ActiveProc.php 35 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/ActiveProc/CipheredBase32.php'; # 算法库
  4. /**
  5. * 活动模块
  6. */
  7. class ActiveProc {
  8. /**
  9. * 兑换码礼包使用记录
  10. */
  11. const tab_toke_gift = 'tab_token_gift';
  12. /**
  13. * 逻辑分发
  14. * 所有的Proc中必须有这样一个方法
  15. */
  16. public static function procMain() {
  17. switch (req()->cmd) {
  18. case CmdCode::active_day7_drawreward: # 6502 领取七日签到奖励
  19. return self::Day7_DrawReward();
  20. case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
  21. return ActiveProc::GetZonePublicTS();
  22. case CmdCode::active_getTodayOnlineInfos: # 6504 查询当天在线时长
  23. return self::getTotayOnlineInfos();
  24. case CmdCode::Task_Tili: # 6508 体力变化
  25. return ActiveProc::RecoveryTili();
  26. case CmdCode::active_token_drawReward: # 6512 兑换码礼包
  27. return self::drawActivePackageByCode();
  28. case CmdCode::active_draw_onlinegift: # 6513 领取在线(时长)礼包
  29. return self::drawOnlineGift();
  30. case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
  31. return self::drawRegGift();
  32. case CmdCode::active_presentTili: # 6515 领取在线赠送体力
  33. return self::drawTiliGift();
  34. case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
  35. return self::getRegNumber();
  36. case CmdCode::active_shenmiaoDrawPrize: # 6505 什么抽奖
  37. return self::shenmiaoDrawPrize();
  38. case CmdCode::active_GetShenmiaoData:
  39. return self::GetShenmiaoData();
  40. case CmdCode::active_BuyShenmiaoDrawTicket:
  41. return self::buyShenmiaoDrawTicket();
  42. default:
  43. return Resp::err(ErrCode::cmd_err);
  44. }
  45. }
  46. /**
  47. * 每天重置
  48. */
  49. static function DailyReset() {
  50. self::DailyResetDay7Task();
  51. self::ClearOnlineGiftTs();
  52. self::ClearDailyTiliGift();
  53. }
  54. // <editor-fold defaultstate="collapsed" desc=" 赠送体力 ">
  55. /**
  56. * 获取神庙的主界面信息
  57. */
  58. static function GetShenmiaoData() {
  59. $req = req();
  60. //$shenmiaoInfo = ctx()->shenmiao;
  61. $shenmiaoInfo = new Info_ShenMiao(ctx()->shenmiao);
  62. $shenmiaoInfo->initActiveItem();
  63. ctx()->shenmiao = $shenmiaoInfo;
  64. UserProc::updateUserInfo();
  65. return Resp::ok(array(# # 返回值
  66. 'shenmiaoInfo' => $shenmiaoInfo,
  67. ));
  68. }
  69. /**
  70. * 购买神庙券 临时
  71. * @return type
  72. */
  73. static function buyShenmiaoDrawTicket() {
  74. $req = req();
  75. list($costId, $num) = $req->paras;
  76. $dic = GameConfig::shop_getItem($costId);
  77. my_Assert($dic != null, ErrCode::err_const_no);
  78. $baseInfo = ctx()->baseInfo;
  79. $costNum = $dic->price * $num;
  80. my_Assert($baseInfo->cash >= $costNum, ErrCode::notenough_cash_msg);
  81. ctx()->base()->Consume_Cash($costNum);
  82. if ($costId == 801022) {
  83. $costId = 3320001;
  84. } else {
  85. $costId = 3330001;
  86. }
  87. StoreProc::AddMultiItemInStore($costId . ',' . $num);
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array(# # 返回值
  90. 'cash' => ctx()->baseInfo->cash,
  91. 'store' => ctx()->store,
  92. ));
  93. }
  94. /**
  95. * 神庙抽奖
  96. */
  97. static function ShenmiaoDrawPrize() {
  98. $req = req();
  99. list($type, $num) = $req->paras;
  100. $shenmiaoInfo = ctx()->shenmiao;
  101. my_Assert(StlUtil::dictHasProperty($shenmiaoInfo->activeDic, $type), ErrCode::active_activeNoExistent);
  102. $list = array();
  103. if (Enum_Active::NewWish == $type) {
