UserGameModel.php 11 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of UserGameModel
  5. * 游戏数据
  6. * @author gwang (mail@wanggangzero.cn)
  7. */
  8. class UserGameModel extends HashSaver {
  9. /**
  10. * 第一次登录时间
  11. * @var int
  12. */
  13. public $firstLogin;
  14. /**
  15. * 上次登录时间
  16. * @var int
  17. */
  18. public $lastLogin;
  19. /**
  20. * 上次活动时间
  21. * @var int
  22. */
  23. public $lastSaveTs;
  24. /**
  25. * @var int 当前等级
  26. */
  27. public $level; //
  28. /**
  29. * @var string 昵称
  30. */
  31. public $name; // 昵称
  32. /**
  33. * @var string 头像
  34. */
  35. public $img; // 头像
  36. /**
  37. * @var int 头像框Id
  38. */
  39. public $imgBorderId = 0;
  40. /**
  41. * @var int 金币
  42. */
  43. public $gold; // 金币
  44. /**
  45. * 钻石
  46. * @var int
  47. */
  48. public $cash; //
  49. /**
  50. * 分解后得倒的晶石
  51. * @var int
  52. */
  53. public $spar;
  54. /**
  55. * 体力值
  56. * @var int
  57. */
  58. public $tili = 120; //体力
  59. /**
  60. * 当前经验
  61. */
  62. public $xp = 0;
  63. /**
  64. * 升级经验
  65. * @var type
  66. */
  67. public $maxXp = 0;
  68. /**
  69. * @var int 好友赠送友情点数
  70. */
  71. public $friendPoint = 0;
  72. //
  73. // <editor-fold defaultstate="collapsed" desc=" 统计字段 ">
  74. /**
  75. * @var int 历史充值总金额(单位:分)
  76. */
  77. public $charge_amt = 0; //
  78. /**
  79. * @var int 游戏内赠送游戏币总额
  80. */
  81. public $gift_cash = 0; //
  82. // </editor-fold>
  83. //
  84. // ------------字段声明-------------
  85. /**
  86. * 玩家仓库
  87. * @var StoreModel
  88. */
  89. public $store;
  90. /**
  91. * 建筑
  92. * @var {}
  93. */
  94. public $buildings;
  95. /**
  96. * 英雄
  97. * @var UserGameHeroModel
  98. */
  99. public $heros;
  100. /**
  101. * 私有字段
  102. * @var PrivateStateModel
  103. */
  104. public $privateState;
  105. /**
  106. * @var UserSecretShopModel 玩家神秘商城数据
  107. */
  108. public $userSecretshop;
  109. /**
  110. * 关卡
  111. * @var UserGateDifficulty
  112. */
  113. public $gates;
  114. /**
  115. * @var UserTaskInfo 玩家任务数据
  116. */
  117. public $task;
  118. /**
  119. *
  120. * @var UserPVPModel pvp信息
  121. */
  122. public $pvp;
  123. /**
  124. * 战斗队伍配置信息
  125. * @var UserGateDifficulty
  126. */
  127. public $heroTeamConfig;
  128. /**
  129. * 新手引导
  130. * @var object
  131. */
  132. public $NewbieGuide;
  133. /**
  134. * 新手引导是否已经结束
  135. * @var type
  136. */
  137. public $NewbieGuideOver = 1;
  138. /**
  139. * @var UserProfile 角色画像
  140. */
  141. public $profile;
  142. /**
  143. * 用于给各个字段赋默认初始值
  144. * @return \UserGameModel
  145. */
  146. public function initialize() {
  147. my_Assert(GameConfig::primordial_data(), "找不到账号初始化数据"); # 防御
  148. $this->gold = GameConfig::primordial_data()->User_Gold;
  149. $this->cash = GameConfig::primordial_data()->User_Cash;
  150. $this->xp = GameConfig::primordial_data()->User_XP;
  151. $this->maxXp = 0;
  152. $this->level = 1;
  153. $this->name = '聂风';
  154. $this->spar = 0;
  155. $this->img = GameConfig::primordial_data()->User_img;
  156. # 添加默认战队设置
