EmailProc.php 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562
  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. * @author gwang
  22. * @version 2.0.0 言灵世界2改版邮件系统 2020.8.13
  23. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. /**
  29. * 邮件最大容量100封
  30. */
  31. const MaxMailContent = 100;
  32. /**
  33. * 邮件最大过期时间7天
  34. */
  35. const MaxMailExpireTs = 7 * 24 * 3600;
  36. /**
  37. * 邮件日志表
  38. */
  39. const MailLog_TableName = 'tab_mailrecord';
  40. public static function procMain($req) {
  41. switch ($req->cmd) {
  42. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  43. return EmailProc::RefreshEmailList($req);
  44. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  45. return EmailProc::ReadEmail($req);
  46. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  47. return EmailProc::DrawEmailAppendix($req);
  48. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  49. return EmailProc::DrawAllEmailAppendixes($req);
  50. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  51. return EmailProc::DelReadedEmail($req);
  52. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  53. return EmailProc::queryNotReadEmails($req);
  54. default:
  55. return Resp::err(ErrCode::cmd_err);
  56. }
  57. }
  58. // <editor-fold defaultstate="collapsed" desc=" API ">
  59. /**
  60. * 【6706】查询未处理邮件数量
  61. * @param req $req
  62. */
  63. static function queryNotReadEmails($req) {
  64. $uid = $req->uid;
  65. $zoneid = $req->zoneid;
  66. $n = 0; # 计数器
  67. $mails = self::getMailQueue($zoneid, $uid);
  68. foreach ($mails as $m) {
  69. // isEditor() and $m = new EmailModel();
  70. if (!$m->readts <= 0) {
  71. $n += 1;
  72. }
  73. }
  74. return Resp::ok(array('num' => $n));
  75. }
  76. /**
  77. * 【6701】拉取最新邮件列表
  78. * @param Req $req
  79. */
  80. public static function RefreshEmailList($req) {
  81. $uid = $req->uid;
  82. $zoneid = $req->zoneid;
  83. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  84. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  85. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  86. var_dump($mails);
  87. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  88. }
  89. /**
  90. * 【6702】读取一封邮件, 更新readts
  91. * @param Req $req
  92. */
  93. public static function ReadEmail($req) {
  94. $uid = $req->uid;
  95. $zoneid = $req->zoneid;
  96. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  97. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  98. $mail = self::getMail($zoneid, $uid, $mailId);
  99. $mail->readts = now();
  100. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  101. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  102. return Resp::ok(array("rewardstr" => $mail->appendix));
  103. }
  104. /**
  105. * 【6703】 领取一封邮件的附件,更新drawedts
  106. * @param req $req
  107. * @return type
  108. */
  109. public static function DrawEmailAppendix($req) {
  110. $uid = $req->uid;
  111. $zoneid = $req->zoneid;
  112. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  113. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  114. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  115. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  116. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  117. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  118. $err = StoreProc::AddMultiItemInStore($req, $mail->appendix, 4); # 发放奖励
  119. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  120. $mail->drawedts = now(); # 更新领取时间戳
  121. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  122. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  123. UserProc::updateUserInfo();
  124. return Resp::ok(array(# # 同步数据
  125. 'gold' => $req->userInfo->game->baseInfo->gold,
  126. 'cash' => $req->userInfo->game->baseInfo->cash,
  127. 'store' => $req->userInfo->game->store,
  128. 'hero' => $req->userInfo->game->heros,
  129. 'num' => 1,
  130. 'reward' => $mail->appendix
  131. ));
  132. }
  133. /**
  134. * 【6704】 领取所有邮件附件奖励