  104. my_Assert($shenmiaoInfo->activeDic->$type->num < glc()->UserWishNumLimit, ErrCode::active_NewUserActiveNumLimit);
  105. my_Assert($num == 10, ErrCode::active_NewUserActiveNumLimit);
  106. $shenmiaoInfo->activeDic->$type->num += $num;
  107. $shenmiaoInfo->activeDic->$type->totalNum += $num;
  108. $shenmo = GameConfig::shenmiao_getItem($shenmiaoInfo->activeDic->$type->id);
  109. self::cost($req, $shenmo, $num);
  110. $tag = false;
  111. $n = 0;
  112. for ($index = 0; $index < $num; $index++) {
  113. $n += 1;
  114. $itemType = self::activeRandom($shenmo->per, $shenmo);
  115. if ($itemType >= 2) {
  116. $tag = true;
  117. }
  118. if ($n == 10 && $tag == false && $shenmiaoInfo->activeDic->$type->totalNum > 10) {
  119. $list[] = self::getActiveRandomItem(Enum_ActiveItemType::Sr, $shenmo); //self::randSsrUr($shenmo->per)
  120. } else {
  121. if ($shenmiaoInfo->activeDic->$type->totalNum <= 10) {
  122. $itemType = Enum_ActiveItemType::R;
  123. }
  124. $nId = self::getActiveRandomItem($itemType, $shenmo);
  125. $list[] = $nId;
  126. }
  127. }
  128. if ($shenmiaoInfo->activeDic->$type->totalNum == 10 && !in_array($shenmo->must, $list)) {//首次10连抽有必出--临时
  129. $list[0] = $shenmo->must;
  130. }
  131. if ($shenmiaoInfo->activeDic->$type->totalNum >= glc()->UserWishNumLimit) {
  132. $shenmiaoInfo->isComNewWish = 1;
  133. StlUtil::dictRemove($shenmiaoInfo->activeDic, $type);
  134. }
  135. if ($num == 1) {
  136. StatisticsProc::TargetStatistics(Enum_TargetStatistics::newUserLotteryDraw_one);
  137. } else {
  138. StatisticsProc::TargetStatistics(Enum_TargetStatistics::newUserLotteryDraw_ten);
  139. }
  140. } else if (Enum_Active::OpenWish == $type) {
  141. $shenmo = GameConfig::shenmiao_getItem($shenmiaoInfo->activeDic->$type->id);
  142. if ($num == 1) {
  143. $shenmiaoInfo->activeDic->$type->num += $num;
  144. self::cost($req, $shenmo);
  145. $list[] = self::drawOneLottery($shenmo, $type);
  146. } else {//10连抽
  147. self::cost($req, $shenmo, $num);
  148. $shenmiaoInfo->activeDic->$type->totalNum += $num;
  149. $list = self::drawTenLottery($shenmo, $type, $num);
  150. }
  151. if ($num == 1) {
  152. StatisticsProc::TargetStatistics(Enum_TargetStatistics::commonLotteryDraw_one);
  153. } else {
  154. StatisticsProc::TargetStatistics(Enum_TargetStatistics::commonLotteryDraw_ten);
  155. }
  156. } else {//不定期活动
  157. $shenmo = GameConfig::shenmiao_getItem($shenmiaoInfo->activeDic->$type->id);
  158. if ($num == 1) {
  159. self::cost($req, $shenmo, $num);
  160. $shenmiaoInfo->activeDic->$type->num += $num;
  161. $list[] = self::drawOneLottery($shenmo, $type);
  162. } else {
  163. self::cost($req, $shenmo, $num);
  164. $shenmiaoInfo->activeDic->$type->totalNum += $num;
  165. $list = self::drawTenLottery($shenmo, $type, $num);
  166. }
  167. if ($num == 1) {
  168. if ($type == 4) {
  169. StatisticsProc::TargetStatistics(Enum_TargetStatistics::yanLingLotteryDraw_one);
  170. } elseif ($type == 5) {
  171. StatisticsProc::TargetStatistics(Enum_TargetStatistics::weaponLotteryDraw_one);
  172. }
  173. } else {
  174. if ($type == 4) {
  175. StatisticsProc::TargetStatistics(Enum_TargetStatistics::yanLingLotteryDraw_ten);
  176. } elseif ($type == 5) {
  177. StatisticsProc::TargetStatistics(Enum_TargetStatistics::weaponLotteryDraw_ten);
  178. }
  179. }
