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- <?php
- namespace loyalsoft;
- /**
- * Description of RankProc 排行榜模块
- * @version
- * 1.0.0 Created at 2020.4.2. by --gwang
- * @author gwang (mail@wanggangzero.cn)
- * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
- */
- class RankProc {
- /**
- * 处理逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
- return self::GetFpowerRank($req);
- case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
- return self::DrawFpowerBreakThrougReward($req);
- case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
- return self::GetRankingOfUserFightPower($req);
- case CmdCode::rank_getTop1: # 6604 查询top1信息
- return self::RankGetAllTop1($req);
- case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
- return self::GetPassgateRank($req);
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
- //
- // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
- /**
- * [6601]拉取战斗力榜单数据
- * @param req $req
- */
- static function GetFpowerRank($req) {
- $RowsPerPage = 10; # 常量:每页数据条数10条
- $MaxRankId = 100; # 常量:最大上榜人数.
- $pageId = $req->paras[0]; # 参数:页码, 从零开始.
- $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
- $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
- $endId = $startid + $RowsPerPage - 1; # 结束id
- if ($endId > $MaxRankId) { # 榜单长度
- $endId = $MaxRankId;
- }
- $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
- $userInfos = array(); # 玩家信息
- foreach ($uids as $uid => $score) {
- $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
- $userInfos[] = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($uinfo->game->name, ""),
- 'level' => my_null_default($uinfo->game->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($uinfo->game->img, "")
- );
- }
- return Resp::ok(array('rankInfo' => $userInfos)); # 返回值
- }
- /**
- * [6602]领取战斗力突破奖励
- * @param req $req
- */
- static function DrawFpowerBreakThrougReward($req) {
- $rewardCondition = $req->paras[0]; # 领取奖励的档次条件(战斗力数值)
- $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
- $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
- $_power = 0;
- foreach ($no1 as $uid => $power) { #
- $_power = $power; # 状元的站立值
- break;
- }
- if ($_power < $rewardCondition) { # 不满足领取条件
- return Resp::err(ErrCode::rank_fpower_unlocked);
- }
- if (in_array($rewardCondition, $req->userInfo->game->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
- return Resp::err(ErrCode::rank_reward_hasgetted);
- }
- $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
- StoreProc::AddMultiItemInStore($req, $rewardMo->reward, $req->userInfo->game); # 发放奖励字符串.
- return Resp::ok(true);
- }
- /**
- * [6603]查询玩家战斗力排名
- * @param req $req
- */
- static function GetRankingOfUserFightPower($req) {
- $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
- $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
- $power = $req->mem->zscore($key, $req->uid); # 查询战斗力
- $ret = array(
- 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
- 'power' => $power
- );
- return Resp::ok($ret); # 返回
- }
- /**
- * [6604] 排行榜查询战斗力最高值
- * @param Req $req
- */
- static function RankGetAllTop1($req) {
- $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key 战力榜
- $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key 通关榜
- // $key_yanling ="";
- $ret = array(
- "fpower" => self::_RankGetTop1($req, $key_fPower),
- "passgate" => self::_RankGetTop1($req, $key_passgate),
- "yanling" => null
- );
- return Resp::ok($ret);
- }
- static function _RankGetTop1($req, $key) {
- $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
- foreach ($no1 as $uid => $score) { #
- $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
- return array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($uinfo->game->name, ""),
- 'level' => my_null_default($uinfo->game->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($uinfo->game->img, "")
- );
- }
- return null; # 未找到
- }
- // </editor-fold>
- //
- /**
- * [6605] 查询通关榜榜单信息
- * @param type $req
- * @return type
- */
- static function GetPassgateRank($req) {
- $RowsPerPage = 10; # 常量:每页数据条数10条
- $MaxRankId = 100; # 常量:最大上榜人数.
- $pageId = $req->paras[0]; # 参数:页码, 从零开始.
- $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
- $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
- $endId = $startid + $RowsPerPage - 1; # 结束id
- if ($endId > $MaxRankId) { # 榜单长度
- $endId = $MaxRankId;
- }
- $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
- $userInfos = array(); # 玩家信息
- foreach ($uids as $uid => $score) {
- $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
- $userInfos[] = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($uinfo->game->name, ""),
- 'level' => my_null_default($uinfo->game->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($uinfo->game->img, "")
- );
- }
- return Resp::ok(array('rankInfo' => $userInfos)); # 返回值
- }
- /**
- * [6603]查询玩家通关榜排名
- * @param req $req
- */
- static function GetRankingOfUserPassGate($req) {
- $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
- $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
- $power = $req->mem->zscore($key, $req->uid); # 查询通关记录
- $ret = array(
- 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
- 'power' => $power # # 通关记录
- );
- return Resp::ok($ret); # 返回
- }
- // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
- /**
- * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
- */
- const MaxUserCount = 1000000;
- /**
- * 辅助方法: 添加玩家通关记录
- * @param type $uid
- * @param type $gateId
- */
- public static function recordNewPassGateInfo($uid, $gateId) {
- $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
- $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
- $ranking = req()->mem->hincrby($key_count, $gateId, 1); # 添加通关计数
- $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
- req()->mem->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
- }
- // </editor-fold>
- }
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