  135. * @param req $req
  136. * @return type
  137. */
  138. public static function DrawAllEmailAppendixes($req) {
  139. $uid = $req->uid;
  140. $zoneid = $req->zoneid;
  141. $arr = ArrayInit(); # 记录奖励字符串
  142. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  143. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  144. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  145. foreach ($mails as $m) { # 遍历所有邮件
  146. isEditor() and $m = new EmailModel;
  147. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  148. if ($m->drawedts > 0) { # 已领取邮件跳过
  149. continue;
  150. }
  151. $err = StoreProc::AddMultiItemInStore($req, $m->appendix, 4);
  152. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  153. $m->drawedts = now(); # 更新下领取时间戳
  154. if ($m->readts <= 0) { # 更新下读取时间戳
  155. $m->readts = now();
  156. }
  157. $arr[] = $m->appendix;
  158. $rewardEmailIds[] = $m->mailId;
  159. } // else # 无附件的邮件不管
  160. }
  161. $asocMails = array();
  162. foreach ($mails as $mm) { # 转为关联数组
  163. // isEditor() and $mm = new EmailModel;
  164. $asocMails[$mm->mailId] = $mm;
  165. }
  166. $n = count($rewardEmailIds); # 计数,领取邮件数量
  167. if ($n > 0) {
  168. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  169. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  170. }
  171. $reward = implode(';', $arr); # 拼接下奖励字符串
  172. UserProc::updateUserInfo();
  173. return Resp::ok(array(# # 同步数据
  174. 'gold' => $req->userInfo->game->baseInfo->gold,
  175. 'cash' => $req->userInfo->game->baseInfo->cash,
  176. 'store' => $req->userInfo->game->store,
  177. 'hero' => $req->userInfo->game->heros,
  178. 'num' => $n,
  179. 'reward' => $reward));
  180. }
  181. /**
  182. * 【6705】 删除所有已读邮件
  183. * @param req $req
  184. * @return type
  185. */
  186. public static function DelReadedEmail($req) {
  187. $uid = $req->uid;
  188. $zoneid = $req->zoneid;
  189. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  190. $n = 0; # 记个数,看一共删除几封邮件
  191. foreach ($mails as $m) {
  192. isEditor() and $m = new EmailModel;
  193. if ($m->readts <= 0) { # 未读邮件跳过
  194. continue;
  195. }
  196. if ($m->isExistReward()) { # 包含附件,
  197. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  198. continue;
  199. }
  200. }
  201. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  202. $n++;
  203. }
  204. return Resp::ok(array('num' => $n)); # 返回删除数量
  205. }
  206. // </editor-fold>
  207. //
  208. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  209. /**
  210. * 系统邮件 - 发送竞技场赛季排行榜奖励
  211. * @param type $zoneid
  212. * @param type $uid
  213. * @param type $rank
  214. */
  215. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  216. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  217. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  218. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  219. $arr = explode(',', $rkrwd->reward_season);
  220. $itemid = $arr[0];
  221. $num = $arr[1];
  222. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  223. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  224. "$itemid,$num");
  225. self::InsertMail($zoneid, $uid, $mail);
  226. break;
  227. }
  228. }
  229. }
  230. /**
  231. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  232. * @param type $zoneid
  233. * @param type $uid
  234. * @param type $rank
  235. */
  236. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  237. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  238. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  239. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  240. $arr = explode(',', $rkrwd->reward_day);
  241. $itemid = $arr[0];
  242. $num = $arr[1];
  243. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  244. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  245. "$itemid,$num");
  246. self::InsertMail($zoneid, $uid, $mail);
  247. break;
  248. }
  249. }
  250. }
  251. /**
  252. * 删档内侧补偿邮件
  253. * @param type $zoneid
  254. * @param type $uid