  180. }
  181. foreach ($list as $id) {
  182. $s = $id . ',1';
  183. StoreProc::AddMultiItemInStore($s);
  184. }
  185. ctx()->shenmiao = $shenmiaoInfo;
  186. UserProc::updateUserInfo();
  187. TaskProc::OnTempleLottery(); # 检测神庙抽奖任务
  188. return Resp::ok(array(# # 返回值
  189. 'shenmiaoInfo' => $shenmiaoInfo,
  190. 'list' => $list,
  191. 'store' => ctx()->store,
  192. ));
  193. }
  194. /**
  195. * 1连抽
  196. * @param type $shenmo
  197. * @param type $type
  198. * @param type $num
  199. * @return type
  200. */
  201. public static function drawOneLottery($shenmo, $type) {
  202. $req = req();
  203. $shenmiaoInfo = ctx()->shenmiao;
  204. $itemType = self::activeRandom($shenmo->per, $shenmo);
  205. if ($type == Enum_Active::OpenWish) {
  206. $aid = self::getActiveRandomItem($itemType, $shenmo);
  207. } else {
  208. $aid = self::getActiveRandomItem_3($itemType, $shenmo, $type); # 随机出的id
  209. }
  210. if ($shenmiaoInfo->activeDic->$type->num % glc()->Active_UR_Num == 0 && $itemType != Enum_ActiveItemType::Ssr) {
  211. if ($type == Enum_Active::OpenWish) {
  212. $aid = self::getActiveRandomItem(Enum_ActiveItemType::Ssr, $shenmo);
  213. } else {
  214. $aid = self::getActiveRandomItem_3(Enum_ActiveItemType::Ssr, $shenmo, $type);
  215. }
  216. }
  217. return $aid;
  218. }
  219. /**
  220. * 10连抽
  221. * @param type $type
  222. * @param type $num
  223. */
  224. public static function drawTenLottery($shenmo, $type, $num) {
  225. $req = req();
  226. $shenmiaoInfo = ctx()->shenmiao;
  227. $tag = false;
  228. $n = 0;
  229. $list = array();
  230. for ($index1 = 0; $index1 < $num; $index1++) {
  231. $n += 1;
  232. $itemType = self::activeRandom($shenmo->per, $shenmo);
  233. if ($itemType >= 2) {
  234. $tag = true;
  235. }
  236. if ($n == 10 && $tag == false) {
  237. if ($type == Enum_Active::OpenWish) {
  238. $list[] = self::getActiveRandomItem(Enum_ActiveItemType::Sr, $shenmo); //self::randSsrUr($shenmo->per)
  239. } else {
  240. $list[] = self::getActiveRandomItem_3(Enum_ActiveItemType::Sr, $shenmo, $type);
  241. }
  242. } else {
  243. if ($type == Enum_Active::OpenWish) {
  244. $list[] = self::getActiveRandomItem($itemType, $shenmo);
  245. } else {
  246. $list[] = self::getActiveRandomItem_3($itemType, $shenmo, $type);
  247. }
  248. }
  249. }
  250. if ($shenmiaoInfo->activeDic->$type->totalNum >= glc()->Active_UR_Num) { # 第90次必得
  251. if ($type == Enum_Active::OpenWish) {
  252. $aid = self::getActiveRandomItem(Enum_ActiveItemType::Ssr, $shenmo);
  253. } else {
  254. $aid = self::getActiveRandomItem_3(Enum_ActiveItemType::Ssr, $shenmo, $type);
  255. }
  256. $list[0] = $aid;
  257. $shenmiaoInfo->activeDic->$type->totalNum = 0;
  258. }
  259. return $list;
  260. }
  261. public static function prizeTypeRand($str) {
  262. if (strpos($str, ';')) { # 包含;说明里面奖品类型不同获得的概率不同
  263. $sList = explode(';', $str);
  264. $dic = new \stdClass();
  265. $rand = rand(1, 100);
  266. $start = 0;
  267. $end = 0;
  268. foreach ($sList as $val) {
  269. $itemList = explode('-', $val);
  270. $end = $itemList[1] + $start;
  271. if ($rand > $start && $rand <= $end) {
  272. $id = self::randList(explode(',', $itemList[0]));
  273. break;
  274. }
  275. $start = $end;
  276. }
  277. } else {
  278. $id = self::randList(explode(',', $str));
  279. }
  280. return $id;
  281. }
