydb->fetch_result($sql_sel);
  590. if (count($data) > 0) { # 已经有用户了,那么注册失败.
  591. return array('ret' => -1, 'msg' => "这个账号已经注册过了.");
  592. } # 尚未注册, 继续执行
  593. $sql_insert = sprintf(self::SQL_InsertNewUser, $userName, $pwd, $email, $phoneNumber);
  594. if (false === $paydb->query($sql_insert)) { # 插入用户信息
  595. return array('ret' => -1, 'msg' => "数据插入失败, 请重试.");
  596. }
  597. $ret = array('ret' => 0, 'msg' => "注册成功."); # 插入成功, 返回
  598. $paydb->close();
  599. return $ret;
  600. }
  601. /**
  602. * 验证用户名和密码
  603. * @param type $userName
  604. * @param type $pwd
  605. */
  606. public static function VerifyUserPwd($userName, $pwd) {
  607. $paydb = CPayInit();
  608. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  609. $data = $paydb->fetch_result($sql_sel);
  610. $paydb->close();
  611. if (count($data) > 0) {
  612. if ($data[0]["pwd"] == $pwd) { # 验证成功
  613. return array('ret' => 0, 'msg' => "通过.");
  614. } else {
  615. return array('ret' => -1, 'msg' => "密码错误.");
  616. }
  617. }
  618. return array('ret' => -1, 'msg' => "账号不存在.");
  619. }
  620. }
  621. // </editor-fold>
  622. //