  157. $this->heroTeamConfig = JsonUtil::encode(GameConfig::primordial_data()->User_HeroTeamConfig);
  158. $this->store->initialize(); # 添加默认物品
  159. $this->privateState->currentId = count((array) $this->store->equipment) + 1;
  160. $this->heros->InitializeHero(); # 添加初始英雄
  161. $this->pvp = new UserPVPModel();
  162. $this->task->initialize(); # 任务初始化
  163. }
  164. /**
  165. * 构造函数
  166. * @param type $arg
  167. */
  168. public function __construct($arg = null) {
  169. if (null === $arg) { # 未传参数的情况下
  170. $this->buildings = ObjectInit(); # 建筑数据
  171. $this->privateState = new PrivateStateModel(); # 私有字段
  172. $this->privateState->initialize(); # 初始化默认数据
  173. $this->store = new StoreModel(); # 背包数据
  174. // $this->store->initialize(); # 添加默认物品
  175. $this->heros = new UserGameHeroModel(); # 英雄数据
  176. // $this->heros->InitializeHero(); # 添加初始英雄
  177. $this->gates = new UserGateDifficulty(); # 初始化关卡默认数据
  178. // $this->heroManual = new HeroManualModel(); # 初始化图鉴数据结构
  179. $this->NewbieGuide = ObjectInit(); # 初始化新手引导结构
  180. $this->pvp = new UserPVPModel(); # 初始化pvp模块
  181. $this->userSecretshop = new userSecretshopModel(); # 神秘商店
  182. $this->task = new UserTaskInfo(); # 任务数据
  183. } else { # 实参
  184. parent::__construct($arg); # 调用Object的构造函数
  185. }
  186. $this->profile = new UserProfile(); # 初始化用户画像模块
  187. }
  188. // <editor-fold defaultstate="collapsed" desc=" functions ">
  189. /**
  190. * 设置钻石数
  191. * @param UserGameModel $user
  192. * @param int $amt 数量
  193. */
  194. static public function set_Cash($user, $amt) {
  195. my_Assert($amt >= 0, "数量小于0");
  196. my_Assert($user, "user为空");
  197. my_Assert(isset($user->cash), "找不到cash字段");
  198. $user->cash = $amt; # 实际逻辑
  199. }
  200. /**
  201. * 扣除玩家晶石
  202. * @param UserGameModel $user
  203. * @param int $amt
  204. */
  205. static public function Consume_Spar($user, $amt) {
  206. if ($amt > 0 && isset($user) && isset($user->spar)) {
  207. if ($user->spar - $amt >= 0) {
  208. $user->spar -= $amt;
  209. return true;
  210. }
  211. }
  212. return false;
  213. }
  214. /**
  215. * 扣除玩家钻石
  216. * @param UserGameModel $user
  217. * @param int $amt
  218. * @return bool 成功与否
  219. */
  220. static public function Consume_Cash($user, $amt) {
  221. if ($amt >= 0 && isset($user) && isset($user->cash)) {
  222. if ($user->cash - $amt >= 0) {
  223. $user->cash -= $amt;
  224. return true;
  225. }
  226. }
  227. return false;
  228. }
  229. /**
  230. * 扣除玩家金币
  231. * @param UserGameModel $user
  232. * @param int $amt
  233. */
  234. static public function Consume_Gold($user, $amt) {
  235. if ($amt > 0 && isset($user) && isset($user->gold)) {
  236. if ($user->gold - $amt >= 0) {
  237. $user->gold -= $amt;
  238. return true;
  239. }
  240. }
  241. return false;
  242. }
  243. /**
  244. * 扣除玩家友情点
  245. * @param UserGameModel $user
  246. * @param int $amt
  247. */
  248. static public function Consume_FriendShipPoint($user, $amt) {
  249. if ($amt > 0 && isset($user) && isset($user->friendPoint)) {
  250. if ($user->friendPoint - $amt >= 0) {
  251. $user->friendPoint -= $amt;
  252. return true;
