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- <?php
- namespace loyalsoft;
- require_once __DIR__ . '/FightProc/SweepGatesProc.php';
- require_once __DIR__ . '/FightProc/PVPProc.php';
- /**
- * 战斗业务逻辑分发
- * @author gwang
- */
- class FightProc {
- /**
- * 战斗逻辑分发
- * 所有的Proc中必须有这样一个方法
- */
- static function procMain() {
- switch (req()->cmd) {
- # 关卡-征战
- case CmdCode::cmd_fight_arenas_preFight: # 6800 关卡挑战 - 预先计算掉落
- return SweepGatesProc::Arenas_preFight();
- case CmdCode::cmd_fight_arenasfight: # 6801 挑战关卡
- return SweepGatesProc::Arenas_Fight();
- case CmdCode::cmd_fight_arenassweep: # [6802] 扫荡
- Err(ErrCode::function_notopen_msg); # 暂未开放扫荡功能. -gwang 2020.4.20
- return SweepGatesProc::Arenas_NewSweepFight();
- case CmdCode::cmd_fight_GetArenasActiveReward: # 6806 领取章节星级奖励
- return SweepGatesProc::DrawChapterStarsReward();
- // <editor-fold defaultstate="collapsed" desc=" 玩家挑战 ">
- case CmdCode::cmd_fight_GetChallengeAdversaryInfo: # 6803 获取挑战对手的信息
- return PVPProc::GetChallengeAdversaryInfo();
- case CmdCode::cmd_fight_LogChallengeResult: # 6804 记录挑战结果
- return PVPProc::LogChallengeInfo();
- case CmdCode::cmd_fight_GetChallengeLog: # 6805 拉取挑战记录
- return PVPProc::GetChagllengeLog();
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" PVP 模块 681x ">
- case CmdCode::cmd_fight_pvp_maininfo: # [6810] 竞技场 主界面拉取信息
- return PVPProc::pvpMainInfo();
- case CmdCode::cmd_fight_pvp_refresh: # [6811] 竞技场 刷新对手列表
- return PVPProc::pvp_Refresh();
- case CmdCode::cmd_fight_pvp_pk: # [6812] 竞技场 挑战对手
- return PVPProc::pvp_PK();
- case CmdCode::cmd_fight_pvp_setTeam: # [6813] 竞技场 设定防守队伍
- return PVPProc::pvp_setTeam();
- case CmdCode::cmd_fight_pvp_buyTicket: # [6814] 竞技场 购买挑战票
- return PVPProc::pvp_buyticket();
- case CmdCode::cmd_fight_pvp_getrank: # [6815] 竞技场 查看排行榜
- return PVPProc::pvp_getRank();
- case CmdCode::cmd_fight_pvp_getLog: # [6816] 竞技场 查看挑战记录
- return PVPProc::pvp_getFightLogs();
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 竞技商店 682x ">
- case CmdCode::cmd_fight_pvpShop_getMainInfo: # [6820] 竞技场 竞技商店主界面
- return PVPProc::pvpShopMain();
- case CmdCode::cmd_fight_pvpShop_buy: # [6821] 竞技场 竞技商店购买道具
- return PVPProc::pvpShopBuy();
- case CmdCode::cmd_fight_pvpShop_refresh: # [6822] 竞技场 竞技商店刷新道具(扣钻)
- return PVPProc::pvpShopRefresh();
- // </editor-fold>
- case CmdCode::fight_worldBoss_enter: # 6831 世界BOSS战 - 进入
- return self::WorldBossEnter();
- case CmdCode::fight_worldBoss_refresh_rank : # 6834 查询世界boss伤害输出榜
- return self::GetWorldBossRank();
- // ---------- 无尽塔相关 -------------------------
- case CmdCode::fight_endlessTower_Get: # 6841 查询无尽塔的进度
- return self::EndlessTower_Get();
- case CmdCode::fight_endlessTower_Up: # 6842 无尽塔升级
- return self::EndlessTower_Up();
- case CmdCode::fight_endlessTower_drawreward: # 6843 无尽塔,领取特殊奖励
- return self::EndlessTower_Drawreward();
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
- //
- // <editor-fold defaultstate="collapsed" desc=" 世界boss ">
- static function WorldBossEnter() {
- list($bossid) = req()->paras;
- $gateId = 506000 + $bossid;
- TaskProc::OnPassWorldBoss($gateId);
- return Resp::ok();
- }
- /**
- * [6834] 查询世界boss伤害输出榜
- */
- static function GetWorldBossRank() {
- $zoneid = req()->zoneid;
- list($bossId) = req()->paras; # 提取参数bossid.
