RankProc.php 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. * @param Req $req
  15. */
  16. static function procMain($req) {
  17. switch ($req->cmd) {
  18. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  19. return self::GetFpowerRank($req);
  20. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  21. return self::DrawFpowerBreakThrougReward($req);
  22. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  23. return self::GetRankingOfUserFightPower($req);
  24. case CmdCode::rank_getTop1: # 6604 查询top1信息
  25. return self::RankGetAllTop1($req);
  26. case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  27. return self::GetPassgateRank($req);
  28. default:
  29. return Resp::err(ErrCode::cmd_err);
  30. }
  31. }
  32. //
  33. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  34. /**
  35. * [6601]拉取战斗力榜单数据
  36. * @param req $req
  37. */
  38. static function GetFpowerRank($req) {
  39. $RowsPerPage = 10; # 常量:每页数据条数10条
  40. $MaxRankId = 100; # 常量:最大上榜人数.
  41. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  42. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  43. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  44. $endId = $startid + $RowsPerPage - 1; # 结束id
  45. if ($endId > $MaxRankId) { # 榜单长度
  46. $endId = $MaxRankId;
  47. }
  48. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  49. $userInfos = array(); # 玩家信息
  50. foreach ($uids as $uid => $score) {
  51. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  52. $userInfos[] = array(# # 拼装玩家信息
  53. 'uid' => $uid,
  54. 'name' => my_null_default($uinfo->game->name, ""),
  55. 'level' => my_null_default($uinfo->game->level, 1),
  56. 'score' => my_null_default($score, 0),
  57. 'headImg' => my_null_default($uinfo->game->img, "")
  58. );
  59. }
  60. return Resp::ok(array('rankInfo' => $userInfos)); # 返回值
  61. }
  62. /**
  63. * [6602]领取战斗力突破奖励
  64. * @param req $req
  65. */
  66. static function DrawFpowerBreakThrougReward($req) {
  67. $rewardCondition = $req->paras[0]; # 领取奖励的档次条件(战斗力数值)
  68. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  69. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  70. $_power = 0;
  71. foreach ($no1 as $uid => $power) { #
  72. $_power = $power; # 状元的站立值
  73. break;
  74. }
  75. if ($_power < $rewardCondition) { # 不满足领取条件
  76. return Resp::err(ErrCode::rank_fpower_unlocked);
  77. }
  78. if (in_array($rewardCondition, $req->userInfo->game->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  79. return Resp::err(ErrCode::rank_reward_hasgetted);
  80. }
  81. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  82. StoreProc::AddMultiItemInStore($req, $rewardMo->reward, $req->userInfo->game); # 发放奖励字符串.
  83. return Resp::ok(true);
  84. }
  85. /**
  86. * [6603]查询玩家战斗力排名
  87. * @param req $req
  88. */
  89. static function GetRankingOfUserFightPower($req) {
  90. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  91. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  92. $power = $req->mem->zscore($key, $req->uid); # 查询战斗力
  93. $ret = array(
  94. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  95. 'power' => $power
  96. );
  97. return Resp::ok($ret); # 返回
  98. }
  99. /**
  100. * [6604] 排行榜查询战斗力最高值
  101. * @param Req $req
  102. */
  103. static function RankGetAllTop1($req) {
  104. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key 战力榜
  105. $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key 通关榜
  106. // $key_yanling ="";
  107. $ret = array(
  108. "fpower" => self::_RankGetTop1($req, $key_fPower),
  109. "passgate" => self::_RankGetTop1($req, $key_passgate),
  110. "yanling" => null
  111. );
  112. return Resp::ok($ret);
  113. }
  114. static function _RankGetTop1($req, $key) {
  115. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  116. foreach ($no1 as $uid => $score) { #
  117. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  118. return array(# # 拼装玩家信息
  119. 'uid' => $uid,
  120. 'name' => my_null_default($uinfo->game->name, ""),
  121. 'level' => my_null_default($uinfo->game->level, 1),
  122. 'score' => my_null_default($score, 0),
  123. 'headImg' => my_null_default($uinfo->game->img, "")
  124. );
  125. }
  126. return null; # 未找到
  127. }
  128. // </editor-fold>
  129. //
  130. /**
  131. * [6605] 查询通关榜榜单信息
  132. * @param type $req
  133. * @return type
  134. */
  135. static function GetPassgateRank($req) {
  136. $RowsPerPage = 10; # 常量:每页数据条数10条
  137. $MaxRankId = 100; # 常量:最大上榜人数.
  138. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  139. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  140. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  141. $endId = $startid + $RowsPerPage - 1; # 结束id
  142. if ($endId > $MaxRankId) { # 榜单长度
  143. $endId = $MaxRankId;
  144. }
  145. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  146. $userInfos = array(); # 玩家信息
  147. foreach ($uids as $uid => $score) {
  148. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  149. $userInfos[] = array(# # 拼装玩家信息
  150. 'uid' => $uid,
  151. 'name' => my_null_default($uinfo->game->name, ""),
  152. 'level' => my_null_default($uinfo->game->level, 1),
  153. 'score' => my_null_default($score, 0),
  154. 'headImg' => my_null_default($uinfo->game->img, "")
  155. );
  156. }
  157. return Resp::ok(array('rankInfo' => $userInfos)); # 返回值
  158. }
  159. /**
  160. * [6603]查询玩家通关榜排名
  161. * @param req $req
  162. */
  163. static function GetRankingOfUserPassGate($req) {
  164. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  165. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  166. $power = $req->mem->zscore($key, $req->uid); # 查询通关记录
  167. $ret = array(
  168. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  169. 'power' => $power # # 通关记录
  170. );
  171. return Resp::ok($ret); # 返回
  172. }
  173. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  174. /**
  175. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  176. */
  177. const MaxUserCount = 1000000;
  178. /**
  179. * 辅助方法: 添加玩家通关记录
  180. * @param type $uid
  181. * @param type $gateId
  182. */
  183. public static function recordNewPassGateInfo($uid, $gateId) {
  184. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  185. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  186. $ranking = req()->mem->hincrby($key_count, $gateId, 1); # 添加通关计数
  187. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  188. req()->mem->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  189. }
  190. // </editor-fold>
  191. }