  253. }
  254. }
  255. return false;
  256. }
  257. /**
  258. * 扣除玩家碎片
  259. * @param UserGameModel $user
  260. * @param int $segmentId 碎片ID
  261. * @param int $amt 数量
  262. * @return boolean true 成功, false 失败
  263. */
  264. static public function Consume_HeroSegment($user, $segmentId, $amt) {
  265. if ($amt > 0 && isset($user)) {
  266. if (CommUtil::isPropertyExists($user->store->items, $segmentId)) {
  267. if ($user->store->items->$segmentId - $amt >= 0) {
  268. $user->store->items->$segmentId -= $amt;
  269. return true;
  270. }
  271. }
  272. }
  273. return false;
  274. }
  275. /**
  276. * 增加用户钻石
  277. * @param UserGameModel $user
  278. * @param type $amt
  279. * @return type
  280. */
  281. static function Add_Cash($user, $amt) {
  282. my_Assert($user, "user为空");
  283. my_Assert($amt >= 0, "amt值为负");
  284. $user->cash += $amt;
  285. }
  286. /**
  287. * 增加用户友情点
  288. * @param UserGameModel $user
  289. * @param type $amt
  290. * @return type
  291. */
  292. static function Add_FriendPoint($user, $amt) {
  293. my_Assert($user, "user为空");
  294. my_Assert($amt >= 0, "amt值为负");
  295. $user->friendPoint += $amt; # 业务逻辑
  296. }
  297. /**
  298. * 用户获得经验值
  299. * @param Req $req Description
  300. * @param int $amt
  301. */
  302. static function Add_Exp($user, $amt) {
  303. my_Assert($user, "user为空");
  304. my_Assert($amt >= 0, "amt值为负");
  305. $cfgLVs = GameConfig::playerlevel();
  306. $user->xp += $amt;
  307. $initLevel = $curLevel = $user->level;
  308. $nextLevel = $curLevel + 1;
  309. while ($user->xp >= $cfgLVs->$nextLevel->xp_need) { # 超过升级所需经验
  310. if ($user->level < glc()->Game_MaxPlayerLevel) { # 如果未到达最大等级
  311. $user->level++;
  312. $user->xp -= $cfgLVs->$nextLevel->xp_need;
  313. $curLevel = $user->level;
  314. $nextLevel = $curLevel + 1;
  315. my_Assert(CommUtil::isPropertyExists($cfgLVs, $nextLevel), ErrCode::err_const_no); // "取英雄升级常量数据失败." . $nextLevel . "级");
  316. $user->maxXp = $cfgLVs->$nextLevel->xp_need;
  317. // StatProc::UserLevel($nowlv); // 等级统计
  318. // todo:: 发发宝箱奖励, 如果有的话
  319. } else { // 如果已到达最大等级则仅补齐缺失的经验即可
  320. $user->xp = $user->maxXp; # 经验不能超过最大值
  321. break;
  322. }
  323. }
  324. if ($user->level != $initLevel) { # 插入玩家升级的系统消息
  325. SystemProc::UserLevelUp(req()->zoneid, $user, $user->level);
  326. TaskProc::OnUserLevelUp($user->level); # 通知任务模块,这里应该有事件模块
  327. }
  328. }
  329. /**
  330. * 用户获得金币
  331. * @param UserGameModel $user 玩家数据
  332. * @param int $amt
  333. */
  334. static function Add_Gold(&$user, $amt) {
  335. my_Assert($user, "参数null");
  336. my_Assert($amt >= 0, "参数为负");
  337. $user->gold += $amt;
  338. }
  339. /**
  340. * 给玩家增加体力
  341. * @param Req $req
  342. * @param int $amt
  343. * @return type
  344. */
  345. static function Add_tili($req, $amt) {
  346. $user = $req->userInfo->game;
  347. my_Assert($user, "user为空");
  348. my_Assert($amt >= 0, "体力amt小于0");
  349. ActiveProc::ChangeTili($amt);
  350. }
  351. // </editor-fold>
  352. // <editor-fold defaultstate="collapsed" desc="私有方法">
  353. //
  354. // </editor-fold>
  355. }