- $key = MemKey_GameRun::Game_WorldBoss_X_Rank($zoneid, $bossId);
- var_dump($key);
- var_dump($bossId);
- var_dump(req()->paras);
- $rank = gMem()->zrange($key, 0, 50, true);
- return Resp::ok(array('rank' => $rank));
- }
- static function SettleWorldBoss($zoneId, $bossid) {
- $key = MemKey_GameRun::Game_WorldBoss_X_Rank($zoneId, $bossid);
- $range = gMem()->zrange($key, 0, -1); # 全部取出(暂时这么写吧)
- $i = 1;
- foreach ($range as $uid_name) {
- $rwd = $bossid == 2 ? self::getWorldbossRankReward2($i) : self::getWorldbossRankReward($i);
- $uid = substr($uid_name, 0, strpos($uid_name, "__"));
- EmailProc::SendWorldBossReward($zoneId, $uid, $i++, $rwd->rankName, $rwd->reward);
- }
- CLog::info("世界Boss($bossid)已结算,未更新结算标记(防止重复发放).");
- }
- /**
- * 按排名查询上榜奖励配置对象
- * @param type $index
- * @return \sm_worldboss_rankreward
- */
- static function getWorldbossRankReward($index) {
- $arr = (array) GameConfig::worldboss_rankreward();
- foreach ($arr as $i => $v) {
- isEditor() and $v = new \sm_worldboss_rankreward();
- if ($index >= $v->minRank && $index <= $v->maxRank) {
- return $v;
- }
- }
- return $arr[max(array_keys($arr))];
- }
- /**
- * 按排名查询上榜奖励配置对象
- * @param type $index
- * @return \sm_worldboss_rankreward2
- */
- static function getWorldbossRankReward2($index) {
- $arr = (array) GameConfig::worldboss_rankreward2();
- foreach ($arr as $i => $v) {
- isEditor() and $v = new \sm_worldboss_rankreward2();
- if ($index >= $v->minRank && $index <= $v->maxRank) {
- return $v;
- }
- }
- return $arr[max(array_keys($arr))];
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 无尽塔 ">
- /**
- * [6841] 查询无尽塔的进度
- */
- static function EndlessTower_Get() {
- return Resp::ok(array('index' => ctx()->privateData()->endlessTower));
- }
- /**
- * [6842] 无尽塔升级
- */
- static function EndlessTower_Up() {
- $gateId = 600001;
- list( $index) = req()->paras;
- my_Assert($index == ctx()->privateData()->endlessTower, ErrCode::Fight_endlessTower_index);
- ctx()->privateData()->endlessTower++; # 指向下一关
- // 发放奖励
- $mo = GameConfig::endless_tower_getItem($index); # 取配置信息
- my_Assert(isset($mo), ErrCode::err_const_no); # 防御
- $rsArr = str_replace(',', ';', $mo->rewardList); # 修复下奖励格式, ,=>;
- $rewardStr = str_replace('_', ',', $rsArr); # _ => ,
- $err = StoreProc::AddMultiItemInStore($rewardStr); # 发放奖励
- my_Assert(ErrCode::ok == $err, $err); # 防御代码
- UserProc::updateUserInfo(); # 更新
- TaskProc::OnPassEndlessCarboN($gateId, $index);
- var_dump("无尽塔");
- return Resp::ok(array('index' => ctx()->privateData()->endlessTower,
- 'baseInfo' => ctx()->base(),
- 'store' => ctx()->store()
- ));
- }
- static function EndlessTower_Drawreward() {
- list($index) = req()->paras;
- // my_Assert($index % 5 == 0, ErrCode::paras_err); # 领取指定关卡的特殊奖励(逢5/0才有)
- my_Assert(ctx()->privateData()->endlessTower >= $index, "请先完成挑战再来领奖!"); # 防御未通关直接领奖(刷接口)
- my_Assert(!in_array($index, ctx()->privateData()->endlessTower_rewarded), "已经领取!"); # 防御已经领取
- $mo = GameConfig::endless_tower_getItem($index);
- my_Assert(isset($mo), ErrCode::err_const_no);
- my_Assert(strlen($mo->rewardOne) > 0, "该关卡无特殊奖励!");
- $rs = str_replace(',', ';', $mo->rewardOne); # 奖励串格式修复,
- $rewardStr = str_replace('_', ',', $rs);
- $err = StoreProc::AddMultiItemInStore($rewardStr); # 发放奖励
- my_Assert(ErrCode::ok == $err, $err); # 防御
- ctx()->privateData()->endlessTower_rewarded[] = $index; # 更新记录
- UserProc::updateUserInfo();
- return Resp::ok(array(# # 返回
- 'baseInfo' => ctx()->base(),
- 'store' => ctx()->store()
- ));
- }
- // </editor-fold>
- //
- /**
- * 清理每日字段
- */
- static function ClearByDay() {
- SweepGatesProc::ClearGateTimes(); # 清理每个难度副本的每日战斗次数
- $pvp = new Info_UserPVP(ctx()->pvp);
- $pvp->refreshDailyData();
- $pvp->sendRewardEmail(req()->zoneid, req()->uid, PVPProc::GetCurSeasonID());
- ctx()->pvp = $pvp;
- ctx()->privateState->materialDailyChallengeRecord = new \stdClass(); # 充值材料副本挑战记录
- }
- }
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