  255. * @param type $name
  256. * @param type $content
  257. */
  258. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  259. $arr = explode(',', $content);
  260. $itemid = $arr[0];
  261. $num = intval($arr[1]) * 2; # 2倍返还
  262. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  263. "感谢您在之前的删档内侧活动中充值购买$name.", "$itemid, $num");
  264. self::InsertMail($zoneid, $uid, $mail);
  265. }
  266. // </editor-fold>
  267. //
  268. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  269. /**
  270. * 系统邮件 - 公会申请被拒,通知玩家
  271. * @param type $zoneid
  272. * @param type $uid
  273. * @param type $rank
  274. */
  275. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  276. $mail = new EmailModel(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  277. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  278. self::InsertMail($zoneid, $uid, $mail);
  279. }
  280. /**
  281. * 系统邮件 - 公会捐献碎片结算
  282. * @param type $zoneid
  283. * @param type $uid
  284. * @param type $rank
  285. */
  286. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  287. $itemId = $chipArr[0];
  288. $itemNum = $chipArr[1];
  289. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  290. $mail = new EmailModel(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  291. $content, "$itemId, $itemNum", "公会");
  292. self::InsertMail($zoneid, $uid, $mail);
  293. }
  294. /**
  295. * 系统邮件 - 公会钻石礼包奖励结算
  296. * @param type $zoneid
  297. * @param type $uid
  298. * @param type $rank
  299. */
  300. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  301. $mail = new EmailModel(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  302. "系统回赠礼品", "$itemId, $num", "公会");
  303. self::InsertMail($zoneid, $uid, $mail);
  304. }
  305. /**
  306. * 公会公告邮件
  307. * @param type $zoneid
  308. * @param type $uid
  309. * @param type $content
  310. */
  311. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  312. $mail = new EmailModel(null, enum_Mail_Type::GuildNoticeMail, $title, #
  313. $content, "", "公会");
  314. self::InsertMail($zoneid, $uid, $mail);
  315. }
  316. // </editor-fold>
  317. //
  318. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  319. /**
  320. * 插入邮件
  321. * @param int $zoneid
  322. * @param string $uid
  323. * @param EmailModel $mail
  324. */
  325. private static function InsertMail($zoneid, $uid, $mail) {
  326. $mem = gMem();
  327. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  328. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  329. $mail->insertts = now();
  330. $mail->mailId = $mem->increment($key_id);
  331. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  332. $mail->mailId = $mem->increment($key_id);
  333. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  334. // todo: 重试都没能成功的话, 记录下日志, log err;
  335. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  336. }
  337. }
  338. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  339. return $mail->mailId;
  340. }
  341. /**
  342. * 回写mail数据
  343. * @param type $zoneid
  344. * @param type $uid
  345. * @param EmailModel $mail
  346. */
  347. private static function updateMail($zoneid, $uid, $mail) {
  348. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  349. }
  350. /**
  351. * 批量回写mail数据
  352. * @param type $zoneid
  353. * @param type $uid
  354. * @param dic<mailId, EmailModel> $mails
  355. */
  356. private static function updateMails($zoneid, $uid, $mails) {
  357. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  358. }
  359. /**
  360. *
  361. * @param type $zoneid
  362. * @param type $uid
  363. * @param EmailModel $mail
  364. */
  365. private static function logMail($zoneid, $uid, $mail) {
  366. $data = array(
  367. 'mailId' => $mail->mailId,
  368. 'zoneid' => $zoneid,
  369. 'appendix' => $mail->appendix,
  370. 'type' => $mail->type,
  371. 'sender_name' => $mail->sender_name,
  372. 'sender_uid' => $mail->sender_uid,
  373. 'to_uid' => $uid, # # this mail is send to me 啊.