  282. /**
  283. * 抽奖消耗
  284. */
  285. public static function cost($req, $shenmo, $num = 1) {
  286. $sList = explode(',', $shenmo->cost);
  287. $costVal = $sList[1] * $num;
  288. if ($shenmo->discount != 0) {
  289. $costVal = $sList[1] * $num * $shenmo->discount / 100;
  290. }
  291. StoreProc::removeItemFromStore(ctx()->store, $sList[0], $costVal);
  292. }
  293. /**
  294. *
  295. * @param type $randCtx
  296. * @param sm_shenmiao $mo
  297. * @return int
  298. */
  299. public static function activeRandom($randCtx, $mo) {
  300. $rand = rand(1, 10000);
  301. $type = 1;
  302. $list = explode(',', $randCtx);
  303. $start = 0;
  304. foreach ($list as $val) {
  305. $end = $val + $start;
  306. if ($rand > $start && $rand <= $end) {
  307. break;
  308. }
  309. $type += 1;
  310. $start = $end;
  311. }
  312. return $type;
  313. }
  314. /**
  315. *
  316. * @param type $arr
  317. * @return type
  318. */
  319. public static function randList($arr) {
  320. $rand = rand(0, count($arr) - 1);
  321. return $arr[$rand];
  322. }
  323. /**
  324. *
  325. * @param type $type
  326. * @param type $mo
  327. * @return type
  328. */
  329. public static function getActiveRandomItem($type, $mo) {
  330. $id = 0;
  331. switch ($type) {
  332. case Enum_ActiveItemType::R:
  333. $id = self::prizeTypeRand($mo->rList);
  334. //$id = self::randList(explode(',', $mo->srList));
  335. break;
  336. case Enum_ActiveItemType::Sr:
  337. $id = self::prizeTypeRand($mo->srList);
  338. //$id = self::randList(explode(',', $mo->ssrList));
  339. break;
  340. case Enum_ActiveItemType::Ssr:
  341. $id = self::prizeTypeRand($mo->ssrList);
  342. //$id = self::randList(explode(',', $mo->urList));
  343. break;
  344. default:
  345. break;
  346. }
  347. return $id;
  348. }
  349. /**
  350. *
  351. * @param type $type
  352. * @param sm_shenmiao $mo
  353. * @return type
  354. */
  355. public static function getActiveRandomItem_3($type, $mo, $activeType) {
  356. $shenmiaoInfo = ctx()->shenmiao;
  357. $id = 0;
  358. switch ($type) {
  359. case Enum_ActiveItemType::R:
  360. $id = self::prizeTypeRand($mo->rList);
  361. //$id = self::randList(explode(',', $mo->srList));
  362. break;
  363. case Enum_ActiveItemType::Sr:
  364. if ($mo->srUp != null) {
  365. $dic = new \stdClass();
  366. $ssrList = explode(';', $mo->srUp);
  367. $tNum = 0;
  368. foreach ($ssrList as $val) {
  369. $sList = explode(',', $val);
  370. $sid = $sList[0];
  371. $dic->$sid = $sList[1];
  372. $tNum += $sList[1];
  373. }
  374. if ($shenmiaoInfo->activeDic->$activeType->isUpSsr == 1) {
  375. $rand = rand(1, $tNum);
  376. $start = 0;
  377. foreach ($dic as $k => $val) {
  378. $end = $val + $start;
  379. if ($rand > $start && $rand <= $end) { # 随机到Up得id
  380. $id = $k;
  381. break;
  382. }
  383. $start = $end;
  384. }
  385. $shenmiaoInfo->activeDic->$activeType->isUpSsr = 0;
  386. } else {
  387. $rand = rand(1, 10000);
  388. $start = 0;
  389. $sNum = 0;
  390. $count = StlUtil::count($dic);
  391. foreach ($dic as $k => $val) {
  392. $sNum += 1;
  393. $end = $val + $start;
  394. if ($rand > $start && $rand <= $end) { // 随机到Up得id
  395. $id = $k;
  396. break;
  397. }
  398. if ($sNum >= $count) { // 随机到普通的id
  399. $shenmiaoInfo->activeDic->$activeType->isUpSsr = 1;
  400. $id = self::prizeTypeRand($mo->srList);
