Info_Store.php 2.7 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of StoreModel
  5. * 玩家背包/仓库数据模型
  6. * @author gwang
  7. */
  8. class Info_Store extends Object_ext {
  9. /**
  10. * 其他道具
  11. * @var array
  12. */
  13. public $items;
  14. /**
  15. * 任务卡道具(存在叠加)
  16. * @var array
  17. */
  18. public $taskcards;
  19. /**
  20. * 装备, 能强化升级, 独立于其它道具
  21. * @var type
  22. */
  23. public $equipment;
  24. /**
  25. * @var 言灵,能强化升级, 独立于其它道具
  26. */
  27. public $yanling;
  28. /**
  29. * 宝箱
  30. * @var array
  31. */
  32. public $boxes;
  33. /**
  34. * 英雄碎片,叠加
  35. * @var object
  36. * @deprecated since version 0
  37. */
  38. public $segement;
  39. /**
  40. * 触发限时随机礼包的记录
  41. * @var type
  42. */
  43. public $triggerLimitTsGift = array();
  44. /**
  45. * 玩家注册时初始化
  46. */
  47. public function initialize() {
  48. $this->boxes = GameConfig::primordial_data()->User_Store_boxes;
  49. $this->taskcards = ObjectInit();
  50. $this->items = JsonUtil::decode(GameConfig::primordial_data()->User_Store_items); # 初始含有一张黄金通知书
  51. $this->equipment = JsonUtil::decode(GameConfig::primordial_data()->User_Store_equipment); # 装备初始化数据
  52. $this->yanling = JsonUtil::decode(GameConfig::primordial_data()->User_Store_yanling); # 言灵初始化数据
  53. $this->segement = JsonUtil::decode(GameConfig::primordial_data()->User_Store_segment); # 碎片
  54. }
  55. /**
  56. * 返回指定物品的数量
  57. */
  58. function GetItemCount($typeId) {
  59. if (property_exists($this->items, $typeId)) {
  60. return $this->items->$typeId;
  61. }
  62. return 0;
  63. }
  64. function RemoveItemFromStore($typeId, $num) {
  65. my_Assert(CommUtil::isPropertyExists($this->items, $typeId), ErrCode::store_itemno_err); # 没有这个道具
  66. my_Assert($this->items->$typeId >= $num, ErrCode::store_itemnotenough); # 数量不足
  67. $this->items->$typeId -= $num;
  68. if ($this->items->$typeId == 0) {
  69. unset($this->items->$typeId);
  70. }
  71. NormalEventProc::OnBag_Remove_Item($typeId, $num); # 插入事件
  72. return ErrCode::ok;
  73. }
  74. /**
  75. * 扣除玩家碎片
  76. * @param int $segmentId 碎片ID
  77. * @param int $amt 数量
  78. * @return boolean true 成功, false 失败
  79. */
  80. function Consume_HeroSegment($segmentId, $amt) {
  81. if ($amt > 0) {
  82. if (CommUtil::isPropertyExists($this->items, $segmentId)) {
  83. if ($this->items->$segmentId - $amt >= 0) {
  84. $this->items->$segmentId -= $amt;
  85. return true;
  86. }
  87. }
  88. }
  89. return false;
  90. }
  91. }