  374. 'title' => $mail->title,
  375. 'content' => $mail->content,
  376. 'tag' => $mail->tag
  377. );
  378. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  379. }
  380. /**
  381. * 更新邮件的领取记录
  382. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  383. * 0 created at 言灵世界1.0
  384. * @param type $ids
  385. */
  386. static function logMailDrawed($ids, $uid, $zoneid) {
  387. daoInst()->update(self::MailLog_TableName)->data(array(
  388. 'drawedts' => now()
  389. ))->where('mailId')->in($ids)->
  390. andWhere('zoneid')->eq($zoneid)->
  391. andWhere('to_uid')->eq($uid)->
  392. exec();
  393. }
  394. /**
  395. * 更新邮件的读取/打开记录
  396. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  397. * 0 created at 言灵世界1.0
  398. * @param type $ids
  399. */
  400. static function logMailReaded($ids, $uid, $zoneid) {
  401. daoInst()->update(self::MailLog_TableName)->data(array(
  402. 'readts' => now()
  403. ))->where('mailId')->in($ids)->
  404. andWhere('zoneid')->eq($zoneid)->
  405. andWhere('to_uid')->eq($uid)->
  406. exec();
  407. }
  408. /**
  409. * 刷新系统派发邮件到玩家邮件列表
  410. * @param int $zoneid
  411. * @param string $uid
  412. * @return void
  413. */
  414. private static function refreshSysMail($zoneid, $uid) {
  415. $mem = gMem();
  416. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  417. if (!$sysMailQueue) {
  418. return; # 系统消息为空
  419. }
  420. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  421. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  422. foreach ($sysMailQueue as $sysId => $sysMail) {
  423. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  424. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  425. $ts = now();
  426. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  427. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  428. continue; # 继续处理下一封
  429. }
  430. if ($ts < $sysMail->startts) {
  431. continue; # 系统邮件尚未生效, 跳过
  432. } # else => 有效期内,继续处理
  433. $mail = new EmailModel($sysMail); # 创建邮件
  434. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  435. $mail->sender_uid = $mail->sender_name = "系统"; # 设置发送者昵称和uid为系统
  436. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  437. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  438. }
  439. }
  440. }
  441. /**
  442. * 清理过期邮件
  443. * @param string $zoneid
  444. * @param string $uid
  445. * @return void
  446. */
  447. private static function clearExpireMails($zoneid, $uid) {
  448. $ts = now();
  449. $mem = gMem();
  450. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  451. $arr = $mem->hgetall($key); # 所有邮件
  452. $del = array_filter((array) $arr, function($v) use($ts) {
  453. $email = new EmailModel($v);
  454. return $email->ExpireTs() < $ts; # 选出过期邮件
  455. });
  456. if (count($del)) { # >0
  457. $mem->hdel($key, array_keys($del)); # 批量清除
  458. }
  459. }
  460. /**
  461. * 获取邮件序列
  462. * @param int $zoneid
  463. * @param string $uid
  464. * @return array
  465. */
  466. private static function getMailQueue($zoneid, $uid) {
  467. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  468. $keys = gMem()->hkeys($key); # 拉取所有id
  469. var_dump($keys);
  470. sort($keys); # 排序
  471. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  472. var_dump($mkeys);
  473. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  474. $ret = array_map(function($v) {
  475. return new EmailModel($v); # 装箱
  476. }, $mails);
  477. return array_values($ret);
  478. }
  479. /**
  480. * 获取邮件
  481. * @param int $zoneid
  482. * @param string $uid
  483. * @param int $mailId
  484. * @return EmailModel
  485. */
  486. private static function getMail($zoneid, $uid, $mailId) {
  487. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  488. my_Assert($m, ErrCode::email_not_found);
  489. return new EmailModel($m);
  490. }
  491. /**
  492. * 删除邮件
  493. * @param int $zoneid
  494. * @param string $uid
  495. * @param int $mailId
  496. * @return int 删除的邮件数量, (0,1)
  497. */
  498. private static function delMail($zoneid, $uid, $mailId) {
  499. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  500. }
  501. /**
  502. * 清空邮件列表
  503. * @param int $zoneid
  504. * @param string $uid
  505. * @return int 删除邮件的条数, (0,n)
  506. */
  507. private static function clearMailQueue($zoneid, $uid) {
  508. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  509. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  510. gMem()->delete($key); # 删除邮件列表
  511. return $n;
  512. }
  513. // </editor-fold>
  514. }