  401. //$id = self::randList(explode(',', $mo->ssrList));
  402. break;
  403. }
  404. $start = $end;
  405. }
  406. }
  407. } else {
  408. $id = self::prizeTypeRand($mo->srList);
  409. //$id = self::randList(explode(',', $mo->ssrList));
  410. }
  411. break;
  412. case Enum_ActiveItemType::Ssr:
  413. if ($mo->srUp != null) {
  414. $dic = new \stdClass();
  415. $urList = explode(';', $mo->ssrUp);
  416. $tNum = 0;
  417. foreach ($urList as $val) {
  418. $sList = explode(',', $val);
  419. $sid = $sList[0];
  420. $dic->$sid = $sList[1];
  421. $tNum += $sList[1];
  422. }
  423. if ($shenmiaoInfo->activeDic->$activeType->isUpUr == 1) {
  424. $rand = rand(1, $tNum);
  425. $start = 0;
  426. foreach ($dic as $k => $val) {
  427. $end = $val + $start;
  428. if ($rand > $start && $rand <= $end) { // 随机到Up得id
  429. $id = $k;
  430. break;
  431. }
  432. $start = $end;
  433. }
  434. $shenmiaoInfo->activeDic->$activeType->isUpUr = 0;
  435. } else {
  436. $rand = rand(1, 10000);
  437. $start = 0;
  438. $sNum = 0;
  439. $count = StlUtil::count($dic);
  440. foreach ($dic as $k => $val) {
  441. $sNum += 1;
  442. $end = $val + $start;
  443. if ($rand > $start && $rand <= $end) {
  444. $id = $k;
  445. break;
  446. }
  447. if ($sNum >= $count) {
  448. $shenmiaoInfo->activeDic->$activeType->isUpUr = 1;
  449. $id = self::prizeTypeRand($mo->ssrList);
  450. //$id = self::randList(explode(',', $mo->urList));
  451. break;
  452. }
  453. $start = $end;
  454. }
  455. }
  456. } else {
  457. //$id = self::randList(explode(',', $mo->urList));
  458. $id = self::prizeTypeRand($mo->ssrList);
  459. }
  460. break;
  461. default:
  462. break;
  463. }
  464. return $id;
  465. }
  466. /**
  467. * 从SSr 和 uR中得一个
  468. * @param type $param
  469. */
  470. public static function randSsrUr($randCtx) {
  471. $list = explode(',', $randCtx);
  472. $list = array_splice($list, 1);
  473. $total = $list[0] + $list[1];
  474. $rand = rand(1, $total);
  475. $start = 0;
  476. //$type = Enum_ActiveItemType::Ssr;
  477. $type = 2;
  478. foreach ($list as $val) {
  479. $end = $val + $start;
  480. if ($rand > $start && $rand <= $end) {
  481. break;
  482. }
  483. $type += 1;
  484. $start = $end;
  485. }
  486. return $type;
  487. }
  488. /**
  489. * [6515] 领取 赠送体力
  490. */
  491. static function drawTiliGift() {
  492. $user = ctx();
  493. $privateState = ctx()->privateData();
  494. $base = $user->base();
  495. $hour = date('G');
  496. my_Assert(!in_array($hour, $privateState->dailyDrawedTiliGift), ErrCode::active_hasgetted); # 判断是否已领取
  497. $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
  498. my_Assert(in_array($hour, $arr), ErrCode::active_illegal); # 不满足条件
  499. $base->Add_tili(glc()->activity_presentTili_number); # 增加体力
  500. $privateState->dailyDrawedTiliGift[] = $hour;
  501. UserProc::updateUserInfo(); # 回存
  502. return Resp::ok(array(# # 返回值
  503. 'key' => 'ok',
  504. 'record' => $privateState->dailyDrawedTiliGift,
  505. 'tili' => $base->tili,
  506. 'time' => $user->privateState->TiliTime,
  507. ));
  508. }
  509. ////
  510. // </editor-fold>
  511. // <editor-fold defaultstate="collapsed" desc=" 全服注册礼包 ">
  512. /**
  513. * [6516] 查询当前全服注册人数
  514. */
  515. static function getRegNumber() {
  516. return Resp::ok(array(
  517. 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int(req()->zoneid))
  518. ));
  519. }
  520. /**
  521. * [6514] 领取全服注册礼包
  522. */
  523. static function drawRegGift() {
  524. $user = new Data_UserGame(ctx());
  525. $privateState = new Info_PrivateState($user->privateState);
  526. $giftId = req()->paras[0]; # 礼包id
  527. $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
  528. if (null == $giftModel) {
  529. return Resp::err(ErrCode::err_const_no);
  530. }
  531. if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
  532. return Resp::err(ErrCode::active_hasgetted);
  533. }
  534. // 判断是否满足领取条件
  535. if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int(req()->zoneid)) < $giftModel->regNumber) {
  536. return Resp::err(ErrCode::active_illegal); # 不满足条件
  537. }
  538. $err = StoreProc::AddMultiItemInStore($giftModel->rewardstr); # 发放奖励
  539. if ($err) {
  540. return Resp::err($err); # 失败
  541. }
  542. $privateState->drawedRegGift[] = $giftId;
  543. $user->privateState = $privateState;
  544. ctx($user);
  545. UserProc::updateUserInfo(); # 回存
  546. return Resp::ok(array(# # 返回值
  547. 'key' => 'ok',
  548. 'store' => $user->store
  549. ));
  550. }
  551. // </editor-fold>
  552. // <editor-fold defaultstate="collapsed" desc=" 在线礼包 ">
  553. /**
  554. * 【6504】查询当天在线时长信息
  555. */
  556. static function getTotayOnlineInfos() {
  557. return Resp::ok(array(
  558. "onlineGiftIDs" => ctx()->privateState->onlineGiftIDs,
  559. "onlineGiftts" => ctx()->privateState->onlineGiftts
  560. ));
  561. }
  562. /**
  563. * [6513] 领取连续在线礼包
  564. */
  565. static function drawOnlineGift() {
  566. $giftid = req()->paras[0]; # 提取参数: 礼包的编号
  567. $user = ctx();
  568. $privateState = ctx()->privateData();
  569. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  570. my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
  571. my_Assert($privateState->onlineGiftts >= $giftData->onlineSec, # # 时间未到,不可以领取
  572. ErrCode::onlinegift_timenotenough);
  573. my_default_Arr($privateState->onlineGiftIDs); # 防御未初始化领取记录
  574. my_Assert(!in_array($giftid, $privateState->onlineGiftIDs), # # 判断礼包ID是否已经领取
  575. ErrCode::active_hasgetted);
  576. $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励
  577. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  578. $privateState->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
  579. UserProc::updateUserInfo(); # 回写用户数据
  580. return Resp::ok(array(
  581. 'onlineGiftts' => $privateState->onlineGiftts,
  582. 'onlineGiftIDs' => $privateState->onlineGiftIDs,
  583. "reward" => $giftData->rewardstr,
  584. 'gold' => $user->base()->gold,
  585. 'cash' => $user->base()->cash,
  586. 'tili' => $user->base()->tili,
  587. 'store' => $user->store(),
  588. 'hero' => $user->heros()
  589. )); # 设置返回值
  590. }
  591. /**
  592. * 清理/重置 在线礼包时间戳
  593. */
  594. static private function ClearOnlineGiftTs() {
  595. ctx()->privateState->onlineGiftts = 0;
  596. ctx()->privateState->onlineGiftIDs = array();
  597. }
  598. // </editor-fold>
  599. // <editor-fold defaultstate="collapsed" desc=" 兑换码 ">
  600. /**
  601. * [6512]凭兑换码领取礼包
  602. */
  603. static function drawActivePackageByCode() {
  604. $user = new Data_UserGame(ctx());
  605. $privateState = new Info_PrivateState($user->privateState); # 快速访问
  606. list( $activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  607. $active = GameConfig::activity_getItem($activeId); # 活动数据
  608. my_Assert(null != $active, ErrCode::active_const_no_err);
  609. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  610. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  611. $activeCode = CipheredBase32::Decode($codestring); # 解码
  612. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  613. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  614. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  615. ErrCode::active_activecode_plat); # # 平台错误
  616. my_Assert(is_int($activeCode->number) # # 编号为int值
  617. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  618. ErrCode::active_activecode_format);
  619. $packageID = $activeCode->package; # 礼包id
  620. $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
  621. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  622. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  623. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  624. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  625. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否已经使用过了
  626. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  627. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  628. ctx()->privateState->usedTokens[] = $packageID; # 记录领取记录
  629. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  630. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  631. UserProc::updateUserInfo(); # 回存玩家数据
  632. $user = new Data_UserGame(ctx()); # 重新取一下玩家数据.
  633. $ret = array(# # 返回值
  634. "plat" => $codePlatStr,
  635. "packageId" => $activeCode->package,
  636. "reward" => $packageInfo->reward,
  637. 'gold' => $user->base()->gold,
  638. 'cash' => $user->base()->cash,
  639. 'tili' => $user->base()->tili,
  640. 'store' => $user->store,
  641. 'hero' => $user->heros
  642. );
  643. return Resp::ok($ret); # 返回成功信息
  644. }
  645. /**
  646. * 检查兑换码是否已经使用过了
  647. * @param ActiveCode $activeCode
  648. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  649. */
  650. static function checkActiveCodeIsUsed($activeCode) {
  651. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  652. $activeCode->plat, $activeCode->package, $activeCode->number);
  653. $rows = daoInst()
  654. ->select()
  655. ->from(self::tab_toke_gift) # 表名
  656. ->where($sql)
  657. ->count();
  658. return $rows > 0;
  659. }
  660. /**
  661. * 将兑换码添加到使用记录中
  662. * @param ActiveCode $actvieCode
  663. * @param string $uid
  664. * @return boolean true: 操作成功, false: 操作失败
  665. */
  666. static function setActiveCodeUserRecord($actvieCode, $uid) {
  667. $actvieCode->uid = $uid; # 添加uid
  668. $ret = daoInst()
  669. ->insert(self::tab_toke_gift) # 表名
  670. ->data($actvieCode)
  671. ->exec();
  672. return $ret > 0;
  673. }
  674. // </editor-fold>
  675. /**
  676. * [6503] 查询当前分区开放时间戳
  677. */
  678. private static function GetZonePublicTS() {
  679. $zoneInfo = GameConfig::zonelist_getItem(req()->zoneid);
  680. return Resp::ok($zoneInfo->publicTs);
  681. }
  682. // <editor-fold defaultstate="collapsed" desc=" 体力 ">
  683. /**
  684. * [6508]
  685. */
  686. public static function RecoveryTili() {
  687. $useTili = req()->paras[0];
  688. ActiveProc::ChangeTili($useTili);
  689. UserProc::updateUserInfo();
  690. $result = array(
  691. 'time' => ctx()->privateState->TiliTime,
  692. 'tili' => ctx()->baseInfo->tili
  693. );
  694. $resp = Resp::ok($result);
  695. return $resp;
  696. }
  697. /**
  698. * 清理每天的赠送体力领取记录
  699. */
  700. private static function ClearDailyTiliGift() {
  701. ctx()->privateState->dailyDrawedTiliGift = ArrayInit();
  702. }
  703. /**
  704. * 修改玩家体力
  705. * @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力
  706. */
  707. public static function ChangeTili($useTili) {
  708. $user = ctx();
  709. $moreTili = 0; # 超上限的体力值
  710. // 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
  711. if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) {
  712. $user->privateState->TiliTime = time() - 120;
  713. }
  714. if ($user->baseInfo->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值
  715. $moreTili = $user->baseInfo->tili - 120; # 用moreTili保存一下额外的体力值
  716. }
  717. $useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间
  718. if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值
  719. if ($moreTili <= 0) {
  720. $user->baseInfo->tili += (int) ( (int) ($useTime / 300));
  721. if ($user->baseInfo->tili > 120) { # 体力值上限
  722. $user->baseInfo->tili = 120;
  723. } // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858
  724. }
  725. $user->privateState->TiliTime = time();
  726. }
  727. if ($useTili < 0) { # 如果是消耗体力
  728. my_Assert(abs($useTili) < $user->baseInfo->tili, ErrCode::notenough_tili); # 体力不足
  729. $user->baseInfo->tili += $useTili; # 扣除体力
  730. } else if ($useTili > 0) { # 如果是购买增加体力
  731. $user->baseInfo->tili += $useTili;
  732. }
  733. return ErrCode::ok;
  734. }
  735. // </editor-fold>
  736. //
  737. //
  738. // <editor-fold defaultstate="collapsed" desc=" 7日签到 ">
  739. /**
  740. * 重置7日签到相关计数器
  741. */
  742. static function DailyResetDay7Task() {
  743. ctx()->gates->Times = 0;
  744. $typeID = 6; # 7日活动
  745. $ac = GameConfig::activity_getItem($typeID);
  746. my_Assert(null != $ac, ErrCode::err_const_no);
  747. $startDay = totalDays($ac->startts);
  748. $newLoginDays = array_filter(ctx()->privateState->LoginDays, # # 剔除不符合时间的登录记录
  749. function ($tsday)use ($startDay) {
  750. return $startDay <= $tsday;
  751. }
  752. );
  753. ctx()->privateState->LoginDays = $newLoginDays; #
  754. if (count(ctx()->privateState->LoginDays) < 7) {
  755. ctx()->privateState->LoginDays[] = totalDays();
  756. }
  757. }
  758. /**
  759. * [6502] 领取七日签到奖励
  760. */
  761. static function Day7_DrawReward() {
  762. // 设计7日数据结构
  763. list($day) = req()->paras; # 参数: 领取第x天的奖励
  764. $user = ctx();
  765. $private = new Info_PrivateState($user->privateState); # 私有数据
  766. my_Assert(count($private->LoginDays) >= $day, ErrCode::active_day7_totaldays);
  767. my_Assert(!in_array($day, $private->day7_drawed), ErrCode::active_hasgetted);
  768. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  769. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  770. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  771. $private->day7_drawed[] = $day; # 添加领取记录
  772. $user->privateState = $private; # 更新数据
  773. UserProc::updateUserInfo(); # 回存
  774. return Resp::ok(array(
  775. 'gold' => $user->baseInfo->gold,
  776. 'cash' => $user->baseInfo->cash,
  777. 'tili' => $user->baseInfo->tili,
  778. 'store' => $user->store,
  779. 'hero' => $user->heros
  780. )); # 返回值
  781. }
  782. // </editor-fold>
  783. //
  784. }